
;---------------------------------------------------
;Food wall
;---------------------------------------------------

[FoodWall_Jimenez]
Description=Alex Jimenez
Mesh=SkeletalMesh'SWATMaleAnimation.LeoMel'
Morale=(Min=0.400000,Max=0.600000)
Skill=(Skill=EnemySkill_Low,Chance=100)
AggressiveChance=0.75
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshAshader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesDshader'
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=40)
PrimaryWeapon=(Weapon="SwatEquipment.PythonRevolverHG_LowAmmo",Chance=40)
PrimaryWeapon=(Weapon="",Chance=20)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=100)
VoiceTypeOverride=AlexJimenez

[FoodWall_BodyGuard]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.3300000,Max=0.600000)
Skill=(Skill=EnemySkill_Low,Chance=100)
AggressiveChance=0.25
FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesBshader'
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_C",Chance=30)
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_D",Chance=30)
Equipment1=(Equipment="",Chance=40)
Equipment2=(Equipment="swatsimpleequipment.MG1Earring",Chance=50)
Equipment2=(Equipment="",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=50)
CharacterType=EnemyMaleGang

[FoodWall_GunBroker]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Morale=(Min=0.500000,Max=0.7500000)
Skill=(Skill=EnemySkill_Low,Chance=100)
AggressiveChance=0.5
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshDShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesAShader'
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=100)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_c",Chance=100)
VoiceTypeOverride=LianNiu

[FoodWall_EvilWaiter]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual4'
Morale=(Min=0.3300000,Max=0.600000)
Skill=(Skill=EnemySkill_Low,Chance=100)
AggressiveChance=0.5
FleshMaterial=Material'MaleCasual4Tex.MC4_ChefFleshAShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ChefClothesShader'
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=50)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_c",Chance=100)
CharacterType=EnemyMaleGang

;-------------------------------------------
; Fairfax (Formerly Silence)
;-------------------------------------------

[Silence_Killer]
Description=Lawrence Fairfax
Mesh=SkeletalMesh'SWATMaleAnimation.MaleChubby'
Morale=(Min=0.500000,Max=0.750000)
Skill=(Skill=EnemySkill_Low,Chance=100)
AggressiveChance=0.0
FleshMaterial=Material'MaleChubbyTex.MChub_FairfaxFleshShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_FairfaxClothesShader'
PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=80)
PrimaryWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=20)
BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=60)
BackupWeapon=(Weapon="",Chance=40)
VoiceTypeOverride=LawrenceFairfax

[Silence_Accomplice]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.500000,Max=0.750000)
Skill=(Skill=EnemySkill_Low,Chance=100)
AggressiveChance=0.25
FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesHshader'
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_C",Chance=30)
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_D",Chance=30)
Equipment1=(Equipment="",Chance=40)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=20)
Equipment2=(Equipment="",Chance=20)
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=25)
PrimaryWeapon=(Weapon="SwatEquipment.PythonRevolverHG_LowAmmo",Chance=25)
PrimaryWeapon=(Weapon="",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=100)
CharacterType=EnemyMaleGang

;------------------------------------------------
;Convenience Store
;------------------------------------------------

[Conv_Robbers]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.500000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=100)
AggressiveChance=0.4
FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshHshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesAshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesBshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesFshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesGshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesIshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesJshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesKshader'
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_C",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_D",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.SunGlasses_A",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.SunGlasses_C",Chance=20)
Equipment1=(Equipment="",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=10)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=10)
Equipment2=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=18)
Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=17)
Equipment2=(Equipment="swatsimpleequipment.BBhat3FWD",Chance=17)
Equipment2=(Equipment="swatsimpleequipment.BBhat4FWD",Chance=17)
Equipment2=(Equipment="",Chance=10)
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.USP40HG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=14)
CharacterType=EnemyMaleGang

[Conv_Alice_Jenkins]
Description=Alice Jenkins
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1'
Morale=(Min=0.7500000,Max=1.00000)
Skill=(Skill=EnemySkill_Low,Chance=100)
AggressiveChance=1.0
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshAShader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesAShader'
PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=100)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=45)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=45)
BackupWeapon=(Weapon="",Chance=10)
VoiceTypeOverride=AliceJenkins
CharacterType=EnemyFemaleDefault

;----------------------------------------------
;ABomb Nightclub
;----------------------------------------------

[ABomb_GangA]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.600000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=50)
Skill=(Skill=EnemySkill_Medium,Chance=50)
AggressiveChance=0.5
FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesAshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesDshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesEshader'
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_C",Chance=30)
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_D",Chance=30)
Equipment1=(Equipment="",Chance=40)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=20)
Equipment2=(Equipment="",Chance=20)
Equipment3=(Equipment="swatsimpleequipment.MG1Earring",Chance=50)
Equipment3=(Equipment="",Chance=50)
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=33)
PrimaryWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=33)
PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=33)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=50)
BackupWeapon=(Weapon="",Chance=50)
CharacterType=EnemyMaleGang

[ABomb_GangB]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual3'
Morale=(Min=0.600000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=50)
Skill=(Skill=EnemySkill_Medium,Chance=50)
AggressiveChance=0.5
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesAShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesBShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesCShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesDShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesEShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesFShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesGShader'
Equipment1=(Equipment="swatsimpleequipment.SkullcapBlack",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.SkullcapRed",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.SkullcapGreen",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_a",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_b",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_c",Chance=10)
Equipment1=(Equipment="",Chance=40)
Equipment2=(Equipment="swatsimpleequipment.glasses_a",Chance=30)
Equipment2=(Equipment="swatsimpleequipment.glasses_c",Chance=30)
Equipment2=(Equipment="",Chance=40)
Equipment3=(Equipment="swatsimpleequipment.Earring_a",Chance=35)
Equipment3=(Equipment="",Chance=65)
PrimaryWeapon=(Weapon="SwatEquipment.USP40HG",Chance=33)
PrimaryWeapon=(Weapon="SwatEquipment.PythonRevolverHG_LowAmmo",Chance=33)
PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=33)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=50)
BackupWeapon=(Weapon="",Chance=50)
CharacterType=EnemyMaleGang

;--------------------------------------------
;Auto Garage (Repo)
;--------------------------------------------

[Repo_CarThievesA]
Mesh=SkeletalMesh'SWATMaleAnimation.LeoMel'
Morale=(Min=0.600000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
AggressiveChance=0.5
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshEShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshFShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshGShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshHShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesEShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesFShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesGShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesHShader'
PrimaryWeapon=(Weapon="SwatEquipment.USP40HG",Chance=50)
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=40)
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=10)
CharacterType=EnemyMaleGang

[Repo_CarThievesB]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Morale=(Min=0.600000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
AggressiveChance=0.5
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshEShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshFShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshGShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshHShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesBShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesDShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesFShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesGShader'
PrimaryWeapon=(Weapon="SwatEquipment.USP40HG",Chance=45)
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=45)
PrimaryWeapon=(Weapon="",Chance=10)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=100)
CharacterType=EnemyMaleGang

[Repo_CarThievesC]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.600000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
AggressiveChance=0.5
FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesBshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesFshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesGshader'
PrimaryWeapon=(Weapon="SwatEquipment.USP40HG",Chance=45)
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=45)
PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=10)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=10)
BackupWeapon=(Weapon="",Chance=90)
CharacterType=EnemyMaleGang

[Repo_Enemy_Mechanic]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleJanitor'
Morale=(Min=0.600000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
AggressiveChance=0.5
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshAShader'
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshBShader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitshader'
PrimaryWeapon=(Weapon="SwatEquipment.USP40HG",Chance=12)
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=12)
PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=6)
PrimaryWeapon=(Weapon="",Chance=70)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.IngramHG",Chance=50)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=20)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_c",Chance=20)
Equipment1=(Equipment="",Chance=60)
CharacterType=EnemyMaleGang

;--------------------------------------------
;Red Library
;--------------------------------------------

[Red_Thief_NoArmor]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Morale=(Min=0.700000,Max=0.90000)
Skill=(Skill=EnemySkill_Medium,Chance=100)
AggressiveChance=0.4
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshCshader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshIshader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesCShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesEShader'
PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=75)
PrimaryWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=25)
BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=85)
BackupWeapon=(Weapon="",Chance=15)
Equipment1=(Equipment="SwatProtectiveEquipment.gasMask",Chance=25)
Equipment1=(Equipment="",Chance=75)
Equipment2=(Equipment="swatsimpleequipment.SunGlasses_C",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=30)
Equipment2=(Equipment="",Chance=50)
CharacterType=EnemyMaleProfessional

[Red_Thief_Armor]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasualArmor'
Morale=(Min=0.7500000,Max=1.0000)
Skill=(Skill=EnemySkill_Medium,Chance=100)
AggressiveChance=0.66
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesAShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesBShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesCShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesDShader'
PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=35)
PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=50)
PrimaryWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=15)
BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=85)
BackupWeapon=(Weapon="",Chance=15)
Equipment1=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
Equipment2=(Equipment="SwatProtectiveEquipment.gasMask",Chance=25)
Equipment2=(Equipment="",Chance=75)
Equipment3=(Equipment="swatsimpleequipment.SunGlasses_C",Chance=20)
Equipment3=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=30)
Equipment3=(Equipment="",Chance=50)
CharacterType=EnemyMaleProfessional

;-----------------------------------------------------
;Casino (Formerly Barber Shop)
;-----------------------------------------------------

[Barber_AllenKruse]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit'
Morale=(Min=0.800000,Max=0.90000)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
AggressiveChance=0.45
FleshMaterial=Material'MaleSuitTex.MS_FleshAShader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesAShader'
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=25)
PrimaryWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=25)
PrimaryWeapon=(Weapon="",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=50)
VoiceTypeOverride=AllenKruse

[Barber_SimonGrover]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
Morale=(Min=0.750000,Max=0.950000)
Skill=(Skill=EnemySkill_Low,Chance=15)
Skill=(Skill=EnemySkill_Medium,Chance=85)
AggressiveChance=0.45
FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesAShader'
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=25)
PrimaryWeapon=(Weapon="SwatEquipment.PythonRevolverHG_LowAmmo",Chance=25)
PrimaryWeapon=(Weapon="",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.UZISMG",Chance=50)
VoiceTypeOverride=SimonGowan

[Barber_Security]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit'
Morale=(Min=0.7500000,Max=0.900000)
Skill=(Skill=EnemySkill_Medium,Chance=100)
AggressiveChance=0.66
FleshMaterial=Material'MaleSuitTex.MS_FleshBshader'
FleshMaterial=Material'MaleSuitTex.MS_FleshCshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesEShader'
PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=100)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=100)
CharacterType=EnemyMaleProfessional

[Barber_Dealer]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Morale=(Min=0.330000,Max=0.60000)
Skill=(Skill=EnemySkill_Low,Chance=10)
Skill=(Skill=EnemySkill_Medium,Chance=90)
AggressiveChance=0.33
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshB'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshF'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshI'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesA'
;Dealers do not have a primary weapon
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=90)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.glasses_a",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.glasses_c",Chance=15)
Equipment1=(Equipment="",Chance=75)
CharacterType=EnemyMaleProfessional

[Barber_Bookie]
Mesh=SkeletalMesh'SWATMaleAnimation.LeoMel'
Morale=(Min=0.60000,Max=0.80000)
Skill=(Skill=EnemySkill_Medium,Chance=100)
AggressiveChance=0.33
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshB'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshF'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshI'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesA'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesB'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesC'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesD'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesE'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesF'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesG'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesH'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesI'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesJ'
;Bookies do not have a primary weapon
BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=45)
BackupWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.glasses_d",Chance=50)
Equipment1=(Equipment="",Chance=50)
CharacterType=EnemyMaleProfessional

;-----------------------------------------
;Jewelry Heist
;-----------------------------------------

[Jewel_FreedomNow]
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
Morale=(Min=0.700000,Max=1.100000)
AggressiveChance=1.0
Skill=(Skill=EnemySkill_Medium,Chance=5)
Skill=(Skill=EnemySkill_High,Chance=95)
AggressiveChance=0.75
FaceMaterial=Material'SWATbadguyTex.BadGuyAshader'
FaceMaterial=Material'SWATbadguyTex.BadGuyBshader'
FaceMaterial=Material'SWATbadguyTex.BadGuyCshader'
FaceMaterial=Material'SWATbadguyTex.BadGuyDshader'
FaceMaterial=Material'SWATbadguyTex.BadGuyEshader'
FaceMaterial=Material'SWATbadguyTex.BadGuyFshader'
VestMaterial=Material'SWATbadguyTex.vest_CamoGrn1shader'
VestMaterial=Material'SWATbadguyTex.vest_CamoGrn2shader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch1shader'
PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch2shader'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=20)
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=25)
PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=5)
PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=20)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=33)
BackupWeapon=(Weapon="SwatEquipment.UZISMG",Chance=33)
BackupWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=34)
Equipment1=(Equipment="SwatSimpleEquipment.SunGlasses_a",Chance=40)
Equipment1=(Equipment="SwatSimpleEquipment.SunGlasses_b",Chance=40)
Equipment1=(Equipment="",Chance=20)
Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
Equipment3=(Equipment="SwatProtectiveEquipment.EnemyKevlarHelmet",Chance=50)
Equipment3=(Equipment="",Chance=50)
Equipment4=(Equipment="SwatSimpleEquipment.SWATholster",Chance=100)
CharacterType=EnemyMaleProfessional

[Jewel_FreedomNow_GasMask]
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
Morale=(Min=0.700000,Max=1.100000)
AggressiveChance=1.0
Skill=(Skill=EnemySkill_Medium,Chance=5)
Skill=(Skill=EnemySkill_High,Chance=95)
AggressiveChance=0.75
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
FaceMaterial=Material'SWATbadguyTex.BadGuyB'
FaceMaterial=Material'SWATbadguyTex.BadGuyC'
FaceMaterial=Material'SWATbadguyTex.BadGuyD'
FaceMaterial=Material'SWATbadguyTex.BadGuyE'
FaceMaterial=Material'SWATbadguyTex.BadGuyF'
VestMaterial=Material'SWATbadguyTex.vest_CamoGrn1shader'
VestMaterial=Material'SWATbadguyTex.vest_CamoGrn2shader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch1shader'
PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch2shader'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=20)
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=25)
PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=5)
PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=20)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=33)
BackupWeapon=(Weapon="SwatEquipment.UZISMG",Chance=33)
BackupWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=34)
Equipment1=(Equipment="SwatSimpleEquipment.SunGlasses_a",Chance=50)
Equipment1=(Equipment="",Chance=50)
Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
Equipment3=(Equipment="SwatProtectiveEquipment.gasMask",Chance=100)
Equipment4=(Equipment="SwatSimpleEquipment.SWATholster",Chance=100)
CharacterType=EnemyMaleProfessional

[Jewel_Insider]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit'
Morale=(Min=0.6500000,Max=0.900000)
Skill=(Skill=EnemySkill_Medium,Chance=10)
Skill=(Skill=EnemySkill_High,Chance=90)
AggressiveChance=0.75
FleshMaterial=Material'MaleSuitTex.MS_FleshDshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesCshader'
PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=42)
PrimaryWeapon=(Weapon="SwatEquipment.UZISMG",Chance=43)
PrimaryWeapon=(Weapon="",Chance=15)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=100)
CharacterType=EnemyMaleProfessional

;--------------------------------------------
;Tenement
;--------------------------------------------

[Tenement_Cult_Male1]
Mesh=SkeletalMesh'SWATMaleAnimation.LeoMel'
Morale=(Min=0.7500000,Max=0.900000)
Skill=(Skill=EnemySkill_Medium,Chance=90)
Skill=(Skill=EnemySkill_High,Chance=10)
AggressiveChance=0.5
FleshMaterial=Material'LeoMelTextureSet.LeoMelCultFleshAShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMelCultFleshBShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMelCultClothesAShader'
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=20)
PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10)
PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=5)
PrimaryWeapon=(Weapon="SwatEquipment.UZISMG",Chance=5)
PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=5)
PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=10)
PrimaryWeapon=(Weapon="",Chance=15)
BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=40)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=20)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_d",Chance=20)
Equipment1=(Equipment="",Chance=60)
CharacterType=EnemyMaleTenement

[Tenement_Cult_Male2]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual2'
Morale=(Min=0.7500000,Max=0.900000)
Skill=(Skill=EnemySkill_Medium,Chance=90)
Skill=(Skill=EnemySkill_High,Chance=10)
AggressiveChance=0.5
FleshMaterial=Material'MaleCasual2Tex.MC2_CultFleshAShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_CultFleshBShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshEShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesAShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesBShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesCShader'
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=20)
PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=20)
PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=10)
PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=10)
PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=10)
BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=40)
BackupWeapon=(Weapon="",Chance=10)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=20)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_d",Chance=20)
Equipment1=(Equipment="",Chance=60)
CharacterType=EnemyMaleTenement

[Tenement_Cult_Male3]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual4'
Morale=(Min=0.7500000,Max=0.900000)
Skill=(Skill=EnemySkill_Medium,Chance=90)
Skill=(Skill=EnemySkill_High,Chance=10)
AggressiveChance=0.5
FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshAShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshBShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshCShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesAShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesBShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesCShader'
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=20)
PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=15)
PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=8)
PrimaryWeapon=(Weapon="SwatEquipment.UZISMG",Chance=8)
PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=9)
PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=10)
BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=40)
BackupWeapon=(Weapon="",Chance=10)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=30)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_c",Chance=30)
Equipment1=(Equipment="",Chance=40)
Equipment2=(Equipment="SwatSimpleEquipment.BBhat3FWD",Chance=30)
Equipment2=(Equipment="SwatSimpleEquipment.SkullCapBlack",Chance=30)
Equipment2=(Equipment="",Chance=40)
CharacterType=EnemyMaleTenement

[Tenement_Cult_Female1]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1'
Morale=(Min=0.700000,Max=0.8500000)
Skill=(Skill=EnemySkill_Medium,Chance=90)
AggressiveChance=0.4
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshBshader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshDshader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshEshader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshFshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesDshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesFshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesGshader'
PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=35)
PrimaryWeapon=(Weapon="SwatEquipment.Pump2RifleGripSG",Chance=35)
PrimaryWeapon=(Weapon="",Chance=30)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=50)
Equipment1=(Equipment="SwatSimpleEquipment.FC3Glasses_a",Chance=20)
Equipment1=(Equipment="SwatSimpleEquipment.FC3Glasses_b",Chance=20)
Equipment1=(Equipment="SwatSimpleEquipment.FemaleGlasses_c",Chance=20)
Equipment1=(Equipment="",Chance=40)
CharacterType=EnemyFemaleDefault

[Tenement_Cult_Leader]
Description=Andrew Taronne
Mesh=SkeletalMesh'SWATMaleAnimation.CultLeader'
Morale=(Min=0.700000,Max=0.8500000)
Skill=(Skill=EnemySkill_Medium,Chance=10)
Skill=(Skill=EnemySkill_High,Chance=90)
AggressiveChance=1
FleshMaterial=Material'CultLeaderTextureSet.CL_CultFleshShader'
ClothesMaterial=Material'CultLeaderTextureSet.CL_CultClothesShader'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=100)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=80)
BackupWeapon=(Weapon="",Chance=20)
Equipment1=(Equipment="SwatSimpleEquipment.CultLeaderGlasses",Chance=100)
VoiceTypeOverride=AndrewTaronne


;------------------------------------------------
;Hospital
;------------------------------------------------

[Hospital_Terrorist]
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
Morale=(Min=0.700000,Max=1.100000)
Skill=(Skill=EnemySkill_Medium,Chance=10)
Skill=(Skill=EnemySkill_High,Chance=90)
AggressiveChance=1.00
FaceMaterial=Material'SWATbadguyTex.BadGuyGshader'
FaceMaterial=Material'SWATbadguyTex.BadGuyHshader'
FaceMaterial=Material'SWATbadguyTex.BadGuyIshader'
VestMaterial=Material'SWATbadguyTex.vest_plainBlackShader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_GreyShader'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.Pump2RifleGripSG",Chance=14)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=33)
BackupWeapon=(Weapon="SwatEquipment.UZISMG",Chance=33)
BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=34)
Equipment1=(Equipment="SwatProtectiveEquipment.EnemyProtecHelmet",Chance=100)
Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
CharacterType=EnemyMaleProfessional


;The diplomat's security men. Very low morale so they are almost like hostages.
[Hospital_BodyGuards]
ActorClass=class'SwatGame.SwatGuard'
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
Morale=(Min=0.100000,Max=0.20000)
Skill=(Skill=EnemySkill_High,Chance=100)
AggressiveChance=0.5
FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshEshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshFshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesDshader'
PrimaryWeapon=(Weapon="SwatEquipment.UZISMG",Chance=100)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=70)
BackupWeapon=(Weapon="",Chance=30)
Equipment1=(Equipment="SwatSimpleEquipment.MSGlasses_a",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.MSEarPiece",Chance=100)
CharacterType=EnemyGuardHospital

;--------------------------------------------------
;Arms Deal
;--------------------------------------------------

[Arms_Dealer]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit'
Morale=(Min=0.800000,Max=1.00000)
Skill=(Skill=EnemySkill_Medium,Chance=80)
Skill=(Skill=EnemySkill_High,Chance=20)
AggressiveChance=0.66
FleshMaterial=Material'MaleSuitTex.MS_FleshBshader'
FleshMaterial=Material'MaleSuitTex.MS_FleshCshader'
FleshMaterial=Material'MaleSuitTex.MS_FleshDshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesAshader'
PrimaryWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=34)
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=33)
PrimaryWeapon=(Weapon="SwatEquipment.UZISMG",Chance=33)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=100)
CharacterType=EnemyMaleProfessional

[Arms_Thug1]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Morale=(Min=0.700000,Max=0.900000)
Skill=(Skill=EnemySkill_Medium,Chance=75)
Skill=(Skill=EnemySkill_High,Chance=25)
AggressiveChance=0.66
FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshBshader'
FleshMaterial=Material'MaleCasual1Tex.MC1_SecurityFleshAshader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshBShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshCShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshHShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesAShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesAShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesEShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesGShader'
PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50)
PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=50)
BackupWeapon=(Weapon="",Chance=50)
Equipment1=(Equipment="swatsimpleequipment.SunGlasses_A",Chance=40)
Equipment1=(Equipment="",Chance=60)
CharacterType=EnemyMaleProfessional

[Arms_Thug2]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual2'
Morale=(Min=0.700000,Max=0.900000)
Skill=(Skill=EnemySkill_Medium,Chance=75)
Skill=(Skill=EnemySkill_High,Chance=25)
AggressiveChance=0.66
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshAshader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshBshader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesAShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesDShader'
PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=50)
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=15)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=65)
BackupWeapon=(Weapon="",Chance=20)
CharacterType=EnemyMaleProfessional

[Arms_Kinski]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Morale=(Min=0.900000,Max=1.050000)
Skill=(Skill=EnemySkill_Medium,Chance=50)
Skill=(Skill=EnemySkill_High,Chance=50)
AggressiveChance=0.75
FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshAShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesBShader'
PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=100)
VoiceTypeOverride=HadeonKoshka

[Arms_Jennings]
ActorClass=class'SwatGame.SwatUnderCover'
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Morale=(Min=0.00000,Max=0.000000)
Skill=(Skill=EnemySkill_Medium,Chance=100)
AggressiveChance=0.2
FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshCShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesCShader'
PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=75)
PrimaryWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=25)
Equipment1=(Equipment="swatsimpleequipment.glasses_c",Chance=100)
VoiceTypeOverride=CarlJennings

;------------------------------------------------
;Hotel
;------------------------------------------------

[Hotel_Bomber]
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
Morale=(Min=0.900000,Max=1.100000)
Skill=(Skill=EnemySkill_High,Chance=100)
AggressiveChance=0.8
FaceMaterial=Material'SWATbadguyTex.BadGuyAshader'
FaceMaterial=Material'SWATbadguyTex.BadGuyBshader'
FaceMaterial=Material'SWATbadguyTex.BadGuyCshader'
FaceMaterial=Material'SWATbadguyTex.BadGuyEshader'
FaceMaterial=Material'SWATbadguyTex.BadGuyFshader'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBtmPktShader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_odGrnShader'
PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=25)
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=25)
PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=25)
PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=20)
PrimaryWeapon=(Weapon="",Chance=5)
BackupWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=33)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=33)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=33)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=100)
Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
CharacterType=EnemyMaleProfessional

;---------------------------------------------------
;DNA Lab
;---------------------------------------------------

[DNA_Terrorist]
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
Morale=(Min=0.90000,Max=1.200000)
Skill=(Skill=EnemySkill_High,Chance=100)
AggressiveChance=0.8
FaceMaterial=Material'SWATbadguyTex.BadGuyGshader'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBshader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_citycamoshader'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=14)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=30)
BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=40)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=30)
Equipment1=(Equipment="SwatSimpleEquipment.HockeyMask",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.SWATholster",Chance=100)
Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
CharacterType=EnemyMaleProfessional

[DNA_Terrorist_Helmet]
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
Morale=(Min=0.65000,Max=9.000000)
Skill=(Skill=EnemySkill_High,Chance=100)
AggressiveChance=0.8
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBshader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_citycamo'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=14)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=30)
BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=40)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=30)
Equipment1=(Equipment="SwatSimpleEquipment.HockeyMask",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.SWATholster",Chance=100)
Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
CharacterType=EnemyMaleProfessional

[DNA_Terror_Leader]
Description=Jean Trouffant
Mesh=SkeletalMesh'SWATMaleAnimation.SWATInstructor'
Morale=(Min=1.00000,Max=1.500000)
Skill=(Skill=EnemySkill_High,Chance=100)
AggressiveChance=1.0
FleshMaterial=Material'SWATInstructorTex.SI_JonLucFleshShader'
ClothesMaterial=Material'SWATInstructorTex.SI_JonLucClothesShader'
PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=70)
PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=30)
BackupWeapon=(Weapon="SwatEquipment.UZISMG",Chance=100)
Equipment1=(Equipment="SwatSimpleEquipment.SWATholster",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.SWATclipPouch",Chance=100)
Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
VoiceTypeOverride=JeanTrouffant

;--------------------------
; Quick Mission Maker Archetypes
;--------------------------

[Custom_Terrorists]
Description=Terrorist
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
AggressiveChance=1.0
Skill=(Skill=EnemySkill_Medium,Chance=5)
Skill=(Skill=EnemySkill_High,Chance=95)
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
FaceMaterial=Material'SWATbadguyTex.BadGuyB'
FaceMaterial=Material'SWATbadguyTex.BadGuyC'
FaceMaterial=Material'SWATbadguyTex.BadGuyD'
FaceMaterial=Material'SWATbadguyTex.BadGuyE'
FaceMaterial=Material'SWATbadguyTex.BadGuyF'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBtmPkt'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_bluecamoshader'
PantsMaterial=Material'SWATbadguyTex.bdu_citycamoshader'
PantsMaterial=Material'SWATbadguyTex.bdu_odgrnshader'
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=25)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_b",Chance=25)
Equipment1=(Equipment="",Chance=50)
CharacterType=EnemyMaleProfessional

[Custom_TerroristsWithBodyArmor]
Description=Terrorist, Body Armor
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
AggressiveChance=1.0
Skill=(Skill=EnemySkill_Medium,Chance=5)
Skill=(Skill=EnemySkill_High,Chance=95)
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
FaceMaterial=Material'SWATbadguyTex.BadGuyB'
FaceMaterial=Material'SWATbadguyTex.BadGuyC'
FaceMaterial=Material'SWATbadguyTex.BadGuyD'
FaceMaterial=Material'SWATbadguyTex.BadGuyE'
FaceMaterial=Material'SWATbadguyTex.BadGuyF'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBtmPkt'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_bluecamoshader'
PantsMaterial=Material'SWATbadguyTex.bdu_citycamoshader'
PantsMaterial=Material'SWATbadguyTex.bdu_odgrnshader'
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=25)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_b",Chance=25)
Equipment1=(Equipment="",Chance=50)
Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
CharacterType=EnemyMaleProfessional

[Custom_Terrorist_HockeyMask]
Description=Terrorist, Armor and Hockey Mask
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
Skill=(Skill=EnemySkill_High,Chance=100)
AggressiveChance=0.8
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnA'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_citycamo'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=14)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=30)
BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=40)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=30)
Equipment1=(Equipment="SwatSimpleEquipment.HockeyMask",Chance=100)
Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
CharacterType=EnemyMaleProfessional

[Custom_Terrorist_GasMask]
Description=Terrorist, Gas Mask
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
Skill=(Skill=EnemySkill_High,Chance=100)
AggressiveChance=0.8
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnA'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_citycamo'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=14)
PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=14)
BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=30)
BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=40)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=30)
Equipment1=(Equipment="SwatProtectiveEquipment.gasMask",Chance=100)
Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
CharacterType=EnemyMaleProfessional

[Custom_Militia]
Description=Militia, Body Armor
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
AggressiveChance=1.0
Skill=(Skill=EnemySkill_Medium,Chance=5)
Skill=(Skill=EnemySkill_High,Chance=95)
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
FaceMaterial=Material'SWATbadguyTex.BadGuyB'
FaceMaterial=Material'SWATbadguyTex.BadGuyC'
FaceMaterial=Material'SWATbadguyTex.BadGuyD'
FaceMaterial=Material'SWATbadguyTex.BadGuyE'
FaceMaterial=Material'SWATbadguyTex.BadGuyF'
VestMaterial=Material'SWATbadguyTex.vest_CamoGrn1Shader'
VestMaterial=Material'SWATbadguyTex.vest_CamoGrn2Shader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_MisMatch1shader'
PantsMaterial=Material'SWATbadguyTex.bdu_MisMatch2shader'
PantsMaterial=Material'SWATbadguyTex.bdu_odgrnshader'
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=25)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_b",Chance=25)
Equipment1=(Equipment="",Chance=50)
Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
CharacterType=EnemyMaleProfessional

[Custom_MaleCasual_BodyArmor]
Description=Male, Body Armor over T-Shirt
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasualArmor'
Morale=(Min=0.700000,Max=0.90000)
Skill=(Skill=EnemySkill_Medium,Chance=100)
AggressiveChance=0.66
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesAShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesBShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesCShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesDShader'
Equipment1=(Equipment="swatsimpleequipment.glasses_c",Chance=13)
Equipment1=(Equipment="swatsimpleequipment.glasses_d",Chance=12)
Equipment1=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=13)
Equipment1=(Equipment="swatsimpleequipment.SunGlasses_C",Chance=12)
Equipment1=(Equipment="",Chance=50)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="",Chance=20)
Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
CharacterType=EnemyMaleProfessional

[Custom_GangMembers]
Description=Male, Gang Member
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Skill=(Skill=EnemySkill_Low,Chance=33)
Skill=(Skill=EnemySkill_Medium,Chance=33)
Skill=(Skill=EnemySkill_High,Chance=33)
AggressiveChance=0.5
FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshEshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshFshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshHshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesAshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesBshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesCshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesDshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesEshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesFshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesGshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesHshader'
Equipment1=(Equipment="swatsimpleequipment.SunGlasses_A",Chance=40)
Equipment1=(Equipment="",Chance=60)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=20)
Equipment2=(Equipment="",Chance=20)
Equipment3=(Equipment="swatsimpleequipment.MG1Earring",Chance=50)
Equipment3=(Equipment="",Chance=50)
CharacterType=EnemyMaleGang

[Custom_FatGuy]
Description=Male, Fat
Mesh=SkeletalMesh'SWATMaleAnimation.MaleChubby'
Skill=(Skill=EnemySkill_Low,Chance=100)
AggressiveChance=1.0
FleshMaterial=Material'MaleChubbyTex.MChub_FairfaxFleshShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshAShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshCShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_FairfaxClothesShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesAShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesBShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat3FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat4FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat1BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat2BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat3BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_a",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_b",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_c",Chance=5)
Equipment1=(Equipment="",Chance=45)
Equipment2=(Equipment="swatsimpleequipment.MChubGlassesA",Chance=15)
Equipment2=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=15)
Equipment2=(Equipment="",Chance=70)

[Custom_MaleSuit1]
Description=Male, Suit Thin
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit'
Skill=(Skill=EnemySkill_Medium,Chance=80)
Skill=(Skill=EnemySkill_High,Chance=20)
AggressiveChance=0.5
FleshMaterial=Material'MaleSuitTex.MS_FleshAshader'
FleshMaterial=Material'MaleSuitTex.MS_FleshBshader'
FleshMaterial=Material'MaleSuitTex.MS_FleshCshader'
FleshMaterial=Material'MaleSuitTex.MS_FleshDshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesAshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesBshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesCshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesDshader'

[Custom_MaleSuit2]
Description=Male, Suit Large
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
Skill=(Skill=EnemySkill_Medium,Chance=80)
Skill=(Skill=EnemySkill_High,Chance=20)
AggressiveChance=0.5
FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshEshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshFshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshHshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesAshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesBshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesCshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesDshader'

[Custom_MaleCasual1]
Description=Male, Casual 1
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Skill=(Skill=EnemySkill_Medium,Chance=75)
Skill=(Skill=EnemySkill_High,Chance=25)
AggressiveChance=0.5
FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshAshader'
FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshBshader'
FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshCshader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesAShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesBShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat3FWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat4FWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat1BWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat2BWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat3BWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=9)
Equipment1=(Equipment="",Chance=28)
Equipment2=(Equipment="swatsimpleequipment.Glasses_a",Chance=6)
Equipment2=(Equipment="swatsimpleequipment.Glasses_b",Chance=7)
Equipment2=(Equipment="swatsimpleequipment.Glasses_c",Chance=7)
Equipment2=(Equipment="swatsimpleequipment.Glasses_d",Chance=7)
Equipment2=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=7)
Equipment2=(Equipment="swatsimpleequipment.SunGlasses_C",Chance=6)
Equipment2=(Equipment="",Chance=60)
CharacterType=EnemyMaleGang

[Custom_MaleCasual2]
Description=Male, Casual 2
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual2'
Skill=(Skill=EnemySkill_Medium,Chance=75)
Skill=(Skill=EnemySkill_High,Chance=25)
AggressiveChance=0.5
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshAshader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshBshader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshCshader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshDshader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesAShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesBShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesCShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesDShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesAShader'

[Custom_MaleCasual3]
Description=Male, Casual 3
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual3'
Skill=(Skill=EnemySkill_Low,Chance=50)
Skill=(Skill=EnemySkill_Medium,Chance=50)
AggressiveChance=0.5
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesAShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesBShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesCShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesDShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesEShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesFShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesGShader'
CharacterType=EnemyMaleGang

[Custom_MaleCasual4]
Description=Male, Casual 4
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual4'
Skill=(Skill=EnemySkill_Medium,Chance=90)
Skill=(Skill=EnemySkill_High,Chance=10)
AggressiveChance=0.5
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshAShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshBShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshCShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesAShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesBShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat3FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat4FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat1BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat2BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat3BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.SkullCapBlack",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.SkullCapRed",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.SkullCapGreen",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_a",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_b",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_c",Chance=5)
Equipment1=(Equipment="",Chance=30)
Equipment2=(Equipment="swatsimpleequipment.Glasses_a",Chance=6)
Equipment2=(Equipment="swatsimpleequipment.Glasses_b",Chance=7)
Equipment2=(Equipment="swatsimpleequipment.Glasses_c",Chance=7)
Equipment2=(Equipment="swatsimpleequipment.Glasses_d",Chance=7)
Equipment2=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=7)
Equipment2=(Equipment="swatsimpleequipment.SunGlasses_C",Chance=6)
Equipment2=(Equipment="",Chance=60)

[Custom_LeoMel]
Description=Male, Casual 5
Mesh=SkeletalMesh'SWATMaleAnimation.LeoMel'
Skill=(Skill=EnemySkill_Medium,Chance=100)
AggressiveChance=0.5
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshAShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshBShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshCShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshDShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshEShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshFShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshGShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshHShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshIShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesAShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesBShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesCShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesDShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesEShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesFShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesGShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesHShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesIShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesJShader'
Equipment1=(Equipment="swatsimpleequipment.Glasses_a",Chance=15)
Equipment1=(Equipment="swatsimpleequipment.Glasses_b",Chance=15)
Equipment1=(Equipment="",Chance=70)

[Custom_MaleCasual_Beefy]
Description=Male, Casual Beefy
Mesh=SkeletalMesh'SWATMaleAnimation.CultLeader'
Skill=(Skill=EnemySkill_Medium,Chance=90)
Skill=(Skill=EnemySkill_High,Chance=10)
AggressiveChance=0.5
FleshMaterial=Material'CultLeaderTextureSet.CL_CultFleshShader'
FleshMaterial=Material'CultLeaderTextureSet.CL_FleshBShader'
FleshMaterial=Material'CultLeaderTextureSet.CL_FleshCShader'
ClothesMaterial=Material'CultLeaderTextureSet.CL_CultClothesShader'
ClothesMaterial=Material'CultLeaderTextureSet.CL_ClothesBShader'
ClothesMaterial=Material'CultLeaderTextureSet.CL_ClothesCShader'
ClothesMaterial=Material'CultLeaderTextureSet.CL_ClothesDShader'
Equipment1=(Equipment="SwatSimpleEquipment.CultLeaderGlasses",Chance=10)
Equipment1=(Equipment="SwatSimpleEquipment.SunGlasses_A",Chance=10)
Equipment1=(Equipment="SwatSimpleEquipment.SunGlasses_B",Chance=10)
Equipment1=(Equipment="SwatSimpleEquipment.SunGlasses_C",Chance=10)
Equipment1=(Equipment="",Chance=60)

[Custom_Doctor]
Description=Male, Doctor
Mesh=SkeletalMesh'SWATMaleAnimation.MaleDoctor'
Skill=(Skill=EnemySkill_Low,Chance=100)
FleshMaterial=Material'MaleDoctorTex.MD_FleshAshader'
FleshMaterial=Material'MaleDoctorTex.MD_FleshBshader'
FleshMaterial=Material'MaleDoctorTex.MD_FleshCshader'
ClothesMaterial=Material'MaleDoctorTex.MD_ClothesAShader'
ClothesMaterial=Material'MaleDoctorTex.MD_ClothesBShader'
Equipment1=(Equipment="swatsimpleequipment.Glasses_E",Chance=40)
Equipment1=(Equipment="swatsimpleequipment.Glasses_F",Chance=40)
Equipment1=(Equipment="",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.MaleDoctorSurgeonHat",Chance=70)
Equipment2=(Equipment="",Chance=30)

[Custom_Janitor]
Description=Male, Janitor
Mesh=SkeletalMesh'SWATMaleAnimation.MaleJanitor'
Skill=(Skill=EnemySkill_Low,Chance=100)
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshAshader'
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshBshader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitCShader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitBShader'
Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDblue",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDgreen",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDgrey",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDred",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDBlack",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDblue",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDgreen",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDgrey",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDred",Chance=6)
Equipment1=(Equipment="",Chance=44)
Equipment2=(Equipment="swatsimpleequipment.glasses_a",Chance=15)
Equipment2=(Equipment="swatsimpleequipment.glasses_b",Chance=15)
Equipment2=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=15)
Equipment2=(Equipment="swatsimpleequipment.SunGlasses_C",Chance=15)
Equipment2=(Equipment="",Chance=40)

[Custom_Homeless_Male]
Description=Male, Homeless
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Skill=(Skill=EnemySkill_Low,Chance=100)
FleshMaterial=Material'MaleCasual1Tex.MC1_HomelessFleshAShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_HomelessClothesAShader'
Equipment1=(Equipment="swatsimpleequipment.HomelessHat",Chance=75)
Equipment1=(Equipment="",Chance=25)

[Custom_FemaleCasual1]
Description=Female, Casual 1
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1'
Skill=(Skill=EnemySkill_Low,Chance=100)
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshAShader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshBShader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshCShader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshDShader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesBshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesCshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesDshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesEshader'
Equipment1=(Equipment="SwatSimpleEquipment.FC3Glasses_a",Chance=10)
Equipment1=(Equipment="SwatSimpleEquipment.FC3Glasses_b",Chance=10)
Equipment1=(Equipment="SwatSimpleEquipment.FemaleGlasses_c",Chance=10)
Equipment1=(Equipment="",Chance=70)
CharacterType=EnemyFemaleDefault

[Custom_FemaleCasual2]
Description=Female, Casual 2
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual2'
Skill=(Skill=EnemySkill_Low,Chance=100)
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshAShader'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshBShader'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshCShader'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshDShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesAShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesBShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesCShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesDShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesEShader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FC2Glasses_b",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=10)
Equipment1=(Equipment="",Chance=50)
CharacterType=EnemyFemaleDefault

[Custom_FemaleCasual3]
Description=Female, Casual 3
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual3'
Skill=(Skill=EnemySkill_Low,Chance=100)
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshAShader'
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshBShader'
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshCShader'
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshDShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesAShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesBShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesCShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesDShader'
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_a",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_b",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=10)
Equipment1=(Equipment="",Chance=70)
CharacterType=EnemyFemaleDefault

[Custom_FemaleOffice]
Description=Female, Office worker
Mesh=SkeletalMesh'FemaleAnimation.FemaleOffice'
Skill=(Skill=EnemySkill_Low,Chance=100)
FleshMaterial=Material'FemaleOfficeTex.FO_FleshAshader'
FleshMaterial=Material'FemaleOfficeTex.FO_FleshBshader'
FleshMaterial=Material'FemaleOfficeTex.FO_FleshCshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesAshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesDshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesEshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesFshader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=20)
Equipment1=(Equipment="",Chance=60)
CharacterType=EnemyFemaleDefault

[Custom_Female_Heavy]
Description=Female, Heavy
Mesh=SkeletalMesh'FemaleAnimation.FemaleHeavy'
Skill=(Skill=EnemySkill_Low,Chance=100)
FleshMaterial=Material'FemaleHeavyTex.FH_FleshAShader'
FleshMaterial=Material'FemaleHeavyTex.FH_FleshBShader'
FleshMaterial=Material'FemaleHeavyTex.FH_FleshCShader'
ClothesMaterial=Material'FemaleHeavyTex.FH_ClothesAShader'
ClothesMaterial=Material'FemaleHeavyTex.FH_ClothesBShader'
ClothesMaterial=Material'FemaleHeavyTex.FH_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.GladysGlasses",Chance=10)
Equipment1=(Equipment="",Chance=90)
CharacterType=EnemyFemaleDefault

[Custom_Nurse]
Description=Female, Nurse
Mesh=SkeletalMesh'FemaleAnimation.FemaleNurse'
Skill=(Skill=EnemySkill_Low,Chance=100)
FleshMaterial=Material'FemaleNurseTex.FN_FleshAShader'
FleshMaterial=Material'FemaleNurseTex.FN_FleshBShader'
FleshMaterial=Material'FemaleNurseTex.FN_FleshCShader'
ClothesMaterial=Material'FemaleNurseTex.FN_ClothesAShader'
ClothesMaterial=Material'FemaleNurseTex.FN_ClothesBShader'
ClothesMaterial=Material'FemaleNurseTex.FN_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=40)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=40)
Equipment1=(Equipment="",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.FemaleSurgeonCap_a",Chance=70)
Equipment2=(Equipment="",Chance=30)
CharacterType=EnemyFemaleDefault

[Custom_Female_Homeless]
Description=Female, Homeless
Mesh=SkeletalMesh'FemaleAnimation.FemaleNurse'
Skill=(Skill=EnemySkill_Low,Chance=100)
FleshMaterial=Material'FemaleNurseTex.FN_HomelessFleshAShader'
ClothesMaterial=Material'FemaleNurseTex.FN_HomelessClothesAShader'
Equipment1=(Equipment="swatsimpleequipment.FN_HomelessHat",Chance=75)
Equipment1=(Equipment="",Chance=25)
CharacterType=EnemyFemaleDefault

[Custom_Training_SWATInstructor]
Description=Sonny Bonds
Skill=(Skill=EnemySkill_High,Chance=100)
Mesh=SkeletalMesh'SWATMaleAnimation.SWATInstructor'
FleshMaterial=Material'SWATInstructorTex.SI_InstructorFleshAShader'
ClothesMaterial=Material'SWATInstructorTex.SI_ClothesCShader'
Equipment1=(Equipment="SwatSimpleEquipment.SWATHolster",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.SWATclipPouch",Chance=100)

[Custom_MelindaKline]
Description=Melinda Kline
Skill=(Skill=EnemySkill_High,Chance=100)
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual2'
Morale=(Min=0.000000,Max=0.00000)
FleshMaterial=Material'FemaleCasual2Tex.FC2_MelKlineFleshShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_MelKlineClothesShader'
Equipment1=(Equipment="SwatSimpleEquipment.MelKlinePigTails",Chance=100)
VoiceTypeOverride=MelindaKline
CharacterType=EnemyFemaleDefault

[Custom_PoliceCadet]
Description=Male, Police Cadet
Skill=(Skill=EnemySkill_High,Chance=100)
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=1.00000,Max=1.00000)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_CadetClothesShader'
Equipment1=(Equipment="SwatSimpleEquipment.CadetHat",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.CadetBelt",Chance=100)
Equipment3=(Equipment="SwatSimpleEquipment.MG1glasses_c",Chance=25)
Equipment3=(Equipment="SwatSimpleEquipment.MG1glasses_c",Chance=75)


;--------------------------
; Debug
;--------------------------

[TestSpawn]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.100000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshB'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshC'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshI'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesA'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesB'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesC'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesD'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesE'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesF'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesG'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesH'
PrimaryWeapon=(Weapon="SwatEquipment.ColtM1911HG",Chance=100)

[TestGuard]
ActorClass=class'SwatGame.SwatGuard'
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
Morale=(Min=0.000000,Max=0.000010)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
AggressiveChance=0.0
FleshMaterial=Material'MaleSuitTex.MS_FleshI'
ClothesMaterial=Material'MaleSuitTex.MS_SecurityClothesA'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=100)
BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=100)

;--------------------------------------------
;
; Crombie's Test Archetypes - do not erase.
;
;--------------------------------------------

[Crombie_TestGang]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.100000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshA'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshD'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshE'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshF'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshG'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshH'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesA'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesB'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesC'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesD'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesE'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesF'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesG'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesH'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=50)
PrimaryWeapon=(Weapon="SwatEquipment.M4A1MG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.ColtM1911HG",Chance=100)

[Crombie_TestCompliantEnemy]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.000000,Max=0.000010)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshA'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshD'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshE'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshF'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshG'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshH'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesA'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesB'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesC'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesD'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesE'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesF'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesG'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesH'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=50)
PrimaryWeapon=(Weapon="SwatEquipment.M4A1MG",Chance=50)
BackupWeapon=(Weapon="SwatEquipment.ColtM1911HG",Chance=100)

[Crombie_TestGangNoPrimaryWeapon]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.100000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshA'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshD'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshE'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshF'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshG'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshH'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesA'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesB'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesC'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesD'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesE'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesF'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesG'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesH'
PrimaryWeapon=(Weapon="",Chance=100)
BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=100)

[Crombie_TestFemaleEnemy]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1'
Morale=(Min=0.3500000,Max=0.5500000)
Skill=(Skill=EnemySkill_Medium,Chance=90)
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshA'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshB'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshC'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshD'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesA'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesB'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesC'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesD'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesE'
PrimaryWeapon=(Weapon="SwatEquipment.ColtM1911HG",Chance=100)
Equipment1=(Equipment="SwatSimpleEquipment.femaleGlasses_a",Chance=20)
Equipment1=(Equipment="SwatSimpleEquipment.femaleGlasses_b",Chance=20)
Equipment1=(Equipment="",Chance=60)
CharacterType=EnemyFemaleDefault

[Crombie_TestTerrorist]
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
Morale=(Min=0.800000,Max=1.200000)
AggressiveChance=1.0
Skill=(Skill=EnemySkill_High,Chance=100)
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
FaceMaterial=Material'SWATbadguyTex.BadGuyB'
FaceMaterial=Material'SWATbadguyTex.BadGuyC'
FaceMaterial=Material'SWATbadguyTex.BadGuyE'
FaceMaterial=Material'SWATbadguyTex.BadGuyF'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnA'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnB'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBtmPkt'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_odgrn'
PantsMaterial=Material'SWATbadguyTex.bdu_bluecamo'
PantsMaterial=Material'SWATbadguyTex.bdu_citycamo'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=100)
BackupWeapon=(Weapon="SwatEquipment.ColtM1911HG",Chance=100)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=100)

[Crombie_TestShotgunGuy]
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
Morale=(Min=0.700000,Max=1.100000)
AggressiveChance=1.0
Skill=(Skill=EnemySkill_Medium,Chance=5)
Skill=(Skill=EnemySkill_High,Chance=95)
AggressiveChance=0.75
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
FaceMaterial=Material'SWATbadguyTex.BadGuyB'
FaceMaterial=Material'SWATbadguyTex.BadGuyC'
FaceMaterial=Material'SWATbadguyTex.BadGuyD'
FaceMaterial=Material'SWATbadguyTex.BadGuyE'
FaceMaterial=Material'SWATbadguyTex.BadGuyF'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnA'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnB'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBtmPkt'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_citycamo'
PantsMaterial=Material'SWATbadguyTex.bdu_bluecamo'
PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=100)
BackupWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=100)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=100)

[Crombie_TestGasMask]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasualArmor'
Morale=(Min=0.7500000,Max=1.0000)
Skill=(Skill=EnemySkill_Medium,Chance=100)
AggressiveChance=0.66
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesAShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesBShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesCShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesDShader'
PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=35)
PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=50)
PrimaryWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=15)
BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=85)
BackupWeapon=(Weapon="",Chance=15)
Equipment1=(Equipment="swatsimpleequipment.MCAgasMask",Chance=100)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="",Chance=20)
Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
CharacterType=EnemyMaleProfessional

[ShawnTest]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.400000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=50)
Skill=(Skill=EnemySkill_Medium,Chance=50)
AggressiveChance=0.5
FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesAshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesDshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesEshader'
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_C",Chance=30)
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_D",Chance=30)
Equipment1=(Equipment="",Chance=40)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=20)
Equipment2=(Equipment="",Chance=20)
Equipment3=(Equipment="swatsimpleequipment.MG1Earring",Chance=50)
Equipment3=(Equipment="",Chance=50)
PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=100)
BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=100)

[Coop_unarmed]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.100000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshB'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshC'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshI'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesA'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesB'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesC'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesD'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesE'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesF'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesG'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesH'
PrimaryWeapon=(Weapon="",Chance=100)
BackupWeapon=(Weapon="",Chance=100)

[Coop_armed]
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
Morale=(Min=0.00000,Max=0.00000)
AggressiveChance=1.0
Skill=(Skill=EnemySkill_Medium,Chance=5)
Skill=(Skill=EnemySkill_High,Chance=95)
AggressiveChance=0.75
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
FaceMaterial=Material'SWATbadguyTex.BadGuyB'
FaceMaterial=Material'SWATbadguyTex.BadGuyC'
FaceMaterial=Material'SWATbadguyTex.BadGuyD'
FaceMaterial=Material'SWATbadguyTex.BadGuyE'
FaceMaterial=Material'SWATbadguyTex.BadGuyF'
VestMaterial=Material'SWATbadguyTex.vest_CamoGrn1shader'
VestMaterial=Material'SWATbadguyTex.vest_CamoGrn2shader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch1shader'
PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch2shader'
PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=20)
;PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=15)
;PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=15)
;PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=25)
;PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=5)
;PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=20)
BackupWeapon=(Weapon="SwatEquipment.AK47MG",Chance=100)
;BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=33)
;BackupWeapon=(Weapon="SwatEquipment.UZISMG",Chance=33)
;BackupWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=34)
Equipment1=(Equipment="SwatSimpleEquipment.SunGlasses_a",Chance=50)
Equipment1=(Equipment="",Chance=50)
Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)
Equipment3=(Equipment="SwatProtectiveEquipment.gasMask",Chance=100)
Equipment4=(Equipment="SwatSimpleEquipment.SWATholster",Chance=100)
CharacterType=EnemyMaleProfessional
