[SwatGui.SwatContentDumper]
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_SecondaryWeapon"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_PrimaryWeapon"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_PrimaryAmmo"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_SecondaryAmmo"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_EquipOne"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_EquipTwo"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_EquipThree"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_EquipFour"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_EquipFive"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_BodyArmor"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_HeadArmor"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_Toolkit"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_Cuffs"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_IAmCuffed"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_Breaching"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_HiddenC2Charge1"
ClassName="SwatGame.SwatEquipmentSpec"
ObjName="Pocket_HiddenC2Charge2"

; Archetypes - only custom archetypes need descriptions
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_Terrorists"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_TerroristsWithBodyArmor"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_Terrorist_HockeyMask"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_Terrorist_GasMask"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_Militia"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_MaleCasual_BodyArmor"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_GangMembers"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_FatGuy"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_MaleSuit1"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_MaleSuit2"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_MaleCasual1"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_MaleCasual2"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_MaleCasual3"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_MaleCasual4"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_LeoMel"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_MaleCasual_Beefy"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_Doctor"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_Janitor"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_Homeless_Male"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_FemaleCasual1"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_FemaleCasual2"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_FemaleCasual3"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_FemaleOffice"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_Female_Heavy"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_Nurse"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_Female_Homeless"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_Training_SWATInstructor"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_MelindaKline"
ClassName="SwatGame.EnemyArchetype"
ObjName="Custom_PoliceCadet"

;Swat missions...
ClassName="SwatGame.SwatMission"
ObjName="SP-FoodWall"
ClassName="SwatGame.SwatMission"
ObjName="SP-FairfaxResidence"
ClassName="SwatGame.SwatMission"
ObjName="SP-ConvenienceStore"
ClassName="SwatGame.SwatMission"
ObjName="SP-AutoGarage"
ClassName="SwatGame.SwatMission"
ObjName="SP-RedLibrary"
ClassName="SwatGame.SwatMission"
ObjName="SP-Barber"
ClassName="SwatGame.SwatMission"
ObjName="SP-JewelryHeist"
ClassName="SwatGame.SwatMission"
ObjName="SP-Tenement"
ClassName="SwatGame.SwatMission"
ObjName="SP-JewelryHeist"
ClassName="SwatGame.SwatMission"
ObjName="SP-Hospital"
ClassName="SwatGame.SwatMission"
ObjName="SP-ArmsDeal"
ClassName="SwatGame.SwatMission"
ObjName="SP-Hotel"
ClassName="SwatGame.SwatMission"
ObjName="SP-DNA"
ClassName="SwatGame.SwatMission"
ObjName="SP-Training"

; Objectives...

; SP-ABomb
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

; SP-ArmsDeal
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Neutralize_Koshka"
ClassName="SwatObjectives.Do_NeutralizeTargetEnemies"

ObjName="Arrest_Jennings"
ClassName="SwatObjectives.Do_ArrestTargetEnemies"

; SP-Casino
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Rescue_Baccus"
ClassName="SwatObjectives.Do_RescueTargetHostages"

ObjName="Neutralize_Grover"
ClassName="SwatObjectives.Do_NeutralizeTargetEnemies"

ObjName="Neutralize_Kruse"
ClassName="SwatObjectives.Do_NeutralizeTargetEnemies"

ObjName="Investigate_Laundromat"
ClassName="SwatGame.Do_Special"

ObjName="Rescue_Walsh"
ClassName="SwatObjectives.Do_ReportTargetHostages"

; SP-ConvenienceStore
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Rescue_Rosenstein"
ClassName="SwatObjectives.Do_RescueTargetHostages"

ObjName="Rescue_Fillinger"
ClassName="SwatObjectives.Do_RescueTargetHostages"

ObjName="Rescue_Victims"
ClassName="SwatObjectives.Do_RescueTargetHostages"

ObjName="Neutralize_Alice"
ClassName="SwatObjectives.Do_NeutralizeTargetEnemies"

; SP-DNA
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Rescue_Sterling"
ClassName="SwatObjectives.Do_RescueTargetHostages"

ObjName="Neutralize_TerrorLeader"
ClassName="SwatObjectives.Do_NeutralizeTargetEnemies"

ObjName="Secure_Briefcase"
ClassName="SwatObjectives.Do_SecureTargetEvidence"

; SP-FoodWall
ObjName="Neutralize_Jimenez"
ClassName="SwatObjectives.Do_NeutralizeTargetEnemies"

ObjName="Neutralize_GunBroker"
ClassName="SwatObjectives.Do_NeutralizeTargetEnemies"

ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Secure_Weapon"
ClassName="SwatObjectives.Do_SecureTargetEvidence"

; SP-Hospital
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Rescue_Diplomat"
ClassName="SwatObjectives.Do_RescueTargetHostages"

; SP-Hotel
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Rescue_Bettencourt"
ClassName="SwatObjectives.Do_RescueTargetHostages"

ObjName="Rescue_Adams"
ClassName="SwatObjectives.Do_RescueTargetHostages"

ObjName="Disable_Bombs"
ClassName="SwatObjectives.Do_DisableTargetBombs"


; SP-JewelryHeist
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

; SP-RedLibrary
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Rescue_CEO"
ClassName="SwatObjectives.Do_RescueTargetHostages"

; SP-AutoGarage
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Rescue_Altman"
ClassName="SwatObjectives.Do_RescueTargetHostages"

; SP-FairfaxResidence
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Rescue_Kline"
ClassName="SwatObjectives.Do_RescueTargetHostages"

ObjName="Neutralize_Killer"
ClassName="SwatObjectives.Do_NeutralizeTargetEnemies"

; SP-Tenement
ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Neutralize_CultLeader"
ClassName="SwatObjectives.Do_NeutralizeTargetEnemies"

; SP-Training
ObjName="Complete_Training"
ClassName="SwatGame.Do_Special"

ObjName="Complete_ShootingRange"
ClassName="SwatGame.Do_Special"

ObjName="Complete_TargetPractice"
ClassName="SwatGame.Do_Special"

ObjName="Complete_GrenadePractice"
ClassName="SwatGame.Do_Special"

ObjName="Complete_LockedDoors"
ClassName="SwatGame.Do_Special"

ObjName="YellCompliance"
ClassName="SwatGame.Do_Special"

ObjName="RestrainHanson"
ClassName="SwatGame.Do_Special"

ObjName="Rescue_Hanson"
ClassName="SwatObjectives.Do_RescueTargetHostages"

ObjName="FirstDefault"
ClassName="SwatGame.Do_Special"

ObjName="OpenAndClearDefault"
ClassName="SwatGame.Do_Special"

ObjName="BangAndClear"
ClassName="SwatGame.Do_Special"

ObjName="UseOptiwand"
ClassName="SwatGame.Do_Special"

ObjName="BlueStackUp"
ClassName="SwatGame.Do_Special"

ObjName="MoveRedToOtherDoor"
ClassName="SwatGame.Do_Special"

ObjName="CommandThroughViewport"
ClassName="SwatGame.Do_Special"

ObjName="UseSniper"
ClassName="SwatGame.Do_Special"

ObjName="Keep_Volunteers_Alive"
ClassName="SwatObjectives.DoNot_LetHostageDie"

ObjName="Keep_Trainer_Alive"
ClassName="SwatObjectives.DoNot_LetTrainerDie"

ObjName="Keep_Cadets_Healthy"
ClassName="SwatObjectives.DoNot_LetHostageGetIncapacitated"

ObjName="Training_ProtectOfficers"
ClassName="SwatObjectives.DoNot_LetOfficerDie"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Objectives for Quick Mission Maker
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; CustomScenario
;These are the Objectives that are available for a Custom Scenario.
;Don't "recreate" objectives that already exist, eg.
;   use Neutralize_All_Enemies" instead of creating
;   Custom_Neutralize_All_Enemies".

ObjName="Neutralize_All_Enemies"
ClassName="SwatObjectives.Do_NeutralizeAllEnemies"

ObjName="Rescue_All_Hostages"
ClassName="SwatObjectives.Do_RescueAllHostages"

ObjName="Custom_NoOfficersInjured"
ClassName="SwatObjectives.DoNot_LetOfficerGetInjured"

ObjName="Custom_NoOfficersKilled"
ClassName="SwatObjectives.DoNot_LetOfficerDie"

ObjName="Custom_NoCiviliansInjured"
ClassName="SwatObjectives.DoNot_LetHostageGetInjured"

;dkaplan: we cant do this one because civilians sometimes spawn incapacitated
;ObjName="Custom_NoCiviliansIncapacitated"
;ClassName="SwatObjectives.DoNot_LetHostageGetIncapacitated"

ObjName="Custom_NoSuspectsKilled"
ClassName="SwatObjectives.DoNot_LetEnemyDie"

ObjName="Custom_PlayerUninjured"
ClassName="SwatObjectives.DoNot_LetPlayerGetHurt"

ObjName="Custom_Timed"
ClassName="SwatGame.DoNot_LetTimerExpire"


;CustomScenarioCreatorData...
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-FoodWall"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-FairfaxResidence"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-ConvenienceStore"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-AutoGarage"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-RedLibrary"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-Barber"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-JewelryHeist"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-Tenement"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-JewelryHeist"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-Hospital"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-ArmsDeal"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-Hotel"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="SP-DNA"
ClassName="SwatGame.CustomScenarioCreatorMissionSpecificData"
ObjName="Training"

; MP Command Menus
ClassName="SwatGame.CommandInterfaceMenuInfo_MP"
ObjName="Page_Command"
ClassName="SwatGame.CommandInterfaceMenuInfo_MP"
ObjName="Page_Response"
ClassName="SwatGame.CommandInterfaceMenuInfo_MP"
ObjName="Page_Deploy"
ClassName="SwatGame.CommandInterfaceMenuInfo_MP"
ObjName="Page_RapidDeployment"
ClassName="SwatGame.CommandInterfaceMenuInfo_MP"
ObjName="Page_VIPEscort"
ClassName="SwatGame.CommandInterfaceMenuInfo_MP"
ObjName="Page_General"

; MP Static Commands
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_Command_CancelMP"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_Response_Roger"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_Response_OnIt"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_Response_CopyThat"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_Response_WithYou"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_Response_Negative"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_Response_CantDoThat"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_Response_Clear"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_Response_LetsMove"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_Response_GoGoGo"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_Response_Trailers"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_RapidDeployment_Cancel"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_RapidDeployment_BombDefused"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_RapidDeployment_FoundABomb"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_RapidDeployment_GuardIt"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_RapidDeployment_WhereAreActiveBombs"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_RapidDeployment_GetToBombs"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_VIPEscort_Cancel"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_VIPEscort_StayWithTheVIP"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_VIPEscort_WhereIsTheVIP"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_VIPEscort_StayBehindMe"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_VIPEscort_WhereIsEscape"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_VIPEscort_DontShootVIP"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_Cancel"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_NeedBackup"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_ImHurt"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_TakePoint"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_TakeRearGuard"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_OutOfTheWay"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_StayClose"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_SlowDown"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_IllCoverYou"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_FriendlyWatchIt"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_WatchYourFire"
ClassName="SwatGame.CommandInterfaceStaticCommands_MP"
ObjName="Command_General_ArrestThem"

; MP Commands
ClassName="SwatGame.Command_MP"
ObjName="Command_OpenStingAndMakeEntry"
ClassName="SwatGame.Command_MP"
ObjName="Command_Cover"
ClassName="SwatGame.Command_MP"
ObjName="Command_OpenStingAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_StingAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_BreachStingAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_Cancel"
ClassName="SwatGame.Command_MP"
ObjName="Command_OpenAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_OpenAndMakeEntry"
ClassName="SwatGame.Command_MP"
ObjName="Command_OpenBangAndMakeEntry"
ClassName="SwatGame.Command_MP"
ObjName="Command_OpenBangAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_OpenGasAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_OpenGasAndMakeEntry"
ClassName="SwatGame.Command_MP"
ObjName="Command_StackUpAndTryDoor"
ClassName="SwatGame.Command_MP"
ObjName="Command_PickLock"
ClassName="SwatGame.Command_MP"
ObjName="Command_Examine"
ClassName="SwatGame.Command_MP"
ObjName="Command_MoveAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_BreachAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_BreachAndMakeEntry"
ClassName="SwatGame.Command_MP"
ObjName="Command_BreachBangAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_BangAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_BreachBangAndMakeEntry"
ClassName="SwatGame.Command_MP"
ObjName="Command_GasAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_BreachGasAndClear"
ClassName="SwatGame.Command_MP"
ObjName="Command_BreachGasAndMakeEntry"
ClassName="SwatGame.Command_MP"
ObjName="Command_BreachStingAndMakeEntry"
ClassName="SwatGame.Command_MP"
ObjName="Command_FallIn"
ClassName="SwatGame.Command_MP"
ObjName="Command_MoveTo"
ClassName="SwatGame.Command_MP"
ObjName="Command_Disable"
ClassName="SwatGame.Command_MP"
ObjName="Command_DisableBomb"
ClassName="SwatGame.Command_MP"
ObjName="Command_DisableBoobyTrap"
ClassName="SwatGame.Command_MP"
ObjName="Command_Use"
ClassName="SwatGame.Command_MP"
ObjName="Command_CloseDoor"
ClassName="SwatGame.Command_MP"
ObjName="Command_RemoveWedge"
ClassName="SwatGame.Command_MP"
ObjName="Command_SecureEvidence"
ClassName="SwatGame.Command_MP"
ObjName="Command_Restrain"
ClassName="SwatGame.Command_MP"
ObjName="Command_MirrorRoom"
ClassName="SwatGame.Command_MP"
ObjName="Command_MirrorUnderDoor"
ClassName="SwatGame.Command_MP"
ObjName="Command_MirrorCorner"
ClassName="SwatGame.Command_MP"
ObjName="Command_Report"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_Wedge"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_Shotgun"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_Taser"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_Flashbang"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_CSGas"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_StingGrenade"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_PepperSpray"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_C2Charge"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_CSBallLauncher"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_BreachingShotgun"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_LessLethalShotgun"
ClassName="SwatGame.Command_MP"
ObjName="Command_Command_CancelMP"

;additional mp commands
ClassName="SwatGame.Command_MP"
ObjName="Command_Response_Cancel"
ClassName="SwatGame.Command_MP"
ObjName="Command_Response_Roger"
ClassName="SwatGame.Command_MP"
ObjName="Command_Response_Clear"
ClassName="SwatGame.Command_MP"
ObjName="Command_Response_OnIt"
ClassName="SwatGame.Command_MP"
ObjName="Command_Response_CopyThat"
ClassName="SwatGame.Command_MP"
ObjName="Command_Response_WithYou"
ClassName="SwatGame.Command_MP"
ObjName="Command_Response_Negative"
ClassName="SwatGame.Command_MP"
ObjName="Command_Response_CantDoThat"
ClassName="SwatGame.Command_MP"
ObjName="Command_Response_LetsMove"
ClassName="SwatGame.Command_MP"
ObjName="Command_Response_GoGoGo"
ClassName="SwatGame.Command_MP"
ObjName="Command_Response_Trailers"
ClassName="SwatGame.Command_MP"
ObjName="Command_RapidDeployment_Cancel"
ClassName="SwatGame.Command_MP"
ObjName="Command_RapidDeployment_WhereAreActiveBombs"
ClassName="SwatGame.Command_MP"
ObjName="Command_RapidDeployment_BombDefused"
ClassName="SwatGame.Command_MP"
ObjName="Command_RapidDeployment_FoundABomb"
ClassName="SwatGame.Command_MP"
ObjName="Command_RapidDeployment_GuardIt"
ClassName="SwatGame.Command_MP"
ObjName="Command_RapidDeployment_GetToBombs"
ClassName="SwatGame.Command_MP"
ObjName="Command_VIPEscort_Cancel"
ClassName="SwatGame.Command_MP"
ObjName="Command_VIPEscort_StayWithTheVIP"
ClassName="SwatGame.Command_MP"
ObjName="Command_VIPEscort_WhereIsTheVIP"
ClassName="SwatGame.Command_MP"
ObjName="Command_VIPEscort_StayBehindMe"
ClassName="SwatGame.Command_MP"
ObjName="Command_Deploy_LessLethalShotgun"
ClassName="SwatGame.Command_MP"
ObjName="Command_VIPEscort_WhereIsEscape"
ClassName="SwatGame.Command_MP"
ObjName="Command_VIPEscort_DontShootVIP"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_Cancel"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_IllCoverYou"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_NeedBackup"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_ImHurt"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_TakePoint"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_TakeRearGuard"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_OutOfTheWay"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_StayClose"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_SlowDown"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_FriendlyWatchIt"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_WatchYourFire"
ClassName="SwatGame.Command_MP"
ObjName="Command_General_ArrestThem"


; SP Static Commands
ClassName="SwatGame.CommandInterfaceStaticCommands_SP"
ObjName="Command_Command_Cancel"

;SP Commands...
ClassName="SwatGame.Command_SP"
ObjName="Command_OpenStingAndMakeEntry"
ClassName="SwatGame.Command_SP"
ObjName="Command_Cover"
ClassName="SwatGame.Command_SP"
ObjName="Command_OpenStingAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_StingAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_BreachStingAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_Cancel"
ClassName="SwatGame.Command_SP"
ObjName="Command_OpenAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_OpenAndMakeEntry"
ClassName="SwatGame.Command_SP"
ObjName="Command_OpenBangAndMakeEntry"
ClassName="SwatGame.Command_SP"
ObjName="Command_OpenBangAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_OpenGasAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_OpenGasAndMakeEntry"
ClassName="SwatGame.Command_SP"
ObjName="Command_StackUpAndTryDoor"
ClassName="SwatGame.Command_SP"
ObjName="Command_PickLock"
ClassName="SwatGame.Command_SP"
ObjName="Command_Examine"
ClassName="SwatGame.Command_SP"
ObjName="Command_MoveAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_BreachAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_BreachAndMakeEntry"
ClassName="SwatGame.Command_SP"
ObjName="Command_BreachBangAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_BangAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_BreachBangAndMakeEntry"
ClassName="SwatGame.Command_SP"
ObjName="Command_BreachStingAndMakeEntry"
ClassName="SwatGame.Command_SP"
ObjName="Command_GasAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_BreachGasAndClear"
ClassName="SwatGame.Command_SP"
ObjName="Command_BreachGasAndMakeEntry"
ClassName="SwatGame.Command_SP"
ObjName="Command_FallIn"
ClassName="SwatGame.Command_SP"
ObjName="Command_MoveTo"
ClassName="SwatGame.Command_SP"
ObjName="Command_Disable"
ClassName="SwatGame.Command_SP"
ObjName="Command_DisableBomb"
ClassName="SwatGame.Command_SP"
ObjName="Command_DisableBoobyTrap"
ClassName="SwatGame.Command_SP"
ObjName="Command_Use"
ClassName="SwatGame.Command_SP"
ObjName="Command_CloseDoor"
ClassName="SwatGame.Command_SP"
ObjName="Command_RemoveWedge"
ClassName="SwatGame.Command_SP"
ObjName="Command_SecureEvidence"
ClassName="SwatGame.Command_SP"
ObjName="Command_Restrain"
ClassName="SwatGame.Command_SP"
ObjName="Command_MirrorRoom"
ClassName="SwatGame.Command_SP"
ObjName="Command_MirrorUnderDoor"
ClassName="SwatGame.Command_SP"
ObjName="Command_MirrorCorner"
ClassName="SwatGame.Command_SP"
ObjName="Command_Report"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy_Wedge"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy_Shotgun"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy_Taser"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy_Flashbang"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy_CSGas"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy_StingGrenade"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy_PepperSpray"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy_C2Charge"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy_CSBallLauncher"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy_BreachingShotgun"
ClassName="SwatGame.Command_SP"
ObjName="Command_Deploy_LessLethalShotgun"
ClassName="SwatGame.Command_SP"
ObjName="Command_Command_Cancel"

;MP Command Interface Contexts...
; Door Related
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_MP"
ObjName="ClosedDoorAnimation"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_MP"
ObjName="OpenDoorAnimation"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_MP"
ObjName="ClosedInternalDoorKnownLocked"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_MP"
ObjName="ClosedExternalDoorKnownLocked"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_MP"
ObjName="ClosedInternalDoorNotKnownLocked"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_MP"
ObjName="ClosedExternalDoorNotKnownLocked"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_MP"
ObjName="OpenDoorWay"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_MP"
ObjName="OpenDoorWayNonCommandableSide"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_MP"
ObjName="ClosedDoorWay"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_MP"
ObjName="OpenDoorModel"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_MP"
ObjName="WedgedDoor"

; Regular
ClassName="SwatGame.CommandInterfaceContext_MP"
ObjName="Anything"
ClassName="SwatGame.CommandInterfaceContext_MP"
ObjName="Glass"
ClassName="SwatGame.CommandInterfaceContext_MP"
ObjName="DeployedWedge"
ClassName="SwatGame.CommandInterfaceContext_MP"
ObjName="ActiveBomb"
ClassName="SwatGame.CommandInterfaceContext_MP"
ObjName="CanBeDisabled"
ClassName="SwatGame.CommandInterfaceContext_MP"
ObjName="Evidence"
ClassName="SwatGame.CommandInterfaceContext_MP"
ObjName="AICharacter"
ClassName="SwatGame.CommandInterfaceContext_MP"
ObjName="CanBeArrested"
ClassName="SwatGame.CommandInterfaceContext_MP"
ObjName="MirrorPoint"
ClassName="SwatGame.CommandInterfaceContext_MP"
ObjName="DoorBufferVolume"
ClassName="SwatGame.CommandInterfaceContext_MP"
ObjName="GenericObject"


;SP Command Interface Contexts...
; Door Related
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_SP"
ObjName="ClosedDoorAnimation"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_SP"
ObjName="OpenDoorAnimation"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_SP"
ObjName="ClosedInternalDoorKnownLocked"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_SP"
ObjName="ClosedExternalDoorKnownLocked"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_SP"
ObjName="ClosedInternalDoorNotKnownLocked"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_SP"
ObjName="ClosedExternalDoorNotKnownLocked"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_SP"
ObjName="OpenDoorWay"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_SP"
ObjName="OpenDoorWayNonCommandableSide"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_SP"
ObjName="ClosedDoorWay"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_SP"
ObjName="OpenDoorModel"
ClassName="SwatGame.CommandInterfaceDoorRelatedContext_SP"
ObjName="WedgedDoor"

; Regular
ClassName="SwatGame.CommandInterfaceContext_SP"
ObjName="Anything"
ClassName="SwatGame.CommandInterfaceContext_SP"
ObjName="Glass"
ClassName="SwatGame.CommandInterfaceContext_SP"
ObjName="DeployedWedge"
ClassName="SwatGame.CommandInterfaceContext_SP"
ObjName="ActiveBomb"
ClassName="SwatGame.CommandInterfaceContext_SP"
ObjName="CanBeDisabled"
ClassName="SwatGame.CommandInterfaceContext_SP"
ObjName="Evidence"
ClassName="SwatGame.CommandInterfaceContext_SP"
ObjName="AICharacter"
ClassName="SwatGame.CommandInterfaceContext_SP"
ObjName="CanBeArrested"
ClassName="SwatGame.CommandInterfaceContext_SP"
ObjName="MirrorPoint"
ClassName="SwatGame.CommandInterfaceContext_SP"
ObjName="DoorBufferVolume"
ClassName="SwatGame.CommandInterfaceContext_SP"
ObjName="GenericObject"



; Fire Interface contexts...
ClassName="SwatGame.FireInterfaceContext"
ObjName="ToolkitOnWedge"
ClassName="SwatGame.FireInterfaceContext"
ObjName="ToolkitOnC2Charge"
ClassName="SwatGame.FireInterfaceContext"
ObjName="ToolkitOnBomb"
ClassName="SwatGame.FireInterfaceContext"
ObjName="ToolkitOnBoobyTrap"
ClassName="SwatGame.FireInterfaceContext"
ObjName="ToolkitOnBoobyTrapDoorAttachment"
ClassName="SwatGame.FireInterfaceContext"
ObjName="CuffsOnCanBeArrested"
ClassName="SwatGame.FireInterfaceContext"
ObjName="ToolkitOnArrestedVIP"
ClassName="SwatGame.FireInterfaceContext"
ObjName="CuffsOnSuspect"
ClassName="SwatGame.FireInterfaceContext"
ObjName="CuffsOnCivilian"
ClassName="SwatGame.FireInterfaceContext"
ObjName="CuffsOnVIP"
ClassName="SwatGame.FireInterfaceContext"
ObjName="CuffsOnPlayer"
ClassName="SwatGame.FireInterfaceDoorRelatedContext"
ObjName="DoorWay"
ClassName="SwatGame.FireInterfaceDoorRelatedContext"
ObjName="DoorModel"
ClassName="SwatGame.FireInterfaceDoorRelatedContext"
ObjName="ToolkitOnKnownLockedDoor"
ClassName="SwatGame.FireInterfaceDoorRelatedContext"
ObjName="ToolkitOnUnknownLockedDoor"
ClassName="SwatGame.FireInterfaceDoorRelatedContext"
ObjName="C2ChargeOnDoor"
ClassName="SwatGame.FireInterfaceDoorRelatedContext"
ObjName="BreachingShotgunOnDoor"
ClassName="SwatGame.FireInterfaceDoorRelatedContext"
ObjName="WedgeOnDoor"
ClassName="SwatGame.FireInterfaceDoorRelatedContext"
ObjName="OptiwandOnDoor"
ClassName="SwatGame.FireInterfaceDoorRelatedContext"
ObjName="ToolkitOnDoor"

; UseInterfaceContexts...
ClassName="SwatGame.UseInterfaceDoorRelatedContext"
ObjName="DoorWay"
ClassName="SwatGame.UseInterfaceDoorRelatedContext"
ObjName="SwatDoor"
ClassName="SwatGame.UseInterfaceDoorRelatedContext"
ObjName="MissionExitDoor"
ClassName="SwatGame.UseInterfaceDoorRelatedContext"
ObjName="LockedWedgedDoor"
ClassName="SwatGame.UseInterfaceDoorRelatedContext"
ObjName="LockedDoor"
ClassName="SwatGame.UseInterfaceDoorRelatedContext"
ObjName="WedgedDoor"
ClassName="SwatGame.UseInterfaceDoorRelatedContext"
ObjName="ClosedDoor"
ClassName="SwatGame.UseInterfaceDoorRelatedContext"
ObjName="BrokenDoor"
ClassName="SwatGame.UseInterfaceDoorRelatedContext"
ObjName="OpenDoor"
ClassName="SwatGame.UseInterfaceContext"
ObjName="Evidence"
ClassName="SwatGame.UseInterfaceContext"
ObjName="IncapacitatedOfficer"
ClassName="SwatGame.UseInterfaceContext"
ObjName="RestrainedEnemy"
ClassName="SwatGame.UseInterfaceContext"
ObjName="IncapacitatedEnemy"
ClassName="SwatGame.UseInterfaceContext"
ObjName="DeadEnemy"
ClassName="SwatGame.UseInterfaceContext"
ObjName="RestrainedHostage"
ClassName="SwatGame.UseInterfaceContext"
ObjName="IncapacitatedHostage"
ClassName="SwatGame.UseInterfaceContext"
ObjName="DeadHostage"
ClassName="SwatGame.UseInterfaceContext"
ObjName="Pickup"
ClassName="SwatGame.UseInterfaceContext"
ObjName="ICanBeUsed"
ClassName="SwatGame.UseInterfaceContext"
ObjName="CatchAll"
ClassName="SwatGame.UseInterfaceContext"
ObjName="ArrestablePlayer"
ClassName="SwatGame.UseInterfaceContext"
ObjName="ArrestableAI"
ClassName="SwatGame.UseInterfaceContext"
ObjName="DOA"
ClassName="SwatGame.UseInterfaceContext"
ObjName="IncapacitatedPlayer"


;Training Text...
ClassName="SwatGame.TrainingText"
ObjName="Movement"
ClassName="SwatGame.TrainingText"
ObjName="Interact"
ClassName="SwatGame.TrainingText"
ObjName="Firing"
ClassName="SwatGame.TrainingText"
ObjName="EquippingWeapons"
ClassName="SwatGame.TrainingText"
ObjName="FiringModes"
ClassName="SwatGame.TrainingText"
ObjName="ReticleAccuracy"
ClassName="SwatGame.TrainingText"
ObjName="Grenades"
ClassName="SwatGame.TrainingText"
ObjName="LockPick"
ClassName="SwatGame.TrainingText"
ObjName="PlacingC2Charge"
ClassName="SwatGame.TrainingText"
ObjName="DetonatingC2Charge"
ClassName="SwatGame.TrainingText"
ObjName="Compliance"
ClassName="SwatGame.TrainingText"
ObjName="Restraining"
ClassName="SwatGame.TrainingText"
ObjName="DefaultCommand"
ClassName="SwatGame.TrainingText"
ObjName="DefaultCommandChange"
ClassName="SwatGame.TrainingText"
ObjName="Flashlight"
ClassName="SwatGame.TrainingText"
ObjName="CommandMenu"
ClassName="SwatGame.TrainingText"
ObjName="Optiwand"
ClassName="SwatGame.TrainingText"
ObjName="SubelementCommands"
ClassName="SwatGame.TrainingText"
ObjName="OfficerViewports"
ClassName="SwatGame.TrainingText"
ObjName="CommandingThroughViewports"
ClassName="SwatGame.TrainingText"
ObjName="Snipers"
ClassName="SwatGame.TrainingText"
ObjName="ContinueToEndRoom"
ClassName="SwatGame.TrainingText"
ObjName="Proceed"
ClassName="SwatGame.TrainingText"
ObjName="FoodWallDispatch"
ClassName="SwatGame.TrainingText"
ObjName="FairfaxDispatch"
ClassName="SwatGame.TrainingText"
ObjName="ConvenienceDispatch"
ClassName="SwatGame.TrainingText"
ObjName="ABombDispatch"
ClassName="SwatGame.TrainingText"
ObjName="AutoGarageDispatch"
ClassName="SwatGame.TrainingText"
ObjName="RedLibraryDispatch"
ClassName="SwatGame.TrainingText"
ObjName="CasinoDispatch"
ClassName="SwatGame.TrainingText"
ObjName="JewelryDispatch"
ClassName="SwatGame.TrainingText"
ObjName="TenementDispatch"
ClassName="SwatGame.TrainingText"
ObjName="HospitalDispatch"
ClassName="SwatGame.TrainingText"
ObjName="ArmsDispatch"
ClassName="SwatGame.TrainingText"
ObjName="HotelDispatch"
ClassName="SwatGame.TrainingText"
ObjName="DNADispatch"


;Training Text...
ClassName="SwatGame.SwatMission"
ObjName="SP-Training"
ClassName="SwatGame.SwatMission"
ObjName="SP-FoodWall"
ClassName="SwatGame.SwatMission"
ObjName="SP-FairfaxResidence"
ClassName="SwatGame.SwatMission"
ObjName="SP-ConvenienceStore"
ClassName="SwatGame.SwatMission"
ObjName="SP-ABomb"
ClassName="SwatGame.SwatMission"
ObjName="SP-AutoGarage"
ClassName="SwatGame.SwatMission"
ObjName="SP-RedLibrary"
ClassName="SwatGame.SwatMission"
ObjName="SP-Casino"
ClassName="SwatGame.SwatMission"
ObjName="SP-JewelryHeist"
ClassName="SwatGame.SwatMission"
ObjName="SP-Tenement"
ClassName="SwatGame.SwatMission"
ObjName="SP-Hospital"
ClassName="SwatGame.SwatMission"
ObjName="SP-ArmsDeal"
ClassName="SwatGame.SwatMission"
ObjName="SP-Hotel"
ClassName="SwatGame.SwatMission"
ObjName="SP-DNA"


[SwatGui.SwatGUIDumper]
;this needs to list all dynamic controls that get created during the game, used for localization scripts
ClassName="SwatGUI.SwatCustomMenu"
ObjName="SwatCustomMenu"

ClassName="SwatGui.SwatMainMenu"
ObjName="SwatMainMenu"

ClassName="SwatGui.SwatCampaignMenu"
ObjName="SwatCampaignMenu"

ClassName="SwatGui.CustomScenarioPage"
ObjName="CustomScenarioPage"

ClassName="SwatGui.SwatChatPanel"
ObjName="SwatMPChatPanel"

ClassName="SwatGui.SwatChatPanel"
ObjName="SwatMPChatPanel"

ClassName="SwatGui.SwatMissionLoadingMenu"
ObjName="SwatMissionLoadingMenu"

ClassName="SwatGui.SwatMPScoresPanel"
ObjName="SwatMPScoresPanel"

ClassName="SwatGui.SwatDebriefingMenu"
ObjName="SwatDebriefingMenu"

ClassName="SwatGui.SwatServerBrowserMenu"
ObjName="SwatServerBrowserMenu"

ClassName="SwatGui.SwatServerSetupMenu"
ObjName="SwatServerSetupMenu"

ClassName="SwatGui.SwatMPPage"
ObjName="SwatMPPage"

ClassName="SwatGui.SwatObjectivesPopupMenu"
ObjName="SwatObjectivesPopupMenu"

ClassName="SwatGui.SwatMPLoadoutPanel"
ObjName="SwatMPLoadoutPanel"

ClassName="SwatGui.SwatScorePopupMenu"
ObjName="SwatScorePopupMenu"

ClassName="SwatGui.SwatGameSettingsMenu"
ObjName="SwatGameSettingsMenu"

ClassName="SwatGui.SwatSPLoadoutPanel"
ObjName="SwatSPLoadoutPanel"

ClassName="SwatGui.SwatKeyMappingPopup"
ObjName="SwatKeyMappingPopup"

ClassName="SwatGui.HUDPage"
ObjName="HUDPage"

ClassName="SwatGui.SwatServerFiltersPopup"
ObjName="SwatServerFiltersPopup"

ClassName="SwatGui.SwatMissionAbortMenu"
ObjName="SwatMissionAbortMenu"

ClassName="SwatGui.SwatMissionSetupMenu"
ObjName="SwatMissionSetupMenu"

ClassName="SwatGui.SwatMissionSelectionPanel"
ObjName="SwatMissionSelectionPanel"

ClassName="SwatGui.SwatJoinIPPopup"
ObjName="SwatJoinIPPopup"

ClassName="SwatGui.SwatSaveCustomPopup"
ObjName="SwatSaveCustomPopup"

ClassName="SwatGui.SwatConnectionFailureMenu"
ObjName="SwatConnectionFailureMenu"

ClassName="SwatGui.Custom_Timed"
ObjName="Custom_Timed"


