[DefaultPlayer]
Name=Játékos
Class=SwatGame.SwatPlayer
team=255

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;; KeyBindings listed in Engine.Input must be synced with the keybindings in SwatGui.SwatInputReset
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="ViewportRightMouse",Alias=RightMouseAlias)
Aliases[2]=(Command="Axis aBaseY  Speed=+1200.0",Alias=MoveForward)
Aliases[3]=(Command="Axis aBaseY  Speed=-1200.0",Alias=MoveBackward)
Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias=TurnLeft)
Aliases[5]=(Command="Axis aBaseX  Speed=+40.0",Alias=TurnRight)
Aliases[6]=(Command="Axis aStrafe Speed=-1200.0",Alias=StrafeLeft)
Aliases[7]=(Command="Axis aStrafe Speed=+1200.0",Alias=StrafeRight)
Aliases[8]=(Command="",Alias=None)
Aliases[9]=(Command="ToggleCrouching 0 | OnRelease ToggleCrouching 1",Alias=Duck)
Aliases[10]=(Command="Button bLeanLeft",Alias=LeanLeft)
Aliases[11]=(Command="Button bLeanRight",Alias=LeanRight)
Aliases[12]=(Command="Button bLook",Alias=Look)
Aliases[13]=(Command="Toggle bLook",Alias=LookToggle)
Aliases[14]=(Command="",Alias=None)
Aliases[15]=(Command="NextItem",Alias=InventoryNext)
Aliases[16]=(Command="PrevItem",Alias=InventoryPrevious)
Aliases[17]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp)
Aliases[18]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown)
Aliases[19]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[20]=(Command="ToggleRunning 0 | OnRelease ToggleRunning 1",Alias=Running)
Aliases[21]=(Command="Button bStrafe",Alias=Strafe)
Aliases[22]=(Command="NextWeapon",Alias=NextWeapon)
Aliases[23]=(Command="",Alias=None)
Aliases[24]=(Command="",Alias=None)
Aliases[25]=(Command="Button bFreeLook",Alias=FreeLook)
Aliases[26]=(Command="ViewClass Pawn",Alias=ViewTeam)
Aliases[27]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
Aliases[28]=(Command="Button bTurn180",Alias=Turn180)
Aliases[29]=(Command="Toggle bControlViewport | ControlOfficerViewport",Alias=ControlViewportAlias)
Aliases[30]=(Command="CommandInterfaceNextGroup",Alias=CommandInterfaceNextGroup)
Aliases[31]=(Command="Interact",Alias=Interact)
Aliases[33]=(Command="",Alias=None)
Aliases[34]=(Command="",Alias=None)
Aliases[35]=(Command="Button bReload | Reload",Alias=Reload)
Aliases[36]=(Command="GiveCommand 11 | ShrinkHUD",Alias=Dash)
Aliases[37]=(Command="",Alias=None)
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)
Aliases[40]=(Command="",Alias=None)
Aliases[41]=(Command="",Alias=None)
LeftMouse=Fire
RightMouse=OpenGraphicCommandInterface | RightMouseAlias
MiddleMouse=IssueComplianceOrInteract
Tab=CommandInterfaceNextGroup
Enter=
Shift=ToggleRunning 0
Ctrl=
Alt=
Pause=GUICloseMenu
CapsLock=ControlViewportAlias
Escape=GUICloseMenu
Space=GiveDefaultCommand
PageDown=
End=HideViewport
Left=
Up=ScrollChatUp
Right=
Down=ScrollChatDown
Insert=ShowViewport Red
Delete=CycleOfficer
1=CommandOrEquip Row_NumberKeys 1
2=CommandOrEquip Row_NumberKeys 2
3=CommandOrEquip Row_NumberKeys 3
4=CommandOrEquip Row_NumberKeys 4
5=CommandOrEquip Row_NumberKeys 5
6=CommandOrEquip Row_NumberKeys 6
7=CommandOrEquip Row_NumberKeys 7
8=CommandOrEquip Row_NumberKeys 8
9=CommandOrEquip Row_NumberKeys 9
0=CommandOrEquip Row_NumberKeys 10
C=Duck
Q=LeanLeft
E=LeanRight
G=Grab
H=EquipSlot 11
L=
M=ShowInGamePopup
O=ShowInGamePopup
P=
S=MoveBackward
T=OpenHudChat 1
X=NextFireMode
Z=ToggleZoom
F1=CommandOrEquip Row_FunctionKeys 1
F2=CommandOrEquip Row_FunctionKeys 2
F3=CommandOrEquip Row_FunctionKeys 3
F4=CommandOrEquip Row_FunctionKeys 4
F5=CommandOrEquip Row_FunctionKeys 5
F6=CommandOrEquip Row_FunctionKeys 6
F7=CommandOrEquip Row_FunctionKeys 7
F8=CommandOrEquip Row_FunctionKeys 8
F9=CommandOrEquip Row_FunctionKeys 9
F10=CommandOrEquip Row_FunctionKeys 10
F11=
F12=
Equals=GrowHUD
Comma=StrafeLeft
Minus=Dash
Period=StrafeRight
Slash=NextWeapon
LeftBracket=InventoryPrevious
Backslash=ChangeHud
RightBracket=InventoryNext
MouseX=Count bXAxis | Axis aMouseX Speed=6.0 
MouseY=Count bYAxis | Axis aMouseY Speed=6.0
MouseW=
None=
Cancel=
Backspace=PlayerCommandInterfaceBack
PageUp=ShowViewport Sniper
home=ShowViewport Blue
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=ShowInGamePopup
N=
D=StrafeRight
F=IssueComplianceOrInteract
i=
j=
K=
l=
R=Reload
U=
V=ToggleFlashlight
W=MoveForward
Y=OpenHudChat 0
NumPad0=HideViewport
NumPad1=ShowViewport Red
NumPad2=ShowViewport Blue
NumPad3=ShowViewport Sniper
NumPad4=
NumPad5=
NumPad6=
NumPad7=
NumPad8=
NumPad9=
GreyStar=
Separator=
NumPadPeriod=Duck
GreySlash=shot
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=ScrollCommand Down
MouseWheelUp=ScrollCommand Up
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; KeyBindings listed in Engine.Input must be synced with the keybindings in SwatGui.SwatInputReset
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[SwatGui.SwatInputReset]
LeftMouse=Fire
RightMouse=OpenGraphicCommandInterface | RightMouseAlias
MiddleMouse=IssueComplianceOrInteract
Tab=CommandInterfaceNextGroup
Enter=
Shift=ToggleRunning 0
Ctrl=
Alt=
Pause=GUICloseMenu
CapsLock=ControlViewportAlias
Escape=GUICloseMenu
Space=GiveDefaultCommand
PageDown=
End=HideViewport
Left=
Up=ScrollChatUp
Right=
Down=ScrollChatDown
Insert=ShowViewport Red
Delete=CycleOfficer
Key1=CommandOrEquip Row_NumberKeys 1
Key2=CommandOrEquip Row_NumberKeys 2
Key3=CommandOrEquip Row_NumberKeys 3
Key4=CommandOrEquip Row_NumberKeys 4
Key5=CommandOrEquip Row_NumberKeys 5
Key6=CommandOrEquip Row_NumberKeys 6
Key7=CommandOrEquip Row_NumberKeys 7
Key8=CommandOrEquip Row_NumberKeys 8
Key9=CommandOrEquip Row_NumberKeys 9
Key0=CommandOrEquip Row_NumberKeys 10
C=Duck
Q=LeanLeft
E=LeanRight
G=Grab
H=EquipSlot 11
L=
M=ShowInGamePopup
O=ShowInGamePopup
P=
S=MoveBackward
T=OpenHudChat 1
X=NextFireMode
Z=ToggleZoom
F1=CommandOrEquip Row_FunctionKeys 1
F2=CommandOrEquip Row_FunctionKeys 2
F3=CommandOrEquip Row_FunctionKeys 3
F4=CommandOrEquip Row_FunctionKeys 4
F5=CommandOrEquip Row_FunctionKeys 5
F6=CommandOrEquip Row_FunctionKeys 6
F7=CommandOrEquip Row_FunctionKeys 7
F8=CommandOrEquip Row_FunctionKeys 8
F9=CommandOrEquip Row_FunctionKeys 9
F10=CommandOrEquip Row_FunctionKeys 10
F11=
F12=
Equals=GrowHUD
Comma=StrafeLeft
Minus=Dash
Period=StrafeRight
Slash=NextWeapon
LeftBracket=InventoryPrevious
Backslash=ChangeHud
RightBracket=InventoryNext
MouseX=Count bXAxis | Axis aMouseX Speed=6.0 
MouseY=Count bYAxis | Axis aMouseY Speed=6.0
MouseW=
None=
Cancel=
Backspace=PlayerCommandInterfaceBack
PageUp=ShowViewport Sniper
home=ShowViewport Blue
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=ShowInGamePopup
N=
D=StrafeRight
F=IssueComplianceOrInteract
i=
j=
K=
l=
R=Reload
U=
V=ToggleFlashlight
W=MoveForward
Y=OpenHudChat 0
NumPad0=HideViewport
NumPad1=ShowViewport Red
NumPad2=ShowViewport Blue
NumPad3=ShowViewport Sniper
NumPad4=
NumPad5=
NumPad6=
NumPad7=
NumPad8=
NumPad9=
GreyStar=
Separator=
NumPadPeriod=Duck
GreySlash=shot
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=ScrollCommand Down
MouseWheelUp=ScrollCommand Up
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=

[Engine.HUD]
HudMode=0	
Crosshair=0
