;
; Designer Specified Archetypes
;




;-----------------------------
; A-Bomb
;-----------------------------

[Abomb_Female1]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual2'
Morale=(Min=0.0500000,Max=0.100000)
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshAShader'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshBShader'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshCShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesAShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesBShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FC2Glasses_b",Chance=20)
Equipment1=(Equipment="",Chance=60)
CharacterType=HostageFemaleDefault

[Abomb_Female2]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual2'
Morale=(Min=0.0500000,Max=0.100000)
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshDShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesAShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesDShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesEShader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=15)
Equipment1=(Equipment="swatsimpleequipment.FC2Glasses_b",Chance=15)
Equipment1=(Equipment="",Chance=70)
Equipment2=(Equipment="swatsimpleequipment.FC2PunkHairD",Chance=80)
Equipment2=(Equipment="",Chance=20)
Equipment3=(Equipment="swatsimpleequipment.FemalePunkEarring_A",Chance=80)
Equipment3=(Equipment="",Chance=20)
CharacterType=HostageFemaleDefault

[Abomb_Female3]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1'
Morale=(Min=0.0500000,Max=0.100000)
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshBShader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshDShader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesBShader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesDShader'
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_b",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=20)
Equipment1=(Equipment="",Chance=40)
CharacterType=HostageFemaleDefault

[Abomb_Male1]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual3'
Morale=(Min=0.0500000,Max=0.100000)
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesAShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesBShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesCShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesDShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesEShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesFShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesGShader'
Equipment1=(Equipment="swatsimpleequipment.SkullcapBlack",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.SkullcapRed",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.SkullcapGreen",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_a",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_b",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_c",Chance=10)
Equipment1=(Equipment="",Chance=40)
Equipment2=(Equipment="swatsimpleequipment.glasses_a",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.glasses_c",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.glasses_d",Chance=20)
Equipment2=(Equipment="",Chance=40)
Equipment3=(Equipment="swatsimpleequipment.Earring_a",Chance=35)
Equipment2=(Equipment="",Chance=65)

[Abomb_Male2]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual2'
Morale=(Min=0.0500000,Max=0.100000)
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshAShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshBShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesCShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesEShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesAShader'

;-----------------------------
; Arms Deal
;-----------------------------


[Arms_Homeless_Male]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
AggressiveChance=0.5
Morale=(Min=0.000000,Max=0.3300000)
FleshMaterial=Material'MaleCasual1Tex.MC1_HomelessFleshAShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_HomelessClothesAShader'
Equipment1=(Equipment="swatsimpleequipment.HomelessHat",Chance=100)

[Arms_Homeless_Female]
Mesh=SkeletalMesh'FemaleAnimation.FemaleNurse'
Morale=(Min=0.000000,Max=0.3300000)
AggressiveChance=0.5
FleshMaterial=Material'FemaleNurseTex.FN_HomelessFleshAShader'
ClothesMaterial=Material'FemaleNurseTex.FN_HomelessClothesAShader'
Equipment1=(Equipment="swatsimpleequipment.FN_HomelessHat",Chance=100)
CharacterType=HostageFemaleDefault

;-----------------------------
;Barber (Casino)
;-----------------------------

[Barber_Baccus]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleBarber'
Morale=(Min=0.1500000,Max=0.250000)
AggressiveChance=1.00
FleshMaterial=Material'MaleBarberTex.MB_LouieBaccusFleshshader'
ClothesMaterial=Material'MaleBarberTex.MB_ClothesAShader'
VoiceTypeOverride=LouieBaccus

[Barber_MaleGambler1]
Mesh=SkeletalMesh'SWATMaleAnimation.LeoMel'
Morale=(Min=0.00000,Max=0.150000)
AggressiveChance=0.8
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshBShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshDShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesBShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesEShader'

[Barber_MaleGambler2]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Morale=(Min=0.00000,Max=0.150000)
AggressiveChance=0.8
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshBShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshDShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesBShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesCShader'

[Barber_MaleGambler3]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleChubby'
Morale=(Min=0.00000,Max=0.150000)
AggressiveChance=0.8
FleshMaterial=Material'MaleChubbyTex.MChub_FleshDShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshEShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshFShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesDShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesEShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesFShader'

[Barber_FemaleGambler1]
Mesh=SkeletalMesh'FemaleAnimation.FemaleOffice'
Morale=(Min=0.000000,Max=0.100000)
AggressiveChance=0.8
FleshMaterial=Material'FemaleOfficeTex.FO_FleshCshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesCshader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=20)
Equipment1=(Equipment="",Chance=40)
CharacterType=HostageFemaleDefault

[Barber_FemaleGambler2]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1'
Morale=(Min=0.000000,Max=0.100000)
AggressiveChance=0.8
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshBShader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshCShader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesBShader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_b",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=20)
Equipment1=(Equipment="",Chance=40)
CharacterType=HostageFemaleDefault

[Barber_DetectiveWalsh]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
Morale=(Min=0.000000,Max=0.00000)
FleshMaterial=Material'MaleSuitTex.MS_DetectiveFleshShader'
ClothesMaterial=Material'MaleSuitTex.MS_DetectiveClothesShader'

;-----------------------------
;Convenience Store
;-----------------------------

[Conv_Asian_Male]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual4'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'MaleCasual4Tex.MC4_KimDongFleshShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_KimDongClothesShader'
Equipment1=(Equipment="swatsimpleequipment.SkullCapBlack",Chance=100)
Equipment2=(Equipment="swatsimpleequipment.Glasses_c",Chance=100)

[Conv_Fillinger]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual2'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshCshader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesDShader'

[Conv_Rosenstein]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual3'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshAShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesAShader'
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_a",Chance=100)
CharacterType=HostageFemaleDefault

;-----------------------------
;DNA
;-----------------------------

[DNA_Sterling]
Description=Theodore Sturgeon
Mesh=SkeletalMesh'SWATMaleAnimation.MaleDoctor'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'MaleDoctorTex.MD_FleshDshader'
ClothesMaterial=Material'MaleDoctorTex.MD_ClothesCShader'
VoiceTypeOverride=TheodoreStylins

[DNA_GradStudent_Male]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual2'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshAshader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshBshader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshDshader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshEshader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesBshader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesCshader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesEshader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesFshader'
Equipment1=(Equipment="swatsimpleequipment.glasses_d",Chance=45)
Equipment1=(Equipment="swatsimpleequipment.glasses_d",Chance=45)
Equipment1=(Equipment="",Chance=10)

[DNA_GradStudent_Male2]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual4'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshAShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshBShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshCShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesAShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesBShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.glasses_d",Chance=45)
Equipment1=(Equipment="swatsimpleequipment.glasses_d",Chance=45)
Equipment1=(Equipment="",Chance=10)

[DNA_GradStudent_Female]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual2'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshAShader'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshBShader'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshCShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesAShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesBShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesCShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_CultClothesAshader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FC2Glasses_b",Chance=30)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=20)
Equipment1=(Equipment="",Chance=30)
Equipment2=(Equipment="swatsimpleequipment.FC2hair_a",Chance=50)
Equipment2=(Equipment="",Chance=50)
CharacterType=HostageFemaleDefault

[DNA_GradStudent_Female2]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual3'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshBShader'
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshCShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesBShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_b",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=20)
Equipment1=(Equipment="",Chance=40)
CharacterType=HostageFemaleDefault

[DNA_Janitor]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleJanitor'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshAshader'
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshBshader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitShader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitBShader'

;-----------------------------
;FoodWall
;-----------------------------

[FoodWall_Patron_Male]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual2'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshAShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshBShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesBShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesCShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesEShader'

[FoodWall_Patron_Male1]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleChubby'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'MaleChubbyTex.MChub_FleshDShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshEShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshFShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesDShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesEShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesFShader'
Equipment1=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.BBhat1BWD",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.BBhat2BWD",Chance=20)
Equipment1=(Equipment="",Chance=20)

[FoodWall_Patron_Male2]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshCShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesEShader'

[FoodWall_Patron_Female]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual3'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshDShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesDShader'
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_b",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=20)
Equipment1=(Equipment="",Chance=60)
CharacterType=HostageFemaleDefault

[FoodWall_Chef]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual4'
Morale=(Min=0.000000,Max=0.100000)
AggressiveChance=0.25
FleshMaterial=Material'MaleCasual4Tex.MC4_ChefFleshAShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ChefClothesShader'
Equipment1=(Equipment="SwatSimpleEquipment.FoodWallChefHat",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.glasses_c",Chance=100)
 
[FoodWall_Waiter]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual4'
Morale=(Min=0.000000,Max=0.100000)
AggressiveChance=0.25
FleshMaterial=Material'MaleCasual4Tex.MC4_ChefFleshAShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ChefClothesShader'


;-----------------------------
;  Hotel
;-----------------------------

[Hotel_Bettencourt]
Description=James Bettencourt
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
Morale=(Min=0.00000,Max=0.100000)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.hardhat",Chance=100)
Equipment2=(Equipment="swatsimpleequipment.MG1Glasses_d",Chance=100)
VoiceTypeOverride=JamesBettencourt

[Hotel_Adams]
Description=Lawrence Adams
Mesh=SkeletalMesh'SWATMaleAnimation.CultLeader'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'CultLeaderTextureSet.CL_FleshCshader'
ClothesMaterial=Material'CultLeaderTextureSet.CL_ClothesCshader'
Equipment1=(Equipment="swatsimpleequipment.hardhat",Chance=100)
VoiceTypeOverride=LawrenceAdams

[Hotel_Janitor]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleJanitor'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshAshader'
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshBshader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitShader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitBShader'

[Hotel_Suit]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
Morale=(Min=0.00000,Max=0.150000)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshHshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesAShader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesDShader'

;-----------------------------
;Hospital
;-----------------------------

[Hospital_Diplomat]
Description=Hyun-Jun Park
Mesh=SkeletalMesh'SWATMaleAnimation.MaleBarber'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'MaleBarberTex.MB_HyunFleshShader'
ClothesMaterial=Material'MaleBarberTex.MB_HyunClothesShader'
Equipment1=(Equipment="swatsimpleequipment.MB_Bandages",Chance=100)
VoiceTypeOverride=HyunJunPark

[Hospital_Nurse_Female1]
Mesh=SkeletalMesh'FemaleAnimation.FemaleNurse'
Morale=(Min=0.000000,Max=0.250000)
FleshMaterial=Material'FemaleNurseTex.FN_FleshAShader'
ClothesMaterial=Material'FemaleNurseTex.FN_ClothesAShader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=100)
Equipment2=(Equipment="swatsimpleequipment.FemaleNurseHair_a",Chance=100)
CharacterType=HostageFemaleDefault

[Hospital_Nurse_Female2]
Mesh=SkeletalMesh'FemaleAnimation.FemaleNurse'
Morale=(Min=0.000000,Max=0.250000)
FleshMaterial=Material'FemaleNurseTex.FN_FleshAShader'
FleshMaterial=Material'FemaleNurseTex.FN_FleshBShader'
ClothesMaterial=Material'FemaleNurseTex.FN_ClothesBShader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=40)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=40)
Equipment1=(Equipment="",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.FemaleSurgeonCap_a",Chance=70)
Equipment2=(Equipment="",Chance=30)
CharacterType=HostageFemaleDefault

[Hospital_Nurse_Male]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual4'
Morale=(Min=0.000000,Max=0.2500000)
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshAShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshBShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshCShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesAShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesBShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.glasses_a",Chance=15)
Equipment1=(Equipment="swatsimpleequipment.glasses_d",Chance=15)
Equipment1=(Equipment="",Chance=70)

[Hospital_Doctor]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleDoctor'
Morale=(Min=0.000000,Max=0.2500000)
FleshMaterial=Material'MaleDoctorTex.MD_FleshAshader'
FleshMaterial=Material'MaleDoctorTex.MD_FleshBshader'
FleshMaterial=Material'MaleDoctorTex.MD_FleshCshader'
ClothesMaterial=Material'MaleDoctorTex.MD_ClothesAShader'
ClothesMaterial=Material'MaleDoctorTex.MD_ClothesBShader'
Equipment1=(Equipment="swatsimpleequipment.Glasses_E",Chance=40)
Equipment1=(Equipment="swatsimpleequipment.Glasses_F",Chance=40)
Equipment1=(Equipment="",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.MaleDoctorSurgeonHat",Chance=70)
Equipment2=(Equipment="",Chance=30)

[Hospital_BodyGuards_Hurt]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
Morale=(Min=0.00000,Max=0.0000)
Skill=(Skill=EnemySkill_High,Chance=100)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshEshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshFshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesDshader'
Equipment1=(Equipment="SwatSimpleEquipment.MSGlasses_a",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.MSEarPiece",Chance=100)


;-----------------------------
; Jewelry Heist
;-----------------------------

[Jewelry_Employee_Male]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
Morale=(Min=0.00000,Max=0.150000)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshEshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesCShader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesAShader'

[Jewelry_Employee_Female]
Mesh=SkeletalMesh'FemaleAnimation.FemaleOffice'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'FemaleOfficeTex.FO_FleshAshader'
FleshMaterial=Material'FemaleOfficeTex.FO_FleshBshader'
FleshMaterial=Material'FemaleOfficeTex.FO_FleshCshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesAshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesDshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesEshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesFshader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=20)
Equipment1=(Equipment="",Chance=40)
CharacterType=HostageFemaleDefault

[Jewelry_Security]
Mesh=SkeletalMesh'FemaleAnimation.FemaleNurse'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'FemaleNurseTex.FN_FleshAShader'
FleshMaterial=Material'FemaleNurseTex.FN_FleshBShader'
ClothesMaterial=Material'FemaleNurseTex.FN_ClothesBShader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=40)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=40)
Equipment1=(Equipment="",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.FemaleSurgeonCap_a",Chance=70)
Equipment2=(Equipment="",Chance=30)
CharacterType=HostageFemaleDefault

[Jewelry_Security1]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit'
Morale=(Min=0.00000,Max=0.150000)
FleshMaterial=Material'MaleSuitTex.MS_FleshBshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesBshader'

[Jewelry_Security2]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
Morale=(Min=0.00000,Max=0.150000)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesBshader'

;-----------------------------
;Red Library
;-----------------------------

[RedLibrary_Rooney]
Description=Warren Rooney
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
Morale=(Min=0.250000,Max=0.350000)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesCShader'
VoiceTypeOverride=WarrenRooney

[RedLibrary_Male_Suit]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit'
Morale=(Min=0.00000,Max=0.150000)
FleshMaterial=Material'MaleSuitTex.MS_FleshBshader'
FleshMaterial=Material'MaleSuitTex.MS_FleshCshader'
FleshMaterial=Material'MaleSuitTex.MS_FleshDshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesCShader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesAShader'

[RedLibrary_Male_Casual]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshD'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshE'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshI'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesE'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesF'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesG'
Equipment1=(Equipment="swatsimpleequipment.bbhat1fwd",Chance=15)
Equipment1=(Equipment="swatsimpleequipment.bbhat2fwd",Chance=15)
Equipment1=(Equipment="swatsimpleequipment.bbhat3fwd",Chance=15)
Equipment1=(Equipment="swatsimpleequipment.bbhat4fwd",Chance=15)
Equipment1=(Equipment="",Chance=40)
Equipment2=(Equipment="swatsimpleequipment.glasses_a",Chance=15)
Equipment2=(Equipment="swatsimpleequipment.glasses_c",Chance=15)
Equipment2=(Equipment="",Chance=70)

[RedLibrary_Female_Formal]
Mesh=SkeletalMesh'FemaleAnimation.FemaleOffice'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'FemaleOfficeTex.FO_FleshBshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesBshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesGshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesHshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesIshader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=20)
Equipment1=(Equipment="",Chance=60)
CharacterType=HostageFemaleDefault

[RedLibrary_Female_Casual]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual2'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshAShader'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshBShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesAShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesBShader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FC2Glasses_b",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=20)
Equipment1=(Equipment="",Chance=40)
CharacterType=HostageFemaleDefault

[RedLibrary_Female_Casual3]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual3'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshBShader'
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshDShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesBShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesDShader'
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_b",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=20)
Equipment1=(Equipment="",Chance=40)
CharacterType=HostageFemaleDefault

[RedLibrary_Female_Heavy]
Mesh=SkeletalMesh'FemaleAnimation.FemaleHeavy'
Morale=(Min=0.10000,Max=0.1500000)
FleshMaterial=Material'FemaleHeavyTex.FH_FleshBShader'
ClothesMaterial=Material'FemaleHeavyTex.FH_ClothesBShader'
CharacterType=HostageFemaleOlder

[RedLibrary_MaleChubby]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleChubby'
Morale=(Min=0.50000,Max=0.7500000)
FleshMaterial=Material'MaleChubbyTex.MChub_FleshAShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshDShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshEShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesAShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesDShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesEShader'
Equipment1=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.BBhat1BWD",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.BBhat2BWD",Chance=20)
Equipment1=(Equipment="",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.MChubGlassesA",Chance=40)
Equipment2=(Equipment="",Chance=60)

;-----------------------------
;Auto Garage (Formerly Repo)
;-----------------------------

[Repo_Mechanic]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleJanitor'
Morale=(Min=0.200000,Max=0.400000)
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshAshader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitCShader'

[Repo_Mechanic2]
Mesh=SkeletalMesh'SWATMaleAnimation.CultLeader'
Morale=(Min=0.100000,Max=0.3500000)
FleshMaterial=Material'CultLeaderTextureSet.CL_FleshBshader'
ClothesMaterial=Material'CultLeaderTextureSet.CL_ClothesBShader'

[Gary_Altman]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleChubby'
Morale=(Min=0.100000,Max=0.350000)
FleshMaterial=Material'MaleChubbyTex.MChub_FleshCShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesCShader'
VoiceTypeOverride=GaryAltman

;-----------------------------
; Fairfax Residence (Silence of the Lawyers)
;-----------------------------

[Silence_Mother]
Description=Gladys Fairfax
Mesh=SkeletalMesh'FemaleAnimation.FemaleHeavy'
Morale=(Min=0.750000,Max=0.900000)
AggressiveChance=0.75
FleshMaterial=Material'FemaleHeavyTex.FH_FleshCShader'
ClothesMaterial=Material'FemaleHeavyTex.FH_ClothesAShader'
Equipment1=(Equipment="swatsimpleequipment.GladysGlasses",Chance=100)
VoiceTypeOverride=GladysFairfax
CharacterType=HostageFemaleDefault

[Silence_Victim1]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual2'
Description=Melinda Kline
Morale=(Min=0.000000,Max=0.00000)
FleshMaterial=Material'FemaleCasual2Tex.FC2_MelKlineFleshShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_MelKlineClothesShader'
Equipment1=(Equipment="SwatSimpleEquipment.MelKlinePigTails",Chance=100)
VoiceTypeOverride=MelindaKline
CharacterType=HostageFemaleDefault

[Silence_Victim2]
Mesh=SkeletalMesh'FemaleAnimation.FemaleNurse'
Morale=(Min=0.000000,Max=0.00000)
FleshMaterial=Material'FemaleNurseTex.FN_FleshAShader'
ClothesMaterial=Material'FemaleNurseTex.FN_TamWilClothesShader'
Equipment1=(Equipment="SwatSimpleEquipment.TamWil_Blindfold",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.TamWil_HandsTied",Chance=100)
CharacterType=HostageFemaleDefault

;--------------------------------
;Tenement
;--------------------------------

[Tenement_MaleHostage1]
Mesh=SkeletalMesh'SWATMaleAnimation.LeoMel'
Morale=(Min=0.1500000,Max=0.2500000)
AggressiveChance=0.85
FleshMaterial=Material'LeoMelTextureSet.LeoMelCultFleshAShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMelCultFleshBShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMelCultClothesAShader'
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=20)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_d",Chance=20)
Equipment1=(Equipment="",Chance=60)

[Tenement_MaleHostage2]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual2'
Morale=(Min=0.100000,Max=0.200000)
AggressiveChance=0.85
FleshMaterial=Material'MaleCasual2Tex.MC2_CultFleshAShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_CultFleshBShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshEShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesAShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesBShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesCShader'
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=20)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_d",Chance=20)
Equipment1=(Equipment="",Chance=60)

[Tenement_MaleHostage3]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual4'
Morale=(Min=0.250000,Max=0.500000)
AggressiveChance=0.85
FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshAShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshBShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshCShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesAShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesBShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesCShader'
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=30)
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_c",Chance=30)
Equipment1=(Equipment="",Chance=40)
Equipment2=(Equipment="SwatSimpleEquipment.BBhat3FWD",Chance=30)
Equipment2=(Equipment="SwatSimpleEquipment.SkullCapBlack",Chance=30)
Equipment2=(Equipment="",Chance=40)

[Tenement_FemaleHostage1]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1'
Morale=(Min=0.150000,Max=0.3300000)
AggressiveChance=0.85
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshBshader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshDshader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshEshader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshFshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesDshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesFshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesGshader'
Equipment1=(Equipment="SwatSimpleEquipment.FC3Glasses_a",Chance=20)
Equipment1=(Equipment="SwatSimpleEquipment.FC3Glasses_b",Chance=20)
Equipment1=(Equipment="SwatSimpleEquipment.FemaleGlasses_c",Chance=20)
Equipment1=(Equipment="",Chance=40)
CharacterType=HostageFemaleDefault

;--------------------------
;Training
;--------------------------

[Training_SWATInstructor]
Description=Sonny Bonds
Mesh=SkeletalMesh'SWATMaleAnimation.SWATInstructor'
Morale=(Min=2.00000,Max=2.00000)
FleshMaterial=Material'SWATInstructorTex.SI_InstructorFleshAShader'
ClothesMaterial=Material'SWATInstructorTex.SI_ClothesCShader'
Equipment1=(Equipment="SwatSimpleEquipment.SWATHolster",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.SWATclipPouch",Chance=100)

[Training_MaleHostage1]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=1.00000,Max=1.00000)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_CadetClothesShader'
Equipment1=(Equipment="SwatSimpleEquipment.CadetHat",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.CadetBelt",Chance=100)

[Training_MaleHostage2]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.00000,Max=0.00000)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_CadetClothesShader'
Equipment1=(Equipment="SwatSimpleEquipment.CadetHat",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.CadetBelt",Chance=100)

[Training_MaleHostage3]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.00000,Max=0.00000)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_CadetClothesShader'
Equipment1=(Equipment="SwatSimpleEquipment.CadetHat",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.CadetBelt",Chance=100)
Equipment3=(Equipment="SwatSimpleEquipment.MG1glasses_c",Chance=100)

[Training_SniperDummy]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleJanitor'
Morale=(Min=0.000000,Max=0.00000)
FleshMaterial=Material'MaleJanitorTextureSet.JanitorDummyFleshShader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorDummyClothesShader'


;--------------------------
; Mission Customizer Archetypes
;--------------------------

[Custom_Terrorists]
Description=Terrorist
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
FaceMaterial=Material'SWATbadguyTex.BadGuyB'
FaceMaterial=Material'SWATbadguyTex.BadGuyC'
FaceMaterial=Material'SWATbadguyTex.BadGuyD'
FaceMaterial=Material'SWATbadguyTex.BadGuyE'
FaceMaterial=Material'SWATbadguyTex.BadGuyF'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBtmPkt'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_bluecamoshader'
PantsMaterial=Material'SWATbadguyTex.bdu_citycamoshader'
PantsMaterial=Material'SWATbadguyTex.bdu_odgrnshader'
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=50)
Equipment1=(Equipment="",Chance=50)

[Custom_TerroristsWithBodyArmor]
Description=Terrorist, Body Armor
Mesh=SkeletalMesh'SWATMaleAnimation.SWATOfficer'
FaceMaterial=Material'SWATbadguyTex.BadGuyA'
FaceMaterial=Material'SWATbadguyTex.BadGuyB'
FaceMaterial=Material'SWATbadguyTex.BadGuyC'
FaceMaterial=Material'SWATbadguyTex.BadGuyD'
FaceMaterial=Material'SWATbadguyTex.BadGuyE'
FaceMaterial=Material'SWATbadguyTex.BadGuyF'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBtmPkt'
VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader'
NameMaterial=Material'SWATbadguyTex.blankNameTag'
PantsMaterial=Material'SWATbadguyTex.bdu_bluecamoshader'
PantsMaterial=Material'SWATbadguyTex.bdu_citycamoshader'
PantsMaterial=Material'SWATbadguyTex.bdu_odgrnshader'
Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=50)
Equipment1=(Equipment="",Chance=50)

[Custom_MaleCasual_BodyArmor]
Description=Male, Body Armor over T-Shirt
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasualArmor'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesAShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesBShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesCShader'
ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesDShader'
Equipment1=(Equipment="swatsimpleequipment.glasses_c",Chance=25)
Equipment1=(Equipment="swatsimpleequipment.glasses_d",Chance=25)
Equipment1=(Equipment="",Chance=50)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20)
Equipment2=(Equipment="",Chance=20)
Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100)

[Custom_GangMembers]
Description=Male, Gang Member
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshEshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshFshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshHshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesAshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesBshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesCshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesDshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesEshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesFshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesGshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesHshader'
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_C",Chance=30)
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_D",Chance=30)
Equipment1=(Equipment="",Chance=40)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=20)
Equipment2=(Equipment="",Chance=20)
Equipment3=(Equipment="swatsimpleequipment.MG1Earring",Chance=50)
Equipment3=(Equipment="",Chance=50)

[Custom_FatGuy]
Description=Male, Fat
Mesh=SkeletalMesh'SWATMaleAnimation.MaleChubby'
FleshMaterial=Material'MaleChubbyTex.MChub_FairfaxFleshShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshAShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshCShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshDShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshEShader'
FleshMaterial=Material'MaleChubbyTex.MChub_FleshFShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_FairfaxClothesShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesAShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesBShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesCShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesDShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesEShader'
ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesFShader'
Equipment1=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat3FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat4FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat1BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat2BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat3BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_a",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_b",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_c",Chance=5)
Equipment1=(Equipment="",Chance=45)

[Custom_MaleSuit1]
Description=Male, Suit Thin
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit'
FleshMaterial=Material'MaleSuitTex.MS_FleshAshader'
FleshMaterial=Material'MaleSuitTex.MS_FleshBshader'
FleshMaterial=Material'MaleSuitTex.MS_FleshCshader'
FleshMaterial=Material'MaleSuitTex.MS_FleshDshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesAshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesBshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesCshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesDshader'

[Custom_MaleSuit2]
Description=Male, Suit Large
Mesh=SkeletalMesh'SWATMaleAnimation.MaleSuit2'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshEshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshFshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshHshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesAshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesBshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesCshader'
ClothesMaterial=Material'MaleSuitTex.MS_ClothesDshader'

[Custom_MaleCasual1]
Description=Male, Casual 1
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshAshader'
FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshBshader'
FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshCshader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesAShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesBShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat3FWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat4FWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat1BWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat2BWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat3BWD",Chance=9)
Equipment1=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=9)
Equipment1=(Equipment="",Chance=28)
Equipment2=(Equipment="swatsimpleequipment.Glasses_a",Chance=10)
Equipment2=(Equipment="swatsimpleequipment.Glasses_b",Chance=10)
Equipment2=(Equipment="swatsimpleequipment.Glasses_c",Chance=10)
Equipment2=(Equipment="swatsimpleequipment.Glasses_d",Chance=10)
Equipment2=(Equipment="",Chance=60)

[Custom_MaleCasual2]
Description=Male, Casual 2
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual2'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshAshader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshBshader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshCshader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshDshader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesAShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesBShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesCShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesDShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesAShader'

[Custom_MaleCasual3]
Description=Male, Casual 3
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual3'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader'
FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesAShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesBShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesCShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesDShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesEShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesFShader'
ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesGShader'

[Custom_MaleCasual4]
Description=Male, Casual 4
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual4'
AggressiveChance=0.5
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshAShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshBShader'
FleshMaterial=Material'MaleCasual4Tex.MC4_FleshCShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesAShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesBShader'
ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat3FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat4FWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat1BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat2BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat3BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.SkullCapBlack",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.SkullCapRed",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.SkullCapGreen",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_a",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_b",Chance=5)
Equipment1=(Equipment="swatsimpleequipment.TruckerHat_c",Chance=5)
Equipment1=(Equipment="",Chance=30)
Equipment2=(Equipment="swatsimpleequipment.Glasses_a",Chance=10)
Equipment2=(Equipment="swatsimpleequipment.Glasses_b",Chance=10)
Equipment2=(Equipment="swatsimpleequipment.Glasses_c",Chance=10)
Equipment2=(Equipment="swatsimpleequipment.Glasses_d",Chance=10)
Equipment2=(Equipment="",Chance=60)

[Custom_LeoMel]
Description=Male, Casual 5
Mesh=SkeletalMesh'SWATMaleAnimation.LeoMel'
AggressiveChance=0.5
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshAShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshBShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshCShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshDShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshEShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshFShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshGShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshHShader'
FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshIShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesAShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesBShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesCShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesDShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesEShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesFShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesGShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesHShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesIShader'
ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesJShader'
Equipment1=(Equipment="swatsimpleequipment.Glasses_a",Chance=15)
Equipment1=(Equipment="swatsimpleequipment.Glasses_b",Chance=15)
Equipment1=(Equipment="",Chance=70)

[Custom_MaleCasual_Beefy]
Description=Male, Casual Beefy
Mesh=SkeletalMesh'SWATMaleAnimation.CultLeader'
AggressiveChance=0.5
FleshMaterial=Material'CultLeaderTextureSet.CL_CultFleshShader'
FleshMaterial=Material'CultLeaderTextureSet.CL_FleshBShader'
FleshMaterial=Material'CultLeaderTextureSet.CL_FleshCShader'
ClothesMaterial=Material'CultLeaderTextureSet.CL_CultClothesShader'
ClothesMaterial=Material'CultLeaderTextureSet.CL_ClothesBShader'
ClothesMaterial=Material'CultLeaderTextureSet.CL_ClothesCShader'
ClothesMaterial=Material'CultLeaderTextureSet.CL_ClothesDShader'
Equipment1=(Equipment="SwatSimpleEquipment.CultLeaderGlasses",Chance=10)
Equipment1=(Equipment="",Chance=90)

[Custom_Doctor]
Description=Male, Doctor
Mesh=SkeletalMesh'SWATMaleAnimation.MaleDoctor'
FleshMaterial=Material'MaleDoctorTex.MD_FleshAshader'
FleshMaterial=Material'MaleDoctorTex.MD_FleshBshader'
FleshMaterial=Material'MaleDoctorTex.MD_FleshCshader'
ClothesMaterial=Material'MaleDoctorTex.MD_ClothesAShader'
ClothesMaterial=Material'MaleDoctorTex.MD_ClothesBShader'
Equipment1=(Equipment="swatsimpleequipment.Glasses_E",Chance=40)
Equipment1=(Equipment="swatsimpleequipment.Glasses_F",Chance=40)
Equipment1=(Equipment="",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.MaleDoctorSurgeonHat",Chance=70)
Equipment2=(Equipment="",Chance=30)

[Custom_Janitor]
Description=Male, Janitor
Mesh=SkeletalMesh'SWATMaleAnimation.MaleJanitor'
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshAshader'
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshBshader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitCShader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitBShader'
Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDblue",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDgreen",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDgrey",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDred",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDBlack",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDblue",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDgreen",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDgrey",Chance=6)
Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDred",Chance=6)
Equipment1=(Equipment="",Chance=44)
Equipment2=(Equipment="swatsimpleequipment.glasses_a",Chance=15)
Equipment2=(Equipment="swatsimpleequipment.glasses_b",Chance=15)
Equipment2=(Equipment="",Chance=70)

[Custom_Homeless_Male]
Description=Male, Homeless
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual1'
FleshMaterial=Material'MaleCasual1Tex.MC1_HomelessFleshAShader'
ClothesMaterial=Material'MaleCasual1Tex.MC1_HomelessClothesAShader'
Equipment1=(Equipment="swatsimpleequipment.HomelessHat",Chance=75)
Equipment1=(Equipment="",Chance=25)

[Custom_FemaleCasual1]
Description=Female, Casual 1
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshAShader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshBShader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshCShader'
FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshDShader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesBshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesCshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesDshader'
ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesEshader'
Equipment1=(Equipment="SwatSimpleEquipment.FC3Glasses_a",Chance=10)
Equipment1=(Equipment="SwatSimpleEquipment.FC3Glasses_b",Chance=10)
Equipment1=(Equipment="SwatSimpleEquipment.FemaleGlasses_c",Chance=10)
Equipment1=(Equipment="",Chance=70)
CharacterType=HostageFemaleDefault

[Custom_FemaleCasual2]
Description=Female, Casual 2
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual2'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshAShader'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshBShader'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshCShader'
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshDShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesAShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesBShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesCShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesDShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesEShader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FC2Glasses_b",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=10)
Equipment1=(Equipment="",Chance=50)
CharacterType=HostageFemaleDefault

[Custom_FemaleCasual3]
Description=Female, Casual 3
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual3'
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshAShader'
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshBShader'
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshCShader'
FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshDShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesAShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesBShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesCShader'
ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesDShader'
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_a",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_b",Chance=10)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=10)
Equipment1=(Equipment="",Chance=70)
CharacterType=HostageFemaleDefault

[Custom_FemaleOffice]
Description=Female, Office worker
Mesh=SkeletalMesh'FemaleAnimation.FemaleOffice'
FleshMaterial=Material'FemaleOfficeTex.FO_FleshAshader'
FleshMaterial=Material'FemaleOfficeTex.FO_FleshBshader'
FleshMaterial=Material'FemaleOfficeTex.FO_FleshCshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesAshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesDshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesEshader'
ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesFshader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=20)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=20)
Equipment1=(Equipment="",Chance=60)
CharacterType=HostageFemaleDefault

[Custom_Female_Heavy]
Description=Female, Heavy
Mesh=SkeletalMesh'FemaleAnimation.FemaleHeavy'
FleshMaterial=Material'FemaleHeavyTex.FH_FleshAShader'
FleshMaterial=Material'FemaleHeavyTex.FH_FleshBShader'
FleshMaterial=Material'FemaleHeavyTex.FH_FleshCShader'
ClothesMaterial=Material'FemaleHeavyTex.FH_ClothesAShader'
ClothesMaterial=Material'FemaleHeavyTex.FH_ClothesBShader'
ClothesMaterial=Material'FemaleHeavyTex.FH_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.GladysGlasses",Chance=10)
Equipment1=(Equipment="",Chance=90)
CharacterType=HostageFemaleOlder

[Custom_Nurse]
Description=Female, Nurse
Mesh=SkeletalMesh'FemaleAnimation.FemaleNurse'
FleshMaterial=Material'FemaleNurseTex.FN_FleshAShader'
FleshMaterial=Material'FemaleNurseTex.FN_FleshBShader'
FleshMaterial=Material'FemaleNurseTex.FN_FleshCShader'
ClothesMaterial=Material'FemaleNurseTex.FN_ClothesAShader'
ClothesMaterial=Material'FemaleNurseTex.FN_ClothesBShader'
ClothesMaterial=Material'FemaleNurseTex.FN_ClothesCShader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=40)
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=40)
Equipment1=(Equipment="",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.FemaleSurgeonCap_a",Chance=70)
Equipment2=(Equipment="",Chance=30)
CharacterType=HostageFemaleDefault

[Custom_Female_Homeless]
Description=Female, Homeless
Mesh=SkeletalMesh'FemaleAnimation.FemaleNurse'
FleshMaterial=Material'FemaleNurseTex.FN_HomelessFleshAShader'
ClothesMaterial=Material'FemaleNurseTex.FN_HomelessClothesAShader'
Equipment1=(Equipment="swatsimpleequipment.FN_HomelessHat",Chance=75)
Equipment1=(Equipment="",Chance=25)
CharacterType=HostageFemaleDefault

[Custom_PoliceCadet]
Description=Male, Police Cadet
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=1.00000,Max=1.00000)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_CadetClothesShader'
Equipment1=(Equipment="SwatSimpleEquipment.CadetHat",Chance=100)
Equipment2=(Equipment="SwatSimpleEquipment.CadetBelt",Chance=100)
Equipment3=(Equipment="SwatSimpleEquipment.MG1glasses_c",Chance=25)
Equipment3=(Equipment="SwatSimpleEquipment.MG1glasses_c",Chance=75)

;--------------------------
; Debug
;--------------------------

[TestSpawn]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.100000,Max=0.900000)
Skill=(Skill=EnemySkill_Low,Chance=25)
Skill=(Skill=EnemySkill_Medium,Chance=75)
FleshMaterial=Material'MaleGang1Tex.MG1_FleshB'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshC'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshI'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesA'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesB'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesC'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesD'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesE'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesF'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesG'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesH'

;------------------------------------------
; Crombie's Test Archetypes - do not erase.
;------------------------------------------

[Crombie_TestJanitor]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleJanitor'
Morale=(Min=0.000000,Max=0.100000)
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshAshader'
FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshBshader'
ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpSuitshader'

[Crombie_TheHostageThatWouldntComply]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleCasual2'
Morale=(Min=1.000000,Max=1.100000)
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshAShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshBShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshCShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshDShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshEShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesAShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesBShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesCShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesDShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesEShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesFShader'

[Crombie_OfficerMesh]
Mesh=SkeletalMesh'SWATMaleAnimation.SwatOfficer'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshAShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshBShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshCShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshDShader'
FleshMaterial=Material'MaleCasual2Tex.MC2_FleshEShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesAShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesBShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesCShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesDShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesEShader'
ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesFShader'

[Shawn_TestGuyA]
Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual2'
Morale=(Min=1.000000,Max=1.00000)
AggressiveChance=1.0
FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshDShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesAShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesDShader'
ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesEShader'
Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=15)
Equipment1=(Equipment="swatsimpleequipment.FC2Glasses_b",Chance=15)
Equipment1=(Equipment="",Chance=70)
Equipment2=(Equipment="swatsimpleequipment.FC2PunkHairD",Chance=80)
Equipment2=(Equipment="",Chance=20)
Equipment3=(Equipment="swatsimpleequipment.FemalePunkEarring_A",Chance=80)
Equipment3=(Equipment="",Chance=20)
CharacterType=HostageFemaleDefault

[Shawn_TestGuyB]
Mesh=SkeletalMesh'SWATMaleAnimation.MaleGang1'
Morale=(Min=0.400000,Max=0.900000)
AggressiveChance=0.0
FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader'
FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesAshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesDshader'
ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesEshader'
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_C",Chance=30)
Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_D",Chance=30)
Equipment1=(Equipment="",Chance=40)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20)
Equipment2=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=20)
Equipment2=(Equipment="",Chance=20)
Equipment3=(Equipment="swatsimpleequipment.MG1Earring",Chance=50)
Equipment3=(Equipment="",Chance=50)

