[IGSoundEffectsSubsystem.SoundEffectsSubsystem]
EventResponse=PlayerControllerUIMenuLoop_DefaultMenu
EventResponse=PlayerControllerUIMenuLoop_SettingsMenu
EventResponse=PlayerControllerUIMenuLoop_CreditsMenu
EventResponse=PlayerControllerUIMouseClicked_BackButton
EventResponse=PlayerControllerUIMouseClicked_BasicButton
EventResponse=PlayerControllerUIMouseClicked_Display
EventResponse=PlayerControllerUIMouseClicked_DropDownButton
EventResponse=PlayerControllerUIMouseClicked_EquipButton
EventResponse=PlayerControllerUIMouseClicked_GoButton
EventResponse=PlayerControllerUIMouseClicked_MainButton
EventResponse=PlayerControllerUIMouseClicked_RadioButton
EventResponse=PlayerControllerUIMouseClicked_ScrollButton
EventResponse=PlayerControllerUIMouseClicked_TabButton
EventResponse=PlayerControllerUIMouseClicked_Text
EventResponse=PlayerControllerUIMousePressed_SliderButton
EventResponse=PlayerControllerUIMouseReleased_SliderButton
EventResponse=PlayerControllerUIMouseWatched_BackButton
EventResponse=PlayerControllerUIMouseWatched_BasicButton
EventResponse=PlayerControllerUIMouseWatched_Display
EventResponse=PlayerControllerUIMouseWatched_DropDownButton
EventResponse=PlayerControllerUIMouseWatched_EquipButton
EventResponse=PlayerControllerUIMouseWatched_GoButton
EventResponse=PlayerControllerUIMouseWatched_MainButton
EventResponse=PlayerControllerUIMouseWatched_RadioButton
EventResponse=PlayerControllerUIMouseWatched_ScrollButton
EventResponse=PlayerControllerUIMouseWatched_SliderButton
EventResponse=PlayerControllerUIMouseWatched_TabButton
EventResponse=PlayerControllerUIMouseWatched_Text
EventResponse=GraphicCommandInterfaceSelectionChanged
EventResponse=GraphicCommandInterfaceMenuChanged
EventResponse=GraphicCommandInterfaceGaveCommand
EventResponse=GraphicCommandInterfaceMainMenuBeganOpening
EventResponse=GraphicCommandInterfaceSubMenuBeganOpening
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-FoodWall
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-FairfaxResidence
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-ConvenienceStore
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-ABomb
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-AutoGarage
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-RedLibrary
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-Casino
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-JewelryHeist
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-Tenement
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-Hospital
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-ArmsDeal
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-Hotel
EventResponse=PlayerControllerUIMissionBriefing_Level_SP-DNA
EventResponse=PlayerControllerUIMission911Call_Level_SP-ABomb
EventResponse=PlayerControllerUIMission911Call_Level_SP-JewelryHeist
EventResponse=PlayerControllerUIMission911Call_Level_SP-ConvenienceStore
EventResponse=PlayerControllerUIMission911Call_Level_SP-RedLibrary
EventResponse=PlayerControllerUIMission911Call_Level_SP-AutoGarage
EventResponse=PlayerControllerUIMissionDispatcher_m01
EventResponse=PlayerControllerUIMissionDispatcher_m02
EventResponse=PlayerControllerUIMissionDispatcher_m03
EventResponse=PlayerControllerUIMissionDispatcher_m04
EventResponse=PlayerControllerUIMissionDispatcher_m05
EventResponse=PlayerControllerUIMissionDispatcher_m06
EventResponse=PlayerControllerUIMissionDispatcher_m07
EventResponse=PlayerControllerUIMissionDispatcher_m08
EventResponse=PlayerControllerUIMissionDispatcher_m09
EventResponse=PlayerControllerUIMissionDispatcher_m10
EventResponse=PlayerControllerUIMissionDispatcher_m11
EventResponse=PlayerControllerUIMissionDispatcher_m12
EventResponse=PlayerControllerUIMissionDispatcher_m13
EventResponse=PlayerControllerConversationsDummy_m00
EventResponse=PlayerControllerConversationsDummy_m01
EventResponse=PlayerControllerConversationsDummy_m02
EventResponse=PlayerControllerConversationsDummy_m03
EventResponse=PlayerControllerConversationsDummy_m04
EventResponse=PlayerControllerConversationsDummy_m05
EventResponse=PlayerControllerConversationsDummy_m06
EventResponse=PlayerControllerConversationsDummy_m07
EventResponse=PlayerControllerConversationsDummy_m08
EventResponse=PlayerControllerConversationsDummy_m09
EventResponse=PlayerControllerConversationsDummy_m10
EventResponse=PlayerControllerConversationsDummy_m11
EventResponse=PlayerControllerConversationsDummy_m12
EventResponse=PlayerControllerConversationsDummy_m13
EventResponse=PlayerControllerAllBombsDisarmed
EventResponse=PlayerControllerOneMinWarning_MPM_RapidDeployment
EventResponse=PlayerControllerSuspectsArrest
EventResponse=PlayerControllerSuspectsRespawnEvent
EventResponse=PlayerControllerSuspectsTeamKill
EventResponse=PlayerControllerSuspectsWin
EventResponse=PlayerControllerSwatArrest
EventResponse=PlayerControllerSwatRespawnEvent
EventResponse=PlayerControllerSwatTeamKill
EventResponse=PlayerControllerSwatWin
EventResponse=PlayerControllerVIPcaptured
EventResponse=PlayerControllerVIPRescued
EventResponse=PlayerControllerVIPSafe
EventResponse=PlayerControllerWinSuspectsBadKill
EventResponse=PlayerControllerWinSuspectsGoodKill
EventResponse=PlayerControllerWinSwatBadKill
EventResponse=SwatPlayerContactedBlueOne_TOC
EventResponse=SwatPlayerContactedBlueTwo_TOC
EventResponse=SwatPlayerContactedEntryTeam_TOC
EventResponse=SwatPlayerContactedLead_TOC
EventResponse=SwatPlayerContactedRedOne_TOC
EventResponse=SwatPlayerContactedRedTwo_TOC
EventResponse=SwatPlayerMissionCompletedFailure_TOC
EventResponse=SwatPlayerMissionCompletedSuccess_TOC
EventResponse=SwatPlayerRepliedDOAReported_TOC
EventResponse=SwatPlayerRepliedHostageReported_TOC
EventResponse=SwatPlayerRepliedInjHostageReported_TOC
EventResponse=SwatPlayerRepliedInjSuspectReported_TOC
EventResponse=SwatPlayerRepliedMissionStart_TOC
EventResponse=SwatPlayerRepliedOfficerDown_TOC
EventResponse=SwatPlayerRepliedSuspectReported_TOC
EventResponse=SwatPlayerSwatPlayerEnteredVolume_Sierra1
EventResponse=SwatPlayerSwatPlayerLeftVolume_Sierra1
EventResponse=SwatPlayerSwatOfficerEnteredVolume_Sierra1
EventResponse=SwatPlayerSwatOfficerLeftVolume_Sierra1
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra1_m01
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra1_m02
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra1_m03
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra1_m04
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra1_m06
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra1_m07
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra1_m08
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra1_m09
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra1_m11
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra1_m12
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra1_m01
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra1_m02
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra1_m03
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra1_m04
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra1_m06
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra1_m07
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra1_m08
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra1_m09
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra1_m11
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra1_m12
EventResponse=SwatPlayerSwatPlayerEnteredVolume_Sierra2
EventResponse=SwatPlayerSwatPlayerLeftVolume_Sierra2
EventResponse=SwatPlayerSwatOfficerEnteredVolume_Sierra2
EventResponse=SwatPlayerSwatOfficerLeftVolume_Sierra2
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra2_m01
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra2_m02
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra2_m03
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra2_m06
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra2_m08
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra2_m09
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra2_m11
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Sierra2_m12
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra2_m01
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra2_m02
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra2_m03
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra2_m06
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra2_m08
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra2_m09
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra2_m11
EventResponse=SwatPlayerSwatEnemyLeftVolume_Sierra2_m12
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Highground_m01
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Highground_m02
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Highground_m03
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Highground_m04
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Highground_m08
EventResponse=SwatPlayerSwatEnemyEnteredVolume_Highground_m09
EventResponse=SwatPlayerSwatEnemyLeftVolume_Highground_m01
EventResponse=SwatPlayerSwatEnemyLeftVolume_Highground_m02
EventResponse=SwatPlayerSwatEnemyLeftVolume_Highground_m03
EventResponse=SwatPlayerSwatEnemyLeftVolume_Highground_m04
EventResponse=SwatPlayerSwatEnemyLeftVolume_Highground_m08
EventResponse=SwatPlayerSwatEnemyLeftVolume_Highground_m09
EventResponse=SwatPlayerAnnouncedComply
EventResponse=SwatPlayerAnnouncedComplyWithGun
EventResponse=SwatPlayerArrestedSuspect
EventResponse=SwatPlayerContactedTOC
EventResponse=SwatPlayerMissionDoneFailure
EventResponse=SwatPlayerMissionDoneSuccess
EventResponse=SwatPlayerOrderedBangNClear
EventResponse=SwatPlayerOrderedBlue
EventResponse=SwatPlayerOrderedBlueOne
EventResponse=SwatPlayerOrderedBlueTwo
EventResponse=SwatPlayerOrderedBreachBangNClear
EventResponse=SwatPlayerOrderedBreachBangNMakeEntry
EventResponse=SwatPlayerOrderedBreachGasNClear
EventResponse=SwatPlayerOrderedBreachGasNMakeEntry
EventResponse=SwatPlayerOrderedBreachNClear
EventResponse=SwatPlayerOrderedBreachNMakeEntry
EventResponse=SwatPlayerOrderedBreachStingNClear
EventResponse=SwatPlayerOrderedBreachStingNMakeEntry
EventResponse=SwatPlayerOrderedCloseDoor
EventResponse=SwatPlayerOrderedCover
EventResponse=SwatPlayerOrderedDeployBang
EventResponse=SwatPlayerOrderedDeployBreachSG
EventResponse=SwatPlayerOrderedDeployC2
EventResponse=SwatPlayerOrderedDeployCS
EventResponse=SwatPlayerOrderedDeployedSting
EventResponse=SwatPlayerOrderedDeployLessLethalSG
EventResponse=SwatPlayerOrderedDeployPepper
EventResponse=SwatPlayerOrderedDeployPepperGun
EventResponse=SwatPlayerOrderedDeployTaser
EventResponse=SwatPlayerOrderedDeployWedge
EventResponse=SwatPlayerOrderedDisable
EventResponse=SwatPlayerOrderedDisableBomb
EventResponse=SwatPlayerOrderedElement
EventResponse=SwatPlayerOrderedExamine
EventResponse=SwatPlayerOrderedExamineButton
EventResponse=SwatPlayerOrderedFallIn
EventResponse=SwatPlayerOrderedGasNClear
EventResponse=SwatPlayerOrderedMirrorCorner
EventResponse=SwatPlayerOrderedMirrorRoom
EventResponse=SwatPlayerOrderedMirrorUnderDoor
EventResponse=SwatPlayerOrderedMoveNClear
EventResponse=SwatPlayerOrderedMoveTo
EventResponse=SwatPlayerOrderedPickLock
EventResponse=SwatPlayerOrderedRed
EventResponse=SwatPlayerOrderedRedOne
EventResponse=SwatPlayerOrderedRedTwo
EventResponse=SwatPlayerOrderedRemoveWedge
EventResponse=SwatPlayerOrderedRestrain_FemaleCivilian
EventResponse=SwatPlayerOrderedRestrain_FemaleSuspect
EventResponse=SwatPlayerOrderedRestrain_MaleCivilian
EventResponse=SwatPlayerOrderedRestrain_MaleSuspect
EventResponse=SwatPlayerOrderedSecureEvidence
EventResponse=SwatPlayerOrderedSecureWeapon
EventResponse=SwatPlayerOrderedStackupTryDoor
EventResponse=SwatPlayerOrderedStingNClear
EventResponse=SwatPlayerOrderedUse
EventResponse=SwatPlayerReactedBang
EventResponse=SwatPlayerReactedGas
EventResponse=SwatPlayerReactedInjuryIntense
EventResponse=SwatPlayerDied
EventResponse=SwatPlayerReactedInjuryNormal
EventResponse=SwatPlayerReactedPepper
EventResponse=SwatPlayerReactedSting
EventResponse=SwatPlayerReactedTaser
EventResponse=SwatPlayerReassuredAggressiveHostage
EventResponse=SwatPlayerReassuredPassiveHostage
EventResponse=SwatPlayerRepliedTOC
EventResponse=SwatPlayerRepliedToTOCMissionStart
EventResponse=SwatPlayerReportedB1DownToTOC
EventResponse=SwatPlayerReportedB2DownToTOC
EventResponse=SwatPlayerReportedCivilianSecured
EventResponse=SwatPlayerReportedDeadSuspect
EventResponse=SwatPlayerReportedDeployingC2
EventResponse=SwatPlayerReportedDOA
EventResponse=SwatPlayerReportedDoorLocked
EventResponse=SwatPlayerReportedHostageKilled
EventResponse=SwatPlayerReportedInjCivilianSecured
EventResponse=SwatPlayerReportedInjSuspectSecured
EventResponse=SwatPlayerReportedMirrorNoTargets
EventResponse=SwatPlayerReportedOneSuspectSeen
EventResponse=SwatPlayerReportedPickingLock
EventResponse=SwatPlayerReportedR1DownToTOC
EventResponse=SwatPlayerReportedR2DownToTOC
EventResponse=SwatPlayerReportedSuspectSecured
EventResponse=SwatPlayerStartedMission
EventResponse=OfficerBlueOneAnnouncedCivilianComplied
EventResponse=OfficerBlueOneAnnouncedClear
EventResponse=OfficerBlueOneAnnouncedComply
EventResponse=OfficerBlueOneAnnouncedComplyWithGun
EventResponse=OfficerBlueOneAnnouncedDoorClosed
EventResponse=OfficerBlueOneAnnouncedDoorIsAlreadyWedged
EventResponse=OfficerBlueOneAnnouncedDoorIsWedged
EventResponse=OfficerBlueOneAnnouncedLostTarget
EventResponse=OfficerBlueOneAnnouncedRemovedWedged
EventResponse=OfficerBlueOneAnnouncedStillCovering
EventResponse=OfficerBlueOneAnnouncedSuspectComplied
EventResponse=OfficerBlueOneArrestedSuspect
EventResponse=OfficerBlueOneAskedLeadToRestrain
EventResponse=OfficerBlueOneBlueOneReported
EventResponse=OfficerBlueOneBlueTeamReported
EventResponse=OfficerBlueOneCompletedFallIn
EventResponse=OfficerBlueOneCompletedMoveTo
EventResponse=OfficerBlueOneCouldntBreachLocked
EventResponse=OfficerBlueOneCouldntBreachNoC2
EventResponse=OfficerBlueOneCouldntCompleteMove
EventResponse=OfficerBlueOneCoveredCompliedUnrestrained
EventResponse=OfficerBlueOneElementReported
EventResponse=OfficerBlueOneExaminedHostageDead
EventResponse=OfficerBlueOneFour
EventResponse=OfficerBlueOneMultiple
EventResponse=OfficerBlueOneOpenedTrappedDoor
EventResponse=OfficerBlueOneReactedBang
EventResponse=OfficerBlueOneReactedDown
EventResponse=OfficerBlueOneReactedFirstShot
EventResponse=OfficerBlueOneReactedGas
EventResponse=OfficerBlueOneReactedHitByDoor
EventResponse=OfficerBlueOneReactedInjuryIntense
EventResponse=OfficerBlueOneDied
EventResponse=OfficerBlueOneReactedInjuryNormal
EventResponse=OfficerBlueOneReactedLeadKilledOfficer
EventResponse=OfficerBlueOneReactedPepper
EventResponse=OfficerBlueOneReactedSecondShot
EventResponse=OfficerBlueOneReactedSting
EventResponse=OfficerBlueOneReactedTaser
EventResponse=OfficerBlueOneReactedThirdShot
EventResponse=OfficerBlueOneReassuredAggressiveHostage
EventResponse=OfficerBlueOneReassuredPassiveHostage
EventResponse=OfficerBlueOneRepliedCantDeployThrown
EventResponse=OfficerBlueOneRepliedDisabling
EventResponse=OfficerBlueOneRepliedFallIn
EventResponse=OfficerBlueOneRepliedMoveTo
EventResponse=OfficerBlueOneRepliedSwitchingPositions
EventResponse=OfficerBlueOneReported1Suspect1Civilian
EventResponse=OfficerBlueOneReportedAlreadyBusy
EventResponse=OfficerBlueOneReportedAndRestrained
EventResponse=OfficerBlueOneReportedB2Down
EventResponse=OfficerBlueOneReportedBeanBagUnavailable
EventResponse=OfficerBlueOneReportedBombDisabled
EventResponse=OfficerBlueOneReportedBreachSGUnavailable
EventResponse=OfficerBlueOneReportedC2andSGUnavailable
EventResponse=OfficerBlueOneReportedCivilianRestrained
EventResponse=OfficerBlueOneReportedCivilianSpotted
EventResponse=OfficerBlueOneReportedCivilianWillNotComply
EventResponse=OfficerBlueOneReportedFemCivilianWillNotComply
EventResponse=OfficerBlueOneReportedMaleCivilianWillNotComply
EventResponse=OfficerBlueOneReportedContinuingClear2Minus
EventResponse=OfficerBlueOneReportedContinuingClear2Plus
EventResponse=OfficerBlueOneReportedDeadSuspect
EventResponse=OfficerBlueOneReportedDeployingBeanBag
EventResponse=OfficerBlueOneReportedDeployingBreachSG
EventResponse=OfficerBlueOneReportedDeployingC2
EventResponse=OfficerBlueOneReportedDeployingFlashbang
EventResponse=OfficerBlueOneReportedDeployingGas
EventResponse=OfficerBlueOneReportedDeployingPepper
EventResponse=OfficerBlueOneReportedDeployingPepperGun
EventResponse=OfficerBlueOneReportedDeployingSting
EventResponse=OfficerBlueOneReportedDeployingTaser
EventResponse=OfficerBlueOneReportedDeployingToolkit
EventResponse=OfficerBlueOneReportedDoorAlreadyClosed
EventResponse=OfficerBlueOneReportedDoorBlocked
EventResponse=OfficerBlueOneReportedDoorLocked
EventResponse=OfficerBlueOneReportedDoorOpen
EventResponse=OfficerBlueOneReportedDoorUnlocked
EventResponse=OfficerBlueOneReportedEvidenceSecured
EventResponse=OfficerBlueOneReportedFlashbangUnavailable
EventResponse=OfficerBlueOneReportedGasUnavailable
EventResponse=OfficerBlueOneReportedGenericOrderReply
EventResponse=OfficerBlueOneReportedHostageDead
EventResponse=OfficerBlueOneReportedHostageIncapacitated
EventResponse=OfficerBlueOneReportedLeadDown
EventResponse=OfficerBlueOneReportedManyCiviliansSeen
EventResponse=OfficerBlueOneReportedManySuspectsSeen
EventResponse=OfficerBlueOneReportedMirrorNoTargets
EventResponse=OfficerBlueOneReportedMirrorUnavailable
EventResponse=OfficerBlueOneReportedMoveUpBangs
EventResponse=OfficerBlueOneReportedMoveUpBeanBags
EventResponse=OfficerBlueOneReportedMoveUpBreachSG
EventResponse=OfficerBlueOneReportedMoveUpC2
EventResponse=OfficerBlueOneReportedMoveUpGas
EventResponse=OfficerBlueOneReportedMoveUpPepper
EventResponse=OfficerBlueOneReportedMoveUpPepperGun
EventResponse=OfficerBlueOneReportedMoveUpSting
EventResponse=OfficerBlueOneReportedMoveUpTaser
EventResponse=OfficerBlueOneReportedMoveUpWedges
EventResponse=OfficerBlueOneReportedNoEvidence
EventResponse=OfficerBlueOneReportedNoGun
EventResponse=OfficerBlueOneReportedNotWedged
EventResponse=OfficerBlueOneReportedOfficerDown
EventResponse=OfficerBlueOneReportedOneCivilianSeen
EventResponse=OfficerBlueOneReportedOneSuspectSeen
EventResponse=OfficerBlueOneReportedPepperUnavailable
EventResponse=OfficerBlueOneReportedPepperGunUnavailable
EventResponse=OfficerBlueOneReportedR1Down
EventResponse=OfficerBlueOneReportedR2Down
EventResponse=OfficerBlueOneReportedStingUnavailable
EventResponse=OfficerBlueOneReportedSuspectDown
EventResponse=OfficerBlueOneReportedSuspectDown_m13
EventResponse=OfficerBlueOneReportedSuspectFleeing
EventResponse=OfficerBlueOneReportedFemSuspectFleeing
EventResponse=OfficerBlueOneReportedMaleSuspectFleeing
EventResponse=OfficerBlueOneReportedSuspectNeutralized
EventResponse=OfficerBlueOneReportedSuspectRestrained
EventResponse=OfficerBlueOneReportedSuspectRestrained_m13
EventResponse=OfficerBlueOneReportedSuspectsAndCivsSeen
EventResponse=OfficerBlueOneReportedSuspectSpotted
EventResponse=OfficerBlueOneReportedSuspectWillNotComply
EventResponse=OfficerBlueOneReportedFemSuspectWillNotComply
EventResponse=OfficerBlueOneReportedMaleSuspectWillNotComply
EventResponse=OfficerBlueOneReportedTaserUnavailable
EventResponse=OfficerBlueOneReportedThresholdClear
EventResponse=OfficerBlueOneReportedTrapDisabled
EventResponse=OfficerBlueOneReportedTwoCiviliansSeen
EventResponse=OfficerBlueOneReportedTwoSuspectsSeen
EventResponse=OfficerBlueOneReportedWeaponSecured
EventResponse=OfficerBlueOneReportedWedgesUnavailable
EventResponse=OfficerBlueOneRequestedOrders
EventResponse=OfficerBlueOneStartedClearing
EventResponse=OfficerBlueOneThree
EventResponse=OfficerBlueOneToldPlayerBlocksDoor
EventResponse=OfficerBlueOneToldPlayerToMove
EventResponse=OfficerBlueOneTwo
EventResponse=OfficerBlueTwoAnnouncedCivilianComplied
EventResponse=OfficerBlueTwoAnnouncedClear
EventResponse=OfficerBlueTwoAnnouncedComply
EventResponse=OfficerBlueTwoAnnouncedComplyWithGun
EventResponse=OfficerBlueTwoAnnouncedDoorClosed
EventResponse=OfficerBlueTwoAnnouncedDoorIsAlreadyWedged
EventResponse=OfficerBlueTwoAnnouncedDoorIsWedged
EventResponse=OfficerBlueTwoAnnouncedLostTarget
EventResponse=OfficerBlueTwoAnnouncedRemovedWedged
EventResponse=OfficerBlueTwoAnnouncedStillCovering
EventResponse=OfficerBlueTwoAnnouncedSuspectComplied
EventResponse=OfficerBlueTwoArrestedSuspect
EventResponse=OfficerBlueTwoAskedLeadToRestrain
EventResponse=OfficerBlueTwoBlueTwoReported
EventResponse=OfficerBlueTwoBlueTeamReported
EventResponse=OfficerBlueTwoCompletedFallIn
EventResponse=OfficerBlueTwoCompletedMoveTo
EventResponse=OfficerBlueTwoCouldntBreachLocked
EventResponse=OfficerBlueTwoCouldntBreachNoC2
EventResponse=OfficerBlueTwoCouldntCompleteMove
EventResponse=OfficerBlueTwoCoveredCompliedUnrestrained
EventResponse=OfficerBlueTwoElementReported
EventResponse=OfficerBlueTwoExaminedHostageDead
EventResponse=OfficerBlueTwoFour
EventResponse=OfficerBlueTwoMultiple
EventResponse=OfficerBlueTwoOpenedTrappedDoor
EventResponse=OfficerBlueTwoReactedBang
EventResponse=OfficerBlueTwoReactedDown
EventResponse=OfficerBlueTwoReactedFirstShot
EventResponse=OfficerBlueTwoReactedGas
EventResponse=OfficerBlueTwoReactedHitByDoor
EventResponse=OfficerBlueTwoReactedInjuryIntense
EventResponse=OfficerBlueTwoDied
EventResponse=OfficerBlueTwoReactedInjuryNormal
EventResponse=OfficerBlueTwoReactedLeadKilledOfficer
EventResponse=OfficerBlueTwoReactedPepper
EventResponse=OfficerBlueTwoReactedSecondShot
EventResponse=OfficerBlueTwoReactedSting
EventResponse=OfficerBlueTwoReactedTaser
EventResponse=OfficerBlueTwoReactedThirdShot
EventResponse=OfficerBlueTwoReassuredAggressiveHostage
EventResponse=OfficerBlueTwoReassuredPassiveHostage
EventResponse=OfficerBlueTwoRepliedCantDeployThrown
EventResponse=OfficerBlueTwoRepliedDisabling
EventResponse=OfficerBlueTwoRepliedFallIn
EventResponse=OfficerBlueTwoRepliedMoveTo
EventResponse=OfficerBlueTwoRepliedSwitchingPositions
EventResponse=OfficerBlueTwoReported1Suspect1Civilian
EventResponse=OfficerBlueTwoReportedAlreadyBusy
EventResponse=OfficerBlueTwoReportedAndRestrained
EventResponse=OfficerBlueTwoReportedB1Down
EventResponse=OfficerBlueTwoReportedBeanBagUnavailable
EventResponse=OfficerBlueTwoReportedBombDisabled
EventResponse=OfficerBlueTwoReportedBreachSGUnavailable
EventResponse=OfficerBlueTwoReportedC2andSGUnavailable
EventResponse=OfficerBlueTwoReportedCivilianRestrained
EventResponse=OfficerBlueTwoReportedCivilianSpotted
EventResponse=OfficerBlueTwoReportedCivilianWillNotComply
EventResponse=OfficerBlueTwoReportedFemCivilianWillNotComply
EventResponse=OfficerBlueTwoReportedMaleCivilianWillNotComply
EventResponse=OfficerBlueTwoReportedContinuingClear2Minus
EventResponse=OfficerBlueTwoReportedContinuingClear2Plus
EventResponse=OfficerBlueTwoReportedDeadSuspect
EventResponse=OfficerBlueTwoReportedDeployingBeanBag
EventResponse=OfficerBlueTwoReportedDeployingBreachSG
EventResponse=OfficerBlueTwoReportedDeployingC2
EventResponse=OfficerBlueTwoReportedDeployingFlashbang
EventResponse=OfficerBlueTwoReportedDeployingGas
EventResponse=OfficerBlueTwoReportedDeployingPepper
EventResponse=OfficerBlueTwoReportedDeployingPepperGun
EventResponse=OfficerBlueTwoReportedDeployingSting
EventResponse=OfficerBlueTwoReportedDeployingTaser
EventResponse=OfficerBlueTwoReportedDeployingToolkit
EventResponse=OfficerBlueTwoReportedDoorAlreadyClosed
EventResponse=OfficerBlueTwoReportedDoorBlocked
EventResponse=OfficerBlueTwoReportedDoorLocked
EventResponse=OfficerBlueTwoReportedDoorOpen
EventResponse=OfficerBlueTwoReportedDoorUnlocked
EventResponse=OfficerBlueTwoReportedEvidenceSecured
EventResponse=OfficerBlueTwoReportedFlashbangUnavailable
EventResponse=OfficerBlueTwoReportedGasUnavailable
EventResponse=OfficerBlueTwoReportedGenericOrderReply
EventResponse=OfficerBlueTwoReportedHostageDead
EventResponse=OfficerBlueTwoReportedHostageIncapacitated
EventResponse=OfficerBlueTwoReportedLeadDown
EventResponse=OfficerBlueTwoReportedManyCiviliansSeen
EventResponse=OfficerBlueTwoReportedManySuspectsSeen
EventResponse=OfficerBlueTwoReportedMirrorNoTargets
EventResponse=OfficerBlueTwoReportedMirrorUnavailable
EventResponse=OfficerBlueTwoReportedMoveUpBangs
EventResponse=OfficerBlueTwoReportedMoveUpBeanBags
EventResponse=OfficerBlueTwoReportedMoveUpBreachSG
EventResponse=OfficerBlueTwoReportedMoveUpC2
EventResponse=OfficerBlueTwoReportedMoveUpGas
EventResponse=OfficerBlueTwoReportedMoveUpPepper
EventResponse=OfficerBlueTwoReportedMoveUpPepperGun
EventResponse=OfficerBlueTwoReportedMoveUpSting
EventResponse=OfficerBlueTwoReportedMoveUpTaser
EventResponse=OfficerBlueTwoReportedMoveUpWedges
EventResponse=OfficerBlueTwoReportedNoEvidence
EventResponse=OfficerBlueTwoReportedNoGun
EventResponse=OfficerBlueTwoReportedNotWedged
EventResponse=OfficerBlueTwoReportedOfficerDown
EventResponse=OfficerBlueTwoReportedOneCivilianSeen
EventResponse=OfficerBlueTwoReportedOneSuspectSeen
EventResponse=OfficerBlueTwoReportedPepperUnavailable
EventResponse=OfficerBlueTwoReportedPepperGunUnavailable
EventResponse=OfficerBlueTwoReportedR1Down
EventResponse=OfficerBlueTwoReportedR2Down
EventResponse=OfficerBlueTwoReportedStingUnavailable
EventResponse=OfficerBlueTwoReportedSuspectDown
EventResponse=OfficerBlueTwoReportedSuspectFleeing
EventResponse=OfficerBlueTwoReportedFemSuspectFleeing
EventResponse=OfficerBlueTwoReportedMaleSuspectFleeing
EventResponse=OfficerBlueTwoReportedSuspectNeutralized
EventResponse=OfficerBlueTwoReportedSuspectRestrained
EventResponse=OfficerBlueTwoReportedSuspectsAndCivsSeen
EventResponse=OfficerBlueTwoReportedSuspectSpotted
EventResponse=OfficerBlueTwoReportedSuspectWillNotComply
EventResponse=OfficerBlueTwoReportedFemSuspectWillNotComply
EventResponse=OfficerBlueTwoReportedMaleSuspectWillNotComply
EventResponse=OfficerBlueTwoReportedTaserUnavailable
EventResponse=OfficerBlueTwoReportedThresholdClear
EventResponse=OfficerBlueTwoReportedTrapDisabled
EventResponse=OfficerBlueTwoReportedTwoCiviliansSeen
EventResponse=OfficerBlueTwoReportedTwoSuspectsSeen
EventResponse=OfficerBlueTwoReportedWeaponSecured
EventResponse=OfficerBlueTwoReportedWedgesUnavailable
EventResponse=OfficerBlueTwoRequestedOrders
EventResponse=OfficerBlueTwoStartedClearing
EventResponse=OfficerBlueTwoThree
EventResponse=OfficerBlueTwoToldPlayerBlocksDoor
EventResponse=OfficerBlueTwoToldPlayerToMove
EventResponse=OfficerBlueTwoTwo
EventResponse=OfficerRedOneAnnouncedCivilianComplied
EventResponse=OfficerRedOneAnnouncedClear
EventResponse=OfficerRedOneAnnouncedComply
EventResponse=OfficerRedOneAnnouncedComplyWithGun
EventResponse=OfficerRedOneAnnouncedDoorClosed
EventResponse=OfficerRedOneAnnouncedDoorIsAlreadyWedged
EventResponse=OfficerRedOneAnnouncedDoorIsWedged
EventResponse=OfficerRedOneAnnouncedLostTarget
EventResponse=OfficerRedOneAnnouncedRemovedWedged
EventResponse=OfficerRedOneAnnouncedStillCovering
EventResponse=OfficerRedOneAnnouncedSuspectComplied
EventResponse=OfficerRedOneArrestedSuspect
EventResponse=OfficerRedOneAskedLeadToRestrain
EventResponse=OfficerRedOneCompletedFallIn
EventResponse=OfficerRedOneCompletedMoveTwo
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EventResponse=OfficerRedOneReactedInjuryIntense
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EventResponse=OfficerRedOneReactedLeadKilledOfficer
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EventResponse=OfficerRedOneReactedSecondShot
EventResponse=OfficerRedOneReactedSting
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EventResponse=OfficerRedOneReassuredAggressiveHostage
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EventResponse=OfficerRedOneRedOneReported
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EventResponse=OfficerRedOneRepliedFallIn
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EventResponse=OfficerRedOneReported1Suspect1Civilian
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EventResponse=OfficerRedOneReportedAndRestrained
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EventResponse=OfficerRedOneReportedCivilianRestrained
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EventResponse=OfficerRedOneReportedDeadSuspect
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EventResponse=OfficerRedOneReportedDeployingBreachSG
EventResponse=OfficerRedOneReportedDeployingC2
EventResponse=OfficerRedOneReportedDeployingFlashbang
EventResponse=OfficerRedOneReportedDeployingGas
EventResponse=OfficerRedOneReportedDeployingPepper
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EventResponse=OfficerRedOneReportedDeployingSting
EventResponse=OfficerRedOneReportedDeployingTaser
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EventResponse=OfficerRedOneReportedDoorLocked
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EventResponse=OfficerRedOneReportedEvidenceSecured
EventResponse=OfficerRedOneReportedFlashbangUnavailable
EventResponse=OfficerRedOneReportedGasUnavailable
EventResponse=OfficerRedOneReportedGenericOrderReply
EventResponse=OfficerRedOneReportedHostageDead
EventResponse=OfficerRedOneReportedHostageIncapacitated
EventResponse=OfficerRedOneReportedLeadDown
EventResponse=OfficerRedOneReportedManyCiviliansSeen
EventResponse=OfficerRedOneReportedManySuspectsSeen
EventResponse=OfficerRedOneReportedMirrorNoTargets
EventResponse=OfficerRedOneReportedMirrorUnavailable
EventResponse=OfficerRedOneReportedMoveUpBangs
EventResponse=OfficerRedOneReportedMoveUpBeanBags
EventResponse=OfficerRedOneReportedMoveUpBreachSG
EventResponse=OfficerRedOneReportedMoveUpC2
EventResponse=OfficerRedOneReportedMoveUpGas
EventResponse=OfficerRedOneReportedMoveUpPepper
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EventResponse=OfficerRedOneReportedMoveUpSting
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EventResponse=OfficerRedOneReportedNoEvidence
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EventResponse=OfficerRedOneReportedOfficerDown
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EventResponse=OfficerRedOneReportedStingUnavailable
EventResponse=OfficerRedOneReportedSuspectDown
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EventResponse=OfficerRedOneReportedMaleSuspectFleeing
EventResponse=OfficerRedOneReportedSuspectNeutralized
EventResponse=OfficerRedOneReportedSuspectRestrained
EventResponse=OfficerRedOneReportedSuspectsAndCivsSeen
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EventResponse=OfficerRedOneReportedTaserUnavailable
EventResponse=OfficerRedOneReportedThresholdClear
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EventResponse=OfficerRedOneReportedTwoCiviliansSeen
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EventResponse=OfficerRedOneReportedWeaponSecured
EventResponse=OfficerRedOneReportedWedgesUnavailable
EventResponse=OfficerRedOneRequestedOrders
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EventResponse=OfficerRedOneThree
EventResponse=OfficerRedOneToldPlayerBlocksDoor
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EventResponse=OfficerRedOneTwo
EventResponse=OfficerRedTwoAnnouncedCivilianComplied
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EventResponse=OfficerRedTwoAnnouncedComply
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EventResponse=OfficerRedTwoAnnouncedLostTarget
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EventResponse=OfficerRedTwoAnnouncedSuspectComplied
EventResponse=OfficerRedTwoArrestedSuspect
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EventResponse=OfficerRedTwoCompletedFallIn
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EventResponse=OfficerRedTwoOpenedTrappedDoor
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EventResponse=OfficerRedTwoReactedHitByDoor
EventResponse=OfficerRedTwoReactedInjuryIntense
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EventResponse=OfficerRedTwoReactedLeadKilledOfficer
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EventResponse=OfficerRedTwoReactedSecondShot
EventResponse=OfficerRedTwoReactedSting
EventResponse=OfficerRedTwoReactedTaser
EventResponse=OfficerRedTwoReactedThirdShot
EventResponse=OfficerRedTwoReassuredAggressiveHostage
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EventResponse=OfficerRedTwoRedTwoReported
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EventResponse=OfficerRedTwoRepliedCantDeployThrown
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EventResponse=OfficerRedTwoRepliedFallIn
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EventResponse=OfficerRedTwoReported1Suspect1Civilian
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EventResponse=OfficerRedTwoReportedAndRestrained
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EventResponse=OfficerRedTwoReportedBeanBagUnavailable
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EventResponse=OfficerRedTwoReportedCivilianRestrained
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EventResponse=OfficerRedTwoReportedCivilianWillNotComply
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EventResponse=OfficerRedTwoReportedMaleCivilianWillNotComply
EventResponse=OfficerRedTwoReportedContinuingClear2Minus
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EventResponse=OfficerRedTwoReportedDeadSuspect
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EventResponse=OfficerRedTwoReportedDeployingBreachSG
EventResponse=OfficerRedTwoReportedDeployingC2
EventResponse=OfficerRedTwoReportedDeployingFlashbang
EventResponse=OfficerRedTwoReportedDeployingGas
EventResponse=OfficerRedTwoReportedDeployingPepper
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EventResponse=OfficerRedTwoReportedDeployingSting
EventResponse=OfficerRedTwoReportedDeployingTaser
EventResponse=OfficerRedTwoReportedDeployingToolkit
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EventResponse=OfficerRedTwoReportedDoorLocked
EventResponse=OfficerRedTwoReportedDoorOpen
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EventResponse=OfficerRedTwoReportedEvidenceSecured
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EventResponse=OfficerRedTwoReportedGenericOrderReply
EventResponse=OfficerRedTwoReportedHostageDead
EventResponse=OfficerRedTwoReportedHostageIncapacitated
EventResponse=OfficerRedTwoReportedLeadDown
EventResponse=OfficerRedTwoReportedManyCiviliansSeen
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EventResponse=OfficerRedTwoReportedMirrorNoTargets
EventResponse=OfficerRedTwoReportedMirrorUnavailable
EventResponse=OfficerRedTwoReportedMoveUpBangs
EventResponse=OfficerRedTwoReportedMoveUpBeanBags
EventResponse=OfficerRedTwoReportedMoveUpBreachSG
EventResponse=OfficerRedTwoReportedMoveUpC2
EventResponse=OfficerRedTwoReportedMoveUpGas
EventResponse=OfficerRedTwoReportedMoveUpPepper
EventResponse=OfficerRedTwoReportedMoveUpPepperGun
EventResponse=OfficerRedTwoReportedMoveUpSting
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EventResponse=OfficerRedTwoReportedNoEvidence
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EventResponse=OfficerRedTwoReportedOfficerDown
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EventResponse=OfficerRedTwoReportedSuspectDown
EventResponse=OfficerRedTwoReportedSuspectFleeing
EventResponse=OfficerRedTwoReportedFemSuspectFleeing
EventResponse=OfficerRedTwoReportedMaleSuspectFleeing
EventResponse=OfficerRedTwoReportedSuspectNeutralized
EventResponse=OfficerRedTwoReportedSuspectRestrained
EventResponse=OfficerRedTwoReportedSuspectsAndCivsSeen
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EventResponse=OfficerRedTwoReportedWeaponSecured
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EventResponse=OfficerRedTwoRequestedOrders
EventResponse=OfficerRedTwoStartedClearing
EventResponse=OfficerRedTwoThree
EventResponse=OfficerRedTwoToldPlayerBlocksDoor
EventResponse=OfficerRedTwoToldPlayerToMove
EventResponse=OfficerRedTwoTwo
EventResponse=SwatPlayerCommandGeneralArrestThem
EventResponse=SwatPlayerCommandGeneralFriendlyWatchIt
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EventResponse=SwatPlayerCommandGeneralImHurt
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EventResponse=SwatPlayerCommandGeneralStayClose
EventResponse=SwatPlayerCommandGeneralTakePoint
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EventResponse=SwatPlayerCommandGeneralWatchYourFire
EventResponse=SwatPlayerCommandRapidDeploymentBombDefused
EventResponse=SwatPlayerCommandRapidDeploymentFoundABomb
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EventResponse=SwatPlayerCommandResponseCantDoThat
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EventResponse=SwatPlayerCommandResponseOnIt
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EventResponse=SwatPlayerCommandRoomClearingClear
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EventResponse=SwatPlayerCommandVIPEscortDontShootVIP
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EventResponse=SwatPlayerCommandVIPEscortWhereIsEscape
EventResponse=SwatPlayerCommandVIPEscortWhereIsTheVIP
EventResponse=SwatPlayerReportedOfficerDownToTOC
EventResponse=NetPlayerAnnouncedComply_Lead
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EventResponse=NetPlayerCommandRapidDeploymentBombDefused_Lead
EventResponse=NetPlayerCommandRapidDeploymentFoundABomb_Lead
EventResponse=NetPlayerCommandRapidDeploymentGetToBombs_Lead
EventResponse=NetPlayerCommandRapidDeploymentGuardIt_Lead
EventResponse=NetPlayerCommandRapidDeploymentWhereAreBombs_Lead
EventResponse=NetPlayerCommandResponseCantDoThat_Lead
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EventResponse=NetPlayerCommandVIPEscortDontShootVIP_Lead
EventResponse=NetPlayerCommandVIPEscortStayBehindMe_Lead
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EventResponse=NetPlayerCommandVIPEscortWhereIsEscape_Lead
EventResponse=NetPlayerCommandVIPEscortWhereIsTheVIP_Lead
EventResponse=NetPlayerContactedTOC_Lead
EventResponse=NetPlayerDied_Lead
EventResponse=NetPlayerMissionDoneFailure_Lead
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EventResponse=NetPlayerOrderedBangNClear_Lead
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EventResponse=NetPlayerOrderedBreachBangNClear_Lead
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EventResponse=NetPlayerOrderedBreachNClear_Lead
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EventResponse=NetPlayerOrderedElement_Lead
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EventResponse=NetPlayerOrderedFallIn_Lead
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EventResponse=NetPlayerOrderedRemoveWedge_Lead
EventResponse=NetPlayerOrderedRestrain_Lead_MaleSuspect
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EventResponse=NetPlayerOrderedSecureEvidence_Lead
EventResponse=NetPlayerOrderedSecureWeapon_Lead
EventResponse=NetPlayerOrderedStackupTryDoor_Lead
EventResponse=NetPlayerOrderedStingNClear_Lead
EventResponse=NetPlayerOrderedUse_Lead
EventResponse=NetPlayerReactedBang_Lead
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EventResponse=NetPlayerReactedInjuryIntense_Lead
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EventResponse=NetPlayerReactedPepper_Lead
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EventResponse=NetPlayerReactedTaser_Lead
EventResponse=NetPlayerReassuredAggressiveHostage_Lead
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EventResponse=NetPlayerRepliedTOC_Lead
EventResponse=NetPlayerRepliedToTOCMissionStart_Lead
EventResponse=NetPlayerReportedCivilianSecured_Lead
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EventResponse=NetPlayerReportedDeployingC2_Lead
EventResponse=NetPlayerReportedDOA_Lead
EventResponse=NetPlayerReportedHostageKilled_Lead
EventResponse=NetPlayerReportedInjCivilianSecured_Lead
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EventResponse=NetPlayerReportedOfficerDownToTOC_Lead
EventResponse=NetPlayerReportedPickingLock_Lead
EventResponse=NetPlayerReportedSuspectSecured_Lead
EventResponse=NetPlayerStartedMission_Lead
EventResponse=NetPlayerAnnouncedComply_OfficerBlueOne
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EventResponse=NetPlayerArrestedSuspect_OfficerBlueOne
EventResponse=NetPlayerCommandGeneralArrestThem_OfficerBlueOne
EventResponse=NetPlayerCommandGeneralFriendlyWatchIt_OfficerBlueOne
EventResponse=NetPlayerCommandGeneralIllCoverYou_OfficerBlueOne
EventResponse=NetPlayerCommandGeneralImHurt_OfficerBlueOne
EventResponse=NetPlayerCommandGeneralNeedBackup_OfficerBlueOne
EventResponse=NetPlayerCommandGeneralOutOfTheWay_OfficerBlueOne
EventResponse=NetPlayerCommandGeneralSlowDown_OfficerBlueOne
EventResponse=NetPlayerCommandGeneralStayClose_OfficerBlueOne
EventResponse=NetPlayerCommandGeneralTakePoint_OfficerBlueOne
EventResponse=NetPlayerCommandGeneralTakeRearGuard_OfficerBlueOne
EventResponse=NetPlayerCommandGeneralWatchYourFire_OfficerBlueOne
EventResponse=NetPlayerCommandRapidDeploymentBombDefused_OfficerBlueOne
EventResponse=NetPlayerCommandRapidDeploymentFoundABomb_OfficerBlueOne
EventResponse=NetPlayerCommandRapidDeploymentGetToBombs_OfficerBlueOne
EventResponse=NetPlayerCommandRapidDeploymentGuardIt_OfficerBlueOne
EventResponse=NetPlayerCommandRapidDeploymentWhereAreBombs_OfficerBlueOne
EventResponse=NetPlayerCommandResponseCantDoThat_OfficerBlueOne
EventResponse=NetPlayerCommandResponseCopyThat_OfficerBlueOne
EventResponse=NetPlayerCommandResponseGrenadeReady_OfficerBlueOne
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EventResponse=NetPlayerCommandResponseOnIt_OfficerBlueOne
EventResponse=NetPlayerCommandResponseRoger_OfficerBlueOne
EventResponse=NetPlayerCommandResponseWithYou_OfficerBlueOne
EventResponse=NetPlayerCommandRoomClearingClear_OfficerBlueOne
EventResponse=NetPlayerCommandRoomClearingGoGoGo_OfficerBlueOne
EventResponse=NetPlayerCommandRoomClearingLetsMove_OfficerBlueOne
EventResponse=NetPlayerCommandRoomClearingTrailers_OfficerBlueOne
EventResponse=NetPlayerCommandVIPEscortDontShootVIP_OfficerBlueOne
EventResponse=NetPlayerCommandVIPEscortStayBehindMe_OfficerBlueOne
EventResponse=NetPlayerCommandVIPEscortStayWthTheVIP_OfficerBlueOne
EventResponse=NetPlayerCommandVIPEscortWhereIsEscape_OfficerBlueOne
EventResponse=NetPlayerCommandVIPEscortWhereIsTheVIP_OfficerBlueOne
EventResponse=NetPlayerContactedTOC_OfficerBlueOne
EventResponse=NetPlayerDied_OfficerBlueOne
EventResponse=NetPlayerMissionDoneFailure_OfficerBlueOne
EventResponse=NetPlayerMissionDoneSuccess_OfficerBlueOne
EventResponse=NetPlayerOrderedBangNClear_OfficerBlueOne
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EventResponse=NetPlayerOrderedBlueTwo_OfficerBlueOne
EventResponse=NetPlayerOrderedBreachBangNClear_OfficerBlueOne
EventResponse=NetPlayerOrderedBreachBangNMakeEntry_OfficerBlueOne
EventResponse=NetPlayerOrderedBreachGasNClear_OfficerBlueOne
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EventResponse=NetPlayerOrderedBreachNClear_OfficerBlueOne
EventResponse=NetPlayerOrderedBreachNMakeEntry_OfficerBlueOne
EventResponse=NetPlayerOrderedBreachStingNClear_OfficerBlueOne
EventResponse=NetPlayerOrderedBreachStingNMakeEntry_OfficerBlueOne
EventResponse=NetPlayerOrderedCloseDoor_OfficerBlueOne
EventResponse=NetPlayerOrderedCover_OfficerBlueOne
EventResponse=NetPlayerOrderedDeployBang_OfficerBlueOne
EventResponse=NetPlayerOrderedDeployBreachSG_OfficerBlueOne
EventResponse=NetPlayerOrderedDeployC2_OfficerBlueOne
EventResponse=NetPlayerOrderedDeployCS_OfficerBlueOne
EventResponse=NetPlayerOrderedDeployedSting_OfficerBlueOne
EventResponse=NetPlayerOrderedDeployLessLethalSG_OfficerBlueOne
EventResponse=NetPlayerOrderedDeployPepper_OfficerBlueOne
EventResponse=NetPlayerOrderedDeployPepperGun_OfficerBlueOne
EventResponse=NetPlayerOrderedDeployTaser_OfficerBlueOne
EventResponse=NetPlayerOrderedDeployWedge_OfficerBlueOne
EventResponse=NetPlayerOrderedDisable_OfficerBlueOne
EventResponse=NetPlayerOrderedDisableBomb_OfficerBlueOne
EventResponse=NetPlayerOrderedElement_OfficerBlueOne
EventResponse=NetPlayerOrderedElementFragment_OfficerBlueOne
EventResponse=NetPlayerOrderedExamine_OfficerBlueOne
EventResponse=NetPlayerOrderedFallIn_OfficerBlueOne
EventResponse=NetPlayerOrderedGasNClear_OfficerBlueOne
EventResponse=NetPlayerOrderedMirrorCorner_OfficerBlueOne
EventResponse=NetPlayerOrderedMirrorRoom_OfficerBlueOne
EventResponse=NetPlayerOrderedMirrorUnderDoor_OfficerBlueOne
EventResponse=NetPlayerOrderedMoveNClear_OfficerBlueOne
EventResponse=NetPlayerOrderedMoveTo_OfficerBlueOne
EventResponse=NetPlayerOrderedPickLock_OfficerBlueOne
EventResponse=NetPlayerOrderedRedFragment_OfficerBlueOne
EventResponse=NetPlayerOrderedRedOne_OfficerBlueOne
EventResponse=NetPlayerOrderedRedTwo_OfficerBlueOne
EventResponse=NetPlayerOrderedRemoveWedge_OfficerBlueOne
EventResponse=NetPlayerOrderedRestrain_OfficerBlueOne_MaleSuspect
EventResponse=NetPlayerOrderedRestrain_OfficerBlueOne_MaleCivilian
EventResponse=NetPlayerOrderedRestrain_OfficerBlueOne_FemaleSuspect
EventResponse=NetPlayerOrderedRestrain_OfficerBlueOne_FemaleCivilian
EventResponse=NetPlayerOrderedSecureEvidence_OfficerBlueOne
EventResponse=NetPlayerOrderedSecureWeapon_OfficerBlueOne
EventResponse=NetPlayerOrderedStackupTryDoor_OfficerBlueOne
EventResponse=NetPlayerOrderedStingNClear_OfficerBlueOne
EventResponse=NetPlayerOrderedUse_OfficerBlueOne
EventResponse=NetPlayerReactedBang_OfficerBlueOne
EventResponse=NetPlayerReactedDown_OfficerBlueOne
EventResponse=NetPlayerReactedGas_OfficerBlueOne
EventResponse=NetPlayerReactedHitByDoor_OfficerBlueOne
EventResponse=NetPlayerReactedInjuryIntense_OfficerBlueOne
EventResponse=NetPlayerReactedInjuryNormal_OfficerBlueOne
EventResponse=NetPlayerReactedPepper_OfficerBlueOne
EventResponse=NetPlayerReactedSting_OfficerBlueOne
EventResponse=NetPlayerReactedTaser_OfficerBlueOne
EventResponse=NetPlayerReassuredAggressiveHostage_OfficerBlueOne
EventResponse=NetPlayerReassuredPassiveHostage_OfficerBlueOne
EventResponse=NetPlayerRepliedTOC_OfficerBlueOne
EventResponse=NetPlayerRepliedToTOCMissionStart_OfficerBlueOne
EventResponse=NetPlayerReportedCivilianSecured_OfficerBlueOne
EventResponse=NetPlayerReportedDeadSuspect_OfficerBlueOne
EventResponse=NetPlayerReportedDeployingC2_OfficerBlueOne
EventResponse=NetPlayerReportedDOA_OfficerBlueOne
EventResponse=NetPlayerReportedHostageKilled_OfficerBlueOne
EventResponse=NetPlayerReportedInjCivilianSecured_OfficerBlueOne
EventResponse=NetPlayerReportedInjSuspectSecured_OfficerBlueOne
EventResponse=NetPlayerReportedOfficerDownToTOC_OfficerBlueOne
EventResponse=OfficerBlueOneReportedOtherTeamOnIt
EventResponse=NetPlayerReportedPickingLock_OfficerBlueOne
EventResponse=NetPlayerReportedSuspectSecured_OfficerBlueOne
EventResponse=NetPlayerStartedMission_OfficerBlueOne
EventResponse=NetPlayerAnnouncedComply_OfficerBlueTwo
EventResponse=NetPlayerAnnouncedComplyWithGun_OfficerBlueTwo
EventResponse=NetPlayerArrestedSuspect_OfficerBlueTwo
EventResponse=NetPlayerCommandGeneralArrestThem_OfficerBlueTwo
EventResponse=NetPlayerCommandGeneralFriendlyWatchIt_OfficerBlueTwo
EventResponse=NetPlayerCommandGeneralIllCoverYou_OfficerBlueTwo
EventResponse=NetPlayerCommandGeneralImHurt_OfficerBlueTwo
EventResponse=NetPlayerCommandGeneralNeedBackup_OfficerBlueTwo
EventResponse=NetPlayerCommandGeneralOutOfTheWay_OfficerBlueTwo
EventResponse=NetPlayerCommandGeneralSlowDown_OfficerBlueTwo
EventResponse=NetPlayerCommandGeneralStayClose_OfficerBlueTwo
EventResponse=NetPlayerCommandGeneralTakePoint_OfficerBlueTwo
EventResponse=NetPlayerCommandGeneralTakeRearGuard_OfficerBlueTwo
EventResponse=NetPlayerCommandGeneralWatchYourFire_OfficerBlueTwo
EventResponse=NetPlayerCommandRapidDeploymentBombDefused_OfficerBlueTwo
EventResponse=NetPlayerCommandRapidDeploymentFoundABomb_OfficerBlueTwo
EventResponse=NetPlayerCommandRapidDeploymentGetToBombs_OfficerBlueTwo
EventResponse=NetPlayerCommandRapidDeploymentGuardIt_OfficerBlueTwo
EventResponse=NetPlayerCommandRapidDeploymentWhereAreBombs_OfficerBlueTwo
EventResponse=NetPlayerCommandResponseCantDoThat_OfficerBlueTwo
EventResponse=NetPlayerCommandResponseCopyThat_OfficerBlueTwo
EventResponse=NetPlayerCommandResponseGrenadeReady_OfficerBlueTwo
EventResponse=NetPlayerCommandResponseNegative_OfficerBlueTwo
EventResponse=NetPlayerCommandResponseOnIt_OfficerBlueTwo
EventResponse=NetPlayerCommandResponseRoger_OfficerBlueTwo
EventResponse=NetPlayerCommandResponseWithYou_OfficerBlueTwo
EventResponse=NetPlayerCommandRoomClearingClear_OfficerBlueTwo
EventResponse=NetPlayerCommandRoomClearingGoGoGo_OfficerBlueTwo
EventResponse=NetPlayerCommandRoomClearingLetsMove_OfficerBlueTwo
EventResponse=NetPlayerCommandRoomClearingTrailers_OfficerBlueTwo
EventResponse=NetPlayerCommandVIPEscortDontShootVIP_OfficerBlueTwo
EventResponse=NetPlayerCommandVIPEscortStayBehindMe_OfficerBlueTwo
EventResponse=NetPlayerCommandVIPEscortStayWthTheVIP_OfficerBlueTwo
EventResponse=NetPlayerCommandVIPEscortWhereIsEscape_OfficerBlueTwo
EventResponse=NetPlayerCommandVIPEscortWhereIsTheVIP_OfficerBlueTwo
EventResponse=NetPlayerContactedTOC_OfficerBlueTwo
EventResponse=NetPlayerDied_OfficerBlueTwo
EventResponse=NetPlayerMissionDoneFailure_OfficerBlueTwo
EventResponse=NetPlayerMissionDoneSuccess_OfficerBlueTwo
EventResponse=NetPlayerOrderedBangNClear_OfficerBlueTwo
EventResponse=NetPlayerOrderedBlueFragment_OfficerBlueTwo
EventResponse=NetPlayerOrderedBlueOne_OfficerBlueTwo
EventResponse=NetPlayerOrderedBreachBangNClear_OfficerBlueTwo
EventResponse=NetPlayerOrderedBreachBangNMakeEntry_OfficerBlueTwo
EventResponse=NetPlayerOrderedBreachGasNClear_OfficerBlueTwo
EventResponse=NetPlayerOrderedBreachGasNMakeEntry_OfficerBlueTwo
EventResponse=NetPlayerOrderedBreachNClear_OfficerBlueTwo
EventResponse=NetPlayerOrderedBreachNMakeEntry_OfficerBlueTwo
EventResponse=NetPlayerOrderedBreachStingNClear_OfficerBlueTwo
EventResponse=NetPlayerOrderedBreachStingNMakeEntry_OfficerBlueTwo
EventResponse=NetPlayerOrderedCloseDoor_OfficerBlueTwo
EventResponse=NetPlayerOrderedCover_OfficerBlueTwo
EventResponse=NetPlayerOrderedDeployBang_OfficerBlueTwo
EventResponse=NetPlayerOrderedDeployBreachSG_OfficerBlueTwo
EventResponse=NetPlayerOrderedDeployC2_OfficerBlueTwo
EventResponse=NetPlayerOrderedDeployCS_OfficerBlueTwo
EventResponse=NetPlayerOrderedDeployedSting_OfficerBlueTwo
EventResponse=NetPlayerOrderedDeployLessLethalSG_OfficerBlueTwo
EventResponse=NetPlayerOrderedDeployPepper_OfficerBlueTwo
EventResponse=NetPlayerOrderedDeployPepperGun_OfficerBlueTwo
EventResponse=NetPlayerOrderedDeployTaser_OfficerBlueTwo
EventResponse=NetPlayerOrderedDeployWedge_OfficerBlueTwo
EventResponse=NetPlayerOrderedDisable_OfficerBlueTwo
EventResponse=NetPlayerOrderedDisableBomb_OfficerBlueTwo
EventResponse=NetPlayerOrderedElement_OfficerBlueTwo
EventResponse=NetPlayerOrderedElementFragment_OfficerBlueTwo
EventResponse=NetPlayerOrderedExamine_OfficerBlueTwo
EventResponse=NetPlayerOrderedFallIn_OfficerBlueTwo
EventResponse=NetPlayerOrderedGasNClear_OfficerBlueTwo
EventResponse=NetPlayerOrderedMirrorCorner_OfficerBlueTwo
EventResponse=NetPlayerOrderedMirrorRoom_OfficerBlueTwo
EventResponse=NetPlayerOrderedMirrorUnderDoor_OfficerBlueTwo
EventResponse=NetPlayerOrderedMoveNClear_OfficerBlueTwo
EventResponse=NetPlayerOrderedMoveTo_OfficerBlueTwo
EventResponse=NetPlayerOrderedPickLock_OfficerBlueTwo
EventResponse=NetPlayerOrderedRedFragment_OfficerBlueTwo
EventResponse=NetPlayerOrderedRedOne_OfficerBlueTwo
EventResponse=NetPlayerOrderedRedTwo_OfficerBlueTwo
EventResponse=NetPlayerOrderedRemoveWedge_OfficerBlueTwo
EventResponse=NetPlayerOrderedRestrain_OfficerBlueTwo_MaleSuspect
EventResponse=NetPlayerOrderedRestrain_OfficerBlueTwo_MaleCivilian
EventResponse=NetPlayerOrderedRestrain_OfficerBlueTwo_FemaleSuspect
EventResponse=NetPlayerOrderedRestrain_OfficerBlueTwo_FemaleCivilian
EventResponse=NetPlayerOrderedSecureEvidence_OfficerBlueTwo
EventResponse=NetPlayerOrderedSecureWeapon_OfficerBlueTwo
EventResponse=NetPlayerOrderedStackupTryDoor_OfficerBlueTwo
EventResponse=NetPlayerOrderedStingNClear_OfficerBlueTwo
EventResponse=NetPlayerOrderedUse_OfficerBlueTwo
EventResponse=NetPlayerReactedBang_OfficerBlueTwo
EventResponse=NetPlayerReactedDown_OfficerBlueTwo
EventResponse=NetPlayerReactedGas_OfficerBlueTwo
EventResponse=NetPlayerReactedHitByDoor_OfficerBlueTwo
EventResponse=NetPlayerReactedInjuryIntense_OfficerBlueTwo
EventResponse=NetPlayerReactedInjuryNormal_OfficerBlueTwo
EventResponse=NetPlayerReactedPepper_OfficerBlueTwo
EventResponse=NetPlayerReactedSting_OfficerBlueTwo
EventResponse=NetPlayerReactedTaser_OfficerBlueTwo
EventResponse=NetPlayerReassuredAggressiveHostage_OfficerBlueTwo
EventResponse=NetPlayerReassuredPassiveHostage_OfficerBlueTwo
EventResponse=NetPlayerRepliedTOC_OfficerBlueTwo
EventResponse=NetPlayerRepliedToTOCMissionStart_OfficerBlueTwo
EventResponse=NetPlayerReportedCivilianSecured_OfficerBlueTwo
EventResponse=NetPlayerReportedDeadSuspect_OfficerBlueTwo
EventResponse=NetPlayerReportedDeployingC2_OfficerBlueTwo
EventResponse=NetPlayerReportedDOA_OfficerBlueTwo
EventResponse=NetPlayerReportedHostageKilled_OfficerBlueTwo
EventResponse=NetPlayerReportedInjCivilianSecured_OfficerBlueTwo
EventResponse=NetPlayerReportedInjSuspectSecured_OfficerBlueTwo
EventResponse=NetPlayerReportedOfficerDownToTOC_OfficerBlueTwo
EventResponse=OfficerBlueTwoReportedOtherTeamOnIt
EventResponse=NetPlayerReportedPickingLock_OfficerBlueTwo
EventResponse=NetPlayerReportedSuspectSecured_OfficerBlueTwo
EventResponse=NetPlayerStartedMission_OfficerBlueTwo
EventResponse=NetPlayerAnnouncedComply_OfficerRedOne
EventResponse=NetPlayerAnnouncedComplyWithGun_OfficerRedOne
EventResponse=NetPlayerArrestedSuspect_OfficerRedOne
EventResponse=NetPlayerCommandGeneralArrestThem_OfficerRedOne
EventResponse=NetPlayerCommandGeneralFriendlyWatchIt_OfficerRedOne
EventResponse=NetPlayerCommandGeneralIllCoverYou_OfficerRedOne
EventResponse=NetPlayerCommandGeneralImHurt_OfficerRedOne
EventResponse=NetPlayerCommandGeneralNeedBackup_OfficerRedOne
EventResponse=NetPlayerCommandGeneralOutOfTheWay_OfficerRedOne
EventResponse=NetPlayerCommandGeneralSlowDown_OfficerRedOne
EventResponse=NetPlayerCommandGeneralStayClose_OfficerRedOne
EventResponse=NetPlayerCommandGeneralTakePoint_OfficerRedOne
EventResponse=NetPlayerCommandGeneralTakeRearGuard_OfficerRedOne
EventResponse=NetPlayerCommandGeneralWatchYourFire_OfficerRedOne
EventResponse=NetPlayerCommandRapidDeploymentBombDefused_OfficerRedOne
EventResponse=NetPlayerCommandRapidDeploymentFoundABomb_OfficerRedOne
EventResponse=NetPlayerCommandRapidDeploymentGetToBombs_OfficerRedOne
EventResponse=NetPlayerCommandRapidDeploymentGuardIt_OfficerRedOne
EventResponse=NetPlayerCommandRapidDeploymentWhereAreBombs_OfficerRedOne
EventResponse=NetPlayerCommandResponseCantDoThat_OfficerRedOne
EventResponse=NetPlayerCommandResponseCopyThat_OfficerRedOne
EventResponse=NetPlayerCommandResponseGrenadeReady_OfficerRedOne
EventResponse=NetPlayerCommandResponseNegative_OfficerRedOne
EventResponse=NetPlayerCommandResponseOnIt_OfficerRedOne
EventResponse=NetPlayerCommandResponseRoger_OfficerRedOne
EventResponse=NetPlayerCommandResponseWithYou_OfficerRedOne
EventResponse=NetPlayerCommandRoomClearingClear_OfficerRedOne
EventResponse=NetPlayerCommandRoomClearingGoGoGo_OfficerRedOne
EventResponse=NetPlayerCommandRoomClearingLetsMove_OfficerRedOne
EventResponse=NetPlayerCommandRoomClearingTrailers_OfficerRedOne
EventResponse=NetPlayerCommandVIPEscortDontShootVIP_OfficerRedOne
EventResponse=NetPlayerCommandVIPEscortStayBehindMe_OfficerRedOne
EventResponse=NetPlayerCommandVIPEscortStayWthTheVIP_OfficerRedOne
EventResponse=NetPlayerCommandVIPEscortWhereIsEscape_OfficerRedOne
EventResponse=NetPlayerCommandVIPEscortWhereIsTheVIP_OfficerRedOne
EventResponse=NetPlayerContactedTOC_OfficerRedOne
EventResponse=NetPlayerDied_OfficerRedOne
EventResponse=NetPlayerMissionDoneFailure_OfficerRedOne
EventResponse=NetPlayerMissionDoneSuccess_OfficerRedOne
EventResponse=NetPlayerOrderedBangNClear_OfficerRedOne
EventResponse=NetPlayerOrderedBlueFragment_OfficerRedOne
EventResponse=NetPlayerOrderedBlueOne_OfficerRedOne
EventResponse=NetPlayerOrderedBlueTwo_OfficerRedOne
EventResponse=NetPlayerOrderedBreachBangNClear_OfficerRedOne
EventResponse=NetPlayerOrderedBreachBangNMakeEntry_OfficerRedOne
EventResponse=NetPlayerOrderedBreachGasNClear_OfficerRedOne
EventResponse=NetPlayerOrderedBreachGasNMakeEntry_OfficerRedOne
EventResponse=NetPlayerOrderedBreachNClear_OfficerRedOne
EventResponse=NetPlayerOrderedBreachNMakeEntry_OfficerRedOne
EventResponse=NetPlayerOrderedBreachStingNClear_OfficerRedOne
EventResponse=NetPlayerOrderedBreachStingNMakeEntry_OfficerRedOne
EventResponse=NetPlayerOrderedCloseDoor_OfficerRedOne
EventResponse=NetPlayerOrderedCover_OfficerRedOne
EventResponse=NetPlayerOrderedDeployBang_OfficerRedOne
EventResponse=NetPlayerOrderedDeployBreachSG_OfficerRedOne
EventResponse=NetPlayerOrderedDeployC2_OfficerRedOne
EventResponse=NetPlayerOrderedDeployCS_OfficerRedOne
EventResponse=NetPlayerOrderedDeployedSting_OfficerRedOne
EventResponse=NetPlayerOrderedDeployLessLethalSG_OfficerRedOne
EventResponse=NetPlayerOrderedDeployPepper_OfficerRedOne
EventResponse=NetPlayerOrderedDeployPepperGun_OfficerRedOne
EventResponse=NetPlayerOrderedDeployTaser_OfficerRedOne
EventResponse=NetPlayerOrderedDeployWedge_OfficerRedOne
EventResponse=NetPlayerOrderedDisable_OfficerRedOne
EventResponse=NetPlayerOrderedDisableBomb_OfficerRedOne
EventResponse=NetPlayerOrderedElement_OfficerRedOne
EventResponse=NetPlayerOrderedElementFragment_OfficerRedOne
EventResponse=NetPlayerOrderedExamine_OfficerRedOne
EventResponse=NetPlayerOrderedFallIn_OfficerRedOne
EventResponse=NetPlayerOrderedGasNClear_OfficerRedOne
EventResponse=NetPlayerOrderedMirrorCorner_OfficerRedOne
EventResponse=NetPlayerOrderedMirrorRoom_OfficerRedOne
EventResponse=NetPlayerOrderedMirrorUnderDoor_OfficerRedOne
EventResponse=NetPlayerOrderedMoveNClear_OfficerRedOne
EventResponse=NetPlayerOrderedMoveTo_OfficerRedOne
EventResponse=NetPlayerOrderedPickLock_OfficerRedOne
EventResponse=NetPlayerOrderedRedFragment_OfficerRedOne
EventResponse=NetPlayerOrderedRedTwo_OfficerRedOne
EventResponse=NetPlayerOrderedRemoveWedge_OfficerRedOne
EventResponse=NetPlayerOrderedRestrain_OfficerRedOne_MaleSuspect
EventResponse=NetPlayerOrderedRestrain_OfficerRedOne_MaleCivilian
EventResponse=NetPlayerOrderedRestrain_OfficerRedOne_FemaleSuspect
EventResponse=NetPlayerOrderedRestrain_OfficerRedOne_FemaleCivilian
EventResponse=NetPlayerOrderedSecureEvidence_OfficerRedOne
EventResponse=NetPlayerOrderedSecureWeapon_OfficerRedOne
EventResponse=NetPlayerOrderedStackupTryDoor_OfficerRedOne
EventResponse=NetPlayerOrderedStingNClear_OfficerRedOne
EventResponse=NetPlayerOrderedUse_OfficerRedOne
EventResponse=NetPlayerReactedBang_OfficerRedOne
EventResponse=NetPlayerReactedDown_OfficerRedOne
EventResponse=NetPlayerReactedGas_OfficerRedOne
EventResponse=NetPlayerReactedHitByDoor_OfficerRedOne
EventResponse=NetPlayerReactedInjuryIntense_OfficerRedOne
EventResponse=NetPlayerReactedInjuryNormal_OfficerRedOne
EventResponse=NetPlayerReactedPepper_OfficerRedOne
EventResponse=NetPlayerReactedSting_OfficerRedOne
EventResponse=NetPlayerReactedTaser_OfficerRedOne
EventResponse=NetPlayerReassuredAggressiveHostage_OfficerRedOne
EventResponse=NetPlayerReassuredPassiveHostage_OfficerRedOne
EventResponse=NetPlayerRepliedTOC_OfficerRedOne
EventResponse=NetPlayerRepliedToTOCMissionStart_OfficerRedOne
EventResponse=NetPlayerReportedCivilianSecured_OfficerRedOne
EventResponse=NetPlayerReportedDeadSuspect_OfficerRedOne
EventResponse=NetPlayerReportedDeployingC2_OfficerRedOne
EventResponse=NetPlayerReportedDOA_OfficerRedOne
EventResponse=NetPlayerReportedHostageKilled_OfficerRedOne
EventResponse=NetPlayerReportedInjCivilianSecured_OfficerRedOne
EventResponse=NetPlayerReportedInjSuspectSecured_OfficerRedOne
EventResponse=NetPlayerReportedOfficerDownToTOC_OfficerRedOne
EventResponse=OfficerRedOneReportedOtherTeamOnIt
EventResponse=NetPlayerReportedPickingLock_OfficerRedOne
EventResponse=NetPlayerReportedSuspectSecured_OfficerRedOne
EventResponse=NetPlayerStartedMission_OfficerRedOne
EventResponse=NetPlayerAnnouncedComply_OfficerRedTwo
EventResponse=NetPlayerAnnouncedComplyWithGun_OfficerRedTwo
EventResponse=NetPlayerArrestedSuspect_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralArrestThem_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralFriendlyWatchIt_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralIllCoverYou_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralImHurt_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralNeedBackup_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralOutOfTheWay_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralSlowDown_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralStayClose_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralTakePoint_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralTakeRearGuard_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralWatchYourFire_OfficerRedTwo
EventResponse=NetPlayerCommandRapidDeploymentBombDefused_OfficerRedTwo
EventResponse=NetPlayerCommandRapidDeploymentFoundABomb_OfficerRedTwo
EventResponse=NetPlayerCommandRapidDeploymentGetToBombs_OfficerRedTwo
EventResponse=NetPlayerCommandRapidDeploymentGuardIt_OfficerRedTwo
EventResponse=NetPlayerCommandRapidDeploymentWhereAreBombs_OfficerRedTwo
EventResponse=NetPlayerCommandResponseCantDoThat_OfficerRedTwo
EventResponse=NetPlayerCommandResponseCopyThat_OfficerRedTwo
EventResponse=NetPlayerCommandResponseGrenadeReady_OfficerRedTwo
EventResponse=NetPlayerCommandResponseNegative_OfficerRedTwo
EventResponse=NetPlayerCommandResponseOnIt_OfficerRedTwo
EventResponse=NetPlayerCommandResponseRoger_OfficerRedTwo
EventResponse=NetPlayerCommandResponseWithYou_OfficerRedTwo
EventResponse=NetPlayerCommandRoomClearingClear_OfficerRedTwo
EventResponse=NetPlayerCommandRoomClearingGoGoGo_OfficerRedTwo
EventResponse=NetPlayerCommandRoomClearingLetsMove_OfficerRedTwo
EventResponse=NetPlayerCommandRoomClearingTrailers_OfficerRedTwo
EventResponse=NetPlayerCommandVIPEscortDontShootVIP_OfficerRedTwo
EventResponse=NetPlayerCommandVIPEscortStayBehindMe_OfficerRedTwo
EventResponse=NetPlayerCommandVIPEscortStayWthTheVIP_OfficerRedTwo
EventResponse=NetPlayerCommandVIPEscortWhereIsEscape_OfficerRedTwo
EventResponse=NetPlayerCommandVIPEscortWhereIsTheVIP_OfficerRedTwo
EventResponse=NetPlayerContactedTOC_OfficerRedTwo
EventResponse=NetPlayerDied_OfficerRedTwo
EventResponse=NetPlayerMissionDoneFailure_OfficerRedTwo
EventResponse=NetPlayerMissionDoneSuccess_OfficerRedTwo
EventResponse=NetPlayerOrderedBangNClear_OfficerRedTwo
EventResponse=NetPlayerOrderedBlueFragment_OfficerRedTwo
EventResponse=NetPlayerOrderedBlueOne_OfficerRedTwo
EventResponse=NetPlayerOrderedBlueTwo_OfficerRedTwo
EventResponse=NetPlayerOrderedBreachBangNClear_OfficerRedTwo
EventResponse=NetPlayerOrderedBreachBangNMakeEntry_OfficerRedTwo
EventResponse=NetPlayerOrderedBreachGasNClear_OfficerRedTwo
EventResponse=NetPlayerOrderedBreachGasNMakeEntry_OfficerRedTwo
EventResponse=NetPlayerOrderedBreachNClear_OfficerRedTwo
EventResponse=NetPlayerOrderedBreachNMakeEntry_OfficerRedTwo
EventResponse=NetPlayerOrderedBreachStingNClear_OfficerRedTwo
EventResponse=NetPlayerOrderedBreachStingNMakeEntry_OfficerRedTwo
EventResponse=NetPlayerOrderedCloseDoor_OfficerRedTwo
EventResponse=NetPlayerOrderedCover_OfficerRedTwo
EventResponse=NetPlayerOrderedDeployBang_OfficerRedTwo
EventResponse=NetPlayerOrderedDeployBreachSG_OfficerRedTwo
EventResponse=NetPlayerOrderedDeployC2_OfficerRedTwo
EventResponse=NetPlayerOrderedDeployCS_OfficerRedTwo
EventResponse=NetPlayerOrderedDeployedSting_OfficerRedTwo
EventResponse=NetPlayerOrderedDeployLessLethalSG_OfficerRedTwo
EventResponse=NetPlayerOrderedDeployPepper_OfficerRedTwo
EventResponse=NetPlayerOrderedDeployPepperGun_OfficerRedTwo
EventResponse=NetPlayerOrderedDeployTaser_OfficerRedTwo
EventResponse=NetPlayerOrderedDeployWedge_OfficerRedTwo
EventResponse=NetPlayerOrderedDisable_OfficerRedTwo
EventResponse=NetPlayerOrderedDisableBomb_OfficerRedTwo
EventResponse=NetPlayerOrderedElement_OfficerRedTwo
EventResponse=NetPlayerOrderedElementFragment_OfficerRedTwo
EventResponse=NetPlayerOrderedExamine_OfficerRedTwo
EventResponse=NetPlayerOrderedFallIn_OfficerRedTwo
EventResponse=NetPlayerOrderedGasNClear_OfficerRedTwo
EventResponse=NetPlayerOrderedMirrorCorner_OfficerRedTwo
EventResponse=NetPlayerOrderedMirrorRoom_OfficerRedTwo
EventResponse=NetPlayerOrderedMirrorUnderDoor_OfficerRedTwo
EventResponse=NetPlayerOrderedMoveNClear_OfficerRedTwo
EventResponse=NetPlayerOrderedMoveTo_OfficerRedTwo
EventResponse=NetPlayerOrderedPickLock_OfficerRedTwo
EventResponse=NetPlayerOrderedRedFragment_OfficerRedTwo
EventResponse=NetPlayerOrderedRedOne_OfficerRedTwo
EventResponse=NetPlayerOrderedRemoveWedge_OfficerRedTwo
EventResponse=NetPlayerOrderedRestrain_OfficerRedTwo_MaleSuspect
EventResponse=NetPlayerOrderedRestrain_OfficerRedTwo_MaleCivilian
EventResponse=NetPlayerOrderedRestrain_OfficerRedTwo_FemaleSuspect
EventResponse=NetPlayerOrderedRestrain_OfficerRedTwo_FemaleCivilian
EventResponse=NetPlayerOrderedSecureEvidence_OfficerRedTwo
EventResponse=NetPlayerOrderedSecureWeapon_OfficerRedTwo
EventResponse=NetPlayerOrderedStackupTryDoor_OfficerRedTwo
EventResponse=NetPlayerOrderedStingNClear_OfficerRedTwo
EventResponse=NetPlayerOrderedUse_OfficerRedTwo
EventResponse=NetPlayerReactedBang_OfficerRedTwo
EventResponse=NetPlayerReactedDown_OfficerRedTwo
EventResponse=NetPlayerReactedGas_OfficerRedTwo
EventResponse=NetPlayerReactedHitByDoor_OfficerRedTwo
EventResponse=NetPlayerReactedInjuryIntense_OfficerRedTwo
EventResponse=NetPlayerReactedInjuryNormal_OfficerRedTwo
EventResponse=NetPlayerReactedPepper_OfficerRedTwo
EventResponse=NetPlayerReactedSting_OfficerRedTwo
EventResponse=NetPlayerReactedTaser_OfficerRedTwo
EventResponse=NetPlayerReassuredAggressiveHostage_OfficerRedTwo
EventResponse=NetPlayerReassuredPassiveHostage_OfficerRedTwo
EventResponse=NetPlayerRepliedTOC_OfficerRedTwo
EventResponse=NetPlayerRepliedToTOCMissionStart_OfficerRedTwo
EventResponse=NetPlayerReportedCivilianSecured_OfficerRedTwo
EventResponse=NetPlayerReportedDeadSuspect_OfficerRedTwo
EventResponse=NetPlayerReportedDeployingC2_OfficerRedTwo
EventResponse=NetPlayerReportedDOA_OfficerRedTwo
EventResponse=NetPlayerReportedHostageKilled_OfficerRedTwo
EventResponse=NetPlayerReportedInjCivilianSecured_OfficerRedTwo
EventResponse=NetPlayerReportedInjSuspectSecured_OfficerRedTwo
EventResponse=NetPlayerReportedOfficerDownToTOC_OfficerRedTwo
EventResponse=OfficerRedTwoReportedOtherTeamOnIt
EventResponse=NetPlayerReportedPickingLock_OfficerRedTwo
EventResponse=NetPlayerReportedSuspectSecured_OfficerRedTwo
EventResponse=NetPlayerStartedMission_OfficerRedTwo
EventResponse=NetPlayerCommandGeneralArrestThem_VIP
EventResponse=NetPlayerCommandGeneralFriendlyWatchIt_VIP
EventResponse=NetPlayerCommandGeneralIllCoverYou_VIP
EventResponse=NetPlayerCommandGeneralImHurt_VIP
EventResponse=NetPlayerCommandGeneralNeedBackup_VIP
EventResponse=NetPlayerCommandGeneralOutOfTheWay_VIP
EventResponse=NetPlayerCommandGeneralSlowDown_VIP
EventResponse=NetPlayerCommandGeneralStayClose_VIP
EventResponse=NetPlayerCommandGeneralTakePoint_VIP
EventResponse=NetPlayerCommandGeneralTakeRearGuard_VIP
EventResponse=NetPlayerCommandGeneralWatchYourFire_VIP
EventResponse=NetPlayerCommandResponseCantDoThat_VIP
EventResponse=NetPlayerCommandResponseCopyThat_VIP
EventResponse=NetPlayerCommandResponseGrenadeReady_VIP
EventResponse=NetPlayerCommandResponseNegative_VIP
EventResponse=NetPlayerCommandResponseOnIt_VIP
EventResponse=NetPlayerCommandResponseRoger_VIP
EventResponse=NetPlayerCommandResponseWithYou_VIP
EventResponse=NetPlayerCommandRoomClearingClear_VIP
EventResponse=NetPlayerCommandRoomClearingGoGoGo_VIP
EventResponse=NetPlayerCommandRoomClearingLetsMove_VIP
EventResponse=NetPlayerCommandRoomClearingTrailers_VIP
EventResponse=NetPlayerCommandVIPEscortDontShootVIP_VIP
EventResponse=NetPlayerCommandVIPEscortStayBehindMe_VIP
EventResponse=NetPlayerCommandVIPEscortStayWthTheVIP_VIP
EventResponse=NetPlayerCommandVIPEscortWhereIsEscape_VIP
EventResponse=NetPlayerCommandVIPEscortWhereIsTheVIP_VIP
EventResponse=NetPlayerDied_VIP
EventResponse=NetPlayerOrderedBangNClear_VIP
EventResponse=NetPlayerOrderedBreachBangNClear_VIP
EventResponse=NetPlayerOrderedBreachBangNMakeEntry_VIP
EventResponse=NetPlayerOrderedBreachGasNClear_VIP
EventResponse=NetPlayerOrderedBreachGasNMakeEntry_VIP
EventResponse=NetPlayerOrderedBreachNClear_VIP
EventResponse=NetPlayerOrderedBreachNMakeEntry_VIP
EventResponse=NetPlayerOrderedBreachStingNClear_VIP
EventResponse=NetPlayerOrderedBreachStingNMakeEntry_VIP
EventResponse=NetPlayerOrderedCloseDoor_VIP
EventResponse=NetPlayerOrderedCover_VIP
EventResponse=NetPlayerOrderedDeployBang_VIP
EventResponse=NetPlayerOrderedDeployBreachSG_VIP
EventResponse=NetPlayerOrderedDeployC2_VIP
EventResponse=NetPlayerOrderedDeployCS_VIP
EventResponse=NetPlayerOrderedDeployedSting_VIP
EventResponse=NetPlayerOrderedDeployLessLethalSG_VIP
EventResponse=NetPlayerOrderedDeployPepper_VIP
EventResponse=NetPlayerOrderedDeployPepperGun_VIP
EventResponse=NetPlayerOrderedDeployTaser_VIP
EventResponse=NetPlayerOrderedDeployWedge_VIP
EventResponse=NetPlayerOrderedDisable_VIP
EventResponse=NetPlayerOrderedFallIn_VIP
EventResponse=NetPlayerOrderedGasNClear_VIP
EventResponse=NetPlayerOrderedMirrorRoom_VIP
EventResponse=NetPlayerOrderedMirrorUnderDoor_VIP
EventResponse=NetPlayerOrderedMoveNClear_VIP
EventResponse=NetPlayerOrderedMoveTo_VIP
EventResponse=NetPlayerOrderedPickLock_VIP
EventResponse=NetPlayerOrderedRemoveWedge_VIP
EventResponse=NetPlayerOrderedRestrain_VIP_MaleSuspect
EventResponse=NetPlayerOrderedStackupTryDoor_VIP
EventResponse=NetPlayerOrderedStingNClear_VIP
EventResponse=NetPlayerOrderedUse_VIP
EventResponse=NetPlayerReactedBang_VIP
EventResponse=NetPlayerReactedGas_VIP
EventResponse=NetPlayerReactedInjuryIntense_VIP
EventResponse=NetPlayerReactedInjuryNormal_VIP
EventResponse=NetPlayerReactedPepper_VIP
EventResponse=NetPlayerReactedSting_VIP
EventResponse=NetPlayerReactedTaser_VIP
EventResponse=NetPlayerVIPHelp_VIP
EventResponse=SwatEnemyAnnouncedBarricade_MS1
EventResponse=SwatEnemyAnnouncedBarricade_MS1_m05
EventResponse=SwatEnemyAnnouncedBarricade_MS1_m09
EventResponse=SwatEnemyAnnouncedCompliant_MS1
EventResponse=SwatEnemyAnnouncedCompliant_MS1_m01
EventResponse=SwatEnemyAnnouncedCompliant_MS1_m05
EventResponse=SwatEnemyAnnouncedCompliant_MS1_m07
EventResponse=SwatEnemyAnnouncedCompliant_MS1_m09
EventResponse=SwatEnemyAnnouncedCompliant_MS1_m10
EventResponse=SwatEnemyAnnouncedCompliant_MS1_m11
EventResponse=SwatEnemyAnnouncedCompliant_MS1_m12
EventResponse=SwatEnemyAnnouncedFlee_MS1
EventResponse=SwatEnemyAnnouncedFlee_MS1_m01
EventResponse=SwatEnemyAnnouncedFlee_MS1_m07
EventResponse=SwatEnemyAnnouncedFlee_MS1_m08
EventResponse=SwatEnemyAnnouncedFlee_MS1_m09
EventResponse=SwatEnemyAnnouncedInvestigate_MS1
EventResponse=SwatEnemyAnnouncedInvestigate_MS1_m04
EventResponse=SwatEnemyAnnouncedInvestigate_MS1_m05
EventResponse=SwatEnemyAnnouncedInvestigate_MS1_m07
EventResponse=SwatEnemyAnnouncedInvestigate_MS1_m09
EventResponse=SwatEnemyAnnouncedInvestigate_MS1_m10
EventResponse=SwatEnemyAnnouncedInvestigate_MS1_m13
EventResponse=SwatEnemyAnnouncedNonCompliant_MS1
EventResponse=SwatEnemyAnnouncedNonCompliant_MS1_m01
EventResponse=SwatEnemyAnnouncedNonCompliant_MS1_m03
EventResponse=SwatEnemyAnnouncedNonCompliant_MS1_m04
EventResponse=SwatEnemyAnnouncedNonCompliant_MS1_m08
EventResponse=SwatEnemyAnnouncedNonCompliant_MS1_m09
EventResponse=SwatEnemyAnnouncedNonCompliant_MS1_m10
EventResponse=SwatEnemyAnnouncedNonCompliant_MS1_m11
EventResponse=SwatEnemyAnnouncedNonCompliant_MS1_m12
EventResponse=SwatEnemyAnnouncedNonCompliant_MS1_m13
EventResponse=SwatEnemyAnnouncedRestrained_MS1
EventResponse=SwatEnemyAnnouncedRestrained_MS1_m01
EventResponse=SwatEnemyAnnouncedRestrained_MS1_m04
EventResponse=SwatEnemyAnnouncedRestrained_MS1_m06
EventResponse=SwatEnemyAnnouncedRestrained_MS1_m07
EventResponse=SwatEnemyAnnouncedRestrained_MS1_m09
EventResponse=SwatEnemyAnnouncedRestrained_MS1_m10
EventResponse=SwatEnemyAnnouncedRestrained_MS1_m11
EventResponse=SwatEnemyAnnouncedRestrained_MS1_m12
EventResponse=SwatEnemyAnnouncedRestrained_MS1_m13
EventResponse=SwatEnemyAnnouncedSpottedOfficer_MS1
EventResponse=SwatEnemyAnnouncedSpottedOfficer_MS1_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficer_MS1_m11
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_MS1
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_MS1_m08
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_MS1_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_MS1_m10
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_MS1
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_MS1_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_MS1_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_MS1_m10
EventResponse=SwatEnemyCalledForHelp_MS1
EventResponse=SwatEnemyCalledForHelp_MS1_m05
EventResponse=SwatEnemyCalledForHelp_MS1_m07
EventResponse=SwatEnemyCalledForHelp_MS1_m09
EventResponse=SwatEnemyDoorBlocked_MS1
EventResponse=SwatEnemyDoorBlocked_MS1_m12
EventResponse=SwatEnemyDoorBlocked_MS1_m13
EventResponse=SwatEnemyReactedBang_MS1
EventResponse=SwatEnemyReactedBeanBag_MS1
EventResponse=SwatEnemyReactedBreach_MS1
EventResponse=SwatEnemyReactedDown_MS1
EventResponse=SwatEnemyReactedDownOfficer_MS1
EventResponse=SwatEnemyReactedDownOfficer_MS1_m09
EventResponse=SwatEnemyReactedDownOfficer_MS1_m10
EventResponse=SwatEnemyReactedDownOfficer_MS1_m13
EventResponse=SwatEnemyReactedDownSuspect_MS1
EventResponse=SwatEnemyReactedDownSuspect_MS1_m09
EventResponse=SwatEnemyReactedDownSuspect_MS1_m13
EventResponse=SwatEnemyReactedGas_MS1
EventResponse=SwatEnemyReactedHitByDoor_MS1
EventResponse=SwatEnemyReactedHitByDoor_MS1_m05
EventResponse=SwatEnemyReactedInjuryIntense_MS1
EventResponse=SwatEnemyDied_MS1
EventResponse=SwatEnemyReactedInjuryNormal_MS1
EventResponse=SwatEnemyReactedPepper_MS1
EventResponse=SwatEnemyReactedSting_MS1
EventResponse=SwatEnemyReactedTaser_MS1
EventResponse=SwatEnemyRepliedToHostage_MS1
EventResponse=SwatEnemyRepliedToHostage_MS1_m09
EventResponse=SwatEnemyRepliedToHostage_MS1_m13
EventResponse=SwatEnemyReportedBarricading_MS1
EventResponse=SwatEnemyReportedBarricading_MS1_m05
EventResponse=SwatEnemyReportedBarricading_MS1_m09
EventResponse=SwatEnemyScreamed_MS1
EventResponse=SwatEnemyShotAFriend_MS1
EventResponse=SwatEnemyShotAFriend_MS1_m09
EventResponse=SwatEnemyShotAtBreachedDoor_MS1
EventResponse=SwatEnemyShotAtBreachedDoor_MS1_m09
EventResponse=SwatEnemyShotAtBreachedDoor_MS1_m13
EventResponse=SwatEnemyTalkedToHostage_MS1
EventResponse=SwatEnemyTalkedToHostage_MS1_m09
EventResponse=SwatEnemyThreatenedHostage_MS1
EventResponse=SwatEnemyThreatenedHostage_MS1_m06
EventResponse=SwatEnemyThreatenedHostage_MS1_m08
EventResponse=SwatEnemyThreatenedHostage_MS1_m09
EventResponse=SwatEnemyThreatenedHostage_MS1_m12
EventResponse=SwatEnemyThreatenedHostage_MS1_m13
EventResponse=SwatEnemyAnnouncedBarricade_MS2
EventResponse=SwatEnemyAnnouncedBarricade_MS2_m09
EventResponse=SwatEnemyAnnouncedBarricade_MS2_m11
EventResponse=SwatEnemyAnnouncedBarricade_MS2_m12
EventResponse=SwatEnemyAnnouncedCompliant_MS2
EventResponse=SwatEnemyAnnouncedCompliant_MS2_m01
EventResponse=SwatEnemyAnnouncedCompliant_MS2_m04
EventResponse=SwatEnemyAnnouncedCompliant_MS2_m05
EventResponse=SwatEnemyAnnouncedCompliant_MS2_m06
EventResponse=SwatEnemyAnnouncedCompliant_MS2_m07
EventResponse=SwatEnemyAnnouncedCompliant_MS2_m09
EventResponse=SwatEnemyAnnouncedFlee_MS2
EventResponse=SwatEnemyAnnouncedFlee_MS2_m09
EventResponse=SwatEnemyAnnouncedInvestigate_MS2
EventResponse=SwatEnemyAnnouncedInvestigate_MS2_m04
EventResponse=SwatEnemyAnnouncedInvestigate_MS2_m07
EventResponse=SwatEnemyAnnouncedInvestigate_MS2_m08
EventResponse=SwatEnemyAnnouncedInvestigate_MS2_m09
EventResponse=SwatEnemyAnnouncedInvestigate_MS2_m13
EventResponse=SwatEnemyAnnouncedNonCompliant_MS2
EventResponse=SwatEnemyAnnouncedNonCompliant_MS2_m04
EventResponse=SwatEnemyAnnouncedNonCompliant_MS2_m06
EventResponse=SwatEnemyAnnouncedNonCompliant_MS2_m08
EventResponse=SwatEnemyAnnouncedNonCompliant_MS2_m09
EventResponse=SwatEnemyAnnouncedNonCompliant_MS2_m10
EventResponse=SwatEnemyAnnouncedNonCompliant_MS2_m12
EventResponse=SwatEnemyAnnouncedNonCompliant_MS2_m13
EventResponse=SwatEnemyAnnouncedRestrained_MS2
EventResponse=SwatEnemyAnnouncedRestrained_MS2_m01
EventResponse=SwatEnemyAnnouncedRestrained_MS2_m04
EventResponse=SwatEnemyAnnouncedRestrained_MS2_m05
EventResponse=SwatEnemyAnnouncedRestrained_MS2_m06
EventResponse=SwatEnemyAnnouncedRestrained_MS2_m07
EventResponse=SwatEnemyAnnouncedRestrained_MS2_m08
EventResponse=SwatEnemyAnnouncedRestrained_MS2_m09
EventResponse=SwatEnemyAnnouncedRestrained_MS2_m10
EventResponse=SwatEnemyAnnouncedRestrained_MS2_m11
EventResponse=SwatEnemyAnnouncedRestrained_MS2_m12
EventResponse=SwatEnemyAnnouncedRestrained_MS2_m13
EventResponse=SwatEnemyAnnouncedSpottedOfficer_MS2
EventResponse=SwatEnemyAnnouncedSpottedOfficer_MS2_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficer_MS2_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficer_MS2_m11
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_MS2
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_MS2_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_MS2
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_MS2_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_MS2_m11
EventResponse=SwatEnemyCalledForHelp_MS2
EventResponse=SwatEnemyCalledForHelp_MS2_m07
EventResponse=SwatEnemyCalledForHelp_MS2_m08
EventResponse=SwatEnemyCalledForHelp_MS2_m09
EventResponse=SwatEnemyDoorBlocked_MS2
EventResponse=SwatEnemyReactedBang_MS2
EventResponse=SwatEnemyReactedBeanBag_MS2
EventResponse=SwatEnemyReactedBreach_MS2
EventResponse=SwatEnemyReactedDown_MS2
EventResponse=SwatEnemyReactedDownOfficer_MS2
EventResponse=SwatEnemyReactedDownOfficer_MS2_m09
EventResponse=SwatEnemyReactedDownOfficer_MS2_m13
EventResponse=SwatEnemyReactedDownSuspect_MS2
EventResponse=SwatEnemyReactedDownSuspect_MS2_m09
EventResponse=SwatEnemyReactedDownSuspect_MS2_m13
EventResponse=SwatEnemyReactedGas_MS2
EventResponse=SwatEnemyReactedHitByDoor_MS2
EventResponse=SwatEnemyReactedInjuryIntense_MS2
EventResponse=SwatEnemyDied_MS2
EventResponse=SwatEnemyReactedInjuryNormal_MS2
EventResponse=SwatEnemyReactedInjuryNormal_MS2_m09
EventResponse=SwatEnemyReactedPepper_MS2
EventResponse=SwatEnemyReactedSting_MS2
EventResponse=SwatEnemyReactedTaser_MS2
EventResponse=SwatEnemyRepliedToHostage_MS2
EventResponse=SwatEnemyRepliedToHostage_MS2_m09
EventResponse=SwatEnemyReportedBarricading_MS2
EventResponse=SwatEnemyReportedBarricading_MS2_m09
EventResponse=SwatEnemyScreamed_MS2
EventResponse=SwatEnemyShotAFriend_MS2_m09
EventResponse=SwatEnemyShotAFriend_MS2_m12
EventResponse=SwatEnemyShotAtBreachedDoor_MS2
EventResponse=SwatEnemyShotAtBreachedDoor_MS2_m04
EventResponse=SwatEnemyShotAtBreachedDoor_MS2_m09
EventResponse=SwatEnemyTalkedToHostage_MS2
EventResponse=SwatEnemyTalkedToHostage_MS2_m09
EventResponse=SwatEnemyThreatenedHostage_MS2
EventResponse=SwatEnemyThreatenedHostage_MS2_m04
EventResponse=SwatEnemyThreatenedHostage_MS2_m05
EventResponse=SwatEnemyThreatenedHostage_MS2_m09
EventResponse=SwatEnemyThreatenedHostage_MS2_m10
EventResponse=SwatEnemyThreatenedHostage_MS2_m12
EventResponse=SwatEnemyThreatenedHostage_MS2_m13
EventResponse=SwatEnemyAnnouncedBarricade_MS3
EventResponse=SwatEnemyAnnouncedBarricade_MS3_m09
EventResponse=SwatEnemyAnnouncedCompliant_MS3
EventResponse=SwatEnemyAnnouncedCompliant_MS3_m04
EventResponse=SwatEnemyAnnouncedCompliant_MS3_m06
EventResponse=SwatEnemyAnnouncedCompliant_MS3_m07
EventResponse=SwatEnemyAnnouncedCompliant_MS3_m08
EventResponse=SwatEnemyAnnouncedCompliant_MS3_m09
EventResponse=SwatEnemyAnnouncedCompliant_MS3_m10
EventResponse=SwatEnemyAnnouncedCompliant_MS3_m11
EventResponse=SwatEnemyAnnouncedFlee_MS3
EventResponse=SwatEnemyAnnouncedFlee_MS3_m09
EventResponse=SwatEnemyAnnouncedInvestigate_MS3
EventResponse=SwatEnemyAnnouncedInvestigate_MS3_m09
EventResponse=SwatEnemyAnnouncedInvestigate_MS3_m10
EventResponse=SwatEnemyAnnouncedInvestigate_MS3_m11
EventResponse=SwatEnemyAnnouncedInvestigate_MS3_m12
EventResponse=SwatEnemyAnnouncedInvestigate_MS3_m13
EventResponse=SwatEnemyAnnouncedNonCompliant_MS3
EventResponse=SwatEnemyAnnouncedNonCompliant_MS3_m04
EventResponse=SwatEnemyAnnouncedNonCompliant_MS3_m09
EventResponse=SwatEnemyAnnouncedNonCompliant_MS3_m10
EventResponse=SwatEnemyAnnouncedNonCompliant_MS3_m11
EventResponse=SwatEnemyAnnouncedNonCompliant_MS3_m12
EventResponse=SwatEnemyAnnouncedNonCompliant_MS3_m13
EventResponse=SwatEnemyAnnouncedRestrained_MS3
EventResponse=SwatEnemyAnnouncedRestrained_MS3_m03
EventResponse=SwatEnemyAnnouncedRestrained_MS3_m04
EventResponse=SwatEnemyAnnouncedRestrained_MS3_m06
EventResponse=SwatEnemyAnnouncedRestrained_MS3_m07
EventResponse=SwatEnemyAnnouncedRestrained_MS3_m08
EventResponse=SwatEnemyAnnouncedRestrained_MS3_m09
EventResponse=SwatEnemyAnnouncedRestrained_MS3_m10
EventResponse=SwatEnemyAnnouncedRestrained_MS3_m12
EventResponse=SwatEnemyAnnouncedRestrained_MS3_m13
EventResponse=SwatEnemyAnnouncedSpottedOfficer_MS3
EventResponse=SwatEnemyAnnouncedSpottedOfficer_MS3_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_MS3
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_MS3_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_MS3
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_MS3_m09
EventResponse=SwatEnemyCalledForHelp_MS3
EventResponse=SwatEnemyCalledForHelp_MS3_m09
EventResponse=SwatEnemyDoorBlocked_MS3
EventResponse=SwatEnemyReactedBang_MS3
EventResponse=SwatEnemyReactedBeanBag_MS3
EventResponse=SwatEnemyReactedBreach_MS3
EventResponse=SwatEnemyReactedDown_MS3
EventResponse=SwatEnemyReactedDownOfficer_MS3
EventResponse=SwatEnemyReactedDownOfficer_MS3_m09
EventResponse=SwatEnemyReactedDownSuspect_MS3
EventResponse=SwatEnemyReactedDownSuspect_MS3_m09
EventResponse=SwatEnemyReactedDownSuspect_MS3_m13
EventResponse=SwatEnemyReactedGas_MS3
EventResponse=SwatEnemyReactedHitByDoor_MS3
EventResponse=SwatEnemyReactedInjuryIntense_MS3
EventResponse=SwatEnemyDied_MS3
EventResponse=SwatEnemyReactedInjuryNormal_MS3
EventResponse=SwatEnemyReactedInjuryNormal_MS3_m09
EventResponse=SwatEnemyReactedPepper_MS3
EventResponse=SwatEnemyReactedSting_MS3
EventResponse=SwatEnemyReactedTaser_MS3
EventResponse=SwatEnemyRepliedToHostage_MS3
EventResponse=SwatEnemyRepliedToHostage_MS3_m09
EventResponse=SwatEnemyRepliedToHostage_MS3_m13
EventResponse=SwatEnemyReportedBarricading_MS3
EventResponse=SwatEnemyReportedBarricading_MS3_m09
EventResponse=SwatEnemyReportedBarricading_MS3_m12
EventResponse=SwatEnemyReportedBarricading_MS3_m13
EventResponse=SwatEnemyScreamed_MS3
EventResponse=SwatEnemyShotAFriend_MS3_m09
EventResponse=SwatEnemyShotAtBreachedDoor_MS3_m09
EventResponse=SwatEnemyShotAtBreachedDoor_MS3
EventResponse=SwatEnemyTalkedToHostage_MS3
EventResponse=SwatEnemyTalkedToHostage_MS3_m09
EventResponse=SwatEnemyThreatenedHostage_MS3
EventResponse=SwatEnemyThreatenedHostage_MS3_m04
EventResponse=SwatEnemyThreatenedHostage_MS3_m06
EventResponse=SwatEnemyThreatenedHostage_MS3_m08
EventResponse=SwatEnemyThreatenedHostage_MS3_m09
EventResponse=SwatEnemyThreatenedHostage_MS3_m10
EventResponse=SwatEnemyThreatenedHostage_MS3_m12
EventResponse=SwatEnemyThreatenedHostage_MS3_m13
EventResponse=SwatEnemyAnnouncedBarricade_MS4
EventResponse=SwatEnemyAnnouncedBarricade_MS4_m10
EventResponse=SwatEnemyAnnouncedCompliant_MS4
EventResponse=SwatEnemyAnnouncedCompliant_MS4_m04
EventResponse=SwatEnemyAnnouncedCompliant_MS4_m05
EventResponse=SwatEnemyAnnouncedCompliant_MS4_m07
EventResponse=SwatEnemyAnnouncedCompliant_MS4_m10
EventResponse=SwatEnemyAnnouncedCompliant_MS4_m11
EventResponse=SwatEnemyAnnouncedCompliant_MS4_m13
EventResponse=SwatEnemyAnnouncedFlee_MS4
EventResponse=SwatEnemyAnnouncedFlee_MS4_m04
EventResponse=SwatEnemyAnnouncedFlee_MS4_m10
EventResponse=SwatEnemyAnnouncedInvestigate_MS4
EventResponse=SwatEnemyAnnouncedInvestigate_MS4_m06
EventResponse=SwatEnemyAnnouncedInvestigate_MS4_m08
EventResponse=SwatEnemyAnnouncedInvestigate_MS4_m10
EventResponse=SwatEnemyAnnouncedInvestigate_MS4_m11
EventResponse=SwatEnemyAnnouncedNonCompliant_MS4
EventResponse=SwatEnemyAnnouncedNonCompliant_MS4_m04
EventResponse=SwatEnemyAnnouncedNonCompliant_MS4_m08
EventResponse=SwatEnemyAnnouncedNonCompliant_MS4_m10
EventResponse=SwatEnemyAnnouncedNonCompliant_MS4_m13
EventResponse=SwatEnemyAnnouncedRestrained_MS4
EventResponse=SwatEnemyAnnouncedRestrained_MS4_m04
EventResponse=SwatEnemyAnnouncedRestrained_MS4_m05
EventResponse=SwatEnemyAnnouncedRestrained_MS4_m06
EventResponse=SwatEnemyAnnouncedRestrained_MS4_m07
EventResponse=SwatEnemyAnnouncedRestrained_MS4_m08
EventResponse=SwatEnemyAnnouncedRestrained_MS4_m10
EventResponse=SwatEnemyAnnouncedRestrained_MS4_m11
EventResponse=SwatEnemyAnnouncedRestrained_MS4_m13
EventResponse=SwatEnemyAnnouncedSpottedOfficer_MS4
EventResponse=SwatEnemyAnnouncedSpottedOfficer_MS4_m10
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_MS4
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_MS4_m10
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_MS4
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_MS4_m10
EventResponse=SwatEnemyCalledForHelp_MS4
EventResponse=SwatEnemyCalledForHelp_MS4_m10
EventResponse=SwatEnemyDoorBlocked_MS4
EventResponse=SwatEnemyReactedBang_MS4
EventResponse=SwatEnemyReactedBeanBag_MS4
EventResponse=SwatEnemyReactedBreach_MS4
EventResponse=SwatEnemyReactedDownOfficer_MS4
EventResponse=SwatEnemyReactedDownOfficer_MS4_m10
EventResponse=SwatEnemyReactedDownOfficer_MS4_m13
EventResponse=SwatEnemyReactedDownSuspect_MS4
EventResponse=SwatEnemyReactedDownSuspect_MS4_m10
EventResponse=SwatEnemyReactedDownSuspect_MS4_m13
EventResponse=SwatEnemyReactedGas_MS4
EventResponse=SwatEnemyReactedHitByDoor_MS4
EventResponse=SwatEnemyReactedInjuryIntense_MS4
EventResponse=SwatEnemyDied_MS4
EventResponse=SwatEnemyReactedInjuryNormal_MS4
EventResponse=SwatEnemyReactedPepper_MS4
EventResponse=SwatEnemyReactedSting_MS4
EventResponse=SwatEnemyReactedTaser_MS4
EventResponse=SwatEnemyRepliedToHostage_MS4
EventResponse=SwatEnemyRepliedToHostage_MS4_m10
EventResponse=SwatEnemyReportedBarricading_MS4
EventResponse=SwatEnemyReportedBarricading_MS4_m10
EventResponse=SwatEnemyReportedBarricading_MS4_m13
EventResponse=SwatEnemyScreamed_MS4
EventResponse=SwatEnemyShotAFriend_MS4
EventResponse=SwatEnemyShotAFriend_MS4_m07
EventResponse=SwatEnemyShotAFriend_MS4_m10
EventResponse=SwatEnemyShotAFriend_MS4_m13
EventResponse=SwatEnemyShotAtBreachedDoor_MS4_m10
EventResponse=SwatEnemyTalkedToHostage_MS4
EventResponse=SwatEnemyTalkedToHostage_MS4_m10
EventResponse=SwatEnemyThreatenedHostage_MS4
EventResponse=SwatEnemyThreatenedHostage_MS4_m05
EventResponse=SwatEnemyThreatenedHostage_MS4_m10
EventResponse=SwatEnemyThreatenedHostage_MS4_m13
EventResponse=SwatEnemyAnnouncedCompliant_FH1
EventResponse=SwatEnemyAnnouncedCompliant_FH1_m02
EventResponse=SwatEnemyAnnouncedCompliant_FH1_m04
EventResponse=SwatEnemyAnnouncedCompliant_FH1_m06
EventResponse=SwatEnemyAnnouncedCompliant_FH1_m07
EventResponse=SwatEnemyAnnouncedCompliant_FH1_m08
EventResponse=SwatEnemyAnnouncedCompliant_FH1_m09
EventResponse=SwatEnemyAnnouncedCompliant_FH1_m10
EventResponse=SwatEnemyAnnouncedCompliant_FH1_m11
EventResponse=SwatEnemyAnnouncedCompliant_FH1_m13
EventResponse=SwatEnemyAnnouncedFlee_FH1
EventResponse=SwatEnemyAnnouncedFlee_FH1_m02
EventResponse=SwatEnemyAnnouncedFlee_FH1_m04
EventResponse=SwatEnemyAnnouncedFlee_FH1_m07
EventResponse=SwatEnemyAnnouncedFlee_FH1_m09
EventResponse=SwatEnemyAnnouncedFlee_FH1_m11
EventResponse=SwatEnemyAnnouncedFlee_FH1_m13
EventResponse=SwatEnemyAnnouncedNonCompliant_FH1
EventResponse=SwatEnemyAnnouncedNonCompliant_FH1_m02
EventResponse=SwatEnemyAnnouncedNonCompliant_FH1_m04
EventResponse=SwatEnemyAnnouncedNonCompliant_FH1_m06
EventResponse=SwatEnemyAnnouncedNonCompliant_FH1_m07
EventResponse=SwatEnemyAnnouncedNonCompliant_FH1_m08
EventResponse=SwatEnemyAnnouncedNonCompliant_FH1_m09
EventResponse=SwatEnemyAnnouncedNonCompliant_FH1_m10
EventResponse=SwatEnemyAnnouncedNonCompliant_FH1_m11
EventResponse=SwatEnemyAnnouncedNonCompliant_FH1_m13
EventResponse=SwatEnemyAnnouncedRestrained_FH1
EventResponse=SwatEnemyAnnouncedRestrained_FH1_m02
EventResponse=SwatEnemyAnnouncedRestrained_FH1_m04
EventResponse=SwatEnemyAnnouncedRestrained_FH1_m06
EventResponse=SwatEnemyAnnouncedRestrained_FH1_m07
EventResponse=SwatEnemyAnnouncedRestrained_FH1_m08
EventResponse=SwatEnemyAnnouncedRestrained_FH1_m09
EventResponse=SwatEnemyAnnouncedRestrained_FH1_m10
EventResponse=SwatEnemyAnnouncedRestrained_FH1_m11
EventResponse=SwatEnemyAnnouncedRestrained_FH1_m13
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH1
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH1_m02
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH1_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH1_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH1_m11
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH1
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH1_m02
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH1_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH1_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH1_m11
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH1
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH1_m02
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH1_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH1_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH1_m11
EventResponse=SwatEnemyCalledForHelp_FH1
EventResponse=SwatEnemyCalledForHelp_FH1_m02
EventResponse=SwatEnemyCalledForHelp_FH1_m04
EventResponse=SwatEnemyCalledForHelp_FH1_m07
EventResponse=SwatEnemyCalledForHelp_FH1_m09
EventResponse=SwatEnemyCalledForHelp_FH1_m11
EventResponse=SwatEnemyCalledForHelp_FH1_m13
EventResponse=SwatEnemyDoorBlocked_FH1
EventResponse=SwatEnemyDoorBlocked_FH1_m04
EventResponse=SwatEnemyReactedBang_FH1
EventResponse=SwatEnemyReactedBeanBag_FH1
EventResponse=SwatEnemyReactedBreach_FH1
EventResponse=SwatEnemyReactedBreach_FH1_m02
EventResponse=SwatEnemyReactedDown_FH1
EventResponse=SwatEnemyReactedGas_FH1
EventResponse=SwatEnemyReactedHitByDoor_FH1
EventResponse=SwatEnemyReactedHitByDoor_FH1_m04
EventResponse=SwatEnemyReactedInjuryIntense_FH1
EventResponse=SwatEnemyDied_FH1
EventResponse=SwatEnemyReactedInjuryNormal_FH1
EventResponse=SwatEnemyReactedDownOfficer_FH1_m09
EventResponse=SwatEnemyReactedPepper_FH1
EventResponse=SwatEnemyReactedSting_FH1
EventResponse=SwatEnemyReactedTaser_FH1
EventResponse=SwatEnemyScreamed_FH1
EventResponse=SwatEnemyAnnouncedCompliant_FH2
EventResponse=SwatEnemyAnnouncedCompliant_FH2_m03
EventResponse=SwatEnemyAnnouncedCompliant_FH2_m04
EventResponse=SwatEnemyAnnouncedCompliant_FH2_m06
EventResponse=SwatEnemyAnnouncedCompliant_FH2_m07
EventResponse=SwatEnemyAnnouncedCompliant_FH2_m08
EventResponse=SwatEnemyAnnouncedCompliant_FH2_m09
EventResponse=SwatEnemyAnnouncedCompliant_FH2_m10
EventResponse=SwatEnemyAnnouncedCompliant_FH2_m11
EventResponse=SwatEnemyAnnouncedCompliant_FH2_m13
EventResponse=SwatEnemyAnnouncedFlee_FH2
EventResponse=SwatEnemyAnnouncedFlee_FH2_m03
EventResponse=SwatEnemyAnnouncedFlee_FH2_m07
EventResponse=SwatEnemyAnnouncedFlee_FH2_m09
EventResponse=SwatEnemyAnnouncedFlee_FH2_m11
EventResponse=SwatEnemyAnnouncedNonCompliant_FH2
EventResponse=SwatEnemyAnnouncedNonCompliant_FH2_m03
EventResponse=SwatEnemyAnnouncedNonCompliant_FH2_m06
EventResponse=SwatEnemyAnnouncedNonCompliant_FH2_m07
EventResponse=SwatEnemyAnnouncedNonCompliant_FH2_m08
EventResponse=SwatEnemyAnnouncedNonCompliant_FH2_m09
EventResponse=SwatEnemyAnnouncedNonCompliant_FH2_m10
EventResponse=SwatEnemyAnnouncedNonCompliant_FH2_m11
EventResponse=SwatEnemyAnnouncedNonCompliant_FH2_m13
EventResponse=SwatEnemyAnnouncedRestrained_FH2
EventResponse=SwatEnemyAnnouncedRestrained_FH2_m03
EventResponse=SwatEnemyAnnouncedRestrained_FH2_m04
EventResponse=SwatEnemyAnnouncedRestrained_FH2_m06
EventResponse=SwatEnemyAnnouncedRestrained_FH2_m07
EventResponse=SwatEnemyAnnouncedRestrained_FH2_m08
EventResponse=SwatEnemyAnnouncedRestrained_FH2_m09
EventResponse=SwatEnemyAnnouncedRestrained_FH2_m10
EventResponse=SwatEnemyAnnouncedRestrained_FH2_m11
EventResponse=SwatEnemyAnnouncedRestrained_FH2_m13
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH2
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH2_m03
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH2_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH2_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH2_m11
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH2
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH2_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH2_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH2_m11
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH2
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH2_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH2_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH2_m11
EventResponse=SwatEnemyCalledForHelp_FH2
EventResponse=SwatEnemyCalledForHelp_FH2_m03
EventResponse=SwatEnemyCalledForHelp_FH2_m07
EventResponse=SwatEnemyCalledForHelp_FH2_m09
EventResponse=SwatEnemyCalledForHelp_FH2_m11
EventResponse=SwatEnemyCalledForHelp_FH2_m13
EventResponse=SwatEnemyDoorBlocked_FH2
EventResponse=SwatEnemyReactedBang_FH2
EventResponse=SwatEnemyReactedBeanBag_FH2
EventResponse=SwatEnemyReactedBreach_FH2
EventResponse=SwatEnemyReactedDown_FH2
EventResponse=SwatEnemyReactedGas_FH2
EventResponse=SwatEnemyReactedHitByDoor_FH2
EventResponse=SwatEnemyReactedInjuryIntense_FH2
EventResponse=SwatEnemyDied_FH2
EventResponse=SwatEnemyReactedInjuryNormal_FH2
EventResponse=SwatEnemyReactedDownOfficer_FH2_m09
EventResponse=SwatEnemyReactedPepper_FH2
EventResponse=SwatEnemyReactedSting_FH2
EventResponse=SwatEnemyReactedTaser_FH2
EventResponse=SwatEnemyScreamed_FH2
EventResponse=SwatEnemyAnnouncedCompliant_FH3
EventResponse=SwatEnemyAnnouncedCompliant_FH3_m04
EventResponse=SwatEnemyAnnouncedCompliant_FH3_m06
EventResponse=SwatEnemyAnnouncedCompliant_FH3_m07
EventResponse=SwatEnemyAnnouncedCompliant_FH3_m08
EventResponse=SwatEnemyAnnouncedCompliant_FH3_m09
EventResponse=SwatEnemyAnnouncedCompliant_FH3_m13
EventResponse=SwatEnemyAnnouncedFlee_FH3
EventResponse=SwatEnemyAnnouncedFlee_FH3_m07
EventResponse=SwatEnemyAnnouncedFlee_FH3_m09
EventResponse=SwatEnemyAnnouncedFlee_FH3_m13
EventResponse=SwatEnemyAnnouncedNonCompliant_FH3
EventResponse=SwatEnemyAnnouncedNonCompliant_FH3_m04
EventResponse=SwatEnemyAnnouncedNonCompliant_FH3_m06
EventResponse=SwatEnemyAnnouncedNonCompliant_FH3_m07
EventResponse=SwatEnemyAnnouncedNonCompliant_FH3_m08
EventResponse=SwatEnemyAnnouncedNonCompliant_FH3_m09
EventResponse=SwatEnemyAnnouncedNonCompliant_FH3_m10
EventResponse=SwatEnemyAnnouncedNonCompliant_FH3_m13
EventResponse=SwatEnemyAnnouncedRestrained_FH3_m04
EventResponse=SwatEnemyAnnouncedRestrained_FH3_m06
EventResponse=SwatEnemyAnnouncedRestrained_FH3_m07
EventResponse=SwatEnemyAnnouncedRestrained_FH3_m08
EventResponse=SwatEnemyAnnouncedRestrained_FH3_m09
EventResponse=SwatEnemyAnnouncedRestrained_FH3_m10
EventResponse=SwatEnemyAnnouncedRestrained_FH3_m13
EventResponse=SwatEnemyAnnouncedRestrained_FH3
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH3
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH3_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH3_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH3
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH3_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH3_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH3
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH3_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH3_m09
EventResponse=SwatEnemyCalledForHelp_FH3
EventResponse=SwatEnemyCalledForHelp_FH3_m07
EventResponse=SwatEnemyCalledForHelp_FH3_m09
EventResponse=SwatEnemyDoorBlocked_FH3
EventResponse=SwatEnemyReactedBang_FH3
EventResponse=SwatEnemyReactedBeanBag_FH3
EventResponse=SwatEnemyReactedBreach_FH3
EventResponse=SwatEnemyReactedDown_FH3
EventResponse=SwatEnemyReactedGas_FH3
EventResponse=SwatEnemyReactedHitByDoor_FH3
EventResponse=SwatEnemyReactedInjuryIntense_FH3
EventResponse=SwatEnemyDied_FH3
EventResponse=SwatEnemyReactedInjuryNormal_FH3
EventResponse=SwatEnemyReactedDownOfficer_FH3_m09
EventResponse=SwatEnemyReactedPepper_FH3
EventResponse=SwatEnemyReactedSting_FH3
EventResponse=SwatEnemyReactedTaser_FH3
EventResponse=SwatEnemyScreamed_FH3
EventResponse=SwatEnemyAnnouncedCompliant_FH4
EventResponse=SwatEnemyAnnouncedBarricade_FH4_m09
EventResponse=SwatEnemyAnnouncedCompliant_FH4_m04
EventResponse=SwatEnemyAnnouncedCompliant_FH4_m06
EventResponse=SwatEnemyAnnouncedCompliant_FH4_m07
EventResponse=SwatEnemyAnnouncedCompliant_FH4_m08
EventResponse=SwatEnemyAnnouncedCompliant_FH4_m09
EventResponse=SwatEnemyAnnouncedCompliant_FH4_m10
EventResponse=SwatEnemyAnnouncedCompliant_FH4_m11
EventResponse=SwatEnemyAnnouncedCompliant_FH4_m13
EventResponse=SwatEnemyAnnouncedFlee_FH4
EventResponse=SwatEnemyAnnouncedFlee_FH4_m04
EventResponse=SwatEnemyAnnouncedFlee_FH4_m07
EventResponse=SwatEnemyAnnouncedFlee_FH4_m09
EventResponse=SwatEnemyAnnouncedFlee_FH4_m11
EventResponse=SwatEnemyAnnouncedFlee_FH4_m13
EventResponse=SwatEnemyAnnouncedInvestigate_FH4_m09
EventResponse=SwatEnemyAnnouncedNonCompliant_FH4
EventResponse=SwatEnemyAnnouncedNonCompliant_FH4_m04
EventResponse=SwatEnemyAnnouncedNonCompliant_FH4_m06
EventResponse=SwatEnemyAnnouncedNonCompliant_FH4_m07
EventResponse=SwatEnemyAnnouncedNonCompliant_FH4_m08
EventResponse=SwatEnemyAnnouncedNonCompliant_FH4_m09
EventResponse=SwatEnemyAnnouncedNonCompliant_FH4_m10
EventResponse=SwatEnemyAnnouncedNonCompliant_FH4_m11
EventResponse=SwatEnemyAnnouncedNonCompliant_FH4_m13
EventResponse=SwatEnemyAnnouncedRestrained_FH4
EventResponse=SwatEnemyAnnouncedRestrained_FH4_m04
EventResponse=SwatEnemyAnnouncedRestrained_FH4_m06
EventResponse=SwatEnemyAnnouncedRestrained_FH4_m07
EventResponse=SwatEnemyAnnouncedRestrained_FH4_m08
EventResponse=SwatEnemyAnnouncedRestrained_FH4_m09
EventResponse=SwatEnemyAnnouncedRestrained_FH4_m10
EventResponse=SwatEnemyAnnouncedRestrained_FH4_m11
EventResponse=SwatEnemyAnnouncedRestrained_FH4_m13
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH4
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH4_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH4_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficer_FH4_m11
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH4
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH4_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH4_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_FH4_m11
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH4
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH4_m07
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH4_m09
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_FH4_m11
EventResponse=SwatEnemyCalledForHelp_FH4
EventResponse=SwatEnemyCalledForHelp_FH4_m04
EventResponse=SwatEnemyCalledForHelp_FH4_m07
EventResponse=SwatEnemyCalledForHelp_FH4_m08
EventResponse=SwatEnemyCalledForHelp_FH4_m09
EventResponse=SwatEnemyCalledForHelp_FH4_m10
EventResponse=SwatEnemyCalledForHelp_FH4_m11
EventResponse=SwatEnemyCalledForHelp_FH4_m13
EventResponse=SwatEnemyDoorBlocked_FH4
EventResponse=SwatEnemyDoorBlocked_FH4_m04
EventResponse=SwatEnemyDoorBlocked_FH4_m10
EventResponse=SwatEnemyReactedBang_FH4
EventResponse=SwatEnemyReactedBeanBag_FH4
EventResponse=SwatEnemyReactedBreach_FH4
EventResponse=SwatEnemyReactedBreach_FH4_m04
EventResponse=SwatEnemyReactedBreach_FH4_m13
EventResponse=SwatEnemyReactedDown_FH4
EventResponse=SwatEnemyReactedDownOfficer_FH4_m09
EventResponse=SwatEnemyReactedDownSuspect_FH4_m09
EventResponse=SwatEnemyReactedGas_FH4
EventResponse=SwatEnemyReactedHitByDoor_FH4
EventResponse=SwatEnemyReactedHitByDoor_FH4_m04
EventResponse=SwatEnemyReactedHitByDoor_FH4_m10
EventResponse=SwatEnemyReactedHitByDoor_FH4_m13
EventResponse=SwatEnemyReactedInjuryIntense_FH4
EventResponse=SwatEnemyDied_FH4
EventResponse=SwatEnemyReactedInjuryNormal_FH4
EventResponse=SwatEnemyReactedPepper_FH4
EventResponse=SwatEnemyReactedSting_FH4
EventResponse=SwatEnemyReactedTaser_FH4
EventResponse=SwatEnemyRepliedToHostage_FH4_m09
EventResponse=SwatEnemyReportedBarricading_FH4_m09
EventResponse=SwatEnemyScreamed_FH4
EventResponse=SwatEnemyShotAFriend_FH4_m09
EventResponse=SwatEnemyShotAtBreachedDoor_FH4_m09
EventResponse=SwatEnemyTalkedToHostage_FH4_m09
EventResponse=SwatEnemyThreatenedHostage_FH4_m09
EventResponse=SwatEnemyAnnouncedBarricade_AlexJimenez
EventResponse=SwatEnemyAnnouncedCompliant_AlexJimenez
EventResponse=SwatEnemyAnnouncedFlee_AlexJimenez
EventResponse=SwatEnemyAnnouncedInvestigate_AlexJimenez
EventResponse=SwatEnemyAnnouncedNonCompliant_AlexJimenez
EventResponse=SwatEnemyAnnouncedRestrained_AlexJimenez
EventResponse=SwatEnemyAnnouncedSpottedOfficer_AlexJimenez
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_AlexJimenez
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_AlexJimenez
EventResponse=SwatEnemyCalledforHelp_AlexJimenez
EventResponse=SwatEnemyDoorBlocked_AlexJimenez
EventResponse=SwatEnemyReactedBang_AlexJimenez
EventResponse=SwatEnemyReactedBeanBag_AlexJimenez
EventResponse=SwatEnemyReactedBreach_AlexJimenez
EventResponse=SwatEnemyReactedDown_AlexJimenez
EventResponse=SwatEnemyReactedDownOfficer_AlexJimenez
EventResponse=SwatEnemyReactedDownSuspect_AlexJimenez
EventResponse=SwatEnemyReactedGas_AlexJimenez
EventResponse=SwatEnemyReactedHitByDoor_AlexJimenez
EventResponse=SwatEnemyReactedInjuryIntense_AlexJimenez
EventResponse=SwatEnemyDied_AlexJimenez
EventResponse=SwatEnemyReactedInjuryNormal_AlexJimenez
EventResponse=SwatEnemyReactedPepper_AlexJimenez
EventResponse=SwatEnemyReactedSting_AlexJimenez
EventResponse=SwatEnemyReactedTaser_AlexJimenez
EventResponse=SwatEnemyRepliedToHostage_AlexJimenez
EventResponse=SwatEnemyReportedBarricading_AlexJimenez
EventResponse=SwatEnemyScreamed_AlexJimenez
EventResponse=SwatEnemyShotAFriend_AlexJimenez
EventResponse=SwatEnemyShotAtBreachedDoor_AlexJimenez
EventResponse=SwatEnemyTalkedToHostage_AlexJimenez
EventResponse=SwatEnemyThreatenedHostage_AlexJimenez
EventResponse=SwatEnemyAnnouncedBarricade_AliceJenkins
EventResponse=SwatEnemyAnnouncedCompliant_AliceJenkins
EventResponse=SwatEnemyAnnouncedFlee_AliceJenkins
EventResponse=SwatEnemyAnnouncedInvestigate_AliceJenkins
EventResponse=SwatEnemyAnnouncedNonCompliant_AliceJenkins
EventResponse=SwatEnemyAnnouncedRestrained_AliceJenkins
EventResponse=SwatEnemyAnnouncedSpottedOfficer_AliceJenkins
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_AliceJenkins
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_AliceJenkins
EventResponse=SwatEnemyCalledforHelp_AliceJenkins
EventResponse=SwatEnemyDoorBlocked_AliceJenkins
EventResponse=SwatEnemyReactedBang_AliceJenkins
EventResponse=SwatEnemyReactedBeanBag_AliceJenkins
EventResponse=SwatEnemyReactedBreach_AliceJenkins
EventResponse=SwatEnemyReactedDown_AliceJenkins
EventResponse=SwatEnemyReactedDownOfficer_AliceJenkins
EventResponse=SwatEnemyReactedDownSuspect_AliceJenkins
EventResponse=SwatEnemyReactedGas_AliceJenkins
EventResponse=SwatEnemyReactedHitByDoor_AliceJenkins
EventResponse=SwatEnemyDied_AliceJenkins
EventResponse=SwatEnemyReactedInjuryNormal_AliceJenkins
EventResponse=SwatEnemyReactedPepper_AliceJenkins
EventResponse=SwatEnemyReactedSting_AliceJenkins
EventResponse=SwatEnemyReactedTaser_AliceJenkins
EventResponse=SwatEnemyRepliedToHostage_AliceJenkins
EventResponse=SwatEnemyReportedBarricading_AliceJenkins
EventResponse=SwatEnemyScreamed_AliceJenkins
EventResponse=SwatEnemyShotAFriend_AliceJenkins
EventResponse=SwatEnemyShotAtBreachedDoor_AliceJenkins
EventResponse=SwatEnemyTalkedToHostage_AliceJenkins
EventResponse=SwatEnemyThreatenedHostage_AliceJenkins
EventResponse=SwatEnemyAnnouncedBarricade_AllenKruse
EventResponse=SwatEnemyAnnouncedCompliant_AllenKruse
EventResponse=SwatEnemyAnnouncedFlee_AllenKruse
EventResponse=SwatEnemyAnnouncedInvestigate_AllenKruse
EventResponse=SwatEnemyAnnouncedNonCompliant_AllenKruse
EventResponse=SwatEnemyAnnouncedRestrained_AllenKruse
EventResponse=SwatEnemyAnnouncedSpottedOfficer_AllenKruse
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_AllenKruse
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_AllenKruse
EventResponse=SwatEnemyCalledforHelp_AllenKruse
EventResponse=SwatEnemyDoorBlocked_AllenKruse
EventResponse=SwatEnemyReactedBang_AllenKruse
EventResponse=SwatEnemyReactedBeanBag_AllenKruse
EventResponse=SwatEnemyReactedBreach_AllenKruse
EventResponse=SwatEnemyReactedDown_AllenKruse
EventResponse=SwatEnemyReactedDownOfficer_AllenKruse
EventResponse=SwatEnemyReactedDownSuspect_AllenKruse
EventResponse=SwatEnemyReactedGas_AllenKruse
EventResponse=SwatEnemyReactedHitByDoor_AllenKruse
EventResponse=SwatEnemyReactedInjuryIntense_AllenKruse
EventResponse=SwatEnemyDied_AllenKruse
EventResponse=SwatEnemyReactedInjuryNormal_AllenKruse
EventResponse=SwatEnemyReactedPepper_AllenKruse
EventResponse=SwatEnemyReactedSting_AllenKruse
EventResponse=SwatEnemyReactedTaser_AllenKruse
EventResponse=SwatEnemyRepliedToHostage_AllenKruse
EventResponse=SwatEnemyReportedBarricading_AllenKruse
EventResponse=SwatEnemyScreamed_AllenKruse
EventResponse=SwatEnemyShotAFriend_AllenKruse
EventResponse=SwatEnemyShotAtBreachedDoor_AllenKruse
EventResponse=SwatEnemyTalkedToHostage_AllenKruse
EventResponse=SwatEnemyThreatenedHostage_AllenKruse
EventResponse=SwatEnemyAnnouncedBarricade_AndrewTaronne
EventResponse=SwatEnemyAnnouncedCompliant_AndrewTaronne
EventResponse=SwatEnemyAnnouncedFlee_AndrewTaronne
EventResponse=SwatEnemyAnnouncedInvestigate_AndrewTaronne
EventResponse=SwatEnemyAnnouncedNonCompliant_AndrewTaronne
EventResponse=SwatEnemyAnnouncedRestrained_AndrewTaronne
EventResponse=SwatEnemyAnnouncedSpottedOfficer_AndrewTaronne
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_AndrewTaronne
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_AndrewTaronne
EventResponse=SwatEnemyCalledforHelp_AndrewTaronne
EventResponse=SwatEnemyDoorBlocked_AndrewTaronne
EventResponse=SwatEnemyReactedBang_AndrewTaronne
EventResponse=SwatEnemyReactedBeanBag_AndrewTaronne
EventResponse=SwatEnemyReactedBreach_AndrewTaronne
EventResponse=SwatEnemyReactedDown_AndrewTaronne
EventResponse=SwatEnemyReactedDownOfficer_AndrewTaronne
EventResponse=SwatEnemyReactedDownSuspect_AndrewTaronne
EventResponse=SwatEnemyReactedGas_AndrewTaronne
EventResponse=SwatEnemyReactedHitByDoor_AndrewTaronne
EventResponse=SwatEnemyReactedInjuryIntense_AndrewTaronne
EventResponse=SwatEnemyDied_AndrewTaronne
EventResponse=SwatEnemyReactedInjuryNormal_AndrewTaronne
EventResponse=SwatEnemyReactedPepper_AndrewTaronne
EventResponse=SwatEnemyReactedSting_AndrewTaronne
EventResponse=SwatEnemyReactedTaser_AndrewTaronne
EventResponse=SwatEnemyRepliedToHostage_AndrewTaronne
EventResponse=SwatEnemyReportedBarricading_AndrewTaronne
EventResponse=SwatEnemyScreamed_AndrewTaronne
EventResponse=SwatEnemyShotAFriend_AndrewTaronne
EventResponse=SwatEnemyShotAtBreachedDoor_AndrewTaronne
EventResponse=SwatEnemyTalkedToHostage_AndrewTaronne
EventResponse=SwatEnemyThreatenedHostage_AndrewTaronne
EventResponse=SwatEnemyAnnouncedBarricade_CarlJennings
EventResponse=SwatEnemyAnnouncedCompliant_CarlJennings
EventResponse=SwatEnemyAnnouncedFlee_CarlJennings
EventResponse=SwatEnemyAnnouncedInvestigate_CarlJennings
EventResponse=SwatEnemyAnnouncedNonCompliant_CarlJennings
EventResponse=SwatEnemyAnnouncedRestrained_CarlJennings
EventResponse=SwatEnemyAnnouncedSpottedOfficer_CarlJennings
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_CarlJennings
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_CarlJennings
EventResponse=SwatEnemyCalledforHelp_CarlJennings
EventResponse=SwatEnemyDoorBlocked_CarlJennings
EventResponse=SwatEnemyReactedBang_CarlJennings
EventResponse=SwatEnemyReactedBeanBag_CarlJennings
EventResponse=SwatEnemyReactedBreach_CarlJennings
EventResponse=SwatEnemyReactedDown_CarlJennings
EventResponse=SwatEnemyReactedDownOfficer_CarlJennings
EventResponse=SwatEnemyReactedDownSuspect_CarlJennings
EventResponse=SwatEnemyReactedGas_CarlJennings
EventResponse=SwatEnemyReactedHitByDoor_CarlJennings
EventResponse=SwatEnemyReactedInjuryIntense_CarlJennings
EventResponse=SwatEnemyDied_CarlJennings
EventResponse=SwatEnemyReactedInjuryNormal_CarlJennings
EventResponse=SwatEnemyReactedPepper_CarlJennings
EventResponse=SwatEnemyReactedSting_CarlJennings
EventResponse=SwatEnemyReactedTaser_CarlJennings
EventResponse=SwatEnemyRepliedToHostage_CarlJennings
EventResponse=SwatEnemyReportedBarricading_CarlJennings
EventResponse=SwatEnemyScreamed_CarlJennings
EventResponse=SwatEnemyShotAFriend_CarlJennings
EventResponse=SwatEnemyShotAtBreachedDoor_CarlJennings
EventResponse=SwatEnemyTalkedToHostage_CarlJennings
EventResponse=SwatEnemyThreatenedHostage_CarlJennings
EventResponse=SwatEnemyAnnouncedBarricade_HadeonKoshka
EventResponse=SwatEnemyAnnouncedCompliant_HadeonKoshka
EventResponse=SwatEnemyAnnouncedFlee_HadeonKoshka
EventResponse=SwatEnemyAnnouncedInvestigate_HadeonKoshka
EventResponse=SwatEnemyAnnouncedNonCompliant_HadeonKoshka
EventResponse=SwatEnemyAnnouncedRestrained_HadeonKoshka
EventResponse=SwatEnemyAnnouncedSpottedOfficer_HadeonKoshka
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_HadeonKoshka
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_HadeonKoshka
EventResponse=SwatEnemyCalledforHelp_HadeonKoshka
EventResponse=SwatEnemyDoorBlocked_HadeonKoshka
EventResponse=SwatEnemyReactedBang_HadeonKoshka
EventResponse=SwatEnemyReactedBeanBag_HadeonKoshka
EventResponse=SwatEnemyReactedBreach_HadeonKoshka
EventResponse=SwatEnemyReactedDown_HadeonKoshka
EventResponse=SwatEnemyReactedDownOfficer_HadeonKoshka
EventResponse=SwatEnemyReactedDownSuspect_HadeonKoshka
EventResponse=SwatEnemyReactedGas_HadeonKoshka
EventResponse=SwatEnemyReactedHitByDoor_HadeonKoshka
EventResponse=SwatEnemyReactedInjuryIntense_HadeonKoshka
EventResponse=SwatEnemyDied_HadeonKoshka
EventResponse=SwatEnemyReactedInjuryNormal_HadeonKoshka
EventResponse=SwatEnemyReactedPepper_HadeonKoshka
EventResponse=SwatEnemyReactedSting_HadeonKoshka
EventResponse=SwatEnemyReactedTaser_HadeonKoshka
EventResponse=SwatEnemyRepliedToHostage_HadeonKoshka
EventResponse=SwatEnemyReportedBarricading_HadeonKoshka
EventResponse=SwatEnemyScreamed_HadeonKoshka
EventResponse=SwatEnemyShotAFriend_HadeonKoshka
EventResponse=SwatEnemyShotAtBreachedDoor_HadeonKoshka
EventResponse=SwatEnemyTalkedToHostage_HadeonKoshka
EventResponse=SwatEnemyThreatenedHostage_HadeonKoshka
EventResponse=SwatEnemyAnnouncedBarricade_JeanTrouffant
EventResponse=SwatEnemyAnnouncedCompliant_JeanTrouffant
EventResponse=SwatEnemyAnnouncedFlee_JeanTrouffant
EventResponse=SwatEnemyAnnouncedInvestigate_JeanTrouffant
EventResponse=SwatEnemyAnnouncedNonCompliant_JeanTrouffant
EventResponse=SwatEnemyAnnouncedRestrained_JeanTrouffant
EventResponse=SwatEnemyAnnouncedSpottedOfficer_JeanTrouffant
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_JeanTrouffant
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_JeanTrouffant
EventResponse=SwatEnemyCalledforHelp_JeanTrouffant
EventResponse=SwatEnemyDoorBlocked_JeanTrouffant
EventResponse=SwatEnemyReactedBang_JeanTrouffant
EventResponse=SwatEnemyReactedBeanBag_JeanTrouffant
EventResponse=SwatEnemyReactedBreach_JeanTrouffant
EventResponse=SwatEnemyReactedDown_JeanTrouffant
EventResponse=SwatEnemyReactedDownOfficer_JeanTrouffant
EventResponse=SwatEnemyReactedDownSuspect_JeanTrouffant
EventResponse=SwatEnemyReactedGas_JeanTrouffant
EventResponse=SwatEnemyReactedHitByDoor_JeanTrouffant
EventResponse=SwatEnemyReactedInjuryIntense_JeanTrouffant
EventResponse=SwatEnemyDied_JeanTrouffant
EventResponse=SwatEnemyReactedInjuryNormal_JeanTrouffant
EventResponse=SwatEnemyReactedPepper_JeanTrouffant
EventResponse=SwatEnemyReactedSting_JeanTrouffant
EventResponse=SwatEnemyReactedTaser_JeanTrouffant
EventResponse=SwatEnemyRepliedToHostage_JeanTrouffant
EventResponse=SwatEnemyReportedBarricading_JeanTrouffant
EventResponse=SwatEnemyScreamed_JeanTrouffant
EventResponse=SwatEnemyShotAFriend_JeanTrouffant
EventResponse=SwatEnemyShotAtBreachedDoor_JeanTrouffant
EventResponse=SwatEnemyTalkedToHostage_JeanTrouffant
EventResponse=SwatEnemyThreatenedHostage_JeanTrouffant
EventResponse=SwatEnemyAnnouncedBarricade_LawrenceFairfax
EventResponse=SwatEnemyAnnouncedCompliant_LawrenceFairfax
EventResponse=SwatEnemyAnnouncedFlee_LawrenceFairfax
EventResponse=SwatEnemyAnnouncedInvestigate_LawrenceFairfax
EventResponse=SwatEnemyAnnouncedNonCompliant_LawrenceFairfax
EventResponse=SwatEnemyAnnouncedRestrained_LawrenceFairfax
EventResponse=SwatEnemyAnnouncedSpottedOfficer_LawrenceFairfax
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_LawrenceFairfax
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_LawrenceFairfax
EventResponse=SwatEnemyCalledforHelp_LawrenceFairfax
EventResponse=SwatEnemyDoorBlocked_LawrenceFairfax
EventResponse=SwatEnemyReactedBang_LawrenceFairfax
EventResponse=SwatEnemyReactedBeanBag_LawrenceFairfax
EventResponse=SwatEnemyReactedBreach_LawrenceFairfax
EventResponse=SwatEnemyReactedDown_LawrenceFairfax
EventResponse=SwatEnemyReactedDownOfficer_LawrenceFairfax
EventResponse=SwatEnemyReactedDownSuspect_LawrenceFairfax
EventResponse=SwatEnemyReactedGas_LawrenceFairfax
EventResponse=SwatEnemyReactedHitByDoor_LawrenceFairfax
EventResponse=SwatEnemyReactedInjuryIntense_LawrenceFairfax
EventResponse=SwatEnemyDied_LawrenceFairfax
EventResponse=SwatEnemyReactedInjuryNormal_LawrenceFairfax
EventResponse=SwatEnemyReactedPepper_LawrenceFairfax
EventResponse=SwatEnemyReactedSting_LawrenceFairfax
EventResponse=SwatEnemyReactedTaser_LawrenceFairfax
EventResponse=SwatEnemyRepliedToHostage_LawrenceFairfax
EventResponse=SwatEnemyReportedBarricading_LawrenceFairfax
EventResponse=SwatEnemyScreamed_LawrenceFairfax
EventResponse=SwatEnemyShotAFriend_LawrenceFairfax
EventResponse=SwatEnemyShotAtBreachedDoor_LawrenceFairfax
EventResponse=SwatEnemyTalkedToHostage_LawrenceFairfax
EventResponse=SwatEnemyThreatenedHostage_LawrenceFairfax
EventResponse=SwatEnemyAnnouncedBarricade_LianNiu
EventResponse=SwatEnemyAnnouncedCompliant_LianNiu
EventResponse=SwatEnemyAnnouncedFlee_LianNiu
EventResponse=SwatEnemyAnnouncedInvestigate_LianNiu
EventResponse=SwatEnemyAnnouncedNonCompliant_LianNiu
EventResponse=SwatEnemyAnnouncedRestrained_LianNiu
EventResponse=SwatEnemyAnnouncedSpottedOfficer_LianNiu
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_LianNiu
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_LianNiu
EventResponse=SwatEnemyCalledforHelp_LianNiu
EventResponse=SwatEnemyDoorBlocked_LianNiu
EventResponse=SwatEnemyReactedBang_LianNiu
EventResponse=SwatEnemyReactedBeanBag_LianNiu
EventResponse=SwatEnemyReactedBreach_LianNiu
EventResponse=SwatEnemyReactedDown_LianNiu
EventResponse=SwatEnemyReactedDownOfficer_LianNiu
EventResponse=SwatEnemyReactedDownSuspect_LianNiu
EventResponse=SwatEnemyReactedGas_LianNiu
EventResponse=SwatEnemyReactedHitByDoor_LianNiu
EventResponse=SwatEnemyReactedInjuryIntense_LianNiu
EventResponse=SwatEnemyDied_LianNiu
EventResponse=SwatEnemyReactedInjuryNormal_LianNiu
EventResponse=SwatEnemyReactedPepper_LianNiu
EventResponse=SwatEnemyReactedSting_LianNiu
EventResponse=SwatEnemyReactedTaser_LianNiu
EventResponse=SwatEnemyRepliedToHostage_LianNiu
EventResponse=SwatEnemyReportedBarricading_LianNiu
EventResponse=SwatEnemyScreamed_LianNiu
EventResponse=SwatEnemyShotAFriend_LianNiu
EventResponse=SwatEnemyShotAtBreachedDoor_LianNiu
EventResponse=SwatEnemyTalkedToHostage_LianNiu
EventResponse=SwatEnemyThreatenedHostage_LianNiu
EventResponse=SwatEnemyAnnouncedBarricade_SimonGowan
EventResponse=SwatEnemyAnnouncedCompliant_SimonGowan
EventResponse=SwatEnemyAnnouncedFlee_SimonGowan
EventResponse=SwatEnemyAnnouncedInvestigate_SimonGowan
EventResponse=SwatEnemyAnnouncedNonCompliant_SimonGowan
EventResponse=SwatEnemyAnnouncedRestrained_SimonGowan
EventResponse=SwatEnemyAnnouncedSpottedOfficer_SimonGowan
EventResponse=SwatEnemyAnnouncedSpottedOfficerScared_SimonGowan
EventResponse=SwatEnemyAnnouncedSpottedOfficerSurprised_SimonGowan
EventResponse=SwatEnemyCalledforHelp_SimonGowan
EventResponse=SwatEnemyDoorBlocked_SimonGowan
EventResponse=SwatEnemyReactedBang_SimonGowan
EventResponse=SwatEnemyReactedBeanBag_SimonGowan
EventResponse=SwatEnemyReactedBreach_SimonGowan
EventResponse=SwatEnemyReactedDown_SimonGowan
EventResponse=SwatEnemyReactedDownOfficer_SimonGowan
EventResponse=SwatEnemyReactedDownSuspect_SimonGowan
EventResponse=SwatEnemyReactedGas_SimonGowan
EventResponse=SwatEnemyReactedHitByDoor_SimonGowan
EventResponse=SwatEnemyReactedInjuryIntense_SimonGowan
EventResponse=SwatEnemyDied_SimonGowan
EventResponse=SwatEnemyReactedInjuryNormal_SimonGowan
EventResponse=SwatEnemyReactedPepper_SimonGowan
EventResponse=SwatEnemyReactedSting_SimonGowan
EventResponse=SwatEnemyReactedTaser_SimonGowan
EventResponse=SwatEnemyRepliedToHostage_SimonGowan
EventResponse=SwatEnemyReportedBarricading_SimonGowan
EventResponse=SwatEnemyScreamed_SimonGowan
EventResponse=SwatEnemyShotAFriend_SimonGowan
EventResponse=SwatEnemyShotAtBreachedDoor_SimonGowan
EventResponse=SwatEnemyTalkedToHostage_SimonGowan
EventResponse=SwatEnemyThreatenedHostage_SimonGowan
EventResponse=SwatHostageAnnouncedCompliant_MH1
EventResponse=SwatHostageAnnouncedCompliant_MH1_m01
EventResponse=SwatHostageAnnouncedCompliant_MH1_m04
EventResponse=SwatHostageAnnouncedCompliant_MH1_m06
EventResponse=SwatHostageAnnouncedCompliant_MH1_m07
EventResponse=SwatHostageAnnouncedCompliant_MH1_m09
EventResponse=SwatHostageAnnouncedCompliant_MH1_m10
EventResponse=SwatHostageAnnouncedCompliant_MH1_m11
EventResponse=SwatHostageAnnouncedCompliant_MH1_m12
EventResponse=SwatHostageAnnouncedCompliant_MH1_m13
EventResponse=SwatHostageAnnouncedEnemy_MH1
EventResponse=SwatHostageAnnouncedEnemy_MH1_m04
EventResponse=SwatHostageAnnouncedEnemy_MH1_m07
EventResponse=SwatHostageAnnouncedEnemy_MH1_m09
EventResponse=SwatHostageAnnouncedEnemy_MH1_m11
EventResponse=SwatHostageAnnouncedFlee_MH1
EventResponse=SwatHostageAnnouncedFlee_MH1_m07
EventResponse=SwatHostageAnnouncedFlee_MH1_m09
EventResponse=SwatHostageAnnouncedFlee_MH1_m11
EventResponse=SwatHostageAnnouncedFlee_MH1_m13
EventResponse=SwatHostageAnnouncedNonCompliant_MH1
EventResponse=SwatHostageAnnouncedNonCompliant_MH1_m03
EventResponse=SwatHostageAnnouncedNonCompliant_MH1_m04
EventResponse=SwatHostageAnnouncedNonCompliant_MH1_m05
EventResponse=SwatHostageAnnouncedNonCompliant_MH1_m09
EventResponse=SwatHostageAnnouncedNonCompliant_MH1_m11
EventResponse=SwatHostageAnnouncedNonCompliant_MH1_m12
EventResponse=SwatHostageAnnouncedNonCompliant_MH1_m13
EventResponse=SwatHostageAnnouncedRestrained_MH1
EventResponse=SwatHostageAnnouncedRestrained_MH1_m01
EventResponse=SwatHostageAnnouncedRestrained_MH1_m03
EventResponse=SwatHostageAnnouncedRestrained_MH1_m04
EventResponse=SwatHostageAnnouncedRestrained_MH1_m05
EventResponse=SwatHostageAnnouncedRestrained_MH1_m06
EventResponse=SwatHostageAnnouncedRestrained_MH1_m07
EventResponse=SwatHostageAnnouncedRestrained_MH1_m08
EventResponse=SwatHostageAnnouncedRestrained_MH1_m09
EventResponse=SwatHostageAnnouncedRestrained_MH1_m10
EventResponse=SwatHostageAnnouncedRestrained_MH1_m11
EventResponse=SwatHostageAnnouncedRestrained_MH1_m12
EventResponse=SwatHostageAnnouncedRestrained_MH1_m13
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH1
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH1_m09
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH1_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH1
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH1_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH1_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH1_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH1
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH1_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH1_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH1_m11
EventResponse=SwatHostageAnnouncedThreatened_MH1
EventResponse=SwatHostageAnnouncedThreatened_MH1_m04
EventResponse=SwatHostageAnnouncedThreatened_MH1_m07
EventResponse=SwatHostageAnnouncedThreatened_MH1_m08
EventResponse=SwatHostageAnnouncedThreatened_MH1_m09
EventResponse=SwatHostageAnnouncedThreatened_MH1_m11
EventResponse=SwatHostageCalledForHelp_MH1
EventResponse=SwatHostageCalledForHelp_MH1_m09
EventResponse=SwatHostageCalledForHelp_MH1_m11
EventResponse=SwatHostageDoorBlocked_MH1
EventResponse=SwatHostageDoorBlocked_MH1_m04
EventResponse=SwatHostageDoorBlocked_MH1_m11
EventResponse=SwatHostageDoorBlocked_MH1_m13
EventResponse=SwatHostagePointedToEnemy_MH1
EventResponse=SwatHostagePointedToEnemy_MH1_m07
EventResponse=SwatHostagePointedToEnemy_MH1_m09
EventResponse=SwatHostageReactedBang_MH1
EventResponse=SwatHostageReactedBeanBag_MH1
EventResponse=SwatHostageReactedBreach_MH1
EventResponse=SwatHostageReactedDown_MH1
EventResponse=SwatHostageReactedGas_MH1
EventResponse=SwatHostageReactedHitByDoor_MH1
EventResponse=SwatHostageReactedHitByDoor_MH1_m11
EventResponse=SwatHostageReactedHostageDown_MH1
EventResponse=SwatHostageReactedHostageDown_MH1_m07
EventResponse=SwatHostageReactedHostageDown_MH1_m09
EventResponse=SwatHostageReactedHostageDown_MH1_m11
EventResponse=SwatHostageReactedInjuryIntense_MH1
EventResponse=SwatHostageDied_MH1
EventResponse=SwatHostageReactedInjuryNormal_MH1
EventResponse=SwatHostageReactedOfficerDown_MH1
EventResponse=SwatHostageReactedOfficerDown_MH1_m07
EventResponse=SwatHostageReactedOfficerDown_MH1_m09
EventResponse=SwatHostageReactedOfficerDown_MH1_m11
EventResponse=SwatHostageReactedPepper_MH1
EventResponse=SwatHostageReactedSting_MH1
EventResponse=SwatHostageReactedTaser_MH1
EventResponse=SwatHostageScreamed_MH1
EventResponse=SwatHostageTalkedToEnemy_MH1
EventResponse=SwatHostageTalkedToEnemy_MH1_m03
EventResponse=SwatHostageTalkedToEnemy_MH1_m07
EventResponse=SwatHostageTalkedToEnemy_MH1_m09
EventResponse=SwatHostageTalkedToEnemy_MH1_m11
EventResponse=SwatHostageTalkedToEnemy_MH1_m13
EventResponse=SwatHostageAnnouncedCompliant_MH2
EventResponse=SwatHostageAnnouncedCompliant_MH2_m01
EventResponse=SwatHostageAnnouncedCompliant_MH2_m03
EventResponse=SwatHostageAnnouncedCompliant_MH2_m04
EventResponse=SwatHostageAnnouncedCompliant_MH2_m06
EventResponse=SwatHostageAnnouncedCompliant_MH2_m07
EventResponse=SwatHostageAnnouncedCompliant_MH2_m08
EventResponse=SwatHostageAnnouncedCompliant_MH2_m09
EventResponse=SwatHostageAnnouncedCompliant_MH2_m10
EventResponse=SwatHostageAnnouncedCompliant_MH2_m11
EventResponse=SwatHostageAnnouncedCompliant_MH2_m12
EventResponse=SwatHostageAnnouncedEnemy_MH2
EventResponse=SwatHostageAnnouncedEnemy_MH2_m05
EventResponse=SwatHostageAnnouncedEnemy_MH2_m07
EventResponse=SwatHostageAnnouncedEnemy_MH2_m09
EventResponse=SwatHostageAnnouncedEnemy_MH2_m11
EventResponse=SwatHostageAnnouncedFlee_MH2
EventResponse=SwatHostageAnnouncedFlee_MH2_m05
EventResponse=SwatHostageAnnouncedFlee_MH2_m07
EventResponse=SwatHostageAnnouncedFlee_MH2_m08
EventResponse=SwatHostageAnnouncedFlee_MH2_m09
EventResponse=SwatHostageAnnouncedFlee_MH2_m11
EventResponse=SwatHostageAnnouncedNonCompliant_MH2
EventResponse=SwatHostageAnnouncedNonCompliant_MH2_m03
EventResponse=SwatHostageAnnouncedNonCompliant_MH2_m04
EventResponse=SwatHostageAnnouncedNonCompliant_MH2_m05
EventResponse=SwatHostageAnnouncedNonCompliant_MH2_m07
EventResponse=SwatHostageAnnouncedNonCompliant_MH2_m08
EventResponse=SwatHostageAnnouncedNonCompliant_MH2_m10
EventResponse=SwatHostageAnnouncedNonCompliant_MH2_m11
EventResponse=SwatHostageAnnouncedNonCompliant_MH2_m12
EventResponse=SwatHostageAnnouncedNonCompliant_MH2_m13
EventResponse=SwatHostageAnnouncedRestrained_MH2
EventResponse=SwatHostageAnnouncedRestrained_MH2_m01
EventResponse=SwatHostageAnnouncedRestrained_MH2_m03
EventResponse=SwatHostageAnnouncedRestrained_MH2_m04
EventResponse=SwatHostageAnnouncedRestrained_MH2_m05
EventResponse=SwatHostageAnnouncedRestrained_MH2_m06
EventResponse=SwatHostageAnnouncedRestrained_MH2_m07
EventResponse=SwatHostageAnnouncedRestrained_MH2_m08
EventResponse=SwatHostageAnnouncedRestrained_MH2_m09
EventResponse=SwatHostageAnnouncedRestrained_MH2_m10
EventResponse=SwatHostageAnnouncedRestrained_MH2_m12
EventResponse=SwatHostageAnnouncedRestrained_MH2_m13
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH2
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH2_m07
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH2_m09
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH2_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH2
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH2_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH2_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH2_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH2
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH2_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH2_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH2_m11
EventResponse=SwatHostageAnnouncedThreatened_MH2
EventResponse=SwatHostageAnnouncedThreatened_MH2_m07
EventResponse=SwatHostageAnnouncedThreatened_MH2_m08
EventResponse=SwatHostageAnnouncedThreatened_MH2_m09
EventResponse=SwatHostageAnnouncedThreatened_MH2_m11
EventResponse=SwatHostageCalledForHelp_MH2
EventResponse=SwatHostageCalledForHelp_MH2_m07
EventResponse=SwatHostageCalledForHelp_MH2_m09
EventResponse=SwatHostageCalledForHelp_MH2_m11
EventResponse=SwatHostageDoorBlocked_MH2
EventResponse=SwatHostageDoorBlocked_MH2_m05
EventResponse=SwatHostageDoorBlocked_MH2_m11
EventResponse=SwatHostagePointedToEnemy_MH2
EventResponse=SwatHostagePointedToEnemy_MH2_m07
EventResponse=SwatHostagePointedToEnemy_MH2_m09
EventResponse=SwatHostageReactedBang_MH2
EventResponse=SwatHostageReactedBeanBag_MH2
EventResponse=SwatHostageReactedBreach_MH2
EventResponse=SwatHostageReactedDown_MH2
EventResponse=SwatHostageReactedGas_MH2
EventResponse=SwatHostageReactedHitByDoor_MH2
EventResponse=SwatHostageReactedHitByDoor_MH2_m05
EventResponse=SwatHostageReactedHitByDoor_MH2_m11
EventResponse=SwatHostageReactedHostageDown_MH2
EventResponse=SwatHostageReactedHostageDown_MH2_m07
EventResponse=SwatHostageReactedHostageDown_MH2_m09
EventResponse=SwatHostageReactedHostageDown_MH2_m11
EventResponse=SwatHostageReactedInjuryIntense_MH2
EventResponse=SwatHostageDied_MH2
EventResponse=SwatHostageReactedInjuryNormal_MH2
EventResponse=SwatHostageReactedOfficerDown_MH2
EventResponse=SwatHostageReactedOfficerDown_MH2_m07
EventResponse=SwatHostageReactedOfficerDown_MH2_m09
EventResponse=SwatHostageReactedOfficerDown_MH2_m11
EventResponse=SwatHostageReactedPepper_MH2
EventResponse=SwatHostageReactedSting_MH2
EventResponse=SwatHostageReactedTaser_MH2
EventResponse=SwatHostageScreamed_MH2
EventResponse=SwatHostageTalkedToEnemy_MH2
EventResponse=SwatHostageTalkedToEnemy_MH2_m03
EventResponse=SwatHostageTalkedToEnemy_MH2_m05
EventResponse=SwatHostageTalkedToEnemy_MH2_m09
EventResponse=SwatHostageTalkedToEnemy_MH2_m11
EventResponse=SwatHostageAnnouncedBarricade_MH3_m10
EventResponse=SwatHostageAnnouncedCompliant_MH3
EventResponse=SwatHostageAnnouncedCompliant_MH3_m01
EventResponse=SwatHostageAnnouncedCompliant_MH3_m04
EventResponse=SwatHostageAnnouncedCompliant_MH3_m07
EventResponse=SwatHostageAnnouncedCompliant_MH3_m08
EventResponse=SwatHostageAnnouncedCompliant_MH3_m09
EventResponse=SwatHostageAnnouncedCompliant_MH3_m11
EventResponse=SwatHostageAnnouncedCompliant_MH3_m13
EventResponse=SwatHostageAnnouncedEnemy_MH3
EventResponse=SwatHostageAnnouncedEnemy_MH3_m07
EventResponse=SwatHostageAnnouncedEnemy_MH3_m09
EventResponse=SwatHostageAnnouncedEnemy_MH3_m11
EventResponse=SwatHostageAnnouncedFlee_MH3
EventResponse=SwatHostageAnnouncedFlee_MH3_m07
EventResponse=SwatHostageAnnouncedFlee_MH3_m09
EventResponse=SwatHostageAnnouncedFlee_MH3_m10
EventResponse=SwatHostageAnnouncedFlee_MH3_m11
EventResponse=SwatHostageAnnouncedInvestigate_MH3_m10
EventResponse=SwatHostageAnnouncedNonCompliant_MH3
EventResponse=SwatHostageAnnouncedNonCompliant_MH3_m01
EventResponse=SwatHostageAnnouncedNonCompliant_MH3_m04
EventResponse=SwatHostageAnnouncedNonCompliant_MH3_m06
EventResponse=SwatHostageAnnouncedNonCompliant_MH3_m08
EventResponse=SwatHostageAnnouncedNonCompliant_MH3_m09
EventResponse=SwatHostageAnnouncedNonCompliant_MH3_m10
EventResponse=SwatHostageAnnouncedRestrained_MH3
EventResponse=SwatHostageAnnouncedRestrained_MH3_m01
EventResponse=SwatHostageAnnouncedRestrained_MH3_m04
EventResponse=SwatHostageAnnouncedRestrained_MH3_m06
EventResponse=SwatHostageAnnouncedRestrained_MH3_m07
EventResponse=SwatHostageAnnouncedRestrained_MH3_m08
EventResponse=SwatHostageAnnouncedRestrained_MH3_m09
EventResponse=SwatHostageAnnouncedRestrained_MH3_m10
EventResponse=SwatHostageAnnouncedRestrained_MH3_m11
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH3
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH3_m07
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH3_m09
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH3_m10
EventResponse=SwatHostageAnnouncedSpottedOfficer_MH3_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH3
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH3_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH3_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH3_m10
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MH3_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH3
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH3_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH3_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH3_m10
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MH3_m11
EventResponse=SwatHostageAnnouncedThreatened_MH3
EventResponse=SwatHostageAnnouncedThreatened_MH3_m07
EventResponse=SwatHostageAnnouncedThreatened_MH3_m11
EventResponse=SwatHostageCalledForHelp_MH3
EventResponse=SwatHostageCalledForHelp_MH3_m07
EventResponse=SwatHostageCalledForHelp_MH3_m09
EventResponse=SwatHostageCalledForHelp_MH3_m10
EventResponse=SwatHostageCalledForHelp_MH3_m11
EventResponse=SwatHostageDoorBlocked_MH3
EventResponse=SwatHostageDoorBlocked_MH3_m11
EventResponse=SwatHostagePointedToEnemy_MH3
EventResponse=SwatHostagePointedToEnemy_MH3_m07
EventResponse=SwatHostagePointedToEnemy_MH3_m09
EventResponse=SwatHostagePointedToEnemy_MH3_m10
EventResponse=SwatHostageReactedBang_MH3
EventResponse=SwatHostageReactedBeanBag_MH3
EventResponse=SwatHostageReactedBreach_MH3
EventResponse=SwatHostageReactedDown_MH3
EventResponse=SwatHostageReactedDownSuspect_MH3_m10
EventResponse=SwatHostageReactedGas_MH3
EventResponse=SwatHostageReactedHitByDoor_MH3
EventResponse=SwatHostageReactedHitByDoor_MH3_m11
EventResponse=SwatHostageReactedHostageDown_MH3
EventResponse=SwatHostageReactedHostageDown_MH3_m07
EventResponse=SwatHostageReactedHostageDown_MH3_m11
EventResponse=SwatHostageReactedInjuryIntense_MH3
EventResponse=SwatHostageDied_MH3
EventResponse=SwatHostageReactedInjuryNormal_MH3
EventResponse=SwatHostageReactedOfficerDown_MH3
EventResponse=SwatHostageReactedOfficerDown_MH3_m07
EventResponse=SwatHostageReactedOfficerDown_MH3_m09
EventResponse=SwatHostageReactedOfficerDown_MH3_m11
EventResponse=SwatHostageReactedPepper_MH3
EventResponse=SwatHostageReactedSting_MH3
EventResponse=SwatHostageReactedTaser_MH3
EventResponse=SwatHostageRepliedToHostage_MH3_m10
EventResponse=SwatHostageScreamed_MH3
EventResponse=SwatHostageShotAFriend_MH3_m10
EventResponse=SwatHostageShotAtBreachedDoor_MH3_m10
EventResponse=SwatHostageTalkedToEnemy_MH3
EventResponse=SwatHostageTalkedToEnemy_MH3_m07
EventResponse=SwatHostageTalkedToEnemy_MH3_m09
EventResponse=SwatHostageTalkedToEnemy_MH3_m11
EventResponse=SwatHostageTalkedToHostage_MH3_m10
EventResponse=SwatHostageThreatenedHostage_MH3_m10
EventResponse=SwatHostageAnnouncedCompliant_FH1
EventResponse=SwatHostageAnnouncedCompliant_FH1_m02
EventResponse=SwatHostageAnnouncedCompliant_FH1_m04
EventResponse=SwatHostageAnnouncedCompliant_FH1_m06
EventResponse=SwatHostageAnnouncedCompliant_FH1_m07
EventResponse=SwatHostageAnnouncedCompliant_FH1_m08
EventResponse=SwatHostageAnnouncedCompliant_FH1_m09
EventResponse=SwatHostageAnnouncedCompliant_FH1_m10
EventResponse=SwatHostageAnnouncedCompliant_FH1_m11
EventResponse=SwatHostageAnnouncedCompliant_FH1_m13
EventResponse=SwatHostageAnnouncedEnemy_FH1
EventResponse=SwatHostageAnnouncedEnemy_FH1_m02
EventResponse=SwatHostageAnnouncedEnemy_FH1_m04
EventResponse=SwatHostageAnnouncedEnemy_FH1_m07
EventResponse=SwatHostageAnnouncedEnemy_FH1_m09
EventResponse=SwatHostageAnnouncedEnemy_FH1_m11
EventResponse=SwatHostageAnnouncedEnemy_FH1_m13
EventResponse=SwatHostageAnnouncedFlee_FH1
EventResponse=SwatHostageAnnouncedFlee_FH1_m02
EventResponse=SwatHostageAnnouncedFlee_FH1_m04
EventResponse=SwatHostageAnnouncedFlee_FH1_m07
EventResponse=SwatHostageAnnouncedFlee_FH1_m09
EventResponse=SwatHostageAnnouncedFlee_FH1_m11
EventResponse=SwatHostageAnnouncedFlee_FH1_m13
EventResponse=SwatHostageAnnouncedNonCompliant_FH1
EventResponse=SwatHostageAnnouncedNonCompliant_FH1_m02
EventResponse=SwatHostageAnnouncedNonCompliant_FH1_m04
EventResponse=SwatHostageAnnouncedNonCompliant_FH1_m06
EventResponse=SwatHostageAnnouncedNonCompliant_FH1_m07
EventResponse=SwatHostageAnnouncedNonCompliant_FH1_m08
EventResponse=SwatHostageAnnouncedNonCompliant_FH1_m09
EventResponse=SwatHostageAnnouncedNonCompliant_FH1_m10
EventResponse=SwatHostageAnnouncedNonCompliant_FH1_m11
EventResponse=SwatHostageAnnouncedNonCompliant_FH1_m13
EventResponse=SwatHostageAnnouncedRestrained_FH1
EventResponse=SwatHostageAnnouncedRestrained_FH1_m02
EventResponse=SwatHostageAnnouncedRestrained_FH1_m04
EventResponse=SwatHostageAnnouncedRestrained_FH1_m06
EventResponse=SwatHostageAnnouncedRestrained_FH1_m07
EventResponse=SwatHostageAnnouncedRestrained_FH1_m08
EventResponse=SwatHostageAnnouncedRestrained_FH1_m09
EventResponse=SwatHostageAnnouncedRestrained_FH1_m10
EventResponse=SwatHostageAnnouncedRestrained_FH1_m11
EventResponse=SwatHostageAnnouncedRestrained_FH1_m13
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH1
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH1_m02
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH1_m07
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH1_m09
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH1_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH1
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH1_m02
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH1_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH1_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH1_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH1
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH1_m02
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH1_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH1_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH1_m11
EventResponse=SwatHostageAnnouncedThreatened_FH1
EventResponse=SwatHostageAnnouncedThreatened_FH1_m02
EventResponse=SwatHostageAnnouncedThreatened_FH1_m07
EventResponse=SwatHostageAnnouncedThreatened_FH1_m09
EventResponse=SwatHostageAnnouncedThreatened_FH1_m10
EventResponse=SwatHostageAnnouncedThreatened_FH1_m11
EventResponse=SwatHostageCalledForHelp_FH1
EventResponse=SwatHostageCalledForHelp_FH1_m02
EventResponse=SwatHostageCalledForHelp_FH1_m04
EventResponse=SwatHostageCalledForHelp_FH1_m07
EventResponse=SwatHostageCalledForHelp_FH1_m09
EventResponse=SwatHostageCalledForHelp_FH1_m11
EventResponse=SwatHostageCalledForHelp_FH1_m13
EventResponse=SwatHostageDoorBlocked_FH1
EventResponse=SwatHostageDoorBlocked_FH1_m04
EventResponse=SwatHostagePointedToEnemy_FH1
EventResponse=SwatHostagePointedToEnemy_FH1_m02
EventResponse=SwatHostagePointedToEnemy_FH1_m07
EventResponse=SwatHostagePointedToEnemy_FH1_m09
EventResponse=SwatHostageReactedBang_FH1
EventResponse=SwatHostageReactedBeanBag_FH1
EventResponse=SwatHostageReactedBreach_FH1
EventResponse=SwatHostageReactedBreach_FH1_m02
EventResponse=SwatHostageReactedDown_FH1
EventResponse=SwatHostageReactedGas_FH1
EventResponse=SwatHostageReactedHitByDoor_FH1
EventResponse=SwatHostageReactedHitByDoor_FH1_m04
EventResponse=SwatHostageReactedHostageDown_FH1
EventResponse=SwatHostageReactedHostageDown_FH1_m02
EventResponse=SwatHostageReactedHostageDown_FH1_m07
EventResponse=SwatHostageReactedHostageDown_FH1_m09
EventResponse=SwatHostageReactedHostageDown_FH1_m11
EventResponse=SwatHostageReactedInjuryIntense_FH1
EventResponse=SwatHostageDied_FH1
EventResponse=SwatHostageReactedInjuryNormal_FH1
EventResponse=SwatHostageReactedOfficerDown_FH1
EventResponse=SwatHostageReactedOfficerDown_FH1_m02
EventResponse=SwatHostageReactedOfficerDown_FH1_m09
EventResponse=SwatHostageReactedPepper_FH1
EventResponse=SwatHostageReactedSting_FH1
EventResponse=SwatHostageReactedTaser_FH1
EventResponse=SwatHostageScreamed_FH1
EventResponse=SwatHostageTalkedToEnemy_FH1
EventResponse=SwatHostageTalkedToEnemy_FH1_m02
EventResponse=SwatHostageTalkedToEnemy_FH1_m04
EventResponse=SwatHostageTalkedToEnemy_FH1_m07
EventResponse=SwatHostageTalkedToEnemy_FH1_m09
EventResponse=SwatHostageTalkedToEnemy_FH1_m10
EventResponse=SwatHostageTalkedToEnemy_FH1_m11
EventResponse=SwatHostageTalkedToEnemy_FH1_m13
EventResponse=SwatHostageAnnouncedCompliant_FH2
EventResponse=SwatHostageAnnouncedCompliant_FH2_m03
EventResponse=SwatHostageAnnouncedCompliant_FH2_m04
EventResponse=SwatHostageAnnouncedCompliant_FH2_m06
EventResponse=SwatHostageAnnouncedCompliant_FH2_m07
EventResponse=SwatHostageAnnouncedCompliant_FH2_m08
EventResponse=SwatHostageAnnouncedCompliant_FH2_m09
EventResponse=SwatHostageAnnouncedCompliant_FH2_m10
EventResponse=SwatHostageAnnouncedCompliant_FH2_m11
EventResponse=SwatHostageAnnouncedCompliant_FH2_m13
EventResponse=SwatHostageAnnouncedEnemy_FH2
EventResponse=SwatHostageAnnouncedEnemy_FH2_m03
EventResponse=SwatHostageAnnouncedEnemy_FH2_m07
EventResponse=SwatHostageAnnouncedEnemy_FH2_m09
EventResponse=SwatHostageAnnouncedEnemy_FH2_m11
EventResponse=SwatHostageAnnouncedEnemy_FH2_m13
EventResponse=SwatHostageAnnouncedFlee_FH2
EventResponse=SwatHostageAnnouncedFlee_FH2_m03
EventResponse=SwatHostageAnnouncedFlee_FH2_m07
EventResponse=SwatHostageAnnouncedFlee_FH2_m09
EventResponse=SwatHostageAnnouncedFlee_FH2_m11
EventResponse=SwatHostageAnnouncedNonCompliant_FH2
EventResponse=SwatHostageAnnouncedNonCompliant_FH2_m03
EventResponse=SwatHostageAnnouncedNonCompliant_FH2_m06
EventResponse=SwatHostageAnnouncedNonCompliant_FH2_m07
EventResponse=SwatHostageAnnouncedNonCompliant_FH2_m08
EventResponse=SwatHostageAnnouncedNonCompliant_FH2_m09
EventResponse=SwatHostageAnnouncedNonCompliant_FH2_m10
EventResponse=SwatHostageAnnouncedNonCompliant_FH2_m11
EventResponse=SwatHostageAnnouncedNonCompliant_FH2_m13
EventResponse=SwatHostageAnnouncedRestrained_FH2
EventResponse=SwatHostageAnnouncedRestrained_FH2_m03
EventResponse=SwatHostageAnnouncedRestrained_FH2_m04
EventResponse=SwatHostageAnnouncedRestrained_FH2_m06
EventResponse=SwatHostageAnnouncedRestrained_FH2_m07
EventResponse=SwatHostageAnnouncedRestrained_FH2_m08
EventResponse=SwatHostageAnnouncedRestrained_FH2_m09
EventResponse=SwatHostageAnnouncedRestrained_FH2_m10
EventResponse=SwatHostageAnnouncedRestrained_FH2_m11
EventResponse=SwatHostageAnnouncedRestrained_FH2_m13
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH2
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH2_m03
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH2_m07
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH2_m09
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH2_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH2
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH2_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH2_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH2_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH2
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH2_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH2_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH2_m11
EventResponse=SwatHostageAnnouncedThreatened_FH2
EventResponse=SwatHostageAnnouncedThreatened_FH2_m03
EventResponse=SwatHostageAnnouncedThreatened_FH2_m07
EventResponse=SwatHostageAnnouncedThreatened_FH2_m09
EventResponse=SwatHostageAnnouncedThreatened_FH2_m11
EventResponse=SwatHostageCalledForHelp_FH2
EventResponse=SwatHostageCalledForHelp_FH2_m03
EventResponse=SwatHostageCalledForHelp_FH2_m07
EventResponse=SwatHostageCalledForHelp_FH2_m09
EventResponse=SwatHostageCalledForHelp_FH2_m11
EventResponse=SwatHostageCalledForHelp_FH2_m13
EventResponse=SwatHostageDoorBlocked_FH2
EventResponse=SwatHostagePointedToEnemy_FH2
EventResponse=SwatHostagePointedToEnemy_FH2_m07
EventResponse=SwatHostagePointedToEnemy_FH2_m09
EventResponse=SwatHostageReactedBang_FH2
EventResponse=SwatHostageReactedBeanBag_FH2
EventResponse=SwatHostageReactedBreach_FH2
EventResponse=SwatHostageReactedDown_FH2
EventResponse=SwatHostageReactedGas_FH2
EventResponse=SwatHostageReactedHitByDoor_FH2
EventResponse=SwatHostageReactedHostageDown_FH2
EventResponse=SwatHostageReactedHostageDown_FH2_m07
EventResponse=SwatHostageReactedHostageDown_FH2_m09
EventResponse=SwatHostageReactedHostageDown_FH2_m11
EventResponse=SwatHostageReactedInjuryIntense_FH2
EventResponse=SwatHostageDied_FH2
EventResponse=SwatHostageReactedInjuryNormal_FH2
EventResponse=SwatHostageReactedOfficerDown_FH2
EventResponse=SwatHostageReactedOfficerDown_FH2_m09
EventResponse=SwatHostageReactedPepper_FH2
EventResponse=SwatHostageReactedSting_FH2
EventResponse=SwatHostageReactedTaser_FH2
EventResponse=SwatHostageScreamed_FH2
EventResponse=SwatHostageTalkedToEnemy_FH2
EventResponse=SwatHostageTalkedToEnemy_FH2_m03
EventResponse=SwatHostageTalkedToEnemy_FH2_m07
EventResponse=SwatHostageTalkedToEnemy_FH2_m09
EventResponse=SwatHostageTalkedToEnemy_FH2_m11
EventResponse=SwatHostageTalkedToEnemy_FH2_m13
EventResponse=SwatHostageAnnouncedCompliant_FH3
EventResponse=SwatHostageAnnouncedCompliant_FH3_m04
EventResponse=SwatHostageAnnouncedCompliant_FH3_m06
EventResponse=SwatHostageAnnouncedCompliant_FH3_m07
EventResponse=SwatHostageAnnouncedCompliant_FH3_m08
EventResponse=SwatHostageAnnouncedCompliant_FH3_m09
EventResponse=SwatHostageAnnouncedCompliant_FH3_m13
EventResponse=SwatHostageAnnouncedEnemy_FH3
EventResponse=SwatHostageAnnouncedEnemy_FH3_m07
EventResponse=SwatHostageAnnouncedEnemy_FH3_m09
EventResponse=SwatHostageAnnouncedEnemy_FH3_m13
EventResponse=SwatHostageAnnouncedFlee_FH3
EventResponse=SwatHostageAnnouncedFlee_FH3_m07
EventResponse=SwatHostageAnnouncedFlee_FH3_m09
EventResponse=SwatHostageAnnouncedFlee_FH3_m13
EventResponse=SwatHostageAnnouncedNonCompliant_FH3
EventResponse=SwatHostageAnnouncedNonCompliant_FH3_m04
EventResponse=SwatHostageAnnouncedNonCompliant_FH3_m06
EventResponse=SwatHostageAnnouncedNonCompliant_FH3_m07
EventResponse=SwatHostageAnnouncedNonCompliant_FH3_m08
EventResponse=SwatHostageAnnouncedNonCompliant_FH3_m09
EventResponse=SwatHostageAnnouncedNonCompliant_FH3_m10
EventResponse=SwatHostageAnnouncedNonCompliant_FH3_m13
EventResponse=SwatHostageAnnouncedRestrained_FH3_m04
EventResponse=SwatHostageAnnouncedRestrained_FH3_m06
EventResponse=SwatHostageAnnouncedRestrained_FH3_m07
EventResponse=SwatHostageAnnouncedRestrained_FH3_m08
EventResponse=SwatHostageAnnouncedRestrained_FH3_m09
EventResponse=SwatHostageAnnouncedRestrained_FH3_m10
EventResponse=SwatHostageAnnouncedRestrained_FH3_m13
EventResponse=SwatHostageAnnouncedRestrained_FH3
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH3
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH3_m07
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH3_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH3
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH3_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH3_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH3
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH3_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH3_m09
EventResponse=SwatHostageAnnouncedThreatened_FH3
EventResponse=SwatHostageAnnouncedThreatened_FH3_m07
EventResponse=SwatHostageAnnouncedThreatened_FH3_m08
EventResponse=SwatHostageAnnouncedThreatened_FH3_m09
EventResponse=SwatHostageCalledForHelp_FH3
EventResponse=SwatHostageCalledForHelp_FH3_m07
EventResponse=SwatHostageCalledForHelp_FH3_m09
EventResponse=SwatHostageDoorBlocked_FH3
EventResponse=SwatHostagePointedToEnemy_FH3
EventResponse=SwatHostagePointedToEnemy_FH3_m07
EventResponse=SwatHostagePointedToEnemy_FH3_m09
EventResponse=SwatHostageReactedBang_FH3
EventResponse=SwatHostageReactedBeanBag_FH3
EventResponse=SwatHostageReactedBreach_FH3
EventResponse=SwatHostageReactedDown_FH3
EventResponse=SwatHostageReactedGas_FH3
EventResponse=SwatHostageReactedHitByDoor_FH3
EventResponse=SwatHostageReactedHostageDown_FH3
EventResponse=SwatHostageReactedHostageDown_FH3_m07
EventResponse=SwatHostageReactedHostageDown_FH3_m09
EventResponse=SwatHostageReactedInjuryIntense_FH3
EventResponse=SwatHostageDied_FH3
EventResponse=SwatHostageReactedInjuryNormal_FH3
EventResponse=SwatHostageReactedOfficerDown_FH3
EventResponse=SwatHostageReactedOfficerDown_FH3_m09
EventResponse=SwatHostageReactedPepper_FH3
EventResponse=SwatHostageReactedSting_FH3
EventResponse=SwatHostageReactedTaser_FH3
EventResponse=SwatHostageScreamed_FH3
EventResponse=SwatHostageTalkedToEnemy_FH3
EventResponse=SwatHostageTalkedToEnemy_FH3_m04
EventResponse=SwatHostageTalkedToEnemy_FH3_m07
EventResponse=SwatHostageTalkedToEnemy_FH3_m09
EventResponse=SwatHostageTalkedToEnemy_FH3_m13
EventResponse=SwatHostageAnnouncedCompliant_FH4
EventResponse=SwatHostageAnnouncedBarricade_FH4_m09
EventResponse=SwatHostageAnnouncedCompliant_FH4_m04
EventResponse=SwatHostageAnnouncedCompliant_FH4_m06
EventResponse=SwatHostageAnnouncedCompliant_FH4_m07
EventResponse=SwatHostageAnnouncedCompliant_FH4_m08
EventResponse=SwatHostageAnnouncedCompliant_FH4_m09
EventResponse=SwatHostageAnnouncedCompliant_FH4_m10
EventResponse=SwatHostageAnnouncedCompliant_FH4_m11
EventResponse=SwatHostageAnnouncedCompliant_FH4_m13
EventResponse=SwatHostageAnnouncedEnemy_FH4
EventResponse=SwatHostageAnnouncedEnemy_FH4_m04
EventResponse=SwatHostageAnnouncedEnemy_FH4_m07
EventResponse=SwatHostageAnnouncedEnemy_FH4_m08
EventResponse=SwatHostageAnnouncedEnemy_FH4_m10
EventResponse=SwatHostageAnnouncedEnemy_FH4_m11
EventResponse=SwatHostageAnnouncedEnemy_FH4_m13
EventResponse=SwatHostageAnnouncedFlee_FH4
EventResponse=SwatHostageAnnouncedFlee_FH4_m04
EventResponse=SwatHostageAnnouncedFlee_FH4_m07
EventResponse=SwatHostageAnnouncedFlee_FH4_m09
EventResponse=SwatHostageAnnouncedFlee_FH4_m11
EventResponse=SwatHostageAnnouncedFlee_FH4_m13
EventResponse=SwatHostageAnnouncedInvestigate_FH4_m09
EventResponse=SwatHostageAnnouncedNonCompliant_FH4
EventResponse=SwatHostageAnnouncedNonCompliant_FH4_m04
EventResponse=SwatHostageAnnouncedNonCompliant_FH4_m06
EventResponse=SwatHostageAnnouncedNonCompliant_FH4_m07
EventResponse=SwatHostageAnnouncedNonCompliant_FH4_m08
EventResponse=SwatHostageAnnouncedNonCompliant_FH4_m09
EventResponse=SwatHostageAnnouncedNonCompliant_FH4_m10
EventResponse=SwatHostageAnnouncedNonCompliant_FH4_m11
EventResponse=SwatHostageAnnouncedNonCompliant_FH4_m13
EventResponse=SwatHostageAnnouncedRestrained_FH4
EventResponse=SwatHostageAnnouncedRestrained_FH4_m04
EventResponse=SwatHostageAnnouncedRestrained_FH4_m06
EventResponse=SwatHostageAnnouncedRestrained_FH4_m07
EventResponse=SwatHostageAnnouncedRestrained_FH4_m08
EventResponse=SwatHostageAnnouncedRestrained_FH4_m09
EventResponse=SwatHostageAnnouncedRestrained_FH4_m10
EventResponse=SwatHostageAnnouncedRestrained_FH4_m11
EventResponse=SwatHostageAnnouncedRestrained_FH4_m13
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH4
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH4_m07
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH4_m09
EventResponse=SwatHostageAnnouncedSpottedOfficer_FH4_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH4
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH4_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH4_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_FH4_m11
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH4
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH4_m07
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH4_m09
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_FH4_m11
EventResponse=SwatHostageAnnouncedThreatened_FH4
EventResponse=SwatHostageAnnouncedThreatened_FH4_m06
EventResponse=SwatHostageAnnouncedThreatened_FH4_m07
EventResponse=SwatHostageAnnouncedThreatened_FH4_m10
EventResponse=SwatHostageAnnouncedThreatened_FH4_m11
EventResponse=SwatHostageCalledForHelp_FH4
EventResponse=SwatHostageCalledForHelp_FH4_m04
EventResponse=SwatHostageCalledForHelp_FH4_m07
EventResponse=SwatHostageCalledForHelp_FH4_m08
EventResponse=SwatHostageCalledForHelp_FH4_m09
EventResponse=SwatHostageCalledForHelp_FH4_m10
EventResponse=SwatHostageCalledForHelp_FH4_m11
EventResponse=SwatHostageCalledForHelp_FH4_m13
EventResponse=SwatHostageDoorBlocked_FH4
EventResponse=SwatHostageDoorBlocked_FH4_m04
EventResponse=SwatHostageDoorBlocked_FH4_m10
EventResponse=SwatHostagePointedToEnemy_FH4
EventResponse=SwatHostagePointedToEnemy_FH4_m07
EventResponse=SwatHostagePointedToEnemy_FH4_m09
EventResponse=SwatHostageReactedBang_FH4
EventResponse=SwatHostageReactedBeanBag_FH4
EventResponse=SwatHostageReactedBreach_FH4
EventResponse=SwatHostageReactedBreach_FH4_m04
EventResponse=SwatHostageReactedBreach_FH4_m13
EventResponse=SwatHostageReactedDown_FH4
EventResponse=SwatHostageReactedDownOfficer_FH4_m09
EventResponse=SwatHostageReactedDownSuspect_FH4_m09
EventResponse=SwatHostageReactedGas_FH4
EventResponse=SwatHostageReactedHitByDoor_FH4
EventResponse=SwatHostageReactedHitByDoor_FH4_m04
EventResponse=SwatHostageReactedHitByDoor_FH4_m10
EventResponse=SwatHostageReactedHitByDoor_FH4_m13
EventResponse=SwatHostageReactedHostageDown_FH4
EventResponse=SwatHostageReactedHostageDown_FH4_m04
EventResponse=SwatHostageReactedHostageDown_FH4_m07
EventResponse=SwatHostageReactedHostageDown_FH4_m11
EventResponse=SwatHostageReactedHostageDown_FH4_m13
EventResponse=SwatHostageReactedInjuryIntense_FH4
EventResponse=SwatHostageDied_FH4
EventResponse=SwatHostageReactedInjuryNormal_FH4
EventResponse=SwatHostageReactedOfficerDown_FH4
EventResponse=SwatHostageReactedOfficerDown_FH4_m13
EventResponse=SwatHostageReactedPepper_FH4
EventResponse=SwatHostageReactedSting_FH4
EventResponse=SwatHostageReactedTaser_FH4
EventResponse=SwatHostageRepliedToHostage_FH4_m09
EventResponse=SwatHostageReportedBarricading_FH4_m09
EventResponse=SwatHostageScreamed_FH4
EventResponse=SwatHostageShotAFriend_FH4_m09
EventResponse=SwatHostageShotAtBreachedDoor_FH4_m09
EventResponse=SwatHostageTalkedToEnemy_FH4
EventResponse=SwatHostageTalkedToEnemy_FH4_m07
EventResponse=SwatHostageTalkedToEnemy_FH4_m10
EventResponse=SwatHostageTalkedToEnemy_FH4_m11
EventResponse=SwatHostageTalkedToEnemy_FH4_m13
EventResponse=SwatHostageTalkedToHostage_FH4_m09
EventResponse=SwatHostageThreatenedHostage_FH4_m09
EventResponse=SwatHostageAnnouncedCompliant_GaryAltman
EventResponse=SwatHostageAnnouncedEnemy_GaryAltman
EventResponse=SwatHostageAnnouncedFlee_GaryAltman
EventResponse=SwatHostageAnnouncedNonCompliant_GaryAltman
EventResponse=SwatHostageAnnouncedRestrained_GaryAltman
EventResponse=SwatHostageAnnouncedSpottedOfficer_GaryAltman
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_GaryAltman
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_GaryAltman
EventResponse=SwatHostageAnnouncedThreatened_GaryAltman
EventResponse=SwatHostageCalledForHelp_GaryAltman
EventResponse=SwatHostageDoorBlocked_GaryAltman
EventResponse=SwatHostagePointedToEnemy_GaryAltman
EventResponse=SwatHostageReactedBang_GaryAltman
EventResponse=SwatHostageReactedBeanBag_GaryAltman
EventResponse=SwatHostageReactedBreach_GaryAltman
EventResponse=SwatHostageReactedDown_GaryAltman
EventResponse=SwatHostageReactedGas_GaryAltman
EventResponse=SwatHostageReactedHitByDoor_GaryAltman
EventResponse=SwatHostageReactedHostageDown_GaryAltman
EventResponse=SwatHostageReactedInjuryIntense_GaryAltman
EventResponse=SwatHostageDied_GaryAltman
EventResponse=SwatHostageReactedInjuryNormal_GaryAltman
EventResponse=SwatHostageReactedOfficerDown_GaryAltman
EventResponse=SwatHostageReactedPepper_GaryAltman
EventResponse=SwatHostageReactedSting_GaryAltman
EventResponse=SwatHostageReactedTaser_GaryAltman
EventResponse=SwatHostageScreamed_GaryAltman
EventResponse=SwatHostageTalkedToEnemy_GaryAltman
EventResponse=SwatHostageAnnouncedCompliant_GladysFairfax
EventResponse=SwatHostageAnnouncedEnemy_GladysFairfax
EventResponse=SwatHostageAnnouncedFlee_GladysFairfax
EventResponse=SwatHostageAnnouncedNonCompliant_GladysFairfax
EventResponse=SwatHostageAnnouncedRestrained_GladysFairfax
EventResponse=SwatHostageAnnouncedSpottedOfficer_GladysFairfax
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_GladysFairfax
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_GladysFairfax
EventResponse=SwatHostageAnnouncedThreatened_GladysFairfax
EventResponse=SwatHostageCalledForHelp_GladysFairfax
EventResponse=SwatHostageDoorBlocked_GladysFairfax
EventResponse=SwatHostagePointedToEnemy_GladysFairfax
EventResponse=SwatHostageReactedBang_GladysFairfax
EventResponse=SwatHostageReactedBeanBag_GladysFairfax
EventResponse=SwatHostageReactedBreach_GladysFairfax
EventResponse=SwatHostageReactedDown_GladysFairfax
EventResponse=SwatHostageReactedGas_GladysFairfax
EventResponse=SwatHostageReactedHitByDoor_GladysFairfax
EventResponse=SwatHostageReactedHostageDown_GladysFairfax
EventResponse=SwatHostageReactedInjuryIntense_GladysFairfax
EventResponse=SwatHostageDied_GladysFairfax
EventResponse=SwatHostageReactedInjuryNormal_GladysFairfax
EventResponse=SwatHostageReactedOfficerDown_GladysFairfax
EventResponse=SwatHostageReactedPepper_GladysFairfax
EventResponse=SwatHostageReactedSting_GladysFairfax
EventResponse=SwatHostageReactedTaser_GladysFairfax
EventResponse=SwatHostageScreamed_GladysFairfax
EventResponse=SwatHostageTalkedToEnemy_GladysFairfax
EventResponse=SwatHostageAnnouncedCompliant_HyunJunPark
EventResponse=SwatHostageAnnouncedEnemy_HyunJunPark
EventResponse=SwatHostageAnnouncedFlee_HyunJunPark
EventResponse=SwatHostageAnnouncedNonCompliant_HyunJunPark
EventResponse=SwatHostageAnnouncedRestrained_HyunJunPark
EventResponse=SwatHostageAnnouncedSpottedOfficer_HyunJunPark
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_HyunJunPark
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_HyunJunPark
EventResponse=SwatHostageAnnouncedThreatened_HyunJunPark
EventResponse=SwatHostageCalledForHelp_HyunJunPark
EventResponse=SwatHostageDoorBlocked_HyunJunPark
EventResponse=SwatHostagePointedToEnemy_HyunJunPark
EventResponse=SwatHostageReactedBang_HyunJunPark
EventResponse=SwatHostageReactedBeanBag_HyunJunPark
EventResponse=SwatHostageReactedBreach_HyunJunPark
EventResponse=SwatHostageReactedDown_HyunJunPark
EventResponse=SwatHostageReactedGas_HyunJunPark
EventResponse=SwatHostageReactedHitByDoor_HyunJunPark
EventResponse=SwatHostageReactedHostageDown_HyunJunPark
EventResponse=SwatHostageReactedInjuryIntense_HyunJunPark
EventResponse=SwatHostageDied_HyunJunPark
EventResponse=SwatHostageReactedInjuryNormal_HyunJunPark
EventResponse=SwatHostageReactedOfficerDown_HyunJunPark
EventResponse=SwatHostageReactedPepper_HyunJunPark
EventResponse=SwatHostageReactedSting_HyunJunPark
EventResponse=SwatHostageReactedTaser_HyunJunPark
EventResponse=SwatHostageScreamed_HyunJunPark
EventResponse=SwatHostageTalkedToEnemy_HyunJunPark
EventResponse=SwatHostageAnnouncedCompliant_JamesBettencourt
EventResponse=SwatHostageAnnouncedEnemy_JamesBettencourt
EventResponse=SwatHostageAnnouncedFlee_JamesBettencourt
EventResponse=SwatHostageAnnouncedNonCompliant_JamesBettencourt
EventResponse=SwatHostageAnnouncedRestrained_JamesBettencourt
EventResponse=SwatHostageAnnouncedSpottedOfficer_JamesBettencourt
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_JamesBettencourt
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_JamesBettencourt
EventResponse=SwatHostageAnnouncedThreatened_JamesBettencourt
EventResponse=SwatHostageCalledForHelp_JamesBettencourt
EventResponse=SwatHostageDoorBlocked_JamesBettencourt
EventResponse=SwatHostagePointedToEnemy_JamesBettencourt
EventResponse=SwatHostageReactedBang_JamesBettencourt
EventResponse=SwatHostageReactedBeanBag_JamesBettencourt
EventResponse=SwatHostageReactedBreach_JamesBettencourt
EventResponse=SwatHostageReactedDown_JamesBettencourt
EventResponse=SwatHostageReactedGas_JamesBettencourt
EventResponse=SwatHostageReactedHitByDoor_JamesBettencourt
EventResponse=SwatHostageReactedHostageDown_JamesBettencourt
EventResponse=SwatHostageReactedInjuryIntense_JamesBettencourt
EventResponse=SwatHostageDied_JamesBettencourt
EventResponse=SwatHostageReactedInjuryNormal_JamesBettencourt
EventResponse=SwatHostageReactedOfficerDown_JamesBettencourt
EventResponse=SwatHostageReactedPepper_JamesBettencourt
EventResponse=SwatHostageReactedSting_JamesBettencourt
EventResponse=SwatHostageReactedTaser_JamesBettencourt
EventResponse=SwatHostageScreamed_JamesBettencourt
EventResponse=SwatHostageTalkedToEnemy_JamesBettencourt
EventResponse=SwatHostageAnnouncedCompliant_LawrenceAdams
EventResponse=SwatHostageAnnouncedEnemy_LawrenceAdams
EventResponse=SwatHostageAnnouncedFlee_LawrenceAdams
EventResponse=SwatHostageAnnouncedNonCompliant_LawrenceAdams
EventResponse=SwatHostageAnnouncedRestrained_LawrenceAdams
EventResponse=SwatHostageAnnouncedSpottedOfficer_LawrenceAdams
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_LawrenceAdams
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_LawrenceAdams
EventResponse=SwatHostageAnnouncedThreatened_LawrenceAdams
EventResponse=SwatHostageCalledForHelp_LawrenceAdams
EventResponse=SwatHostageDoorBlocked_LawrenceAdams
EventResponse=SwatHostagePointedToEnemy_LawrenceAdams
EventResponse=SwatHostageReactedBang_LawrenceAdams
EventResponse=SwatHostageReactedBeanBag_LawrenceAdams
EventResponse=SwatHostageReactedBreach_LawrenceAdams
EventResponse=SwatHostageReactedDown_LawrenceAdams
EventResponse=SwatHostageReactedGas_LawrenceAdams
EventResponse=SwatHostageReactedHitByDoor_LawrenceAdams
EventResponse=SwatHostageReactedHostageDown_LawrenceAdams
EventResponse=SwatHostageReactedInjuryIntense_LawrenceAdams
EventResponse=SwatHostageDied_LawrenceAdams
EventResponse=SwatHostageReactedInjuryNormal_LawrenceAdams
EventResponse=SwatHostageReactedOfficerDown_LawrenceAdams
EventResponse=SwatHostageReactedPepper_LawrenceAdams
EventResponse=SwatHostageReactedSting_LawrenceAdams
EventResponse=SwatHostageReactedTaser_LawrenceAdams
EventResponse=SwatHostageScreamed_LawrenceAdams
EventResponse=SwatHostageTalkedToEnemy_LawrenceAdams
EventResponse=SwatHostageAnnouncedCompliant_LouieBaccus
EventResponse=SwatHostageAnnouncedFlee_LouieBaccus
EventResponse=SwatHostageAnnouncedNonCompliant_LouieBaccus
EventResponse=SwatHostageAnnouncedRestrained_LouieBaccus
EventResponse=SwatHostageAnnouncedSpottedOfficer_LouieBaccus
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_LouieBaccus
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_LouieBaccus
EventResponse=SwatHostageAnnouncedThreatened_LouieBaccus
EventResponse=SwatHostageCalledforHelp_LouieBaccus
EventResponse=SwatHostageDoorBlocked_LouieBaccus
EventResponse=SwatHostageReactedBang_LouieBaccus
EventResponse=SwatHostageReactedBeanBag_LouieBaccus
EventResponse=SwatHostageReactedBreach_LouieBaccus
EventResponse=SwatHostageReactedDown_LouieBaccus
EventResponse=SwatHostageReactedDownOfficer_LouieBaccus
EventResponse=SwatHostageReactedDownSuspect_LouieBaccus
EventResponse=SwatHostageReactedGas_LouieBaccus
EventResponse=SwatHostageReactedHitByDoor_LouieBaccus
EventResponse=SwatHostageReactedInjuryIntense_LouieBaccus
EventResponse=SwatHostageDied_LouieBaccus
EventResponse=SwatHostageReactedInjuryNormal_LouieBaccus
EventResponse=SwatHostageReactedPepper_LouieBaccus
EventResponse=SwatHostageReactedSting_LouieBaccus
EventResponse=SwatHostageReactedTaser_LouieBaccus
EventResponse=SwatHostageScreamed_LouieBaccus
EventResponse=SwatHostageTalkedToEnemy_LouieBaccus
EventResponse=SwatHostageAnnouncedCompliant_MelindaKline
EventResponse=SwatHostageAnnouncedEnemy_MelindaKline
EventResponse=SwatHostageAnnouncedFlee_MelindaKline
EventResponse=SwatHostageAnnouncedNonCompliant_MelindaKline
EventResponse=SwatHostageAnnouncedRestrained_MelindaKline
EventResponse=SwatHostageAnnouncedSpottedOfficer_MelindaKline
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_MelindaKline
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_MelindaKline
EventResponse=SwatHostageAnnouncedThreatened_MelindaKline
EventResponse=SwatHostageCalledForHelp_MelindaKline
EventResponse=SwatHostageDoorBlocked_MelindaKline
EventResponse=SwatHostagePointedToEnemy_MelindaKline
EventResponse=SwatHostageReactedBang_MelindaKline
EventResponse=SwatHostageReactedBeanBag_MelindaKline
EventResponse=SwatHostageReactedBreach_MelindaKline
EventResponse=SwatHostageReactedDown_MelindaKline
EventResponse=SwatHostageReactedGas_MelindaKline
EventResponse=SwatHostageReactedHitByDoor_MelindaKline
EventResponse=SwatHostageReactedHostageDown_MelindaKline
EventResponse=SwatHostageReactedInjuryIntense_MelindaKline
EventResponse=SwatHostageDied_MelindaKline
EventResponse=SwatHostageReactedInjuryNormal_MelindaKline
EventResponse=SwatHostageReactedOfficerDown_MelindaKline
EventResponse=SwatHostageReactedPepper_MelindaKline
EventResponse=SwatHostageReactedSting_MelindaKline
EventResponse=SwatHostageReactedTaser_MelindaKline
EventResponse=SwatHostageScreamed_MelindaKline
EventResponse=SwatHostageTalkedToEnemy_MelindaKline
EventResponse=SwatHostageAnnouncedCompliant_TheodoreStylins
EventResponse=SwatHostageAnnouncedEnemy_TheodoreStylins
EventResponse=SwatHostageAnnouncedFlee_TheodoreStylins
EventResponse=SwatHostageAnnouncedNonCompliant_TheodoreStylins
EventResponse=SwatHostageAnnouncedRestrained_TheodoreStylins
EventResponse=SwatHostageAnnouncedSpottedOfficer_TheodoreStylins
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_TheodoreStylins
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_TheodoreStylins
EventResponse=SwatHostageAnnouncedThreatened_TheodoreStylins
EventResponse=SwatHostageCalledForHelp_TheodoreStylins
EventResponse=SwatHostageDoorBlocked_TheodoreStylins
EventResponse=SwatHostagePointedToEnemy_TheodoreStylins
EventResponse=SwatHostageReactedBang_TheodoreStylins
EventResponse=SwatHostageReactedBeanBag_TheodoreStylins
EventResponse=SwatHostageReactedBreach_TheodoreStylins
EventResponse=SwatHostageReactedDown_TheodoreStylins
EventResponse=SwatHostageReactedGas_TheodoreStylins
EventResponse=SwatHostageReactedHitByDoor_TheodoreStylins
EventResponse=SwatHostageReactedHostageDown_TheodoreStylins
EventResponse=SwatHostageReactedInjuryIntense_TheodoreStylins
EventResponse=SwatHostageDied_TheodoreStylins
EventResponse=SwatHostageReactedInjuryNormal_TheodoreStylins
EventResponse=SwatHostageReactedOfficerDown_TheodoreStylins
EventResponse=SwatHostageReactedPepper_TheodoreStylins
EventResponse=SwatHostageReactedSting_TheodoreStylins
EventResponse=SwatHostageReactedTaser_TheodoreStylins
EventResponse=SwatHostageScreamed_TheodoreStylins
EventResponse=SwatHostageTalkedToEnemy_TheodoreStylins
EventResponse=SwatHostageAnnouncedCompliant_WarrenRooney
EventResponse=SwatHostageAnnouncedEnemy_WarrenRooney
EventResponse=SwatHostageAnnouncedFlee_WarrenRooney
EventResponse=SwatHostageAnnouncedNonCompliant_WarrenRooney
EventResponse=SwatHostageAnnouncedRestrained_WarrenRooney
EventResponse=SwatHostageAnnouncedSpottedOfficer_WarrenRooney
EventResponse=SwatHostageAnnouncedSpottedOfficerScared_WarrenRooney
EventResponse=SwatHostageAnnouncedSpottedOfficerSurprised_WarrenRooney
EventResponse=SwatHostageAnnouncedThreatened_WarrenRooney
EventResponse=SwatHostageCalledForHelp_WarrenRooney
EventResponse=SwatHostageDoorBlocked_WarrenRooney
EventResponse=SwatHostagePointedToEnemy_WarrenRooney
EventResponse=SwatHostageReactedBang_WarrenRooney
EventResponse=SwatHostageReactedBeanBag_WarrenRooney
EventResponse=SwatHostageReactedBreach_WarrenRooney
EventResponse=SwatHostageReactedDown_WarrenRooney
EventResponse=SwatHostageReactedGas_WarrenRooney
EventResponse=SwatHostageReactedHitByDoor_WarrenRooney
EventResponse=SwatHostageReactedHostageDown_WarrenRooney
EventResponse=SwatHostageReactedInjuryIntense_WarrenRooney
EventResponse=SwatHostageDied_WarrenRooney
EventResponse=SwatHostageReactedInjuryNormal_WarrenRooney
EventResponse=SwatHostageReactedOfficerDown_WarrenRooney
EventResponse=SwatHostageReactedPepper_WarrenRooney
EventResponse=SwatHostageReactedSting_WarrenRooney
EventResponse=SwatHostageReactedTaser_WarrenRooney
EventResponse=SwatHostageScreamed_WarrenRooney
EventResponse=SwatHostageTalkedToEnemy_WarrenRooney
EventResponse=SoundMarkerDummyEvent_m00SP
EventResponse=SoundMarkerDummyEvent_m01SP
EventResponse=SoundMarkerDummyEvent_m02SP
EventResponse=SoundMarkerDummyEvent_m03SP
EventResponse=SoundMarkerDummyEvent_m04SP
EventResponse=SoundMarkerDummyEvent_m05SP
EventResponse=SoundMarkerDummyEvent_m06SP
EventResponse=SoundMarkerDummyEvent_m07SP
EventResponse=SoundMarkerDummyEvent_m08SP
EventResponse=SoundMarkerDummyEvent_m09SP
EventResponse=SoundMarkerDummyEvent_m10SP
EventResponse=SoundMarkerDummyEvent_m11SP
EventResponse=SoundMarkerDummyEvent_m12SP
EventResponse=SoundMarkerDummyEvent_m13SP
EventResponse=SoundMarkerDummyEvent_m00MP
EventResponse=SoundMarkerDummyEvent_m01MP
EventResponse=SoundMarkerDummyEvent_m02MP
EventResponse=SoundMarkerDummyEvent_m03M
EventResponse=SoundMarkerDummyEvent_m04MP
EventResponse=SoundMarkerDummyEvent_m05MP
EventResponse=SoundMarkerDummyEvent_m06MP
EventResponse=SoundMarkerDummyEvent_m07MP
EventResponse=SoundMarkerDummyEvent_m08MP
EventResponse=SoundMarkerDummyEvent_m09MP
EventResponse=SoundMarkerDummyEvent_m10MP
EventResponse=SoundMarkerDummyEvent_m11MP
EventResponse=SoundMarkerDummyEvent_m12MP
EventResponse=SoundMarkerDummyEvent_m13MP
EventResponse=SoundMarkerDummyEvent_m14MP
EventResponse=SoundMarkerDummyEvent_m15MP
EventResponse=SoundMarkerDummyEvent_m16MP
EventResponse=AmbientSoundStarted_a99Crickets
EventResponse=AmbientSoundStarted_a99Owl
EventResponse=AmbientSoundStarted_a99Radio
EventResponse=AmbientSoundStarted_a99Radio2
EventResponse=AmbientSoundStarted_a99Siren
EventResponse=AmbientSoundStarted_a99Traffic
EventResponse=AmbientSoundStarted_a99Wind
EventResponse=AmbientSoundStarted_a00Foghorn_SP
EventResponse=AmbientSoundStarted_a00Harbor_SP
EventResponse=AmbientSoundStarted_a00Hollow_SP
EventResponse=AmbientSoundStarted_a00Light_SP
EventResponse=AmbientSoundStarted_a00Seagulls_SP
EventResponse=AmbientSoundStarted_a00Upstairs_SP
EventResponse=AmbientSoundStarted_a01AirCond_SP
EventResponse=AmbientSoundStarted_a01Car_SP
EventResponse=AmbientSoundStarted_a01CeilingFan_SP
EventResponse=AmbientSoundStarted_a01Cooking_SP
EventResponse=AmbientSoundStarted_a01Dogs_SP
EventResponse=AmbientSoundStarted_a01Faucet_SP
EventResponse=AmbientSoundStarted_a01Freezer_SP
EventResponse=AmbientSoundStarted_a01Hollow_SP
EventResponse=AmbientSoundStarted_a01KitchenFan_SP
EventResponse=AmbientSoundStarted_a01NeonSign_SP
EventResponse=AmbientSoundStarted_a01RadioChatter_SP
EventResponse=AmbientSoundStarted_a01Refrigerator_SP
EventResponse=AmbientSoundStarted_a01Toilet_SP
EventResponse=AmbientSoundStarted_a01Traffic_SP
EventResponse=AmbientSoundStarted_a01Truck_SP
EventResponse=AmbientSoundStarted_a01Vending_SP
EventResponse=AmbientSoundStarted_a02CricketsLo_SP
EventResponse=AmbientSoundStarted_a02Drips_SP
EventResponse=AmbientSoundStarted_a02FaucetDrips_SP
EventResponse=AmbientSoundStarted_a02Furnace_SP
EventResponse=AmbientSoundStarted_a02Hollow_SP
EventResponse=AmbientSoundStarted_a02LightBuzz_SP
EventResponse=AmbientSoundStarted_a02Mobile_SP
EventResponse=AmbientSoundStarted_a02Radiator_SP
EventResponse=AmbientSoundStarted_a02Refrigerator_SP
EventResponse=AmbientSoundStarted_a02Waterheater_SP
EventResponse=AmbientSoundStarted_a03Atm_SP
EventResponse=AmbientSoundStarted_a03Car_SP
EventResponse=AmbientSoundStarted_a03Crickets_SP
EventResponse=AmbientSoundStarted_a03Freezer_SP
EventResponse=AmbientSoundStarted_a03Hollow_SP
EventResponse=AmbientSoundStarted_a03LightBuzz_SP
EventResponse=AmbientSoundStarted_a03LightHum_SP
EventResponse=AmbientSoundStarted_a03Refrigerator_SP
EventResponse=AmbientSoundStarted_a03Traffic_SP
EventResponse=AmbientSoundStarted_a04Amplifier_SP
EventResponse=AmbientSoundStarted_a04Car_SP
EventResponse=AmbientSoundStarted_a04CrowdMurmer_SP
EventResponse=AmbientSoundStarted_a04Freezer_SP
EventResponse=AmbientSoundStarted_a04Hollow_SP
EventResponse=AmbientSoundStarted_a04LightBuzz_SP
EventResponse=AmbientSoundStarted_a04MoveAlong_SP
EventResponse=AmbientSoundStarted_a04Pinball_SP
EventResponse=AmbientSoundStarted_a04Printer_SP
EventResponse=AmbientSoundStarted_a04RadioChatter_SP
EventResponse=AmbientSoundStarted_a04Refrigerator_SP
EventResponse=AmbientSoundStarted_a04Siren_SP
EventResponse=AmbientSoundStarted_a04SpaceHeater_SP
EventResponse=AmbientSoundStarted_a04Toilet_SP
EventResponse=AmbientSoundStarted_a04Vending_SP
EventResponse=AmbientSoundStarted_a05CarAlarm_SP
EventResponse=AmbientSoundStarted_a05Clock_SP
EventResponse=AmbientSoundStarted_a05CopyMach_SP
EventResponse=AmbientSoundStarted_a05Crickets_SP
EventResponse=AmbientSoundStarted_a05GameFF_SP
EventResponse=AmbientSoundStarted_a05GameFirehawk_SP
EventResponse=AmbientSoundStarted_a05GameSwat_SP
EventResponse=AmbientSoundStarted_a05Garage_SP
EventResponse=AmbientSoundStarted_a05Hollow_SP
EventResponse=AmbientSoundStarted_a05LightHum_SP
EventResponse=AmbientSoundStarted_a05MachGarage_SP
EventResponse=AmbientSoundStarted_a05MachRoof_SP
EventResponse=AmbientSoundStarted_a05Refrigerator_SP
EventResponse=AmbientSoundStarted_a05Toilet_SP
EventResponse=AmbientSoundStarted_a05Truck_SP
EventResponse=AmbientSoundStarted_a05Vending_SP
EventResponse=AmbientSoundStarted_a05WaterDrips_SP
EventResponse=AmbientSoundStarted_a05Wind_SP
EventResponse=AmbientSoundStarted_a06CopyMachBig_SP
EventResponse=AmbientSoundStarted_a06Garage_SP
EventResponse=AmbientSoundStarted_a06Hollow_SP
EventResponse=AmbientSoundStarted_a06Light_SP
EventResponse=AmbientSoundStarted_a06Muzak_SP
EventResponse=AmbientSoundStarted_a06Refrigerator_SP
EventResponse=AmbientSoundStarted_a06Server_SP
EventResponse=AmbientSoundStarted_a06Toilet_SP
EventResponse=AmbientSoundStarted_a06Vending_SP
EventResponse=AmbientSoundStarted_a06Watercooler_SP
EventResponse=AmbientSoundStarted_a07CeilingFan_SP
EventResponse=AmbientSoundStarted_a07Furnace_SP
EventResponse=AmbientSoundStarted_a07GamePoker_SP
EventResponse=AmbientSoundStarted_a07GameSwat_SP
EventResponse=AmbientSoundStarted_a07Hollow_SP
EventResponse=AmbientSoundStarted_a07LightHum_SP
EventResponse=AmbientSoundStarted_a07Neon_SP
EventResponse=AmbientSoundStarted_a07Pinball_SP
EventResponse=AmbientSoundStarted_a07RainDrips_SP
EventResponse=AmbientSoundStarted_a07RedLight_SP
EventResponse=AmbientSoundStarted_a07Siren_SP
EventResponse=AmbientSoundStarted_a07Spaceheater_SP
EventResponse=AmbientSoundStarted_a07Thunder_SP
EventResponse=AmbientSoundStarted_a07Toilet_SP
EventResponse=AmbientSoundStarted_a07TruckBarPullIdling_SP
EventResponse=AmbientSoundStarted_a07Vending_SP
EventResponse=AmbientSoundStarted_a07Waterheater_SP
EventResponse=AmbientSoundStarted_a08Car_SP
EventResponse=AmbientSoundStarted_a08CopyMachine_SP
EventResponse=AmbientSoundStarted_a08Hollow_SP
EventResponse=AmbientSoundStarted_a08Muzak_SP
EventResponse=AmbientSoundStarted_a08WallPanel_SP
EventResponse=AmbientSoundStarted_a08WindWhistle_SP
EventResponse=AmbientSoundStarted_a09DripsBsmt_SP
EventResponse=AmbientSoundStarted_a09DripsBucket_SP
EventResponse=AmbientSoundStarted_a09Furnace_SP
EventResponse=AmbientSoundStarted_a09Hollow_SP
EventResponse=AmbientSoundStarted_a09Light_SP
EventResponse=AmbientSoundStarted_a09Radiator_SP
EventResponse=AmbientSoundStarted_a09RainDrips_SP
EventResponse=AmbientSoundStarted_a09WaterHeater_SP
EventResponse=AmbientSoundStarted_a10Beep_SP
EventResponse=AmbientSoundStarted_a10Hollow_SP
EventResponse=AmbientSoundStarted_a10HospMach_SP
EventResponse=AmbientSoundStarted_a10Light_SP
EventResponse=AmbientSoundStarted_a10Refrigerator_SP
EventResponse=AmbientSoundStarted_a10Shower_SP
EventResponse=AmbientSoundStarted_a10ShowerDrips_SP
EventResponse=AmbientSoundStarted_a10Siren_SP
EventResponse=AmbientSoundStarted_a10WorkLights_SP
EventResponse=AmbientSoundStarted_a11Crickets_SP
EventResponse=AmbientSoundStarted_a11Dogs_SP
EventResponse=AmbientSoundStarted_a11Drips_SP
EventResponse=AmbientSoundStarted_a11Hollow_SP
EventResponse=AmbientSoundStarted_a11Light_SP
EventResponse=AmbientSoundStarted_a11LightBuzz_SP
EventResponse=AmbientSoundStarted_a11LoTone_SP
EventResponse=AmbientSoundStarted_a11Radiator_SP
EventResponse=AmbientSoundStarted_a11Siren_SP
EventResponse=AmbientSoundStarted_a11Throb_SP
EventResponse=AmbientSoundStarted_a11Traffic_SP
EventResponse=AmbientSoundStarted_a11Truck_SP
EventResponse=AmbientSoundStarted_a12Alarm_SP
EventResponse=AmbientSoundStarted_a12BigFan_SP
EventResponse=AmbientSoundStarted_a12CeilingFan_SP
EventResponse=AmbientSoundStarted_a12CementMixer_SP
EventResponse=AmbientSoundStarted_a12ElevMuzak_SP
EventResponse=AmbientSoundStarted_a12ElevVo_SP
EventResponse=AmbientSoundStarted_a12Hollow_SP
EventResponse=AmbientSoundStarted_a12Toilet_SP
EventResponse=AmbientSoundStarted_a12Vending_SP
EventResponse=AmbientSoundStarted_a12Waterdrips_SP
EventResponse=AmbientSoundStarted_a12Wind_SP
EventResponse=AmbientSoundStarted_a13Hollow_SP
EventResponse=AmbientSoundStarted_a13LabFlowhood_SP
EventResponse=AmbientSoundStarted_a13LabGlovebox_SP
EventResponse=AmbientSoundStarted_a13LabWetbench_SP
EventResponse=AmbientSoundStarted_a13LabWorkstation_SP
EventResponse=AmbientSoundStarted_a13LightBuzz_SP
EventResponse=AmbientSoundStarted_a13LightPanel_SP
EventResponse=AmbientSoundStarted_a13Refrigerator_SP
EventResponse=AmbientSoundStarted_a00Foghorn_MP
EventResponse=AmbientSoundStarted_a00Harbor_MP
EventResponse=AmbientSoundStarted_a00Hollow_MP
EventResponse=AmbientSoundStarted_a00Light_MP
EventResponse=AmbientSoundStarted_a00Seagulls_MP
EventResponse=AmbientSoundStarted_a00Upstairs_MP
EventResponse=AmbientSoundStarted_a00Wind_MP
EventResponse=AmbientSoundStarted_a01AirCond_MP
EventResponse=AmbientSoundStarted_a01Car_MP
EventResponse=AmbientSoundStarted_a01CeilingFan_MP
EventResponse=AmbientSoundStarted_a01Cooking_MP
EventResponse=AmbientSoundStarted_a01Dogs_MP
EventResponse=AmbientSoundStarted_a01Faucet_MP
EventResponse=AmbientSoundStarted_a01Freezer_MP
EventResponse=AmbientSoundStarted_a01Hollow_MP
EventResponse=AmbientSoundStarted_a01KitchenFan_MP
EventResponse=AmbientSoundStarted_a01NeonSign_MP
EventResponse=AmbientSoundStarted_a01RadioChatter_MP
EventResponse=AmbientSoundStarted_a01Refrigerator_MP
EventResponse=AmbientSoundStarted_a01Toilet_MP
EventResponse=AmbientSoundStarted_a01Traffic_MP
EventResponse=AmbientSoundStarted_a01Truck_MP
EventResponse=AmbientSoundStarted_a01Vending_MP
EventResponse=AmbientSoundStarted_a02CricketsLo_MP
EventResponse=AmbientSoundStarted_a02Drips_MP
EventResponse=AmbientSoundStarted_a02FaucetDrips_MP
EventResponse=AmbientSoundStarted_a02Furnace_MP
EventResponse=AmbientSoundStarted_a02Hollow_MP
EventResponse=AmbientSoundStarted_a02LightBuzz_MP
EventResponse=AmbientSoundStarted_a02Mobile_MP
EventResponse=AmbientSoundStarted_a02Radiator_MP
EventResponse=AmbientSoundStarted_a02Refrigerator_MP
EventResponse=AmbientSoundStarted_a02Waterheater_MP
EventResponse=AmbientSoundStarted_a03Atm_MP
EventResponse=AmbientSoundStarted_a03Car_MP
EventResponse=AmbientSoundStarted_a03Crickets_MP
EventResponse=AmbientSoundStarted_a03Freezer_MP
EventResponse=AmbientSoundStarted_a03Hollow_MP
EventResponse=AmbientSoundStarted_a03LightBuzz_MP
EventResponse=AmbientSoundStarted_a03LightHum_MP
EventResponse=AmbientSoundStarted_a03Refrigerator_MP
EventResponse=AmbientSoundStarted_a03Traffic_MP
EventResponse=AmbientSoundStarted_a04Amplifier_MP
EventResponse=AmbientSoundStarted_a04Car_MP
EventResponse=AmbientSoundStarted_a04CrowdMurmer_MP
EventResponse=AmbientSoundStarted_a04Freezer_MP
EventResponse=AmbientSoundStarted_a04Hollow_MP
EventResponse=AmbientSoundStarted_a04LightBuzz_MP
EventResponse=AmbientSoundStarted_a04MoveAlong_MP
EventResponse=AmbientSoundStarted_a04Pinball_MP
EventResponse=AmbientSoundStarted_a04Printer_MP
EventResponse=AmbientSoundStarted_a04RadioChatter_MP
EventResponse=AmbientSoundStarted_a04Refrigerator_MP
EventResponse=AmbientSoundStarted_a04Siren_MP
EventResponse=AmbientSoundStarted_a04SpaceHeater_MP
EventResponse=AmbientSoundStarted_a04Toilet_MP
EventResponse=AmbientSoundStarted_a04Vending_MP
EventResponse=AmbientSoundStarted_a05CarAlarm_MP
EventResponse=AmbientSoundStarted_a05Clock_MP
EventResponse=AmbientSoundStarted_a05CopyMach_MP
EventResponse=AmbientSoundStarted_a05Crickets_MP
EventResponse=AmbientSoundStarted_a05GameFF_MP
EventResponse=AmbientSoundStarted_a05GameFirehawk_MP
EventResponse=AmbientSoundStarted_a05GameSwat_MP
EventResponse=AmbientSoundStarted_a05Garage_MP
EventResponse=AmbientSoundStarted_a05Hollow_MP
EventResponse=AmbientSoundStarted_a05LightHum_MP
EventResponse=AmbientSoundStarted_a05MachGarage_MP
EventResponse=AmbientSoundStarted_a05MachRoof_MP
EventResponse=AmbientSoundStarted_a05Refrigerator_MP
EventResponse=AmbientSoundStarted_a05Toilet_MP
EventResponse=AmbientSoundStarted_a05Truck_MP
EventResponse=AmbientSoundStarted_a05Vending_MP
EventResponse=AmbientSoundStarted_a05WaterDrips_MP
EventResponse=AmbientSoundStarted_a05Wind_MP
EventResponse=AmbientSoundStarted_a06CopyMachBig_MP
EventResponse=AmbientSoundStarted_a06Garage_MP
EventResponse=AmbientSoundStarted_a06Hollow_MP
EventResponse=AmbientSoundStarted_a06Light_MP
EventResponse=AmbientSoundStarted_a06Muzak_MP
EventResponse=AmbientSoundStarted_a06Refrigerator_MP
EventResponse=AmbientSoundStarted_a06Server_MP
EventResponse=AmbientSoundStarted_a06Toilet_MP
EventResponse=AmbientSoundStarted_a06Vending_MP
EventResponse=AmbientSoundStarted_a06Watercooler_MP
EventResponse=AmbientSoundStarted_a07CeilingFan_MP
EventResponse=AmbientSoundStarted_a07Furnace_MP
EventResponse=AmbientSoundStarted_a07GamePoker_MP
EventResponse=AmbientSoundStarted_a07GameSwat_MP
EventResponse=AmbientSoundStarted_a07Hollow_MP
EventResponse=AmbientSoundStarted_a07LightHum_MP
EventResponse=AmbientSoundStarted_a07Neon_MP
EventResponse=AmbientSoundStarted_a07Pinball_MP
EventResponse=AmbientSoundStarted_a07RainDrips_MP
EventResponse=AmbientSoundStarted_a07RedLight_MP
EventResponse=AmbientSoundStarted_a07Siren_MP
EventResponse=AmbientSoundStarted_a07Spaceheater_MP
EventResponse=AmbientSoundStarted_a07Thunder_MP
EventResponse=AmbientSoundStarted_a07Toilet_MP
EventResponse=AmbientSoundStarted_a07TruckBarPullIdling_MP
EventResponse=AmbientSoundStarted_a07Vending_MP
EventResponse=AmbientSoundStarted_a07Waterheater_MP
EventResponse=AmbientSoundStarted_a08Car_MP
EventResponse=AmbientSoundStarted_a08CopyMachine_MP
EventResponse=AmbientSoundStarted_a08Hollow_MP
EventResponse=AmbientSoundStarted_a08Muzak_MP
EventResponse=AmbientSoundStarted_a08WallPanel_MP
EventResponse=AmbientSoundStarted_a08WindWhistle_MP
EventResponse=AmbientSoundStarted_a09DripsBsmt_MP
EventResponse=AmbientSoundStarted_a09DripsBucket_MP
EventResponse=AmbientSoundStarted_a09Furnace_MP
EventResponse=AmbientSoundStarted_a09Hollow_MP
EventResponse=AmbientSoundStarted_a09Light_MP
EventResponse=AmbientSoundStarted_a09Radiator_MP
EventResponse=AmbientSoundStarted_a09RainDrips_MP
EventResponse=AmbientSoundStarted_a09Refrigerator_MP
EventResponse=AmbientSoundStarted_a09Truck_MP
EventResponse=AmbientSoundStarted_a09WaterHeater_MP
EventResponse=AmbientSoundStarted_a10Beep_MP
EventResponse=AmbientSoundStarted_a10Hollow_MP
EventResponse=AmbientSoundStarted_a10HospMach_MP
EventResponse=AmbientSoundStarted_a10Light_MP
EventResponse=AmbientSoundStarted_a10Refrigerator_MP
EventResponse=AmbientSoundStarted_a10Shower_MP
EventResponse=AmbientSoundStarted_a10ShowerDrips_MP
EventResponse=AmbientSoundStarted_a10Siren_MP
EventResponse=AmbientSoundStarted_a10WorkLights_MP
EventResponse=AmbientSoundStarted_a11Crickets_MP
EventResponse=AmbientSoundStarted_a11Dogs_MP
EventResponse=AmbientSoundStarted_a11Drips_MP
EventResponse=AmbientSoundStarted_a11Hollow_MP
EventResponse=AmbientSoundStarted_a11Light_MP
EventResponse=AmbientSoundStarted_a11LightBuzz_MP
EventResponse=AmbientSoundStarted_a11LoTone_MP
EventResponse=AmbientSoundStarted_a11Radiator_MP
EventResponse=AmbientSoundStarted_a11Siren_MP
EventResponse=AmbientSoundStarted_a11Throb_MP
EventResponse=AmbientSoundStarted_a11Traffic_MP
EventResponse=AmbientSoundStarted_a11Truck_MP
EventResponse=AmbientSoundStarted_a12Alarm_MP
EventResponse=AmbientSoundStarted_a12BigFan_MP
EventResponse=AmbientSoundStarted_a12CeilingFan_MP
EventResponse=AmbientSoundStarted_a12CementMixer_MP
EventResponse=AmbientSoundStarted_a12ElevMuzak_MP
EventResponse=AmbientSoundStarted_a12ElevVo_MP
EventResponse=AmbientSoundStarted_a12Hollow_MP
EventResponse=AmbientSoundStarted_a12Toilet_MP
EventResponse=AmbientSoundStarted_a12Vending_MP
EventResponse=AmbientSoundStarted_a12Waterdrips_MP
EventResponse=AmbientSoundStarted_a12Wind_MP
EventResponse=AmbientSoundStarted_a13Hollow_MP
EventResponse=AmbientSoundStarted_a13LabFlowhood_MP
EventResponse=AmbientSoundStarted_a13LabGlovebox_MP
EventResponse=AmbientSoundStarted_a13LabWetbench_MP
EventResponse=AmbientSoundStarted_a13LabWorkstation_MP
EventResponse=AmbientSoundStarted_a13LightBuzz_MP
EventResponse=AmbientSoundStarted_a13LightPanel_MP
EventResponse=AmbientSoundStarted_a13Refrigerator_MP
EventResponse=AmbientSoundStarted_a14AirCond_MP
EventResponse=AmbientSoundStarted_a14AmplifierHum_MP
EventResponse=AmbientSoundStarted_a14Atm_MP
EventResponse=AmbientSoundStarted_a14Bathroom_MP
EventResponse=AmbientSoundStarted_a14Dogs_MP
EventResponse=AmbientSoundStarted_a14Freezer_MP
EventResponse=AmbientSoundStarted_a14FreezerBig_MP
EventResponse=AmbientSoundStarted_a14GameAtari_MP
EventResponse=AmbientSoundStarted_a14GameFF_MP
EventResponse=AmbientSoundStarted_a14GameSwat_MP
EventResponse=AmbientSoundStarted_a14Hollow_MP
EventResponse=AmbientSoundStarted_a14KitchenFan_MP
EventResponse=AmbientSoundStarted_a14LightBuzz_MP
EventResponse=AmbientSoundStarted_a14Muzak_MP
EventResponse=AmbientSoundStarted_a14Refrigerator_MP
EventResponse=AmbientSoundStarted_a14RefrigeratorLo_MP
EventResponse=AmbientSoundStarted_a14Toilet_MP
EventResponse=AmbientSoundStarted_a14Truck_MP
EventResponse=AmbientSoundStarted_a14Vending_MP
EventResponse=AmbientSoundStarted_a15CopyMach_MP
EventResponse=AmbientSoundStarted_a15DroneB_MP
EventResponse=AmbientSoundStarted_a15DroneD_MP
EventResponse=AmbientSoundStarted_a15Elec_MP
EventResponse=AmbientSoundStarted_a15Fan_MP
EventResponse=AmbientSoundStarted_a15Generator_MP
EventResponse=AmbientSoundStarted_a15GeneratorSq_MP
EventResponse=AmbientSoundStarted_a15Hollow_MP
EventResponse=AmbientSoundStarted_a15IndustrialFan_MP
EventResponse=AmbientSoundStarted_a15Rhythm_MP
EventResponse=AmbientSoundStarted_a15SwitchGear_MP
EventResponse=AmbientSoundStarted_a15Vending_MP
EventResponse=AmbientSoundStarted_a15Wind_MP
EventResponse=AmbientSoundStarted_a16AirCond_MP
EventResponse=AmbientSoundStarted_a16Atm_MP
EventResponse=AmbientSoundStarted_a16CarAlarm_MP
EventResponse=AmbientSoundStarted_a16Clock_MP
EventResponse=AmbientSoundStarted_a16Garage_MP
EventResponse=AmbientSoundStarted_a16Helicopter_MP
EventResponse=AmbientSoundStarted_a16Hollow_MP
EventResponse=AmbientSoundStarted_a16Muzak_MP
EventResponse=AmbientSoundStarted_a16Vending_MP
EventResponse=AmbientSoundGunBattle
EventResponse=AmbientSoundMetalDetected_m08SP
EventResponse=AmbientSoundMetalDetected_m08MP
EventResponse=AmbientSoundMetalDetected_m16MP
EventResponse=MusicMarkerMusicMarkerTriggered_m00Empty
EventResponse=MusicMarkerMusicMarkerTriggered_m00EmptyDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m00Train
EventResponse=MusicMarkerMusicMarkerTriggered_m00TrainDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m01Empty
EventResponse=MusicMarkerMusicMarkerTriggered_m01EmptyDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m01Food
EventResponse=MusicMarkerMusicMarkerTriggered_m01FoodDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m02Empty
EventResponse=MusicMarkerMusicMarkerTriggered_m02EmptyDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m02Fairfax1
EventResponse=MusicMarkerMusicMarkerTriggered_m02Fairfax1Dyn
EventResponse=MusicMarkerMusicMarkerTriggered_m02Fairfax2
EventResponse=MusicMarkerMusicMarkerTriggered_m02Fairfax2Dyn
EventResponse=MusicMarkerMusicMarkerTriggered_m03ConvA
EventResponse=MusicMarkerMusicMarkerTriggered_m03ConvADyn
EventResponse=MusicMarkerMusicMarkerTriggered_m03ConvB
EventResponse=MusicMarkerMusicMarkerTriggered_m03ConvBDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m03Empty
EventResponse=MusicMarkerMusicMarkerTriggered_m03EmptyDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m04Abomb
EventResponse=MusicMarkerMusicMarkerTriggered_m04AbombDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m04Empty
EventResponse=MusicMarkerMusicMarkerTriggered_m04EmptyDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m05Auto1
EventResponse=MusicMarkerMusicMarkerTriggered_m05Auto1Dyn
EventResponse=MusicMarkerMusicMarkerTriggered_m05Auto2
EventResponse=MusicMarkerMusicMarkerTriggered_m05Auto2Dyn
EventResponse=MusicMarkerMusicMarkerTriggered_m05Empty
EventResponse=MusicMarkerMusicMarkerTriggered_m05EmptyDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m06Empty
EventResponse=MusicMarkerMusicMarkerTriggered_m06EmptyDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m06Red
EventResponse=MusicMarkerMusicMarkerTriggered_m06RedDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m07Casino
EventResponse=MusicMarkerMusicMarkerTriggered_m07CasinoDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m07Empty
EventResponse=MusicMarkerMusicMarkerTriggered_m07EmptyDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m08JewelA
EventResponse=MusicMarkerMusicMarkerTriggered_m08JewelADyn
EventResponse=MusicMarkerMusicMarkerTriggered_m08JewelPing
EventResponse=MusicMarkerMusicMarkerTriggered_m08JewelPingDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m09Tenement
EventResponse=MusicMarkerMusicMarkerTriggered_m09TenementBsmt
EventResponse=MusicMarkerMusicMarkerTriggered_m09TenementDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m09TenementDynBsmt
EventResponse=MusicMarkerMusicMarkerTriggered_m10Hosp
EventResponse=MusicMarkerMusicMarkerTriggered_m10HospDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m11Arms1
EventResponse=MusicMarkerMusicMarkerTriggered_m11Arms1Dyn
EventResponse=MusicMarkerMusicMarkerTriggered_m11Arms2Beet
EventResponse=MusicMarkerMusicMarkerTriggered_m11Arms2Dyn
EventResponse=MusicMarkerMusicMarkerTriggered_m11Arms3Dyn
EventResponse=MusicMarkerMusicMarkerTriggered_m11Arms3Thump
EventResponse=MusicMarkerMusicMarkerTriggered_m11Empty
EventResponse=MusicMarkerMusicMarkerTriggered_m11EmptyDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m12HotelA
EventResponse=MusicMarkerMusicMarkerTriggered_m12HotelADyn
EventResponse=MusicMarkerMusicMarkerTriggered_m12HotelB
EventResponse=MusicMarkerMusicMarkerTriggered_m12HotelBDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m13Dna
EventResponse=MusicMarkerMusicMarkerTriggered_m13DnaDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m13Empty
EventResponse=MusicMarkerMusicMarkerTriggered_m13EmptyDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m14Bulls
EventResponse=MusicMarkerMusicMarkerTriggered_m14BullsDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m15Power
EventResponse=MusicMarkerMusicMarkerTriggered_m15PowerDyn
EventResponse=MusicMarkerMusicMarkerTriggered_m16Court
EventResponse=MusicMarkerMusicMarkerTriggered_m16CourtDyn
EventResponse=2LiterSodaDamaged
EventResponse=Abomb_TVAlive
EventResponse=Abomb_TVBroke
EventResponse=AK47_FirstPersonBoltClosed
EventResponse=AK47_FirstPersonBurstFired
EventResponse=AK47_FirstPersonEmptyFired
EventResponse=AK47_FirstPersonFired
EventResponse=AK47_FirstPersonMagazinePulledOut
EventResponse=AK47_FirstPersonMagazinePushedIn
EventResponse=AK47_ThirdPersonBurstFired
EventResponse=AK47_ThirdPersonEmptyFired
EventResponse=AK47_ThirdPersonFired
EventResponse=AK74_ThirdPersonBurstFired
EventResponse=AK74_ThirdPersonFired
EventResponse=AK74su_ThirdPersonBurstFired
EventResponse=AK74su_ThirdPersonFired
EventResponse=Arms_windowLowerDamaged_arm_BottomWindow
EventResponse=Arms_WindowUpperDamaged_arm_TopWindow
EventResponse=ArmsSubwayTrainPassedBy1_SP
EventResponse=ArmsSubwayTrainPassedBy2_SP
EventResponse=ArmsSubwayTrainTrainSpark1_SP
EventResponse=ArmsSubwayTrainTrainSpark2_SP
EventResponse=ArmsSubwayTrainTrainSpark3_SP
EventResponse=ArmsSubwayTrainPassedBy1_MP
EventResponse=ArmsSubwayTrainPassedBy2_MP
EventResponse=ArmsSubwayTrainTrainSpark1_MP
EventResponse=ArmsSubwayTrainTrainSpark2_MP
EventResponse=ArmsSubwayTrainTrainSpark3_MP
EventResponse=AshtrayDestroyed
EventResponse=BadguyG36k_ThirdPersonBurstFired
EventResponse=BadguyG36k_ThirdPersonEmptyFired
EventResponse=BadguyG36k_ThirdPersonFired
EventResponse=BadGuyUMP_ThirdPersonBurstFired
EventResponse=BadGuyUMP_ThirdPersonEmptyFired
EventResponse=BadGuyUMP_ThirdPersonFired
EventResponse=barb_FrontDoorWindowBottomDestroyed
EventResponse=barb_FrontDoorWindowTopDestroyed
EventResponse=barb_WindowFrontBigDestroyed
EventResponse=barb_WindowFrontLDestroyed
EventResponse=barb_WindowFrontRDestroyed
EventResponse=barb_WindowPane1Destroyed
EventResponse=barb_WindowPane2Destroyed
EventResponse=barb_WindowPane3Destroyed
EventResponse=Barber_DisinfectantJarDestroyed
EventResponse=Barber_JunctionBoxAlive
EventResponse=Barber_JunctionBoxPreAppearanceChanged
EventResponse=Barber_PokerChip_Stack_BlueDestroyed
EventResponse=Barber_PokerChip_Stack_RedDestroyed
EventResponse=Barber_PokerChip_Stack_WhiteDestroyed
EventResponse=Barber_TVAlive
EventResponse=Barber_TVDamaged_mac_oldtv
EventResponse=BarberBarPullBarPullBrake_SP
EventResponse=BarberBarPullScraped_SP
EventResponse=BarberBarPullScreechRight_SP
EventResponse=BarberBarPullSnap1_SP
EventResponse=BarberBarPullvroom_SP
EventResponse=BarberBarPullBarPullBrake_MP
EventResponse=BarberBarPullScraped_MP
EventResponse=BarberBarPullScreechRight_MP
EventResponse=BarberBarPullSnap1_MP
EventResponse=BarberBarPullvroom_MP
EventResponse=BathproductsDestroyed
EventResponse=BeerBottleDestroyed
EventResponse=BerettaM9_ThirdPersonFired
EventResponse=BombBaseAlive
EventResponse=BombBombExploded
EventResponse=BombClosed
EventResponse=BombCaseClosing
EventResponse=BombOneMinWarning
EventResponse=BoobyTrap_BombDetonated
EventResponse=BoobyTrap_Door_AlarmDetonated
EventResponse=BoobyTrap_Door_BombDetonated
EventResponse=BoobyTrapDetonated
EventResponse=BoomboxPreAppearanceChanged
EventResponse=BoomboxUsed_bar_boombox
EventResponse=BoomboxUsed_bar_boombox_click
EventResponse=BoomboxUsed_click
EventResponse=BoomboxUsed_hot_boombox
EventResponse=BoomboxUsed_hot_boombox_click
EventResponse=BreachingShotgun_FirstPersonCocked
EventResponse=BreachingShotgun_FirstPersonEmptyFired
EventResponse=BreachingShotgun_FirstPersonFired
EventResponse=BreachingShotgun_FirstPersonFired_ShellBounced
EventResponse=BreachingShotgun_ThirdPersonEmptyFired
EventResponse=BreachingShotgun_ThirdPersonFired
EventResponse=BroomsCollision
EventResponse=C2charge_FirstPersonBeeping
EventResponse=C2charge_FirstPersonFlippedToggle
EventResponse=C2charge_FirstPersonPlacedOnDoor
EventResponse=C2charge_FirstPersonPlacedWire
EventResponse=C2charge_FirstPersonPulledWire
EventResponse=CalculatorDestroyed
EventResponse=CameraPositionMarkerPostBombExploded
EventResponse=Cash_StackDestroyed
EventResponse=Casino_TVAlive
EventResponse=Casino_TVBroke
EventResponse=CD_StackDestroyed
EventResponse=ClipBasedAmmoBulletExited
EventResponse=ClipBasedAmmoBulletHit
EventResponse=CoffeePotDestroyed
EventResponse=ColtM1911_FirstPersonBoltClosed
EventResponse=ColtM1911_FirstPersonBoltOpened
EventResponse=ColtM1911_FirstPersonEmptyFired
EventResponse=ColtM1911_FirstPersonFired
EventResponse=ColtM1911_FirstPersonFired_ShellBounced
EventResponse=ColtM1911_FirstPersonMagazinePulledOut
EventResponse=ColtM1911_FirstPersonMagazinePushedIn
EventResponse=ColtM1911_ThirdPersonEmptyFired
EventResponse=ColtM1911_ThirdPersonFired
EventResponse=con_counterWindowPreAppearanceChanged_con_counterWIndow
EventResponse=con_dirtyWindowDoubleDestroyed
EventResponse=con_FrontDoorLowerLeftDamaged_con_DoorWindowLowLeft
EventResponse=con_FrontDoorLowerLeftPreAppearanceChanged_con_DoorWindowLowLe_
EventResponse=con_FrontDoorLowerRightDamaged_con_DoorWindowLowRight
EventResponse=con_FrontDoorLowerRightPreAppearanceChanged_con_DoorWindowLowR_
EventResponse=con_FrontDoorUpperLeftDamaged_con_DoorWindowUpLeft
EventResponse=con_FrontDoorUpperLeftPreAppearanceChanged_con_DoorWindowUpLeft
EventResponse=con_FrontDoorUpperRightDamaged_con_DoorWindowUpRight
EventResponse=con_FrontDoorUpperRightPreAppearanceChanged_con_DoorWindowUpRi_
EventResponse=con_FrontWindowLargePreAppearanceChanged
EventResponse=con_windowFridgeBigDestroyed
EventResponse=ContainersCollision
EventResponse=Conv_2LiterSodaDamaged
EventResponse=Conv_Candy1Destroyed
EventResponse=Conv_GameTVAlive
EventResponse=Conv_GameTVDamaged_mac_oldtv_vid01
EventResponse=Conv_GasCan_ExplodeDestroyed
EventResponse=Conv_KenoTVAlive
EventResponse=Conv_KenoTVDamaged_con_kenotv
EventResponse=Conv_TVAlive
EventResponse=Conv_TVBroke
EventResponse=Convenience_FridgeGlassDoorPreAppearanceChanged
EventResponse=CookingOilDamaged
EventResponse=CrownVicGreenPostAppearanceChanged
EventResponse=CrownVicRedPostAppearanceChanged
EventResponse=CrownVicWhitePostAppearanceChanged
EventResponse=CSballAlive
EventResponse=CSballBulletHit
EventResponse=CSgasGrenade_FirstPersonPinPulled
EventResponse=CSGasGrenadeProjectileDetonated
EventResponse=DeployedC2ChargeDetonated
EventResponse=DishesDestroyed
EventResponse=DonutsPreAppearanceChanged
EventResponse=DoorModelBlasted
EventResponse=DoorModelBlasted_door_abomb_mensbathroom
EventResponse=DoorModelBlasted_door_abomb_womensbathroom
EventResponse=DoorModelBlasted_door_convinience1
EventResponse=DoorModelBlasted_door_convinience2
EventResponse=DoorModelBlasted_door_door02
EventResponse=DoorModelBlasted_door_door03
EventResponse=DoorModelBlasted_door_door04
EventResponse=DoorModelBlasted_door_door05
EventResponse=DoorModelBlasted_door_foodwall_front
EventResponse=DoorModelBlasted_door_jewel_firedoor
EventResponse=DoorModelBlasted_door_kitchendoor01
EventResponse=DoorModelBlasted_door_metaldoor05
EventResponse=DoorModelBlasted_door_silmetaldoor
EventResponse=DoorModelBlasted_door_silmetaldoorcell
EventResponse=DoorModelBlasted_door_vip_door
EventResponse=DoorModelBlasted_TestDoorKarma78Wide
EventResponse=DoorModelBreached
EventResponse=DoorModelBreached_door_abomb_mensbathroom
EventResponse=DoorModelBreached_door_abomb_womensbathroom
EventResponse=DoorModelBreached_door_convinience1
EventResponse=DoorModelBreached_door_convinience2
EventResponse=DoorModelBreached_door_door02
EventResponse=DoorModelBreached_door_door03
EventResponse=DoorModelBreached_door_door04
EventResponse=DoorModelBreached_door_door05
EventResponse=DoorModelBreached_door_foodwall_front
EventResponse=DoorModelBreached_door_jewel_firedoor
EventResponse=DoorModelBreached_door_kitchendoor01
EventResponse=DoorModelBreached_door_metaldoor05
EventResponse=DoorModelBreached_door_silmetaldoor
EventResponse=DoorModelBreached_door_silmetaldoorcell
EventResponse=DoorModelBreached_door_vip_door
EventResponse=DoorModelBreached_TestDoorKarma78Wide
EventResponse=DVDplayerBroke
EventResponse=ElectricalDestroyed
EventResponse=EmergencyLightDamaged_hot_emergencylight
EventResponse=FireAlarm_BuzzerDamaged_hot_firealarm
EventResponse=FiredWeaponFlashlightSwitchedOff
EventResponse=FiredWeaponFlashlightSwitchedOn
EventResponse=FiredWeaponFireModeChanged
EventResponse=FiredWeaponModelBurstFired
EventResponse=FiredWeaponModelEmptyFired
EventResponse=FiredWeaponModelFired
EventResponse=FiredWeaponModelCollision
EventResponse=FlashbangGrenade_FirstPersonPinPulled
EventResponse=FlashbangGrenadeProjectileDetonated_Explosion
EventResponse=Foodwall_RefridComGlassDestroyed
EventResponse=Foodwall_RefridComWallSmallGlassDestroyed
EventResponse=Foodwall_TVAlive
EventResponse=Foodwall_TVDamaged_mac_tv_17inoff
EventResponse=FoodWall_Window1PreAppearanceChanged
EventResponse=FoodWall_Window2PreAppearanceChanged
EventResponse=FoodwallEtrainPassedBy1_SP
EventResponse=FoodwallEtrainPassedBy2_SP
EventResponse=FoodwallEtrainTrainSpark1_SP
EventResponse=FoodwallEtrainTrainSpark1b_SP
EventResponse=FoodwallEtrainTrainSpark2_SP
EventResponse=FoodwallEtrainTrainSpark3_SP
EventResponse=FoodwallEtrainPassedBy1_MP
EventResponse=FoodwallEtrainPassedBy2_MP
EventResponse=FoodwallEtrainTrainSpark1_MP
EventResponse=FoodwallEtrainTrainSpark1b_MP
EventResponse=FoodwallEtrainTrainSpark2_MP
EventResponse=FoodwallEtrainTrainSpark3_MP
EventResponse=FragGrenadeProjectileDetonated_Explosion
EventResponse=G36k_FirstPersonBoltClosed
EventResponse=G36K_FirstPersonBurstFired
EventResponse=G36K_FirstPersonBurstFired_ShellBounced
EventResponse=G36k_FirstPersonEmptyFired
EventResponse=G36K_FirstPersonFired
EventResponse=G36k_FirstPersonFired_ShellBounced
EventResponse=G36k_FirstPersonMagazinePulledOut
EventResponse=G36k_FirstPersonMagazinePushedIn
EventResponse=G36k_ThirdPersonBurstFired
EventResponse=G36k_ThirdPersonEmptyFired
EventResponse=G36k_ThirdPersonFired
EventResponse=GasCan_PlasticDestroyed
EventResponse=Glass_KarmaCollision
EventResponse=Glass_ObjectsDestroyed
EventResponse=GlassDestroyed
EventResponse=HandsAK47Equipped
EventResponse=HandsBreachingSGEquipped
EventResponse=HandsBreathHeld
EventResponse=HandsColtM1911Equipped
EventResponse=HandsCuffing
EventResponse=HandsDetonatorSqueezed
EventResponse=HandsEquipRustled
EventResponse=HandsG36kEquipped
EventResponse=HandsM4A1BoltClosed
EventResponse=HandsM4A1Equipped
EventResponse=HandsM4Super90BoltClosed
EventResponse=HandsM4Super90Equipped
EventResponse=HandsMP5Equipped
EventResponse=HandsNovaPumpEquipped
EventResponse=HandsOptiHumBeg
EventResponse=HandsOptiHumEnd
EventResponse=HandsOptiHumLoop
EventResponse=HandsPaintballEquipped
EventResponse=HandsRevolverEquipped
EventResponse=HandsSGShellLoaded
EventResponse=HandsStopped
EventResponse=HandsTaserEquipped
EventResponse=HandsThrowRustled
EventResponse=HandsToolkitPickEnd
EventResponse=HandsToolkitPickingLock
EventResponse=HandsTossRustled
EventResponse=HandsUmpEquipped
EventResponse=HandsUnequipRustled
EventResponse=HandsUziEquipped
EventResponse=HandsUziMagazinePulledOut
EventResponse=HandsUziMagazinePushedIn
EventResponse=HandsZipped
EventResponse=HK53_ThirdPersonBurstFired
EventResponse=HK53_ThirdPersonFired
EventResponse=Hosp_OxygenTankPreAppearanceChanged
EventResponse=Hospital_BirthdayCakeDestroyed
EventResponse=Hospital_TVAlive
EventResponse=Hospital_TVBroke
EventResponse=HospitalMedium_TVAlive
EventResponse=HospitalMedium_TVBroke
EventResponse=HospitalSmall_TVAlive
EventResponse=HospitalSmall_TVBroke
EventResponse=Hotel_BurgerLunchPreAppearanceChanged
EventResponse=Hotel_CableBoxPreAppearanceChanged
EventResponse=Hotel_DeskLamp_onPreAppearanceChanged
EventResponse=Hotel_DesklampDamaged_hot_desklamp_off
EventResponse=Hotel_Extinguisher_FreeDamaged_hot_extinguisher
EventResponse=Hotel_ExtinguisherBoxDamaged_hot_extinguisher_box
EventResponse=Hotel_FlowerVaseDestroyed
EventResponse=Hotel_JunctionBoxAlive
EventResponse=Hotel_JunctionBoxPreAppearanceChanged
EventResponse=Hotel_SmokeDetectorDamaged_Hot_SmokeDetector
EventResponse=Hotel_SodaCanDamaged
EventResponse=Hotel_TelephoneDamaged_Hot_BusinessPhone
EventResponse=Hotel_TV_RemoteDamaged
EventResponse=Hotel_TVAlive
EventResponse=Hotel_TVDamaged_Hot_FlatscreenTV
EventResponse=Hotel_TVDamaged_hot_flatscreentv_on
EventResponse=HotelHelicopterHeliApproached_SP
EventResponse=HotelHelicopterHeliDeparted_SP
EventResponse=HotelHelicopterHeliHovering_SP
EventResponse=HotelHelicopterHeliMoved_SP
EventResponse=HotelSafetyNetFlapped_SP
EventResponse=HotelHelicopterHeliApproached_MP
EventResponse=HotelHelicopterHeliDeparted_MP
EventResponse=HotelHelicopterHeliHovering_MP
EventResponse=HotelHelicopterHeliMoved_MP
EventResponse=HotelSafetyNetFlapped_MP
EventResponse=HotelTVwithDamageDamaged_Hot_FlatscreenTV
EventResponse=Ingram_ThirdPersonBurstFired
EventResponse=Ingram_ThirdPersonFired
EventResponse=Jewelry_SecurityMonitor_WallMountedAlive
EventResponse=Jewelry_SecurityMonitor_WallMountedBroke
EventResponse=Jewelry_SecurityMonitorAlive
EventResponse=Jewelry_SecurityMonitorBroke
EventResponse=Jewelry_SurveillanceMonitorAlive
EventResponse=Jewelry_SurveillanceMonitorBroke
EventResponse=JewelryAlarmLightAlarmSounding_SP
EventResponse=JewelryAlarmLightAlarmSounding_MP
EventResponse=JewelryCameraCameraRotating
EventResponse=Jewlery_SecurityMonitor_CeilingMountedAlive
EventResponse=Jewlery_SecurityMonitor_CeilingMountedBroke
EventResponse=JunctionBoxDamaged_hot_junctionbox
EventResponse=KitchenItemsCollision
EventResponse=LessLethalAmmoBulletHit
EventResponse=LunchBoxCollision
EventResponse=M1super90_ThirdPersonFired
EventResponse=M4_ThirdPersonBurstFired
EventResponse=M4_ThirdPersonFired
EventResponse=M4A1_FirstPersonBurstFired
EventResponse=M4A1_FirstPersonBurstFired_ShellBounced
EventResponse=M4A1_FirstPersonEmptyFired
EventResponse=M4A1_FirstPersonFired
EventResponse=M4A1_FirstPersonFired_ShellBounced
EventResponse=M4A1_FirstPersonMagazinePulledOut
EventResponse=M4A1_FirstPersonMagazinePushedIn
EventResponse=M4A1_ThirdPersonBurstFired
EventResponse=M4A1_ThirdPersonEmptyFired
EventResponse=M4A1_ThirdPersonFired
EventResponse=M4Super90_FirstPersonEmptyFired
EventResponse=M4Super90_FirstPersonFired
EventResponse=M4Super90_FirstPersonFired_ShellBounced
EventResponse=M4Super90_ThirdPersonEmptyFired
EventResponse=M4Super90_ThirdPersonFired
EventResponse=MetalCollision
EventResponse=MilkCartonDamaged
EventResponse=MilkJugDamaged
EventResponse=MP5_FirstPersonBoltClosed
EventResponse=MP5_FirstPersonBoltOpened
EventResponse=MP5_FirstPersonBurstFired
EventResponse=MP5_FirstPersonBurstFired_ShellBounced
EventResponse=MP5_FirstPersonEmptyFired
EventResponse=MP5_FirstPersonFired
EventResponse=MP5_FirstPersonFired_ShellBounced
EventResponse=MP5_FirstPersonMagazinePulledOut
EventResponse=MP5_FirstPersonMagazinePushedIn
EventResponse=MP5_ThirdPersonBurstFired
EventResponse=MP5_ThirdPersonEmptyFired
EventResponse=MP5_ThirdPersonFired
EventResponse=NineMMPistol_FirstPersonBoltClosed
EventResponse=NineMMPistol_FirstPersonBoltOpened
EventResponse=NineMMPistol_FirstPersonEmptyFired
EventResponse=NineMMPistol_FirstPersonFired
EventResponse=NineMMPistol_FirstPersonFired_ShellBounced
EventResponse=NineMMPistol_FirstPersonMagazinePulledOut
EventResponse=NineMMPistol_FirstPersonMagazinePushedIn
EventResponse=NineMMPistol_ThirdPersonEmptyFired
EventResponse=NineMMPistol_ThirdPersonFired
EventResponse=NonLethalShotgun_FirstPersonCocked
EventResponse=NonLethalShotgun_FirstPersonEmptyFired
EventResponse=NonLethalShotgun_FirstPersonFired
EventResponse=NonLethalShotgun_FirstPersonFired_ShellBounced
EventResponse=NonLethalShotgun_ThirdPersonEmptyFired
EventResponse=NonLethalShotgun_ThirdPersonFired
EventResponse=NovaPump_FirstPersonCocked
EventResponse=NovaPump_FirstPersonEmptyFired
EventResponse=NovaPump_FirstPersonFired
EventResponse=NovaPump_FirstPersonFired_ShellBounced
EventResponse=NovaPump_ThirdPersonEmptyFired
EventResponse=NovaPump_ThirdPersonFired
EventResponse=NurseStation_WindowDestroyed
EventResponse=Office_BusinessPhoneDamaged
EventResponse=Office_ComputerMonitor_OffAlive
EventResponse=Office_ComputerMonitor_OffAlive_BlueScreen
EventResponse=Office_ComputerMonitor_OffBroke
EventResponse=Office_FlatPanelAlive
EventResponse=Office_FlatPanelAlive_BlueScreen
EventResponse=Office_FlatPanelBroke
EventResponse=Office_LaptopAlive
EventResponse=Office_LaptopAlive_BlueScreen
EventResponse=Office_LaptopBroke
EventResponse=Office_RolodexDamaged
EventResponse=Office_SodaCan1Damaged
EventResponse=Office_SodaCan2Damaged
EventResponse=Office_SodaCan3Damaged
EventResponse=Office_StyrofoamCupDestroyed
EventResponse=Optiwand_FirstPersonCameraExtended
EventResponse=Optiwand_FirstPersonCameraRetracted
EventResponse=Optiwand_FirstPersonScreenExtended
EventResponse=Optiwand_FirstPersonScreenRetracted
EventResponse=Optiwand_ThirdPersonCameraExtended
EventResponse=Optiwand_ThirdPersonCameraRetracted
EventResponse=Optiwand_ThirdPersonScreenExtended
EventResponse=Optiwand_ThirdPersonScreenRetracted
EventResponse=OtherCollision
EventResponse=Paintball_FirstPersonEmptyFired
EventResponse=Paintball_FirstPersonFired
EventResponse=Paintball_ThirdPersonEmptyFired
EventResponse=Paintball_ThirdPersonFired
EventResponse=PaintCanDamaged
EventResponse=PaperAndCardboardCollision
EventResponse=PepperSpray_FirstPersonBurstFired
EventResponse=PepperSpray_FirstPersonEmptyFired
EventResponse=PepperSpray_FirstPersonTopClosed
EventResponse=PepperSpray_FirstPersonTopOpened
EventResponse=PepperSpray_ThirdPersonBurstFired
EventResponse=PepperSpray_ThirdPersonEmptyFired
EventResponse=PepperSpray_ThirdPersonTopClosed
EventResponse=PepperSpray_ThirdPersonTopOpened
EventResponse=PlanksCollision
EventResponse=PlasticCollision
EventResponse=PlayerControllerSay
EventResponse=PlayerControllerTeamSay
EventResponse=PlayerControllerUIRepositionCompleted_MainButton
EventResponse=PlayerControllerUIRepositionStarted_MainButton
EventResponse=PopUpRWOCollision_m00SP
EventResponse=PopUpRWOPoppedUp_m00SP
EventResponse=PopUpRWOCollision_m00MP
EventResponse=PopUpRWOPoppedUp_m00MP
EventResponse=PowerPlant_exteriorPane1PreAppearanceChanged
EventResponse=PowerPlant_exteriorPane2PreAppearanceChanged
EventResponse=PowerPlant_exteriorPane3PreAppearanceChanged
EventResponse=PowerPlant_exteriorPane4PreAppearanceChanged
EventResponse=PowerPlant_InteriorWindowPreAppearanceChanged
EventResponse=Pump1_ThirdPersonFired
EventResponse=Pump2RifleGrip_ThirdPersonFired
EventResponse=PythonRevolver_FirstPersonBulletsInserted
EventResponse=PythonRevolver_FirstPersonChamberOpened
EventResponse=PythonRevolver_FirstPersonChamberSpunClosed
EventResponse=PythonRevolver_FirstPersonCocked
EventResponse=PythonRevolver_FirstPersonEmptyFired
EventResponse=PythonRevolver_FirstPersonFired
EventResponse=PythonRevolver_FirstPersonShellsBounced
EventResponse=PythonRevolver_ThirdPersonEmptyFired
EventResponse=PythonRevolver_ThirdPersonFired
EventResponse=Red_WindowPaneDestroyed
EventResponse=RedLibrary_CoffeeMugDestroyed
EventResponse=RedLibrary_HDTVAlive
EventResponse=RedLibrary_HDTVBroke
EventResponse=RedLibraryElevatorDoorsElevDing_SP
EventResponse=RedLibraryElevatorDoorsJammedA_SP
EventResponse=RedLibraryElevatorDoorsJammedB_SP
EventResponse=RedLibraryElevatorDoorsElevDing_MP
EventResponse=RedLibraryElevatorDoorsJammedA_MP
EventResponse=RedLibraryElevatorDoorsJammedB_MP
EventResponse=RemoteControlsDestroyed
EventResponse=repo_copymachineAlive
EventResponse=repo_copymachinePreAppearanceChanged
EventResponse=repo_DirtyWindowDoubleDamaged_repo_dirtyWindowPane
EventResponse=repo_DirtyWindowDoubleDestroyed_repo_dirtyWindowPane
EventResponse=Repo_GasCan_ExplodeDestroyed
EventResponse=Repo_TouchTonePhoneDamaged_mac_touchtone_phone
EventResponse=repo_tvAlive
EventResponse=repo_tvBroke
EventResponse=REPOhelicopterHovering_SP
EventResponse=REPOhelicopterHoveringKilled_SP
EventResponse=REPOhelicopterTookOff_SP
EventResponse=REPOhelicopterHovering_MP
EventResponse=REPOhelicopterHoveringKilled_MP
EventResponse=REPOhelicopterTookOff_MP
EventResponse=RoundBasedAmmoBulletExited
EventResponse=RoundBasedAmmoBulletHit
EventResponse=RubberCollision
EventResponse=SawedOff_ThirdPersonFired
EventResponse=Scorpion_ThirdPersonBurstFired
EventResponse=Scorpion_ThirdPersonFired
EventResponse=SewerGrateSteamAlive
EventResponse=Silence_GlassCagePreAppearanceChanged_sil_cage_glass_HEALTHY
EventResponse=Silence_PlateStackDestroyed
EventResponse=Silence_windowLowerDamaged_sil_WindowLower
EventResponse=Silence_windowLowerPreAppearanceChanged_sil_WindowLower
EventResponse=Silence_windowUpperDamaged_sil_WindowUpper
EventResponse=Silence_windowUpperPreAppearanceChanged_sil_WindowUpper
EventResponse=SilenceBasement_TVAlive
EventResponse=SilenceBasement_TVBroke
EventResponse=SilencedMP5_FirstPersonBoltClosed
EventResponse=SilencedMP5_FirstPersonBoltOpened
EventResponse=SilencedMP5_FirstPersonBurstFired
EventResponse=SilencedMP5_FirstPersonBurstFired_ShellBounced
EventResponse=SilencedMP5_FirstPersonEmptyFired
EventResponse=SilencedMP5_FirstPersonFired
EventResponse=SilencedMP5_FirstPersonFired_ShellBounced
EventResponse=SilencedMP5_FirstPersonMagazinePulledOut
EventResponse=SilencedMP5_FirstPersonMagazinePushedIn
EventResponse=SilencedMP5_ThirdPersonBurstFired
EventResponse=SilencedMP5_ThirdPersonEmptyFired
EventResponse=SilencedMP5_ThirdPersonFired
EventResponse=SilenceLivingRoom_TVAlive
EventResponse=SilenceLivingRoom_TVBroke
EventResponse=SmallCansCollision
EventResponse=SniperRifle_FMJBulletExited
EventResponse=SniperRifle_FMJBulletHit
EventResponse=SniperRifle_JHPBulletExited
EventResponse=SniperRifle_JHPBulletHit
EventResponse=SniperRifleEmptyFired
EventResponse=SniperRifleFired
EventResponse=SniperRifleReloaded
EventResponse=SniperRifleZoomModeChanged
EventResponse=SoapDestroyed
EventResponse=SoundMarkerTrainingMusicEnded_m00SP
EventResponse=SoySauceDestroyed
EventResponse=SprinklerHeadDamaged
EventResponse=SR25_ThirdPersonBurstFired
EventResponse=SR25_ThirdPersonFired
EventResponse=StingGrenade_FirstPersonPinPulled
EventResponse=StingGrenadeProjectileDetonated
EventResponse=SwatAIBeeping
EventResponse=SwatAIBreachingSGEquipped
EventResponse=SwatAICashRegisterBanged
EventResponse=SwatAICashRegisterButtonPressed
EventResponse=SwatAICharacterFootCreep
EventResponse=SwatAICharacterFootCreep_InWater
EventResponse=SwatAICharacterFootDrag
EventResponse=SwatAICharacterFootDrag_InWater
EventResponse=SwatAICharacterFootRun
EventResponse=SwatAICharacterFootRun_InWater
EventResponse=SwatAICharacterFootSprint
EventResponse=SwatAICharacterFootSprint_InWater
EventResponse=SwatAICharacterFootWalk
EventResponse=SwatAICharacterFootWalk_InWater
EventResponse=SwatAICocked
EventResponse=SwatAIColtM1911Equipped
EventResponse=SwatAICuffing
EventResponse=SwatAIDetonatorSqueezed
EventResponse=SwatAIEquipRustled
EventResponse=SwatAIFlippedToggle
EventResponse=SwatAIHGBoltClosed
EventResponse=SwatAIHGBoltOpened
EventResponse=SwatAIHGMagazinePulledOut
EventResponse=SwatAIHGMagazinePushedIn
EventResponse=SwatAIM4A1BoltClosed
EventResponse=SwatAIM4A1Equipped
EventResponse=SwatAIM4A1MagazinePulledOut
EventResponse=SwatAIM4A1MagazinePushedIn
EventResponse=SwatAIM4Super90BoltClosed
EventResponse=SwatAIM4Super90Equipped
EventResponse=SwatAIMP5BoltOpened
EventResponse=SwatAIMP5Equipped
EventResponse=SwatAIMP5MagazinePulledOut
EventResponse=SwatAIMP5MagazinePushedIn
EventResponse=SwatAIPaintballEquipped
EventResponse=SwatAIPinPulled
EventResponse=SwatAIPlacedOnDoor
EventResponse=SwatAIPlacedWire
EventResponse=SwatAIRVBoltClosed
EventResponse=SwatAIRVBoltOpened
EventResponse=SwatAIRVShellLoaded
EventResponse=SwatAISGShellLoaded
EventResponse=SwatAITaserMagazinePulledOut
EventResponse=SwatAITaserMagazinePushedIn
EventResponse=SwatAIThrowRustled
EventResponse=SwatAIToolClosed
EventResponse=SwatAIToolkitPickEnd
EventResponse=SwatAIToolkitPickingLock
EventResponse=SwatAIToolOpened
EventResponse=SwatAIToolUsed
EventResponse=SwatAITossRustled
EventResponse=SwatAIUnequipRustled
EventResponse=SwatAIWedgeKicked
EventResponse=SwatAIWedgePlaced
EventResponse=SwatAIWedgeRemoved
EventResponse=SwatAIZipped
EventResponse=NetPlayerBeeping
EventResponse=NetPlayerBreachingSGEquipped
EventResponse=NetPlayerCocked
EventResponse=NetPlayerColtM1911Equipped
EventResponse=NetPlayerCuffing
EventResponse=NetPlayerDetonatorSqueezed
EventResponse=NetPlayerEquipRustled
EventResponse=NetPlayerFlippedToggle
EventResponse=NetPlayerFootCreep
EventResponse=NetPlayerFootCreep_InWater
EventResponse=NetPlayerFootWalk
EventResponse=NetPlayerFootWalk_InWater
EventResponse=NetPlayerHGBoltClosed
EventResponse=NetPlayerHGBoltOpened
EventResponse=NetPlayerHGMagazinePulledOut
EventResponse=NetPlayerHGMagazinePushedIn
EventResponse=NetPlayerM4A1BoltClosed
EventResponse=NetPlayerM4A1Equipped
EventResponse=NetPlayerM4A1MagazinePulledOut
EventResponse=NetPlayerM4A1MagazinePushedIn
EventResponse=NetPlayerM4Super90BoltClosed
EventResponse=NetPlayerM4Super90Equipped
EventResponse=NetPlayerMP5BoltOpened
EventResponse=NetPlayerMP5Equipped
EventResponse=NetPlayerMP5MagazinePulledOut
EventResponse=NetPlayerMP5MagazinePushedIn
EventResponse=NetPlayerPaintballEquipped
EventResponse=NetPlayerPinPulled
EventResponse=NetPlayerPlacedOnDoor
EventResponse=NetPlayerPlacedWire
EventResponse=NetPlayerRVBoltClosed
EventResponse=NetPlayerRVBoltOpened
EventResponse=NetPlayerRVShellLoaded
EventResponse=NetPlayerSGShellLoaded
EventResponse=NetPlayerTaserMagazinePulledOut
EventResponse=NetPlayerTaserMagazinePushedIn
EventResponse=NetPlayerThrowRustled
EventResponse=NetPlayerToolClosed
EventResponse=NetPlayerToolkitPickEnd
EventResponse=NetPlayerToolkitPickingLock
EventResponse=NetPlayerToolOpened
EventResponse=NetPlayerToolUsed
EventResponse=NetPlayerTossRustled
EventResponse=NetPlayerUnequipRustled
EventResponse=NetPlayerWedgeKicked
EventResponse=NetPlayerWedgePlaced
EventResponse=NetPlayerWedgeRemoved
EventResponse=NetPlayerZipped
EventResponse=SwatDoorCloseBlocked
EventResponse=SwatDoorCloseBlocked_door_abomb_mensbathroom
EventResponse=SwatDoorCloseBlocked_door_abomb_womensbathroom
EventResponse=SwatDoorCloseBlocked_door_convinience1
EventResponse=SwatDoorCloseBlocked_door_convinience2
EventResponse=SwatDoorCloseBlocked_door_door02
EventResponse=SwatDoorCloseBlocked_door_door03
EventResponse=SwatDoorCloseBlocked_door_door04
EventResponse=SwatDoorCloseBlocked_door_door05
EventResponse=SwatDoorCloseBlocked_door_foodwall_front
EventResponse=SwatDoorCloseBlocked_door_jewel_firedoor
EventResponse=SwatDoorCloseBlocked_door_kitchendoor01
EventResponse=SwatDoorCloseBlocked_door_metaldoor05
EventResponse=SwatDoorCloseBlocked_door_silmetaldoor
EventResponse=SwatDoorCloseBlocked_door_silmetaldoorcell
EventResponse=SwatDoorCloseBlocked_door_vip_door
EventResponse=SwatDoorCloseBlocked_TestDoorKarma78Wide
EventResponse=SwatDoorClosed
EventResponse=SwatDoorClosed_door_abomb_mensbathroom
EventResponse=SwatDoorClosed_door_abomb_womensbathroom
EventResponse=SwatDoorClosed_door_convinience1
EventResponse=SwatDoorClosed_door_convinience2
EventResponse=SwatDoorClosed_door_door02
EventResponse=SwatDoorClosed_door_door03
EventResponse=SwatDoorClosed_door_door04
EventResponse=SwatDoorClosed_door_door05
EventResponse=SwatDoorClosed_door_foodwall_front
EventResponse=SwatDoorClosed_door_jewel_firedoor
EventResponse=SwatDoorClosed_door_kitchendoor01
EventResponse=SwatDoorClosed_door_metaldoor05
EventResponse=SwatDoorClosed_door_silmetaldoor
EventResponse=SwatDoorClosed_door_silmetaldoorcell
EventResponse=SwatDoorClosed_door_vip_door
EventResponse=SwatDoorClosed_TestDoorKarma78Wide
EventResponse=SwatDoorClosing
EventResponse=SwatDoorClosing_door_abomb_mensbathroom
EventResponse=SwatDoorClosing_door_abomb_womensbathroom
EventResponse=SwatDoorClosing_door_convinience1
EventResponse=SwatDoorClosing_door_convinience2
EventResponse=SwatDoorClosing_door_door02
EventResponse=SwatDoorClosing_door_door03
EventResponse=SwatDoorClosing_door_door04
EventResponse=SwatDoorClosing_door_door05
EventResponse=SwatDoorClosing_door_foodwall_front
EventResponse=SwatDoorClosing_door_jewel_firedoor
EventResponse=SwatDoorClosing_door_kitchendoor01
EventResponse=SwatDoorClosing_door_metaldoor05
EventResponse=SwatDoorClosing_door_silmetaldoor
EventResponse=SwatDoorClosing_door_silmetaldoorcell
EventResponse=SwatDoorClosing_door_vip_door
EventResponse=SwatDoorClosing_TestDoorKarma78Wide
EventResponse=SwatDoorLockedDoorTried
EventResponse=SwatDoorOpenBlocked
EventResponse=SwatDoorOpenBlocked_door_abomb_mensbathroom
EventResponse=SwatDoorOpenBlocked_door_abomb_womensbathroom
EventResponse=SwatDoorOpenBlocked_door_convinience1
EventResponse=SwatDoorOpenBlocked_door_convinience2
EventResponse=SwatDoorOpenBlocked_door_door02
EventResponse=SwatDoorOpenBlocked_door_door03
EventResponse=SwatDoorOpenBlocked_door_door04
EventResponse=SwatDoorOpenBlocked_door_door05
EventResponse=SwatDoorOpenBlocked_door_foodwall_front
EventResponse=SwatDoorOpenBlocked_door_jewel_firedoor
EventResponse=SwatDoorOpenBlocked_door_kitchendoor01
EventResponse=SwatDoorOpenBlocked_door_metaldoor05
EventResponse=SwatDoorOpenBlocked_door_silmetaldoor
EventResponse=SwatDoorOpenBlocked_door_silmetaldoorcell
EventResponse=SwatDoorOpenBlocked_door_vip_door
EventResponse=SwatDoorOpenBlocked_TestDoorKarma78Wide
EventResponse=SwatDoorOpening
EventResponse=SwatDoorOpening_door_abomb_mensbathroom
EventResponse=SwatDoorOpening_door_abomb_womensbathroom
EventResponse=SwatDoorOpening_door_convinience1
EventResponse=SwatDoorOpening_door_convinience2
EventResponse=SwatDoorOpening_door_door02
EventResponse=SwatDoorOpening_door_door03
EventResponse=SwatDoorOpening_door_door04
EventResponse=SwatDoorOpening_door_door05
EventResponse=SwatDoorOpening_door_foodwall_front
EventResponse=SwatDoorOpening_door_jewel_firedoor
EventResponse=SwatDoorOpening_door_kitchendoor01
EventResponse=SwatDoorOpening_door_metaldoor05
EventResponse=SwatDoorOpening_door_silmetaldoor
EventResponse=SwatDoorOpening_door_silmetaldoorcell
EventResponse=SwatDoorOpening_door_vip_door
EventResponse=SwatDoorOpening_TestDoorKarma78Wide
EventResponse=SwatDoorUnLocked
EventResponse=SwatGrenadeProjectileBounced
EventResponse=SwatOfficerFootCreep
EventResponse=SwatOfficerFootCreep_InWater
EventResponse=SwatOfficerFootRun
EventResponse=SwatOfficerFootRun_InWater
EventResponse=SwatOfficerFootSprint
EventResponse=SwatOfficerFootSprint_InWater
EventResponse=SwatOfficerFootWalk
EventResponse=SwatOfficerFootWalk_InWater
EventResponse=SwatPlayerFootCreep
EventResponse=SwatPlayerFootCreep_InWater
EventResponse=SwatPlayerFootRun
EventResponse=SwatPlayerFootRun_InWater
EventResponse=SwatPlayerFootSprint
EventResponse=SwatPlayerFootSprint_InWater
EventResponse=SwatPlayerFootWalk
EventResponse=SwatPlayerFootWalk_InWater
EventResponse=SwatPlayerGunBattleDistant_m07
EventResponse=SwatPlayerReactedBang_flashbangwhine
EventResponse=SwatPlayerSecuredEvidence
EventResponse=SwatRagdollPawnCollision
EventResponse=Taser_FirstPersonEmptyFired
EventResponse=Taser_FirstPersonFired
EventResponse=Taser_FirstPersonMagazinePulledOut
EventResponse=Taser_FirstPersonMagazinePushedIn
EventResponse=Taser_ThirdPersonEmptyFired
EventResponse=Taser_ThirdPersonFired
EventResponse=TaserProbeBounced
EventResponse=TaserProbeBulletHit
EventResponse=TeddyBearBearExplode
EventResponse=TeddyBearDamaged
EventResponse=Tenement_FrontSideWindowDestroyed
EventResponse=Tenement_FrontTopWindowDestroyed
EventResponse=Tenement_GasCan_ExplodeDestroyed
EventResponse=Tenement_PipeBombDestroyed
EventResponse=Tenement_PlateStackDestroyed
EventResponse=Tenement_ProjectorAlive
EventResponse=Tenement_ProjectorBroke
EventResponse=Tenement_SilverwareCupDestroyed
EventResponse=Tenement_windowDamaged_ten_window01
EventResponse=Tenement_windowDamaged_ten_window01_RainComesIn
EventResponse=Toolkit_FirstPersonEquipped
EventResponse=Toolkit_FirstPersonPickClosed
EventResponse=Toolkit_FirstPersonPickOpened
EventResponse=Toolkit_FirstPersonToolClosed
EventResponse=Toolkit_FirstPersonToolFlipped
EventResponse=Toolkit_FirstPersonToolOpened
EventResponse=Toolkit_FirstPersonToolUsed
EventResponse=ToolsCollision
EventResponse=TrainingButtonButtonPushed_m00SP
EventResponse=TrainingButtonButtonReleased_m00SP
EventResponse=TrainingDoorBarBarOpening_m00SP
EventResponse=TrainingDoorBarBarUnlocked_m00SP
EventResponse=TrainingDoorBarLongBarOpening_m00SP
EventResponse=TrainingDoorBarLongBarUnlocked_m00SP
EventResponse=TrainingTargetSystemMovingBwd_m00SP
EventResponse=TrainingTargetSystemMovingFwd_m00SP
EventResponse=TrainingTargetSystemStoppedBwd_m00SP
EventResponse=TrainingTargetSystemStoppedFwd_m00SP
EventResponse=TrainingButtonButtonPushed_m00MP
EventResponse=TrainingButtonButtonReleased_m00MP
EventResponse=TrainingDoorBarBarOpening_m00MP
EventResponse=TrainingDoorBarBarUnlocked_m00MP
EventResponse=TrainingDoorBarLongBarOpening_m00MP
EventResponse=TrainingDoorBarLongBarUnlocked_m00MP
EventResponse=TrainingTargetSystemMovingBwd_m00MP
EventResponse=TrainingTargetSystemMovingFwd_m00MP
EventResponse=TrainingTargetSystemStoppedBwd_m00MP
EventResponse=TrainingTargetSystemStoppedFwd_m00MP
EventResponse=TV_DinnerDestroyed
EventResponse=UMP45_FirstPersonBoltClosed
EventResponse=UMP45_FirstPersonBoltOpened
EventResponse=UMP45_FirstPersonBurstFired
EventResponse=UMP45_FirstPersonEmptyFired
EventResponse=UMP45_FirstPersonFired
EventResponse=UMP45_FirstPersonMagazinePulledOut
EventResponse=UMP45_FirstPersonMagazinePushedIn
EventResponse=UMP45_ThirdPersonBurstFired
EventResponse=UMP45_ThirdPersonEmptyFired
EventResponse=UMP45_ThirdPersonFired
EventResponse=USP40_ThirdPersonFired
EventResponse=Uzi_FirstPersonBoltClosed
EventResponse=Uzi_FirstPersonBurstFired
EventResponse=Uzi_FirstPersonEmptyFired
EventResponse=Uzi_FirstPersonFired
EventResponse=Uzi_FirstPersonMagazinePulledOut
EventResponse=Uzi_FirstPersonMagazinePushedIn
EventResponse=UZI_ThirdPersonBurstFired
EventResponse=UZI_ThirdPersonEmptyFired
EventResponse=UZI_ThirdPersonFired
EventResponse=VIP_InteriorWindowDestroyed
EventResponse=VIP_SkyWindowCenterPreAppearanceChanged
EventResponse=VIP_SkyWindowLongPreAppearanceChanged
EventResponse=VIP_SkyWindowShortPreAppearanceChanged
EventResponse=VIPgun_FirstPersonBoltClosed
EventResponse=VIPgun_FirstPersonBoltOpened
EventResponse=VIPgun_FirstPersonEmptyFired
EventResponse=VIPgun_FirstPersonFired
EventResponse=VIPgun_FirstPersonFired_ShellBounced
EventResponse=VIPgun_FirstPersonMagazinePulledOut
EventResponse=VIPgun_FirstPersonMagazinePushedIn
EventResponse=VIPgun_ThirdPersonEmptyFired
EventResponse=VIPgun_ThirdPersonFired
EventResponse=Wedge_FirstPersonOpened
EventResponse=WoodCollision
EventResponse=ComputerMouseDestroyed
EventResponse=Silence_Jack-o-lanternPreAppearanceChanged
EventResponse=Silence_PumpkinPreAppearanceChanged
EventResponse=VendingMachineGlassDestroyed
EventResponse=VIP_FireHoseWindowDestroyed
EventResponse=MeatCollision
EventResponse=PaperProductsCollision

[PlayerControllerUIMenuLoop_DefaultMenu]
Event=UIMenuLoop
SourceClassName=PlayerController
Tag=DefaultMenu
Chance=100
Specification=(SpecificationType=ui_MusicDefault,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_swat_splashscene

[PlayerControllerUIMenuLoop_SettingsMenu]
Event=UIMenuLoop
SourceClassName=PlayerController
Tag=SettingsMenu
Chance=100
Specification=(SpecificationType=ui_MusicSettings,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMenuLoop_CreditsMenu]
Event=UIMenuLoop
SourceClassName=PlayerController
Tag=CreditsMenu
Chance=100
Specification=(SpecificationType=ui_MusicCredits,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_swat_splashscene

[PlayerControllerUIMouseClicked_BackButton]
Event=UIMouseClicked
SourceClassName=PlayerController
Tag=BackButton
Chance=100
Specification=(SpecificationType=ui_BackButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseClicked_BasicButton]
Event=UIMouseClicked
SourceClassName=PlayerController
Tag=BasicButton
Chance=100
Specification=(SpecificationType=ui_BasicButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseClicked_Display]
Event=UIMouseClicked
SourceClassName=PlayerController
Tag=Display
Chance=100
Specification=(SpecificationType=ui_Display,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseClicked_DropDownButton]
Event=UIMouseClicked
SourceClassName=PlayerController
Tag=DropDownButton
Chance=100
Specification=(SpecificationType=ui_DropDownButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseClicked_EquipButton]
Event=UIMouseClicked
SourceClassName=PlayerController
Tag=EquipButton
Chance=100
Specification=(SpecificationType=ui_EquipButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseClicked_GoButton]
Event=UIMouseClicked
SourceClassName=PlayerController
Tag=GoButton
Chance=100
Specification=(SpecificationType=ui_GoButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseClicked_MainButton]
Event=UIMouseClicked
SourceClassName=PlayerController
Tag=MainButton
Chance=100
Specification=(SpecificationType=ui_MainButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseClicked_RadioButton]
Event=UIMouseClicked
SourceClassName=PlayerController
Tag=RadioButton
Chance=100
Specification=(SpecificationType=ui_RadioButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseClicked_ScrollButton]
Event=UIMouseClicked
SourceClassName=PlayerController
Tag=ScrollButton
Chance=100
Specification=(SpecificationType=ui_ScrollButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseClicked_TabButton]
Event=UIMouseClicked
SourceClassName=PlayerController
Tag=TabButton
Chance=100
Specification=(SpecificationType=ui_TabButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseClicked_Text]
Event=UIMouseClicked
SourceClassName=PlayerController
Tag=Text
Chance=100
Specification=(SpecificationType=ui_TextButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMousePressed_SliderButton]
Event=UIMousePressed
SourceClassName=PlayerController
Tag=SliderButton
Chance=100
Specification=(SpecificationType=ui_SliderPressed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseReleased_SliderButton]
Event=UIMouseReleased
SourceClassName=PlayerController
Tag=SliderButton
Chance=100
Specification=(SpecificationType=ui_ScrollButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_BackButton]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=BackButton
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_BasicButton]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=BasicButton
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_Display]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=Display
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_DropDownButton]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=DropDownButton
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_EquipButton]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=EquipButton
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_GoButton]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=GoButton
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_MainButton]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=MainButton
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_RadioButton]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=RadioButton
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_ScrollButton]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=ScrollButton
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_SliderButton]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=SliderButton
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_TabButton]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=TabButton
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMouseWatched_Text]
Event=UIMouseWatched
SourceClassName=PlayerController
Tag=Text
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GraphicCommandInterfaceSelectionChanged]
Event=SelectionChanged
SourceClassName=GraphicCommandInterface
Chance=100
Specification=(SpecificationType=ui_SelectionChanged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GraphicCommandInterfaceMenuChanged]
Event=MenuChanged
SourceClassName=GraphicCommandInterface
Chance=100
Specification=(SpecificationType=ui_MenuChanged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GraphicCommandInterfaceGaveCommand]
Event=GaveCommand
SourceClassName=GraphicCommandInterface
Chance=100
Specification=(SpecificationType=ui_GaveCommand,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GraphicCommandInterfaceMainMenuBeganOpening]
Event=MainMenuBeganOpening
SourceClassName=GraphicCommandInterface
Chance=100
Specification=(SpecificationType=ui_MainMenuBeganOpening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GraphicCommandInterfaceSubMenuBeganOpening]
Event=SubMenuBeganOpening
SourceClassName=GraphicCommandInterface
Chance=100
Specification=(SpecificationType=ui_SubMenuBeganOpening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-FoodWall]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-FoodWall
Chance=100
Specification=(SpecificationType=FoodWall_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-FairfaxResidence]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-FairfaxResidence
Chance=100
Specification=(SpecificationType=Fairfax_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-ConvenienceStore]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-ConvenienceStore
Chance=100
Specification=(SpecificationType=Qwik_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-ABomb]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-ABomb
Chance=100
Specification=(SpecificationType=Abomb_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-AutoGarage]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-AutoGarage
Chance=100
Specification=(SpecificationType=Victory_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-RedLibrary]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-RedLibrary
Chance=100
Specification=(SpecificationType=Red_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-Casino]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-Casino
Chance=100
Specification=(SpecificationType=Barber_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-JewelryHeist]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-JewelryHeist
Chance=100
Specification=(SpecificationType=Jewelry_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-Tenement]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-Tenement
Chance=100
Specification=(SpecificationType=Tenement_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-Hospital]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-Hospital
Chance=100
Specification=(SpecificationType=Hospital_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-ArmsDeal]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-ArmsDeal
Chance=100
Specification=(SpecificationType=Arms_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-Hotel]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-Hotel
Chance=100
Specification=(SpecificationType=Hotel_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionBriefing_Level_SP-DNA]
Event=UIMissionBriefing
SourceClassName=PlayerController
Tag=Level_SP-DNA
Chance=100
Specification=(SpecificationType=DNA_briefing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMission911Call_Level_SP-ABomb]
Event=UIMission911Call
SourceClassName=PlayerController
Tag=Level_SP-ABomb
Chance=100
Specification=(SpecificationType=Abomb_call,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMission911Call_Level_SP-JewelryHeist]
Event=UIMission911Call
SourceClassName=PlayerController
Tag=Level_SP-JewelryHeist
Chance=100
Specification=(SpecificationType=Jewelry_call,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMission911Call_Level_SP-ConvenienceStore]
Event=UIMission911Call
SourceClassName=PlayerController
Tag=Level_SP-ConvenienceStore
Chance=100
Specification=(SpecificationType=Qwik_call,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMission911Call_Level_SP-RedLibrary]
Event=UIMission911Call
SourceClassName=PlayerController
Tag=Level_SP-RedLibrary
Chance=100
Specification=(SpecificationType=Red_call,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMission911Call_Level_SP-AutoGarage]
Event=UIMission911Call
SourceClassName=PlayerController
Tag=Level_SP-AutoGarage
Chance=100
Specification=(SpecificationType=Victory_call,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerUIMissionDispatcher_m01]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m01
Chance=100
Specification=(SpecificationType=FoodWall_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[PlayerControllerUIMissionDispatcher_m02]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m02
Chance=100
Specification=(SpecificationType=Fairfax_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[PlayerControllerUIMissionDispatcher_m03]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m03
Chance=100
Specification=(SpecificationType=Qwik_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[PlayerControllerUIMissionDispatcher_m04]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m04
Chance=100
Specification=(SpecificationType=Abomb_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[PlayerControllerUIMissionDispatcher_m05]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m05
Chance=100
Specification=(SpecificationType=Victory_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[PlayerControllerUIMissionDispatcher_m06]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m06
Chance=100
Specification=(SpecificationType=Red_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[PlayerControllerUIMissionDispatcher_m07]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m07
Chance=100
Specification=(SpecificationType=Barber_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[PlayerControllerUIMissionDispatcher_m08]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m08
Chance=100
Specification=(SpecificationType=Jewelry_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[PlayerControllerUIMissionDispatcher_m09]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m09
Chance=100
Specification=(SpecificationType=Tenement_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[PlayerControllerUIMissionDispatcher_m10]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m10
Chance=100
Specification=(SpecificationType=Hospital_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[PlayerControllerUIMissionDispatcher_m11]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m11
Chance=100
Specification=(SpecificationType=Arms_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[PlayerControllerUIMissionDispatcher_m12]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m12
Chance=100
Specification=(SpecificationType=Hotel_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[PlayerControllerUIMissionDispatcher_m13]
Event=UIMissionDispatcher
SourceClassName=PlayerController
Suffix=m13
Chance=100
Specification=(SpecificationType=DNA_load,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[PlayerControllerConversationsDummy_m00]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m00
Chance=100
Specification=(SpecificationType=Train1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train1_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train2_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train2_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train2_4,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train3_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train4_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train5_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train5_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train5_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train6_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train6_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train7_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train8_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train8_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train8_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train8_4,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train9_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train9_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train9_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train9_4,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train10_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train11_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train12_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train13_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train14_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train14_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train14_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train15_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train15_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train16_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train17_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train17_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train18_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train19_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train20_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train20_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train20_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train21_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train21_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train21_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train21_4,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train21_5,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train21_6,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train21_7,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train22_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train23_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train23_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train23_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train23_4,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train23_5,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train24_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train25_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train26_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train26_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train26_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train27_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train27_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train28_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train28_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train29_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train30_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train30_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train31_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train31_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train32_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train33_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train34_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train35_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train36_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train37_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train37_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train38_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train39_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train40_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train41_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train42_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train42_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train43_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train43_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train43_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train43_4,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train43_4a,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train43_5,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train43_6,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train43_7,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train44_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train45_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train46_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train47_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train48_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train49_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train50_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train51_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train52_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train53_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train54_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train55_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train56_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train57_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train58_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train59_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train60_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train61_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train62_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train63_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train64_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train65_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train66_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train67_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train68_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train69_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train70_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train71_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train72_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train73_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train73_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train73_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=Train73_4,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Training

[PlayerControllerConversationsDummy_m01]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m01
Chance=100
Specification=(SpecificationType=ConvFood1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvFood2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvFood2_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvFood3_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[PlayerControllerConversationsDummy_m02]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m02
Chance=100
Specification=(SpecificationType=ConvSilence1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence1_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence3_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence4_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence5_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence6_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence6_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence6_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence7_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence8_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence9_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence10_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence11_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence11_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence12_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence12_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence13_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence14_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence14_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence15_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence16_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence17_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence18_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence19_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence19_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence20_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvSilence20_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[PlayerControllerConversationsDummy_m03]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m03
Chance=100
Specification=(SpecificationType=ConvConv1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvConv2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvConv4_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvConv4_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvConv4_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvConv5_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvConv6_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[PlayerControllerConversationsDummy_m04]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m04
Chance=100
Specification=(SpecificationType=ConvAbomb1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvAbomb1_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvAbomb2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvAbomb2_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvAbomb3_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvAbomb3_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvAbomb4_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvAbomb5_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvAbomb6_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvAbomb7_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[PlayerControllerConversationsDummy_m05]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m05
Chance=100
Specification=(SpecificationType=ConvRepo1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvRepo2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvRepo3_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[PlayerControllerConversationsDummy_m06]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m06
Chance=100
Specification=(SpecificationType=ConvRedLib1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvRedLib2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[PlayerControllerConversationsDummy_m07]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m07
Chance=100
Specification=(SpecificationType=ConvBarber1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber2_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber2_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber2_4,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber3_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber4_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber5_1_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber5_1_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber5_1_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber5_1_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber5_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber5_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber5_4,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber6_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber6_2_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber6_2_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber6_2_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber6_2_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber6_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber7_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber7_2_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber7_2_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber7_2_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber7_2_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber7_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber8_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber8_2_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber8_2_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber8_2_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber8_2_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber9_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber9_2_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber9_2_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber9_2_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber9_2_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber9_3_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber9_3_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber9_3_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber9_3_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber10_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber10_2_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber10_2_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber10_2_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber10_2_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber11_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber11_2_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber11_2_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber11_2_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber11_2_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber12_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber12_2_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber12_2_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber12_2_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber12_2_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber13_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber13_2_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber13_2_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber13_2_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber13_2_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber14_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber14_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber14_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber14_4,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber15_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber16_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber16_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber17_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvBarber17_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[PlayerControllerConversationsDummy_m08]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m08
Chance=100
Specification=(SpecificationType=ConvJewel1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvJewel1_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvJewel2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvJewel3_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvJewel4_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvJewel5_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[PlayerControllerConversationsDummy_m09]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m09
Chance=100
Specification=(SpecificationType=ConvTen1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen2_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen3_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen4_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen4_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen5_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen6_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen6_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen7_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen8_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen9_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen10_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen11_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvTen13_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[PlayerControllerConversationsDummy_m10]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m10
Chance=100
Specification=(SpecificationType=ConvHosp1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHosp1_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHosp1_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHosp1_4,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHosp1_5,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHosp2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHosp2_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[PlayerControllerConversationsDummy_m11]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m11
Chance=100
Specification=(SpecificationType=ConvArms1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvArms1_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvArms1_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvArms2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvArms2_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvArms2_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvArms3_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvArms4_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvArms5_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvArms5_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[PlayerControllerConversationsDummy_m12]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m12
Chance=100
Specification=(SpecificationType=ConvHotel1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel1_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel1_3,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel4_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel5_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel5_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel6_1_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel6_1_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel6_1_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel6_1_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel7_1_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel7_1_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel7_1_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel7_1_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel8_1_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel8_1_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel8_1_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel8_1_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel9_1_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel9_1_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel9_1_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel9_1_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel10_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel10_2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel11_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel12_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel13_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvHotel14_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[PlayerControllerConversationsDummy_m13]
Event=ConversationsDummy
SourceClassName=PlayerController
Suffix=m13
Chance=100
Specification=(SpecificationType=ConvDNA1_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvDNA1_2_b1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvDNA1_2_b2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvDNA1_2_r1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvDNA1_2_r2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvDNA2_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvDNA3_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvDNA4_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvDNA5_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=ConvDNA6_1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[PlayerControllerAllBombsDisarmed]
Event=AllBombsDisarmed
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_AllBombsDisarmed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerOneMinWarning_MPM_RapidDeployment]
Event=OneMinWarning
SourceClassName=PlayerController
Tag=MPM_RapidDeployment
Chance=100
Specification=(SpecificationType=toc_OneMinuteWarning,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerSuspectsArrest]
Event=SuspectsArrest
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_SuspectsArrest,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerSuspectsRespawnEvent]
Event=SuspectsRespawnEvent
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_SuspectsRespawnEvent,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerSuspectsTeamKill]
Event=SuspectsTeamKill
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_SuspectsTeamKill,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerSuspectsWin]
Event=SuspectsWin
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_SuspectsWin,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerSwatArrest]
Event=SwatArrest
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_SwatArrest,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerSwatRespawnEvent]
Event=SwatRespawnEvent
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_SwatRespawnEvent,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerSwatTeamKill]
Event=SwatTeamKill
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_SwatTeamKill,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerSwatWin]
Event=SwatWin
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_SwatWin,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerVIPcaptured]
Event=VIPcaptured
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_VIPcaptured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerVIPRescued]
Event=VIPRescued
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_VIPRescued,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerVIPSafe]
Event=VIPSafe
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_VIPSafe,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerWinSuspectsBadKill]
Event=WinSuspectsBadKill
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_WinSuspectsBadKill,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerWinSuspectsGoodKill]
Event=WinSuspectsGoodKill
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_WinSuspectsGoodKill,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[PlayerControllerWinSwatBadKill]
Event=WinSwatBadKill
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=toc_WinSwatBadKill,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerContactedBlueOne_TOC]
Event=ContactedBlueOne
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_ContactedBlueOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerContactedBlueTwo_TOC]
Event=ContactedBlueTwo
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_ContactedBlueTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerContactedEntryTeam_TOC]
Event=ContactedEntryTeam
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_ContactedEntryTeam,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerContactedLead_TOC]
Event=ContactedLead
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_ContactedLead,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerContactedRedOne_TOC]
Event=ContactedRedOne
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_ContactedRedOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerContactedRedTwo_TOC]
Event=ContactedRedTwo
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_ContactedRedTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerMissionCompletedFailure_TOC]
Event=MissionCompletedFailure
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_MissionCompletedFailure,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerMissionCompletedSuccess_TOC]
Event=MissionCompletedSuccess
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_MissionCompletedSuccess,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerRepliedDOAReported_TOC]
Event=RepliedDOAReported
SourceClassName=SwatPlayer
Tag=TOC
Chance=50
Specification=(SpecificationType=toc_RepliedInjHostageReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=toc_RepliedInjSuspectReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerRepliedHostageReported_TOC]
Event=RepliedHostageReported
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_RepliedHostageReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerRepliedInjHostageReported_TOC]
Event=RepliedInjHostageReported
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_RepliedInjHostageReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerRepliedInjSuspectReported_TOC]
Event=RepliedInjSuspectReported
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_RepliedInjSuspectReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerRepliedMissionStart_TOC]
Event=RepliedMissionStart
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_RepliedMissionStart,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerRepliedOfficerDown_TOC]
Event=RepliedOfficerDown
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_RepliedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerRepliedSuspectReported_TOC]
Event=RepliedSuspectReported
SourceClassName=SwatPlayer
Tag=TOC
Chance=100
Specification=(SpecificationType=toc_RepliedSuspectReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerSwatPlayerEnteredVolume_Sierra1]
Event=SwatPlayerEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Chance=100
Specification=(SpecificationType=s1_spottedteam,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerSwatPlayerLeftVolume_Sierra1]
Event=SwatPlayerLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Chance=100
Specification=(SpecificationType=s1_lostteam,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerSwatOfficerEnteredVolume_Sierra1]
Event=SwatOfficerEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Chance=100
Specification=(SpecificationType=s1_spottedteam,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerSwatOfficerLeftVolume_Sierra1]
Event=SwatOfficerLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Chance=100
Specification=(SpecificationType=s1_lostteam,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerSwatEnemyEnteredVolume_Sierra1_m01]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m01
Chance=50
Specification=(SpecificationType=s1_spottedcontact_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_spottedcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatPlayerSwatEnemyEnteredVolume_Sierra1_m02]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m02
Chance=50
Specification=(SpecificationType=s1_spottedcontact_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_spottedcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatPlayerSwatEnemyEnteredVolume_Sierra1_m03]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m03
Chance=50
Specification=(SpecificationType=s1_spottedcontact_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_spottedcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatPlayerSwatEnemyEnteredVolume_Sierra1_m04]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m04
Chance=50
Specification=(SpecificationType=s1_spottedcontact_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_spottedcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatPlayerSwatEnemyEnteredVolume_Sierra1_m06]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m06
Chance=50
Specification=(SpecificationType=s1_spottedcontact_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_spottedcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatPlayerSwatEnemyEnteredVolume_Sierra1_m07]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m07
Chance=50
Specification=(SpecificationType=s1_spottedcontact_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_spottedcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatPlayerSwatEnemyEnteredVolume_Sierra1_m08]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m08
Chance=50
Specification=(SpecificationType=s1_spottedcontact_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_spottedcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatPlayerSwatEnemyEnteredVolume_Sierra1_m09]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m09
Chance=50
Specification=(SpecificationType=s1_spottedcontact_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_spottedcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatPlayerSwatEnemyEnteredVolume_Sierra1_m11]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m11
Chance=50
Specification=(SpecificationType=s1_spottedcontact_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_spottedcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatPlayerSwatEnemyEnteredVolume_Sierra1_m12]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m12
Chance=50
Specification=(SpecificationType=s1_spottedcontact_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_spottedcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatPlayerSwatEnemyLeftVolume_Sierra1_m01]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m01
Chance=50
Specification=(SpecificationType=s1_lostcontact_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_lostcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatPlayerSwatEnemyLeftVolume_Sierra1_m02]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m02
Chance=50
Specification=(SpecificationType=s1_lostcontact_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_lostcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatPlayerSwatEnemyLeftVolume_Sierra1_m03]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m03
Chance=50
Specification=(SpecificationType=s1_lostcontact_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_lostcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatPlayerSwatEnemyLeftVolume_Sierra1_m04]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m04
Chance=50
Specification=(SpecificationType=s1_lostcontact_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_lostcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatPlayerSwatEnemyLeftVolume_Sierra1_m06]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m06
Chance=50
Specification=(SpecificationType=s1_lostcontact_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_lostcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatPlayerSwatEnemyLeftVolume_Sierra1_m07]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m07
Chance=50
Specification=(SpecificationType=s1_lostcontact_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_lostcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatPlayerSwatEnemyLeftVolume_Sierra1_m08]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m08
Chance=50
Specification=(SpecificationType=s1_lostcontact_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_lostcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatPlayerSwatEnemyLeftVolume_Sierra1_m09]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m09
Chance=50
Specification=(SpecificationType=s1_lostcontact_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_lostcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatPlayerSwatEnemyLeftVolume_Sierra1_m11]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m11
Chance=50
Specification=(SpecificationType=s1_lostcontact_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_lostcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatPlayerSwatEnemyLeftVolume_Sierra1_m12]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra1
Suffix=m12
Chance=50
Specification=(SpecificationType=s1_lostcontact_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s1_lostcontact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatPlayerSwatPlayerEnteredVolume_Sierra2]
Event=SwatPlayerEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Chance=100
Specification=(SpecificationType=s2_SpottedTeam,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerSwatPlayerLeftVolume_Sierra2]
Event=SwatPlayerLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Chance=100
Specification=(SpecificationType=s2_LostTeam,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerSwatOfficerEnteredVolume_Sierra2]
Event=SwatOfficerEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Chance=100
Specification=(SpecificationType=s2_SpottedTeam,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerSwatOfficerLeftVolume_Sierra2]
Event=SwatOfficerLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Chance=100
Specification=(SpecificationType=s2_LostTeam,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerSwatEnemyEnteredVolume_Sierra2_m01]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m01
Chance=50
Specification=(SpecificationType=s2_SpottedContact_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatPlayerSwatEnemyEnteredVolume_Sierra2_m02]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m02
Chance=50
Specification=(SpecificationType=s2_SpottedContact_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatPlayerSwatEnemyEnteredVolume_Sierra2_m03]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m03
Chance=50
Specification=(SpecificationType=s2_SpottedContact_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatPlayerSwatEnemyEnteredVolume_Sierra2_m06]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m06
Chance=50
Specification=(SpecificationType=s2_SpottedContact_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatPlayerSwatEnemyEnteredVolume_Sierra2_m08]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m08
Chance=50
Specification=(SpecificationType=s2_SpottedContact_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatPlayerSwatEnemyEnteredVolume_Sierra2_m09]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m09
Chance=50
Specification=(SpecificationType=s2_SpottedContact_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatPlayerSwatEnemyEnteredVolume_Sierra2_m11]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m11
Chance=50
Specification=(SpecificationType=s2_SpottedContact_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatPlayerSwatEnemyEnteredVolume_Sierra2_m12]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m12
Chance=50
Specification=(SpecificationType=s2_SpottedContact_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatPlayerSwatEnemyLeftVolume_Sierra2_m01]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m01
Chance=50
Specification=(SpecificationType=s2_LostContact_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_LostContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatPlayerSwatEnemyLeftVolume_Sierra2_m02]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m02
Chance=50
Specification=(SpecificationType=s2_LostContact_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_LostContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatPlayerSwatEnemyLeftVolume_Sierra2_m03]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m03
Chance=50
Specification=(SpecificationType=s2_LostContact_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_LostContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatPlayerSwatEnemyLeftVolume_Sierra2_m06]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m06
Chance=50
Specification=(SpecificationType=s2_LostContact_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_LostContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatPlayerSwatEnemyLeftVolume_Sierra2_m08]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m08
Chance=50
Specification=(SpecificationType=s2_LostContact_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_LostContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatPlayerSwatEnemyLeftVolume_Sierra2_m09]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m09
Chance=50
Specification=(SpecificationType=s2_LostContact_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_LostContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatPlayerSwatEnemyLeftVolume_Sierra2_m11]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m11
Chance=50
Specification=(SpecificationType=s2_LostContact_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_LostContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatPlayerSwatEnemyLeftVolume_Sierra2_m12]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Sierra2
Suffix=m12
Chance=50
Specification=(SpecificationType=s2_LostContact_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=s2_LostContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatPlayerSwatEnemyEnteredVolume_Highground_m01]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m01
Chance=50
Specification=(SpecificationType=hg_SpottedContact_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=hg_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatPlayerSwatEnemyEnteredVolume_Highground_m02]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m02
Chance=50
Specification=(SpecificationType=hg_SpottedContact_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=hg_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatPlayerSwatEnemyEnteredVolume_Highground_m03]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m03
Chance=50
Specification=(SpecificationType=hg_SpottedContact_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=hg_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatPlayerSwatEnemyEnteredVolume_Highground_m04]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m04
Chance=50
Specification=(SpecificationType=hg_SpottedContact_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=hg_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatPlayerSwatEnemyEnteredVolume_Highground_m08]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m08
Chance=50
Specification=(SpecificationType=hg_SpottedContact_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=hg_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatPlayerSwatEnemyEnteredVolume_Highground_m09]
Event=SwatEnemyEnteredVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m09
Chance=50
Specification=(SpecificationType=hg_SpottedContact_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=hg_SpottedContact,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatPlayerSwatEnemyLeftVolume_Highground_m01]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m01
Chance=100
Specification=(SpecificationType=hg_LostContact_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatPlayerSwatEnemyLeftVolume_Highground_m02]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m02
Chance=100
Specification=(SpecificationType=hg_LostContact_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatPlayerSwatEnemyLeftVolume_Highground_m03]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m03
Chance=100
Specification=(SpecificationType=hg_LostContact_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatPlayerSwatEnemyLeftVolume_Highground_m04]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m04
Chance=100
Specification=(SpecificationType=hg_LostContact_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatPlayerSwatEnemyLeftVolume_Highground_m08]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m08
Chance=100
Specification=(SpecificationType=hg_LostContact_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatPlayerSwatEnemyLeftVolume_Highground_m09]
Event=SwatEnemyLeftVolume
SourceClassName=SwatPlayer
Tag=Highground
Suffix=m09
Chance=100
Specification=(SpecificationType=hg_LostContact_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatPlayerAnnouncedComply]
Event=AnnouncedComply
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatPlayerAnnouncedComplyWithGun]
Event=AnnouncedComplyWithGun
SourceClassName=SwatPlayer
Chance=50
Specification=(SpecificationType=ld_AnnouncedComplyWithGun,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ld_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatPlayerArrestedSuspect]
Event=ArrestedSuspect
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ArrestedSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerContactedTOC]
Event=ContactedTOC
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ContactedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerMissionDoneFailure]
Event=MissionDoneFailure
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_MissionDoneFailure,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerMissionDoneSuccess]
Event=MissionDoneSuccess
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_MissionDoneSuccess,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBangNClear]
Event=OrderedBangNClear
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBlue]
Event=OrderedBlue
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBlueFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBlueOne]
Event=OrderedBlueOne
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBlueOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBlueTwo]
Event=OrderedBlueTwo
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBlueTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBreachBangNClear]
Event=OrderedBreachBangNClear
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBreachBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBreachBangNMakeEntry]
Event=OrderedBreachBangNMakeEntry
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBreachBangNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBreachGasNClear]
Event=OrderedBreachGasNClear
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBreachGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBreachGasNMakeEntry]
Event=OrderedBreachGasNMakeEntry
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBreachGasNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBreachNClear]
Event=OrderedBreachNClear
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBreachNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBreachNMakeEntry]
Event=OrderedBreachNMakeEntry
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBreachNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBreachStingNClear]
Event=OrderedBreachStingNClear
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBreachStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedBreachStingNMakeEntry]
Event=OrderedBreachStingNMakeEntry
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedBreachStingNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedCloseDoor]
Event=OrderedCloseDoor
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedCloseDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedCover]
Event=OrderedCover
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedCover,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDeployBang]
Event=OrderedDeployBang
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDeployBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDeployBreachSG]
Event=OrderedDeployBreachSG
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDeployBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDeployC2]
Event=OrderedDeployC2
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDeployC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDeployCS]
Event=OrderedDeployCS
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDeployCS,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDeployedSting]
Event=OrderedDeployedSting
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDeployedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDeployLessLethalSG]
Event=OrderedDeployLessLethalSG
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDeployLessLethalSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDeployPepper]
Event=OrderedDeployPepper
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDeployPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDeployPepperGun]
Event=OrderedDeployPepperGun
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDeployPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDeployTaser]
Event=OrderedDeployTaser
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDeployTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDeployWedge]
Event=OrderedDeployWedge
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDeployWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDisable]
Event=OrderedDisable
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDisable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedDisableBomb]
Event=OrderedDisableBomb
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedDisableBomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedElement]
Event=OrderedElement
SourceClassName=SwatPlayer
Chance=60
Specification=(SpecificationType=ld_OrderedElement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=40
Specification=(SpecificationType=ld_OrderedElementFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedExamine]
Event=OrderedExamine
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedExamine,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedExamineButton]
Event=OrderedExamineButton
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedExamineButton,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedFallIn]
Event=OrderedFallIn
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedGasNClear]
Event=OrderedGasNClear
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedMirrorCorner]
Event=OrderedMirrorCorner
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedMirrorCorner,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedMirrorRoom]
Event=OrderedMirrorRoom
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedMirrorRoom,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedMirrorUnderDoor]
Event=OrderedMirrorUnderDoor
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedMirrorUnderDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedMoveNClear]
Event=OrderedMoveNClear
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedMoveNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedMoveTo]
Event=OrderedMoveTo
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedPickLock]
Event=OrderedPickLock
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedPickLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedRed]
Event=OrderedRed
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedRedFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedRedOne]
Event=OrderedRedOne
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedRedOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedRedTwo]
Event=OrderedRedTwo
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedRedTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedRemoveWedge]
Event=OrderedRemoveWedge
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedRemoveWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedRestrain_FemaleCivilian]
Event=OrderedRestrain
SourceClassName=SwatPlayer
Tag=FemaleCivilian
Chance=100
Specification=(SpecificationType=ld_OrderedRestrainFemCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedRestrain_FemaleSuspect]
Event=OrderedRestrain
SourceClassName=SwatPlayer
Tag=FemaleSuspect
Chance=100
Specification=(SpecificationType=ld_OrderedRestrainFemSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedRestrain_MaleCivilian]
Event=OrderedRestrain
SourceClassName=SwatPlayer
Tag=MaleCivilian
Chance=100
Specification=(SpecificationType=ld_OrderedRestrainMaleCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedRestrain_MaleSuspect]
Event=OrderedRestrain
SourceClassName=SwatPlayer
Tag=MaleSuspect
Chance=100
Specification=(SpecificationType=ld_OrderedRestrainMaleSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedSecureEvidence]
Event=OrderedSecureEvidence
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedSecureEvidence,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedSecureWeapon]
Event=OrderedSecureWeapon
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedSecureWeapon,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedStackupTryDoor]
Event=OrderedStackupTryDoor
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedStackupTryDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedStingNClear]
Event=OrderedStingNClear
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerOrderedUse]
Event=OrderedUse
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_OrderedUse,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReactedBang]
Event=ReactedBang
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReactedGas]
Event=ReactedGas
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatPlayerReactedInjuryIntense]
Event=ReactedInjuryIntense
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerDied]
Event=Died
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReactedInjuryNormal]
Event=ReactedInjuryNormal
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReactedPepper]
Event=ReactedPepper
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReactedSting]
Event=ReactedSting
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReactedTaser]
Event=ReactedTaser
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReassuredAggressiveHostage]
Event=ReassuredAggressiveHostage
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReassuredAggressiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReassuredPassiveHostage]
Event=ReassuredPassiveHostage
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReassuredPassiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerRepliedTOC]
Event=RepliedTOC
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_RepliedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerRepliedToTOCMissionStart]
Event=RepliedToTOCMissionStart
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_RepliedToTOCMissionStart,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedB1DownToTOC]
Event=ReportedB1DownToTOC
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedB1DownToTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedB2DownToTOC]
Event=ReportedB2DownToTOC
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedB2DownToTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedCivilianSecured]
Event=ReportedCivilianSecured
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedDeadSuspect]
Event=ReportedDeadSuspect
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedDeadSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedDeployingC2]
Event=ReportedDeployingC2
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedDeployingC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedDOA]
Event=ReportedDOA
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedDOA,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedDoorLocked]
Event=ReportedDoorLocked
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedDoorLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedHostageKilled]
Event=ReportedHostageKilled
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedHostageKilled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedInjCivilianSecured]
Event=ReportedInjCivilianSecured
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedInjCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedInjSuspectSecured]
Event=ReportedInjSuspectSecured
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedInjSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedMirrorNoTargets]
Event=ReportedMirrorNoTargets
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedMirrorNoTargets,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedOneSuspectSeen]
Event=ReportedOneSuspectSeen
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedOneSuspectSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedPickingLock]
Event=ReportedPickingLock
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedPickingLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedR1DownToTOC]
Event=ReportedR1DownToTOC
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedR1DownToTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedR2DownToTOC]
Event=ReportedR2DownToTOC
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedR2DownToTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedSuspectSecured]
Event=ReportedSuspectSecured
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerStartedMission]
Event=StartedMission
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_StartedMission,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')	

[OfficerBlueOneAnnouncedCivilianComplied]
Event=AnnouncedCivilianComplied
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedCivilianComplied,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneAnnouncedClear]
Event=AnnouncedClear
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneAnnouncedComply]
Event=AnnouncedComply
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerBlueOneAnnouncedComplyWithGun]
Event=AnnouncedComplyWithGun
SourceClassName=OfficerBlueOne
Chance=50
Specification=(SpecificationType=b1_AnnouncedComplyWithGun,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=b1_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerBlueOneAnnouncedDoorClosed]
Event=AnnouncedDoorClosed
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedDoorClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneAnnouncedDoorIsAlreadyWedged]
Event=AnnouncedDoorIsAlreadyWedged
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedDoorIsAlreadyWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneAnnouncedDoorIsWedged]
Event=AnnouncedDoorIsWedged
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedDoorIsWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneAnnouncedLostTarget]
Event=AnnouncedLostTarget
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedLostTarget,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneAnnouncedRemovedWedged]
Event=AnnouncedRemovedWedged
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedRemovedWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneAnnouncedStillCovering]
Event=AnnouncedStillCovering
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedStillCovering,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneAnnouncedSuspectComplied]
Event=AnnouncedSuspectComplied
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedSuspectComplied,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneArrestedSuspect]
Event=ArrestedSuspect
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ArrestedSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneAskedLeadToRestrain]
Event=AskedLeadToRestrain
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AskedLeadToRestrain,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneBlueOneReported]
Event=BlueOneReported
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_BlueOneReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneBlueTeamReported]
Event=BlueTeamReported
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_BlueTeamReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneCompletedFallIn]
Event=CompletedFallIn
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CompletedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneCompletedMoveTo]
Event=CompletedMoveTo
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CompletedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneCouldntBreachLocked]
Event=CouldntBreachLocked
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CouldntBreachLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneCouldntBreachNoC2]
Event=CouldntBreachNoC2
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CouldntBreachNoC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneCouldntCompleteMove]
Event=CouldntCompleteMove
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CouldntCompleteMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneCoveredCompliedUnrestrained]
Event=CoveredCompliedUnrestrained
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CoveredCompliedUnrestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneElementReported]
Event=ElementReported
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ElementReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneExaminedHostageDead]
Event=ExaminedHostageDead
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ExaminedHostageDead,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneFour]
Event=Four
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_Four,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneMultiple]
Event=Multiple
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_Multiple,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneOpenedTrappedDoor]
Event=OpenedTrappedDoor
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OpenedTrappedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedBang]
Event=ReactedBang
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedDown]
Event=ReactedDown
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedFirstShot]
Event=ReactedFirstShot
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedFirstShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedGas]
Event=ReactedGas
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerBlueOneReactedHitByDoor]
Event=ReactedHitByDoor
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedInjuryIntense]
Event=ReactedInjuryIntense
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneDied]
Event=Died
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedInjuryNormal]
Event=ReactedInjuryNormal
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedLeadKilledOfficer]
Event=ReactedLeadKilledOfficer
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedLeadKilledOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedPepper]
Event=ReactedPepper
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedSecondShot]
Event=ReactedSecondShot
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedSecondShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedSting]
Event=ReactedSting
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedTaser]
Event=ReactedTaser
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReactedThirdShot]
Event=ReactedThirdShot
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedThirdShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReassuredAggressiveHostage]
Event=ReassuredAggressiveHostage
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReassuredAggressiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReassuredPassiveHostage]
Event=ReassuredPassiveHostage
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReassuredPassiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneRepliedCantDeployThrown]
Event=RepliedCantDeployThrown
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_RepliedCantDeployThrown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneRepliedDisabling]
Event=RepliedDisabling
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_RepliedDisabling,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneRepliedFallIn]
Event=RepliedFallIn
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_RepliedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneRepliedMoveTo]
Event=RepliedMoveTo
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_RepliedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneRepliedSwitchingPositions]
Event=RepliedSwitchingPositions
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_RepliedSwitchingPositions,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReported1Suspect1Civilian]
Event=Reported1Suspect1Civilian
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_Reported1Suspect1Civilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedAlreadyBusy]
Event=ReportedAlreadyBusy
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedAlreadyBusy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedAndRestrained]
Event=ReportedAndRestrained
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedAndRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedB2Down]
Event=ReportedB2Down
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedB2Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedBeanBagUnavailable]
Event=ReportedBeanBagUnavailable
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedBeanBagUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedBombDisabled]
Event=ReportedBombDisabled
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedBombDisabled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedBreachSGUnavailable]
Event=ReportedBreachSGUnavailable
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedBreachSGUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedC2andSGUnavailable]
Event=ReportedC2andSGUnavailable
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedC2andSGUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedCivilianRestrained]
Event=ReportedCivilianRestrained
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedCivilianRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedCivilianSpotted]
Event=ReportedCivilianSpotted
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedCivilianSpotted,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedCivilianWillNotComply]
Event=ReportedCivilianWillNotComply
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedFemCivilianWillNotComply]
Event=ReportedFemCivilianWillNotComply
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedFemCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMaleCivilianWillNotComply]
Event=ReportedMaleCivilianMaleWillNotComply
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMaleCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedContinuingClear2Minus]
Event=ReportedContinuingClear2Minus
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedContinuingClear2Minus,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedContinuingClear2Plus]
Event=ReportedContinuingClear2Plus
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedContinuingClear2Plus,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDeadSuspect]
Event=ReportedDeadSuspect
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDeadSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDeployingBeanBag]
Event=ReportedDeployingBeanBag
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDeployingBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDeployingBreachSG]
Event=ReportedDeployingBreachSG
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDeployingBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDeployingC2]
Event=ReportedDeployingC2
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDeployingC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDeployingFlashbang]
Event=ReportedDeployingFlashbang
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDeployingFlashbang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDeployingGas]
Event=ReportedDeployingGas
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDeployingGas,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDeployingPepper]
Event=ReportedDeployingPepper
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDeployingPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDeployingPepperGun]
Event=ReportedDeployingPepperGun
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDeployingPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDeployingSting]
Event=ReportedDeployingSting
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDeployingSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDeployingTaser]
Event=ReportedDeployingTaser
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDeployingTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDeployingToolkit]
Event=ReportedDeployingToolkit
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDeployingToolkit,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDoorAlreadyClosed]
Event=ReportedDoorAlreadyClosed
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDoorAlreadyClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDoorBlocked]
Event=ReportedDoorBlocked
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDoorLocked]
Event=ReportedDoorLocked
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDoorLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDoorOpen]
Event=ReportedDoorOpen
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDoorOpen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedDoorUnlocked]
Event=ReportedDoorUnlocked
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDoorUnlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedEvidenceSecured]
Event=ReportedEvidenceSecured
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedEvidenceSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedFlashbangUnavailable]
Event=ReportedFlashbangUnavailable
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedFlashbangUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedGasUnavailable]
Event=ReportedGasUnavailable
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedGasUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedGenericOrderReply]
Event=ReportedGenericOrderReply
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedGenericOrderReply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedHostageDead]
Event=ReportedHostageDead
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedHostageDead,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedHostageIncapacitated]
Event=ReportedHostageIncapacitated
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedHostageIncapacitated,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedLeadDown]
Event=ReportedLeadDown
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedLeadDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedManyCiviliansSeen]
Event=ReportedManyCiviliansSeen
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedManyCiviliansSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedManySuspectsSeen]
Event=ReportedManySuspectsSeen
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedManySuspectsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMirrorNoTargets]
Event=ReportedMirrorNoTargets
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMirrorNoTargets,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMirrorUnavailable]
Event=ReportedMirrorUnavailable
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMirrorUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMoveUpBangs]
Event=ReportedMoveUpBangs
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMoveUpBangs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMoveUpBeanBags]
Event=ReportedMoveUpBeanBags
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMoveUpBeanBags,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMoveUpBreachSG]
Event=ReportedMoveUpBreachSG
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMoveUpBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMoveUpC2]
Event=ReportedMoveUpC2
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMoveUpC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMoveUpGas]
Event=ReportedMoveUpGas
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMoveUpGas,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMoveUpPepper]
Event=ReportedMoveUpPepper
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMoveUpPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMoveUpPepperGun]
Event=ReportedMoveUpPepperGun
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMoveUpPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMoveUpSting]
Event=ReportedMoveUpSting
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMoveUpSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMoveUpTaser]
Event=ReportedMoveUpTaser
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMoveUpTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMoveUpWedges]
Event=ReportedMoveUpWedges
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMoveUpWedges,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedNoEvidence]
Event=ReportedNoEvidence
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedNoEvidence,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedNoGun]
Event=ReportedNoGun
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedNoGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedNotWedged]
Event=ReportedNotWedged
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedNotWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedOfficerDown]
Event=ReportedOfficerDown
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedOneCivilianSeen]
Event=ReportedOneCivilianSeen
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedOneCivilianSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedOneSuspectSeen]
Event=ReportedOneSuspectSeen
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedOneSuspectSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedPepperUnavailable]
Event=ReportedPepperUnavailable
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedPepperUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedPepperGunUnavailable]
Event=ReportedPepperGunUnavailable
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedPepperGunUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedR1Down]
Event=ReportedR1Down
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedR1Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedR2Down]
Event=ReportedR2Down
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedR2Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedStingUnavailable]
Event=ReportedStingUnavailable
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedStingUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedSuspectDown]
Event=ReportedSuspectDown
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedSuspectDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedSuspectDown_m13]
Event=ReportedSuspectDown
SourceClassName=OfficerBlueOne
Suffix=m13
Chance=75
Specification=(SpecificationType=b1_ReportedSuspectDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=25
Specification=(SpecificationType=b1_ReportedSuspectDown_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[OfficerBlueOneReportedSuspectFleeing]
Event=ReportedSuspectFleeing
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedFemSuspectFleeing]
Event=ReportedFemSuspectFleeing
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedFemSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMaleSuspectFleeing]
Event=ReportedMaleSuspectFleeing
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMaleSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedSuspectNeutralized]
Event=ReportedSuspectNeutralized
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedSuspectNeutralized,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedSuspectRestrained]
Event=ReportedSuspectRestrained
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedSuspectRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedSuspectRestrained_m13]
Event=ReportedSuspectRestrained
SourceClassName=OfficerBlueOne
Chance=75
Specification=(SpecificationType=b1_ReportedSuspectRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=25
Specification=(SpecificationType=b1_ReportedSuspectRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[OfficerBlueOneReportedSuspectsAndCivsSeen]
Event=ReportedSuspectsAndCivsSeen
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedSuspectsAndCivsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedSuspectSpotted]
Event=ReportedSuspectSpotted
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedSuspectSpotted,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedSuspectWillNotComply]
Event=ReportedSuspectWillNotComply
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedFemSuspectWillNotComply]
Event=ReportedFemSuspectWillNotComply
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedFemSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedMaleSuspectWillNotComply]
Event=ReportedMaleSuspectWillNotComply
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedMaleSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedTaserUnavailable]
Event=ReportedTaserUnavailable
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedTaserUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedThresholdClear]
Event=ReportedThresholdClear
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedThresholdClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedTrapDisabled]
Event=ReportedTrapDisabled
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedTrapDisabled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedTwoCiviliansSeen]
Event=ReportedTwoCiviliansSeen
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedTwoCiviliansSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedTwoSuspectsSeen]
Event=ReportedTwoSuspectsSeen
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedTwoSuspectsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedWeaponSecured]
Event=ReportedWeaponSecured
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedWeaponSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedWedgesUnavailable]
Event=ReportedWedgesUnavailable
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedWedgesUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneRequestedOrders]
Event=RequestedOrders
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_RequestedOrders,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneStartedClearing]
Event=StartedClearing
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_StartedClearing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneThree]
Event=Three
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_Three,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneToldPlayerBlocksDoor]
Event=ToldPlayerBlocksDoor
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ToldPlayerBlocksDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneToldPlayerToMove]
Event=ToldPlayerToMove
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ToldPlayerToMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneTwo]
Event=Two
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_Two,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoAnnouncedCivilianComplied]
Event=AnnouncedCivilianComplied
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedCivilianComplied,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoAnnouncedClear]
Event=AnnouncedClear
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoAnnouncedComply]
Event=AnnouncedComply
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerBlueTwoAnnouncedComplyWithGun]
Event=AnnouncedComplyWithGun
SourceClassName=OfficerBlueTwo
Chance=50
Specification=(SpecificationType=b2_AnnouncedComplyWithGun,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=b2_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerBlueTwoAnnouncedDoorClosed]
Event=AnnouncedDoorClosed
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedDoorClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoAnnouncedDoorIsAlreadyWedged]
Event=AnnouncedDoorIsAlreadyWedged
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedDoorIsAlreadyWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoAnnouncedDoorIsWedged]
Event=AnnouncedDoorIsWedged
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedDoorIsWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoAnnouncedLostTarget]
Event=AnnouncedLostTarget
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedLostTarget,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoAnnouncedRemovedWedged]
Event=AnnouncedRemovedWedged
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedRemovedWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoAnnouncedStillCovering]
Event=AnnouncedStillCovering
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedStillCovering,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoAnnouncedSuspectComplied]
Event=AnnouncedSuspectComplied
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedSuspectComplied,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoArrestedSuspect]
Event=ArrestedSuspect
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ArrestedSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoAskedLeadToRestrain]
Event=AskedLeadToRestrain
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AskedLeadToRestrain,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoBlueTwoReported]
Event=BlueOneReported
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_BlueTwoReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoBlueTeamReported]
Event=BlueTeamReported
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_BlueTeamReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoCompletedFallIn]
Event=CompletedFallIn
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CompletedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoCompletedMoveTo]
Event=CompletedMoveTo
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CompletedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoCouldntBreachLocked]
Event=CouldntBreachLocked
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CouldntBreachLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoCouldntBreachNoC2]
Event=CouldntBreachNoC2
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CouldntBreachNoC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoCouldntCompleteMove]
Event=CouldntCompleteMove
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CouldntCompleteMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoCoveredCompliedUnrestrained]
Event=CoveredCompliedUnrestrained
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CoveredCompliedUnrestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoElementReported]
Event=ElementReported
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ElementReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoExaminedHostageDead]
Event=ExaminedHostageDead
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ExaminedHostageDead,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoFour]
Event=Four
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_Four,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoMultiple]
Event=Multiple
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_Multiple,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoOpenedTrappedDoor]
Event=OpenedTrappedDoor
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OpenedTrappedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedBang]
Event=ReactedBang
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedDown]
Event=ReactedDown
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedFirstShot]
Event=ReactedFirstShot
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedFirstShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedGas]
Event=ReactedGas
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerBlueTwoReactedHitByDoor]
Event=ReactedHitByDoor
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedInjuryIntense]
Event=ReactedInjuryIntense
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoDied]
Event=Died
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedInjuryNormal]
Event=ReactedInjuryNormal
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedLeadKilledOfficer]
Event=ReactedLeadKilledOfficer
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedLeadKilledOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedPepper]
Event=ReactedPepper
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedSecondShot]
Event=ReactedSecondShot
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedSecondShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedSting]
Event=ReactedSting
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedTaser]
Event=ReactedTaser
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReactedThirdShot]
Event=ReactedThirdShot
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedThirdShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReassuredAggressiveHostage]
Event=ReassuredAggressiveHostage
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReassuredAggressiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReassuredPassiveHostage]
Event=ReassuredPassiveHostage
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReassuredPassiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoRepliedCantDeployThrown]
Event=RepliedCantDeployThrown
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_RepliedCantDeployThrown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoRepliedDisabling]
Event=RepliedDisabling
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_RepliedDisabling,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoRepliedFallIn]
Event=RepliedFallIn
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_RepliedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoRepliedMoveTo]
Event=RepliedMoveTo
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_RepliedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoRepliedSwitchingPositions]
Event=RepliedSwitchingPositions
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_RepliedSwitchingPositions,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReported1Suspect1Civilian]
Event=Reported1Suspect1Civilian
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_Reported1Suspect1Civilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedAlreadyBusy]
Event=ReportedAlreadyBusy
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedAlreadyBusy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedAndRestrained]
Event=ReportedAndRestrained
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedAndRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedB1Down]
Event=ReportedB1Down
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedB1Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedBeanBagUnavailable]
Event=ReportedBeanBagUnavailable
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedBeanBagUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedBombDisabled]
Event=ReportedBombDisabled
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedBombDisabled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedBreachSGUnavailable]
Event=ReportedBreachSGUnavailable
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedBreachSGUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedC2andSGUnavailable]
Event=ReportedC2andSGUnavailable
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedC2andSGUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedCivilianRestrained]
Event=ReportedCivilianRestrained
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedCivilianRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedCivilianSpotted]
Event=ReportedCivilianSpotted
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedCivilianSpotted,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedCivilianWillNotComply]
Event=ReportedCivilianWillNotComply
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedFemCivilianWillNotComply]
Event=ReportedFemCivilianWillNotComply
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedFemCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMaleCivilianWillNotComply]
Event=ReportedMaleCivilianMaleWillNotComply
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMaleCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedContinuingClear2Minus]
Event=ReportedContinuingClear2Minus
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedContinuingClear2Minus,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedContinuingClear2Plus]
Event=ReportedContinuingClear2Plus
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedContinuingClear2Plus,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDeadSuspect]
Event=ReportedDeadSuspect
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDeadSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDeployingBeanBag]
Event=ReportedDeployingBeanBag
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDeployingBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDeployingBreachSG]
Event=ReportedDeployingBreachSG
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDeployingBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDeployingC2]
Event=ReportedDeployingC2
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDeployingC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDeployingFlashbang]
Event=ReportedDeployingFlashbang
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDeployingFlashbang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDeployingGas]
Event=ReportedDeployingGas
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDeployingGas,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDeployingPepper]
Event=ReportedDeployingPepper
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDeployingPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDeployingPepperGun]
Event=ReportedDeployingPepperGun
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDeployingPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDeployingSting]
Event=ReportedDeployingSting
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDeployingSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDeployingTaser]
Event=ReportedDeployingTaser
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDeployingTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDeployingToolkit]
Event=ReportedDeployingToolkit
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDeployingToolkit,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDoorAlreadyClosed]
Event=ReportedDoorAlreadyClosed
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDoorAlreadyClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDoorBlocked]
Event=ReportedDoorBlocked
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDoorLocked]
Event=ReportedDoorLocked
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDoorLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDoorOpen]
Event=ReportedDoorOpen
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDoorOpen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedDoorUnlocked]
Event=ReportedDoorUnlocked
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDoorUnlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedEvidenceSecured]
Event=ReportedEvidenceSecured
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedEvidenceSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedFlashbangUnavailable]
Event=ReportedFlashbangUnavailable
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedFlashbangUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedGasUnavailable]
Event=ReportedGasUnavailable
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedGasUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedGenericOrderReply]
Event=ReportedGenericOrderReply
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedGenericOrderReply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedHostageDead]
Event=ReportedHostageDead
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedHostageDead,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedHostageIncapacitated]
Event=ReportedHostageIncapacitated
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedHostageIncapacitated,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedLeadDown]
Event=ReportedLeadDown
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedLeadDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedManyCiviliansSeen]
Event=ReportedManyCiviliansSeen
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedManyCiviliansSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedManySuspectsSeen]
Event=ReportedManySuspectsSeen
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedManySuspectsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMirrorNoTargets]
Event=ReportedMirrorNoTargets
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMirrorNoTargets,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMirrorUnavailable]
Event=ReportedMirrorUnavailable
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMirrorUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMoveUpBangs]
Event=ReportedMoveUpBangs
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMoveUpBangs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMoveUpBeanBags]
Event=ReportedMoveUpBeanBags
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMoveUpBeanBags,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMoveUpBreachSG]
Event=ReportedMoveUpBreachSG
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMoveUpBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMoveUpC2]
Event=ReportedMoveUpC2
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMoveUpC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMoveUpGas]
Event=ReportedMoveUpGas
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMoveUpGas,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMoveUpPepper]
Event=ReportedMoveUpPepper
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMoveUpPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMoveUpPepperGun]
Event=ReportedMoveUpPepperGun
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMoveUpPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMoveUpSting]
Event=ReportedMoveUpSting
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMoveUpSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMoveUpTaser]
Event=ReportedMoveUpTaser
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMoveUpTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMoveUpWedges]
Event=ReportedMoveUpWedges
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMoveUpWedges,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedNoEvidence]
Event=ReportedNoEvidence
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedNoEvidence,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedNoGun]
Event=ReportedNoGun
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedNoGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedNotWedged]
Event=ReportedNotWedged
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedNotWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedOfficerDown]
Event=ReportedOfficerDown
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedOneCivilianSeen]
Event=ReportedOneCivilianSeen
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedOneCivilianSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedOneSuspectSeen]
Event=ReportedOneSuspectSeen
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedOneSuspectSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedPepperUnavailable]
Event=ReportedPepperUnavailable
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedPepperUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedPepperGunUnavailable]
Event=ReportedPepperGunUnavailable
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedPepperGunUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedR1Down]
Event=ReportedR1Down
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedR1Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedR2Down]
Event=ReportedR2Down
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedR2Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedStingUnavailable]
Event=ReportedStingUnavailable
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedStingUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedSuspectDown]
Event=ReportedSuspectDown
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedSuspectDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedSuspectFleeing]
Event=ReportedSuspectFleeing
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedFemSuspectFleeing]
Event=ReportedFemSuspectFleeing
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedFemSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMaleSuspectFleeing]
Event=ReportedMaleSuspectFleeing
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMaleSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedSuspectNeutralized]
Event=ReportedSuspectNeutralized
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedSuspectNeutralized,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedSuspectRestrained]
Event=ReportedSuspectRestrained
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedSuspectRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedSuspectsAndCivsSeen]
Event=ReportedSuspectsAndCivsSeen
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedSuspectsAndCivsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedSuspectSpotted]
Event=ReportedSuspectSpotted
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedSuspectSpotted,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedSuspectWillNotComply]
Event=ReportedSuspectWillNotComply
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedFemSuspectWillNotComply]
Event=ReportedFemSuspectWillNotComply
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedFemSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedMaleSuspectWillNotComply]
Event=ReportedMaleSuspectWillNotComply
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedMaleSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedTaserUnavailable]
Event=ReportedTaserUnavailable
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedTaserUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedThresholdClear]
Event=ReportedThresholdClear
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedThresholdClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedTrapDisabled]
Event=ReportedTrapDisabled
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedTrapDisabled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedTwoCiviliansSeen]
Event=ReportedTwoCiviliansSeen
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedTwoCiviliansSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedTwoSuspectsSeen]
Event=ReportedTwoSuspectsSeen
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedTwoSuspectsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedWeaponSecured]
Event=ReportedWeaponSecured
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedWeaponSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedWedgesUnavailable]
Event=ReportedWedgesUnavailable
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedWedgesUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoRequestedOrders]
Event=RequestedOrders
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_RequestedOrders,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoStartedClearing]
Event=StartedClearing
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_StartedClearing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoThree]
Event=Three
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_Three,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoToldPlayerBlocksDoor]
Event=ToldPlayerBlocksDoor
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ToldPlayerBlocksDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoToldPlayerToMove]
Event=ToldPlayerToMove
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ToldPlayerToMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoTwo]
Event=Two
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_Two,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneAnnouncedCivilianComplied]
Event=AnnouncedCivilianComplied
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedCivilianComplied,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneAnnouncedClear]
Event=AnnouncedClear
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneAnnouncedComply]
Event=AnnouncedComply
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerRedOneAnnouncedComplyWithGun]
Event=AnnouncedComplyWithGun
SourceClassName=OfficerRedOne
Chance=50
Specification=(SpecificationType=r1_AnnouncedComplyWithGun,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=r1_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerRedOneAnnouncedDoorClosed]
Event=AnnouncedDoorClosed
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedDoorClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneAnnouncedDoorIsAlreadyWedged]
Event=AnnouncedDoorIsAlreadyWedged
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedDoorIsAlreadyWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneAnnouncedDoorIsWedged]
Event=AnnouncedDoorIsWedged
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedDoorIsWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneAnnouncedLostTarget]
Event=AnnouncedLostTarget
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedLostTarget,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneAnnouncedRemovedWedged]
Event=AnnouncedRemovedWedged
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedRemovedWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneAnnouncedStillCovering]
Event=AnnouncedStillCovering
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedStillCovering,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneAnnouncedSuspectComplied]
Event=AnnouncedSuspectComplied
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedSuspectComplied,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneArrestedSuspect]
Event=ArrestedSuspect
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ArrestedSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneAskedLeadToRestrain]
Event=AskedLeadToRestrain
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AskedLeadToRestrain,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneCompletedFallIn]
Event=CompletedFallIn
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CompletedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneCompletedMoveTwo]
Event=CompletedMoveTo
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CompletedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneCouldntBreachLocked]
Event=CouldntBreachLocked
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CouldntBreachLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneCouldntBreachNoC2]
Event=CouldntBreachNoC2
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CouldntBreachNoC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneCouldntCompleteMove]
Event=CouldntCompleteMove
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CouldntCompleteMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneCoveredCompliedUnrestrained]
Event=CoveredCompliedUnrestrained
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CoveredCompliedUnrestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneElementReported]
Event=ElementReported
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ElementReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneExaminedHostageDead]
Event=ExaminedHostageDead
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ExaminedHostageDead,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneFour]
Event=Four
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_Four,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneMultiple]
Event=Multiple
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_Multiple,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneOpenedTrappedDoor]
Event=OpenedTrappedDoor
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OpenedTrappedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedBang]
Event=ReactedBang
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedDown]
Event=ReactedDown
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedFirstShot]
Event=ReactedFirstShot
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedFirstShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedGas]
Event=ReactedGas
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerRedOneReactedHitByDoor]
Event=ReactedHitByDoor
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedInjuryIntense]
Event=ReactedInjuryIntense
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneDied]
Event=Died
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedInjuryNormal]
Event=ReactedInjuryNormal
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedLeadKilledOfficer]
Event=ReactedLeadKilledOfficer
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedLeadKilledOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedPepper]
Event=ReactedPepper
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedSecondShot]
Event=ReactedSecondShot
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedSecondShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedSting]
Event=ReactedSting
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedTaser]
Event=ReactedTaser
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReactedThirdShot]
Event=ReactedThirdShot
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedThirdShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReassuredAggressiveHostage]
Event=ReassuredAggressiveHostage
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReassuredAggressiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReassuredPassiveHostage]
Event=ReassuredPassiveHostage
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReassuredPassiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneRedOneReported]
Event=RedOneReported
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_RedOneReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneRedTeamReported]
Event=RedTeamReported
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_RedTeamReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneRepliedCantDeployThrown]
Event=RepliedCantDeployThrown
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_RepliedCantDeployThrown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneRepliedDisabling]
Event=RepliedDisabling
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_RepliedDisabling,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneRepliedFallIn]
Event=RepliedFallIn
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_RepliedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneRepliedMoveTo]
Event=RepliedMoveTo
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_RepliedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneRepliedSwitchingPositions]
Event=RepliedSwitchingPositions
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_RepliedSwitchingPositions,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReported1Suspect1Civilian]
Event=Reported1Suspect1Civilian
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_Reported1Suspect1Civilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedAlreadyBusy]
Event=ReportedAlreadyBusy
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedAlreadyBusy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedAndRestrained]
Event=ReportedAndRestrained
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedAndRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedB1Down]
Event=ReportedB1Down
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedB1Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedB2Down]
Event=ReportedB2Down
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedB2Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedBeanBagUnavailable]
Event=ReportedBeanBagUnavailable
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedBeanBagUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedBombDisabled]
Event=ReportedBombDisabled
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedBombDisabled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedBreachSGUnavailable]
Event=ReportedBreachSGUnavailable
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedBreachSGUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedC2andSGUnavailable]
Event=ReportedC2andSGUnavailable
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedC2andSGUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedCivilianRestrained]
Event=ReportedCivilianRestrained
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedCivilianRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedCivilianSpotted]
Event=ReportedCivilianSpotted
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedCivilianSpotted,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedCivilianWillNotComply]
Event=ReportedCivilianWillNotComply
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedFemCivilianWillNotComply]
Event=ReportedFemCivilianWillNotComply
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedFemCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMaleCivilianWillNotComply]
Event=ReportedMaleCivilianWillNotComply
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMaleCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedContinuingClear2Minus]
Event=ReportedContinuingClear2Minus
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedContinuingClear2Minus,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedContinuingClear2Plus]
Event=ReportedContinuingClear2Plus
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedContinuingClear2Plus,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDeadSuspect]
Event=ReportedDeadSuspect
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDeadSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDeployingBeanBag]
Event=ReportedDeployingBeanBag
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDeployingBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDeployingBreachSG]
Event=ReportedDeployingBreachSG
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDeployingBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDeployingC2]
Event=ReportedDeployingC2
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDeployingC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDeployingFlashbang]
Event=ReportedDeployingFlashbang
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDeployingFlashbang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDeployingGas]
Event=ReportedDeployingGas
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDeployingGas,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDeployingPepper]
Event=ReportedDeployingPepper
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDeployingPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDeployingPepperGun]
Event=ReportedDeployingPepperGun
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDeployingPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDeployingSting]
Event=ReportedDeployingSting
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDeployingSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDeployingTaser]
Event=ReportedDeployingTaser
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDeployingTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDeployingToolkit]
Event=ReportedDeployingToolkit
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDeployingToolkit,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDoorAlreadyClosed]
Event=ReportedDoorAlreadyClosed
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDoorAlreadyClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDoorBlocked]
Event=ReportedDoorBlocked
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDoorLocked]
Event=ReportedDoorLocked
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDoorLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDoorOpen]
Event=ReportedDoorOpen
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDoorOpen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedDoorUnlocked]
Event=ReportedDoorUnlocked
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDoorUnlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedEvidenceSecured]
Event=ReportedEvidenceSecured
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedEvidenceSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedFlashbangUnavailable]
Event=ReportedFlashbangUnavailable
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedFlashbangUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedGasUnavailable]
Event=ReportedGasUnavailable
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedGasUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedGenericOrderReply]
Event=ReportedGenericOrderReply
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedGenericOrderReply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedHostageDead]
Event=ReportedHostageDead
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedHostageDead,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedHostageIncapacitated]
Event=ReportedHostageIncapacitated
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedHostageIncapacitated,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedLeadDown]
Event=ReportedLeadDown
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedLeadDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedManyCiviliansSeen]
Event=ReportedManyCiviliansSeen
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedManyCiviliansSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedManySuspectsSeen]
Event=ReportedManySuspectsSeen
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedManySuspectsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMirrorNoTargets]
Event=ReportedMirrorNoTargets
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMirrorNoTargets,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMirrorUnavailable]
Event=ReportedMirrorUnavailable
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMirrorUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMoveUpBangs]
Event=ReportedMoveUpBangs
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMoveUpBangs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMoveUpBeanBags]
Event=ReportedMoveUpBeanBags
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMoveUpBeanBags,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMoveUpBreachSG]
Event=ReportedMoveUpBreachSG
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMoveUpBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMoveUpC2]
Event=ReportedMoveUpC2
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMoveUpC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMoveUpGas]
Event=ReportedMoveUpGas
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMoveUpGas,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMoveUpPepper]
Event=ReportedMoveUpPepper
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMoveUpPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMoveUpPepperGun]
Event=ReportedMoveUpPepperGun
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMoveUpPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMoveUpSting]
Event=ReportedMoveUpSting
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMoveUpSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMoveUpWedges]
Event=ReportedMoveUpWedges
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMoveUpWedges,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedNoEvidence]
Event=ReportedNoEvidence
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedNoEvidence,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedNoGun]
Event=ReportedNoGun
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedNoGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedNotWedged]
Event=ReportedNotWedged
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedNotWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedOfficerDown]
Event=ReportedOfficerDown
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedOneCivilianSeen]
Event=ReportedOneCivilianSeen
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedOneCivilianSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedOneSuspectSeen]
Event=ReportedOneSuspectSeen
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedOneSuspectSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedPepperUnavailable]
Event=ReportedPepperUnavailable
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedPepperUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedPepperGunUnavailable]
Event=ReportedPepperGunUnavailable
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedPepperGunUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedR2Down]
Event=ReportedR2Down
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedR2Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedStingUnavailable]
Event=ReportedStingUnavailable
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedStingUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedSuspectDown]
Event=ReportedSuspectDown
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedSuspectDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedSuspectFleeing]
Event=ReportedSuspectFleeing
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedFemSuspectFleeing]
Event=ReportedFemSuspectFleeing
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedFemSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMaleSuspectFleeing]
Event=ReportedMaleSuspectFleeing
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMaleSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedSuspectNeutralized]
Event=ReportedSuspectNeutralized
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedSuspectNeutralized,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedSuspectRestrained]
Event=ReportedSuspectRestrained
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedSuspectRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedSuspectsAndCivsSeen]
Event=ReportedSuspectsAndCivsSeen
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedSuspectsAndCivsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedSuspectSpotted]
Event=ReportedSuspectSpotted
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedSuspectSpotted,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedSuspectWillNotComply]
Event=ReportedSuspectWillNotComply
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedFemSuspectWillNotComply]
Event=ReportedFemSuspectWillNotComply
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedFemSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedMaleSuspectWillNotComply]
Event=ReportedMaleSuspectWillNotComply
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedMaleSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedTaserUnavailable]
Event=ReportedTaserUnavailable
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedTaserUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedThresholdClear]
Event=ReportedThresholdClear
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedThresholdClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedTrapDisabled]
Event=ReportedTrapDisabled
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedTrapDisabled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedTwoCiviliansSeen]
Event=ReportedTwoCiviliansSeen
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedTwoCiviliansSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedTwoSuspectsSeen]
Event=ReportedTwoSuspectsSeen
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedTwoSuspectsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedWeaponSecured]
Event=ReportedWeaponSecured
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedWeaponSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedWedgesUnavailable]
Event=ReportedWedgesUnavailable
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedWedgesUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneRequestedOrders]
Event=RequestedOrders
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_RequestedOrders,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneStartedClearing]
Event=StartedClearing
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_StartedClearing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneThree]
Event=Three
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_Three,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneToldPlayerBlocksDoor]
Event=ToldPlayerBlocksDoor
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ToldPlayerBlocksDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneToldPlayerToMove]
Event=ToldPlayerToMove
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ToldPlayerToMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneTwo]
Event=Two
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_Two,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoAnnouncedCivilianComplied]
Event=AnnouncedCivilianComplied
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedCivilianComplied,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoAnnouncedClear]
Event=AnnouncedClear
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoAnnouncedComply]
Event=AnnouncedComply
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerRedTwoAnnouncedComplyWithGun]
Event=AnnouncedComplyWithGun
SourceClassName=OfficerRedTwo
Chance=50
Specification=(SpecificationType=r2_AnnouncedComplyWithGun,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=r2_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerRedTwoAnnouncedDoorClosed]
Event=AnnouncedDoorClosed
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedDoorClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoAnnouncedDoorIsAlreadyWedged]
Event=AnnouncedDoorIsAlreadyWedged
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedDoorIsAlreadyWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoAnnouncedDoorIsWedged]
Event=AnnouncedDoorIsWedged
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedDoorIsWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoAnnouncedLostTarget]
Event=AnnouncedLostTarget
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedLostTarget,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoAnnouncedRemovedWedged]
Event=AnnouncedRemovedWedged
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedRemovedWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoAnnouncedStillCovering]
Event=AnnouncedStillCovering
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedStillCovering,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoAnnouncedSuspectComplied]
Event=AnnouncedSuspectComplied
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedSuspectComplied,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoArrestedSuspect]
Event=ArrestedSuspect
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ArrestedSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoAskedLeadToRestrain]
Event=AskedLeadToRestrain
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AskedLeadToRestrain,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoCompletedFallIn]
Event=CompletedFallIn
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CompletedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoCompletedMoveTo]
Event=CompletedMoveTo
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CompletedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoCouldntBreachLocked]
Event=CouldntBreachLocked
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CouldntBreachLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoCouldntBreachNoC2]
Event=CouldntBreachNoC2
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CouldntBreachNoC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoCouldntCompleteMove]
Event=CouldntCompleteMove
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CouldntCompleteMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoCoveredCompliedUnrestrained]
Event=CoveredCompliedUnrestrained
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CoveredCompliedUnrestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoElementReported]
Event=ElementReported
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ElementReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoExaminedHostageDead]
Event=ExaminedHostageDead
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ExaminedHostageDead,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoFour]
Event=Four
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_Four,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoMultiple]
Event=Multiple
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_Multiple,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoOpenedTrappedDoor]
Event=OpenedTrappedDoor
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OpenedTrappedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedBang]
Event=ReactedBang
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedDown]
Event=ReactedDown
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedFirstShot]
Event=ReactedFirstShot
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedFirstShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedGas]
Event=ReactedGas
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OfficerRedTwoReactedHitByDoor]
Event=ReactedHitByDoor
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedInjuryIntense]
Event=ReactedInjuryIntense
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoDied]
Event=Died
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedInjuryNormal]
Event=ReactedInjuryNormal
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedLeadKilledOfficer]
Event=ReactedLeadKilledOfficer
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedLeadKilledOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedPepper]
Event=ReactedPepper
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedSecondShot]
Event=ReactedSecondShot
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedSecondShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedSting]
Event=ReactedSting
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedTaser]
Event=ReactedTaser
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReactedThirdShot]
Event=ReactedThirdShot
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedThirdShot,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReassuredAggressiveHostage]
Event=ReassuredAggressiveHostage
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReassuredAggressiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReassuredPassiveHostage]
Event=ReassuredPassiveHostage
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReassuredPassiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoRedTwoReported]
Event=RedTwoReported
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_RedTwoReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoRedTeamReported]
Event=RedTeamReported
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_RedTeamReported,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoRepliedCantDeployThrown]
Event=RepliedCantDeployThrown
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_RepliedCantDeployThrown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoRepliedDisabling]
Event=RepliedDisabling
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_RepliedDisabling,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoRepliedFallIn]
Event=RepliedFallIn
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_RepliedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoRepliedMoveTo]
Event=RepliedMoveTo
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_RepliedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoRepliedSwitchingPositions]
Event=RepliedSwitchingPositions
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_RepliedSwitchingPositions,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReported1Suspect1Civilian]
Event=Reported1Suspect1Civilian
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_Reported1Suspect1Civilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedAlreadyBusy]
Event=ReportedAlreadyBusy
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedAlreadyBusy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedAndRestrained]
Event=ReportedAndRestrained
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedAndRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedB1Down]
Event=ReportedB1Down
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedB1Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedB2Down]
Event=ReportedB2Down
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedB2Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedBeanBagUnavailable]
Event=ReportedBeanBagUnavailable
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedBeanBagUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedBombDisabled]
Event=ReportedBombDisabled
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedBombDisabled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedBreachSGUnavailable]
Event=ReportedBreachSGUnavailable
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedBreachSGUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedC2andSGUnavailable]
Event=ReportedC2andSGUnavailable
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedC2andSGUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedCivilianRestrained]
Event=ReportedCivilianRestrained
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedCivilianRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedCivilianSpotted]
Event=ReportedCivilianSpotted
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedCivilianSpotted,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedCivilianWillNotComply]
Event=ReportedCivilianWillNotComply
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedFemCivilianWillNotComply]
Event=ReportedFemCivilianWillNotComply
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedFemCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMaleCivilianWillNotComply]
Event=ReportedMaleCivilianMaleWillNotComply
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMaleCivilianWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedContinuingClear2Minus]
Event=ReportedContinuingClear2Minus
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedContinuingClear2Minus,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedContinuingClear2Plus]
Event=ReportedContinuingClear2Plus
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedContinuingClear2Plus,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDeadSuspect]
Event=ReportedDeadSuspect
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDeadSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDeployingBeanBag]
Event=ReportedDeployingBeanBag
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDeployingBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDeployingBreachSG]
Event=ReportedDeployingBreachSG
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDeployingBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDeployingC2]
Event=ReportedDeployingC2
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDeployingC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDeployingFlashbang]
Event=ReportedDeployingFlashbang
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDeployingFlashbang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDeployingGas]
Event=ReportedDeployingGas
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDeployingGas,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDeployingPepper]
Event=ReportedDeployingPepper
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDeployingPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDeployingPepperGun]
Event=ReportedDeployingPepperGun
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDeployingPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDeployingSting]
Event=ReportedDeployingSting
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDeployingSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDeployingTaser]
Event=ReportedDeployingTaser
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDeployingTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDeployingToolkit]
Event=ReportedDeployingToolkit
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDeployingToolkit,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDoorAlreadyClosed]
Event=ReportedDoorAlreadyClosed
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDoorAlreadyClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDoorBlocked]
Event=ReportedDoorBlocked
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDoorLocked]
Event=ReportedDoorLocked
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDoorLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDoorOpen]
Event=ReportedDoorOpen
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDoorOpen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedDoorUnlocked]
Event=ReportedDoorUnlocked
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDoorUnlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedEvidenceSecured]
Event=ReportedEvidenceSecured
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedEvidenceSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedFlashbangUnavailable]
Event=ReportedFlashbangUnavailable
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedFlashbangUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedGasUnavailable]
Event=ReportedGasUnavailable
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedGasUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedGenericOrderReply]
Event=ReportedGenericOrderReply
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedGenericOrderReply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedHostageDead]
Event=ReportedHostageDead
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedHostageDead,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedHostageIncapacitated]
Event=ReportedHostageIncapacitated
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedHostageIncapacitated,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedLeadDown]
Event=ReportedLeadDown
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedLeadDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedManyCiviliansSeen]
Event=ReportedManyCiviliansSeen
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedManyCiviliansSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedManySuspectsSeen]
Event=ReportedManySuspectsSeen
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedManySuspectsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMirrorNoTargets]
Event=ReportedMirrorNoTargets
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMirrorNoTargets,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMirrorUnavailable]
Event=ReportedMirrorUnavailable
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMirrorUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMoveUpBangs]
Event=ReportedMoveUpBangs
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMoveUpBangs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMoveUpBeanBags]
Event=ReportedMoveUpBeanBags
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMoveUpBeanBags,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMoveUpBreachSG]
Event=ReportedMoveUpBreachSG
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMoveUpBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMoveUpC2]
Event=ReportedMoveUpC2
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMoveUpC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMoveUpGas]
Event=ReportedMoveUpGas
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMoveUpGas,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMoveUpPepper]
Event=ReportedMoveUpPepper
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMoveUpPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMoveUpPepperGun]
Event=ReportedMoveUpPepperGun
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMoveUpPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMoveUpSting]
Event=ReportedMoveUpSting
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMoveUpSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMoveUpTaser]
Event=ReportedMoveUpTaser
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMoveUpTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMoveUpWedges]
Event=ReportedMoveUpWedges
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMoveUpWedges,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedNoEvidence]
Event=ReportedNoEvidence
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedNoEvidence,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedNoGun]
Event=ReportedNoGun
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedNoGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedNotWedged]
Event=ReportedNotWedged
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedNotWedged,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedOfficerDown]
Event=ReportedOfficerDown
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedOneCivilianSeen]
Event=ReportedOneCivilianSeen
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedOneCivilianSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedOneSuspectSeen]
Event=ReportedOneSuspectSeen
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedOneSuspectSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedPepperUnavailable]
Event=ReportedPepperUnavailable
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedPepperUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedPepperGunUnavailable]
Event=ReportedPepperGunUnavailable
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedPepperGunUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedR1Down]
Event=ReportedR1Down
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedR1Down,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedStingUnavailable]
Event=ReportedStingUnavailable
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedStingUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedSuspectDown]
Event=ReportedSuspectDown
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedSuspectDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedSuspectFleeing]
Event=ReportedSuspectFleeing
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedFemSuspectFleeing]
Event=ReportedFemSuspectFleeing
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedFemSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMaleSuspectFleeing]
Event=ReportedMaleSuspectFleeing
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMaleSuspectFleeing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedSuspectNeutralized]
Event=ReportedSuspectNeutralized
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedSuspectNeutralized,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedSuspectRestrained]
Event=ReportedSuspectRestrained
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedSuspectRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedSuspectsAndCivsSeen]
Event=ReportedSuspectsAndCivsSeen
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedSuspectsAndCivsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedSuspectSpotted]
Event=ReportedSuspectSpotted
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedSuspectSpotted,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedSuspectWillNotComply]
Event=ReportedSuspectWillNotComply
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedFemSuspectWillNotComply]
Event=ReportedFemSuspectWillNotComply
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedFemSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedMaleSuspectWillNotComply]
Event=ReportedMaleSuspectWillNotComply
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedMaleSuspectWillNotComply,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedTaserUnavailable]
Event=ReportedTaserUnavailable
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedTaserUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedThresholdClear]
Event=ReportedThresholdClear
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedThresholdClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedTrapDisabled]
Event=ReportedTrapDisabled
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedTrapDisabled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedTwoCiviliansSeen]
Event=ReportedTwoCiviliansSeen
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedTwoCiviliansSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedTwoSuspectsSeen]
Event=ReportedTwoSuspectsSeen
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedTwoSuspectsSeen,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedWeaponSecured]
Event=ReportedWeaponSecured
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedWeaponSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedWedgesUnavailable]
Event=ReportedWedgesUnavailable
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedWedgesUnavailable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoRequestedOrders]
Event=RequestedOrders
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_RequestedOrders,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoStartedClearing]
Event=StartedClearing
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_StartedClearing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoThree]
Event=Three
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_Three,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoToldPlayerBlocksDoor]
Event=ToldPlayerBlocksDoor
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ToldPlayerBlocksDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoToldPlayerToMove]
Event=ToldPlayerToMove
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ToldPlayerToMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoTwo]
Event=Two
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_Two,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandGeneralArrestThem]
Event=CommandGeneralArrestThem
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandGeneralArrestThem,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandGeneralFriendlyWatchIt]
Event=CommandGeneralFriendlyWatchIt
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandGeneralFriendlyWatchIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandGeneralIllCoverYou]
Event=CommandGeneralIllCoverYou
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandGeneralIllCoverYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandGeneralImHurt]
Event=CommandGeneralImHurt
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandGeneralImHurt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandGeneralNeedBackup]
Event=CommandGeneralNeedBackup
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandGeneralNeedBackup,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandGeneralOutOfTheWay]
Event=CommandGeneralOutOfTheWay
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandGeneralOutOfTheWay,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandGeneralSlowDown]
Event=CommandGeneralSlowDown
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandGeneralSlowDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandGeneralStayClose]
Event=CommandGeneralStayClose
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandGeneralStayClose,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandGeneralTakePoint]
Event=CommandGeneralTakePoint
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandGeneralTakePoint,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandGeneralTakeRearGuard]
Event=CommandGeneralTakeRearGuard
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandGeneralTakeRearGuard,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandGeneralWatchYourFire]
Event=CommandGeneralWatchYourFire
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandGeneralWatchYourFire,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandRapidDeploymentBombDefused]
Event=CommandRapidDeploymentBombDefused
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandRapidDeploymentBombDefused,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandRapidDeploymentFoundABomb]
Event=CommandRapidDeploymentFoundABomb
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandRapidDeploymentFoundABomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandRapidDeploymentGetToBombs]
Event=CommandRapidDeploymentGetToBombs
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandRapidDeploymentGetToBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandRapidDeploymentGuardIt]
Event=CommandRapidDeploymentGuardIt
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandRapidDeploymentGuardIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandRapidDeploymentWhereAreBombs]
Event=CommandRapidDeploymentWhereAreBombs
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandRapidDeploymentWhereAreBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandResponseCantDoThat]
Event=CommandResponseCantDoThat
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandResponseCantDoThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandResponseCopyThat]
Event=CommandResponseCopyThat
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandResponseCopyThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandResponseGrenadeReady]
Event=CommandResponseGrenadeReady
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandResponseGrenadeReady,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandResponseNegative]
Event=CommandResponseNegative
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandResponseNegative,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandResponseOnIt]
Event=CommandResponseOnIt
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandResponseOnIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandResponseRoger]
Event=CommandResponseRoger
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandResponseRoger,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandResponseWithYou]
Event=CommandResponseWithYou
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandResponseWithYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandRoomClearingClear]
Event=CommandRoomClearingClear
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandRoomClearingClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandRoomClearingGoGoGo]
Event=CommandRoomClearingGoGoGo
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandRoomClearingGoGoGo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandRoomClearingLetsMove]
Event=CommandRoomClearingLetsMove
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandRoomClearingLetsMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandRoomClearingTrailers]
Event=CommandRoomClearingTrailers
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandRoomClearingTrailers,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandVIPEscortDontShootVIP]
Event=CommandVIPEscortDontShootVIP
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandVIPEscortDontShootVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandVIPEscortStayBehindMe]
Event=CommandVIPEscortStayBehindMe
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandVIPEscortStayBehindMe,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandVIPEscortStayWthTheVIP]
Event=CommandVIPEscortStayWthTheVIP
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandVIPEscortStayWthTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandVIPEscortWhereIsEscape]
Event=CommandVIPEscortWhereIsEscape
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandVIPEscortWhereIsEscape,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerCommandVIPEscortWhereIsTheVIP]
Event=CommandVIPEscortWhereIsTheVIP
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_CommandVIPEscortWhereIsTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatPlayerReportedOfficerDownToTOC]
Event=ReportedOfficerDownToTOC
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=ld_ReportedOfficerDownToTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerAnnouncedComply_Lead]
Event=AnnouncedComply
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerAnnouncedComplyWithGun_Lead]
Event=AnnouncedComplyWithGun
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_AnnouncedComplyWithGun,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerArrestedSuspect_Lead]
Event=ArrestedSuspect
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ArrestedSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralArrestThem_Lead]
Event=CommandGeneralArrestThem
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandGeneralArrestThem,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralFriendlyWatchIt_Lead]
Event=CommandGeneralFriendlyWatchIt
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandGeneralFriendlyWatchIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralIllCoverYou_Lead]
Event=CommandGeneralIllCoverYou
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandGeneralIllCoverYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralImHurt_Lead]
Event=CommandGeneralImHurt
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandGeneralImHurt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralNeedBackup_Lead]
Event=CommandGeneralNeedBackup
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandGeneralNeedBackup,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralOutOfTheWay_Lead]
Event=CommandGeneralOutOfTheWay
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandGeneralOutOfTheWay,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralSlowDown_Lead]
Event=CommandGeneralSlowDown
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandGeneralSlowDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralStayClose_Lead]
Event=CommandGeneralStayClose
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandGeneralStayClose,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakePoint_Lead]
Event=CommandGeneralTakePoint
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandGeneralTakePoint,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakeRearGuard_Lead]
Event=CommandGeneralTakeRearGuard
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandGeneralTakeRearGuard,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralWatchYourFire_Lead]
Event=CommandGeneralWatchYourFire
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandGeneralWatchYourFire,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentBombDefused_Lead]
Event=CommandRapidDeploymentBombDefused
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandRapidDeploymentBombDefused,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentFoundABomb_Lead]
Event=CommandRapidDeploymentFoundABomb
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandRapidDeploymentFoundABomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentGetToBombs_Lead]
Event=CommandRapidDeploymentGetToBombs
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandRapidDeploymentGetToBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentGuardIt_Lead]
Event=CommandRapidDeploymentGuardIt
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandRapidDeploymentGuardIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentWhereAreBombs_Lead]
Event=CommandRapidDeploymentWhereAreBombs
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandRapidDeploymentWhereAreBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCantDoThat_Lead]
Event=CommandResponseCantDoThat
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandResponseCantDoThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCopyThat_Lead]
Event=CommandResponseCopyThat
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandResponseCopyThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseGrenadeReady_Lead]
Event=CommandResponseGrenadeReady
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandResponseGrenadeReady,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseNegative_Lead]
Event=CommandResponseNegative
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandResponseNegative,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseOnIt_Lead]
Event=CommandResponseOnIt
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandResponseOnIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseRoger_Lead]
Event=CommandResponseRoger
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandResponseRoger,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseWithYou_Lead]
Event=CommandResponseWithYou
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandResponseWithYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingClear_Lead]
Event=CommandRoomClearingClear
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandRoomClearingClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingGoGoGo_Lead]
Event=CommandRoomClearingGoGoGo
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandRoomClearingGoGoGo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingLetsMove_Lead]
Event=CommandRoomClearingLetsMove
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandRoomClearingLetsMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingTrailers_Lead]
Event=CommandRoomClearingTrailers
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandRoomClearingTrailers,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortDontShootVIP_Lead]
Event=CommandVIPEscortDontShootVIP
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandVIPEscortDontShootVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayBehindMe_Lead]
Event=CommandVIPEscortStayBehindMe
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandVIPEscortStayBehindMe,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayWthTheVIP_Lead]
Event=CommandVIPEscortStayWthTheVIP
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandVIPEscortStayWthTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsEscape_Lead]
Event=CommandVIPEscortWhereIsEscape
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandVIPEscortWhereIsEscape,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsTheVIP_Lead]
Event=CommandVIPEscortWhereIsTheVIP
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_CommandVIPEscortWhereIsTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerContactedTOC_Lead]
Event=ContactedTOC
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ContactedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerDied_Lead]
Event=Died
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerMissionDoneFailure_Lead]
Event=MissionDoneFailure
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_MissionDoneFailure,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerMissionDoneSuccess_Lead]
Event=MissionDoneSuccess
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_MissionDoneSuccess,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBangNClear_Lead]
Event=OrderedBangNClear
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueFragment_Lead]
Event=OrderedBlueFragment
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBlueFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueOne_Lead]
Event=OrderedBlueOne
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBlueOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueTwo_Lead]
Event=OrderedBlueTwo
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBlueTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNClear_Lead]
Event=OrderedBreachBangNClear
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBreachBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNMakeEntry_Lead]
Event=OrderedBreachBangNMakeEntry
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBreachBangNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNClear_Lead]
Event=OrderedBreachGasNClear
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBreachGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNMakeEntry_Lead]
Event=OrderedBreachGasNMakeEntry
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBreachGasNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNClear_Lead]
Event=OrderedBreachNClear
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBreachNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNMakeEntry_Lead]
Event=OrderedBreachNMakeEntry
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBreachNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNClear_Lead]
Event=OrderedBreachStingNClear
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBreachStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNMakeEntry_Lead]
Event=OrderedBreachStingNMakeEntry
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedBreachStingNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCloseDoor_Lead]
Event=OrderedCloseDoor
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedCloseDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCover_Lead]
Event=OrderedCover
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedCover,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBang_Lead]
Event=OrderedDeployBang
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDeployBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBreachSG_Lead]
Event=OrderedDeployBreachSG
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDeployBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployC2_Lead]
Event=OrderedDeployC2
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDeployC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployCS_Lead]
Event=OrderedDeployCS
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDeployCS,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployedSting_Lead]
Event=OrderedDeployedSting
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDeployedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployLessLethalSG_Lead]
Event=OrderedDeployLessLethalSG
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDeployLessLethalSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepper_Lead]
Event=OrderedDeployPepper
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDeployPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepperGun_Lead]
Event=OrderedDeployPepperGun
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDeployPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployTaser_Lead]
Event=OrderedDeployTaser
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDeployTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployWedge_Lead]
Event=OrderedDeployWedge
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDeployWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDisable_Lead]
Event=OrderedDisable
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDisable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDisableBomb_Lead]
Event=OrderedDisableBomb
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedDisableBomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedElement_Lead]
Event=OrderedElement
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedElement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedElementFragment_Lead]
Event=OrderedElementFragment
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedElementFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedExamine_Lead]
Event=OrderedExamine
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedExamine,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedFallIn_Lead]
Event=OrderedFallIn
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedGasNClear_Lead]
Event=OrderedGasNClear
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorCorner_Lead]
Event=OrderedMirrorCorner
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedMirrorCorner,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorRoom_Lead]
Event=OrderedMirrorRoom
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedMirrorRoom,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorUnderDoor_Lead]
Event=OrderedMirrorUnderDoor
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedMirrorUnderDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveNClear_Lead]
Event=OrderedMoveNClear
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedMoveNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveTo_Lead]
Event=OrderedMoveTo
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedPickLock_Lead]
Event=OrderedPickLock
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedPickLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedFragment_Lead]
Event=OrderedRedFragment
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedRedFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedOne_Lead]
Event=OrderedRedOne
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedRedOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedTwo_Lead]
Event=OrderedRedTwo
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedRedTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRemoveWedge_Lead]
Event=OrderedRemoveWedge
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedRemoveWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRestrain_Lead_MaleSuspect]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedRestrainMaleSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Male
Context=Suspect

[NetPlayerOrderedRestrain_Lead_MaleCivilian]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedRestrainMaleCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Male
Context=Civilian

[NetPlayerOrderedRestrain_Lead_FemaleSuspect]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedRestrainFemSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Female
Context=Suspect

[NetPlayerOrderedRestrain_Lead_FemaleCivilian]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedRestrainFemCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Female
Context=Civilian

[NetPlayerOrderedSecureEvidence_Lead]
Event=OrderedSecureEvidence
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedSecureEvidence,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedSecureWeapon_Lead]
Event=OrderedSecureWeapon
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedSecureWeapon,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedStackupTryDoor_Lead]
Event=OrderedStackupTryDoor
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedStackupTryDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedStingNClear_Lead]
Event=OrderedStingNClear
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedUse_Lead]
Event=OrderedUse
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ldMP_OrderedUse,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedBang_Lead]
Event=ReactedBang
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedGas_Lead]
Event=ReactedGas
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerReactedInjuryIntense_Lead]
Event=ReactedInjuryIntense
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedInjuryNormal_Lead]
Event=ReactedInjuryNormal
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedPepper_Lead]
Event=ReactedPepper
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedSting_Lead]
Event=ReactedSting
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedTaser_Lead]
Event=ReactedTaser
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReassuredAggressiveHostage_Lead]
Event=ReassuredAggressiveHostage
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReassuredAggressiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReassuredPassiveHostage_Lead]
Event=ReassuredPassiveHostage
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReassuredPassiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerRepliedTOC_Lead]
Event=RepliedTOC
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_RepliedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerRepliedToTOCMissionStart_Lead]
Event=RepliedToTOCMissionStart
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_RepliedToTOCMissionStart,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedCivilianSecured_Lead]
Event=ReportedCivilianSecured
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReportedCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDeadSuspect_Lead]
Event=ReportedDeadSuspect
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReportedDeadSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDeployingC2_Lead]
Event=ReportedDeployingC2
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReportedDeployingC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDOA_Lead]
Event=ReportedDOA
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReportedDOA,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedHostageKilled_Lead]
Event=ReportedHostageKilled
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReportedHostageKilled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedInjCivilianSecured_Lead]
Event=ReportedInjCivilianSecured
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReportedInjCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedInjSuspectSecured_Lead]
Event=ReportedInjSuspectSecured
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReportedInjSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedOfficerDownToTOC_Lead]
Event=ReportedOfficerDownToTOC
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReportedOfficerDownToTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedPickingLock_Lead]
Event=ReportedPickingLock
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReportedPickingLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedSuspectSecured_Lead]
Event=ReportedSuspectSecured
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_ReportedSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerStartedMission_Lead]
Event=StartedMission
SourceClassName=NetPlayer
Tag=Lead
Chance=100
Specification=(SpecificationType=ld_StartedMission,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerAnnouncedComply_OfficerBlueOne]
Event=AnnouncedComply
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerAnnouncedComplyWithGun_OfficerBlueOne]
Event=AnnouncedComplyWithGun
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_AnnouncedComplyWithGun,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerArrestedSuspect_OfficerBlueOne]
Event=ArrestedSuspect
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ArrestedSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralArrestThem_OfficerBlueOne]
Event=CommandGeneralArrestThem
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandGeneralArrestThem,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralFriendlyWatchIt_OfficerBlueOne]
Event=CommandGeneralFriendlyWatchIt
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandGeneralFriendlyWatchIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralIllCoverYou_OfficerBlueOne]
Event=CommandGeneralIllCoverYou
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandGeneralIllCoverYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralImHurt_OfficerBlueOne]
Event=CommandGeneralImHurt
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandGeneralImHurt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralNeedBackup_OfficerBlueOne]
Event=CommandGeneralNeedBackup
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandGeneralNeedBackup,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralOutOfTheWay_OfficerBlueOne]
Event=CommandGeneralOutOfTheWay
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandGeneralOutOfTheWay,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralSlowDown_OfficerBlueOne]
Event=CommandGeneralSlowDown
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandGeneralSlowDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralStayClose_OfficerBlueOne]
Event=CommandGeneralStayClose
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandGeneralStayClose,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakePoint_OfficerBlueOne]
Event=CommandGeneralTakePoint
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandGeneralTakePoint,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakeRearGuard_OfficerBlueOne]
Event=CommandGeneralTakeRearGuard
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandGeneralTakeRearGuard,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralWatchYourFire_OfficerBlueOne]
Event=CommandGeneralWatchYourFire
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandGeneralWatchYourFire,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentBombDefused_OfficerBlueOne]
Event=CommandRapidDeploymentBombDefused
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandRapidDeploymentBombDefused,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentFoundABomb_OfficerBlueOne]
Event=CommandRapidDeploymentFoundABomb
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandRapidDeploymentFoundABomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentGetToBombs_OfficerBlueOne]
Event=CommandRapidDeploymentGetToBombs
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandRapidDeploymentGetToBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentGuardIt_OfficerBlueOne]
Event=CommandRapidDeploymentGuardIt
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandRapidDeploymentGuardIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentWhereAreBombs_OfficerBlueOne]
Event=CommandRapidDeploymentWhereAreBombs
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandRapidDeploymentWhereAreBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCantDoThat_OfficerBlueOne]
Event=CommandResponseCantDoThat
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandResponseCantDoThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCopyThat_OfficerBlueOne]
Event=CommandResponseCopyThat
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandResponseCopyThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseGrenadeReady_OfficerBlueOne]
Event=CommandResponseGrenadeReady
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandResponseGrenadeReady,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseNegative_OfficerBlueOne]
Event=CommandResponseNegative
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandResponseNegative,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseOnIt_OfficerBlueOne]
Event=CommandResponseOnIt
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandResponseOnIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseRoger_OfficerBlueOne]
Event=CommandResponseRoger
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandResponseRoger,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseWithYou_OfficerBlueOne]
Event=CommandResponseWithYou
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandResponseWithYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingClear_OfficerBlueOne]
Event=CommandRoomClearingClear
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandRoomClearingClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingGoGoGo_OfficerBlueOne]
Event=CommandRoomClearingGoGoGo
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandRoomClearingGoGoGo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingLetsMove_OfficerBlueOne]
Event=CommandRoomClearingLetsMove
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandRoomClearingLetsMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingTrailers_OfficerBlueOne]
Event=CommandRoomClearingTrailers
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandRoomClearingTrailers,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortDontShootVIP_OfficerBlueOne]
Event=CommandVIPEscortDontShootVIP
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandVIPEscortDontShootVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayBehindMe_OfficerBlueOne]
Event=CommandVIPEscortStayBehindMe
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandVIPEscortStayBehindMe,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayWthTheVIP_OfficerBlueOne]
Event=CommandVIPEscortStayWthTheVIP
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandVIPEscortStayWthTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsEscape_OfficerBlueOne]
Event=CommandVIPEscortWhereIsEscape
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandVIPEscortWhereIsEscape,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsTheVIP_OfficerBlueOne]
Event=CommandVIPEscortWhereIsTheVIP
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_CommandVIPEscortWhereIsTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerContactedTOC_OfficerBlueOne]
Event=ContactedTOC
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ContactedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerDied_OfficerBlueOne]
Event=Died
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerMissionDoneFailure_OfficerBlueOne]
Event=MissionDoneFailure
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_MissionDoneFailure,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerMissionDoneSuccess_OfficerBlueOne]
Event=MissionDoneSuccess
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_MissionDoneSuccess,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBangNClear_OfficerBlueOne]
Event=OrderedBangNClear
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueFragment_OfficerBlueOne]
Event=OrderedBlueFragment
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedBlueFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueTwo_OfficerBlueOne]
Event=OrderedBlueTwo
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedBlueTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNClear_OfficerBlueOne]
Event=OrderedBreachBangNClear
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedBreachBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNMakeEntry_OfficerBlueOne]
Event=OrderedBreachBangNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedBreachBangNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNClear_OfficerBlueOne]
Event=OrderedBreachGasNClear
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedBreachGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNMakeEntry_OfficerBlueOne]
Event=OrderedBreachGasNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedBreachGasNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNClear_OfficerBlueOne]
Event=OrderedBreachNClear
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedBreachNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNMakeEntry_OfficerBlueOne]
Event=OrderedBreachNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedBreachNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNClear_OfficerBlueOne]
Event=OrderedBreachStingNClear
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedBreachStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNMakeEntry_OfficerBlueOne]
Event=OrderedBreachStingNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedBreachStingNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCloseDoor_OfficerBlueOne]
Event=OrderedCloseDoor
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedCloseDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCover_OfficerBlueOne]
Event=OrderedCover
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedCover,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBang_OfficerBlueOne]
Event=OrderedDeployBang
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDeployBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBreachSG_OfficerBlueOne]
Event=OrderedDeployBreachSG
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDeployBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployC2_OfficerBlueOne]
Event=OrderedDeployC2
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDeployC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployCS_OfficerBlueOne]
Event=OrderedDeployCS
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDeployCS,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployedSting_OfficerBlueOne]
Event=OrderedDeployedSting
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDeployedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployLessLethalSG_OfficerBlueOne]
Event=OrderedDeployLessLethalSG
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDeployLessLethalSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepper_OfficerBlueOne]
Event=OrderedDeployPepper
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDeployPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepperGun_OfficerBlueOne]
Event=OrderedDeployPepperGun
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDeployPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployTaser_OfficerBlueOne]
Event=OrderedDeployTaser
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDeployTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployWedge_OfficerBlueOne]
Event=OrderedDeployWedge
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDeployWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDisable_OfficerBlueOne]
Event=OrderedDisable
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDisable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDisableBomb_OfficerBlueOne]
Event=OrderedDisableBomb
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedDisableBomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedElement_OfficerBlueOne]
Event=OrderedElement
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedElement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedElementFragment_OfficerBlueOne]
Event=OrderedElementFragment
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedElementFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedExamine_OfficerBlueOne]
Event=OrderedExamine
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedExamine,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedFallIn_OfficerBlueOne]
Event=OrderedFallIn
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedGasNClear_OfficerBlueOne]
Event=OrderedGasNClear
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorCorner_OfficerBlueOne]
Event=OrderedMirrorCorner
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedMirrorCorner,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorRoom_OfficerBlueOne]
Event=OrderedMirrorRoom
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedMirrorRoom,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorUnderDoor_OfficerBlueOne]
Event=OrderedMirrorUnderDoor
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedMirrorUnderDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveNClear_OfficerBlueOne]
Event=OrderedMoveNClear
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedMoveNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveTo_OfficerBlueOne]
Event=OrderedMoveTo
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedPickLock_OfficerBlueOne]
Event=OrderedPickLock
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedPickLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedFragment_OfficerBlueOne]
Event=OrderedRedFragment
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedRedFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedOne_OfficerBlueOne]
Event=OrderedRedOne
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedRedOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedTwo_OfficerBlueOne]
Event=OrderedRedTwo
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedRedTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRemoveWedge_OfficerBlueOne]
Event=OrderedRemoveWedge
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedRemoveWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRestrain_OfficerBlueOne_MaleSuspect]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedRestrainMaleSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Male
Context=Suspect

[NetPlayerOrderedRestrain_OfficerBlueOne_MaleCivilian]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedRestrainMaleCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Male
Context=Civilian

[NetPlayerOrderedRestrain_OfficerBlueOne_FemaleSuspect]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedRestrainFemSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Female
Context=Suspect

[NetPlayerOrderedRestrain_OfficerBlueOne_FemaleCivilian]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedRestrainFemCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Female
Context=Civilian

[NetPlayerOrderedSecureEvidence_OfficerBlueOne]
Event=OrderedSecureEvidence
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedSecureEvidence,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedSecureWeapon_OfficerBlueOne]
Event=OrderedSecureWeapon
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedSecureWeapon,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedStackupTryDoor_OfficerBlueOne]
Event=OrderedStackupTryDoor
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedStackupTryDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedStingNClear_OfficerBlueOne]
Event=OrderedStingNClear
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedUse_OfficerBlueOne]
Event=OrderedUse
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_OrderedUse,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedBang_OfficerBlueOne]
Event=ReactedBang
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedDown_OfficerBlueOne]
Event=ReactedDown
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedGas_OfficerBlueOne]
Event=ReactedGas
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerReactedHitByDoor_OfficerBlueOne]
Event=ReactedHitByDoor
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedInjuryIntense_OfficerBlueOne]
Event=ReactedInjuryIntense
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedInjuryNormal_OfficerBlueOne]
Event=ReactedInjuryNormal
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedPepper_OfficerBlueOne]
Event=ReactedPepper
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedSting_OfficerBlueOne]
Event=ReactedSting
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedTaser_OfficerBlueOne]
Event=ReactedTaser
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReassuredAggressiveHostage_OfficerBlueOne]
Event=ReassuredAggressiveHostage
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReassuredAggressiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReassuredPassiveHostage_OfficerBlueOne]
Event=ReassuredPassiveHostage
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReassuredPassiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerRepliedTOC_OfficerBlueOne]
Event=RepliedTOC
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_RepliedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerRepliedToTOCMissionStart_OfficerBlueOne]
Event=RepliedToTOCMissionStart
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_RepliedToTOCMissionStart,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedCivilianSecured_OfficerBlueOne]
Event=ReportedCivilianSecured
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDeadSuspect_OfficerBlueOne]
Event=ReportedDeadSuspect
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1MP_ReportedDeadSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDeployingC2_OfficerBlueOne]
Event=ReportedDeployingC2
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1MP_ReportedDeployingC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDOA_OfficerBlueOne]
Event=ReportedDOA
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedDOA,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedHostageKilled_OfficerBlueOne]
Event=ReportedHostageKilled
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedHostageKilled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedInjCivilianSecured_OfficerBlueOne]
Event=ReportedInjCivilianSecured
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedInjCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedInjSuspectSecured_OfficerBlueOne]
Event=ReportedInjSuspectSecured
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedInjSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedOfficerDownToTOC_OfficerBlueOne]
Event=ReportedOfficerDownToTOC
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedOfficerDownToTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueOneReportedOtherTeamOnIt]
Event=ReportedOtherTeamOnIt
SourceClassName=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedOtherTeamOnIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedPickingLock_OfficerBlueOne]
Event=ReportedPickingLock
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedPickingLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedSuspectSecured_OfficerBlueOne]
Event=ReportedSuspectSecured
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_ReportedSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerStartedMission_OfficerBlueOne]
Event=StartedMission
SourceClassName=NetPlayer
Tag=OfficerBlueOne
Chance=100
Specification=(SpecificationType=b1_StartedMission,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerAnnouncedComply_OfficerBlueTwo]
Event=AnnouncedComply
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerAnnouncedComplyWithGun_OfficerBlueTwo]
Event=AnnouncedComplyWithGun
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_AnnouncedComplyWithGun,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerArrestedSuspect_OfficerBlueTwo]
Event=ArrestedSuspect
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ArrestedSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralArrestThem_OfficerBlueTwo]
Event=CommandGeneralArrestThem
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandGeneralArrestThem,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralFriendlyWatchIt_OfficerBlueTwo]
Event=CommandGeneralFriendlyWatchIt
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandGeneralFriendlyWatchIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralIllCoverYou_OfficerBlueTwo]
Event=CommandGeneralIllCoverYou
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandGeneralIllCoverYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralImHurt_OfficerBlueTwo]
Event=CommandGeneralImHurt
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandGeneralImHurt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralNeedBackup_OfficerBlueTwo]
Event=CommandGeneralNeedBackup
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandGeneralNeedBackup,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralOutOfTheWay_OfficerBlueTwo]
Event=CommandGeneralOutOfTheWay
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandGeneralOutOfTheWay,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralSlowDown_OfficerBlueTwo]
Event=CommandGeneralSlowDown
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandGeneralSlowDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralStayClose_OfficerBlueTwo]
Event=CommandGeneralStayClose
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandGeneralStayClose,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakePoint_OfficerBlueTwo]
Event=CommandGeneralTakePoint
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandGeneralTakePoint,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakeRearGuard_OfficerBlueTwo]
Event=CommandGeneralTakeRearGuard
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandGeneralTakeRearGuard,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralWatchYourFire_OfficerBlueTwo]
Event=CommandGeneralWatchYourFire
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandGeneralWatchYourFire,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentBombDefused_OfficerBlueTwo]
Event=CommandRapidDeploymentBombDefused
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandRapidDeploymentBombDefused,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentFoundABomb_OfficerBlueTwo]
Event=CommandRapidDeploymentFoundABomb
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandRapidDeploymentFoundABomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentGetToBombs_OfficerBlueTwo]
Event=CommandRapidDeploymentGetToBombs
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandRapidDeploymentGetToBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentGuardIt_OfficerBlueTwo]
Event=CommandRapidDeploymentGuardIt
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandRapidDeploymentGuardIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentWhereAreBombs_OfficerBlueTwo]
Event=CommandRapidDeploymentWhereAreBombs
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandRapidDeploymentWhereAreBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCantDoThat_OfficerBlueTwo]
Event=CommandResponseCantDoThat
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandResponseCantDoThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCopyThat_OfficerBlueTwo]
Event=CommandResponseCopyThat
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandResponseCopyThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseGrenadeReady_OfficerBlueTwo]
Event=CommandResponseGrenadeReady
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandResponseGrenadeReady,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseNegative_OfficerBlueTwo]
Event=CommandResponseNegative
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandResponseNegative,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseOnIt_OfficerBlueTwo]
Event=CommandResponseOnIt
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandResponseOnIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseRoger_OfficerBlueTwo]
Event=CommandResponseRoger
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandResponseRoger,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseWithYou_OfficerBlueTwo]
Event=CommandResponseWithYou
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandResponseWithYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingClear_OfficerBlueTwo]
Event=CommandRoomClearingClear
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandRoomClearingClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingGoGoGo_OfficerBlueTwo]
Event=CommandRoomClearingGoGoGo
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandRoomClearingGoGoGo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingLetsMove_OfficerBlueTwo]
Event=CommandRoomClearingLetsMove
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandRoomClearingLetsMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingTrailers_OfficerBlueTwo]
Event=CommandRoomClearingTrailers
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandRoomClearingTrailers,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortDontShootVIP_OfficerBlueTwo]
Event=CommandVIPEscortDontShootVIP
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandVIPEscortDontShootVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayBehindMe_OfficerBlueTwo]
Event=CommandVIPEscortStayBehindMe
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandVIPEscortStayBehindMe,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayWthTheVIP_OfficerBlueTwo]
Event=CommandVIPEscortStayWthTheVIP
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandVIPEscortStayWthTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsEscape_OfficerBlueTwo]
Event=CommandVIPEscortWhereIsEscape
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandVIPEscortWhereIsEscape,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsTheVIP_OfficerBlueTwo]
Event=CommandVIPEscortWhereIsTheVIP
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_CommandVIPEscortWhereIsTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerContactedTOC_OfficerBlueTwo]
Event=ContactedTOC
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ContactedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerDied_OfficerBlueTwo]
Event=Died
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerMissionDoneFailure_OfficerBlueTwo]
Event=MissionDoneFailure
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_MissionDoneFailure,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerMissionDoneSuccess_OfficerBlueTwo]
Event=MissionDoneSuccess
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_MissionDoneSuccess,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBangNClear_OfficerBlueTwo]
Event=OrderedBangNClear
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueFragment_OfficerBlueTwo]
Event=OrderedBlueFragment
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedBlueFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueOne_OfficerBlueTwo]
Event=OrderedBlueOne
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedBlueOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNClear_OfficerBlueTwo]
Event=OrderedBreachBangNClear
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedBreachBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNMakeEntry_OfficerBlueTwo]
Event=OrderedBreachBangNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedBreachBangNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNClear_OfficerBlueTwo]
Event=OrderedBreachGasNClear
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedBreachGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNMakeEntry_OfficerBlueTwo]
Event=OrderedBreachGasNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedBreachGasNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNClear_OfficerBlueTwo]
Event=OrderedBreachNClear
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedBreachNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNMakeEntry_OfficerBlueTwo]
Event=OrderedBreachNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedBreachNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNClear_OfficerBlueTwo]
Event=OrderedBreachStingNClear
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedBreachStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNMakeEntry_OfficerBlueTwo]
Event=OrderedBreachStingNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedBreachStingNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCloseDoor_OfficerBlueTwo]
Event=OrderedCloseDoor
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedCloseDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCover_OfficerBlueTwo]
Event=OrderedCover
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedCover,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBang_OfficerBlueTwo]
Event=OrderedDeployBang
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDeployBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBreachSG_OfficerBlueTwo]
Event=OrderedDeployBreachSG
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDeployBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployC2_OfficerBlueTwo]
Event=OrderedDeployC2
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDeployC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployCS_OfficerBlueTwo]
Event=OrderedDeployCS
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDeployCS,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployedSting_OfficerBlueTwo]
Event=OrderedDeployedSting
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDeployedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployLessLethalSG_OfficerBlueTwo]
Event=OrderedDeployLessLethalSG
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDeployLessLethalSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepper_OfficerBlueTwo]
Event=OrderedDeployPepper
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDeployPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepperGun_OfficerBlueTwo]
Event=OrderedDeployPepperGun
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDeployPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployTaser_OfficerBlueTwo]
Event=OrderedDeployTaser
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDeployTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployWedge_OfficerBlueTwo]
Event=OrderedDeployWedge
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDeployWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDisable_OfficerBlueTwo]
Event=OrderedDisable
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDisable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDisableBomb_OfficerBlueTwo]
Event=OrderedDisableBomb
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedDisableBomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedElement_OfficerBlueTwo]
Event=OrderedElement
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedElement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedElementFragment_OfficerBlueTwo]
Event=OrderedElementFragment
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedElementFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedExamine_OfficerBlueTwo]
Event=OrderedExamine
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedExamine,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedFallIn_OfficerBlueTwo]
Event=OrderedFallIn
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedGasNClear_OfficerBlueTwo]
Event=OrderedGasNClear
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorCorner_OfficerBlueTwo]
Event=OrderedMirrorCorner
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedMirrorCorner,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorRoom_OfficerBlueTwo]
Event=OrderedMirrorRoom
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedMirrorRoom,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorUnderDoor_OfficerBlueTwo]
Event=OrderedMirrorUnderDoor
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedMirrorUnderDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveNClear_OfficerBlueTwo]
Event=OrderedMoveNClear
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedMoveNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveTo_OfficerBlueTwo]
Event=OrderedMoveTo
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedPickLock_OfficerBlueTwo]
Event=OrderedPickLock
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedPickLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedFragment_OfficerBlueTwo]
Event=OrderedRedFragment
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedRedFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedOne_OfficerBlueTwo]
Event=OrderedRedOne
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedRedOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedTwo_OfficerBlueTwo]
Event=OrderedRedTwo
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedRedTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRemoveWedge_OfficerBlueTwo]
Event=OrderedRemoveWedge
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedRemoveWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRestrain_OfficerBlueTwo_MaleSuspect]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedRestrainMaleSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Male
Context=Suspect

[NetPlayerOrderedRestrain_OfficerBlueTwo_MaleCivilian]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedRestrainMaleCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Male
Context=Civilian

[NetPlayerOrderedRestrain_OfficerBlueTwo_FemaleSuspect]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedRestrainFemSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Female
Context=Suspect

[NetPlayerOrderedRestrain_OfficerBlueTwo_FemaleCivilian]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedRestrainFemCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Female
Context=Civilian

[NetPlayerOrderedSecureEvidence_OfficerBlueTwo]
Event=OrderedSecureEvidence
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedSecureEvidence,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedSecureWeapon_OfficerBlueTwo]
Event=OrderedSecureWeapon
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedSecureWeapon,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedStackupTryDoor_OfficerBlueTwo]
Event=OrderedStackupTryDoor
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedStackupTryDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedStingNClear_OfficerBlueTwo]
Event=OrderedStingNClear
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedUse_OfficerBlueTwo]
Event=OrderedUse
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_OrderedUse,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedBang_OfficerBlueTwo]
Event=ReactedBang
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedDown_OfficerBlueTwo]
Event=ReactedDown
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedGas_OfficerBlueTwo]
Event=ReactedGas
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerReactedHitByDoor_OfficerBlueTwo]
Event=ReactedHitByDoor
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedInjuryIntense_OfficerBlueTwo]
Event=ReactedInjuryIntense
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedInjuryNormal_OfficerBlueTwo]
Event=ReactedInjuryNormal
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedPepper_OfficerBlueTwo]
Event=ReactedPepper
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedSting_OfficerBlueTwo]
Event=ReactedSting
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedTaser_OfficerBlueTwo]
Event=ReactedTaser
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReassuredAggressiveHostage_OfficerBlueTwo]
Event=ReassuredAggressiveHostage
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReassuredAggressiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReassuredPassiveHostage_OfficerBlueTwo]
Event=ReassuredPassiveHostage
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReassuredPassiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerRepliedTOC_OfficerBlueTwo]
Event=RepliedTOC
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_RepliedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerRepliedToTOCMissionStart_OfficerBlueTwo]
Event=RepliedToTOCMissionStart
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_RepliedToTOCMissionStart,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedCivilianSecured_OfficerBlueTwo]
Event=ReportedCivilianSecured
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDeadSuspect_OfficerBlueTwo]
Event=ReportedDeadSuspect
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2MP_ReportedDeadSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDeployingC2_OfficerBlueTwo]
Event=ReportedDeployingC2
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2MP_ReportedDeployingC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDOA_OfficerBlueTwo]
Event=ReportedDOA
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedDOA,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedHostageKilled_OfficerBlueTwo]
Event=ReportedHostageKilled
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedHostageKilled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedInjCivilianSecured_OfficerBlueTwo]
Event=ReportedInjCivilianSecured
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedInjCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedInjSuspectSecured_OfficerBlueTwo]
Event=ReportedInjSuspectSecured
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedInjSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedOfficerDownToTOC_OfficerBlueTwo]
Event=ReportedOfficerDownToTOC
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedOfficerDownToTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerBlueTwoReportedOtherTeamOnIt]
Event=ReportedOtherTeamOnIt
SourceClassName=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedOtherTeamOnIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedPickingLock_OfficerBlueTwo]
Event=ReportedPickingLock
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedPickingLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedSuspectSecured_OfficerBlueTwo]
Event=ReportedSuspectSecured
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_ReportedSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerStartedMission_OfficerBlueTwo]
Event=StartedMission
SourceClassName=NetPlayer
Tag=OfficerBlueTwo
Chance=100
Specification=(SpecificationType=b2_StartedMission,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerAnnouncedComply_OfficerRedOne]
Event=AnnouncedComply
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerAnnouncedComplyWithGun_OfficerRedOne]
Event=AnnouncedComplyWithGun
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_AnnouncedComplyWithGun,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerArrestedSuspect_OfficerRedOne]
Event=ArrestedSuspect
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ArrestedSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralArrestThem_OfficerRedOne]
Event=CommandGeneralArrestThem
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandGeneralArrestThem,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralFriendlyWatchIt_OfficerRedOne]
Event=CommandGeneralFriendlyWatchIt
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandGeneralFriendlyWatchIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralIllCoverYou_OfficerRedOne]
Event=CommandGeneralIllCoverYou
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandGeneralIllCoverYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralImHurt_OfficerRedOne]
Event=CommandGeneralImHurt
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandGeneralImHurt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralNeedBackup_OfficerRedOne]
Event=CommandGeneralNeedBackup
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandGeneralNeedBackup,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralOutOfTheWay_OfficerRedOne]
Event=CommandGeneralOutOfTheWay
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandGeneralOutOfTheWay,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralSlowDown_OfficerRedOne]
Event=CommandGeneralSlowDown
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandGeneralSlowDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralStayClose_OfficerRedOne]
Event=CommandGeneralStayClose
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandGeneralStayClose,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakePoint_OfficerRedOne]
Event=CommandGeneralTakePoint
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandGeneralTakePoint,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakeRearGuard_OfficerRedOne]
Event=CommandGeneralTakeRearGuard
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandGeneralTakeRearGuard,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralWatchYourFire_OfficerRedOne]
Event=CommandGeneralWatchYourFire
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandGeneralWatchYourFire,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentBombDefused_OfficerRedOne]
Event=CommandRapidDeploymentBombDefused
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandRapidDeploymentBombDefused,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentFoundABomb_OfficerRedOne]
Event=CommandRapidDeploymentFoundABomb
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandRapidDeploymentFoundABomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentGetToBombs_OfficerRedOne]
Event=CommandRapidDeploymentGetToBombs
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandRapidDeploymentGetToBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentGuardIt_OfficerRedOne]
Event=CommandRapidDeploymentGuardIt
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandRapidDeploymentGuardIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentWhereAreBombs_OfficerRedOne]
Event=CommandRapidDeploymentWhereAreBombs
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandRapidDeploymentWhereAreBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCantDoThat_OfficerRedOne]
Event=CommandResponseCantDoThat
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandResponseCantDoThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCopyThat_OfficerRedOne]
Event=CommandResponseCopyThat
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandResponseCopyThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseGrenadeReady_OfficerRedOne]
Event=CommandResponseGrenadeReady
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandResponseGrenadeReady,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseNegative_OfficerRedOne]
Event=CommandResponseNegative
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandResponseNegative,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseOnIt_OfficerRedOne]
Event=CommandResponseOnIt
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandResponseOnIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseRoger_OfficerRedOne]
Event=CommandResponseRoger
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandResponseRoger,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseWithYou_OfficerRedOne]
Event=CommandResponseWithYou
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandResponseWithYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingClear_OfficerRedOne]
Event=CommandRoomClearingClear
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandRoomClearingClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingGoGoGo_OfficerRedOne]
Event=CommandRoomClearingGoGoGo
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandRoomClearingGoGoGo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingLetsMove_OfficerRedOne]
Event=CommandRoomClearingLetsMove
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandRoomClearingLetsMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingTrailers_OfficerRedOne]
Event=CommandRoomClearingTrailers
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandRoomClearingTrailers,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortDontShootVIP_OfficerRedOne]
Event=CommandVIPEscortDontShootVIP
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandVIPEscortDontShootVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayBehindMe_OfficerRedOne]
Event=CommandVIPEscortStayBehindMe
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandVIPEscortStayBehindMe,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayWthTheVIP_OfficerRedOne]
Event=CommandVIPEscortStayWthTheVIP
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandVIPEscortStayWthTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsEscape_OfficerRedOne]
Event=CommandVIPEscortWhereIsEscape
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandVIPEscortWhereIsEscape,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsTheVIP_OfficerRedOne]
Event=CommandVIPEscortWhereIsTheVIP
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_CommandVIPEscortWhereIsTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerContactedTOC_OfficerRedOne]
Event=ContactedTOC
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ContactedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerDied_OfficerRedOne]
Event=Died
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerMissionDoneFailure_OfficerRedOne]
Event=MissionDoneFailure
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_MissionDoneFailure,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerMissionDoneSuccess_OfficerRedOne]
Event=MissionDoneSuccess
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_MissionDoneSuccess,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBangNClear_OfficerRedOne]
Event=OrderedBangNClear
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueFragment_OfficerRedOne]
Event=OrderedBlueFragment
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBlueFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueOne_OfficerRedOne]
Event=OrderedBlueOne
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBlueOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueTwo_OfficerRedOne]
Event=OrderedBlueTwo
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBlueTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNClear_OfficerRedOne]
Event=OrderedBreachBangNClear
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBreachBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNMakeEntry_OfficerRedOne]
Event=OrderedBreachBangNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBreachBangNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNClear_OfficerRedOne]
Event=OrderedBreachGasNClear
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBreachGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNMakeEntry_OfficerRedOne]
Event=OrderedBreachGasNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBreachGasNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNClear_OfficerRedOne]
Event=OrderedBreachNClear
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBreachNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNMakeEntry_OfficerRedOne]
Event=OrderedBreachNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBreachNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNClear_OfficerRedOne]
Event=OrderedBreachStingNClear
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBreachStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNMakeEntry_OfficerRedOne]
Event=OrderedBreachStingNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedBreachStingNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCloseDoor_OfficerRedOne]
Event=OrderedCloseDoor
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedCloseDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCover_OfficerRedOne]
Event=OrderedCover
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedCover,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBang_OfficerRedOne]
Event=OrderedDeployBang
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDeployBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBreachSG_OfficerRedOne]
Event=OrderedDeployBreachSG
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDeployBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployC2_OfficerRedOne]
Event=OrderedDeployC2
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDeployC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployCS_OfficerRedOne]
Event=OrderedDeployCS
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDeployCS,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployedSting_OfficerRedOne]
Event=OrderedDeployedSting
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDeployedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployLessLethalSG_OfficerRedOne]
Event=OrderedDeployLessLethalSG
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDeployLessLethalSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepper_OfficerRedOne]
Event=OrderedDeployPepper
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDeployPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepperGun_OfficerRedOne]
Event=OrderedDeployPepperGun
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDeployPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployTaser_OfficerRedOne]
Event=OrderedDeployTaser
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDeployTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployWedge_OfficerRedOne]
Event=OrderedDeployWedge
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDeployWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDisable_OfficerRedOne]
Event=OrderedDisable
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDisable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDisableBomb_OfficerRedOne]
Event=OrderedDisableBomb
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedDisableBomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedElement_OfficerRedOne]
Event=OrderedElement
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedElement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedElementFragment_OfficerRedOne]
Event=OrderedElementFragment
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedElementFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedExamine_OfficerRedOne]
Event=OrderedExamine
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedExamine,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedFallIn_OfficerRedOne]
Event=OrderedFallIn
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedGasNClear_OfficerRedOne]
Event=OrderedGasNClear
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorCorner_OfficerRedOne]
Event=OrderedMirrorCorner
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedMirrorCorner,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorRoom_OfficerRedOne]
Event=OrderedMirrorRoom
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedMirrorRoom,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorUnderDoor_OfficerRedOne]
Event=OrderedMirrorUnderDoor
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedMirrorUnderDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveNClear_OfficerRedOne]
Event=OrderedMoveNClear
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedMoveNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveTo_OfficerRedOne]
Event=OrderedMoveTo
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedPickLock_OfficerRedOne]
Event=OrderedPickLock
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedPickLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedFragment_OfficerRedOne]
Event=OrderedRedFragment
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedRedFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedTwo_OfficerRedOne]
Event=OrderedRedTwo
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedRedTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRemoveWedge_OfficerRedOne]
Event=OrderedRemoveWedge
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedRemoveWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRestrain_OfficerRedOne_MaleSuspect]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedRestrainMaleSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Male
Context=Suspect

[NetPlayerOrderedRestrain_OfficerRedOne_MaleCivilian]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedRestrainMaleCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Male
Context=Civilian

[NetPlayerOrderedRestrain_OfficerRedOne_FemaleSuspect]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedRestrainFemSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Female
Context=Suspect

[NetPlayerOrderedRestrain_OfficerRedOne_FemaleCivilian]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedRestrainFemCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Female
Context=Civilian

[NetPlayerOrderedSecureEvidence_OfficerRedOne]
Event=OrderedSecureEvidence
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedSecureEvidence,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedSecureWeapon_OfficerRedOne]
Event=OrderedSecureWeapon
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedSecureWeapon,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedStackupTryDoor_OfficerRedOne]
Event=OrderedStackupTryDoor
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedStackupTryDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedStingNClear_OfficerRedOne]
Event=OrderedStingNClear
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedUse_OfficerRedOne]
Event=OrderedUse
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_OrderedUse,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedBang_OfficerRedOne]
Event=ReactedBang
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedDown_OfficerRedOne]
Event=ReactedDown
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedGas_OfficerRedOne]
Event=ReactedGas
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerReactedHitByDoor_OfficerRedOne]
Event=ReactedHitByDoor
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedInjuryIntense_OfficerRedOne]
Event=ReactedInjuryIntense
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedInjuryNormal_OfficerRedOne]
Event=ReactedInjuryNormal
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedPepper_OfficerRedOne]
Event=ReactedPepper
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedSting_OfficerRedOne]
Event=ReactedSting
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedTaser_OfficerRedOne]
Event=ReactedTaser
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReassuredAggressiveHostage_OfficerRedOne]
Event=ReassuredAggressiveHostage
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReassuredAggressiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReassuredPassiveHostage_OfficerRedOne]
Event=ReassuredPassiveHostage
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReassuredPassiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerRepliedTOC_OfficerRedOne]
Event=RepliedTOC
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_RepliedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerRepliedToTOCMissionStart_OfficerRedOne]
Event=RepliedToTOCMissionStart
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_RepliedToTOCMissionStart,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedCivilianSecured_OfficerRedOne]
Event=ReportedCivilianSecured
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDeadSuspect_OfficerRedOne]
Event=ReportedDeadSuspect
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1MP_ReportedDeadSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDeployingC2_OfficerRedOne]
Event=ReportedDeployingC2
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1MP_ReportedDeployingC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDOA_OfficerRedOne]
Event=ReportedDOA
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedDOA,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedHostageKilled_OfficerRedOne]
Event=ReportedHostageKilled
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedHostageKilled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedInjCivilianSecured_OfficerRedOne]
Event=ReportedInjCivilianSecured
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedInjCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedInjSuspectSecured_OfficerRedOne]
Event=ReportedInjSuspectSecured
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedInjSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedOfficerDownToTOC_OfficerRedOne]
Event=ReportedOfficerDownToTOC
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedOfficerDownToTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedOneReportedOtherTeamOnIt]
Event=ReportedOtherTeamOnIt
SourceClassName=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedOtherTeamOnIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedPickingLock_OfficerRedOne]
Event=ReportedPickingLock
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedPickingLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedSuspectSecured_OfficerRedOne]
Event=ReportedSuspectSecured
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_ReportedSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerStartedMission_OfficerRedOne]
Event=StartedMission
SourceClassName=NetPlayer
Tag=OfficerRedOne
Chance=100
Specification=(SpecificationType=r1_StartedMission,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerAnnouncedComply_OfficerRedTwo]
Event=AnnouncedComply
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedComply,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerAnnouncedComplyWithGun_OfficerRedTwo]
Event=AnnouncedComplyWithGun
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_AnnouncedComplyWithGun,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerArrestedSuspect_OfficerRedTwo]
Event=ArrestedSuspect
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ArrestedSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralArrestThem_OfficerRedTwo]
Event=CommandGeneralArrestThem
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandGeneralArrestThem,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralFriendlyWatchIt_OfficerRedTwo]
Event=CommandGeneralFriendlyWatchIt
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandGeneralFriendlyWatchIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralIllCoverYou_OfficerRedTwo]
Event=CommandGeneralIllCoverYou
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandGeneralIllCoverYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralImHurt_OfficerRedTwo]
Event=CommandGeneralImHurt
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandGeneralImHurt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralNeedBackup_OfficerRedTwo]
Event=CommandGeneralNeedBackup
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandGeneralNeedBackup,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralOutOfTheWay_OfficerRedTwo]
Event=CommandGeneralOutOfTheWay
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandGeneralOutOfTheWay,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralSlowDown_OfficerRedTwo]
Event=CommandGeneralSlowDown
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandGeneralSlowDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralStayClose_OfficerRedTwo]
Event=CommandGeneralStayClose
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandGeneralStayClose,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakePoint_OfficerRedTwo]
Event=CommandGeneralTakePoint
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandGeneralTakePoint,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakeRearGuard_OfficerRedTwo]
Event=CommandGeneralTakeRearGuard
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandGeneralTakeRearGuard,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralWatchYourFire_OfficerRedTwo]
Event=CommandGeneralWatchYourFire
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandGeneralWatchYourFire,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentBombDefused_OfficerRedTwo]
Event=CommandRapidDeploymentBombDefused
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandRapidDeploymentBombDefused,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentFoundABomb_OfficerRedTwo]
Event=CommandRapidDeploymentFoundABomb
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandRapidDeploymentFoundABomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentGetToBombs_OfficerRedTwo]
Event=CommandRapidDeploymentGetToBombs
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandRapidDeploymentGetToBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentGuardIt_OfficerRedTwo]
Event=CommandRapidDeploymentGuardIt
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandRapidDeploymentGuardIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRapidDeploymentWhereAreBombs_OfficerRedTwo]
Event=CommandRapidDeploymentWhereAreBombs
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandRapidDeploymentWhereAreBombs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCantDoThat_OfficerRedTwo]
Event=CommandResponseCantDoThat
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandResponseCantDoThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCopyThat_OfficerRedTwo]
Event=CommandResponseCopyThat
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandResponseCopyThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseGrenadeReady_OfficerRedTwo]
Event=CommandResponseGrenadeReady
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandResponseGrenadeReady,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseNegative_OfficerRedTwo]
Event=CommandResponseNegative
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandResponseNegative,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseOnIt_OfficerRedTwo]
Event=CommandResponseOnIt
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandResponseOnIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseRoger_OfficerRedTwo]
Event=CommandResponseRoger
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandResponseRoger,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseWithYou_OfficerRedTwo]
Event=CommandResponseWithYou
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandResponseWithYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingClear_OfficerRedTwo]
Event=CommandRoomClearingClear
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandRoomClearingClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingGoGoGo_OfficerRedTwo]
Event=CommandRoomClearingGoGoGo
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandRoomClearingGoGoGo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingLetsMove_OfficerRedTwo]
Event=CommandRoomClearingLetsMove
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandRoomClearingLetsMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingTrailers_OfficerRedTwo]
Event=CommandRoomClearingTrailers
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandRoomClearingTrailers,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortDontShootVIP_OfficerRedTwo]
Event=CommandVIPEscortDontShootVIP
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandVIPEscortDontShootVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayBehindMe_OfficerRedTwo]
Event=CommandVIPEscortStayBehindMe
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandVIPEscortStayBehindMe,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayWthTheVIP_OfficerRedTwo]
Event=CommandVIPEscortStayWthTheVIP
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandVIPEscortStayWthTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsEscape_OfficerRedTwo]
Event=CommandVIPEscortWhereIsEscape
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandVIPEscortWhereIsEscape,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsTheVIP_OfficerRedTwo]
Event=CommandVIPEscortWhereIsTheVIP
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_CommandVIPEscortWhereIsTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerContactedTOC_OfficerRedTwo]
Event=ContactedTOC
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ContactedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerDied_OfficerRedTwo]
Event=Died
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerMissionDoneFailure_OfficerRedTwo]
Event=MissionDoneFailure
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_MissionDoneFailure,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerMissionDoneSuccess_OfficerRedTwo]
Event=MissionDoneSuccess
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_MissionDoneSuccess,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBangNClear_OfficerRedTwo]
Event=OrderedBangNClear
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueFragment_OfficerRedTwo]
Event=OrderedBlueFragment
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBlueFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueOne_OfficerRedTwo]
Event=OrderedBlueOne
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBlueOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBlueTwo_OfficerRedTwo]
Event=OrderedBlueTwo
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBlueTwo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNClear_OfficerRedTwo]
Event=OrderedBreachBangNClear
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBreachBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNMakeEntry_OfficerRedTwo]
Event=OrderedBreachBangNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBreachBangNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNClear_OfficerRedTwo]
Event=OrderedBreachGasNClear
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBreachGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNMakeEntry_OfficerRedTwo]
Event=OrderedBreachGasNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBreachGasNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNClear_OfficerRedTwo]
Event=OrderedBreachNClear
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBreachNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNMakeEntry_OfficerRedTwo]
Event=OrderedBreachNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBreachNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNClear_OfficerRedTwo]
Event=OrderedBreachStingNClear
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBreachStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNMakeEntry_OfficerRedTwo]
Event=OrderedBreachStingNMakeEntry
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedBreachStingNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCloseDoor_OfficerRedTwo]
Event=OrderedCloseDoor
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedCloseDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCover_OfficerRedTwo]
Event=OrderedCover
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedCover,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBang_OfficerRedTwo]
Event=OrderedDeployBang
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDeployBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBreachSG_OfficerRedTwo]
Event=OrderedDeployBreachSG
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDeployBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployC2_OfficerRedTwo]
Event=OrderedDeployC2
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDeployC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployCS_OfficerRedTwo]
Event=OrderedDeployCS
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDeployCS,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployedSting_OfficerRedTwo]
Event=OrderedDeployedSting
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDeployedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployLessLethalSG_OfficerRedTwo]
Event=OrderedDeployLessLethalSG
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDeployLessLethalSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepper_OfficerRedTwo]
Event=OrderedDeployPepper
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDeployPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepperGun_OfficerRedTwo]
Event=OrderedDeployPepperGun
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDeployPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployTaser_OfficerRedTwo]
Event=OrderedDeployTaser
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDeployTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployWedge_OfficerRedTwo]
Event=OrderedDeployWedge
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDeployWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDisable_OfficerRedTwo]
Event=OrderedDisable
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDisable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDisableBomb_OfficerRedTwo]
Event=OrderedDisableBomb
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedDisableBomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedElement_OfficerRedTwo]
Event=OrderedElement
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedElement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedElementFragment_OfficerRedTwo]
Event=OrderedElementFragment
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedElementFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedExamine_OfficerRedTwo]
Event=OrderedExamine
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedExamine,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedFallIn_OfficerRedTwo]
Event=OrderedFallIn
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedGasNClear_OfficerRedTwo]
Event=OrderedGasNClear
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorCorner_OfficerRedTwo]
Event=OrderedMirrorCorner
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedMirrorCorner,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorRoom_OfficerRedTwo]
Event=OrderedMirrorRoom
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedMirrorRoom,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorUnderDoor_OfficerRedTwo]
Event=OrderedMirrorUnderDoor
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedMirrorUnderDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveNClear_OfficerRedTwo]
Event=OrderedMoveNClear
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedMoveNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveTo_OfficerRedTwo]
Event=OrderedMoveTo
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedPickLock_OfficerRedTwo]
Event=OrderedPickLock
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedPickLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedFragment_OfficerRedTwo]
Event=OrderedRedFragment
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedRedFragment,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRedOne_OfficerRedTwo]
Event=OrderedRedOne
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedRedOne,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRemoveWedge_OfficerRedTwo]
Event=OrderedRemoveWedge
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedRemoveWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRestrain_OfficerRedTwo_MaleSuspect]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedRestrainMaleSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Male
Context=Suspect

[NetPlayerOrderedRestrain_OfficerRedTwo_MaleCivilian]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedRestrainMaleCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Male
Context=Civilian

[NetPlayerOrderedRestrain_OfficerRedTwo_FemaleSuspect]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedRestrainFemSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Female
Context=Suspect

[NetPlayerOrderedRestrain_OfficerRedTwo_FemaleCivilian]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedRestrainFemCivilian,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Female
Context=Civilian

[NetPlayerOrderedSecureEvidence_OfficerRedTwo]
Event=OrderedSecureEvidence
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedSecureEvidence,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedSecureWeapon_OfficerRedTwo]
Event=OrderedSecureWeapon
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedSecureWeapon,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedStackupTryDoor_OfficerRedTwo]
Event=OrderedStackupTryDoor
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedStackupTryDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedStingNClear_OfficerRedTwo]
Event=OrderedStingNClear
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedUse_OfficerRedTwo]
Event=OrderedUse
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_OrderedUse,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedBang_OfficerRedTwo]
Event=ReactedBang
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedDown_OfficerRedTwo]
Event=ReactedDown
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedGas_OfficerRedTwo]
Event=ReactedGas
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerReactedHitByDoor_OfficerRedTwo]
Event=ReactedHitByDoor
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedInjuryIntense_OfficerRedTwo]
Event=ReactedInjuryIntense
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedInjuryNormal_OfficerRedTwo]
Event=ReactedInjuryNormal
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedPepper_OfficerRedTwo]
Event=ReactedPepper
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedSting_OfficerRedTwo]
Event=ReactedSting
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedTaser_OfficerRedTwo]
Event=ReactedTaser
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReassuredAggressiveHostage_OfficerRedTwo]
Event=ReassuredAggressiveHostage
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReassuredAggressiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReassuredPassiveHostage_OfficerRedTwo]
Event=ReassuredPassiveHostage
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReassuredPassiveHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerRepliedTOC_OfficerRedTwo]
Event=RepliedTOC
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_RepliedTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerRepliedToTOCMissionStart_OfficerRedTwo]
Event=RepliedToTOCMissionStart
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_RepliedToTOCMissionStart,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedCivilianSecured_OfficerRedTwo]
Event=ReportedCivilianSecured
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDeadSuspect_OfficerRedTwo]
Event=ReportedDeadSuspect
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2MP_ReportedDeadSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDeployingC2_OfficerRedTwo]
Event=ReportedDeployingC2
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2MP_ReportedDeployingC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedDOA_OfficerRedTwo]
Event=ReportedDOA
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedDOA,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedHostageKilled_OfficerRedTwo]
Event=ReportedHostageKilled
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedHostageKilled,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedInjCivilianSecured_OfficerRedTwo]
Event=ReportedInjCivilianSecured
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedInjCivilianSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedInjSuspectSecured_OfficerRedTwo]
Event=ReportedInjSuspectSecured
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedInjSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedOfficerDownToTOC_OfficerRedTwo]
Event=ReportedOfficerDownToTOC
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedOfficerDownToTOC,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[OfficerRedTwoReportedOtherTeamOnIt]
Event=ReportedOtherTeamOnIt
SourceClassName=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedOtherTeamOnIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedPickingLock_OfficerRedTwo]
Event=ReportedPickingLock
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedPickingLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReportedSuspectSecured_OfficerRedTwo]
Event=ReportedSuspectSecured
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_ReportedSuspectSecured,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerStartedMission_OfficerRedTwo]
Event=StartedMission
SourceClassName=NetPlayer
Tag=OfficerRedTwo
Chance=100
Specification=(SpecificationType=r2_StartedMission,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralArrestThem_VIP]
Event=CommandGeneralArrestThem
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandGeneralArrestThem,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralFriendlyWatchIt_VIP]
Event=CommandGeneralFriendlyWatchIt
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandGeneralFriendlyWatchIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralIllCoverYou_VIP]
Event=CommandGeneralIllCoverYou
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandGeneralIllCoverYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralImHurt_VIP]
Event=CommandGeneralImHurt
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandGeneralImHurt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralNeedBackup_VIP]
Event=CommandGeneralNeedBackup
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandGeneralNeedBackup,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralOutOfTheWay_VIP]
Event=CommandGeneralOutOfTheWay
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandGeneralOutOfTheWay,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralSlowDown_VIP]
Event=CommandGeneralSlowDown
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandGeneralSlowDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralStayClose_VIP]
Event=CommandGeneralStayClose
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandGeneralStayClose,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakePoint_VIP]
Event=CommandGeneralTakePoint
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandGeneralTakePoint,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralTakeRearGuard_VIP]
Event=CommandGeneralTakeRearGuard
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandGeneralTakeRearGuard,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandGeneralWatchYourFire_VIP]
Event=CommandGeneralWatchYourFire
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandGeneralWatchYourFire,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCantDoThat_VIP]
Event=CommandResponseCantDoThat
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandResponseCantDoThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseCopyThat_VIP]
Event=CommandResponseCopyThat
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandResponseCopyThat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseGrenadeReady_VIP]
Event=CommandResponseGrenadeReady
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandResponseGrenadeReady,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseNegative_VIP]
Event=CommandResponseNegative
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandResponseNegative,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseOnIt_VIP]
Event=CommandResponseOnIt
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandResponseOnIt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseRoger_VIP]
Event=CommandResponseRoger
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandResponseRoger,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandResponseWithYou_VIP]
Event=CommandResponseWithYou
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandResponseWithYou,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingClear_VIP]
Event=CommandRoomClearingClear
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandRoomClearingClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingGoGoGo_VIP]
Event=CommandRoomClearingGoGoGo
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandRoomClearingGoGoGo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingLetsMove_VIP]
Event=CommandRoomClearingLetsMove
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandRoomClearingLetsMove,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandRoomClearingTrailers_VIP]
Event=CommandRoomClearingTrailers
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandRoomClearingTrailers,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortDontShootVIP_VIP]
Event=CommandVIPEscortDontShootVIP
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandVIPEscortDontShootVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayBehindMe_VIP]
Event=CommandVIPEscortStayBehindMe
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandVIPEscortStayBehindMe,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortStayWthTheVIP_VIP]
Event=CommandVIPEscortStayWthTheVIP
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandVIPEscortStayWthTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsEscape_VIP]
Event=CommandVIPEscortWhereIsEscape
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandVIPEscortWhereIsEscape,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerCommandVIPEscortWhereIsTheVIP_VIP]
Event=CommandVIPEscortWhereIsTheVIP
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_CommandVIPEscortWhereIsTheVIP,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerDied_VIP]
Event=Died
SourceClassName=NetPlayer
Tag=VIP
Chance=95
Specification=(SpecificationType=vip_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=5
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBangNClear_VIP]
Event=OrderedBangNClear
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNClear_VIP]
Event=OrderedBreachBangNClear
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedBreachBangNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachBangNMakeEntry_VIP]
Event=OrderedBreachBangNMakeEntry
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedBreachBangNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNClear_VIP]
Event=OrderedBreachGasNClear
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedBreachGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachGasNMakeEntry_VIP]
Event=OrderedBreachGasNMakeEntry
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedBreachGasNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNClear_VIP]
Event=OrderedBreachNClear
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedBreachNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachNMakeEntry_VIP]
Event=OrderedBreachNMakeEntry
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedBreachNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNClear_VIP]
Event=OrderedBreachStingNClear
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedBreachStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedBreachStingNMakeEntry_VIP]
Event=OrderedBreachStingNMakeEntry
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedBreachStingNMakeEntry,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCloseDoor_VIP]
Event=OrderedCloseDoor
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedCloseDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedCover_VIP]
Event=OrderedCover
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedCover,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBang_VIP]
Event=OrderedDeployBang
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedDeployBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployBreachSG_VIP]
Event=OrderedDeployBreachSG
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedDeployBreachSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployC2_VIP]
Event=OrderedDeployC2
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedDeployC2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployCS_VIP]
Event=OrderedDeployCS
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedDeployCS,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployedSting_VIP]
Event=OrderedDeployedSting
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedDeployedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployLessLethalSG_VIP]
Event=OrderedDeployLessLethalSG
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedDeployLessLethalSG,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepper_VIP]
Event=OrderedDeployPepper
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedDeployPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployPepperGun_VIP]
Event=OrderedDeployPepperGun
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedDeployPepperGun,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployTaser_VIP]
Event=OrderedDeployTaser
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedDeployTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDeployWedge_VIP]
Event=OrderedDeployWedge
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedDeployWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedDisable_VIP]
Event=OrderedDisable
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedDisable,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedFallIn_VIP]
Event=OrderedFallIn
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedFallIn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedGasNClear_VIP]
Event=OrderedGasNClear
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedGasNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorRoom_VIP]
Event=OrderedMirrorRoom
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedMirrorRoom,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMirrorUnderDoor_VIP]
Event=OrderedMirrorUnderDoor
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedMirrorUnderDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveNClear_VIP]
Event=OrderedMoveNClear
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedMoveNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedMoveTo_VIP]
Event=OrderedMoveTo
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedMoveTo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedPickLock_VIP]
Event=OrderedPickLock
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedPickLock,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRemoveWedge_VIP]
Event=OrderedRemoveWedge
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedRemoveWedge,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedRestrain_VIP_MaleSuspect]
Event=OrderedRestrain
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedRestrain,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Male
Context=Suspect

[NetPlayerOrderedStackupTryDoor_VIP]
Event=OrderedStackupTryDoor
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedStackupTryDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedStingNClear_VIP]
Event=OrderedStingNClear
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedStingNClear,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerOrderedUse_VIP]
Event=OrderedUse
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_OrderedUse,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedBang_VIP]
Event=ReactedBang
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedGas_VIP]
Event=ReactedGas
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerReactedInjuryIntense_VIP]
Event=ReactedInjuryIntense
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedInjuryNormal_VIP]
Event=ReactedInjuryNormal
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedPepper_VIP]
Event=ReactedPepper
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedSting_VIP]
Event=ReactedSting
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerReactedTaser_VIP]
Event=ReactedTaser
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[NetPlayerVIPHelp_VIP]
Event=VIPHelp
SourceClassName=NetPlayer
Tag=VIP
Chance=100
Specification=(SpecificationType=vip_VIPHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedBarricade_MS1]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedBarricade_MS1_m05]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m05
Chance=50
Specification=(SpecificationType=ms1_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedBarricade_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyAnnouncedBarricade_MS1_m09]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedBarricade_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedCompliant_MS1]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedCompliant_MS1_m01]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m01
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedCompliant_MS1_m05]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m05
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyAnnouncedCompliant_MS1_m07]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m07
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedCompliant_MS1_m09]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedCompliant_MS1_m10]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m10
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedCompliant_MS1_m11]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m11
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedCompliant_MS1_m12]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m12
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedCompliant_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyAnnouncedFlee_MS1]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedFlee_MS1_m01]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m01
Chance=50
Specification=(SpecificationType=ms1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedFlee_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedFlee_MS1_m07]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m07
Chance=50
Specification=(SpecificationType=ms1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedFlee_MS1_m08]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m08
Chance=50
Specification=(SpecificationType=ms1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedFlee_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedFlee_MS1_m09]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedInvestigate_MS1]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedInvestigate_MS1_m04]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m04
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedInvestigate_MS1_m05]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m05
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyAnnouncedInvestigate_MS1_m07]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m07
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedInvestigate_MS1_m09]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedInvestigate_MS1_m10]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m10
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedInvestigate_MS1_m13]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m13
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedInvestigate_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedNonCompliant_MS1]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedNonCompliant_MS1_m01]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m01
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedNonCompliant_MS1_m03]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m03
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedNonCompliant_MS1_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m04
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedNonCompliant_MS1_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m08
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedNonCompliant_MS1_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedNonCompliant_MS1_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m10
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedNonCompliant_MS1_m11]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m11
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedNonCompliant_MS1_m12]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m12
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyAnnouncedNonCompliant_MS1_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m13
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedRestrained_MS1]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedRestrained_MS1_m01]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m01
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedRestrained_MS1_m04]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m04
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedRestrained_MS1_m06]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m06
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedRestrained_MS1_m07]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m07
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedRestrained_MS1_m09]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedRestrained_MS1_m10]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m10
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedRestrained_MS1_m11]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m11
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedRestrained_MS1_m12]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m12
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyAnnouncedRestrained_MS1_m13]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m13
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedSpottedOfficer_MS1]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficer_MS1_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficer_MS1_m11]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m11
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficer_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerScared_MS1]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerScared_MS1_m08]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m08
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerScared_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedSpottedOfficerScared_MS1_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerScared_MS1_m10]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m10
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerScared_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedSpottedOfficerSurprised_MS1]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerSurprised_MS1_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m07
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerSurprised_MS1_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerSurprised_MS1_m10]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m10
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_AnnouncedSpottedOfficerSurprised_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyCalledForHelp_MS1]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyCalledForHelp_MS1_m05]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m05
Chance=50
Specification=(SpecificationType=ms1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_CalledForHelp_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyCalledForHelp_MS1_m07]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m07
Chance=50
Specification=(SpecificationType=ms1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyCalledForHelp_MS1_m09]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyDoorBlocked_MS1]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyDoorBlocked_MS1_m12]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m12
Chance=50
Specification=(SpecificationType=ms1_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_DoorBlocked_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyDoorBlocked_MS1_m13]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m13
Chance=50
Specification=(SpecificationType=ms1_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_DoorBlocked_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedBang_MS1]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBeanBag_MS1]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBreach_MS1]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDown_MS1]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_MS1]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_MS1_m09]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ReactedDownOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedDownOfficer_MS1_m10]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m10
Chance=50
Specification=(SpecificationType=ms1_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ReactedDownOfficer_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyReactedDownOfficer_MS1_m13]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m13
Chance=50
Specification=(SpecificationType=ms1_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ReactedDownOfficer_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedDownSuspect_MS1]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownSuspect_MS1_m09]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ReactedDownSuspect_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedDownSuspect_MS1_m13]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m13
Chance=50
Specification=(SpecificationType=ms1_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ReactedDownSuspect_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedGas_MS1]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatEnemyReactedHitByDoor_MS1]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedHitByDoor_MS1_m05]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m05
Chance=50
Specification=(SpecificationType=ms1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ReactedHitByDoor_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyReactedInjuryIntense_MS1]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyDied_MS1]
Event=Died
SourceClassName=SwatEnemy
Tag=MS1
Chance=99
Specification=(SpecificationType=ms1_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=1
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryNormal_MS1]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedPepper_MS1]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedSting_MS1]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedTaser_MS1]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyRepliedToHostage_MS1]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyRepliedToHostage_MS1_m09]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_RepliedToHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyRepliedToHostage_MS1_m13]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m13
Chance=50
Specification=(SpecificationType=ms1_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_RepliedToHostage_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReportedBarricading_MS1]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReportedBarricading_MS1_m05]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m05
Chance=50
Specification=(SpecificationType=ms1_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ReportedBarricading_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyReportedBarricading_MS1_m09]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ReportedBarricading_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyScreamed_MS1]
Event=Screamed
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyShotAFriend_MS1]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyShotAFriend_MS1_m09]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ShotAFriend_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyShotAtBreachedDoor_MS1]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyShotAtBreachedDoor_MS1_m09]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ShotAtBreachedDoor_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyShotAtBreachedDoor_MS1_m13]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m13
Chance=50
Specification=(SpecificationType=ms1_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ShotAtBreachedDoor_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyTalkedToHostage_MS1]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyTalkedToHostage_MS1_m09]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_TalkedToHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyThreatenedHostage_MS1]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS1
Chance=100
Specification=(SpecificationType=ms1_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyThreatenedHostage_MS1_m06]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m06
Chance=50
Specification=(SpecificationType=ms1_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ThreatenedHostage_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyThreatenedHostage_MS1_m08]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m08
Chance=50
Specification=(SpecificationType=ms1_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ThreatenedHostage_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyThreatenedHostage_MS1_m09]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m09
Chance=50
Specification=(SpecificationType=ms1_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ThreatenedHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyThreatenedHostage_MS1_m12]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m12
Chance=50
Specification=(SpecificationType=ms1_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ThreatenedHostage_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyThreatenedHostage_MS1_m13]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS1
Suffix=m13
Chance=50
Specification=(SpecificationType=ms1_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms1_ThreatenedHostage_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedBarricade_MS2]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedBarricade_MS2_m09]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedBarricade_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedBarricade_MS2_m11]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m11
Chance=50
Specification=(SpecificationType=ms2_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedBarricade_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedBarricade_MS2_m12]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m12
Chance=50
Specification=(SpecificationType=ms2_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedBarricade_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyAnnouncedCompliant_MS2]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedCompliant_MS2_m01]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m01
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedCompliant_MS2_m04]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m04
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedCompliant_MS2_m05]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m05
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyAnnouncedCompliant_MS2_m06]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m06
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedCompliant_MS2_m07]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m07
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedCompliant_MS2_m09]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedFlee_MS2]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedFlee_MS2_m09]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedInvestigate_MS2]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedInvestigate_MS2_m04]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m04
Chance=50
Specification=(SpecificationType=ms2_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedInvestigate_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedInvestigate_MS2_m07]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m07
Chance=50
Specification=(SpecificationType=ms2_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedInvestigate_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedInvestigate_MS2_m08]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m08
Chance=50
Specification=(SpecificationType=ms2_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedInvestigate_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedInvestigate_MS2_m09]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedInvestigate_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedInvestigate_MS2_m13]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m13
Chance=50
Specification=(SpecificationType=ms2_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedInvestigate_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedNonCompliant_MS2]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedNonCompliant_MS2_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m04
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedNonCompliant_MS2_m06]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m06
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedNonCompliant_MS2_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m08
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedNonCompliant_MS2_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedNonCompliant_MS2_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m10
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedNonCompliant_MS2_m12]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m12
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyAnnouncedNonCompliant_MS2_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m13
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedRestrained_MS2]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedRestrained_MS2_m01]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m01
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedRestrained_MS2_m04]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m04
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedRestrained_MS2_m05]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m05
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyAnnouncedRestrained_MS2_m06]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m06
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedRestrained_MS2_m07]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m07
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedRestrained_MS2_m08]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m08
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedRestrained_MS2_m09]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedRestrained_MS2_m10]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m10
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedRestrained_MS2_m11]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m11
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedRestrained_MS2_m12]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m12
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyAnnouncedRestrained_MS2_m13]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m13
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedSpottedOfficer_MS2]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficer_MS2_m07]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m07
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficer_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficer_MS2_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficer_MS2_m11]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m11
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficer_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerScared_MS2]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerScared_MS2_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerSurprised_MS2]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerSurprised_MS2_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerSurprised_MS2_m11]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m11
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_AnnouncedSpottedOfficerSurprised_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyCalledForHelp_MS2]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyCalledForHelp_MS2_m07]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m07
Chance=50
Specification=(SpecificationType=ms2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyCalledForHelp_MS2_m08]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m08
Chance=50
Specification=(SpecificationType=ms2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_CalledForHelp_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyCalledForHelp_MS2_m09]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyDoorBlocked_MS2]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBang_MS2]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBeanBag_MS2]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBreach_MS2]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDown_MS2]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_MS2]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_MS2_m09]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ReactedDownOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedDownOfficer_MS2_m13]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m13
Chance=50
Specification=(SpecificationType=ms2_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ReactedDownOfficer_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedDownSuspect_MS2]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownSuspect_MS2_m09]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ReactedDownSuspect_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedDownSuspect_MS2_m13]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m13
Chance=50
Specification=(SpecificationType=ms2_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ReactedDownSuspect_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedGas_MS2]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatEnemyReactedHitByDoor_MS2]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryIntense_MS2]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyDied_MS2]
Event=Died
SourceClassName=SwatEnemy
Tag=MS2
Chance=99
Specification=(SpecificationType=ms2_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=1
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryNormal_MS2]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryNormal_MS2_m09]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ReactedInjuryNormal_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedPepper_MS2]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedSting_MS2]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedTaser_MS2]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyRepliedToHostage_MS2]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyRepliedToHostage_MS2_m09]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_RepliedToHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReportedBarricading_MS2]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReportedBarricading_MS2_m09]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ReportedBarricading_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyScreamed_MS2]
Event=Screamed
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyShotAFriend_MS2_m09]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=100
Specification=(SpecificationType=ms2_ShotAFriend_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyShotAFriend_MS2_m12]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m12
Chance=100
Specification=(SpecificationType=ms2_ShotAFriend_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyShotAtBreachedDoor_MS2]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyShotAtBreachedDoor_MS2_m04]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m04
Chance=50
Specification=(SpecificationType=ms2_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ShotAtBreachedDoor_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyShotAtBreachedDoor_MS2_m09]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ShotAtBreachedDoor_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyTalkedToHostage_MS2]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyTalkedToHostage_MS2_m09]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_TalkedToHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyThreatenedHostage_MS2]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS2
Chance=100
Specification=(SpecificationType=ms2_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyThreatenedHostage_MS2_m04]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m04
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyThreatenedHostage_MS2_m05]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m05
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyThreatenedHostage_MS2_m09]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m09
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyThreatenedHostage_MS2_m10]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m10
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyThreatenedHostage_MS2_m12]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m12
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyThreatenedHostage_MS2_m13]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS2
Suffix=m13
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms2_ThreatenedHostage_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedBarricade_MS3]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedBarricade_MS3_m09]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedBarricade_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedCompliant_MS3]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedCompliant_MS3_m04]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m04
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedCompliant_MS3_m06]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m06
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedCompliant_MS3_m07]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m07
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedCompliant_MS3_m08]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m08
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedCompliant_MS3_m09]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedCompliant_MS3_m10]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m10
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedCompliant_MS3_m11]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m11
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedFlee_MS3]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedFlee_MS3_m09]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedInvestigate_MS3]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedInvestigate_MS3_m09]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedInvestigate_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedInvestigate_MS3_m10]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m10
Chance=50
Specification=(SpecificationType=ms3_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedInvestigate_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedInvestigate_MS3_m11]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m11
Chance=50
Specification=(SpecificationType=ms3_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedInvestigate_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedInvestigate_MS3_m12]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m12
Chance=50
Specification=(SpecificationType=ms3_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedInvestigate_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyAnnouncedInvestigate_MS3_m13]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m13
Chance=50
Specification=(SpecificationType=ms3_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedInvestigate_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedNonCompliant_MS3]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedNonCompliant_MS3_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m04
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedNonCompliant_MS3_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedNonCompliant_MS3_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m10
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedNonCompliant_MS3_m11]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m11
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedNonCompliant_MS3_m12]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m12
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyAnnouncedNonCompliant_MS3_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m13
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedRestrained_MS3]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedRestrained_MS3_m03]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m03
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedRestrained_MS3_m04]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m04
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedRestrained_MS3_m06]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m06
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedRestrained_MS3_m07]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m07
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedRestrained_MS3_m08]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m08
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedRestrained_MS3_m09]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedRestrained_MS3_m10]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m10
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedRestrained_MS3_m12]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m12
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyAnnouncedRestrained_MS3_m13]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m13
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedSpottedOfficer_MS3]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficer_MS3_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerScared_MS3]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerScared_MS3_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerSurprised_MS3]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerSurprised_MS3_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyCalledForHelp_MS3]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyCalledForHelp_MS3_m09]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyDoorBlocked_MS3]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBang_MS3]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBeanBag_MS3]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBreach_MS3]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDown_MS3]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_MS3]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_MS3_m09]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ReactedDownOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedDownSuspect_MS3]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownSuspect_MS3_m09]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ReactedDownSuspect_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedDownSuspect_MS3_m13]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m13
Chance=50
Specification=(SpecificationType=ms3_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ReactedDownSuspect_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedGas_MS3]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatEnemyReactedHitByDoor_MS3]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryIntense_MS3]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyDied_MS3]
Event=Died
SourceClassName=SwatEnemy
Tag=MS3
Chance=99
Specification=(SpecificationType=ms3_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=1
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryNormal_MS3]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryNormal_MS3_m09]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ReactedInjuryNormal_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedPepper_MS3]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedSting_MS3]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedTaser_MS3]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyRepliedToHostage_MS3]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyRepliedToHostage_MS3_m09]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_RepliedToHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyRepliedToHostage_MS3_m13]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m13
Chance=50
Specification=(SpecificationType=ms3_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_RepliedToHostage_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReportedBarricading_MS3]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReportedBarricading_MS3_m09]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ReportedBarricading_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReportedBarricading_MS3_m12]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m12
Chance=50
Specification=(SpecificationType=ms3_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ReportedBarricading_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyReportedBarricading_MS3_m13]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m13
Chance=50
Specification=(SpecificationType=ms3_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ReportedBarricading_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyScreamed_MS3]
Event=Screamed
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyShotAFriend_MS3_m09]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=100
Specification=(SpecificationType=ms3_ShotAFriend_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyShotAtBreachedDoor_MS3_m09]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ShotAtBreachedDoor_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyShotAtBreachedDoor_MS3]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyTalkedToHostage_MS3]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyTalkedToHostage_MS3_m09]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_TalkedToHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyThreatenedHostage_MS3]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS3
Chance=100
Specification=(SpecificationType=ms3_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyThreatenedHostage_MS3_m04]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m04
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyThreatenedHostage_MS3_m06]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m06
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyThreatenedHostage_MS3_m08]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m08
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyThreatenedHostage_MS3_m09]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m09
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyThreatenedHostage_MS3_m10]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m10
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyThreatenedHostage_MS3_m12]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m12
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatEnemyThreatenedHostage_MS3_m13]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS3
Suffix=m13
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms3_ThreatenedHostage_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedBarricade_MS4]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedBarricade_MS4_m10]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedBarricade_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedCompliant_MS4]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedCompliant_MS4_m04]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m04
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedCompliant_MS4_m05]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m05
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyAnnouncedCompliant_MS4_m07]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m07
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedCompliant_MS4_m10]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedCompliant_MS4_m11]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m11
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedCompliant_MS4_m13]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m13
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedFlee_MS4]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedFlee_MS4_m04]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m04
Chance=50
Specification=(SpecificationType=ms4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedFlee_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedFlee_MS4_m10]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedFlee_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedInvestigate_MS4]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedInvestigate_MS4_m06]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m06
Chance=50
Specification=(SpecificationType=ms4_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedInvestigate_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedInvestigate_MS4_m08]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m08
Chance=50
Specification=(SpecificationType=ms4_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedInvestigate_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedInvestigate_MS4_m10]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedInvestigate_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedInvestigate_MS4_m11]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m11
Chance=50
Specification=(SpecificationType=ms4_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedInvestigate_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedNonCompliant_MS4]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedNonCompliant_MS4_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m04
Chance=50
Specification=(SpecificationType=ms4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedNonCompliant_MS4_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m08
Chance=50
Specification=(SpecificationType=ms4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedNonCompliant_MS4_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedNonCompliant_MS4_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m13
Chance=50
Specification=(SpecificationType=ms4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedRestrained_MS4]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedRestrained_MS4_m04]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m04
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedRestrained_MS4_m05]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m05
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyAnnouncedRestrained_MS4_m06]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m06
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedRestrained_MS4_m07]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m07
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedRestrained_MS4_m08]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m08
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedRestrained_MS4_m10]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedRestrained_MS4_m11]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m11
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedRestrained_MS4_m13]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m13
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedSpottedOfficer_MS4]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficer_MS4_m10]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedSpottedOfficer_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedSpottedOfficerScared_MS4]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerScared_MS4_m10]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedSpottedOfficerScared_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedSpottedOfficerSurprised_MS4]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerSurprised_MS4_m10]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_AnnouncedSpottedOfficerSurprised_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyCalledForHelp_MS4]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyCalledForHelp_MS4_m10]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_CalledForHelp_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyDoorBlocked_MS4]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBang_MS4]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBeanBag_MS4]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBreach_MS4]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_MS4]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_MS4_m10]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ReactedDownOfficer_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyReactedDownOfficer_MS4_m13]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m13
Chance=50
Specification=(SpecificationType=ms4_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ReactedDownOfficer_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedDownSuspect_MS4]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownSuspect_MS4_m10]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ReactedDownSuspect_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyReactedDownSuspect_MS4_m13]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m13
Chance=50
Specification=(SpecificationType=ms4_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ReactedDownSuspect_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedGas_MS4]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatEnemyReactedHitByDoor_MS4]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryIntense_MS4]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyDied_MS4]
Event=Died
SourceClassName=SwatEnemy
Tag=MS4
Chance=99
Specification=(SpecificationType=ms4_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=1
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryNormal_MS4]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedPepper_MS4]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedSting_MS4]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedTaser_MS4]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyRepliedToHostage_MS4]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyRepliedToHostage_MS4_m10]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_RepliedToHostage_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyReportedBarricading_MS4]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReportedBarricading_MS4_m10]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ReportedBarricading_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyReportedBarricading_MS4_m13]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m13
Chance=50
Specification=(SpecificationType=ms4_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ReportedBarricading_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyScreamed_MS4]
Event=Screamed
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyShotAFriend_MS4]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyShotAFriend_MS4_m07]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m07
Chance=50
Specification=(SpecificationType=ms4_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ShotAFriend_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyShotAFriend_MS4_m10]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ShotAFriend_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyShotAFriend_MS4_m13]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m13
Chance=50
Specification=(SpecificationType=ms4_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ShotAFriend_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyShotAtBreachedDoor_MS4_m10]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=100
Specification=(SpecificationType=ms4_ShotAtBreachedDoor_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyTalkedToHostage_MS4]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyTalkedToHostage_MS4_m10]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_TalkedToHostage_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyThreatenedHostage_MS4]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS4
Chance=100
Specification=(SpecificationType=ms4_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyThreatenedHostage_MS4_m05]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m05
Chance=50
Specification=(SpecificationType=ms4_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ThreatenedHostage_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatEnemyThreatenedHostage_MS4_m10]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m10
Chance=50
Specification=(SpecificationType=ms4_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ThreatenedHostage_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyThreatenedHostage_MS4_m13]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=MS4
Suffix=m13
Chance=50
Specification=(SpecificationType=ms4_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=ms4_ThreatenedHostage_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedCompliant_FH1]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedCompliant_FH1_m02]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedCompliant_FH1_m04]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedCompliant_FH1_m06]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m06
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedCompliant_FH1_m07]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedCompliant_FH1_m08]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m08
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedCompliant_FH1_m09]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedCompliant_FH1_m10]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m10
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedCompliant_FH1_m11]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedCompliant_FH1_m13]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedFlee_FH1]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedFlee_FH1_m02]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedFlee_FH1_m04]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedFlee_FH1_m07]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedFlee_FH1_m09]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedFlee_FH1_m11]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedFlee_FH1_m13]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedNonCompliant_FH1]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedNonCompliant_FH1_m02]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedNonCompliant_FH1_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedNonCompliant_FH1_m06]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m06
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedNonCompliant_FH1_m07]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedNonCompliant_FH1_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m08
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedNonCompliant_FH1_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedNonCompliant_FH1_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m10
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedNonCompliant_FH1_m11]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedNonCompliant_FH1_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedRestrained_FH1]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedRestrained_FH1_m02]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedRestrained_FH1_m04]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedRestrained_FH1_m06]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m06
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedRestrained_FH1_m07]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedRestrained_FH1_m08]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m08
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedRestrained_FH1_m09]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedRestrained_FH1_m10]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m10
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedRestrained_FH1_m11]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedRestrained_FH1_m13]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedSpottedOfficer_FH1]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficer_FH1_m02]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedSpottedOfficer_FH1_m07]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficer_FH1_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficer_FH1_m11]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerScared_FH1]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerScared_FH1_m02]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedSpottedOfficerScared_FH1_m07]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerScared_FH1_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerScared_FH1_m11]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH1]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH1_m02]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH1_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH1_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH1_m11]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyCalledForHelp_FH1]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyCalledForHelp_FH1_m02]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyCalledForHelp_FH1_m04]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyCalledForHelp_FH1_m07]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyCalledForHelp_FH1_m09]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyCalledForHelp_FH1_m11]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyCalledForHelp_FH1_m13]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyDoorBlocked_FH1]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyDoorBlocked_FH1_m04]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_DoorBlocked_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyReactedBang_FH1]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBeanBag_FH1]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBreach_FH1]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBreach_FH1_m02]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_ReactedBreach_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedDown_FH1]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedGas_FH1]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatEnemyReactedHitByDoor_FH1]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedHitByDoor_FH1_m04]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_ReactedHitByDoor_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyReactedInjuryIntense_FH1]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyDied_FH1]
Event=Died
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryNormal_FH1]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_FH1_m09]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_ReactedOfficerDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedPepper_FH1]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedSting_FH1]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedTaser_FH1]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyScreamed_FH1]
Event=Screamed
SourceClassName=SwatEnemy
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedCompliant_FH2]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedCompliant_FH2_m03]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedCompliant_FH2_m04]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m04
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedCompliant_FH2_m06]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m06
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedCompliant_FH2_m07]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedCompliant_FH2_m08]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m08
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedCompliant_FH2_m09]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedCompliant_FH2_m10]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m10
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedCompliant_FH2_m11]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedCompliant_FH2_m13]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m13
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedFlee_FH2]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedFlee_FH2_m03]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedFlee_FH2_m07]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedFlee_FH2_m09]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedFlee_FH2_m11]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedNonCompliant_FH2]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedNonCompliant_FH2_m03]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedNonCompliant_FH2_m06]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m06
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedNonCompliant_FH2_m07]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedNonCompliant_FH2_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m08
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedNonCompliant_FH2_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedNonCompliant_FH2_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m10
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedNonCompliant_FH2_m11]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedNonCompliant_FH2_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m13
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedRestrained_FH2]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedRestrained_FH2_m03]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedRestrained_FH2_m04]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m04
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedRestrained_FH2_m06]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m06
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedRestrained_FH2_m07]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedRestrained_FH2_m08]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m08
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedRestrained_FH2_m09]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedRestrained_FH2_m10]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m10
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedRestrained_FH2_m11]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedRestrained_FH2_m13]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m13
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedSpottedOfficer_FH2]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficer_FH2_m03]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedSpottedOfficer_FH2_m07]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficer_FH2_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficer_FH2_m11]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerScared_FH2]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerScared_FH2_m07]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerScared_FH2_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerScared_FH2_m11]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH2]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH2_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH2_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH2_m11]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyCalledForHelp_FH2]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyCalledForHelp_FH2_m03]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyCalledForHelp_FH2_m07]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyCalledForHelp_FH2_m09]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyCalledForHelp_FH2_m11]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyCalledForHelp_FH2_m13]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m13
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyDoorBlocked_FH2]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBang_FH2]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBeanBag_FH2]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBreach_FH2]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDown_FH2]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedGas_FH2]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatEnemyReactedHitByDoor_FH2]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryIntense_FH2]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyDied_FH2]
Event=Died
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryNormal_FH2]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_FH2_m09]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_ReactedOfficerDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedPepper_FH2]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedSting_FH2]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedTaser_FH2]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyScreamed_FH2]
Event=Screamed
SourceClassName=SwatEnemy
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedCompliant_FH3]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedCompliant_FH3_m04]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m04
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedCompliant_FH3_m06]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m06
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedCompliant_FH3_m07]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedCompliant_FH3_m08]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m08
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedCompliant_FH3_m09]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedCompliant_FH3_m13]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m13
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedFlee_FH3]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedFlee_FH3_m07]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedFlee_FH3_m09]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedFlee_FH3_m13]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m13
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedNonCompliant_FH3]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedNonCompliant_FH3_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m04
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedNonCompliant_FH3_m06]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m06
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedNonCompliant_FH3_m07]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedNonCompliant_FH3_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m08
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedNonCompliant_FH3_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedNonCompliant_FH3_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m10
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedNonCompliant_FH3_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m13
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedRestrained_FH3_m04]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m04
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedRestrained_FH3_m06]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m06
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedRestrained_FH3_m07]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedRestrained_FH3_m08]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m08
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedRestrained_FH3_m09]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedRestrained_FH3_m10]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m10
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedRestrained_FH3_m13]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m13
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedRestrained_FH3]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficer_FH3]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficer_FH3_m07]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficer_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficer_FH3_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerScared_FH3]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerScared_FH3_m07]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerScared_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerScared_FH3_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH3]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH3_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH3_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyCalledForHelp_FH3]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyCalledForHelp_FH3_m07]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyCalledForHelp_FH3_m09]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyDoorBlocked_FH3]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBang_FH3]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBeanBag_FH3]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBreach_FH3]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDown_FH3]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedGas_FH3]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatEnemyReactedHitByDoor_FH3]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryIntense_FH3]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyDied_FH3]
Event=Died
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryNormal_FH3]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_FH3_m09]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_ReactedOfficerDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedPepper_FH3]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedSting_FH3]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedTaser_FH3]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyScreamed_FH3]
Event=Screamed
SourceClassName=SwatEnemy
Tag=FH3
Chance=100
Specification=(SpecificationType=fh2_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedCompliant_FH4]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedBarricade_FH4_m09]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_AnnouncedBarricade_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedCompliant_FH4_m04]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedCompliant_FH4_m06]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m06
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedCompliant_FH4_m07]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedCompliant_FH4_m08]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m08
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedCompliant_FH4_m09]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedCompliant_FH4_m10]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedCompliant_FH4_m11]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedCompliant_FH4_m13]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedFlee_FH4]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedFlee_FH4_m04]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedFlee_FH4_m07]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedFlee_FH4_m09]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedFlee_FH4_m11]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedFlee_FH4_m13]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedInvestigate_FH4_m09]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_AnnouncedInvestigate_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedNonCompliant_FH4]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedNonCompliant_FH4_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedNonCompliant_FH4_m06]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m06
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedNonCompliant_FH4_m07]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedNonCompliant_FH4_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m08
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedNonCompliant_FH4_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedNonCompliant_FH4_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedNonCompliant_FH4_m11]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedNonCompliant_FH4_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedRestrained_FH4]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedRestrained_FH4_m04]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyAnnouncedRestrained_FH4_m06]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m06
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatEnemyAnnouncedRestrained_FH4_m07]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedRestrained_FH4_m08]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m08
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyAnnouncedRestrained_FH4_m09]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedRestrained_FH4_m10]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyAnnouncedRestrained_FH4_m11]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedRestrained_FH4_m13]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedSpottedOfficer_FH4]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficer_FH4_m07]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficer_FH4_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficer_FH4_m11]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerScared_FH4]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerScared_FH4_m07]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerScared_FH4_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerScared_FH4_m11]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH4]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH4_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH4_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerSurprised_FH4_m11]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyCalledForHelp_FH4]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyCalledForHelp_FH4_m04]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyCalledForHelp_FH4_m07]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyCalledForHelp_FH4_m08]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m08
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatEnemyCalledForHelp_FH4_m09]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyCalledForHelp_FH4_m10]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyCalledForHelp_FH4_m11]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyCalledForHelp_FH4_m13]
Event=CalledForHelp
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyDoorBlocked_FH4]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyDoorBlocked_FH4_m04]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_DoorBlocked_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyDoorBlocked_FH4_m10]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_DoorBlocked_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyReactedBang_FH4]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBeanBag_FH4]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBreach_FH4]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedBreach_FH4_m04]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedBreach_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyReactedBreach_FH4_m13]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedBreach_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedDown_FH4]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedDownOfficer_FH4_m09]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ReactedDownOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedDownSuspect_FH4_m09]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ReactedDownSuspect_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedGas_FH4]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatEnemyReactedHitByDoor_FH4]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedHitByDoor_FH4_m04]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatEnemyReactedHitByDoor_FH4_m10]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatEnemyReactedHitByDoor_FH4_m13]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedInjuryIntense_FH4]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyDied_FH4]
Event=Died
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedInjuryNormal_FH4]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedPepper_FH4]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedSting_FH4]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedTaser_FH4]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyRepliedToHostage_FH4_m09]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_RepliedToHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReportedBarricading_FH4_m09]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ReportedBarricading_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyScreamed_FH4]
Event=Screamed
SourceClassName=SwatEnemy
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyShotAFriend_FH4_m09]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ShotAFriend_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyShotAtBreachedDoor_FH4_m09]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ShotAtBreachedDoor_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyTalkedToHostage_FH4_m09]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_TalkedToHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyThreatenedHostage_FH4_m09]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ThreatenedHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedBarricade_AlexJimenez]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedCompliant_AlexJimenez]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedFlee_AlexJimenez]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedInvestigate_AlexJimenez]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedNonCompliant_AlexJimenez]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedRestrained_AlexJimenez]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedSpottedOfficer_AlexJimenez]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedSpottedOfficerScared_AlexJimenez]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedSpottedOfficerSurprised_AlexJimenez]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyCalledforHelp_AlexJimenez]
Event=CalledforHelp
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_CalledforHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyDoorBlocked_AlexJimenez]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedBang_AlexJimenez]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedBeanBag_AlexJimenez]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedBreach_AlexJimenez]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedDown_AlexJimenez]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedDownOfficer_AlexJimenez]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedDownSuspect_AlexJimenez]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedGas_AlexJimenez]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedHitByDoor_AlexJimenez]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedInjuryIntense_AlexJimenez]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyDied_AlexJimenez]
Event=Died
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=aj_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedInjuryNormal_AlexJimenez]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedPepper_AlexJimenez]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedSting_AlexJimenez]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReactedTaser_AlexJimenez]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyRepliedToHostage_AlexJimenez]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyReportedBarricading_AlexJimenez]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyScreamed_AlexJimenez]
Event=Screamed
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyShotAFriend_AlexJimenez]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyShotAtBreachedDoor_AlexJimenez]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyTalkedToHostage_AlexJimenez]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyThreatenedHostage_AlexJimenez]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=AlexJimenez
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=aj_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatEnemyAnnouncedBarricade_AliceJenkins]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedCompliant_AliceJenkins]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedFlee_AliceJenkins]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedInvestigate_AliceJenkins]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedNonCompliant_AliceJenkins]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedRestrained_AliceJenkins]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedSpottedOfficer_AliceJenkins]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedSpottedOfficerScared_AliceJenkins]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedSpottedOfficerSurprised_AliceJenkins]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyCalledforHelp_AliceJenkins]
Event=CalledforHelp
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_CalledforHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyDoorBlocked_AliceJenkins]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedBang_AliceJenkins]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedBeanBag_AliceJenkins]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedBreach_AliceJenkins]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedDown_AliceJenkins]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedDownOfficer_AliceJenkins]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedDownSuspect_AliceJenkins]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedGas_AliceJenkins]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedHitByDoor_AliceJenkins]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyDied_AliceJenkins]
Event=Died
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedInjuryNormal_AliceJenkins]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedPepper_AliceJenkins]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedSting_AliceJenkins]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReactedTaser_AliceJenkins]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyRepliedToHostage_AliceJenkins]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyReportedBarricading_AliceJenkins]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyScreamed_AliceJenkins]
Event=Screamed
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyShotAFriend_AliceJenkins]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyShotAtBreachedDoor_AliceJenkins]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyTalkedToHostage_AliceJenkins]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyThreatenedHostage_AliceJenkins]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=AliceJenkins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=alj_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatEnemyAnnouncedBarricade_AllenKruse]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedCompliant_AllenKruse]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedFlee_AllenKruse]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedInvestigate_AllenKruse]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedNonCompliant_AllenKruse]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedRestrained_AllenKruse]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficer_AllenKruse]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerScared_AllenKruse]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerSurprised_AllenKruse]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyCalledforHelp_AllenKruse]
Event=CalledforHelp
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_CalledforHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyDoorBlocked_AllenKruse]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedBang_AllenKruse]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedBeanBag_AllenKruse]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedBreach_AllenKruse]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedDown_AllenKruse]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedDownOfficer_AllenKruse]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedDownSuspect_AllenKruse]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedGas_AllenKruse]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedHitByDoor_AllenKruse]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedInjuryIntense_AllenKruse]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyDied_AllenKruse]
Event=Died
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=ak_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedInjuryNormal_AllenKruse]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedPepper_AllenKruse]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatEnemyReactedSting_AllenKruse]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedTaser_AllenKruse]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyRepliedToHostage_AllenKruse]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReportedBarricading_AllenKruse]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyScreamed_AllenKruse]
Event=Screamed
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyShotAFriend_AllenKruse]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyShotAtBreachedDoor_AllenKruse]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyTalkedToHostage_AllenKruse]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyThreatenedHostage_AllenKruse]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=AllenKruse
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ak_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedBarricade_AndrewTaronne]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedCompliant_AndrewTaronne]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedFlee_AndrewTaronne]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedInvestigate_AndrewTaronne]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedNonCompliant_AndrewTaronne]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedRestrained_AndrewTaronne]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficer_AndrewTaronne]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerScared_AndrewTaronne]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedSpottedOfficerSurprised_AndrewTaronne]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyCalledforHelp_AndrewTaronne]
Event=CalledforHelp
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_CalledforHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyDoorBlocked_AndrewTaronne]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedBang_AndrewTaronne]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedBeanBag_AndrewTaronne]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedBreach_AndrewTaronne]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedDown_AndrewTaronne]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedDownOfficer_AndrewTaronne]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedDownSuspect_AndrewTaronne]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedGas_AndrewTaronne]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedHitByDoor_AndrewTaronne]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedInjuryIntense_AndrewTaronne]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyDied_AndrewTaronne]
Event=Died
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=at_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedInjuryNormal_AndrewTaronne]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedPepper_AndrewTaronne]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedSting_AndrewTaronne]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReactedTaser_AndrewTaronne]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyRepliedToHostage_AndrewTaronne]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyReportedBarricading_AndrewTaronne]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyScreamed_AndrewTaronne]
Event=Screamed
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyShotAFriend_AndrewTaronne]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyShotAtBreachedDoor_AndrewTaronne]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyTalkedToHostage_AndrewTaronne]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyThreatenedHostage_AndrewTaronne]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=AndrewTaronne
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=at_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatEnemyAnnouncedBarricade_CarlJennings]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedCompliant_CarlJennings]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedFlee_CarlJennings]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedInvestigate_CarlJennings]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedNonCompliant_CarlJennings]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedRestrained_CarlJennings]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficer_CarlJennings]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerScared_CarlJennings]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerSurprised_CarlJennings]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyCalledforHelp_CarlJennings]
Event=CalledforHelp
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_CalledforHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyDoorBlocked_CarlJennings]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedBang_CarlJennings]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedBeanBag_CarlJennings]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedBreach_CarlJennings]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedDown_CarlJennings]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedDownOfficer_CarlJennings]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedDownSuspect_CarlJennings]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedGas_CarlJennings]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedHitByDoor_CarlJennings]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedInjuryIntense_CarlJennings]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyDied_CarlJennings]
Event=Died
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=cj_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedInjuryNormal_CarlJennings]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedPepper_CarlJennings]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedSting_CarlJennings]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedTaser_CarlJennings]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyRepliedToHostage_CarlJennings]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReportedBarricading_CarlJennings]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyScreamed_CarlJennings]
Event=Screamed
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyShotAFriend_CarlJennings]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyShotAtBreachedDoor_CarlJennings]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyTalkedToHostage_CarlJennings]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyThreatenedHostage_CarlJennings]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=CarlJennings
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=cj_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedBarricade_HadeonKoshka]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedCompliant_HadeonKoshka]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedFlee_HadeonKoshka]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedInvestigate_HadeonKoshka]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedNonCompliant_HadeonKoshka]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedRestrained_HadeonKoshka]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficer_HadeonKoshka]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerScared_HadeonKoshka]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedSpottedOfficerSurprised_HadeonKoshka]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyCalledforHelp_HadeonKoshka]
Event=CalledforHelp
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_CalledforHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyDoorBlocked_HadeonKoshka]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedBang_HadeonKoshka]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedBeanBag_HadeonKoshka]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedBreach_HadeonKoshka]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedDown_HadeonKoshka]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedDownOfficer_HadeonKoshka]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedDownSuspect_HadeonKoshka]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedGas_HadeonKoshka]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedHitByDoor_HadeonKoshka]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedInjuryIntense_HadeonKoshka]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyDied_HadeonKoshka]
Event=Died
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=hk_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedInjuryNormal_HadeonKoshka]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedPepper_HadeonKoshka]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedSting_HadeonKoshka]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReactedTaser_HadeonKoshka]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyRepliedToHostage_HadeonKoshka]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyReportedBarricading_HadeonKoshka]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyScreamed_HadeonKoshka]
Event=Screamed
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyShotAFriend_HadeonKoshka]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyShotAtBreachedDoor_HadeonKoshka]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyTalkedToHostage_HadeonKoshka]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyThreatenedHostage_HadeonKoshka]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=HadeonKoshka
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hk_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatEnemyAnnouncedBarricade_JeanTrouffant]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedCompliant_JeanTrouffant]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedFlee_JeanTrouffant]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedInvestigate_JeanTrouffant]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedNonCompliant_JeanTrouffant]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedRestrained_JeanTrouffant]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedSpottedOfficer_JeanTrouffant]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedSpottedOfficerScared_JeanTrouffant]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedSpottedOfficerSurprised_JeanTrouffant]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyCalledforHelp_JeanTrouffant]
Event=CalledforHelp
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_CalledforHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyDoorBlocked_JeanTrouffant]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedBang_JeanTrouffant]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedBeanBag_JeanTrouffant]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedBreach_JeanTrouffant]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedDown_JeanTrouffant]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedDownOfficer_JeanTrouffant]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedDownSuspect_JeanTrouffant]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedGas_JeanTrouffant]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedHitByDoor_JeanTrouffant]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedInjuryIntense_JeanTrouffant]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyDied_JeanTrouffant]
Event=Died
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=jt_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedInjuryNormal_JeanTrouffant]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedPepper_JeanTrouffant]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedSting_JeanTrouffant]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReactedTaser_JeanTrouffant]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyRepliedToHostage_JeanTrouffant]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyReportedBarricading_JeanTrouffant]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyScreamed_JeanTrouffant]
Event=Screamed
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyShotAFriend_JeanTrouffant]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyShotAtBreachedDoor_JeanTrouffant]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyTalkedToHostage_JeanTrouffant]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyThreatenedHostage_JeanTrouffant]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=JeanTrouffant
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jt_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatEnemyAnnouncedBarricade_LawrenceFairfax]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedCompliant_LawrenceFairfax]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedFlee_LawrenceFairfax]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedInvestigate_LawrenceFairfax]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedNonCompliant_LawrenceFairfax]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedRestrained_LawrenceFairfax]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedSpottedOfficer_LawrenceFairfax]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedSpottedOfficerScared_LawrenceFairfax]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedSpottedOfficerSurprised_LawrenceFairfax]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyCalledforHelp_LawrenceFairfax]
Event=CalledforHelp
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_CalledforHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyDoorBlocked_LawrenceFairfax]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedBang_LawrenceFairfax]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedBeanBag_LawrenceFairfax]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedBreach_LawrenceFairfax]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedDown_LawrenceFairfax]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedDownOfficer_LawrenceFairfax]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedDownSuspect_LawrenceFairfax]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedGas_LawrenceFairfax]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedHitByDoor_LawrenceFairfax]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedInjuryIntense_LawrenceFairfax]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyDied_LawrenceFairfax]
Event=Died
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=lf_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedInjuryNormal_LawrenceFairfax]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedPepper_LawrenceFairfax]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedSting_LawrenceFairfax]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReactedTaser_LawrenceFairfax]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyRepliedToHostage_LawrenceFairfax]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyReportedBarricading_LawrenceFairfax]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyScreamed_LawrenceFairfax]
Event=Screamed
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyShotAFriend_LawrenceFairfax]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyShotAtBreachedDoor_LawrenceFairfax]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyTalkedToHostage_LawrenceFairfax]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyThreatenedHostage_LawrenceFairfax]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=LawrenceFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lf_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatEnemyAnnouncedBarricade_LianNiu]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyAnnouncedCompliant_LianNiu]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyAnnouncedFlee_LianNiu]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyAnnouncedInvestigate_LianNiu]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyAnnouncedNonCompliant_LianNiu]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyAnnouncedRestrained_LianNiu]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyAnnouncedSpottedOfficer_LianNiu]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyAnnouncedSpottedOfficerScared_LianNiu]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyAnnouncedSpottedOfficerSurprised_LianNiu]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyCalledforHelp_LianNiu]
Event=CalledforHelp
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_CalledforHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyDoorBlocked_LianNiu]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedBang_LianNiu]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedBeanBag_LianNiu]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedBreach_LianNiu]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedDown_LianNiu]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedDownOfficer_LianNiu]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedDownSuspect_LianNiu]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedGas_LianNiu]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedHitByDoor_LianNiu]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedInjuryIntense_LianNiu]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyDied_LianNiu]
Event=Died
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=ln_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedInjuryNormal_LianNiu]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedPepper_LianNiu]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedSting_LianNiu]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReactedTaser_LianNiu]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyRepliedToHostage_LianNiu]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyReportedBarricading_LianNiu]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyScreamed_LianNiu]
Event=Screamed
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyShotAFriend_LianNiu]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyShotAtBreachedDoor_LianNiu]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyTalkedToHostage_LianNiu]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyThreatenedHostage_LianNiu]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=LianNiu
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ln_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Foodwall

[SwatEnemyAnnouncedBarricade_SimonGowan]
Event=AnnouncedBarricade
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_AnnouncedBarricade,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedCompliant_SimonGowan]
Event=AnnouncedCompliant
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedFlee_SimonGowan]
Event=AnnouncedFlee
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedInvestigate_SimonGowan]
Event=AnnouncedInvestigate
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_AnnouncedInvestigate,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedNonCompliant_SimonGowan]
Event=AnnouncedNonCompliant
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedRestrained_SimonGowan]
Event=AnnouncedRestrained
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficer_SimonGowan]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerScared_SimonGowan]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyAnnouncedSpottedOfficerSurprised_SimonGowan]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyCalledforHelp_SimonGowan]
Event=CalledforHelp
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_CalledforHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyDoorBlocked_SimonGowan]
Event=DoorBlocked
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedBang_SimonGowan]
Event=ReactedBang
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedBeanBag_SimonGowan]
Event=ReactedBeanBag
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedBreach_SimonGowan]
Event=ReactedBreach
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedDown_SimonGowan]
Event=ReactedDown
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedDownOfficer_SimonGowan]
Event=ReactedDownOfficer
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedDownSuspect_SimonGowan]
Event=ReactedDownSuspect
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedGas_SimonGowan]
Event=ReactedGas
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedHitByDoor_SimonGowan]
Event=ReactedHitByDoor
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedInjuryIntense_SimonGowan]
Event=ReactedInjuryIntense
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyDied_SimonGowan]
Event=Died
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=sg_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedInjuryNormal_SimonGowan]
Event=ReactedInjuryNormal
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedPepper_SimonGowan]
Event=ReactedPepper
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedSting_SimonGowan]
Event=ReactedSting
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReactedTaser_SimonGowan]
Event=ReactedTaser
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyRepliedToHostage_SimonGowan]
Event=RepliedToHostage
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_RepliedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyReportedBarricading_SimonGowan]
Event=ReportedBarricading
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ReportedBarricading,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyScreamed_SimonGowan]
Event=Screamed
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyShotAFriend_SimonGowan]
Event=ShotAFriend
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ShotAFriend,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyShotAtBreachedDoor_SimonGowan]
Event=ShotAtBreachedDoor
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ShotAtBreachedDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyTalkedToHostage_SimonGowan]
Event=TalkedToHostage
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_TalkedToHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatEnemyThreatenedHostage_SimonGowan]
Event=ThreatenedHostage
SourceClassName=SwatEnemy
Tag=SimonGowan
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=sg_ThreatenedHostage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedCompliant_MH1]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedCompliant_MH1_m01]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m01
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatHostageAnnouncedCompliant_MH1_m04]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m04
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedCompliant_MH1_m06]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m06
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedCompliant_MH1_m07]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m07
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedCompliant_MH1_m09]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedCompliant_MH1_m10]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m10
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedCompliant_MH1_m11]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedCompliant_MH1_m12]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m12
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedCompliant_MH1_m13]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m13
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedEnemy_MH1]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedEnemy_MH1_m04]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH1
Suffix=m04
Chance=50
Specification=(SpecificationType=mh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedEnemy_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedEnemy_MH1_m07]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH1
Suffix=m07
Chance=50
Specification=(SpecificationType=mh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedEnemy_MH1_m09]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedEnemy_MH1_m11]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedFlee_MH1]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedFlee_MH1_m07]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH1
Suffix=m07
Chance=50
Specification=(SpecificationType=mh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedFlee_MH1_m09]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedFlee_MH1_m11]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedFlee_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedFlee_MH1_m13]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH1
Suffix=m13
Chance=50
Specification=(SpecificationType=mh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedFlee_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedNonCompliant_MH1]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedNonCompliant_MH1_m03]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m03
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedNonCompliant_MH1_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m04
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedNonCompliant_MH1_m05]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m05
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedNonCompliant_MH1_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedNonCompliant_MH1_m11]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedNonCompliant_MH1_m12]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m12
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedNonCompliant_MH1_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH1
Suffix=m13
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedRestrained_MH1]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedRestrained_MH1_m01]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m01
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatHostageAnnouncedRestrained_MH1_m03]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m03
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedRestrained_MH1_m04]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m04
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedRestrained_MH1_m05]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m05
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedRestrained_MH1_m06]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m06
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedRestrained_MH1_m07]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m07
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedRestrained_MH1_m08]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m08
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedRestrained_MH1_m09]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedRestrained_MH1_m10]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m10
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedRestrained_MH1_m11]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedRestrained_MH1_m12]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m12
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedRestrained_MH1_m13]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH1
Suffix=m13
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedSpottedOfficer_MH1]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficer_MH1_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficer_MH1_m11]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficer_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerScared_MH1]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerScared_MH1_m07]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH1
Suffix=m07
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerScared_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerScared_MH1_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerScared_MH1_m11]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerScared_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerSurprised_MH1]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerSurprised_MH1_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH1
Suffix=m07
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerSurprised_MH1_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerSurprised_MH1_m11]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedSpottedOfficerSurprised_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedThreatened_MH1]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedThreatened_MH1_m04]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH1
Suffix=m04
Chance=50
Specification=(SpecificationType=mh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedThreatened_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedThreatened_MH1_m07]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH1
Suffix=m07
Chance=50
Specification=(SpecificationType=mh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedThreatened_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedThreatened_MH1_m08]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH1
Suffix=m08
Chance=50
Specification=(SpecificationType=mh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedThreatened_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedThreatened_MH1_m09]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedThreatened_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedThreatened_MH1_m11]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_AnnouncedThreatened_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageCalledForHelp_MH1]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageCalledForHelp_MH1_m09]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageCalledForHelp_MH1_m11]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_CalledForHelp_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageDoorBlocked_MH1]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDoorBlocked_MH1_m04]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=MH1
Suffix=m04
Chance=50
Specification=(SpecificationType=mh1_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_DoorBlocked_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageDoorBlocked_MH1_m11]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_DoorBlocked_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageDoorBlocked_MH1_m13]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=MH1
Suffix=m13
Chance=50
Specification=(SpecificationType=mh1_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_DoorBlocked_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostagePointedToEnemy_MH1]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostagePointedToEnemy_MH1_m07]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=MH1
Suffix=m07
Chance=50
Specification=(SpecificationType=mh1_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_PointedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostagePointedToEnemy_MH1_m09]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_PointedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedBang_MH1]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBeanBag_MH1]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBreach_MH1]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedDown_MH1]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedGas_MH1]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatHostageReactedHitByDoor_MH1]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHitByDoor_MH1_m11]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_ReactedHitByDoor_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedHostageDown_MH1]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHostageDown_MH1_m07]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MH1
Suffix=m07
Chance=50
Specification=(SpecificationType=mh1_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_ReactedHostageDown_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedHostageDown_MH1_m09]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_ReactedHostageDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedHostageDown_MH1_m11]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_ReactedHostageDown_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedInjuryIntense_MH1]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDied_MH1]
Event=Died
SourceClassName=SwatHostage
Tag=MH1
Chance=99
Specification=(SpecificationType=mh1_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=1
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedInjuryNormal_MH1]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_MH1]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_MH1_m07]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH1
Suffix=m07
Chance=50
Specification=(SpecificationType=mh1_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_ReactedOfficerDown_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedOfficerDown_MH1_m09]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_ReactedOfficerDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedOfficerDown_MH1_m11]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_ReactedOfficerDown_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedPepper_MH1]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedSting_MH1]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedTaser_MH1]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageScreamed_MH1]
Event=Screamed
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_MH1]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH1
Chance=100
Specification=(SpecificationType=mh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_MH1_m03]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH1
Suffix=m03
Chance=50
Specification=(SpecificationType=mh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_TalkedToEnemy_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageTalkedToEnemy_MH1_m07]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH1
Suffix=m07
Chance=50
Specification=(SpecificationType=mh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_TalkedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageTalkedToEnemy_MH1_m09]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH1
Suffix=m09
Chance=50
Specification=(SpecificationType=mh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_TalkedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageTalkedToEnemy_MH1_m11]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH1
Suffix=m11
Chance=50
Specification=(SpecificationType=mh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_TalkedToEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageTalkedToEnemy_MH1_m13]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH1
Suffix=m13
Chance=50
Specification=(SpecificationType=mh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh1_TalkedToEnemy_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedCompliant_MH2]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedCompliant_MH2_m01]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m01
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatHostageAnnouncedCompliant_MH2_m03]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m03
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedCompliant_MH2_m04]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m04
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedCompliant_MH2_m06]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m06
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedCompliant_MH2_m07]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedCompliant_MH2_m08]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m08
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedCompliant_MH2_m09]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedCompliant_MH2_m10]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m10
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedCompliant_MH2_m11]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m10
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedCompliant_MH2_m12]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m12
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedCompliant_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedEnemy_MH2]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedEnemy_MH2_m05]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH2
Suffix=m05
Chance=50
Specification=(SpecificationType=mh2_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedEnemy_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedEnemy_MH2_m07]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedEnemy_MH2_m09]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedEnemy_MH2_m11]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedFlee_MH2]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedFlee_MH2_m05]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH2
Suffix=m05
Chance=50
Specification=(SpecificationType=mh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedFlee_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedFlee_MH2_m07]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedFlee_MH2_m08]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH2
Suffix=m08
Chance=50
Specification=(SpecificationType=mh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedFlee_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedFlee_MH2_m09]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedFlee_MH2_m11]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedFlee_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedNonCompliant_MH2]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedNonCompliant_MH2_m03]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m03
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedNonCompliant_MH2_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m04
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedNonCompliant_MH2_m05]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m05
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedNonCompliant_MH2_m07]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedNonCompliant_MH2_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m08
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedNonCompliant_MH2_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m10
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedNonCompliant_MH2_m11]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedNonCompliant_MH2_m12]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m12
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedNonCompliant_MH2_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH2
Suffix=m13
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedRestrained_MH2]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedRestrained_MH2_m01]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Suffix=m01
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatHostageAnnouncedRestrained_MH2_m03]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Suffix=m03
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedRestrained_MH2_m04]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Suffix=m04
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedRestrained_MH2_m05]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Suffix=m05
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedRestrained_MH2_m06]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Suffix=m06
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedRestrained_MH2_m07]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedRestrained_MH2_m08]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Suffix=m08
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedRestrained_MH2_m09]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedRestrained_MH2_m10]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Suffix=m10
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedRestrained_MH2_m12]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Suffix=m12
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedRestrained_MH2_m13]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH2
Suffix=m13
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedSpottedOfficer_MH2]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficer_MH2_m07]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficer_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficer_MH2_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficer_MH2_m11]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficer_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerScared_MH2]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerScared_MH2_m07]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerScared_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerScared_MH2_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerScared_MH2_m11]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerScared_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerSurprised_MH2]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerSurprised_MH2_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerSurprised_MH2_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerSurprised_MH2_m11]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedSpottedOfficerSurprised_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedThreatened_MH2]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedThreatened_MH2_m07]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedThreatened_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedThreatened_MH2_m08]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH2
Suffix=m08
Chance=50
Specification=(SpecificationType=mh2_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedThreatened_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedThreatened_MH2_m09]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedThreatened_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedThreatened_MH2_m11]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_AnnouncedThreatened_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageCalledForHelp_MH2]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageCalledForHelp_MH2_m07]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageCalledForHelp_MH2_m09]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageCalledForHelp_MH2_m11]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_CalledForHelp_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageDoorBlocked_MH2]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDoorBlocked_MH2_m05]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=MH2
Suffix=m05
Chance=50
Specification=(SpecificationType=mh2_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_DoorBlocked_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageDoorBlocked_MH2_m11]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_DoorBlocked_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostagePointedToEnemy_MH2]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostagePointedToEnemy_MH2_m07]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_PointedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostagePointedToEnemy_MH2_m09]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_PointedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedBang_MH2]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBeanBag_MH2]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBreach_MH2]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedDown_MH2]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedGas_MH2]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatHostageReactedHitByDoor_MH2]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHitByDoor_MH2_m05]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=MH2
Suffix=m05
Chance=50
Specification=(SpecificationType=mh2_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_ReactedHitByDoor_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedHitByDoor_MH2_m11]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_ReactedHitByDoor_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedHostageDown_MH2]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHostageDown_MH2_m07]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_ReactedHostageDown_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedHostageDown_MH2_m09]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_ReactedHostageDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedHostageDown_MH2_m11]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_ReactedHostageDown_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedInjuryIntense_MH2]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDied_MH2]
Event=Died
SourceClassName=SwatHostage
Tag=MH2
Chance=99
Specification=(SpecificationType=mh2_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=1
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedInjuryNormal_MH2]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_MH2]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_MH2_m07]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH2
Suffix=m07
Chance=50
Specification=(SpecificationType=mh2_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_ReactedOfficerDown_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedOfficerDown_MH2_m09]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_ReactedOfficerDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedOfficerDown_MH2_m11]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_ReactedOfficerDown_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedPepper_MH2]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedSting_MH2]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedTaser_MH2]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageScreamed_MH2]
Event=Screamed
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_MH2]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH2
Chance=100
Specification=(SpecificationType=mh2_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_MH2_m03]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH2
Suffix=m03
Chance=50
Specification=(SpecificationType=mh2_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_TalkedToEnemy_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageTalkedToEnemy_MH2_m05]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH2
Suffix=m05
Chance=50
Specification=(SpecificationType=mh2_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_TalkedToEnemy_m05,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageTalkedToEnemy_MH2_m09]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH2
Suffix=m09
Chance=50
Specification=(SpecificationType=mh2_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_TalkedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageTalkedToEnemy_MH2_m11]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH2
Suffix=m11
Chance=50
Specification=(SpecificationType=mh2_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh2_TalkedToEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedBarricade_MH3_m10]
Event=AnnouncedBarricade
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=100
Specification=(SpecificationType=mh3_AnnouncedBarricade_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedCompliant_MH3]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedCompliant_MH3_m01]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m01
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatHostageAnnouncedCompliant_MH3_m04]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m04
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedCompliant_MH3_m07]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedCompliant_MH3_m08]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m08
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedCompliant_MH3_m09]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedCompliant_MH3_m11]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedCompliant_MH3_m13]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m13
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedEnemy_MH3]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedEnemy_MH3_m07]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedEnemy_MH3_m09]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedEnemy_MH3_m11]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedFlee_MH3]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedFlee_MH3_m07]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedFlee_MH3_m09]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedFlee_MH3_m10]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=50
Specification=(SpecificationType=mh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedFlee_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedFlee_MH3_m11]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedFlee_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedInvestigate_MH3_m10]
Event=AnnouncedInvestigate
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=100
Specification=(SpecificationType=mh3_AnnouncedInvestigate_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedNonCompliant_MH3]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedNonCompliant_MH3_m01]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m01
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatHostageAnnouncedNonCompliant_MH3_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m04
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedNonCompliant_MH3_m06]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m06
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedNonCompliant_MH3_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m08
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedNonCompliant_MH3_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedNonCompliant_MH3_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedRestrained_MH3]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedRestrained_MH3_m01]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH3
Suffix=m01
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained_m01,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SwatHostageAnnouncedRestrained_MH3_m04]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH3
Suffix=m04
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedRestrained_MH3_m06]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH3
Suffix=m06
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedRestrained_MH3_m07]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedRestrained_MH3_m08]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH3
Suffix=m08
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedRestrained_MH3_m09]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedRestrained_MH3_m10]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedRestrained_MH3_m11]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedRestrained_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficer_MH3]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficer_MH3_m07]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficer_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficer_MH3_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficer_MH3_m10]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficer_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedSpottedOfficer_MH3_m11]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficer_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerScared_MH3]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerScared_MH3_m07]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerScared_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerScared_MH3_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerScared_MH3_m10]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerScared_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedSpottedOfficerScared_MH3_m11]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerScared_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerSurprised_MH3]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerSurprised_MH3_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerSurprised_MH3_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerSurprised_MH3_m10]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerSurprised_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedSpottedOfficerSurprised_MH3_m11]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedSpottedOfficerSurprised_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedThreatened_MH3]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedThreatened_MH3_m07]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedThreatened_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedThreatened_MH3_m11]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_AnnouncedThreatened_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageCalledForHelp_MH3]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageCalledForHelp_MH3_m07]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageCalledForHelp_MH3_m09]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageCalledForHelp_MH3_m10]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=50
Specification=(SpecificationType=mh3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_CalledForHelp_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageCalledForHelp_MH3_m11]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_CalledForHelp_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageDoorBlocked_MH3]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDoorBlocked_MH3_m11]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_DoorBlocked_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostagePointedToEnemy_MH3]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostagePointedToEnemy_MH3_m07]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_PointedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostagePointedToEnemy_MH3_m09]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_PointedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostagePointedToEnemy_MH3_m10]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=50
Specification=(SpecificationType=mh3_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_PointedToEnemy_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedBang_MH3]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBeanBag_MH3]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBreach_MH3]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedDown_MH3]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedDownSuspect_MH3_m10]
Event=ReactedDownSuspect
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=100
Specification=(SpecificationType=mh3_ReactedDownSuspect_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedGas_MH3]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatHostageReactedHitByDoor_MH3]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHitByDoor_MH3_m11]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_ReactedHitByDoor_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedHostageDown_MH3]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHostageDown_MH3_m07]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_ReactedHostageDown_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedHostageDown_MH3_m11]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_ReactedHostageDown_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedInjuryIntense_MH3]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDied_MH3]
Event=Died
SourceClassName=SwatHostage
Tag=MH3
Chance=99
Specification=(SpecificationType=mh3_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=1
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedInjuryNormal_MH3]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_MH3]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_MH3_m07]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_ReactedOfficerDown_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedOfficerDown_MH3_m09]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_ReactedOfficerDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedOfficerDown_MH3_m11]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_ReactedOfficerDown_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedPepper_MH3]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedSting_MH3]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedTaser_MH3]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageRepliedToHostage_MH3_m10]
Event=RepliedToHostage
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=100
Specification=(SpecificationType=mh3_RepliedToHostage_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageScreamed_MH3]
Event=Screamed
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageShotAFriend_MH3_m10]
Event=ShotAFriend
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=100
Specification=(SpecificationType=mh3_ShotAFriend_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageShotAtBreachedDoor_MH3_m10]
Event=ShotAtBreachedDoor
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=100
Specification=(SpecificationType=mh3_ShotAtBreachedDoor_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageTalkedToEnemy_MH3]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH3
Chance=100
Specification=(SpecificationType=mh3_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_MH3_m07]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH3
Suffix=m07
Chance=50
Specification=(SpecificationType=mh3_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_TalkedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageTalkedToEnemy_MH3_m09]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH3
Suffix=m09
Chance=50
Specification=(SpecificationType=mh3_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_TalkedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageTalkedToEnemy_MH3_m11]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MH3
Suffix=m11
Chance=50
Specification=(SpecificationType=mh3_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=mh3_TalkedToEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageTalkedToHostage_MH3_m10]
Event=TalkedToHostage
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=100
Specification=(SpecificationType=mh3_TalkedToHostage_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageThreatenedHostage_MH3_m10]
Event=ThreatenedHostage
SourceClassName=SwatHostage
Tag=MH3
Suffix=m10
Chance=100
Specification=(SpecificationType=mh3_ThreatenedHostage_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedCompliant_FH1]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedCompliant_FH1_m02]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedCompliant_FH1_m04]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedCompliant_FH1_m06]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m06
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedCompliant_FH1_m07]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedCompliant_FH1_m08]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m08
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedCompliant_FH1_m09]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedCompliant_FH1_m10]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m10
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedCompliant_FH1_m11]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedCompliant_FH1_m13]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedEnemy_FH1]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedEnemy_FH1_m02]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedEnemy_FH1_m04]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedEnemy_FH1_m07]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedEnemy_FH1_m09]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedEnemy_FH1_m11]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedEnemy_FH1_m13]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedEnemy_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedFlee_FH1]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedFlee_FH1_m02]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedFlee_FH1_m04]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedFlee_FH1_m07]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedFlee_FH1_m09]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedFlee_FH1_m11]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedFlee_FH1_m13]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedFlee_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedNonCompliant_FH1]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedNonCompliant_FH1_m02]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedNonCompliant_FH1_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedNonCompliant_FH1_m06]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m06
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedNonCompliant_FH1_m07]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedNonCompliant_FH1_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m08
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedNonCompliant_FH1_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedNonCompliant_FH1_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m10
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedNonCompliant_FH1_m11]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedNonCompliant_FH1_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedRestrained_FH1]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedRestrained_FH1_m02]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedRestrained_FH1_m04]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedRestrained_FH1_m06]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH1
Suffix=m06
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedRestrained_FH1_m07]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedRestrained_FH1_m08]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH1
Suffix=m08
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedRestrained_FH1_m09]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedRestrained_FH1_m10]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH1
Suffix=m10
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedRestrained_FH1_m11]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedRestrained_FH1_m13]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedSpottedOfficer_FH1]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficer_FH1_m02]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedSpottedOfficer_FH1_m07]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficer_FH1_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficer_FH1_m11]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficer_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerScared_FH1]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerScared_FH1_m02]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedSpottedOfficerScared_FH1_m07]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerScared_FH1_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerScared_FH1_m11]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerScared_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerSurprised_FH1]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerSurprised_FH1_m02]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedSpottedOfficerSurprised_FH1_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerSurprised_FH1_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerSurprised_FH1_m11]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedSpottedOfficerSurprised_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedThreatened_FH1]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedThreatened_FH1_m02]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedThreatened_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedThreatened_FH1_m07]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedThreatened_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedThreatened_FH1_m09]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedThreatened_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedThreatened_FH1_m10]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH1
Suffix=m10
Chance=50
Specification=(SpecificationType=fh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedThreatened_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedThreatened_FH1_m11]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_AnnouncedThreatened_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageCalledForHelp_FH1]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageCalledForHelp_FH1_m02]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageCalledForHelp_FH1_m04]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageCalledForHelp_FH1_m07]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageCalledForHelp_FH1_m09]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageCalledForHelp_FH1_m11]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageCalledForHelp_FH1_m13]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_CalledForHelp_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageDoorBlocked_FH1]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDoorBlocked_FH1_m04]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_DoorBlocked_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostagePointedToEnemy_FH1]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostagePointedToEnemy_FH1_m02]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_PointedToEnemy_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostagePointedToEnemy_FH1_m07]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_PointedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostagePointedToEnemy_FH1_m09]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_PointedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedBang_FH1]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBeanBag_FH1]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBreach_FH1]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBreach_FH1_m02]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_ReactedBreach_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedDown_FH1]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedGas_FH1]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatHostageReactedHitByDoor_FH1]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHitByDoor_FH1_m04]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_ReactedHitByDoor_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageReactedHostageDown_FH1]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHostageDown_FH1_m02]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_ReactedHostageDown_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedHostageDown_FH1_m07]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_ReactedHostageDown_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedHostageDown_FH1_m09]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_ReactedHostageDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedHostageDown_FH1_m11]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_ReactedHostageDown_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedInjuryIntense_FH1]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDied_FH1]
Event=Died
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedInjuryNormal_FH1]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_FH1]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_FH1_m02]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_ReactedOfficerDown_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedOfficerDown_FH1_m09]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_ReactedOfficerDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedPepper_FH1]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedSting_FH1]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedTaser_FH1]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageScreamed_FH1]
Event=Screamed
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_FH1]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Chance=100
Specification=(SpecificationType=fh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_FH1_m02]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m02
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy_m02,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageTalkedToEnemy_FH1_m04]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m04
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageTalkedToEnemy_FH1_m07]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m07
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageTalkedToEnemy_FH1_m09]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m09
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageTalkedToEnemy_FH1_m10]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m10
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageTalkedToEnemy_FH1_m11]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m11
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageTalkedToEnemy_FH1_m13]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH1
Suffix=m13
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh1_TalkedToEnemy_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedCompliant_FH2]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedCompliant_FH2_m03]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedCompliant_FH2_m04]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m04
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedCompliant_FH2_m06]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m06
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedCompliant_FH2_m07]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedCompliant_FH2_m08]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m08
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedCompliant_FH2_m09]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedCompliant_FH2_m10]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m10
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedCompliant_FH2_m11]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedCompliant_FH2_m13]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m13
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedEnemy_FH2]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedEnemy_FH2_m03]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedEnemy_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedEnemy_FH2_m07]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedEnemy_FH2_m09]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedEnemy_FH2_m11]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedEnemy_FH2_m13]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m13
Chance=50
Specification=(SpecificationType=fh2_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedEnemy_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedFlee_FH2]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedFlee_FH2_m03]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedFlee_FH2_m07]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedFlee_FH2_m09]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedFlee_FH2_m11]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedFlee_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedNonCompliant_FH2]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedNonCompliant_FH2_m03]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedNonCompliant_FH2_m06]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m06
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedNonCompliant_FH2_m07]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedNonCompliant_FH2_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m08
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedNonCompliant_FH2_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedNonCompliant_FH2_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m10
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedNonCompliant_FH2_m11]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedNonCompliant_FH2_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH2
Suffix=m13
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedRestrained_FH2]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedRestrained_FH2_m03]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedRestrained_FH2_m04]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH2
Suffix=m04
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedRestrained_FH2_m06]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH2
Suffix=m06
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedRestrained_FH2_m07]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedRestrained_FH2_m08]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH2
Suffix=m08
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedRestrained_FH2_m09]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedRestrained_FH2_m10]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH2
Suffix=m10
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedRestrained_FH2_m11]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedRestrained_FH2_m13]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH2
Suffix=m13
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedSpottedOfficer_FH2]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficer_FH2_m03]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedSpottedOfficer_FH2_m07]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficer_FH2_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficer_FH2_m11]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficer_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerScared_FH2]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerScared_FH2_m07]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerScared_FH2_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerScared_FH2_m11]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerScared_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerSurprised_FH2]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerSurprised_FH2_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerSurprised_FH2_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerSurprised_FH2_m11]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedSpottedOfficerSurprised_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedThreatened_FH2]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedThreatened_FH2_m03]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedThreatened_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageAnnouncedThreatened_FH2_m07]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedThreatened_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedThreatened_FH2_m09]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedThreatened_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedThreatened_FH2_m11]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_AnnouncedThreatened_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageCalledForHelp_FH2]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageCalledForHelp_FH2_m03]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageCalledForHelp_FH2_m07]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageCalledForHelp_FH2_m09]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageCalledForHelp_FH2_m11]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageCalledForHelp_FH2_m13]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH2
Suffix=m13
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_CalledForHelp_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageDoorBlocked_FH2]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostagePointedToEnemy_FH2]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostagePointedToEnemy_FH2_m07]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_PointedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostagePointedToEnemy_FH2_m09]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_PointedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedBang_FH2]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBeanBag_FH2]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBreach_FH2]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedDown_FH2]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedGas_FH2]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatHostageReactedHitByDoor_FH2]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHostageDown_FH2]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHostageDown_FH2_m07]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_ReactedHostageDown_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedHostageDown_FH2_m09]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_ReactedHostageDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedHostageDown_FH2_m11]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_ReactedHostageDown_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedInjuryIntense_FH2]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDied_FH2]
Event=Died
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedInjuryNormal_FH2]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_FH2]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_FH2_m09]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_ReactedOfficerDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedPepper_FH2]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedSting_FH2]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedTaser_FH2]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageScreamed_FH2]
Event=Screamed
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_FH2]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH2
Chance=100
Specification=(SpecificationType=fh2_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_FH2_m03]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m03
Chance=50
Specification=(SpecificationType=fh2_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_TalkedToEnemy_m03,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SwatHostageTalkedToEnemy_FH2_m07]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m07
Chance=50
Specification=(SpecificationType=fh2_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_TalkedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageTalkedToEnemy_FH2_m09]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m09
Chance=50
Specification=(SpecificationType=fh2_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_TalkedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageTalkedToEnemy_FH2_m11]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m11
Chance=50
Specification=(SpecificationType=fh2_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_TalkedToEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageTalkedToEnemy_FH2_m13]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH2
Suffix=m13
Chance=50
Specification=(SpecificationType=fh2_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh2_TalkedToEnemy_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedCompliant_FH3]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedCompliant_FH3_m04]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m04
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedCompliant_FH3_m06]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m06
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedCompliant_FH3_m07]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedCompliant_FH3_m08]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m08
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedCompliant_FH3_m09]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedCompliant_FH3_m13]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m13
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedEnemy_FH3]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedEnemy_FH3_m07]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedEnemy_FH3_m09]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedEnemy_FH3_m13]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH3
Suffix=m13
Chance=50
Specification=(SpecificationType=fh3_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedEnemy_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedFlee_FH3]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedFlee_FH3_m07]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedFlee_FH3_m09]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedFlee_FH3_m13]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH3
Suffix=m13
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedFlee_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedNonCompliant_FH3]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedNonCompliant_FH3_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m04
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedNonCompliant_FH3_m06]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m06
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedNonCompliant_FH3_m07]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedNonCompliant_FH3_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m08
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedNonCompliant_FH3_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedNonCompliant_FH3_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m10
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedNonCompliant_FH3_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH3
Suffix=m13
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedRestrained_FH3_m04]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH3
Suffix=m04
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedRestrained_FH3_m06]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH3
Suffix=m06
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedRestrained_FH3_m07]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedRestrained_FH3_m08]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH3
Suffix=m08
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedRestrained_FH3_m09]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedRestrained_FH3_m10]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH3
Suffix=m10
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedRestrained_FH3_m13]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH3
Suffix=m13
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedRestrained_FH3]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficer_FH3]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficer_FH3_m07]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficer_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficer_FH3_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerScared_FH3]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerScared_FH3_m07]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerScared_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerScared_FH3_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerSurprised_FH3]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerSurprised_FH3_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerSurprised_FH3_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedThreatened_FH3]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedThreatened_FH3_m07]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedThreatened_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedThreatened_FH3_m08]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH3
Suffix=m08
Chance=50
Specification=(SpecificationType=fh3_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedThreatened_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedThreatened_FH3_m09]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_AnnouncedThreatened_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageCalledForHelp_FH3]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageCalledForHelp_FH3_m07]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageCalledForHelp_FH3_m09]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageDoorBlocked_FH3]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostagePointedToEnemy_FH3]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostagePointedToEnemy_FH3_m07]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_PointedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostagePointedToEnemy_FH3_m09]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_PointedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedBang_FH3]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBeanBag_FH3]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBreach_FH3]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedDown_FH3]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedGas_FH3]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatHostageReactedHitByDoor_FH3]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHostageDown_FH3]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHostageDown_FH3_m07]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_ReactedHostageDown_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedHostageDown_FH3_m09]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_ReactedHostageDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedInjuryIntense_FH3]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDied_FH3]
Event=Died
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedInjuryNormal_FH3]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_FH3]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_FH3_m09]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_ReactedOfficerDown_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedPepper_FH3]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedSting_FH3]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedTaser_FH3]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageScreamed_FH3]
Event=Screamed
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh2_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_FH3]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH3
Chance=100
Specification=(SpecificationType=fh3_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_FH3_m04]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH3
Suffix=m04
Chance=50
Specification=(SpecificationType=fh3_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_TalkedToEnemy_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageTalkedToEnemy_FH3_m07]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH3
Suffix=m07
Chance=50
Specification=(SpecificationType=fh3_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_TalkedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageTalkedToEnemy_FH3_m09]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH3
Suffix=m09
Chance=50
Specification=(SpecificationType=fh3_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_TalkedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageTalkedToEnemy_FH3_m13]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH3
Suffix=m13
Chance=50
Specification=(SpecificationType=fh3_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh3_TalkedToEnemy_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedCompliant_FH4]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedBarricade_FH4_m09]
Event=AnnouncedBarricade
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_AnnouncedBarricade_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedCompliant_FH4_m04]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedCompliant_FH4_m06]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m06
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedCompliant_FH4_m07]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedCompliant_FH4_m08]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m08
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedCompliant_FH4_m09]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedCompliant_FH4_m10]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedCompliant_FH4_m11]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedCompliant_FH4_m13]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedEnemy_FH4]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedEnemy_FH4_m04]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedEnemy_FH4_m07]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedEnemy_FH4_m08]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m08
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedEnemy_FH4_m10]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedEnemy_FH4_m11]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedEnemy_FH4_m13]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedEnemy_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedFlee_FH4]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedFlee_FH4_m04]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedFlee_FH4_m07]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedFlee_FH4_m09]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedFlee_FH4_m11]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedFlee_FH4_m13]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedFlee_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedInvestigate_FH4_m09]
Event=AnnouncedInvestigate
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_AnnouncedInvestigate_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedNonCompliant_FH4]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedNonCompliant_FH4_m04]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedNonCompliant_FH4_m06]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m06
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedNonCompliant_FH4_m07]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedNonCompliant_FH4_m08]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m08
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedNonCompliant_FH4_m09]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedNonCompliant_FH4_m10]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedNonCompliant_FH4_m11]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedNonCompliant_FH4_m13]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedNonCompliant_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedRestrained_FH4]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedRestrained_FH4_m04]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageAnnouncedRestrained_FH4_m06]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH4
Suffix=m06
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedRestrained_FH4_m07]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedRestrained_FH4_m08]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH4
Suffix=m08
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageAnnouncedRestrained_FH4_m09]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedRestrained_FH4_m10]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedRestrained_FH4_m11]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedRestrained_FH4_m13]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedRestrained_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedSpottedOfficer_FH4]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficer_FH4_m07]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficer_FH4_m09]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficer_FH4_m11]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficer_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerScared_FH4]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerScared_FH4_m07]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerScared_FH4_m09]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerScared_FH4_m11]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerScared_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedSpottedOfficerSurprised_FH4]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerSurprised_FH4_m07]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerSurprised_FH4_m09]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedSpottedOfficerSurprised_FH4_m11]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedSpottedOfficerSurprised_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageAnnouncedThreatened_FH4]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedThreatened_FH4_m06]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH4
Suffix=m06
Chance=50
Specification=(SpecificationType=fh4_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedThreatened_m06,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedThreatened_FH4_m07]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedThreatened_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedThreatened_FH4_m10]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedThreatened_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedThreatened_FH4_m11]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_AnnouncedThreatened_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageCalledForHelp_FH4]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageCalledForHelp_FH4_m04]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageCalledForHelp_FH4_m07]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageCalledForHelp_FH4_m08]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH4
Suffix=m08
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m08,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SwatHostageCalledForHelp_FH4_m09]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageCalledForHelp_FH4_m10]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageCalledForHelp_FH4_m11]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageCalledForHelp_FH4_m13]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_CalledForHelp_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageDoorBlocked_FH4]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDoorBlocked_FH4_m04]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_DoorBlocked_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageDoorBlocked_FH4_m10]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_DoorBlocked_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostagePointedToEnemy_FH4]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostagePointedToEnemy_FH4_m07]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_PointedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostagePointedToEnemy_FH4_m09]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=50
Specification=(SpecificationType=fh4_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_PointedToEnemy_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedBang_FH4]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBeanBag_FH4]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBreach_FH4]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedBreach_FH4_m04]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedBreach_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageReactedBreach_FH4_m13]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedBreach_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedDown_FH4]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedDownOfficer_FH4_m09]
Event=ReactedDownOfficer
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ReactedDownOfficer_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedDownSuspect_FH4_m09]
Event=ReactedDownSuspect
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ReactedDownSuspect_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReactedGas_FH4]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatHostageReactedHitByDoor_FH4]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHitByDoor_FH4_m04]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageReactedHitByDoor_FH4_m10]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedHitByDoor_FH4_m13]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedHitByDoor_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedHostageDown_FH4]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedHostageDown_FH4_m04]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH4
Suffix=m04
Chance=50
Specification=(SpecificationType=fh4_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedHostageDown_m04,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SwatHostageReactedHostageDown_FH4_m07]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedHostageDown_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedHostageDown_FH4_m11]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedHostageDown_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageReactedHostageDown_FH4_m13]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedHostageDown_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedInjuryIntense_FH4]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageDied_FH4]
Event=Died
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedInjuryNormal_FH4]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_FH4]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedOfficerDown_FH4_m13]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_ReactedOfficerDown_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedPepper_FH4]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedSting_FH4]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageReactedTaser_FH4]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageRepliedToHostage_FH4_m09]
Event=RepliedToHostage
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_RepliedToHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageReportedBarricading_FH4_m09]
Event=ReportedBarricading
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ReportedBarricading_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageScreamed_FH4]
Event=Screamed
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageShotAFriend_FH4_m09]
Event=ShotAFriend
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ShotAFriend_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageShotAtBreachedDoor_FH4_m09]
Event=ShotAtBreachedDoor
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ShotAtBreachedDoor_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageTalkedToEnemy_FH4]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH4
Chance=100
Specification=(SpecificationType=fh4_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_FH4_m07]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m07
Chance=50
Specification=(SpecificationType=fh4_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_TalkedToEnemy_m07,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageTalkedToEnemy_FH4_m10]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m10
Chance=50
Specification=(SpecificationType=fh4_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_TalkedToEnemy_m10,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageTalkedToEnemy_FH4_m11]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m11
Chance=50
Specification=(SpecificationType=fh4_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_TalkedToEnemy_m11,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SwatHostageTalkedToEnemy_FH4_m13]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=FH4
Suffix=m13
Chance=50
Specification=(SpecificationType=fh4_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=50
Specification=(SpecificationType=fh4_TalkedToEnemy_m13,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageTalkedToHostage_FH4_m09]
Event=TalkedToHostage
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_TalkedToHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageThreatenedHostage_FH4_m09]
Event=ThreatenedHostage
SourceClassName=SwatHostage
Tag=FH4
Suffix=m09
Chance=100
Specification=(SpecificationType=fh4_ThreatenedHostage_m09,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SwatHostageAnnouncedCompliant_GaryAltman]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedEnemy_GaryAltman]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedFlee_GaryAltman]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedNonCompliant_GaryAltman]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedRestrained_GaryAltman]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedSpottedOfficer_GaryAltman]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedSpottedOfficerScared_GaryAltman]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageAnnouncedSpottedOfficerSurprised_GaryAltman]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedThreatened_GaryAltman]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageCalledForHelp_GaryAltman]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageDoorBlocked_GaryAltman]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostagePointedToEnemy_GaryAltman]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedBang_GaryAltman]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedBeanBag_GaryAltman]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedBreach_GaryAltman]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedDown_GaryAltman]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedGas_GaryAltman]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedHitByDoor_GaryAltman]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedHostageDown_GaryAltman]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedInjuryIntense_GaryAltman]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageDied_GaryAltman]
Event=Died
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=ga_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedInjuryNormal_GaryAltman]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedOfficerDown_GaryAltman]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedPepper_GaryAltman]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedSting_GaryAltman]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageReactedTaser_GaryAltman]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageScreamed_GaryAltman]
Event=Screamed
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_GaryAltman]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=GaryAltman
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ga_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SwatHostageAnnouncedCompliant_GladysFairfax]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedEnemy_GladysFairfax]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedFlee_GladysFairfax]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedNonCompliant_GladysFairfax]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedRestrained_GladysFairfax]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedSpottedOfficer_GladysFairfax]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedSpottedOfficerScared_GladysFairfax]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedSpottedOfficerSurprised_GladysFairfax]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedThreatened_GladysFairfax]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageCalledForHelp_GladysFairfax]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageDoorBlocked_GladysFairfax]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostagePointedToEnemy_GladysFairfax]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedBang_GladysFairfax]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedBeanBag_GladysFairfax]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedBreach_GladysFairfax]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedDown_GladysFairfax]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedGas_GladysFairfax]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedHitByDoor_GladysFairfax]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedHostageDown_GladysFairfax]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedInjuryIntense_GladysFairfax]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageDied_GladysFairfax]
Event=Died
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedInjuryNormal_GladysFairfax]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedOfficerDown_GladysFairfax]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedPepper_GladysFairfax]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedSting_GladysFairfax]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedTaser_GladysFairfax]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageScreamed_GladysFairfax]
Event=Screamed
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageTalkedToEnemy_GladysFairfax]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=GladysFairfax
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=gf_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedCompliant_HyunJunPark]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedEnemy_HyunJunPark]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedFlee_HyunJunPark]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedNonCompliant_HyunJunPark]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedRestrained_HyunJunPark]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedSpottedOfficer_HyunJunPark]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedSpottedOfficerScared_HyunJunPark]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedSpottedOfficerSurprised_HyunJunPark]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedThreatened_HyunJunPark]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageCalledForHelp_HyunJunPark]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageDoorBlocked_HyunJunPark]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostagePointedToEnemy_HyunJunPark]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedBang_HyunJunPark]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedBeanBag_HyunJunPark]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedBreach_HyunJunPark]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedDown_HyunJunPark]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedGas_HyunJunPark]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedHitByDoor_HyunJunPark]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedHostageDown_HyunJunPark]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedInjuryIntense_HyunJunPark]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageDied_HyunJunPark]
Event=Died
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=hjp_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedInjuryNormal_HyunJunPark]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedOfficerDown_HyunJunPark]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedPepper_HyunJunPark]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedSting_HyunJunPark]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageReactedTaser_HyunJunPark]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageScreamed_HyunJunPark]
Event=Screamed
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_HyunJunPark]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=HyunJunPark
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=hjp_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SwatHostageAnnouncedCompliant_JamesBettencourt]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedEnemy_JamesBettencourt]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedFlee_JamesBettencourt]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedNonCompliant_JamesBettencourt]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedRestrained_JamesBettencourt]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedSpottedOfficer_JamesBettencourt]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedSpottedOfficerScared_JamesBettencourt]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedSpottedOfficerSurprised_JamesBettencourt]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedThreatened_JamesBettencourt]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageCalledForHelp_JamesBettencourt]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageDoorBlocked_JamesBettencourt]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostagePointedToEnemy_JamesBettencourt]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedBang_JamesBettencourt]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedBeanBag_JamesBettencourt]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedBreach_JamesBettencourt]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedDown_JamesBettencourt]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedGas_JamesBettencourt]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedHitByDoor_JamesBettencourt]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedHostageDown_JamesBettencourt]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedInjuryIntense_JamesBettencourt]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageDied_JamesBettencourt]
Event=Died
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=jb_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedInjuryNormal_JamesBettencourt]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedOfficerDown_JamesBettencourt]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedPepper_JamesBettencourt]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedSting_JamesBettencourt]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedTaser_JamesBettencourt]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageScreamed_JamesBettencourt]
Event=Screamed
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageTalkedToEnemy_JamesBettencourt]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=JamesBettencourt
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=jb_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedCompliant_LawrenceAdams]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedEnemy_LawrenceAdams]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedFlee_LawrenceAdams]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedNonCompliant_LawrenceAdams]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedRestrained_LawrenceAdams]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedSpottedOfficer_LawrenceAdams]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedSpottedOfficerScared_LawrenceAdams]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedSpottedOfficerSurprised_LawrenceAdams]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedThreatened_LawrenceAdams]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageCalledForHelp_LawrenceAdams]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageDoorBlocked_LawrenceAdams]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostagePointedToEnemy_LawrenceAdams]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedBang_LawrenceAdams]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedBeanBag_LawrenceAdams]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedBreach_LawrenceAdams]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedDown_LawrenceAdams]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedGas_LawrenceAdams]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedHitByDoor_LawrenceAdams]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedHostageDown_LawrenceAdams]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedInjuryIntense_LawrenceAdams]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageDied_LawrenceAdams]
Event=Died
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=la_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedInjuryNormal_LawrenceAdams]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedOfficerDown_LawrenceAdams]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedPepper_LawrenceAdams]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedSting_LawrenceAdams]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageReactedTaser_LawrenceAdams]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageScreamed_LawrenceAdams]
Event=Screamed
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageTalkedToEnemy_LawrenceAdams]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=LawrenceAdams
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=la_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SwatHostageAnnouncedCompliant_LouieBaccus]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedFlee_LouieBaccus]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedNonCompliant_LouieBaccus]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedRestrained_LouieBaccus]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficer_LouieBaccus]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerScared_LouieBaccus]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedSpottedOfficerSurprised_LouieBaccus]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedThreatened_LouieBaccus]
Event=CalledforHelp
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageCalledforHelp_LouieBaccus]
Event=CalledforHelp
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_CalledforHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageDoorBlocked_LouieBaccus]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedBang_LouieBaccus]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedBeanBag_LouieBaccus]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedBreach_LouieBaccus]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedDown_LouieBaccus]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedDownOfficer_LouieBaccus]
Event=ReactedDownOfficer
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedDownOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedDownSuspect_LouieBaccus]
Event=ReactedDownSuspect
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedDownSuspect,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedGas_LouieBaccus]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedHitByDoor_LouieBaccus]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedInjuryIntense_LouieBaccus]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageDied_LouieBaccus]
Event=Died
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=lb_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedInjuryNormal_LouieBaccus]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedPepper_LouieBaccus]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedSting_LouieBaccus]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageReactedTaser_LouieBaccus]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageScreamed_LouieBaccus]
Event=Screamed
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageTalkedToEnemy_LouieBaccus]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=LouieBaccus
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=lb_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatHostageAnnouncedCompliant_MelindaKline]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedEnemy_MelindaKline]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedFlee_MelindaKline]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedNonCompliant_MelindaKline]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedRestrained_MelindaKline]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedSpottedOfficer_MelindaKline]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedSpottedOfficerScared_MelindaKline]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedSpottedOfficerSurprised_MelindaKline]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedThreatened_MelindaKline]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageCalledForHelp_MelindaKline]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageDoorBlocked_MelindaKline]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostagePointedToEnemy_MelindaKline]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedBang_MelindaKline]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedBeanBag_MelindaKline]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedBreach_MelindaKline]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedDown_MelindaKline]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedGas_MelindaKline]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedHitByDoor_MelindaKline]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedHostageDown_MelindaKline]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedInjuryIntense_MelindaKline]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageDied_MelindaKline]
Event=Died
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedInjuryNormal_MelindaKline]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedOfficerDown_MelindaKline]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedPepper_MelindaKline]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedSting_MelindaKline]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageReactedTaser_MelindaKline]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageScreamed_MelindaKline]
Event=Screamed
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageTalkedToEnemy_MelindaKline]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=MelindaKline
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=mk_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SwatHostageAnnouncedCompliant_TheodoreStylins]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedEnemy_TheodoreStylins]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedFlee_TheodoreStylins]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedNonCompliant_TheodoreStylins]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedRestrained_TheodoreStylins]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedSpottedOfficer_TheodoreStylins]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedSpottedOfficerScared_TheodoreStylins]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedSpottedOfficerSurprised_TheodoreStylins]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedThreatened_TheodoreStylins]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageCalledForHelp_TheodoreStylins]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageDoorBlocked_TheodoreStylins]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostagePointedToEnemy_TheodoreStylins]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedBang_TheodoreStylins]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedBeanBag_TheodoreStylins]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedBreach_TheodoreStylins]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedDown_TheodoreStylins]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedGas_TheodoreStylins]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedHitByDoor_TheodoreStylins]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedHostageDown_TheodoreStylins]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedInjuryIntense_TheodoreStylins]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageDied_TheodoreStylins]
Event=Died
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=ts_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedInjuryNormal_TheodoreStylins]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedOfficerDown_TheodoreStylins]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedPepper_TheodoreStylins]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedSting_TheodoreStylins]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageReactedTaser_TheodoreStylins]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageScreamed_TheodoreStylins]
Event=Screamed
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageTalkedToEnemy_TheodoreStylins]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=TheodoreStylins
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=ts_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-DNA

[SwatHostageAnnouncedCompliant_WarrenRooney]
Event=AnnouncedCompliant
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_AnnouncedCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedEnemy_WarrenRooney]
Event=AnnouncedEnemy
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_AnnouncedEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedFlee_WarrenRooney]
Event=AnnouncedFlee
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_AnnouncedFlee,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedNonCompliant_WarrenRooney]
Event=AnnouncedNonCompliant
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_AnnouncedNonCompliant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedRestrained_WarrenRooney]
Event=AnnouncedRestrained
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_AnnouncedRestrained,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedSpottedOfficer_WarrenRooney]
Event=AnnouncedSpottedOfficer
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_AnnouncedSpottedOfficer,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedSpottedOfficerScared_WarrenRooney]
Event=AnnouncedSpottedOfficerScared
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_AnnouncedSpottedOfficerScared,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedSpottedOfficerSurprised_WarrenRooney]
Event=AnnouncedSpottedOfficerSurprised
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_AnnouncedSpottedOfficerSurprised,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageAnnouncedThreatened_WarrenRooney]
Event=AnnouncedThreatened
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_AnnouncedThreatened,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageCalledForHelp_WarrenRooney]
Event=CalledForHelp
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_CalledForHelp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageDoorBlocked_WarrenRooney]
Event=DoorBlocked
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_DoorBlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostagePointedToEnemy_WarrenRooney]
Event=PointedToEnemy
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_PointedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedBang_WarrenRooney]
Event=ReactedBang
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedBang,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedBeanBag_WarrenRooney]
Event=ReactedBeanBag
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedBeanBag,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedBreach_WarrenRooney]
Event=ReactedBreach
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedBreach,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedDown_WarrenRooney]
Event=ReactedDown
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedGas_WarrenRooney]
Event=ReactedGas
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedGas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedHitByDoor_WarrenRooney]
Event=ReactedHitByDoor
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedHitByDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedHostageDown_WarrenRooney]
Event=ReactedHostageDown
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedHostageDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedInjuryIntense_WarrenRooney]
Event=ReactedInjuryIntense
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedInjuryIntense,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageDied_WarrenRooney]
Event=Died
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=98
Specification=(SpecificationType=wr_Died,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=2
Specification=(SpecificationType=DiedScream,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedInjuryNormal_WarrenRooney]
Event=ReactedInjuryNormal
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedInjuryNormal,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedOfficerDown_WarrenRooney]
Event=ReactedOfficerDown
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedOfficerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedPepper_WarrenRooney]
Event=ReactedPepper
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedPepper,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedSting_WarrenRooney]
Event=ReactedSting
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedSting,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageReactedTaser_WarrenRooney]
Event=ReactedTaser
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_ReactedTaser,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SwatHostageScreamed_WarrenRooney]
Event=Screamed
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_Screamed,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SwatHostageTalkedToEnemy_WarrenRooney]
Event=TalkedToEnemy
SourceClassName=SwatHostage
Tag=WarrenRooney
AlwaysInQM=True
Chance=100
Specification=(SpecificationType=wr_TalkedToEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[SoundMarkerDummyEvent_m00SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m00SP
Chance=100
Specification=(SpecificationType=s00Music,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s00Start,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s00Warehouse,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Training

[SoundMarkerDummyEvent_m01SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m01SP
Chance=100
Specification=(SpecificationType=s01Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s01Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[SoundMarkerDummyEvent_m02SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m02SP
Chance=100
Specification=(SpecificationType=s02Basement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s02Downstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s02Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s02Upstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[SoundMarkerDummyEvent_m03SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m03SP
Chance=100
Specification=(SpecificationType=s03Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s03Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[SoundMarkerDummyEvent_m04SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m04SP
Chance=100
Specification=(SpecificationType=s04Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s04Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[SoundMarkerDummyEvent_m05SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m05SP
Chance=100
Specification=(SpecificationType=s05Garage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s05Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s05Rooftop,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[SoundMarkerDummyEvent_m06SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m06SP
Chance=100
Specification=(SpecificationType=s06Upstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s06Garage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s06Bathroom,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s06Downstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[SoundMarkerDummyEvent_m07SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m07SP
Chance=100
Specification=(SpecificationType=s07Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s07Rain,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s07Downstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[SoundMarkerDummyEvent_m08SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m08SP
Chance=100
Specification=(SpecificationType=s08BackStairs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s08Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s08Upstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s08Vault,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[SoundMarkerDummyEvent_m09SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m09SP
Chance=100
Specification=(SpecificationType=s09Rain,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s09Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Tenement

[SoundMarkerDummyEvent_m10SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m10SP
Chance=100
Specification=(SpecificationType=s10Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s10Basement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hospital

[SoundMarkerDummyEvent_m11SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m11SP
Chance=100
Specification=(SpecificationType=s11Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s11Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s11Basement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[SoundMarkerDummyEvent_m12SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m12SP
Chance=100
Specification=(SpecificationType=s12Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s12Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[SoundMarkerDummyEvent_m13SP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m13SP
Chance=100
Specification=(SpecificationType=s13Lobby,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s13Lab,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s13Hall,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-DNA

[SoundMarkerDummyEvent_m00MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m00MP
Chance=100
Specification=(SpecificationType=s00Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s00Start,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s00Warehouse,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Training

[SoundMarkerDummyEvent_m01MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m01MP
Chance=100
Specification=(SpecificationType=s01Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s01Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Foodwall

[SoundMarkerDummyEvent_m02MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m02MP
Chance=100
Specification=(SpecificationType=s02Basement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s02Downstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s02Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s02Upstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FairfaxResidence

[SoundMarkerDummyEvent_m03MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m03MP
Chance=100
Specification=(SpecificationType=s03Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s03Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-ConvenienceStore

[SoundMarkerDummyEvent_m04MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m04MP
Chance=100
Specification=(SpecificationType=s04Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s04Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-ABomb

[SoundMarkerDummyEvent_m05MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m05MP
Chance=100
Specification=(SpecificationType=s05Garage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s05Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s05Rooftop,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-AutoGarage

[SoundMarkerDummyEvent_m06MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m06MP
Chance=100
Specification=(SpecificationType=s06Upstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s06Garage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s06Bathroom,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s06Downstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-RedLibrary

[SoundMarkerDummyEvent_m07MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m07MP
Chance=100
Specification=(SpecificationType=s07Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s07Rain,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s07Downstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[SoundMarkerDummyEvent_m08MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m08MP
Chance=100
Specification=(SpecificationType=s08BackStairs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s08Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s08Upstairs,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s08Vault,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-JewelryHeist

[SoundMarkerDummyEvent_m09MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m09MP
Chance=100
Specification=(SpecificationType=s09Rain,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s09Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Tenement

[SoundMarkerDummyEvent_m10MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m10MP
Chance=100
Specification=(SpecificationType=s10Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s10Basement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Hospital

[SoundMarkerDummyEvent_m11MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m11MP
Chance=100
Specification=(SpecificationType=s11Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s11Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s11Basement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[SoundMarkerDummyEvent_m12MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m12MP
Chance=100
Specification=(SpecificationType=s12Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s12Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Hotel

[SoundMarkerDummyEvent_m13MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m13MP
Chance=100
Specification=(SpecificationType=s13Lobby,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s13Lab,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s13Hall,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-DNA

[SoundMarkerDummyEvent_m14MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m14MP
Chance=100
Specification=(SpecificationType=s14Inside,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s14Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s14Freezer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[SoundMarkerDummyEvent_m15MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m15MP
Chance=100
Specification=(SpecificationType=s15Bricks,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s15Plant,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s15Outside,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-PowerPlant

[SoundMarkerDummyEvent_m16MP]
Event=DummyEvent
SourceClassName=SoundMarker
Suffix=m16MP
Chance=100
Specification=(SpecificationType=s16Garage,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s16Roof,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s16Stairs,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s16Hall,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s16Room,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Courthouse

[AmbientSoundStarted_a99Crickets]
Event=Started
SourceClassName=AmbientSound
Tag=a99Crickets
Chance=100
Specification=(SpecificationType=Crickets_Metagame,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_swat_splashscene

[AmbientSoundStarted_a99Owl]
Event=Started
SourceClassName=AmbientSound
Tag=a99Owl
Chance=100
Specification=(SpecificationType=Owl,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_swat_splashscene

[AmbientSoundStarted_a99Radio]
Event=Started
SourceClassName=AmbientSound
Tag=a99Radio
Chance=100
Specification=(SpecificationType=RadioChatter,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_swat_splashscene

[AmbientSoundStarted_a99Radio2]
Event=Started
SourceClassName=AmbientSound
Tag=a99Radio2
Chance=100
Specification=(SpecificationType=RadioChatter_delay2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_swat_splashscene

[AmbientSoundStarted_a99Siren]
Event=Started
SourceClassName=AmbientSound
Tag=a99Siren
Chance=100
Specification=(SpecificationType=Siren_distant_small,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_swat_splashscene

[AmbientSoundStarted_a99Traffic]
Event=Started
SourceClassName=AmbientSound
Tag=a99Traffic
Chance=100
Specification=(SpecificationType=Traffic_meta,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_swat_splashscene

[AmbientSoundStarted_a99Wind]
Event=Started
SourceClassName=AmbientSound
Tag=a99Wind
Chance=100
Specification=(SpecificationType=WindWhistle_meta,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_swat_splashscene

[AmbientSoundStarted_a00Foghorn_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Foghorn
Suffix=SP
Chance=100
Specification=(SpecificationType=HarborFoghorn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[AmbientSoundStarted_a00Harbor_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Harbor
Suffix=SP
Chance=100
Specification=(SpecificationType=Harbor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[AmbientSoundStarted_a00Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[AmbientSoundStarted_a00Light_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Light
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[AmbientSoundStarted_a00Seagulls_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Seagulls
Suffix=SP
Chance=100
Specification=(SpecificationType=Seagulls,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[AmbientSoundStarted_a00Upstairs_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Upstairs
Suffix=SP
Chance=100
Specification=(SpecificationType=KitchenFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[AmbientSoundStarted_a01AirCond_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01AirCond
Suffix=SP
Chance=100
Specification=(SpecificationType=AirCond,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01Car_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Car
Suffix=SP
Chance=100
Specification=(SpecificationType=CarIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01CeilingFan_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01CeilingFan
Suffix=SP
Chance=100
Specification=(SpecificationType=CeilingFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01Cooking_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Cooking
Suffix=SP
Chance=100
Specification=(SpecificationType=Cooking,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01Dogs_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Dogs
Suffix=SP
Chance=100
Specification=(SpecificationType=DogsBarking,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01Faucet_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Faucet
Suffix=SP
Chance=100
Specification=(SpecificationType=WaterFaucet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01Freezer_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Freezer
Suffix=SP
Chance=100
Specification=(SpecificationType=Freezer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01KitchenFan_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01KitchenFan
Suffix=SP
Chance=100
Specification=(SpecificationType=KitchenFan_small,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01NeonSign_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01NeonSign
Suffix=SP
Chance=100
Specification=(SpecificationType=NeonSign,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01RadioChatter_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01RadioChatter
Suffix=SP
Chance=100
Specification=(SpecificationType=RadioChatter_Small,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01Refrigerator_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Refrigerator
Suffix=SP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01Toilet_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Toilet
Suffix=SP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01Traffic_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Traffic
Suffix=SP
Chance=100
Specification=(SpecificationType=Traffic_underbridge,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01Truck_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Truck
Suffix=SP
Chance=100
Specification=(SpecificationType=TruckIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a01Vending_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Vending
Suffix=SP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[AmbientSoundStarted_a02CricketsLo_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a02CricketsLo
Suffix=SP
Chance=100
Specification=(SpecificationType=Crickets_Lo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[AmbientSoundStarted_a02Drips_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Drips
Suffix=SP
Chance=100
Specification=(SpecificationType=Waterdrips_sm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[AmbientSoundStarted_a02FaucetDrips_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a02FaucetDrips
Suffix=SP
Chance=100
Specification=(SpecificationType=Waterdrips_faucet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[AmbientSoundStarted_a02Furnace_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Furnace
Suffix=SP
Chance=100
Specification=(SpecificationType=Furnace,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[AmbientSoundStarted_a02Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[AmbientSoundStarted_a02LightBuzz_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a02LightBuzz
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_Buzz,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[AmbientSoundStarted_a02Mobile_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Mobile
Suffix=SP
Chance=100
Specification=(SpecificationType=Ringtone,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[AmbientSoundStarted_a02Radiator_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Radiator
Suffix=SP
Chance=100
Specification=(SpecificationType=Radiator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[AmbientSoundStarted_a02Refrigerator_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Refrigerator
Suffix=SP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[AmbientSoundStarted_a02Waterheater_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Waterheater
Suffix=SP
Chance=100
Specification=(SpecificationType=Waterheater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FairfaxResidence

[AmbientSoundStarted_a03Atm_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Atm
Suffix=SP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[AmbientSoundStarted_a03Car_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Car
Suffix=SP
Chance=100
Specification=(SpecificationType=CarIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[AmbientSoundStarted_a03Crickets_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Crickets
Suffix=SP
Chance=100
Specification=(SpecificationType=Crickets,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[AmbientSoundStarted_a03Freezer_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Freezer
Suffix=SP
Chance=100
Specification=(SpecificationType=Freezer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[AmbientSoundStarted_a03Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[AmbientSoundStarted_a03LightBuzz_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a03LightBuzz
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_Buzz,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[AmbientSoundStarted_a03LightHum_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a03LightHum
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[AmbientSoundStarted_a03Refrigerator_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Refrigerator
Suffix=SP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[AmbientSoundStarted_a03Traffic_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Traffic
Suffix=SP
Chance=100
Specification=(SpecificationType=Traffic_Hwy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ConvenienceStore

[AmbientSoundStarted_a04Amplifier_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Amplifier
Suffix=SP
Chance=100
Specification=(SpecificationType=AmplifierHum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04Car_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Car
Suffix=SP
Chance=100
Specification=(SpecificationType=CarIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04CrowdMurmer_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04CrowdMurmer
Suffix=SP
Chance=100
Specification=(SpecificationType=CrowdMurmer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04Freezer_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Freezer
Suffix=SP
Chance=100
Specification=(SpecificationType=Freezer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04LightBuzz_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04LightBuzz
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04MoveAlong_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04MoveAlong
Suffix=SP
Chance=100
Specification=(SpecificationType=MoveAlong,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04Pinball_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Pinball
Suffix=SP
Chance=100
Specification=(SpecificationType=PinballMusic,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04Printer_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Printer
Suffix=SP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04RadioChatter_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04RadioChatter
Suffix=SP
Chance=100
Specification=(SpecificationType=RadioChatter_Freq,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04Refrigerator_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Refrigerator
Suffix=SP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04Siren_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Siren
Suffix=SP
Chance=100
Specification=(SpecificationType=Siren_close,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04SpaceHeater_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04SpaceHeater
Suffix=SP
Chance=100
Specification=(SpecificationType=SpaceHeater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04Toilet_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Toilet
Suffix=SP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a04Vending_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Vending
Suffix=SP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundStarted_a05CarAlarm_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05CarAlarm
Suffix=SP
Chance=100
Specification=(SpecificationType=CarAlarm_rvb,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05Clock_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Clock
Suffix=SP
Chance=100
Specification=(SpecificationType=Clock_shop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05CopyMach_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05CopyMach
Suffix=SP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05Crickets_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Crickets
Suffix=SP
Chance=100
Specification=(SpecificationType=Crickets,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05GameFF_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05GameFF
Suffix=SP
Chance=100
Specification=(SpecificationType=VideoGameFF,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05GameFirehawk_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05GameFirehawk
Suffix=SP
Chance=100
Specification=(SpecificationType=VideoGameFirehawk,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05GameSwat_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05GameSwat
Suffix=SP
Chance=100
Specification=(SpecificationType=VideoGameSwat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05Garage_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Garage
Suffix=SP
Chance=100
Specification=(SpecificationType=ParkingGarage,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05LightHum_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05LightHum
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05MachGarage_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05MachGarage
Suffix=SP
Chance=100
Specification=(SpecificationType=AirCond_Lo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05MachRoof_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05MachRoof
Suffix=SP
Chance=100
Specification=(SpecificationType=AirCond,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05Refrigerator_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Refrigerator
Suffix=SP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05Toilet_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Toilet
Suffix=SP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05Truck_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Truck
Suffix=SP
Chance=100
Specification=(SpecificationType=TruckIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05Vending_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Vending
Suffix=SP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05WaterDrips_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05WaterDrips
Suffix=SP
Chance=100
Specification=(SpecificationType=Waterdrips_sm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a05Wind_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Wind
Suffix=SP
Chance=100
Specification=(SpecificationType=WindWhistle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[AmbientSoundStarted_a06CopyMachBig_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a06CopyMachBig
Suffix=SP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[AmbientSoundStarted_a06Garage_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Garage
Suffix=SP
Chance=100
Specification=(SpecificationType=ParkingGarage,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[AmbientSoundStarted_a06Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[AmbientSoundStarted_a06Light_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Light
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[AmbientSoundStarted_a06Muzak_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Muzak
Suffix=SP
Chance=100
Specification=(SpecificationType=Muzak_violin,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-RedLibrary

[AmbientSoundStarted_a06Refrigerator_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Refrigerator
Suffix=SP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a06Server_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Server
Suffix=SP
Chance=100
Specification=(SpecificationType=Servers,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[AmbientSoundStarted_a06Toilet_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Toilet
Suffix=SP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[AmbientSoundStarted_a06Vending_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Vending
Suffix=SP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a06Watercooler_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Watercooler
Suffix=SP
Chance=100
Specification=(SpecificationType=Watercooler,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[AmbientSoundStarted_a07CeilingFan_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07CeilingFan
Suffix=SP
Chance=100
Specification=(SpecificationType=CeilingFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07Furnace_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Furnace
Suffix=SP
Chance=100
Specification=(SpecificationType=Furnace,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07GamePoker_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07GamePoker
Suffix=SP
Chance=100
Specification=(SpecificationType=VideoGameAtari,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07GameSwat_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07GameSwat
Suffix=SP
Chance=100
Specification=(SpecificationType=VideoGameSwat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07LightHum_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07LightHum
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07Neon_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Neon
Suffix=SP
Chance=100
Specification=(SpecificationType=NeonSign_quiet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07Pinball_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Pinball
Suffix=SP
Chance=100
Specification=(SpecificationType=PinballMusic,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07RainDrips_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07RainDrips
Suffix=SP
Chance=100
Specification=(SpecificationType=RainDrips_sm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07RedLight_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07RedLight
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07Siren_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Siren
Suffix=SP
Chance=100
Specification=(SpecificationType=Siren_close,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07Spaceheater_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Spaceheater
Suffix=SP
Chance=100
Specification=(SpecificationType=SpaceHeater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07Thunder_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Thunder
Suffix=SP
Chance=100
Specification=(SpecificationType=Thunder,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07Toilet_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Toilet
Suffix=SP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07TruckBarPullIdling_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07TruckBarPullIdling
Suffix=SP
Chance=100
Specification=(SpecificationType=TruckBarPull_Idling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07Vending_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Vending
Suffix=SP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a07Waterheater_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Waterheater
Suffix=SP
Chance=100
Specification=(SpecificationType=Waterheater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[AmbientSoundStarted_a08Car_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a08Car
Suffix=SP
Chance=100
Specification=(SpecificationType=CarIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[AmbientSoundStarted_a08CopyMachine_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a08CopyMachine
Suffix=SP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[AmbientSoundStarted_a08Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a08Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[AmbientSoundStarted_a08Muzak_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a08Muzak
Suffix=SP
Chance=100
Specification=(SpecificationType=Muzak,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[AmbientSoundStarted_a08WallPanel_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a08WallPanel
Suffix=SP
Chance=100
Specification=(SpecificationType=WallPanel,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[AmbientSoundStarted_a08WindWhistle_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a08WindWhistle
Suffix=SP
Chance=100
Specification=(SpecificationType=WindWhistle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[AmbientSoundStarted_a09DripsBsmt_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a09DripsBsmt
Suffix=SP
Chance=100
Specification=(SpecificationType=WaterDrips_slo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Tenement

[AmbientSoundStarted_a09DripsBucket_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a09DripsBucket
Suffix=SP
Chance=100
Specification=(SpecificationType=Waterdrips_sm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a09Furnace_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a09Furnace
Suffix=SP
Chance=100
Specification=(SpecificationType=FireFurnace,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a09Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a09Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Tenement

[AmbientSoundStarted_a09Light_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a09Light
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a09Radiator_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a09Radiator
Suffix=SP
Chance=100
Specification=(SpecificationType=Radiator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Tenement

[AmbientSoundStarted_a09RainDrips_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a09RainDrips
Suffix=SP
Chance=100
Specification=(SpecificationType=RainDrips_sm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Tenement

[AmbientSoundStarted_a09WaterHeater_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a09WaterHeater
Suffix=SP
Chance=100
Specification=(SpecificationType=WaterHeater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Tenement

[AmbientSoundStarted_a10Beep_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Beep
Suffix=SP
Chance=100
Specification=(SpecificationType=Beep_periodicloop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hospital

[AmbientSoundStarted_a10Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hospital

[AmbientSoundStarted_a10HospMach_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a10HospMach
Suffix=SP
Chance=100
Specification=(SpecificationType=HospMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hospital

[AmbientSoundStarted_a10Light_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Light
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hospital

[AmbientSoundStarted_a10Refrigerator_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Refrigerator
Suffix=SP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hospital

[AmbientSoundStarted_a10Shower_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Shower
Suffix=SP
Chance=100
Specification=(SpecificationType=WaterShower,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hospital

[AmbientSoundStarted_a10ShowerDrips_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a10ShowerDrips
Suffix=SP
Chance=100
Specification=(SpecificationType=Waterdrips,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hospital

[AmbientSoundStarted_a10Siren_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Siren
Suffix=SP
Chance=100
Specification=(SpecificationType=Siren_distant_small,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hospital

[AmbientSoundStarted_a10WorkLights_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a10WorkLights
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hospital

[AmbientSoundStarted_a11Crickets_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Crickets
Suffix=SP
Chance=100
Specification=(SpecificationType=Crickets,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[AmbientSoundStarted_a11Dogs_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Dogs
Suffix=SP
Chance=100
Specification=(SpecificationType=DogsBarking,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[AmbientSoundStarted_a11Drips_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Drips
Suffix=SP
Chance=100
Specification=(SpecificationType=Waterdrips_slo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[AmbientSoundStarted_a11Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[AmbientSoundStarted_a11Light_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Light
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[AmbientSoundStarted_a11LightBuzz_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11LightBuzz
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[AmbientSoundStarted_a11LoTone_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11LoTone
Suffix=SP
Chance=100
Specification=(SpecificationType=LoTone,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[AmbientSoundStarted_a11Radiator_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Radiator
Suffix=SP
Chance=100
Specification=(SpecificationType=Radiator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a11Siren_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Siren
Suffix=SP
Chance=100
Specification=(SpecificationType=Siren_distant,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[AmbientSoundStarted_a11Throb_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Throb
Suffix=SP
Chance=100
Specification=(SpecificationType=Throb,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[AmbientSoundStarted_a11Traffic_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Traffic
Suffix=SP
Chance=100
Specification=(SpecificationType=Traffic_Hwy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[AmbientSoundStarted_a11Truck_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Truck
Suffix=SP
Chance=100
Specification=(SpecificationType=TruckIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[AmbientSoundStarted_a12Alarm_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Alarm
Suffix=SP
Chance=100
Specification=(SpecificationType=FireAlarm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[AmbientSoundStarted_a12BigFan_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a12BigFan
Suffix=SP
Chance=100
Specification=(SpecificationType=IndustrialFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[AmbientSoundStarted_a12CeilingFan_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a12CeilingFan
Suffix=SP
Chance=100
Specification=(SpecificationType=CeilingFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[AmbientSoundStarted_a12CementMixer_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a12CementMixer
Suffix=SP
Chance=100
Specification=(SpecificationType=CementMixer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[AmbientSoundStarted_a12ElevMuzak_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a12ElevMuzak
Suffix=SP
Chance=100
Specification=(SpecificationType=ElevMuzak,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[AmbientSoundStarted_a12ElevVo_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a12ElevVo
Suffix=SP
Chance=100
Specification=(SpecificationType=HotelElevVo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[AmbientSoundStarted_a12Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[AmbientSoundStarted_a12Toilet_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Toilet
Suffix=SP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[AmbientSoundStarted_a12Vending_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Vending
Suffix=SP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[AmbientSoundStarted_a12Waterdrips_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Waterdrips
Suffix=SP
Chance=100
Specification=(SpecificationType=Waterdrips,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[AmbientSoundStarted_a12Wind_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Wind
Suffix=SP
Chance=100
Specification=(SpecificationType=WindWhistle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[AmbientSoundStarted_a13Hollow_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a13Hollow
Suffix=SP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-DNA

[AmbientSoundStarted_a13LabFlowhood_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LabFlowhood
Suffix=SP
Chance=100
Specification=(SpecificationType=LabEquipElec,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-DNA

[AmbientSoundStarted_a13LabGlovebox_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LabGlovebox
Suffix=SP
Chance=100
Specification=(SpecificationType=LabEquipBeep,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-DNA

[AmbientSoundStarted_a13LabWetbench_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LabWetbench
Suffix=SP
Chance=100
Specification=(SpecificationType=LabEquipPulsing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-DNA

[AmbientSoundStarted_a13LabWorkstation_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LabWorkstation
Suffix=SP
Chance=100
Specification=(SpecificationType=NeonSign,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-DNA

[AmbientSoundStarted_a13LightBuzz_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LightBuzz
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-DNA

[AmbientSoundStarted_a13LightPanel_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LightPanel
Suffix=SP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-DNA

[AmbientSoundStarted_a13Refrigerator_SP]
Event=Started
SourceClassName=AmbientSound
Tag=a13Refrigerator
Suffix=SP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-DNA

[AmbientSoundStarted_a00Foghorn_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Foghorn
Suffix=MP
Chance=100
Specification=(SpecificationType=HarborFoghorn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[AmbientSoundStarted_a00Harbor_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Harbor
Suffix=MP
Chance=100
Specification=(SpecificationType=Harbor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[AmbientSoundStarted_a00Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[AmbientSoundStarted_a00Light_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Light
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[AmbientSoundStarted_a00Seagulls_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Seagulls
Suffix=MP
Chance=100
Specification=(SpecificationType=Seagulls,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[AmbientSoundStarted_a00Upstairs_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Upstairs
Suffix=MP
Chance=100
Specification=(SpecificationType=KitchenFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[AmbientSoundStarted_a00Wind_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a00Wind
Suffix=MP
Chance=100
Specification=(SpecificationType=WindWhistle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[AmbientSoundStarted_a01AirCond_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01AirCond
Suffix=MP
Chance=100
Specification=(SpecificationType=AirCond,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01Car_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Car
Suffix=MP
Chance=100
Specification=(SpecificationType=CarIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01CeilingFan_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01CeilingFan
Suffix=MP
Chance=100
Specification=(SpecificationType=CeilingFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01Cooking_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Cooking
Suffix=MP
Chance=100
Specification=(SpecificationType=Cooking,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01Dogs_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Dogs
Suffix=MP
Chance=100
Specification=(SpecificationType=DogsBarking,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01Faucet_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Faucet
Suffix=MP
Chance=100
Specification=(SpecificationType=WaterFaucet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01Freezer_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Freezer
Suffix=MP
Chance=100
Specification=(SpecificationType=Freezer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01KitchenFan_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01KitchenFan
Suffix=MP
Chance=100
Specification=(SpecificationType=KitchenFan_small,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01NeonSign_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01NeonSign
Suffix=MP
Chance=100
Specification=(SpecificationType=NeonSign,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01RadioChatter_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01RadioChatter
Suffix=MP
Chance=100
Specification=(SpecificationType=RadioChatter_Small,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01Refrigerator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Refrigerator
Suffix=MP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01Toilet_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Toilet
Suffix=MP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01Traffic_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Traffic
Suffix=MP
Chance=100
Specification=(SpecificationType=Traffic_underbridge,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01Truck_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Truck
Suffix=MP
Chance=100
Specification=(SpecificationType=TruckIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a01Vending_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a01Vending
Suffix=MP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[AmbientSoundStarted_a02CricketsLo_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a02CricketsLo
Suffix=MP
Chance=100
Specification=(SpecificationType=Crickets_Lo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FairfaxResidence

[AmbientSoundStarted_a02Drips_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Drips
Suffix=MP
Chance=100
Specification=(SpecificationType=Waterdrips_sm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FairfaxResidence

[AmbientSoundStarted_a02FaucetDrips_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a02FaucetDrips
Suffix=MP
Chance=100
Specification=(SpecificationType=Waterdrips_faucet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FairfaxResidence

[AmbientSoundStarted_a02Furnace_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Furnace
Suffix=MP
Chance=100
Specification=(SpecificationType=Furnace,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FairfaxResidence

[AmbientSoundStarted_a02Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FairfaxResidence

[AmbientSoundStarted_a02LightBuzz_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a02LightBuzz
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_Buzz,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FairfaxResidence

[AmbientSoundStarted_a02Mobile_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Mobile
Suffix=MP
Chance=100
Specification=(SpecificationType=Ringtone,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FairfaxResidence

[AmbientSoundStarted_a02Radiator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Radiator
Suffix=MP
Chance=100
Specification=(SpecificationType=Radiator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FairfaxResidence

[AmbientSoundStarted_a02Refrigerator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Refrigerator
Suffix=MP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FairfaxResidence

[AmbientSoundStarted_a02Waterheater_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a02Waterheater
Suffix=MP
Chance=100
Specification=(SpecificationType=Waterheater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FairfaxResidence

[AmbientSoundStarted_a03Atm_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Atm
Suffix=MP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ConvenienceStore

[AmbientSoundStarted_a03Car_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Car
Suffix=MP
Chance=100
Specification=(SpecificationType=CarIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ConvenienceStore

[AmbientSoundStarted_a03Crickets_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Crickets
Suffix=MP
Chance=100
Specification=(SpecificationType=Crickets,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ConvenienceStore

[AmbientSoundStarted_a03Freezer_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Freezer
Suffix=MP
Chance=100
Specification=(SpecificationType=Freezer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ConvenienceStore

[AmbientSoundStarted_a03Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ConvenienceStore

[AmbientSoundStarted_a03LightBuzz_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a03LightBuzz
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_Buzz,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ConvenienceStore

[AmbientSoundStarted_a03LightHum_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a03LightHum
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ConvenienceStore

[AmbientSoundStarted_a03Refrigerator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Refrigerator
Suffix=MP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ConvenienceStore

[AmbientSoundStarted_a03Traffic_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a03Traffic
Suffix=MP
Chance=100
Specification=(SpecificationType=Traffic_Hwy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-ConvenienceStore

[AmbientSoundStarted_a04Amplifier_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Amplifier
Suffix=MP
Chance=100
Specification=(SpecificationType=AmplifierHum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04Car_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Car
Suffix=MP
Chance=100
Specification=(SpecificationType=CarIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04CrowdMurmer_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04CrowdMurmer
Suffix=MP
Chance=100
Specification=(SpecificationType=CrowdMurmer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04Freezer_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Freezer
Suffix=MP
Chance=100
Specification=(SpecificationType=Freezer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04LightBuzz_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04LightBuzz
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04MoveAlong_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04MoveAlong
Suffix=MP
Chance=100
Specification=(SpecificationType=MoveAlong,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04Pinball_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Pinball
Suffix=MP
Chance=100
Specification=(SpecificationType=PinballMusic,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04Printer_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Printer
Suffix=MP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04RadioChatter_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04RadioChatter
Suffix=MP
Chance=100
Specification=(SpecificationType=RadioChatter_Freq,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04Refrigerator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Refrigerator
Suffix=MP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04Siren_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Siren
Suffix=MP
Chance=100
Specification=(SpecificationType=Siren_close,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04SpaceHeater_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04SpaceHeater
Suffix=MP
Chance=100
Specification=(SpecificationType=SpaceHeater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04Toilet_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Toilet
Suffix=MP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a04Vending_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a04Vending
Suffix=MP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ABomb

[AmbientSoundStarted_a05CarAlarm_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05CarAlarm
Suffix=MP
Chance=100
Specification=(SpecificationType=CarAlarm_rvb,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05Clock_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Clock
Suffix=MP
Chance=100
Specification=(SpecificationType=Clock_shop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05CopyMach_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05CopyMach
Suffix=MP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05Crickets_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Crickets
Suffix=MP
Chance=100
Specification=(SpecificationType=Crickets,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05GameFF_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05GameFF
Suffix=MP
Chance=100
Specification=(SpecificationType=VideoGameFF,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05GameFirehawk_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05GameFirehawk
Suffix=MP
Chance=100
Specification=(SpecificationType=VideoGameFirehawk,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05GameSwat_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05GameSwat
Suffix=MP
Chance=100
Specification=(SpecificationType=VideoGameSwat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05Garage_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Garage
Suffix=MP
Chance=100
Specification=(SpecificationType=ParkingGarage,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05LightHum_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05LightHum
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05MachGarage_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05MachGarage
Suffix=MP
Chance=100
Specification=(SpecificationType=AirCond_Lo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05MachRoof_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05MachRoof
Suffix=MP
Chance=100
Specification=(SpecificationType=AirCond,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05Refrigerator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Refrigerator
Suffix=MP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05Toilet_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Toilet
Suffix=MP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05Truck_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Truck
Suffix=MP
Chance=100
Specification=(SpecificationType=TruckIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05Vending_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Vending
Suffix=MP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05WaterDrips_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05WaterDrips
Suffix=MP
Chance=100
Specification=(SpecificationType=Waterdrips_sm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a05Wind_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a05Wind
Suffix=MP
Chance=100
Specification=(SpecificationType=WindWhistle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[AmbientSoundStarted_a06CopyMachBig_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a06CopyMachBig
Suffix=MP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-RedLibrary

[AmbientSoundStarted_a06Garage_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Garage
Suffix=MP
Chance=100
Specification=(SpecificationType=ParkingGarage,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-RedLibrary

[AmbientSoundStarted_a06Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-RedLibrary

[AmbientSoundStarted_a06Light_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Light
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-RedLibrary

[AmbientSoundStarted_a06Muzak_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Muzak
Suffix=MP
Chance=100
Specification=(SpecificationType=Muzak_violin,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-RedLibrary

[AmbientSoundStarted_a06Refrigerator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Refrigerator
Suffix=MP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a06Server_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Server
Suffix=MP
Chance=100
Specification=(SpecificationType=Servers,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-RedLibrary

[AmbientSoundStarted_a06Toilet_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Toilet
Suffix=MP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-RedLibrary

[AmbientSoundStarted_a06Vending_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Vending
Suffix=MP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a06Watercooler_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a06Watercooler
Suffix=MP
Chance=100
Specification=(SpecificationType=Watercooler,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-RedLibrary

[AmbientSoundStarted_a07CeilingFan_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07CeilingFan
Suffix=MP
Chance=100
Specification=(SpecificationType=CeilingFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07Furnace_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Furnace
Suffix=MP
Chance=100
Specification=(SpecificationType=Furnace,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07GamePoker_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07GamePoker
Suffix=MP
Chance=100
Specification=(SpecificationType=VideoGameAtari,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07GameSwat_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07GameSwat
Suffix=MP
Chance=100
Specification=(SpecificationType=VideoGameSwat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07LightHum_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07LightHum
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07Neon_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Neon
Suffix=MP
Chance=100
Specification=(SpecificationType=NeonSign_quiet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07Pinball_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Pinball
Suffix=MP
Chance=100
Specification=(SpecificationType=PinballMusic,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07RainDrips_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07RainDrips
Suffix=MP
Chance=100
Specification=(SpecificationType=RainDrips_sm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07RedLight_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07RedLight
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07Siren_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Siren
Suffix=MP
Chance=100
Specification=(SpecificationType=Siren_close,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07Spaceheater_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Spaceheater
Suffix=MP
Chance=100
Specification=(SpecificationType=SpaceHeater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07Thunder_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Thunder
Suffix=MP
Chance=100
Specification=(SpecificationType=Thunder,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07Toilet_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Toilet
Suffix=MP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07TruckBarPullIdling_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07TruckBarPullIdling
Suffix=MP
Chance=100
Specification=(SpecificationType=TruckBarPull_Idling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07Vending_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Vending
Suffix=MP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a07Waterheater_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a07Waterheater
Suffix=MP
Chance=100
Specification=(SpecificationType=Waterheater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[AmbientSoundStarted_a08Car_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a08Car
Suffix=MP
Chance=100
Specification=(SpecificationType=CarIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-JewelryHeist

[AmbientSoundStarted_a08CopyMachine_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a08CopyMachine
Suffix=MP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-JewelryHeist

[AmbientSoundStarted_a08Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a08Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-JewelryHeist

[AmbientSoundStarted_a08Muzak_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a08Muzak
Suffix=MP
Chance=100
Specification=(SpecificationType=Muzak,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-JewelryHeist

[AmbientSoundStarted_a08WallPanel_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a08WallPanel
Suffix=MP
Chance=100
Specification=(SpecificationType=WallPanel,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-JewelryHeist

[AmbientSoundStarted_a08WindWhistle_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a08WindWhistle
Suffix=MP
Chance=100
Specification=(SpecificationType=WindWhistle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-JewelryHeist

[AmbientSoundStarted_a09DripsBsmt_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a09DripsBsmt
Suffix=MP
Chance=100
Specification=(SpecificationType=WaterDrips_slo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Tenement

[AmbientSoundStarted_a09DripsBucket_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a09DripsBucket
Suffix=MP
Chance=100
Specification=(SpecificationType=Waterdrips_sm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a09Furnace_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a09Furnace
Suffix=MP
Chance=100
Specification=(SpecificationType=FireFurnace,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a09Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a09Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Tenement

[AmbientSoundStarted_a09Light_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a09Light
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a09Radiator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a09Radiator
Suffix=MP
Chance=100
Specification=(SpecificationType=Radiator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Tenement

[AmbientSoundStarted_a09RainDrips_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a09RainDrips
Suffix=MP
Chance=100
Specification=(SpecificationType=RainDrips_sm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Tenement

[AmbientSoundStarted_a09Refrigerator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a09Refrigerator
Suffix=MP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Tenement

[AmbientSoundStarted_a09Truck_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a09Truck
Suffix=MP
Chance=100
Specification=(SpecificationType=TruckIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Tenement

[AmbientSoundStarted_a09WaterHeater_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a09WaterHeater
Suffix=MP
Chance=100
Specification=(SpecificationType=WaterHeater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Tenement

[AmbientSoundStarted_a10Beep_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Beep
Suffix=MP
Chance=100
Specification=(SpecificationType=Beep_periodicloop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hospital

[AmbientSoundStarted_a10Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hospital

[AmbientSoundStarted_a10HospMach_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a10HospMach
Suffix=MP
Chance=100
Specification=(SpecificationType=HospMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hospital

[AmbientSoundStarted_a10Light_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Light
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hospital

[AmbientSoundStarted_a10Refrigerator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Refrigerator
Suffix=MP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hospital

[AmbientSoundStarted_a10Shower_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Shower
Suffix=MP
Chance=100
Specification=(SpecificationType=WaterShower,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hospital

[AmbientSoundStarted_a10ShowerDrips_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a10ShowerDrips
Suffix=MP
Chance=100
Specification=(SpecificationType=Waterdrips,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hospital

[AmbientSoundStarted_a10Siren_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a10Siren
Suffix=MP
Chance=100
Specification=(SpecificationType=Siren_distant_small,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hospital

[AmbientSoundStarted_a10WorkLights_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a10WorkLights
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hospital

[AmbientSoundStarted_a11Crickets_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Crickets
Suffix=MP
Chance=100
Specification=(SpecificationType=Crickets,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AmbientSoundStarted_a11Dogs_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Dogs
Suffix=MP
Chance=100
Specification=(SpecificationType=DogsBarking,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AmbientSoundStarted_a11Drips_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Drips
Suffix=MP
Chance=100
Specification=(SpecificationType=Waterdrips_slo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AmbientSoundStarted_a11Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AmbientSoundStarted_a11Light_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Light
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AmbientSoundStarted_a11LightBuzz_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11LightBuzz
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AmbientSoundStarted_a11LoTone_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11LoTone
Suffix=MP
Chance=100
Specification=(SpecificationType=LoTone,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AmbientSoundStarted_a11Radiator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Radiator
Suffix=MP
Chance=100
Specification=(SpecificationType=Radiator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundStarted_a11Siren_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Siren
Suffix=MP
Chance=100
Specification=(SpecificationType=Siren_distant,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AmbientSoundStarted_a11Throb_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Throb
Suffix=MP
Chance=100
Specification=(SpecificationType=Throb,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AmbientSoundStarted_a11Traffic_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Traffic
Suffix=MP
Chance=100
Specification=(SpecificationType=Traffic_Hwy,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AmbientSoundStarted_a11Truck_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a11Truck
Suffix=MP
Chance=100
Specification=(SpecificationType=TruckIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AmbientSoundStarted_a12Alarm_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Alarm
Suffix=MP
Chance=100
Specification=(SpecificationType=FireAlarm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[AmbientSoundStarted_a12BigFan_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a12BigFan
Suffix=MP
Chance=100
Specification=(SpecificationType=IndustrialFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[AmbientSoundStarted_a12CeilingFan_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a12CeilingFan
Suffix=MP
Chance=100
Specification=(SpecificationType=CeilingFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[AmbientSoundStarted_a12CementMixer_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a12CementMixer
Suffix=MP
Chance=100
Specification=(SpecificationType=CementMixer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[AmbientSoundStarted_a12ElevMuzak_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a12ElevMuzak
Suffix=MP
Chance=100
Specification=(SpecificationType=ElevMuzak,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Hotel

[AmbientSoundStarted_a12ElevVo_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a12ElevVo
Suffix=MP
Chance=100
Specification=(SpecificationType=HotelElevVo,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Hotel

[AmbientSoundStarted_a12Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[AmbientSoundStarted_a12Toilet_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Toilet
Suffix=MP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[AmbientSoundStarted_a12Vending_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Vending
Suffix=MP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[AmbientSoundStarted_a12Waterdrips_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Waterdrips
Suffix=MP
Chance=100
Specification=(SpecificationType=Waterdrips,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[AmbientSoundStarted_a12Wind_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a12Wind
Suffix=MP
Chance=100
Specification=(SpecificationType=WindWhistle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[AmbientSoundStarted_a13Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a13Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-DNA

[AmbientSoundStarted_a13LabFlowhood_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LabFlowhood
Suffix=MP
Chance=100
Specification=(SpecificationType=LabEquipElec,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-DNA

[AmbientSoundStarted_a13LabGlovebox_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LabGlovebox
Suffix=MP
Chance=100
Specification=(SpecificationType=LabEquipBeep,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-DNA

[AmbientSoundStarted_a13LabWetbench_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LabWetbench
Suffix=MP
Chance=100
Specification=(SpecificationType=LabEquipPulsing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-DNA

[AmbientSoundStarted_a13LabWorkstation_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LabWorkstation
Suffix=MP
Chance=100
Specification=(SpecificationType=NeonSign,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-DNA

[AmbientSoundStarted_a13LightBuzz_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LightBuzz
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_BuzzSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-DNA

[AmbientSoundStarted_a13LightPanel_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a13LightPanel
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_Hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-DNA

[AmbientSoundStarted_a13Refrigerator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a13Refrigerator
Suffix=MP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-DNA

[AmbientSoundStarted_a14AirCond_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14AirCond
Suffix=MP
Chance=100
Specification=(SpecificationType=AirCond,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14AmplifierHum_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14AmplifierHum
Suffix=MP
Chance=100
Specification=(SpecificationType=AmplifierHum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14Atm_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14Atm
Suffix=MP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14Bathroom_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14Bathroom
Suffix=MP
Chance=100
Specification=(SpecificationType=BathroomHum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14Dogs_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14Dogs
Suffix=MP
Chance=100
Specification=(SpecificationType=DogsBarking,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14Freezer_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14Freezer
Suffix=MP
Chance=100
Specification=(SpecificationType=Freezer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14FreezerBig_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14FreezerBig
Suffix=MP
Chance=100
Specification=(SpecificationType=Freezer_big,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14GameAtari_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14GameAtari
Suffix=MP
Chance=100
Specification=(SpecificationType=VideoGameAtari,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14GameFF_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14GameFF
Suffix=MP
Chance=100
Specification=(SpecificationType=VideoGameFF,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14GameSwat_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14GameSwat
Suffix=MP
Chance=100
Specification=(SpecificationType=VideoGameSwat,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14KitchenFan_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14KitchenFan
Suffix=MP
Chance=100
Specification=(SpecificationType=KitchenFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14LightBuzz_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14LightBuzz
Suffix=MP
Chance=100
Specification=(SpecificationType=Light_Buzz,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14Muzak_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14Muzak
Suffix=MP
Chance=100
Specification=(SpecificationType=Muzak_country,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14Refrigerator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14Refrigerator
Suffix=MP
Chance=100
Specification=(SpecificationType=Refrigerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14RefrigeratorLo_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14RefrigeratorLo
Suffix=MP
Chance=100
Specification=(SpecificationType=Refrigerator_lo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14Toilet_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14Toilet
Suffix=MP
Chance=100
Specification=(SpecificationType=ToiletRunning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14Truck_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14Truck
Suffix=MP
Chance=100
Specification=(SpecificationType=TruckIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a14Vending_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a14Vending
Suffix=MP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-MeatBarn

[AmbientSoundStarted_a15CopyMach_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15CopyMach
Suffix=MP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15DroneB_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15DroneB
Suffix=MP
Chance=100
Specification=(SpecificationType=MachDroneB,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15DroneD_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15DroneD
Suffix=MP
Chance=100
Specification=(SpecificationType=MachDroneD,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15Elec_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15Elec
Suffix=MP
Chance=100
Specification=(SpecificationType=ElecHum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15Fan_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15Fan
Suffix=MP
Chance=100
Specification=(SpecificationType=MachFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15Generator_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15Generator
Suffix=MP
Chance=100
Specification=(SpecificationType=MachGenerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15GeneratorSq_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15GeneratorSq
Suffix=MP
Chance=100
Specification=(SpecificationType=MachDroneC,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15IndustrialFan_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15IndustrialFan
Suffix=MP
Chance=100
Specification=(SpecificationType=IndustrialFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15Rhythm_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15Rhythm
Suffix=MP
Chance=100
Specification=(SpecificationType=MachRhythm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15SwitchGear_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15SwitchGear
Suffix=MP
Chance=100
Specification=(SpecificationType=MachDroneA,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15Vending_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15Vending
Suffix=MP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a15Wind_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a15Wind
Suffix=MP
Chance=100
Specification=(SpecificationType=WindWhistle_big,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-PowerPlant

[AmbientSoundStarted_a16AirCond_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a16AirCond
Suffix=MP
Chance=100
Specification=(SpecificationType=AirCond,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Courthouse

[AmbientSoundStarted_a16Atm_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a16Atm
Suffix=MP
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Courthouse

[AmbientSoundStarted_a16CarAlarm_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a16CarAlarm
Suffix=MP
Chance=100
Specification=(SpecificationType=CarAlarm_rvb,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Courthouse

[AmbientSoundStarted_a16Clock_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a16Clock
Suffix=MP
Chance=100
Specification=(SpecificationType=Clock_shop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Courthouse

[AmbientSoundStarted_a16Garage_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a16Garage
Suffix=MP
Chance=100
Specification=(SpecificationType=ParkingGarage,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Courthouse

[AmbientSoundStarted_a16Helicopter_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a16Helicopter
Suffix=MP
Chance=100
Specification=(SpecificationType=HelicopterHovering_Louder,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Courthouse

[AmbientSoundStarted_a16Hollow_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a16Hollow
Suffix=MP
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Courthouse

[AmbientSoundStarted_a16Muzak_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a16Muzak
Suffix=MP
Chance=100
Specification=(SpecificationType=Muzak,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Courthouse

[AmbientSoundStarted_a16Vending_MP]
Event=Started
SourceClassName=AmbientSound
Tag=a16Vending
Suffix=MP
Chance=100
Specification=(SpecificationType=VendingMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Courthouse

[AmbientSoundGunBattle]
Event=GunBattle
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=GunBattle,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ABomb

[AmbientSoundMetalDetected_m08SP]
Event=MetalDetected
SourceClassName=AmbientSound
Suffix=m08SP
Chance=100
Specification=(SpecificationType=Detected,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[AmbientSoundMetalDetected_m08MP]
Event=MetalDetected
SourceClassName=AmbientSound
Suffix=m08MP
Chance=100
Specification=(SpecificationType=Detected,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-JewelryHeist

[AmbientSoundMetalDetected_m16MP]
Event=MetalDetected
SourceClassName=AmbientSound
Suffix=m16MP
Chance=100
Specification=(SpecificationType=Detected,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Courthouse

[MusicMarkerMusicMarkerTriggered_m00Empty]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m00Empty
Chance=100
Specification=(SpecificationType=EmptyMusicLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=m00Empty

[MusicMarkerMusicMarkerTriggered_m00EmptyDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m00EmptyDyn
Chance=100
Specification=(SpecificationType=m00TrainDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m00Empty
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m00Train]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m00Train
Chance=100
Specification=(SpecificationType=m00Train,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m00Train

[MusicMarkerMusicMarkerTriggered_m00TrainDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m00TrainDyn
Chance=100
Specification=(SpecificationType=m00TrainDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m00Train
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m01Empty]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m01Empty
Chance=100
Specification=(SpecificationType=EmptyMusicLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=m01Empty

[MusicMarkerMusicMarkerTriggered_m01EmptyDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m01EmptyDyn
Chance=100
Specification=(SpecificationType=m01FoodDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m01Empty
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m01Food]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m01Food
Chance=100
Specification=(SpecificationType=m01Food,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m01Food

[MusicMarkerMusicMarkerTriggered_m01FoodDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m01FoodDyn
Chance=100
Specification=(SpecificationType=m01FoodDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m01Food
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m02Empty]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m02Empty
Chance=100
Specification=(SpecificationType=EmptyMusicLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=m02Empty

[MusicMarkerMusicMarkerTriggered_m02EmptyDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m02EmptyDyn
Chance=100
Specification=(SpecificationType=m02FairfaxDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m02Empty
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m02Fairfax1]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m02Fairfax1
Chance=100
Specification=(SpecificationType=m02Fairfax1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m02Fairfax1

[MusicMarkerMusicMarkerTriggered_m02Fairfax1Dyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m02Fairfax1Dyn
Chance=100
Specification=(SpecificationType=m02Fairfax1Dyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m02Fairfax1
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m02Fairfax2]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m02Fairfax2
Chance=100
Specification=(SpecificationType=m02Fairfax2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m02Fairfax2

[MusicMarkerMusicMarkerTriggered_m02Fairfax2Dyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m02Fairfax2Dyn
Chance=100
Specification=(SpecificationType=m02Fairfax2Dyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m02Fairfax2
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m03ConvA]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m03ConvA
Chance=100
Specification=(SpecificationType=m03ConvA,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m03ConvA

[MusicMarkerMusicMarkerTriggered_m03ConvADyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m03ConvADyn
Chance=100
Specification=(SpecificationType=m03ConvDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m03ConvA
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m03ConvB]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m03ConvB
Chance=100
Specification=(SpecificationType=m03ConvB,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m03ConvB

[MusicMarkerMusicMarkerTriggered_m03ConvBDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m03ConvBDyn
Chance=100
Specification=(SpecificationType=m03ConvDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m03ConvB
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m03Empty]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m03Empty
Chance=100
Specification=(SpecificationType=EmptyMusicLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=m03Empty

[MusicMarkerMusicMarkerTriggered_m03EmptyDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m03EmptyDyn
Chance=100
Specification=(SpecificationType=m03ConvDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m03Empty
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m04Abomb]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m04Abomb
Chance=100
Specification=(SpecificationType=m04Abomb,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m04Abomb

[MusicMarkerMusicMarkerTriggered_m04AbombDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m04AbombDyn
Chance=100
Specification=(SpecificationType=m04AbombDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m04Abomb
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m04Empty]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m04Empty
Chance=100
Specification=(SpecificationType=EmptyMusicLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=m04Empty

[MusicMarkerMusicMarkerTriggered_m04EmptyDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m04EmptyDyn
Chance=100
Specification=(SpecificationType=m04AbombDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m04Empty
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m05Auto1]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m05Auto1
Chance=100
Specification=(SpecificationType=m05Auto1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m05Auto1

[MusicMarkerMusicMarkerTriggered_m05Auto1Dyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m05Auto1Dyn
Chance=100
Specification=(SpecificationType=m05AutoDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m05Auto1
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m05Auto2]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m05Auto2
Chance=100
Specification=(SpecificationType=m05Auto2,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m05Auto2

[MusicMarkerMusicMarkerTriggered_m05Auto2Dyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m05Auto2Dyn
Chance=100
Specification=(SpecificationType=m05AutoDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m05Auto2
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m05Empty]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m05Empty
Chance=100
Specification=(SpecificationType=EmptyMusicLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=m05Empty

[MusicMarkerMusicMarkerTriggered_m05EmptyDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m05EmptyDyn
Chance=100
Specification=(SpecificationType=m05AutoDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m05Empty
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m06Empty]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m06Empty
Chance=100
Specification=(SpecificationType=EmptyMusicLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=m06Empty

[MusicMarkerMusicMarkerTriggered_m06EmptyDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m06EmptyDyn
Chance=100
Specification=(SpecificationType=m06RedDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m06Empty
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m06Red]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m06Red
Chance=100
Specification=(SpecificationType=m06Red,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m06Red

[MusicMarkerMusicMarkerTriggered_m06RedDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m06RedDyn
Chance=100
Specification=(SpecificationType=m06RedDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m06Red
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m07Casino]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m07Casino
Chance=100
Specification=(SpecificationType=m07Casino,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m07Casino

[MusicMarkerMusicMarkerTriggered_m07CasinoDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m07CasinoDyn
Chance=100
Specification=(SpecificationType=m07CasinoDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m07Casino
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m07Empty]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m07Empty
Chance=100
Specification=(SpecificationType=EmptyMusicLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=m07Empty

[MusicMarkerMusicMarkerTriggered_m07EmptyDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m07EmptyDyn
Chance=100
Specification=(SpecificationType=m07CasinoDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m07Empty
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m08JewelA]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m08JewelA
Chance=100
Specification=(SpecificationType=m08JewelA,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m08JewelA

[MusicMarkerMusicMarkerTriggered_m08JewelADyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m08JewelADyn
Chance=100
Specification=(SpecificationType=m08JewelDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m08JewelA
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m08JewelPing]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m08JewelPing
Chance=100
Specification=(SpecificationType=m08JewelPing,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m08JewelPing

[MusicMarkerMusicMarkerTriggered_m08JewelPingDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m08JewelPingDyn
Chance=100
Specification=(SpecificationType=m08JewelDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m08JewelPing
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m09Tenement]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m09Tenement
Chance=100
Specification=(SpecificationType=m09Tenement,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m09Tenement

[MusicMarkerMusicMarkerTriggered_m09TenementBsmt]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m09TenementBsmt
Chance=100
Specification=(SpecificationType=m09TenementBsmt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m09TenementBsmt

[MusicMarkerMusicMarkerTriggered_m09TenementDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m09TenementDyn
Chance=100
Specification=(SpecificationType=m09TenementDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m09Tenement
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m09TenementDynBsmt]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m09TenementDynBsmt
Chance=100
Specification=(SpecificationType=m09TenementDynBsmt,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Dynamic
Context=m09TenementBsmt

[MusicMarkerMusicMarkerTriggered_m10Hosp]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m10Hosp
Chance=100
Specification=(SpecificationType=m10Hosp,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m10Hosp

[MusicMarkerMusicMarkerTriggered_m10HospDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m10HospDyn
Chance=100
Specification=(SpecificationType=m10HospDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Dynamic
Context=m10Hosp

[MusicMarkerMusicMarkerTriggered_m11Arms1]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m11Arms1
Chance=100
Specification=(SpecificationType=m11Arms1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m11Arms1

[MusicMarkerMusicMarkerTriggered_m11Arms1Dyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m11Arms1Dyn
Chance=100
Specification=(SpecificationType=m11ArmsDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m11Arms1
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m11Arms2Beet]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m11Arms2Beet
Chance=100
Specification=(SpecificationType=m11Arms2Beet,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m11Arms2Beet

[MusicMarkerMusicMarkerTriggered_m11Arms2Dyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m11Arms2Dyn
Chance=100
Specification=(SpecificationType=m11ArmsDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m11Arms2Beet
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m11Arms3Dyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m11Arms3Dyn
Chance=100
Specification=(SpecificationType=m11ArmsDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m11Arms3Thump
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m11Arms3Thump]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m11Arms3Thump
Chance=100
Specification=(SpecificationType=m11Arms3Thump,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m11Arms3Thump

[MusicMarkerMusicMarkerTriggered_m11Empty]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m11Empty
Chance=100
Specification=(SpecificationType=EmptyMusicLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=m11Empty

[MusicMarkerMusicMarkerTriggered_m11EmptyDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m11EmptyDyn
Chance=100
Specification=(SpecificationType=m11ArmsDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m11Empty
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m12HotelA]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m12HotelA
Chance=100
Specification=(SpecificationType=m12HotelA,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m12HotelA

[MusicMarkerMusicMarkerTriggered_m12HotelADyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m12HotelADyn
Chance=100
Specification=(SpecificationType=m12HotelDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m12HotelA
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m12HotelB]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m12HotelB
Chance=100
Specification=(SpecificationType=m12HotelB,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m12HotelB

[MusicMarkerMusicMarkerTriggered_m12HotelBDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m12HotelBDyn
Chance=100
Specification=(SpecificationType=m12HotelDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m12HotelB
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m13Dna]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m13Dna
Chance=100
Specification=(SpecificationType=m13Dna,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m13Dna

[MusicMarkerMusicMarkerTriggered_m13DnaDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m13DnaDyn
Chance=100
Specification=(SpecificationType=m13DnaDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Dynamic
Context=m13Dna

[MusicMarkerMusicMarkerTriggered_m13Empty]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m13Empty
Chance=100
Specification=(SpecificationType=EmptyMusicLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=m13Empty

[MusicMarkerMusicMarkerTriggered_m13EmptyDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m13EmptyDyn
Chance=100
Specification=(SpecificationType=m13DnaDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Dynamic
Context=m13Empty

[MusicMarkerMusicMarkerTriggered_m14Bulls]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m14Bulls
Chance=100
Specification=(SpecificationType=m14Bulls,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m14Bulls

[MusicMarkerMusicMarkerTriggered_m14BullsDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m14BullsDyn
Chance=100
Specification=(SpecificationType=m14BullsDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m14Bulls
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m15Power]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m15Power
Chance=100
Specification=(SpecificationType=m15Power,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m15Power

[MusicMarkerMusicMarkerTriggered_m15PowerDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m15PowerDyn
Chance=100
Specification=(SpecificationType=m15PowerDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m15Power
Context=Dynamic

[MusicMarkerMusicMarkerTriggered_m16Court]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m16Court
Chance=100
Specification=(SpecificationType=m16Court,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m16Court

[MusicMarkerMusicMarkerTriggered_m16CourtDyn]
Event=MusicMarkerTriggered
SourceClassName=MusicMarker
Suffix=m16CourtDyn
Chance=100
Specification=(SpecificationType=m16CourtDyn,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=m16Court
Context=Dynamic

[2LiterSodaDamaged]
Event=Damaged
SourceClassName=2LiterSoda
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Abomb_TVAlive]
Event=Alive
SourceClassName=Abomb_TV
Chance=100
Specification=(SpecificationType=TV_Static,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Abomb_TVBroke]
Event=Broke
SourceClassName=Abomb_TV
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK47_FirstPersonBoltClosed]
Event=BoltClosed
SourceClassName=AK47_FirstPerson
Chance=100
Specification=(SpecificationType=AK47_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK47_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=AK47_FirstPerson
Chance=100
Specification=(SpecificationType=AK47_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK47_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=AK47_FirstPerson
Chance=100
Specification=(SpecificationType=AK47_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK47_FirstPersonFired]
Event=Fired
SourceClassName=AK47_FirstPerson
Chance=100
Specification=(SpecificationType=AK47_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK47_FirstPersonMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=AK47_FirstPerson
Chance=100
Specification=(SpecificationType=AK47_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK47_FirstPersonMagazinePushedIn]
Event=MagazinePushedIn
SourceClassName=AK47_FirstPerson
Chance=100
Specification=(SpecificationType=AK47_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK47_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=AK47_ThirdPerson
Chance=100
Specification=(SpecificationType=AK47_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK47_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=AK47_ThirdPerson
Chance=100
Specification=(SpecificationType=AK47_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK47_ThirdPersonFired]
Event=Fired
SourceClassName=AK47_ThirdPerson
Chance=100
Specification=(SpecificationType=AK47_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK74_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=AK74_ThirdPerson
Chance=100
Specification=(SpecificationType=AK47_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK74_ThirdPersonFired]
Event=Fired
SourceClassName=AK74_ThirdPerson
Chance=100
Specification=(SpecificationType=AK47_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK74su_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=AK74su_ThirdPerson
Chance=100
Specification=(SpecificationType=AK47_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AK74su_ThirdPersonFired]
Event=Fired
SourceClassName=AK74su_ThirdPerson
Chance=100
Specification=(SpecificationType=AK47_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Arms_windowLowerDamaged_arm_BottomWindow]
Event=Damaged
SourceClassName=Arms_windowLower
StaticMesh=arm_BottomWindow
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Arms_WindowUpperDamaged_arm_TopWindow]
Event=Damaged
SourceClassName=Arms_WindowUpper
StaticMesh=arm_TopWindow
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ArmsSubwayTrainPassedBy1_SP]
Event=PassedBy1
SourceClassName=ArmsSubwayTrain
Suffix=SP
Chance=100
Specification=(SpecificationType=SubwayPassedBy1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[ArmsSubwayTrainPassedBy2_SP]
Event=PassedBy2
SourceClassName=ArmsSubwayTrain
Suffix=SP
Chance=100
Specification=(SpecificationType=SubwayPassedBy2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[ArmsSubwayTrainTrainSpark1_SP]
Event=TrainSpark1
SourceClassName=ArmsSubwayTrain
Suffix=SP
Chance=100
Specification=(SpecificationType=SubwaySparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[ArmsSubwayTrainTrainSpark2_SP]
Event=TrainSpark2
SourceClassName=ArmsSubwayTrain
Suffix=SP
Chance=100
Specification=(SpecificationType=SubwaySparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[ArmsSubwayTrainTrainSpark3_SP]
Event=TrainSpark3
SourceClassName=ArmsSubwayTrain
Suffix=SP
Chance=100
Specification=(SpecificationType=SubwaySparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-ArmsDeal

[ArmsSubwayTrainPassedBy1_MP]
Event=PassedBy1
SourceClassName=ArmsSubwayTrain
Suffix=MP
Chance=100
Specification=(SpecificationType=SubwayPassedBy1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[ArmsSubwayTrainPassedBy2_MP]
Event=PassedBy2
SourceClassName=ArmsSubwayTrain
Suffix=MP
Chance=100
Specification=(SpecificationType=SubwayPassedBy2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[ArmsSubwayTrainTrainSpark1_MP]
Event=TrainSpark1
SourceClassName=ArmsSubwayTrain
Suffix=MP
Chance=100
Specification=(SpecificationType=SubwaySparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[ArmsSubwayTrainTrainSpark2_MP]
Event=TrainSpark2
SourceClassName=ArmsSubwayTrain
Suffix=MP
Chance=100
Specification=(SpecificationType=SubwaySparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[ArmsSubwayTrainTrainSpark3_MP]
Event=TrainSpark3
SourceClassName=ArmsSubwayTrain
Suffix=MP
Chance=100
Specification=(SpecificationType=SubwaySparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-ArmsDeal

[AshtrayDestroyed]
Event=Destroyed
SourceClassName=Ashtray
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BadguyG36k_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=BadguyG36k_ThirdPerson
Chance=100
Specification=(SpecificationType=G36k_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BadguyG36k_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=BadguyG36k_ThirdPerson
Chance=100
Specification=(SpecificationType=G36k_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BadguyG36k_ThirdPersonFired]
Event=Fired
SourceClassName=BadguyG36k_ThirdPerson
Chance=100
Specification=(SpecificationType=G36k_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BadGuyUMP_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=BadGuyUMP_ThirdPerson
Chance=100
Specification=(SpecificationType=UMP45_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BadGuyUMP_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=BadGuyUMP_ThirdPerson
Chance=100
Specification=(SpecificationType=UMP45_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BadGuyUMP_ThirdPersonFired]
Event=Fired
SourceClassName=BadGuyUMP_ThirdPerson
Chance=100
Specification=(SpecificationType=UMP45_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[barb_FrontDoorWindowBottomDestroyed]
Event=Destroyed
SourceClassName=barb_FrontDoorWindowBottom
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[barb_FrontDoorWindowTopDestroyed]
Event=Destroyed
SourceClassName=barb_FrontDoorWindowTop
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[barb_WindowFrontBigDestroyed]
Event=Destroyed
SourceClassName=barb_WindowFrontBig
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[barb_WindowFrontLDestroyed]
Event=Destroyed
SourceClassName=barb_WindowFrontL
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[barb_WindowFrontRDestroyed]
Event=Destroyed
SourceClassName=barb_WindowFrontR
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[barb_WindowPane1Destroyed]
Event=Destroyed
SourceClassName=barb_WindowPane1
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[barb_WindowPane2Destroyed]
Event=Destroyed
SourceClassName=barb_WindowPane2
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[barb_WindowPane3Destroyed]
Event=Destroyed
SourceClassName=barb_WindowPane3
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Barber_DisinfectantJarDestroyed]
Event=Destroyed
SourceClassName=Barber_DisinfectantJar
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Barber_JunctionBoxAlive]
Event=Alive
SourceClassName=Barber_JunctionBox
Chance=100
Specification=(SpecificationType=JunctionBox,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Barber_JunctionBoxPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Barber_JunctionBox
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Barber_PokerChip_Stack_BlueDestroyed]
Event=Destroyed
SourceClassName=Barber_PokerChip_Stack_Blue
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Barber_PokerChip_Stack_RedDestroyed]
Event=Destroyed
SourceClassName=Barber_PokerChip_Stack_Red
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Barber_PokerChip_Stack_WhiteDestroyed]
Event=Destroyed
SourceClassName=Barber_PokerChip_Stack_White
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Barber_TVAlive]
Event=Alive
SourceClassName=Barber_TV
Chance=100
Specification=(SpecificationType=TV_Static,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Barber_TVDamaged_mac_oldtv]
Event=Damaged
SourceClassName=Barber_TV
StaticMesh=mac_oldtv
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BarberBarPullBarPullBrake_SP]
Event=BarPullBrake
SourceClassName=BarberBarPull
Suffix=SP
Chance=100
Specification=(SpecificationType=TruckBarPull_Stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[BarberBarPullScraped_SP]
Event=Scraped
SourceClassName=BarberBarPull
Suffix=SP
Chance=100
Specification=(SpecificationType=BarPull_Scraped1,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[BarberBarPullScreechRight_SP]
Event=ScreechRight
SourceClassName=BarberBarPull
Suffix=SP
Chance=100
Specification=(SpecificationType=TruckBarPull_Go,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[BarberBarPullSnap1_SP]
Event=Snap1
SourceClassName=BarberBarPull
Suffix=SP
Chance=100
Specification=(SpecificationType=BarPull_Pulled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[BarberBarPullvroom_SP]
Event=vroom
SourceClassName=BarberBarPull
Suffix=SP
Chance=100
Specification=(SpecificationType=TruckBarPull_Vroom,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Casino

[BarberBarPullBarPullBrake_MP]
Event=BarPullBrake
SourceClassName=BarberBarPull
Suffix=MP
Chance=100
Specification=(SpecificationType=TruckBarPull_Stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[BarberBarPullScraped_MP]
Event=Scraped
SourceClassName=BarberBarPull
Suffix=MP
Chance=100
Specification=(SpecificationType=BarPull_Scraped1,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[BarberBarPullScreechRight_MP]
Event=ScreechRight
SourceClassName=BarberBarPull
Suffix=MP
Chance=100
Specification=(SpecificationType=TruckBarPull_Go,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[BarberBarPullSnap1_MP]
Event=Snap1
SourceClassName=BarberBarPull
Suffix=MP
Chance=100
Specification=(SpecificationType=BarPull_Pulled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[BarberBarPullvroom_MP]
Event=vroom
SourceClassName=BarberBarPull
Suffix=MP
Chance=100
Specification=(SpecificationType=TruckBarPull_Vroom,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Casino

[BathproductsDestroyed]
Event=Destroyed
SourceClassName=Bathproducts
Chance=100
Specification=(SpecificationType=exp_bathbottle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BeerBottleDestroyed]
Event=Destroyed
SourceClassName=BeerBottle
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BerettaM9_ThirdPersonFired]
Event=Fired
SourceClassName=BerettaM9_ThirdPerson
Chance=100
Specification=(SpecificationType=ColtM1911_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BombBaseAlive]
Event=Alive
SourceClassName=BombBase
Chance=100
Specification=(SpecificationType=BombArmedLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BombBombExploded]
Event=BombExploded
SourceClassName=Bomb
Chance=100
Specification=(SpecificationType=ExploBomb,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BombClosed]
Event=Closed
SourceClassName=Bomb
Chance=100
Specification=(SpecificationType=BombDisarmed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BombCaseClosing]
Event=CaseClosing
SourceClassName=Bomb
Chance=100
Specification=(SpecificationType=BombCaseClosing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BombOneMinWarning]
Event=OneMinWarning
SourceClassName=Bomb
Chance=100
Specification=(SpecificationType=BombArmedLoopFast,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BoobyTrap_BombDetonated]
Event=Detonated
SourceClassName=BoobyTrap_Bomb
Chance=100
Specification=(SpecificationType=ExploBoobyTrap,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BoobyTrap_Door_AlarmDetonated]
Event=Detonated
SourceClassName=BoobyTrap_Door_Alarm
Chance=100
Specification=(SpecificationType=BoobyTrap_Alarm,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[BoobyTrap_Door_BombDetonated]
Event=Detonated
SourceClassName=BoobyTrap_Door_Bomb
Chance=100
Specification=(SpecificationType=ExploBoobyTrap,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BoobyTrapDetonated]
Event=Detonated
SourceClassName=BoobyTrap
Chance=100
Specification=(SpecificationType=ExploC2Charge,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BoomboxPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Boombox
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BoomboxUsed_bar_boombox]
Event=Used
SourceClassName=Boombox
StaticMesh=bar_boombox
Chance=100
Specification=(SpecificationType=BoomBox_Music,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[BoomboxUsed_bar_boombox_click]
Event=Used
SourceClassName=Boombox
StaticMesh=bar_boombox
Suffix=click
Chance=100
Specification=(SpecificationType=BoomBox_Click,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BoomboxUsed_click]
Event=Used
SourceClassName=Boombox
Suffix=click
Chance=100
Specification=(SpecificationType=BoomBox_Click,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BoomboxUsed_hot_boombox]
Event=Used
SourceClassName=Boombox
StaticMesh=hot_boombox
Chance=100
Specification=(SpecificationType=BoomBox_Music,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[BoomboxUsed_hot_boombox_click]
Event=Used
SourceClassName=Boombox
StaticMesh=hot_boombox
Suffix=click
Chance=100
Specification=(SpecificationType=BoomBox_Click,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BreachingShotgun_FirstPersonCocked]
Event=Cocked
SourceClassName=BreachingShotgun_FirstPerson
Chance=100
Specification=(SpecificationType=Shotgun_Cocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BreachingShotgun_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=BreachingShotgun_FirstPerson
Chance=100
Specification=(SpecificationType=M4Super90_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BreachingShotgun_FirstPersonFired]
Event=Fired
SourceClassName=BreachingShotgun_FirstPerson
Chance=100
Specification=(SpecificationType=BreachingSG_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BreachingShotgun_FirstPersonFired_ShellBounced]
Event=Fired
SourceClassName=BreachingShotgun_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=Shotgun_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BreachingShotgun_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=BreachingShotgun_ThirdPerson
Chance=100
Specification=(SpecificationType=M4Super90_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BreachingShotgun_ThirdPersonFired]
Event=Fired
SourceClassName=BreachingShotgun_ThirdPerson
Chance=100
Specification=(SpecificationType=BreachingSG_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BroomsCollision]
Event=Collision
SourceClassName=Brooms
Chance=100
Specification=(SpecificationType=Collision_wood_plank,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[C2charge_FirstPersonBeeping]
Event=Beeping
SourceClassName=C2charge_FirstPerson
Chance=100
Specification=(SpecificationType=C2charge_Beeping,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[C2charge_FirstPersonFlippedToggle]
Event=FlippedToggle
SourceClassName=C2charge_FirstPerson
Chance=100
Specification=(SpecificationType=C2charge_FlippedToggle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[C2charge_FirstPersonPlacedOnDoor]
Event=PlacedOnDoor
SourceClassName=C2charge_FirstPerson
Chance=100
Specification=(SpecificationType=C2charge_PlacedOnDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[C2charge_FirstPersonPlacedWire]
Event=PlacedWire
SourceClassName=C2charge_FirstPerson
Chance=100
Specification=(SpecificationType=C2charge_PlacedWire,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[C2charge_FirstPersonPulledWire]
Event=PulledWire
SourceClassName=C2charge_FirstPerson
Chance=100
Specification=(SpecificationType=C2charge_PulledWire,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CalculatorDestroyed]
Event=Destroyed
SourceClassName=Calculator
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CameraPositionMarkerPostBombExploded]
Event=PostBombExploded
SourceClassName=CameraPositionMarker
Chance=100
Specification=(SpecificationType=ExploBombRoom,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[Cash_StackDestroyed]
Event=Destroyed
SourceClassName=Cash_Stack
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Casino_TVAlive]
Event=Alive
SourceClassName=Casino_TV
Chance=100
Specification=(SpecificationType=TV_Static,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Casino_TVBroke]
Event=Broke
SourceClassName=Casino_TV
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CD_StackDestroyed]
Event=Destroyed
SourceClassName=CD_Stack
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ClipBasedAmmoBulletExited]
Event=BulletExited
SourceClassName=ClipBasedAmmo
Chance=100
Specification=(SpecificationType=BulletHit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ClipBasedAmmoBulletHit]
Event=BulletHit
SourceClassName=ClipBasedAmmo
Chance=100
Specification=(SpecificationType=BulletHit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CoffeePotDestroyed]
Event=Destroyed
SourceClassName=CoffeePot
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ColtM1911_FirstPersonBoltClosed]
Event=BoltClosed
SourceClassName=ColtM1911_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ColtM1911_FirstPersonBoltOpened]
Event=BoltOpened
SourceClassName=ColtM1911_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ColtM1911_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=ColtM1911_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ColtM1911_FirstPersonFired]
Event=Fired
SourceClassName=ColtM1911_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ColtM1911_FirstPersonFired_ShellBounced]
Event=Fired
SourceClassName=ColtM1911_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=ColtM1911_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ColtM1911_FirstPersonMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=ColtM1911_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ColtM1911_FirstPersonMagazinePushedIn]
Event=MagazinePushedIn
SourceClassName=ColtM1911_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ColtM1911_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=ColtM1911_ThirdPerson
Chance=100
Specification=(SpecificationType=ColtM1911_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ColtM1911_ThirdPersonFired]
Event=Fired
SourceClassName=ColtM1911_ThirdPerson
Chance=100
Specification=(SpecificationType=ColtM1911_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_counterWindowPreAppearanceChanged_con_counterWIndow]
Event=PreAppearanceChanged
SourceClassName=con_counterWindow
StaticMesh=con_counterWIndow
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_dirtyWindowDoubleDestroyed]
Event=Destroyed
SourceClassName=con_dirtyWindowDouble
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_FrontDoorLowerLeftDamaged_con_DoorWindowLowLeft]
Event=Damaged
SourceClassName=con_FrontDoorLowerLeft
StaticMesh=con_DoorWindowLowLeft
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_FrontDoorLowerLeftPreAppearanceChanged_con_DoorWindowLowLe_]
Event=PreAppearanceChanged
SourceClassName=con_FrontDoorLowerLeft
StaticMesh=con_DoorWindowLowLeft
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_FrontDoorLowerRightDamaged_con_DoorWindowLowRight]
Event=Damaged
SourceClassName=con_FrontDoorLowerRight
StaticMesh=con_DoorWindowLowRight
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_FrontDoorLowerRightPreAppearanceChanged_con_DoorWindowLowR_]
Event=PreAppearanceChanged
SourceClassName=con_FrontDoorLowerRight
StaticMesh=con_DoorWindowLowRight
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_FrontDoorUpperLeftDamaged_con_DoorWindowUpLeft]
Event=Damaged
SourceClassName=con_FrontDoorUpperLeft
StaticMesh=con_DoorWindowUpLeft
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_FrontDoorUpperLeftPreAppearanceChanged_con_DoorWindowUpLeft]
Event=PreAppearanceChanged
SourceClassName=con_FrontDoorUpperLeft
StaticMesh=con_DoorWindowUpLeft
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_FrontDoorUpperRightDamaged_con_DoorWindowUpRight]
Event=Damaged
SourceClassName=con_FrontDoorUpperRight
StaticMesh=con_DoorWindowUpRight
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_FrontDoorUpperRightPreAppearanceChanged_con_DoorWindowUpRi_]
Event=PreAppearanceChanged
SourceClassName=con_FrontDoorUpperRight
StaticMesh=con_DoorWindowUpRight
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_FrontWindowLargePreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=con_FrontWindowLarge
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[con_windowFridgeBigDestroyed]
Event=Destroyed
SourceClassName=con_windowFridgeBig
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ContainersCollision]
Event=Collision
SourceClassName=Containers
Chance=100
Specification=(SpecificationType=Collision_metal_can,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Conv_2LiterSodaDamaged]
Event=Damaged
SourceClassName=Conv_2LiterSoda
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Conv_Candy1Destroyed]
Event=Destroyed
SourceClassName=Conv_Candy1
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Conv_GameTVAlive]
Event=Alive
SourceClassName=Conv_GameTV
Chance=100
Specification=(SpecificationType=VideoGameAtari,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[Conv_GameTVDamaged_mac_oldtv_vid01]
Event=Damaged
SourceClassName=Conv_GameTV
StaticMesh=mac_oldtv_vid01
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Conv_GasCan_ExplodeDestroyed]
Event=Destroyed
SourceClassName=Conv_GasCan_Explode
Chance=100
Specification=(SpecificationType=ExploGasoline,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Conv_KenoTVAlive]
Event=Alive
SourceClassName=Conv_KenoTV
Chance=100
Specification=(SpecificationType=Muzak,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')

[Conv_KenoTVDamaged_con_kenotv]
Event=Damaged
SourceClassName=Conv_KenoTV
StaticMesh=con_kenotv
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Conv_TVAlive]
Event=Alive
SourceClassName=Conv_TV
Chance=100
Specification=(SpecificationType=TV_Static_Lo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Conv_TVBroke]
Event=Broke
SourceClassName=Conv_TV
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Convenience_FridgeGlassDoorPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Convenience_FridgeGlassDoor
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CookingOilDamaged]
Event=Damaged
SourceClassName=CookingOil
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CrownVicGreenPostAppearanceChanged]
Event=PostAppearanceChanged
SourceClassName=CrownVicGreen
Chance=100
Specification=(SpecificationType=CarAlarm_timed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CrownVicRedPostAppearanceChanged]
Event=PostAppearanceChanged
SourceClassName=CrownVicRed
Chance=100
Specification=(SpecificationType=CarAlarm_timed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CrownVicWhitePostAppearanceChanged]
Event=PostAppearanceChanged
SourceClassName=CrownVicWhite
Chance=100
Specification=(SpecificationType=CarAlarm_timed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CSballAlive]
Event=Alive
SourceClassName=CSball
Chance=100
Specification=(SpecificationType=PaintballProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CSballBulletHit]
Event=BulletHit
SourceClassName=CSball
Chance=100
Specification=(SpecificationType=PaintballProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CSgasGrenade_FirstPersonPinPulled]
Event=PinPulled
SourceClassName=CSgasGrenade_FirstPerson
Chance=100
Specification=(SpecificationType=PinPulled_CSgas,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CSGasGrenadeProjectileDetonated]
Event=Detonated
SourceClassName=CSGasGrenadeProjectile
Chance=100
Specification=(SpecificationType=ExploGrenCS,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DeployedC2ChargeDetonated]
Event=Detonated
SourceClassName=DeployedC2Charge
Chance=100
Specification=(SpecificationType=ExploC2Charge,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DishesDestroyed]
Event=Destroyed
SourceClassName=Dishes
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DonutsPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Donuts
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted]
Event=Blasted
SourceClassName=DoorModel
Chance=100
Specification=(SpecificationType=DoorBlasted_Wood,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_abomb_mensbathroom]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_abomb_mensbathroom
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_abomb_womensbathroom]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_abomb_womensbathroom
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_convinience1]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_convinience1
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_convinience2]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_convinience2
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_door02]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_door02
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_door03]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_door03
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_door04]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_door04
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_door05]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_door05
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_foodwall_front]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_foodwall_front
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_jewel_firedoor]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_jewel_firedoor
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_kitchendoor01]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_kitchendoor01
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_metaldoor05]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_metaldoor05
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_silmetaldoor]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_silmetaldoor
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_silmetaldoorcell]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_silmetaldoorcell
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_door_vip_door]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_vip_door
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBlasted_TestDoorKarma78Wide]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=TestDoorKarma78Wide
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached]
Event=Breached
SourceClassName=DoorModel
Chance=100
Specification=(SpecificationType=DoorBlasted_Wood,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_abomb_mensbathroom]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_abomb_mensbathroom
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_abomb_womensbathroom]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_abomb_womensbathroom
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_convinience1]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_convinience1
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_convinience2]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_convinience2
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_door02]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_door02
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_door03]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_door03
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_door04]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_door04
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_door05]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_door05
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_foodwall_front]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_foodwall_front
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_jewel_firedoor]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_jewel_firedoor
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_kitchendoor01]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_kitchendoor01
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_metaldoor05]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_metaldoor05
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_silmetaldoor]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_silmetaldoor
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_silmetaldoorcell]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_silmetaldoorcell
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_door_vip_door]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_vip_door
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorModelBreached_TestDoorKarma78Wide]
Event=Breached
SourceClassName=DoorModel
StaticMesh=TestDoorKarma78Wide
Chance=100
Specification=(SpecificationType=DoorBlasted_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DVDplayerBroke]
Event=Broke
SourceClassName=DVDplayer
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ElectricalDestroyed]
Event=Destroyed
SourceClassName=Electrical
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[EmergencyLightDamaged_hot_emergencylight]
Event=Damaged
SourceClassName=EmergencyLight
StaticMesh=hot_emergencylight
Chance=100
Specification=(SpecificationType=Sparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FireAlarm_BuzzerDamaged_hot_firealarm]
Event=Damaged
SourceClassName=FireAlarm_Buzzer
StaticMesh=hot_firealarm
Chance=100
Specification=(SpecificationType=Sparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FiredWeaponFlashlightSwitchedOff]
Event=FlashlightSwitchedOff
SourceClassName=FiredWeapon
Chance=100
Specification=(SpecificationType=FlashlightOff,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FiredWeaponFlashlightSwitchedOn]
Event=FlashlightSwitchedOn
SourceClassName=FiredWeapon
Chance=100
Specification=(SpecificationType=FlashlightOn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FiredWeaponFireModeChanged]
Event=FireModeChanged
SourceClassName=FiredWeapon
Chance=100
Specification=(SpecificationType=FireModeChanged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FiredWeaponModelBurstFired]
Event=BurstFired
SourceClassName=FiredWeaponModel
Chance=100
Specification=(SpecificationType=MP5_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FiredWeaponModelEmptyFired]
Event=EmptyFired
SourceClassName=FiredWeaponModel
Chance=100
Specification=(SpecificationType=MP5_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FiredWeaponModelFired]
Event=Fired
SourceClassName=FiredWeaponModel
Chance=100
Specification=(SpecificationType=MP5_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FiredWeaponModelCollision]
Event=Collision
SourceClassName=FiredWeaponModel
Chance=100
Specification=(SpecificationType=Collision_metal_weapon,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FlashbangGrenade_FirstPersonPinPulled]
Event=PinPulled
SourceClassName=FlashbangGrenade_FirstPerson
Chance=100
Specification=(SpecificationType=PinPulled_Flashbang,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FlashbangGrenadeProjectileDetonated_Explosion]
Event=Detonated
SourceClassName=FlashbangGrenadeProjectile
Suffix=Explosion
Chance=100
Specification=(SpecificationType=ExploGrenFlashbang,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Foodwall_RefridComGlassDestroyed]
Event=Destroyed
SourceClassName=Foodwall_RefridComGlass
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Foodwall_RefridComWallSmallGlassDestroyed]
Event=Destroyed
SourceClassName=Foodwall_RefridComWallSmallGlass
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Foodwall_TVAlive]
Event=Alive
SourceClassName=Foodwall_TV
Chance=100
Specification=(SpecificationType=TV_Static_Lo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Foodwall_TVDamaged_mac_tv_17inoff]
Event=Damaged
SourceClassName=Foodwall_TV
StaticMesh=mac_tv_17inoff
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FoodWall_Window1PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=FoodWall_Window1
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FoodWall_Window2PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=FoodWall_Window2
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FoodwallEtrainPassedBy1_SP]
Event=PassedBy1
SourceClassName=FoodwallEtrain
Suffix=SP
Chance=100
Specification=(SpecificationType=ETrainPassedBy1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-FoodWall

[FoodwallEtrainPassedBy2_SP]
Event=PassedBy2
SourceClassName=FoodwallEtrain
Suffix=SP
Chance=100
Specification=(SpecificationType=ETrainPassedBy2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[FoodwallEtrainTrainSpark1_SP]
Event=TrainSpark1
SourceClassName=FoodwallEtrain
Suffix=SP
Chance=100
Specification=(SpecificationType=ETrainSparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[FoodwallEtrainTrainSpark1b_SP]
Event=TrainSpark1b
SourceClassName=FoodwallEtrain
Suffix=SP
Chance=100
Specification=(SpecificationType=ETrainSparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[FoodwallEtrainTrainSpark2_SP]
Event=TrainSpark2
SourceClassName=FoodwallEtrain
Suffix=SP
Chance=100
Specification=(SpecificationType=ETrainSparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[FoodwallEtrainTrainSpark3_SP]
Event=TrainSpark3
SourceClassName=FoodwallEtrain
Suffix=SP
Chance=100
Specification=(SpecificationType=ETrainSparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-FoodWall

[FoodwallEtrainPassedBy1_MP]
Event=PassedBy1
SourceClassName=FoodwallEtrain
Suffix=MP
Chance=100
Specification=(SpecificationType=ETrainPassedBy1,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-FoodWall

[FoodwallEtrainPassedBy2_MP]
Event=PassedBy2
SourceClassName=FoodwallEtrain
Suffix=MP
Chance=100
Specification=(SpecificationType=ETrainPassedBy2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[FoodwallEtrainTrainSpark1_MP]
Event=TrainSpark1
SourceClassName=FoodwallEtrain
Suffix=MP
Chance=100
Specification=(SpecificationType=ETrainSparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[FoodwallEtrainTrainSpark1b_MP]
Event=TrainSpark1b
SourceClassName=FoodwallEtrain
Suffix=MP
Chance=100
Specification=(SpecificationType=ETrainSparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[FoodwallEtrainTrainSpark2_MP]
Event=TrainSpark2
SourceClassName=FoodwallEtrain
Suffix=MP
Chance=100
Specification=(SpecificationType=ETrainSparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[FoodwallEtrainTrainSpark3_MP]
Event=TrainSpark3
SourceClassName=FoodwallEtrain
Suffix=MP
Chance=100
Specification=(SpecificationType=ETrainSparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-FoodWall

[FragGrenadeProjectileDetonated_Explosion]
Event=Detonated
SourceClassName=FragGrenadeProjectile
Suffix=Explosion
Chance=100
Specification=(SpecificationType=ExploC2Charge,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[G36k_FirstPersonBoltClosed]
Event=BoltClosed
SourceClassName=G36k_FirstPerson
Chance=100
Specification=(SpecificationType=G36k_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[G36K_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=G36K_FirstPerson
Chance=100
Specification=(SpecificationType=G36k_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[G36K_FirstPersonBurstFired_ShellBounced]
Event=BurstFired
SourceClassName=G36K_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=MP5_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[G36k_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=G36k_FirstPerson
Chance=100
Specification=(SpecificationType=G36k_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[G36K_FirstPersonFired]
Event=Fired
SourceClassName=G36K_FirstPerson
Chance=100
Specification=(SpecificationType=G36k_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[G36k_FirstPersonFired_ShellBounced]
Event=Fired
SourceClassName=G36k_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=MP5_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[G36k_FirstPersonMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=G36k_FirstPerson
Chance=100
Specification=(SpecificationType=G36k_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[G36k_FirstPersonMagazinePushedIn]
Event=MagazinePushedIn
SourceClassName=G36k_FirstPerson
Chance=100
Specification=(SpecificationType=G36k_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[G36k_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=G36k_ThirdPerson
Chance=100
Specification=(SpecificationType=G36k_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[G36k_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=G36k_ThirdPerson
Chance=100
Specification=(SpecificationType=G36k_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[G36k_ThirdPersonFired]
Event=Fired
SourceClassName=G36k_ThirdPerson
Chance=100
Specification=(SpecificationType=G36k_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GasCan_PlasticDestroyed]
Event=Destroyed
SourceClassName=GasCan_Plastic
Chance=100
Specification=(SpecificationType=ExploGasoline,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Glass_KarmaCollision]
Event=Collision
SourceClassName=Glass_Karma
Chance=100
Specification=(SpecificationType=Collision_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Glass_ObjectsDestroyed]
Event=Destroyed
SourceClassName=Glass_Objects
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GlassDestroyed]
Event=Destroyed
SourceClassName=Glass
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsAK47Equipped]
Event=AK47Equipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=AK47_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsBreachingSGEquipped]
Event=BreachingSGEquipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=M4Super90_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsBreathHeld]
Event=BreathHeld
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=C2detonator_BreathHeld,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsColtM1911Equipped]
Event=ColtM1911Equipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=ColtM1911_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsCuffing]
Event=Cuffing
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Handcuffs_cuffing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsDetonatorSqueezed]
Event=DetonatorSqueezed
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=C2detonator_Squeezed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsEquipRustled]
Event=EquipRustled
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Hands_equip,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsG36kEquipped]
Event=G36kEquipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=AK47_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsM4A1BoltClosed]
Event=M4A1BoltClosed
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=M4A1_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsM4A1Equipped]
Event=M4A1Equipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=M4A1_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsM4Super90BoltClosed]
Event=M4Super90BoltClosed
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=M4Super90_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsM4Super90Equipped]
Event=M4Super90Equipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=M4Super90_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsMP5Equipped]
Event=MP5Equipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=MP5_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsNovaPumpEquipped]
Event=NovaPumpEquipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=M4Super90_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsOptiHumBeg]
Event=OptiHumBeg
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Optiwand_HumBeg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsOptiHumEnd]
Event=OptiHumEnd
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Optiwand_HumEnd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsOptiHumLoop]
Event=OptiHumLoop
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Optiwand_HumLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsPaintballEquipped]
Event=PaintballEquipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Paintball_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsRevolverEquipped]
Event=RevolverEquipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=ColtM1911_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsSGShellLoaded]
Event=SGShellLoaded
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Shotgun_ShellLoaded,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsStopped]
Event=Stopped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=EmptyMono1,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsTaserEquipped]
Event=TaserEquipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Taser_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsThrowRustled]
Event=ThrowRustled
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Hands_Throw,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsToolkitPickEnd]
Event=ToolkitPickEnd
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Toolkit_PickEnd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsToolkitPickingLock]
Event=ToolkitPickingLock
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Toolkit_PickingLock,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsTossRustled]
Event=TossRustled
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Hands_Toss,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsUmpEquipped]
Event=UmpEquipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=M4A1_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsUnequipRustled]
Event=UnequipRustled
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Hands_unequip,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsUziEquipped]
Event=UziEquipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=MP5_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsUziMagazinePulledOut]
Event=UziMagazinePulledOut
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Uzi_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsUziMagazinePushedIn]
Event=UziMagazinePushedIn
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Uzi_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandsZipped]
Event=Zipped
SourceClassName=Hands
Chance=100
Specification=(SpecificationType=Handcuffs_zipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HK53_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=HK53_ThirdPerson
Chance=100
Specification=(SpecificationType=MP5_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HK53_ThirdPersonFired]
Event=Fired
SourceClassName=HK53_ThirdPerson
Chance=100
Specification=(SpecificationType=MP5_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hosp_OxygenTankPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Hosp_OxygenTank
Chance=100
Specification=(SpecificationType=ExploGasoline,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hospital_BirthdayCakeDestroyed]
Event=Destroyed
SourceClassName=Hospital_BirthdayCake
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hospital_TVAlive]
Event=Alive
SourceClassName=Hospital_TV
Chance=100
Specification=(SpecificationType=TV_Static_smvar,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hospital_TVBroke]
Event=Broke
SourceClassName=Hospital_TV
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HospitalMedium_TVAlive]
Event=Alive
SourceClassName=HospitalMedium_TV
Chance=100
Specification=(SpecificationType=TV_Static_Lo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HospitalMedium_TVBroke]
Event=Broke
SourceClassName=HospitalMedium_TV
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HospitalSmall_TVAlive]
Event=Alive
SourceClassName=HospitalSmall_TV
Chance=100
Specification=(SpecificationType=TV_Static,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=TV_Static_Hi,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HospitalSmall_TVBroke]
Event=Broke
SourceClassName=HospitalSmall_TV
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_BurgerLunchPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Hotel_BurgerLunch
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_CableBoxPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Hotel_CableBox
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_DeskLamp_onPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Hotel_DeskLamp_on
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_DesklampDamaged_hot_desklamp_off]
Event=Damaged
SourceClassName=Hotel_Desklamp
StaticMesh=hot_desklamp_off
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_Extinguisher_FreeDamaged_hot_extinguisher]
Event=Damaged
SourceClassName=Hotel_Extinguisher_Free
StaticMesh=hot_extinguisher
Chance=100
Specification=(SpecificationType=exp_extinguisher,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_ExtinguisherBoxDamaged_hot_extinguisher_box]
Event=Damaged
SourceClassName=Hotel_ExtinguisherBox
StaticMesh=hot_extinguisher_box
Chance=100
Specification=(SpecificationType=exp_extinguisher,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_FlowerVaseDestroyed]
Event=Destroyed
SourceClassName=Hotel_FlowerVase
Chance=100
Specification=(SpecificationType=exp_bathbottle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_JunctionBoxAlive]
Event=Alive
SourceClassName=Hotel_JunctionBox
Chance=100
Specification=(SpecificationType=JunctionBox,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_JunctionBoxPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Hotel_JunctionBox
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_SmokeDetectorDamaged_Hot_SmokeDetector]
Event=Damaged
SourceClassName=Hotel_SmokeDetector
StaticMesh=Hot_SmokeDetector
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_SodaCanDamaged]
Event=Damaged
SourceClassName=Hotel_SodaCan
Chance=100
Specification=(SpecificationType=exp_bathbottle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_TelephoneDamaged_Hot_BusinessPhone]
Event=Damaged
SourceClassName=Hotel_Telephone
StaticMesh=Hot_BusinessPhone
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_TV_RemoteDamaged]
Event=Damaged
SourceClassName=Hotel_TV_Remote
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_TVAlive]
Event=Alive
SourceClassName=Hotel_TV
Chance=100
Specification=(SpecificationType=TV_Static,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_TVDamaged_Hot_FlatscreenTV]
Event=Damaged
SourceClassName=Hotel_TV
StaticMesh=Hot_FlatscreenTV
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Hotel_TVDamaged_hot_flatscreentv_on]
Event=Damaged
SourceClassName=Hotel_TV
StaticMesh=hot_flatscreentv_on
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HotelHelicopterHeliApproached_SP]
Event=HeliApproached
SourceClassName=HotelHelicopter
Suffix=SP
Chance=100
Specification=(SpecificationType=HelicopterApproached_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[HotelHelicopterHeliDeparted_SP]
Event=HeliDeparted
SourceClassName=HotelHelicopter
Suffix=SP
Chance=100
Specification=(SpecificationType=HelicopterDeparted_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Hotel

[HotelHelicopterHeliHovering_SP]
Event=HeliHovering
SourceClassName=HotelHelicopter
Suffix=SP
Chance=100
Specification=(SpecificationType=HelicopterHovering_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[HotelHelicopterHeliMoved_SP]
Event=HeliMoved
SourceClassName=HotelHelicopter
Suffix=SP
Chance=100
Specification=(SpecificationType=HelicopterMoved_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[HotelSafetyNetFlapped_SP]
Event=Flapped
SourceClassName=HotelSafetyNet
Suffix=SP
Chance=100
Specification=(SpecificationType=SafetyNetFlapped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Hotel

[HotelHelicopterHeliApproached_MP]
Event=HeliApproached
SourceClassName=HotelHelicopter
Suffix=MP
Chance=100
Specification=(SpecificationType=HelicopterApproached_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[HotelHelicopterHeliDeparted_MP]
Event=HeliDeparted
SourceClassName=HotelHelicopter
Suffix=MP
Chance=100
Specification=(SpecificationType=HelicopterDeparted_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-Hotel

[HotelHelicopterHeliHovering_MP]
Event=HeliHovering
SourceClassName=HotelHelicopter
Suffix=MP
Chance=100
Specification=(SpecificationType=HelicopterHovering_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[HotelHelicopterHeliMoved_MP]
Event=HeliMoved
SourceClassName=HotelHelicopter
Suffix=MP
Chance=100
Specification=(SpecificationType=HelicopterMoved_m12,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[HotelSafetyNetFlapped_MP]
Event=Flapped
SourceClassName=HotelSafetyNet
Suffix=MP
Chance=100
Specification=(SpecificationType=SafetyNetFlapped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Hotel

[HotelTVwithDamageDamaged_Hot_FlatscreenTV]
Event=Damaged
SourceClassName=HotelTVwithDamage
StaticMesh=Hot_FlatscreenTV
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Ingram_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=Ingram_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=M4A1_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Ingram_ThirdPersonFired]
Event=Fired
SourceClassName=Ingram_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Jewelry_SecurityMonitor_WallMountedAlive]
Event=Alive
SourceClassName=Jewelry_SecurityMonitor_WallMounted
Chance=100
Specification=(SpecificationType=TV_Static_Hi,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Jewelry_SecurityMonitor_WallMountedBroke]
Event=Broke
SourceClassName=Jewelry_SecurityMonitor_WallMounted
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Jewelry_SecurityMonitorAlive]
Event=Alive
SourceClassName=Jewelry_SecurityMonitor
Chance=100
Specification=(SpecificationType=TV_Static_Hi,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Jewelry_SecurityMonitorBroke]
Event=Broke
SourceClassName=Jewelry_SecurityMonitor
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Jewelry_SurveillanceMonitorAlive]
Event=Alive
SourceClassName=Jewelry_SurveillanceMonitor
Chance=100
Specification=(SpecificationType=TV_Static,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Jewelry_SurveillanceMonitorBroke]
Event=Broke
SourceClassName=Jewelry_SurveillanceMonitor
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[JewelryAlarmLightAlarmSounding_SP]
Event=AlarmSounding
SourceClassName=JewelryAlarmLight
Suffix=SP
Chance=100
Specification=(SpecificationType=AlarmSounding,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-JewelryHeist

[JewelryAlarmLightAlarmSounding_MP]
Event=AlarmSounding
SourceClassName=JewelryAlarmLight
Suffix=MP
Chance=100
Specification=(SpecificationType=AlarmSounding,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-JewelryHeist

[JewelryCameraCameraRotating]
Event=CameraRotating
SourceClassName=JewelryCamera
Chance=100
Specification=(SpecificationType=CameraRotating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Jewlery_SecurityMonitor_CeilingMountedAlive]
Event=Alive
SourceClassName=Jewlery_SecurityMonitor_CeilingMounted
Chance=100
Specification=(SpecificationType=TV_Static_Hi,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Jewlery_SecurityMonitor_CeilingMountedBroke]
Event=Broke
SourceClassName=Jewlery_SecurityMonitor_CeilingMounted
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[JunctionBoxDamaged_hot_junctionbox]
Event=Damaged
SourceClassName=JunctionBox
StaticMesh=hot_junctionbox
Chance=100
Specification=(SpecificationType=Sparks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[KitchenItemsCollision]
Event=Collision
SourceClassName=KitchenItems
Chance=100
Specification=(SpecificationType=Collision_metal_small,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[LessLethalAmmoBulletHit]
Event=BulletHit
SourceClassName=LessLethalAmmo
Chance=100
Specification=(SpecificationType=NonLethalProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[LunchBoxCollision]
Event=Collision
SourceClassName=LunchBox
Chance=100
Specification=(SpecificationType=Collision_metal_lunchbox,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M1super90_ThirdPersonFired]
Event=Fired
SourceClassName=M1super90_ThirdPerson
Chance=100
Specification=(SpecificationType=M4Super90_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=M4_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4_ThirdPersonFired]
Event=Fired
SourceClassName=M4_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=M4A1_FirstPerson
Chance=100
Specification=(SpecificationType=M4A1_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_FirstPersonBurstFired_ShellBounced]
Event=BurstFired
SourceClassName=M4A1_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=M4A1_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=M4A1_FirstPerson
Chance=100
Specification=(SpecificationType=M4A1_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_FirstPersonFired]
Event=Fired
SourceClassName=M4A1_FirstPerson
Chance=100
Specification=(SpecificationType=M4A1_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_FirstPersonFired_ShellBounced]
Event=Fired
SourceClassName=M4A1_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=M4A1_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_FirstPersonMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=M4A1_FirstPerson
Chance=100
Specification=(SpecificationType=M4A1_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_FirstPersonMagazinePushedIn]
Event=MagazinePushedIn
SourceClassName=M4A1_FirstPerson
Chance=100
Specification=(SpecificationType=M4A1_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=M4A1_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=M4A1_FirstPerson
Chance=100
Specification=(SpecificationType=M4A1_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_ThirdPersonFired]
Event=Fired
SourceClassName=M4A1_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4Super90_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=M4Super90_FirstPerson
Chance=100
Specification=(SpecificationType=M4Super90_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4Super90_FirstPersonFired]
Event=Fired
SourceClassName=M4Super90_FirstPerson
Chance=100
Specification=(SpecificationType=M4Super90_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4Super90_FirstPersonFired_ShellBounced]
Event=Fired
SourceClassName=M4Super90_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=Shotgun_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4Super90_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=M4Super90_ThirdPerson
Chance=100
Specification=(SpecificationType=M4Super90_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4Super90_ThirdPersonFired]
Event=Fired
SourceClassName=M4Super90_ThirdPerson
Chance=100
Specification=(SpecificationType=M4Super90_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MetalCollision]
Event=Collision
SourceClassName=Metal
Chance=100
Specification=(SpecificationType=Collision_metal_small,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MilkCartonDamaged]
Event=Damaged
SourceClassName=MilkCarton
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MilkJugDamaged]
Event=Damaged
SourceClassName=MilkJug
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_FirstPersonBoltClosed]
Event=BoltClosed
SourceClassName=MP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_FirstPersonBoltOpened]
Event=BoltOpened
SourceClassName=MP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=MP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_FirstPersonBurstFired_ShellBounced]
Event=BurstFired
SourceClassName=MP5_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=MP5_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=MP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_FirstPersonFired]
Event=Fired
SourceClassName=MP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_FirstPersonFired_ShellBounced]
Event=Fired
SourceClassName=MP5_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=MP5_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_FirstPersonMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=MP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_FirstPersonMagazinePushedIn]
Event=MagazinePushedIn
SourceClassName=MP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=MP5_ThirdPerson
Chance=100
Specification=(SpecificationType=MP5_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=MP5_ThirdPerson
Chance=100
Specification=(SpecificationType=MP5_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MP5_ThirdPersonFired]
Event=Fired
SourceClassName=MP5_ThirdPerson
Chance=100
Specification=(SpecificationType=MP5_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NineMMPistol_FirstPersonBoltClosed]
Event=BoltClosed
SourceClassName=NineMMPistol_FirstPerson
Chance=100
Specification=(SpecificationType=NineMMPistol_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NineMMPistol_FirstPersonBoltOpened]
Event=BoltOpened
SourceClassName=NineMMPistol_FirstPerson
Chance=100
Specification=(SpecificationType=NineMMPistol_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NineMMPistol_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=NineMMPistol_FirstPerson
Chance=100
Specification=(SpecificationType=NineMMPistol_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NineMMPistol_FirstPersonFired]
Event=Fired
SourceClassName=NineMMPistol_FirstPerson
Chance=100
Specification=(SpecificationType=NineMMPistol_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NineMMPistol_FirstPersonFired_ShellBounced]
Event=Fired
SourceClassName=NineMMPistol_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=ColtM1911_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NineMMPistol_FirstPersonMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=NineMMPistol_FirstPerson
Chance=100
Specification=(SpecificationType=NineMMPistol_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NineMMPistol_FirstPersonMagazinePushedIn]
Event=MagazinePushedIn
SourceClassName=NineMMPistol_FirstPerson
Chance=100
Specification=(SpecificationType=NineMMPistol_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NineMMPistol_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=NineMMPistol_ThirdPerson
Chance=100
Specification=(SpecificationType=NineMMPistol_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NineMMPistol_ThirdPersonFired]
Event=Fired
SourceClassName=NineMMPistol_ThirdPerson
Chance=100
Specification=(SpecificationType=NineMMPistol_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NonLethalShotgun_FirstPersonCocked]
Event=Cocked
SourceClassName=NonLethalShotgun_FirstPerson
Chance=100
Specification=(SpecificationType=Shotgun_Cocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NonLethalShotgun_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=NonLethalShotgun_FirstPerson
Chance=100
Specification=(SpecificationType=M4Super90_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NonLethalShotgun_FirstPersonFired]
Event=Fired
SourceClassName=NonLethalShotgun_FirstPerson
Chance=100
Specification=(SpecificationType=NonLethalShotgun_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NonLethalShotgun_FirstPersonFired_ShellBounced]
Event=Fired
SourceClassName=NonLethalShotgun_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=Shotgun_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NonLethalShotgun_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=NonLethalShotgun_ThirdPerson
Chance=100
Specification=(SpecificationType=M4Super90_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NonLethalShotgun_ThirdPersonFired]
Event=Fired
SourceClassName=NonLethalShotgun_ThirdPerson
Chance=100
Specification=(SpecificationType=NonLethalShotgun_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NovaPump_FirstPersonCocked]
Event=Cocked
SourceClassName=NovaPump_FirstPerson
Chance=100
Specification=(SpecificationType=Shotgun_Cocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NovaPump_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=NovaPump_FirstPerson
Chance=100
Specification=(SpecificationType=M4Super90_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NovaPump_FirstPersonFired]
Event=Fired
SourceClassName=NovaPump_FirstPerson
Chance=100
Specification=(SpecificationType=NovaPump_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NovaPump_FirstPersonFired_ShellBounced]
Event=Fired
SourceClassName=NovaPump_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=Shotgun_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NovaPump_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=NovaPump_ThirdPerson
Chance=100
Specification=(SpecificationType=M4Super90_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NovaPump_ThirdPersonFired]
Event=Fired
SourceClassName=NovaPump_ThirdPerson
Chance=100
Specification=(SpecificationType=NovaPump_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NurseStation_WindowDestroyed]
Event=Destroyed
SourceClassName=NurseStation_Window
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_BusinessPhoneDamaged]
Event=Damaged
SourceClassName=Office_BusinessPhone
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_ComputerMonitor_OffAlive]
Event=Alive
SourceClassName=Office_ComputerMonitor_Off
Chance=100
Specification=(SpecificationType=ComputerOn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_ComputerMonitor_OffAlive_BlueScreen]
Event=Alive
SourceClassName=Office_ComputerMonitor_Off
Tag=BlueScreen
Chance=100
Specification=(SpecificationType=ComputerOnBlueScreen,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_ComputerMonitor_OffBroke]
Event=Broke
SourceClassName=Office_ComputerMonitor_Off
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_FlatPanelAlive]
Event=Alive
SourceClassName=Office_FlatPanel
Chance=100
Specification=(SpecificationType=ComputerOn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_FlatPanelAlive_BlueScreen]
Event=Alive
SourceClassName=Office_FlatPanel
Tag=BlueScreen
Chance=100
Specification=(SpecificationType=ComputerOnBlueScreen,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_FlatPanelBroke]
Event=Broke
SourceClassName=Office_FlatPanel
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_LaptopAlive]
Event=Alive
SourceClassName=Office_Laptop
Chance=100
Specification=(SpecificationType=ComputerOn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_LaptopAlive_BlueScreen]
Event=Alive
SourceClassName=Office_Laptop
Tag=BlueScreen
Chance=100
Specification=(SpecificationType=ComputerOnBlueScreen,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_LaptopBroke]
Event=Broke
SourceClassName=Office_Laptop
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_RolodexDamaged]
Event=Damaged
SourceClassName=Office_Rolodex
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_SodaCan1Damaged]
Event=Damaged
SourceClassName=Office_SodaCan1
Chance=100
Specification=(SpecificationType=exp_bathbottle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_SodaCan2Damaged]
Event=Damaged
SourceClassName=Office_SodaCan2
Chance=100
Specification=(SpecificationType=exp_bathbottle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_SodaCan3Damaged]
Event=Damaged
SourceClassName=Office_SodaCan3
Chance=100
Specification=(SpecificationType=exp_bathbottle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Office_StyrofoamCupDestroyed]
Event=Destroyed
SourceClassName=Office_StyrofoamCup
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Optiwand_FirstPersonCameraExtended]
Event=CameraExtended
SourceClassName=Optiwand_FirstPerson
Chance=100
Specification=(SpecificationType=Optiwand_CameraExtended,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Optiwand_FirstPersonCameraRetracted]
Event=CameraRetracted
SourceClassName=Optiwand_FirstPerson
Chance=100
Specification=(SpecificationType=Optiwand_CameraRetracted,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Optiwand_FirstPersonScreenExtended]
Event=ScreenExtended
SourceClassName=Optiwand_FirstPerson
Chance=100
Specification=(SpecificationType=Optiwand_ScreenExtended,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Optiwand_FirstPersonScreenRetracted]
Event=ScreenRetracted
SourceClassName=Optiwand_FirstPerson
Chance=100
Specification=(SpecificationType=Optiwand_ScreenRetracted,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Optiwand_ThirdPersonCameraExtended]
Event=CameraExtended
SourceClassName=Optiwand_ThirdPerson
Chance=100
Specification=(SpecificationType=Optiwand_CameraExtended,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Optiwand_ThirdPersonCameraRetracted]
Event=CameraRetracted
SourceClassName=Optiwand_ThirdPerson
Chance=100
Specification=(SpecificationType=Optiwand_CameraRetracted,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Optiwand_ThirdPersonScreenExtended]
Event=ScreenExtended
SourceClassName=Optiwand_ThirdPerson
Chance=100
Specification=(SpecificationType=Optiwand_ScreenExtended,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Optiwand_ThirdPersonScreenRetracted]
Event=ScreenRetracted
SourceClassName=Optiwand_ThirdPerson
Chance=100
Specification=(SpecificationType=Optiwand_ScreenRetracted,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[OtherCollision]
Event=Collision
SourceClassName=Other
Chance=100
Specification=(SpecificationType=Collision_plastic_small,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Paintball_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=Paintball_FirstPerson
Chance=100
Specification=(SpecificationType=Paintball_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Paintball_FirstPersonFired]
Event=Fired
SourceClassName=Paintball_FirstPerson
Chance=100
Specification=(SpecificationType=Paintball_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Paintball_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=Paintball_ThirdPerson
Chance=100
Specification=(SpecificationType=Paintball_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Paintball_ThirdPersonFired]
Event=Fired
SourceClassName=Paintball_ThirdPerson
Chance=100
Specification=(SpecificationType=Paintball_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PaintCanDamaged]
Event=Damaged
SourceClassName=PaintCan
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PaperAndCardboardCollision]
Event=Collision
SourceClassName=PaperAndCardboard
Chance=100
Specification=(SpecificationType=Collision_wood_small,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PepperSpray_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=PepperSpray_FirstPerson
Chance=100
Specification=(SpecificationType=Pepperspray_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PepperSpray_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=PepperSpray_FirstPerson
Chance=100
Specification=(SpecificationType=Pepperspray_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PepperSpray_FirstPersonTopClosed]
Event=TopClosed
SourceClassName=PepperSpray_FirstPerson
Chance=100
Specification=(SpecificationType=Pepperspray_TopClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PepperSpray_FirstPersonTopOpened]
Event=TopOpened
SourceClassName=PepperSpray_FirstPerson
Chance=100
Specification=(SpecificationType=Pepperspray_TopOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PepperSpray_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=PepperSpray_ThirdPerson
Chance=100
Specification=(SpecificationType=Pepperspray_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PepperSpray_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=PepperSpray_ThirdPerson
Chance=100
Specification=(SpecificationType=Pepperspray_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PepperSpray_ThirdPersonTopClosed]
Event=TopClosed
SourceClassName=PepperSpray_ThirdPerson
Chance=100
Specification=(SpecificationType=Pepperspray_TopClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PepperSpray_ThirdPersonTopOpened]
Event=TopOpened
SourceClassName=PepperSpray_ThirdPerson
Chance=100
Specification=(SpecificationType=Pepperspray_TopOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlanksCollision]
Event=Collision
SourceClassName=Planks
Chance=100
Specification=(SpecificationType=Collision_wood_plank,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlasticCollision]
Event=Collision
SourceClassName=Plastic
Chance=100
Specification=(SpecificationType=Collision_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerSay]
Event=Say
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=ui_Say,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerTeamSay]
Event=TeamSay
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=ui_TeamSay,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerUIRepositionCompleted_MainButton]
Event=UIRepositionCompleted
SourceClassName=PlayerController
Tag=MainButton
Chance=100
Specification=(SpecificationType=ui_RadioButton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=PostShow

[PlayerControllerUIRepositionStarted_MainButton]
Event=UIRepositionStarted
SourceClassName=PlayerController
Tag=MainButton
Chance=100
Specification=(SpecificationType=ui_MouseOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=PostShow

[PopUpRWOCollision_m00SP]
Event=Collision
SourceClassName=PopUpRWO
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingDummy_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[PopUpRWOPoppedUp_m00SP]
Event=PoppedUp
SourceClassName=PopUpRWO
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingDummy_PoppedUp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[PopUpRWOCollision_m00MP]
Event=Collision
SourceClassName=PopUpRWO
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingDummy_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[PopUpRWOPoppedUp_m00MP]
Event=PoppedUp
SourceClassName=PopUpRWO
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingDummy_PoppedUp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[PowerPlant_exteriorPane1PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=PowerPlant_exteriorPane1
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PowerPlant_exteriorPane2PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=PowerPlant_exteriorPane2
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PowerPlant_exteriorPane3PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=PowerPlant_exteriorPane3
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PowerPlant_exteriorPane4PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=PowerPlant_exteriorPane4
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PowerPlant_InteriorWindowPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=PowerPlant_InteriorWindow
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Pump1_ThirdPersonFired]
Event=Fired
SourceClassName=Pump1_ThirdPerson
Chance=100
Specification=(SpecificationType=M4Super90_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Pump2RifleGrip_ThirdPersonFired]
Event=Fired
SourceClassName=Pump2RifleGrip_ThirdPerson
Chance=100
Specification=(SpecificationType=MP5_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PythonRevolver_FirstPersonBulletsInserted]
Event=BulletsInserted
SourceClassName=PythonRevolver_FirstPerson
Chance=100
Specification=(SpecificationType=PythonRevolver_BulletsInserted,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PythonRevolver_FirstPersonChamberOpened]
Event=ChamberOpened
SourceClassName=PythonRevolver_FirstPerson
Chance=100
Specification=(SpecificationType=PythonRevolver_ChamberOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PythonRevolver_FirstPersonChamberSpunClosed]
Event=ChamberSpunClosed
SourceClassName=PythonRevolver_FirstPerson
Chance=100
Specification=(SpecificationType=PythonRevolver_ChamberSpunClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PythonRevolver_FirstPersonCocked]
Event=Cocked
SourceClassName=PythonRevolver_FirstPerson
Chance=100
Specification=(SpecificationType=PythonRevolver_Cocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PythonRevolver_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=PythonRevolver_FirstPerson
Chance=100
Specification=(SpecificationType=PythonRevolver_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PythonRevolver_FirstPersonFired]
Event=Fired
SourceClassName=PythonRevolver_FirstPerson
Chance=100
Specification=(SpecificationType=PythonRevolver_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PythonRevolver_FirstPersonShellsBounced]
Event=ShellsBounced
SourceClassName=PythonRevolver_FirstPerson
Chance=100
Specification=(SpecificationType=PythonRevolver_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PythonRevolver_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=PythonRevolver_ThirdPerson
Chance=100
Specification=(SpecificationType=PythonRevolver_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PythonRevolver_ThirdPersonFired]
Event=Fired
SourceClassName=PythonRevolver_ThirdPerson
Chance=100
Specification=(SpecificationType=PythonRevolver_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Red_WindowPaneDestroyed]
Event=Destroyed
SourceClassName=Red_WindowPane
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RedLibrary_CoffeeMugDestroyed]
Event=Destroyed
SourceClassName=RedLibrary_CoffeeMug
Chance=100
Specification=(SpecificationType=exp_bathbottle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RedLibrary_HDTVAlive]
Event=Alive
SourceClassName=RedLibrary_HDTV
Chance=100
Specification=(SpecificationType=TV_Static,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RedLibrary_HDTVBroke]
Event=Broke
SourceClassName=RedLibrary_HDTV
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RedLibraryElevatorDoorsElevDing_SP]
Event=ElevDing
SourceClassName=RedLibraryElevatorDoors
Suffix=SP
Chance=65
Specification=(SpecificationType=ElevDing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=35
Specification=(SpecificationType=EmptyMono1,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[RedLibraryElevatorDoorsJammedA_SP]
Event=JammedA
SourceClassName=RedLibraryElevatorDoors
Suffix=SP
Chance=100
Specification=(SpecificationType=ElevJammedA,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[RedLibraryElevatorDoorsJammedB_SP]
Event=JammedB
SourceClassName=RedLibraryElevatorDoors
Suffix=SP
Chance=100
Specification=(SpecificationType=ElevJammedB,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-RedLibrary

[RedLibraryElevatorDoorsElevDing_MP]
Event=ElevDing
SourceClassName=RedLibraryElevatorDoors
Suffix=MP
Chance=65
Specification=(SpecificationType=ElevDing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=35
Specification=(SpecificationType=EmptyMono1,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-RedLibrary

[RedLibraryElevatorDoorsJammedA_MP]
Event=JammedA
SourceClassName=RedLibraryElevatorDoors
Suffix=MP
Chance=100
Specification=(SpecificationType=ElevJammedA,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-RedLibrary

[RedLibraryElevatorDoorsJammedB_MP]
Event=JammedB
SourceClassName=RedLibraryElevatorDoors
Suffix=MP
Chance=100
Specification=(SpecificationType=ElevJammedB,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-RedLibrary

[RemoteControlsDestroyed]
Event=Destroyed
SourceClassName=RemoteControls
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[repo_copymachineAlive]
Event=Alive
SourceClassName=repo_copymachine
Chance=100
Specification=(SpecificationType=AtmMach,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[repo_copymachinePreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=repo_copymachine
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[repo_DirtyWindowDoubleDamaged_repo_dirtyWindowPane]
Event=Damaged
SourceClassName=repo_DirtyWindowDouble
StaticMesh=repo_dirtyWindowPane
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[repo_DirtyWindowDoubleDestroyed_repo_dirtyWindowPane]
Event=Destroyed
SourceClassName=repo_DirtyWindowDouble
StaticMesh=repo_dirtyWindowPane
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Repo_GasCan_ExplodeDestroyed]
Event=Destroyed
SourceClassName=Repo_GasCan_Explode
Chance=100
Specification=(SpecificationType=ExploGasoline,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Repo_TouchTonePhoneDamaged_mac_touchtone_phone]
Event=Damaged
SourceClassName=Repo_TouchTonePhone
StaticMesh=mac_touchtone_phone
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[repo_tvAlive]
Event=Alive
SourceClassName=repo_tv
Chance=100
Specification=(SpecificationType=TV_Static_Lo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[repo_tvBroke]
Event=Broke
SourceClassName=repo_tv
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[REPOhelicopterHovering_SP]
Event=Hovering
SourceClassName=REPOhelicopter
Suffix=SP
Chance=100
Specification=(SpecificationType=HelicopterHovering,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[REPOhelicopterHoveringKilled_SP]
Event=HoveringKilled
SourceClassName=REPOhelicopter
Suffix=SP
Chance=100
Specification=(SpecificationType=EmptyMono1,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-AutoGarage

[REPOhelicopterTookOff_SP]
Event=TookOff
SourceClassName=REPOhelicopter
Suffix=SP
Chance=100
Specification=(SpecificationType=HelicopterTookOff,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-AutoGarage

[REPOhelicopterHovering_MP]
Event=Hovering
SourceClassName=REPOhelicopter
Suffix=MP
Chance=100
Specification=(SpecificationType=HelicopterHovering,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[REPOhelicopterHoveringKilled_MP]
Event=HoveringKilled
SourceClassName=REPOhelicopter
Suffix=MP
Chance=100
Specification=(SpecificationType=EmptyMono1,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-AutoGarage

[REPOhelicopterTookOff_MP]
Event=TookOff
SourceClassName=REPOhelicopter
Suffix=MP
Chance=100
Specification=(SpecificationType=HelicopterTookOff,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_MP-AutoGarage

[RoundBasedAmmoBulletExited]
Event=BulletExited
SourceClassName=RoundBasedAmmo
Chance=100
Specification=(SpecificationType=PelletHit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RoundBasedAmmoBulletHit]
Event=BulletHit
SourceClassName=RoundBasedAmmo
Chance=100
Specification=(SpecificationType=PelletHit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RubberCollision]
Event=Collision
SourceClassName=Rubber
Chance=100
Specification=(SpecificationType=Collision_plastic_large,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SawedOff_ThirdPersonFired]
Event=Fired
SourceClassName=SawedOff_ThirdPerson
Chance=100
Specification=(SpecificationType=M4Super90_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Scorpion_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=Scorpion_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Scorpion_ThirdPersonFired]
Event=Fired
SourceClassName=Scorpion_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SewerGrateSteamAlive]
Event=Alive
SourceClassName=SewerGrateSteam
Chance=100
Specification=(SpecificationType=Steam_sewergrate,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Silence_GlassCagePreAppearanceChanged_sil_cage_glass_HEALTHY]
Event=PreAppearanceChanged
SourceClassName=Silence_GlassCage
StaticMesh=sil_cage_glass_HEALTHY
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Silence_PlateStackDestroyed]
Event=Destroyed
SourceClassName=Silence_PlateStack
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Silence_windowLowerDamaged_sil_WindowLower]
Event=Damaged
SourceClassName=Silence_windowLower
StaticMesh=sil_WindowLower
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Silence_windowLowerPreAppearanceChanged_sil_WindowLower]
Event=PreAppearanceChanged
SourceClassName=Silence_windowLower
StaticMesh=sil_WindowLower
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Silence_windowUpperDamaged_sil_WindowUpper]
Event=Damaged
SourceClassName=Silence_windowUpper
StaticMesh=sil_WindowUpper
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Silence_windowUpperPreAppearanceChanged_sil_WindowUpper]
Event=PreAppearanceChanged
SourceClassName=Silence_windowUpper
StaticMesh=sil_WindowUpper
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilenceBasement_TVAlive]
Event=Alive
SourceClassName=SilenceBasement_TV
Chance=100
Specification=(SpecificationType=TV_Static,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilenceBasement_TVBroke]
Event=Broke
SourceClassName=SilenceBasement_TV
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_FirstPersonBoltClosed]
Event=BoltClosed
SourceClassName=SilencedMP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_FirstPersonBoltOpened]
Event=BoltOpened
SourceClassName=SilencedMP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=SilencedMP5_FirstPerson
Chance=100
Specification=(SpecificationType=SilencedMP5_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_FirstPersonBurstFired_ShellBounced]
Event=BurstFired
SourceClassName=SilencedMP5_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=MP5_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=SilencedMP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_FirstPersonFired]
Event=Fired
SourceClassName=SilencedMP5_FirstPerson
Chance=100
Specification=(SpecificationType=SilencedMP5_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_FirstPersonFired_ShellBounced]
Event=Fired
SourceClassName=SilencedMP5_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=MP5_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_FirstPersonMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=SilencedMP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_FirstPersonMagazinePushedIn]
Event=MagazinePushedIn
SourceClassName=SilencedMP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP5_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=SilencedMP5_ThirdPerson
Chance=100
Specification=(SpecificationType=SilencedMP5_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=SilencedMP5_ThirdPerson
Chance=100
Specification=(SpecificationType=MP5_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilencedMP5_ThirdPersonFired]
Event=Fired
SourceClassName=SilencedMP5_ThirdPerson
Chance=100
Specification=(SpecificationType=SilencedMP5_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilenceLivingRoom_TVAlive]
Event=Alive
SourceClassName=SilenceLivingRoom_TV
Chance=100
Specification=(SpecificationType=TV_Static,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SilenceLivingRoom_TVBroke]
Event=Broke
SourceClassName=SilenceLivingRoom_TV
Chance=100
Specification=(SpecificationType=exp_tv,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SmallCansCollision]
Event=Collision
SourceClassName=SmallCans
Chance=100
Specification=(SpecificationType=Collision_metal_lunchbox,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifle_FMJBulletExited]
Event=BulletExited
SourceClassName=SniperRifle_FMJ
Chance=100
Specification=(SpecificationType=BulletHit_Sniper,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifle_FMJBulletHit]
Event=BulletHit
SourceClassName=SniperRifle_FMJ
Chance=100
Specification=(SpecificationType=BulletHit_Sniper,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifle_JHPBulletExited]
Event=BulletExited
SourceClassName=SniperRifle_JHP
Chance=100
Specification=(SpecificationType=BulletHit_Sniper,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifle_JHPBulletHit]
Event=BulletHit
SourceClassName=SniperRifle_JHP
Chance=100
Specification=(SpecificationType=BulletHit_Sniper,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifleEmptyFired]
Event=EmptyFired
SourceClassName=SniperRifle
Chance=100
Specification=(SpecificationType=SniperRifle_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifleFired]
Event=Fired
SourceClassName=SniperRifle
Chance=100
Specification=(SpecificationType=SniperRifle_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifleReloaded]
Event=Reloaded
SourceClassName=SniperRifle
Chance=100
Specification=(SpecificationType=SniperRifle_Reloaded,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifleZoomModeChanged]
Event=ZoomModeChanged
SourceClassName=SniperRifle
Chance=100
Specification=(SpecificationType=SniperRifle_Zoomed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SoapDestroyed]
Event=Destroyed
SourceClassName=Soap
Chance=100
Specification=(SpecificationType=exp_bathbottle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SoundMarkerTrainingMusicEnded_m00SP]
Event=TrainingMusicEnded
SourceClassName=SoundMarker
Suffix=m00SP
Chance=100
Specification=(SpecificationType=s00MusicEnd,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Training

[SoySauceDestroyed]
Event=Destroyed
SourceClassName=SoySauce
Chance=100
Specification=(SpecificationType=exp_bathbottle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SprinklerHeadDamaged]
Event=Damaged
SourceClassName=SprinklerHead
Chance=100
Specification=(SpecificationType=Waterdrips,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SR25_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=SR25_ThirdPerson
Chance=100
Specification=(SpecificationType=MP5_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SR25_ThirdPersonFired]
Event=Fired
SourceClassName=SR25_ThirdPerson
Chance=100
Specification=(SpecificationType=MP5_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[StingGrenade_FirstPersonPinPulled]
Event=PinPulled
SourceClassName=StingGrenade_FirstPerson
Chance=100
Specification=(SpecificationType=PinPulled_Stinger,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[StingGrenadeProjectileDetonated]
Event=Detonated
SourceClassName=StingGrenadeProjectile
Chance=100
Specification=(SpecificationType=ExploGrenSting,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIBeeping]
Event=Beeping
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=C2charge_Beeping,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIBreachingSGEquipped]
Event=BreachingSGEquipped
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=M4Super90_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAICashRegisterBanged]
Event=CashRegisterBanged
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=CashRegisterBanged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAICashRegisterButtonPressed]
Event=CashRegisterButtonPressed
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=CashRegisterErrorBeep,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAICharacterFootCreep]
Event=FootCreep
SourceClassName=SwatAICharacter
Chance=100
Specification=(SpecificationType=FootCreepEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAICharacterFootCreep_InWater]
Event=FootCreep
SourceClassName=SwatAICharacter
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootCreepInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatAICharacterFootDrag]
Event=FootDrag
SourceClassName=SwatAICharacter
Chance=100
Specification=(SpecificationType=FootDrag,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAICharacterFootDrag_InWater]
Event=FootDrag
SourceClassName=SwatAICharacter
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootWalkInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatAICharacterFootRun]
Event=FootRun
SourceClassName=SwatAICharacter
Chance=100
Specification=(SpecificationType=FootRunEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAICharacterFootRun_InWater]
Event=FootRun
SourceClassName=SwatAICharacter
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootRunInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatAICharacterFootSprint]
Event=FootSprint
SourceClassName=SwatAICharacter
Chance=100
Specification=(SpecificationType=FootSprintEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAICharacterFootSprint_InWater]
Event=FootSprint
SourceClassName=SwatAICharacter
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootSprintInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatAICharacterFootWalk]
Event=FootWalk
SourceClassName=SwatAICharacter
Chance=100
Specification=(SpecificationType=FootWalkEnemy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAICharacterFootWalk_InWater]
Event=FootWalk
SourceClassName=SwatAICharacter
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootWalkInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatAICocked]
Event=Cocked
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Shotgun_Cocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIColtM1911Equipped]
Event=ColtM1911Equipped
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=ColtM1911_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAICuffing]
Event=Cuffing
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Handcuffs_cuffing_3p,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIDetonatorSqueezed]
Event=DetonatorSqueezed
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=C2detonator_Squeezed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIEquipRustled]
Event=EquipRustled
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Hands_equip,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIFlippedToggle]
Event=FlippedToggle
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=C2charge_FlippedToggle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIHGBoltClosed]
Event=HGBoltClosed
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=NineMMPistol_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIHGBoltOpened]
Event=HGBoltOpened
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=NineMMPistol_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIHGMagazinePulledOut]
Event=HGMagazinePulledOut
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=NineMMPistol_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIHGMagazinePushedIn]
Event=HGMagazinePushedIn
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=NineMMPistol_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIM4A1BoltClosed]
Event=M4A1BoltClosed
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=M4A1_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIM4A1Equipped]
Event=M4A1Equipped
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=M4A1_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIM4A1MagazinePulledOut]
Event=M4A1MagazinePulledOut
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=M4A1_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIM4A1MagazinePushedIn]
Event=M4A1MagazinePushedIn
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=M4A1_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIM4Super90BoltClosed]
Event=M4Super90BoltClosed
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=M4Super90_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIM4Super90Equipped]
Event=M4Super90Equipped
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=M4Super90_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIMP5BoltOpened]
Event=MP5BoltOpened
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=MP5_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIMP5Equipped]
Event=MP5Equipped
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=MP5_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIMP5MagazinePulledOut]
Event=MP5MagazinePulledOut
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=MP5_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIMP5MagazinePushedIn]
Event=MP5MagazinePushedIn
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=MP5_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIPaintballEquipped]
Event=PaintballEquipped
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Paintball_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIPinPulled]
Event=PinPulled
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=PinPulled_generic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIPlacedOnDoor]
Event=PlacedOnDoor
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=C2charge_PlacedOnDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIPlacedWire]
Event=PlacedWire
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=C2charge_PlacedWire,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIRVBoltClosed]
Event=RVBoltClosed
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Revolver_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIRVBoltOpened]
Event=RVBoltOpened
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Revolver_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIRVShellLoaded]
Event=RVShellLoaded
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Revolver_ShellLoaded,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAISGShellLoaded]
Event=SGShellLoaded
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Shotgun_ShellLoaded,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAITaserMagazinePulledOut]
Event=TaserMagazinePulledOut
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Taser_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAITaserMagazinePushedIn]
Event=TaserMagazinePushedIn
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Taser_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIThrowRustled]
Event=ThrowRustled
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Hands_Throw,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIToolClosed]
Event=ToolClosed
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Toolkit_ToolClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIToolkitPickEnd]
Event=ToolkitPickEnd
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Toolkit_PickEnd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIToolkitPickingLock]
Event=ToolkitPickingLock
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Toolkit_PickingLock,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIToolOpened]
Event=ToolOpened
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Toolkit_ToolOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIToolUsed]
Event=ToolUsed
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Toolkit_ToolUsed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAITossRustled]
Event=TossRustled
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Hands_Toss,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIUnequipRustled]
Event=UnequipRustled
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Hands_unequip,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIWedgeKicked]
Event=WedgeKicked
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Wedge_Kicked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIWedgePlaced]
Event=WedgePlaced
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Wedge_Placed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIWedgeRemoved]
Event=WedgeRemoved
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Wedge_Removed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIZipped]
Event=Zipped
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Handcuffs_zipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerBeeping]
Event=Beeping
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=C2charge_Beeping,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerBreachingSGEquipped]
Event=BreachingSGEquipped
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=M4Super90_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerCocked]
Event=Cocked
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Shotgun_Cocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerColtM1911Equipped]
Event=ColtM1911Equipped
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=ColtM1911_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerCuffing]
Event=Cuffing
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Handcuffs_cuffing_3p,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerDetonatorSqueezed]
Event=DetonatorSqueezed
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=C2detonator_Squeezed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerEquipRustled]
Event=EquipRustled
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Hands_equip,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerFlippedToggle]
Event=FlippedToggle
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=C2charge_FlippedToggle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerFootCreep]
Event=FootCreep
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=FootCreepNetPlayer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerFootCreep_InWater]
Event=FootCreep
SourceClassName=NetPlayer
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootCreepInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[NetPlayerFootWalk]
Event=FootWalk
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=FootWalkNetPlayer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerFootWalk_InWater]
Event=FootWalk
SourceClassName=NetPlayer
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootWalkInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[NetPlayerHGBoltClosed]
Event=HGBoltClosed
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=NineMMPistol_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerHGBoltOpened]
Event=HGBoltOpened
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=NineMMPistol_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerHGMagazinePulledOut]
Event=HGMagazinePulledOut
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=NineMMPistol_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerHGMagazinePushedIn]
Event=HGMagazinePushedIn
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=NineMMPistol_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerM4A1BoltClosed]
Event=M4A1BoltClosed
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=M4A1_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerM4A1Equipped]
Event=M4A1Equipped
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=M4A1_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerM4A1MagazinePulledOut]
Event=M4A1MagazinePulledOut
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=M4A1_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerM4A1MagazinePushedIn]
Event=M4A1MagazinePushedIn
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=M4A1_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerM4Super90BoltClosed]
Event=M4Super90BoltClosed
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=M4Super90_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerM4Super90Equipped]
Event=M4Super90Equipped
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=M4Super90_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerMP5BoltOpened]
Event=MP5BoltOpened
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=MP5_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerMP5Equipped]
Event=MP5Equipped
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=MP5_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerMP5MagazinePulledOut]
Event=MP5MagazinePulledOut
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=MP5_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerMP5MagazinePushedIn]
Event=MP5MagazinePushedIn
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=MP5_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerPaintballEquipped]
Event=PaintballEquipped
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Paintball_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerPinPulled]
Event=PinPulled
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=PinPulled_generic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerPlacedOnDoor]
Event=PlacedOnDoor
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=C2charge_PlacedOnDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerPlacedWire]
Event=PlacedWire
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=C2charge_PlacedWire,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerRVBoltClosed]
Event=RVBoltClosed
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Revolver_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerRVBoltOpened]
Event=RVBoltOpened
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Revolver_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerRVShellLoaded]
Event=RVShellLoaded
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Revolver_ShellLoaded,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerSGShellLoaded]
Event=SGShellLoaded
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Shotgun_ShellLoaded,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerTaserMagazinePulledOut]
Event=TaserMagazinePulledOut
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Taser_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerTaserMagazinePushedIn]
Event=TaserMagazinePushedIn
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Taser_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerThrowRustled]
Event=ThrowRustled
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Hands_Throw,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerToolClosed]
Event=ToolClosed
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Toolkit_ToolClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerToolkitPickEnd]
Event=ToolkitPickEnd
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Toolkit_PickEnd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerToolkitPickingLock]
Event=ToolkitPickingLock
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Toolkit_PickingLock,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerToolOpened]
Event=ToolOpened
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Toolkit_ToolOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerToolUsed]
Event=ToolUsed
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Toolkit_ToolUsed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerTossRustled]
Event=TossRustled
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Hands_Toss,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerUnequipRustled]
Event=UnequipRustled
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Hands_unequip,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerWedgeKicked]
Event=WedgeKicked
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Wedge_Kicked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerWedgePlaced]
Event=WedgePlaced
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Wedge_Placed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerWedgeRemoved]
Event=WedgeRemoved
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Wedge_Removed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[NetPlayerZipped]
Event=Zipped
SourceClassName=NetPlayer
Chance=100
Specification=(SpecificationType=Handcuffs_zipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked]
Event=CloseBlocked
SourceClassName=SwatDoor
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Wood,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_abomb_mensbathroom]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_abomb_mensbathroom
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_abomb_womensbathroom]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_abomb_womensbathroom
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_convinience1]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_convinience1
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_convinience2]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_convinience2
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_door02]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_door02
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_door03]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_door03
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_door04]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_door04
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_door05]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_door05
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_foodwall_front]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_foodwall_front
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_jewel_firedoor]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_jewel_firedoor
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_kitchendoor01]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_kitchendoor01
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_metaldoor05]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_metaldoor05
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_silmetaldoor]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_silmetaldoor
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_silmetaldoorcell]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_silmetaldoorcell
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_door_vip_door]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=door_vip_door
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorCloseBlocked_TestDoorKarma78Wide]
Event=CloseBlocked
SourceClassName=SwatDoor
Tag=TestDoorKarma78Wide
Chance=100
Specification=(SpecificationType=DoorCloseBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed]
Event=Closed
SourceClassName=SwatDoor
Chance=100
Specification=(SpecificationType=DoorClosed_Wood,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_abomb_mensbathroom]
Event=Closed
SourceClassName=SwatDoor
Tag=door_abomb_mensbathroom
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_abomb_womensbathroom]
Event=Closed
SourceClassName=SwatDoor
Tag=door_abomb_womensbathroom
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_convinience1]
Event=Closed
SourceClassName=SwatDoor
Tag=door_convinience1
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_convinience2]
Event=Closed
SourceClassName=SwatDoor
Tag=door_convinience2
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_door02]
Event=Closed
SourceClassName=SwatDoor
Tag=door_door02
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_door03]
Event=Closed
SourceClassName=SwatDoor
Tag=door_door03
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_door04]
Event=Closed
SourceClassName=SwatDoor
Tag=door_door04
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_door05]
Event=Closed
SourceClassName=SwatDoor
Tag=door_door05
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_foodwall_front]
Event=Closed
SourceClassName=SwatDoor
Tag=door_foodwall_front
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_jewel_firedoor]
Event=Closed
SourceClassName=SwatDoor
Tag=door_jewel_firedoor
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_kitchendoor01]
Event=Closed
SourceClassName=SwatDoor
Tag=door_kitchendoor01
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_metaldoor05]
Event=Closed
SourceClassName=SwatDoor
Tag=door_metaldoor05
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_silmetaldoor]
Event=Closed
SourceClassName=SwatDoor
Tag=door_silmetaldoor
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_silmetaldoorcell]
Event=Closed
SourceClassName=SwatDoor
Tag=door_silmetaldoorcell
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_door_vip_door]
Event=Closed
SourceClassName=SwatDoor
Tag=door_vip_door
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosed_TestDoorKarma78Wide]
Event=Closed
SourceClassName=SwatDoor
Tag=TestDoorKarma78Wide
Chance=100
Specification=(SpecificationType=DoorClosed_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing]
Event=Closing
SourceClassName=SwatDoor
Chance=100
Specification=(SpecificationType=DoorSqueaked_Wood,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_abomb_mensbathroom]
Event=Closing
SourceClassName=SwatDoor
Tag=door_abomb_mensbathroom
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_abomb_womensbathroom]
Event=Closing
SourceClassName=SwatDoor
Tag=door_abomb_womensbathroom
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_convinience1]
Event=Closing
SourceClassName=SwatDoor
Tag=door_convinience1
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_convinience2]
Event=Closing
SourceClassName=SwatDoor
Tag=door_convinience2
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_door02]
Event=Closing
SourceClassName=SwatDoor
Tag=door_door02
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_door03]
Event=Closing
SourceClassName=SwatDoor
Tag=door_door03
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_door04]
Event=Closing
SourceClassName=SwatDoor
Tag=door_door04
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_door05]
Event=Closing
SourceClassName=SwatDoor
Tag=door_door05
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_foodwall_front]
Event=Closing
SourceClassName=SwatDoor
Tag=door_foodwall_front
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_jewel_firedoor]
Event=Closing
SourceClassName=SwatDoor
Tag=door_jewel_firedoor
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_kitchendoor01]
Event=Closing
SourceClassName=SwatDoor
Tag=door_kitchendoor01
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_metaldoor05]
Event=Closing
SourceClassName=SwatDoor
Tag=door_metaldoor05
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_silmetaldoor]
Event=Closing
SourceClassName=SwatDoor
Tag=door_silmetaldoor
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_silmetaldoorcell]
Event=Closing
SourceClassName=SwatDoor
Tag=door_silmetaldoorcell
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_door_vip_door]
Event=Closing
SourceClassName=SwatDoor
Tag=door_vip_door
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorClosing_TestDoorKarma78Wide]
Event=Closing
SourceClassName=SwatDoor
Tag=TestDoorKarma78Wide
Chance=100
Specification=(SpecificationType=DoorSqueaked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorLockedDoorTried]
Event=LockedDoorTried
SourceClassName=SwatDoor
Chance=100
Specification=(SpecificationType=DoorLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked]
Event=OpenBlocked
SourceClassName=SwatDoor
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Wood,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_abomb_mensbathroom]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_abomb_mensbathroom
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_abomb_womensbathroom]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_abomb_womensbathroom
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_convinience1]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_convinience1
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_convinience2]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_convinience2
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_door02]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_door02
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_door03]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_door03
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_door04]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_door04
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_door05]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_door05
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_foodwall_front]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_foodwall_front
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_jewel_firedoor]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_jewel_firedoor
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_kitchendoor01]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_kitchendoor01
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_metaldoor05]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_metaldoor05
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_silmetaldoor]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_silmetaldoor
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_silmetaldoorcell]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_silmetaldoorcell
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_door_vip_door]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=door_vip_door
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpenBlocked_TestDoorKarma78Wide]
Event=OpenBlocked
SourceClassName=SwatDoor
Tag=TestDoorKarma78Wide
Chance=100
Specification=(SpecificationType=DoorOpenBlocked_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening]
Event=Opening
SourceClassName=SwatDoor
Chance=100
Specification=(SpecificationType=DoorOpening_Wood,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_abomb_mensbathroom]
Event=Opening
SourceClassName=SwatDoor
Tag=door_abomb_mensbathroom
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_abomb_womensbathroom]
Event=Opening
SourceClassName=SwatDoor
Tag=door_abomb_womensbathroom
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_convinience1]
Event=Opening
SourceClassName=SwatDoor
Tag=door_convinience1
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_convinience2]
Event=Opening
SourceClassName=SwatDoor
Tag=door_convinience2
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_door02]
Event=Opening
SourceClassName=SwatDoor
Tag=door_door02
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_door03]
Event=Opening
SourceClassName=SwatDoor
Tag=door_door03
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_door04]
Event=Opening
SourceClassName=SwatDoor
Tag=door_door04
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_door05]
Event=Opening
SourceClassName=SwatDoor
Tag=door_door05
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_foodwall_front]
Event=Opening
SourceClassName=SwatDoor
Tag=door_foodwall_front
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_jewel_firedoor]
Event=Opening
SourceClassName=SwatDoor
Tag=door_jewel_firedoor
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_kitchendoor01]
Event=Opening
SourceClassName=SwatDoor
Tag=door_kitchendoor01
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_metaldoor05]
Event=Opening
SourceClassName=SwatDoor
Tag=door_metaldoor05
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_silmetaldoor]
Event=Opening
SourceClassName=SwatDoor
Tag=door_silmetaldoor
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_silmetaldoorcell]
Event=Opening
SourceClassName=SwatDoor
Tag=door_silmetaldoorcell
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_door_vip_door]
Event=Opening
SourceClassName=SwatDoor
Tag=door_vip_door
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorOpening_TestDoorKarma78Wide]
Event=Opening
SourceClassName=SwatDoor
Tag=TestDoorKarma78Wide
Chance=100
Specification=(SpecificationType=DoorOpening_Metal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatDoorUnLocked]
Event=UnLocked
SourceClassName=SwatDoor
Chance=100
Specification=(SpecificationType=DoorUnLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatGrenadeProjectileBounced]
Event=Bounced
SourceClassName=SwatGrenadeProjectile
Chance=100
Specification=(SpecificationType=GrenadeBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatOfficerFootCreep]
Event=FootCreep
SourceClassName=SwatOfficer
Chance=100
Specification=(SpecificationType=FootCreepPlayer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatOfficerFootCreep_InWater]
Event=FootCreep
SourceClassName=SwatOfficer
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootCreepInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatOfficerFootRun]
Event=FootRun
SourceClassName=SwatOfficer
Chance=100
Specification=(SpecificationType=FootRunPlayer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatOfficerFootRun_InWater]
Event=FootRun
SourceClassName=SwatOfficer
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootRunInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatOfficerFootSprint]
Event=FootSprint
SourceClassName=SwatOfficer
Chance=100
Specification=(SpecificationType=FootSprintPlayer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatOfficerFootSprint_InWater]
Event=FootSprint
SourceClassName=SwatOfficer
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootSprintInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatOfficerFootWalk]
Event=FootWalk
SourceClassName=SwatOfficer
Chance=100
Specification=(SpecificationType=FootWalkPlayer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatOfficerFootWalk_InWater]
Event=FootWalk
SourceClassName=SwatOfficer
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootWalkInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatPlayerFootCreep]
Event=FootCreep
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=FootCreepPlayer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatPlayerFootCreep_InWater]
Event=FootCreep
SourceClassName=SwatPlayer
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootCreepInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatPlayerFootRun]
Event=FootRun
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=FootRunPlayer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatPlayerFootRun_InWater]
Event=FootRun
SourceClassName=SwatPlayer
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootRunInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatPlayerFootSprint]
Event=FootSprint
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=FootSprintPlayer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatPlayerFootSprint_InWater]
Event=FootSprint
SourceClassName=SwatPlayer
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootSprintInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatPlayerFootWalk]
Event=FootWalk
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=FootWalkPlayer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatPlayerFootWalk_InWater]
Event=FootWalk
SourceClassName=SwatPlayer
Suffix=InWater
Chance=100
Specification=(SpecificationType=FootWalkInWater,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=InWater

[SwatPlayerGunBattleDistant_m07]
Event=GunBattleDistant
SourceClassName=SwatPlayer
Suffix=m07
Chance=100
Specification=(SpecificationType=GunBattle_casino,SpecificationClass=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification')
Context=Level_SP-Casino

[SwatPlayerReactedBang_flashbangwhine]
Event=ReactedBang
SourceClassName=SwatPlayer
Suffix=flashbangwhine
Chance=100
Specification=(SpecificationType=FlashbangWhine,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatPlayerSecuredEvidence]
Event=SecuredEvidence
SourceClassName=SwatPlayer
Chance=100
Specification=(SpecificationType=Weapon_Secured,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatRagdollPawnCollision]
Event=Collision
SourceClassName=SwatRagdollPawn
Chance=100
Specification=(SpecificationType=HitBody,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Taser_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=Taser_FirstPerson
Chance=100
Specification=(SpecificationType=Taser_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Taser_FirstPersonFired]
Event=Fired
SourceClassName=Taser_FirstPerson
Chance=100
Specification=(SpecificationType=Taser_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Taser_FirstPersonMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=Taser_FirstPerson
Chance=100
Specification=(SpecificationType=Taser_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Taser_FirstPersonMagazinePushedIn]
Event=MagazinePushedIn
SourceClassName=Taser_FirstPerson
Chance=100
Specification=(SpecificationType=Taser_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Taser_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=Taser_ThirdPerson
Chance=100
Specification=(SpecificationType=Taser_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Taser_ThirdPersonFired]
Event=Fired
SourceClassName=Taser_ThirdPerson
Chance=100
Specification=(SpecificationType=Taser_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TaserProbeBounced]
Event=Bounced
SourceClassName=TaserProbe
Chance=100
Specification=(SpecificationType=TaserProbe_Bounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TaserProbeBulletHit]
Event=BulletHit
SourceClassName=TaserProbe
Chance=100
Specification=(SpecificationType=TaserProbe_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TeddyBearBearExplode]
Event=BearExplode
SourceClassName=TeddyBear
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TeddyBearDamaged]
Event=Damaged
SourceClassName=TeddyBear
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Tenement_FrontSideWindowDestroyed]
Event=Destroyed
SourceClassName=Tenement_FrontSideWindow
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Tenement_FrontTopWindowDestroyed]
Event=Destroyed
SourceClassName=Tenement_FrontTopWindow
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Tenement_GasCan_ExplodeDestroyed]
Event=Destroyed
SourceClassName=Tenement_GasCan_Explode
Chance=100
Specification=(SpecificationType=ExploGasoline,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Tenement_PipeBombDestroyed]
Event=Destroyed
SourceClassName=Tenement_PipeBomb
Chance=100
Specification=(SpecificationType=ExploBomb,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Tenement_PlateStackDestroyed]
Event=Destroyed
SourceClassName=Tenement_PlateStack
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Tenement_ProjectorAlive]
Event=Alive
SourceClassName=Tenement_Projector
Chance=100
Specification=(SpecificationType=SlideProjector,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Tenement_ProjectorBroke]
Event=Broke
SourceClassName=Tenement_Projector
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Tenement_SilverwareCupDestroyed]
Event=Destroyed
SourceClassName=Tenement_SilverwareCup
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Tenement_windowDamaged_ten_window01]
Event=Damaged
SourceClassName=Tenement_window
StaticMesh=ten_window01
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Tenement_windowDamaged_ten_window01_RainComesIn]
Event=Damaged
SourceClassName=Tenement_window
StaticMesh=ten_window01
Suffix=RainComesIn
Chance=100
Specification=(SpecificationType=RainDrips_window,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Toolkit_FirstPersonEquipped]
Event=Equipped
SourceClassName=Toolkit_FirstPerson
Chance=100
Specification=(SpecificationType=Toolkit_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Toolkit_FirstPersonPickClosed]
Event=PickClosed
SourceClassName=Toolkit_FirstPerson
Chance=100
Specification=(SpecificationType=Toolkit_PickClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Toolkit_FirstPersonPickOpened]
Event=PickOpened
SourceClassName=Toolkit_FirstPerson
Chance=100
Specification=(SpecificationType=Toolkit_PickOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Toolkit_FirstPersonToolClosed]
Event=ToolClosed
SourceClassName=Toolkit_FirstPerson
Chance=100
Specification=(SpecificationType=Toolkit_ToolClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Toolkit_FirstPersonToolFlipped]
Event=ToolFlipped
SourceClassName=Toolkit_FirstPerson
Chance=100
Specification=(SpecificationType=Toolkit_ToolFlipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Toolkit_FirstPersonToolOpened]
Event=ToolOpened
SourceClassName=Toolkit_FirstPerson
Chance=100
Specification=(SpecificationType=Toolkit_ToolOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Toolkit_FirstPersonToolUsed]
Event=ToolUsed
SourceClassName=Toolkit_FirstPerson
Chance=100
Specification=(SpecificationType=Toolkit_ToolUsed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ToolsCollision]
Event=Collision
SourceClassName=Tools
Chance=100
Specification=(SpecificationType=Collision_metal_weapon,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TrainingButtonButtonPushed_m00SP]
Event=ButtonPushed
SourceClassName=TrainingButton
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingButton_Pushed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[TrainingButtonButtonReleased_m00SP]
Event=ButtonReleased
SourceClassName=TrainingButton
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingButton_Released,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[TrainingDoorBarBarOpening_m00SP]
Event=BarOpening
SourceClassName=TrainingDoorBar
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingDoorBar_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[TrainingDoorBarBarUnlocked_m00SP]
Event=BarUnlocked
SourceClassName=TrainingDoorBar
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingDoorBar_Unlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[TrainingDoorBarLongBarOpening_m00SP]
Event=BarOpening
SourceClassName=TrainingDoorBarLong
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingDoorBar_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[TrainingDoorBarLongBarUnlocked_m00SP]
Event=BarUnlocked
SourceClassName=TrainingDoorBarLong
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingDoorBar_Unlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[TrainingTargetSystemMovingBwd_m00SP]
Event=MovingBwd
SourceClassName=TrainingTargetSystem
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingTarget_MovingBwd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[TrainingTargetSystemMovingFwd_m00SP]
Event=MovingFwd
SourceClassName=TrainingTargetSystem
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingTarget_MovingFwd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[TrainingTargetSystemStoppedBwd_m00SP]
Event=StoppedBwd
SourceClassName=TrainingTargetSystem
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingTarget_StoppedBwd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[TrainingTargetSystemStoppedFwd_m00SP]
Event=StoppedFwd
SourceClassName=TrainingTargetSystem
Suffix=m00SP
Chance=100
Specification=(SpecificationType=TrainingTarget_StoppedFwd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_SP-Training

[TrainingButtonButtonPushed_m00MP]
Event=ButtonPushed
SourceClassName=TrainingButton
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingButton_Pushed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[TrainingButtonButtonReleased_m00MP]
Event=ButtonReleased
SourceClassName=TrainingButton
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingButton_Released,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[TrainingDoorBarBarOpening_m00MP]
Event=BarOpening
SourceClassName=TrainingDoorBar
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingDoorBar_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[TrainingDoorBarBarUnlocked_m00MP]
Event=BarUnlocked
SourceClassName=TrainingDoorBar
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingDoorBar_Unlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[TrainingDoorBarLongBarOpening_m00MP]
Event=BarOpening
SourceClassName=TrainingDoorBarLong
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingDoorBar_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[TrainingDoorBarLongBarUnlocked_m00MP]
Event=BarUnlocked
SourceClassName=TrainingDoorBarLong
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingDoorBar_Unlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[TrainingTargetSystemMovingBwd_m00MP]
Event=MovingBwd
SourceClassName=TrainingTargetSystem
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingTarget_MovingBwd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[TrainingTargetSystemMovingFwd_m00MP]
Event=MovingFwd
SourceClassName=TrainingTargetSystem
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingTarget_MovingFwd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[TrainingTargetSystemStoppedBwd_m00MP]
Event=StoppedBwd
SourceClassName=TrainingTargetSystem
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingTarget_StoppedBwd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[TrainingTargetSystemStoppedFwd_m00MP]
Event=StoppedFwd
SourceClassName=TrainingTargetSystem
Suffix=m00MP
Chance=100
Specification=(SpecificationType=TrainingTarget_StoppedFwd,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Context=Level_MP-Training

[TV_DinnerDestroyed]
Event=Destroyed
SourceClassName=TV_Dinner
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UMP45_FirstPersonBoltClosed]
Event=BoltClosed
SourceClassName=UMP45_FirstPerson
Chance=100
Specification=(SpecificationType=UMP45_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UMP45_FirstPersonBoltOpened]
Event=BoltOpened
SourceClassName=UMP45_FirstPerson
Chance=100
Specification=(SpecificationType=UMP45_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UMP45_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=UMP45_FirstPerson
Chance=100
Specification=(SpecificationType=UMP45_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UMP45_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=UMP45_FirstPerson
Chance=100
Specification=(SpecificationType=UMP45_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UMP45_FirstPersonFired]
Event=Fired
SourceClassName=UMP45_FirstPerson
Chance=100
Specification=(SpecificationType=UMP45_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UMP45_FirstPersonMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=UMP45_FirstPerson
Chance=100
Specification=(SpecificationType=UMP45_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UMP45_FirstPersonMagazinePushedIn]
Event=MagazinePushedIn
SourceClassName=UMP45_FirstPerson
Chance=100
Specification=(SpecificationType=UMP45_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UMP45_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=UMP45_ThirdPerson
Chance=100
Specification=(SpecificationType=UMP45_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UMP45_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=UMP45_ThirdPerson
Chance=100
Specification=(SpecificationType=UMP45_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UMP45_ThirdPersonFired]
Event=Fired
SourceClassName=UMP45_ThirdPerson
Chance=100
Specification=(SpecificationType=UMP45_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[USP40_ThirdPersonFired]
Event=Fired
SourceClassName=USP40_ThirdPerson
Chance=100
Specification=(SpecificationType=ColtM1911_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Uzi_FirstPersonBoltClosed]
Event=BoltClosed
SourceClassName=Uzi_FirstPerson
Chance=100
Specification=(SpecificationType=Uzi_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Uzi_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=Uzi_FirstPerson
Chance=100
Specification=(SpecificationType=Uzi_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Uzi_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=Uzi_FirstPerson
Chance=100
Specification=(SpecificationType=Uzi_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Uzi_FirstPersonFired]
Event=Fired
SourceClassName=Uzi_FirstPerson
Chance=100
Specification=(SpecificationType=Uzi_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Uzi_FirstPersonMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=Uzi_FirstPerson
Chance=100
Specification=(SpecificationType=Uzi_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Uzi_FirstPersonMagazinePushedIn]
Event=MagazinePushedIn
SourceClassName=Uzi_FirstPerson
Chance=100
Specification=(SpecificationType=Uzi_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UZI_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=UZI_ThirdPerson
Chance=100
Specification=(SpecificationType=Uzi_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UZI_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=UZI_ThirdPerson
Chance=100
Specification=(SpecificationType=Uzi_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[UZI_ThirdPersonFired]
Event=Fired
SourceClassName=UZI_ThirdPerson
Chance=100
Specification=(SpecificationType=Uzi_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIP_InteriorWindowDestroyed]
Event=Destroyed
SourceClassName=VIP_InteriorWindow
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIP_SkyWindowCenterPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=VIP_SkyWindowCenter
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIP_SkyWindowLongPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=VIP_SkyWindowLong
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIP_SkyWindowShortPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=VIP_SkyWindowShort
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIPgun_FirstPersonBoltClosed]
Event=BoltClosed
SourceClassName=VIPgun_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_BoltClosed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIPgun_FirstPersonBoltOpened]
Event=BoltOpened
SourceClassName=VIPgun_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_BoltOpened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIPgun_FirstPersonEmptyFired]
Event=EmptyFired
SourceClassName=VIPgun_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIPgun_FirstPersonFired]
Event=Fired
SourceClassName=VIPgun_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIPgun_FirstPersonFired_ShellBounced]
Event=Fired
SourceClassName=VIPgun_FirstPerson
Suffix=ShellBounced
Chance=100
Specification=(SpecificationType=ColtM1911_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIPgun_FirstPersonMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=VIPgun_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIPgun_FirstPersonMagazinePushedIn]
Event=MagazinePushedIn
SourceClassName=VIPgun_FirstPerson
Chance=100
Specification=(SpecificationType=ColtM1911_MagIn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIPgun_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=VIPgun_ThirdPerson
Chance=100
Specification=(SpecificationType=ColtM1911_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIPgun_ThirdPersonFired]
Event=Fired
SourceClassName=VIPgun_ThirdPerson
Chance=100
Specification=(SpecificationType=ColtM1911_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Wedge_FirstPersonOpened]
Event=Opened
SourceClassName=Wedge_FirstPerson
Chance=100
Specification=(SpecificationType=Wedge_Opened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[WoodCollision]
Event=Collision
SourceClassName=Wood
Chance=100
Specification=(SpecificationType=Collision_wood,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ComputerMouseDestroyed]
Event=Destroyed
SourceClassName=ComputerMouse
Chance=100
Specification=(SpecificationType=exp_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Silence_Jack-o-lanternPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Silence_Jack-o-lantern
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Silence_PumpkinPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Silence_Pumpkin
Chance=100
Specification=(SpecificationType=exp_food,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VendingMachineGlassDestroyed]
Event=Destroyed
SourceClassName=VendingMachineGlass
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VIP_FireHoseWindowDestroyed]
Event=Destroyed
SourceClassName=VIP_FireHoseWindow
Chance=100
Specification=(SpecificationType=exp_glass,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MeatCollision]
Event=Collision
SourceClassName=Meat
Chance=100
Specification=(SpecificationType=HitBody,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PaperProductsCollision]
Event=Collision
SourceClassName=PaperProducts
Chance=100
Specification=(SpecificationType=Collision_plastic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Abomb_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Abomb_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Abomb_call]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Abomb_call.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Abomb_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/AbombLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=79 Adam, this is central BCC.  Multiple SWAT units responding Code 3 to CP at 127th and Adelaide, barricade situation.
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Arms_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Arms_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Arms_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ArmsDealLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Adam, Boy, Truck 1 responding to staging at 1210 Canopy Road, high risk warrant service. 
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Barber_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Barber_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Barber_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/BarberLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=All units, this is central BCC.  Multiple SWAT units responding Code 3 to 1092 Westfield Road, officer in danger.
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[DNA_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/DNA_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[DNA_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/DNALoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=42 Adam, this is central BCC.  Multiple SWAT units responding to CP at base of Mount Threshold Ave; barricade/hostage situation
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Fairfax_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Fairfax_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Fairfax_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/FairfaxLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=39 Adam, this is Central BCC. Adam, Boy and Truck 1 responding to 25 Glendive Lane for high risk warrant service. 
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[FoodWall_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/FoodWall_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[FoodWall_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/FoodWallLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Detective 247 Adam, this is Central BCC. Adam, Boy and Truck 1 responding to 1572 Norman Street for high risk warrant service. 
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Hospital_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Hospital_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Hospital_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/HospitalLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=240 Adam, this is central BCC. Multiple SWAT units responding to St. Michael's Medical Center for rapid deployment.
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Hotel_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Hotel_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Hotel_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/HotelLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Commander 20 Adam this is central BCC. Multiple SWAT units responding to CP at 1700 West 7th Avenue, hostage situation.
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Jewelry_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Jewelry_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Jewelry_call]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Jewelry_call.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Jewelry_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/JewelLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=429 Adam, this is central BCC.  Multiple SWAT units responding to CP at Broadway and East 100, barricade/hostage situation.
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Qwik_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Qwik_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Qwik_call]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Qwik_call.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Qwik_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/QwikLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=1812 Adam, this is central BCC.  Multiple SWAT units responding Code 3 to CP at Pitkin and Daly, barricade/hostage situation.
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Red_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Red_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Red_call]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Red_call.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Red_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/RedLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=78 Adam, this is central BCC.  Multiple SWAT units responding Code 3 to Command Post at Gridley and Bromfield, barricade/hostage situation.
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Tenement_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Tenement_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Tenement_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/TenementLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=429 Adam, this is central BCC.  Adam, Boy, Truck unit 1 responding to 2189 Carrols Road, high risk warrant service.
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Victory_briefing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Victory_briefing.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Victory_call]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Victory_call.ogg
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Victory_load]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/VictoryLoad_dis.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=79 Adam, this is central BCC.  Multiple SWAT units responding Code 3 to Command Post at 29th and Arlington, barricade/hostage situation.
Speaker=dis
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvAbomb1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvAbomb1_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  A lot of kids didn't make it out, and we're moving slower than expected.  Continuing on.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvAbomb1_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvAbomb1_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.  Stay sharp.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvAbomb2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvAbomb2_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is why I don't let my kids go to rock shows.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvAbomb2_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvAbomb2_2_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What, and have them miss all this fun?
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvAbomb3_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvAbomb3_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  We've got a lot of injured civilians here.  
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvAbomb3_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvAbomb3_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that; contacting dispatch for additional EMT support.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvAbomb4_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvAbomb4_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I could use a stiff one right about now.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvAbomb5_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvAbomb5_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=So, this is what the kids are doin' for fun nowadays...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvAbomb6_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvAbomb6_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm not much of a dancer... but neither is this one, now.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvAbomb7_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvAbomb7_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bad hair day, chump?
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvArms1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvArms1_1_cj.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Undercover agent.   My name is Jennings.  
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvArms1_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvArms1_2_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team to TOC.  We have contact with Jennings
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvArms1_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvArms1_3_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy.  Bring him home.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvArms2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvArms2_1_hg.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground reporting.  The meet is a go, principals in position.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvArms2_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvArms2_2_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team to TOC.  We are in position.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvArms2_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvArms2_3_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to entry team... you are cleared for action.  Go when ready.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvArms3_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvArms3_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Looks they wanted to test the goods.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvArms4_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvArms4_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Just what we didn't need...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvArms5_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvArms5_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Home sweet home
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvArms5_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvArms5_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sad.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber1_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Looks like Baccus has a lot more than bookmaking going on here.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber2_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. There's a full blown casino in the basement!  Be prepared for additional suspects.   
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber2_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber2_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger.  Clean house and we'll sort it out later.  
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber2_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber2_3_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I wish I knew about this place when I was hooked on the ponies...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber2_4]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber2_4_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can it, Girard...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber3_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber3_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What a setup!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber4_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber4_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wonder how much this place clears...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber5_1_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber5_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn!  It was wired to an alarm!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber5_1_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber5_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn!  It was wired to an alarm!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber5_1_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber5_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn!  It was wired to an alarm!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber5_1_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber5_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!  It was wired to an alarm!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber5_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber5_2_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  We tripped an alarm; be alert for attempted perimeter breaks.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber5_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber5_3_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.   
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber5_4]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber5_4_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Told you it was going sideways.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber6_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber6_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take a closer look at that door.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber6_2_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber6_2_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's an electronic lock on this door... could be wired to an alarm.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber6_2_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber6_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's an electronic lock on this door... could be wired to an alarm.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber6_2_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber6_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's an electronic lock on this door... could be wired to an alarm.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber6_2_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber6_2_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's an electronic lock on this door... could be wired to an alarm.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber6_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber6_3_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Should be some way to unlock it, maybe a button or a keypad?
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber7_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber7_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Check out that door.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber7_2_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber7_2_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door's electronically locked -- probably alarmed, too. 
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber7_2_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber7_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door's electronically locked -- probably alarmed.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber7_2_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber7_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door's electronically locked -- probably alarmed, too. 
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber7_2_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber7_2_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door's electronically locked -- probably alarmed, too. 
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber7_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber7_3_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I bet the button in the shop opens it.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber8_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber8_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Check out that door.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber8_2_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber8_2_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Yeah, it was alarmed all right, electronic I think.  Too late now.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber8_2_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber8_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Yeah, it was alarmed all right, electronic I think.  Too late now.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber8_2_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber8_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Yeah, it was alarmed all right, electronic I think.  Too late now.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber8_2_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber8_2_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Yeah, it was alarmed all right, electronic I think.  Too late now.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber9_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber9_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Check that button out.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber9_2_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber9_2_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taking a look.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber9_2_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber9_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taking a look.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber9_2_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber9_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taking a look.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber9_2_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber9_2_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taking a look.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber9_3_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber9_3_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Looks like an access button.  Might unlock something.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber9_3_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber9_3_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Looks like an access button.  Might unlock something.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber9_3_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber9_3_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Looks like an access button.  Might unlock something.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber9_3_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber9_3_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Looks like an access button.  Might unlock something.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber10_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber10_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Check out that button.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber10_2_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber10_2_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Probably the buzzer for the basement door.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber10_2_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber10_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Probably the buzzer for the basement door.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber10_2_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber10_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Probably the buzzer for the basement door.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber10_2_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber10_2_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Probably the buzzer for the basement door.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber11_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber11_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Check out that button.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber11_2_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber11_2_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's a buzzer -- gotta be for that basement door.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber11_2_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber11_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's a buzzer -- it's gotta be for the basement door.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber11_2_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber11_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's a buzzer -- gotta be for the basement door.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber11_2_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber11_2_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's a buzzer -- gotta be for that basement door.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber12_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber12_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hit the buzzer and let us in.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber12_2_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber12_2_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ok,  That should have opened the door.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber12_2_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber12_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ok,  That should have opened the door.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber12_2_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber12_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ok,  That should have opened the door.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber12_2_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber12_2_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ok,  That should have opened that door.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber13_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber13_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hit the button.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber13_2_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber13_2_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that, but it's too late now.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber13_2_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber13_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that, but it's too late now.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber13_2_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber13_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that, but it's too late now.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber13_2_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber13_2_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that, but it's too late now.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber14_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber14_1_hg.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground reporting.  Shots are being fired at the perimeter from the neighboring laundromat.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber14_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber14_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to entry team.  One of Walsh's contacts says the laundromat and the shop are connected.  You need to check it out ASAP.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber14_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber14_3_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger.  On our way.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber14_4]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber14_4_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This mission's going sideways...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber15_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber15_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Guess we don't need to ask how they cleaned their gambling take...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber16_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber16_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team to TOC.  We found Officer Walsh; he's alive but in pretty bad shape.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber16_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber16_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy that.  Good job.  Notifying the EMTs.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber17_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber17_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Checking out the laundromat now.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvBarber17_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvBarber17_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy that, entry team.      
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvConv1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvConv1_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This crap is worse than smack.  Makes 'em crazy.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvConv2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvConv2_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Guess her Bonnie and Clyde days are over.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=True
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvConv4_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvConv4_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=See, kids, this is why you should stay off drugs.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvConv4_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvConv4_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Put a lid on it, Hollywood.  Stay sharp.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvConv4_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvConv4_3_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ok, dad.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvConv5_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvConv5_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Man, she's tougher 'n some of the new recruits.  Old school gangster.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvConv6_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvConv6_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Your Bonny and Clyde days are over, honey.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=True
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvDNA1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA1_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That looks like what we're after.  Take a look.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvDNA1_2_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA1_2_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's it sir.  Let's grab it and go.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvDNA1_2_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA1_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's it sir.  Let's grab it and go.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvDNA1_2_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA1_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's it sir.  Let's grab it and go.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvDNA1_2_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA1_2_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's it sir.  Let's grab it and go.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvDNA2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA2_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Always hated chemistry...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvDNA3_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA3_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=And they say science is boring... Not today, eh, class?
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvDNA4_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA4_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cloning freaks me out.  But the world would be better with more ME in it..
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvDNA5_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA5_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's my homework, professor.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvDNA6_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA6_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=So, this is what it's all about?  Man, what a crazy world..
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvFood1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvFood1_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's our gun.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvFood2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvFood2_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Evidence secured.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvFood2_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvFood2_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.  Good job.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvFood3_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvFood3_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nice bench.  This Niu must be a real tough guy.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHosp1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHosp1_1_tv1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Thank you, Terry.  We're reporting live, just a few blocks from St. Michael's Medical Center, where apparently terrorists have invaded the ER wing.  I've just been told by our News 9 helicopter that SWAT has just entered the building to put an end to the situation.
Speaker=tv1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHosp1_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHosp1_2_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Son of a bitch.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHosp1_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHosp1_3_tv1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Here are the breaking details at this time.  An unknown number of heavily armed gunmen stormed into the hospital sometime after 11:30 PM.  The police are not telling us too many details.  But judging by the number of ambulances from other hospitals heading towards St Michael's, they have a serious situation in there...
Speaker=tv1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHosp1_4]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHosp1_4_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC!  The TVs are on in here and the damn reporters just gave away our entry.   Get them off the air!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHosp1_5]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHosp1_5_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Consider it done, entry team.  Cutting the cable connection.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHosp2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHosp2_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cake anyone?
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHosp2_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHosp2_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm not touching that shit.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel1_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Christ, this place is wired.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel1_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel1_2_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, the shit just hit the fan.  This place is set to blow.  We don't have much time.  I need a sitrep.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel1_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel1_3_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that, entry team.  We'll see what we can find out about this.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel4_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel4_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Tell the bomb squad they missed all the fun...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel5_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel5_1_tv1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=In ongoing news, the stalemate continues at the Old Granite Hotel.  To recap this afternoon's events, gunmen claiming to represent a group called America Now invaded the Old Granite, and kidnapped the heir to real estate baron James Bettencourt's empire.
Speaker=tv1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel5_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel5_2_tv1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The Old Granite is a local landmark, having been owned by the same family for nearly a hundred years until impending backruptcy forced the Jiarmin clan to sell the hotel to the Bettencourt trust...
Speaker=tv1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel6_1_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel6_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One down; this one is cut.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel6_1_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel6_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This one is cut.  One down.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel6_1_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel6_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One down; this one is cut.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel6_1_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel6_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One down; this one is cut.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel7_1_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel7_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's safe.  That's two.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel7_1_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel7_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's two.  It's safe.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel7_1_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel7_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's safe.  That's two.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel7_1_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel7_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's safe.  That's two.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel8_1_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel8_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is secure; one left.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel8_1_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel8_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is secure; one left.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel8_1_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel8_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is secure; one left.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel8_1_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel8_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is secure; one left.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel9_1_b1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel9_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's four.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel9_1_b2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel9_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's four.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel9_1_r1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel9_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's four.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel9_1_r2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel9_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's four.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel10_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel10_1_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to entry team.  We managed to access surveillance from a nearby storefront.  Four of our targets were carrying large packages.   Proceed as planned.  Bomb Squad is on the way.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel10_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel10_2_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy that, TOC.  I don't think we have time for the Squad, so we'll shut 'em down ourselves.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel11_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel11_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=First bomb disabled.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel12_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel12_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Second bomb down.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel13_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel13_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Three done, one to go.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvHotel14_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvHotel14_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's all four.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvJewel1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvJewel1_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. There's a large number of heavily armed suspects.  Be advised.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvJewel1_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvJewel1_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.  Stay Sharp.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvJewel2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvJewel2_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nice set up.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvJewel3_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvJewel3_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Impressive.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvJewel4_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvJewel4_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bling bling!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvJewel5_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvJewel5_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bank robbers ... so predictable...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvRedLib1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvRedLib1_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We could use one of those at the precinct.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvRedLib2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvRedLib2_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The ol' ratrace.  Now I remember why I joined the force.  
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvRepo1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvRepo1_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Looks just like my old man's shop...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvRepo2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvRepo2_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nice outfit.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvRepo3_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvRepo3_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Think we're good for a discount next time we need an oil change?
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence1_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  We're in the house and continuing on.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence1_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence1_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.  Proceed with caution
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence10_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence10_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's that smell?  That is NOT teen spirit, people.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence11_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence11_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is disgusting.  I mean, Python is pretty disgusting, but this is worse.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence11_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence11_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I know where you live, Fields.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence12_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence12_2_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  We've found an unidentified female victim, in need of medical assistance. 
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence12_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence12_3_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger.  Notifying EMTs.  Keep us informed.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence13_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence13_1_tv1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=That's right Lisa.  According to Police another female body was discovered this morning.  It is believed that this young woman is also a victim of the so-called "Law School Lyncher."  According to our sources the Police are completely stumped and have no leads at this time.
Speaker=tv1
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence14_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence14_1_wk.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=I would just like to say...Melinda, if you can hear me, honey...I love you very much.  And I'd like to say to whoever took her...I beg you, please, please bring my daughter back...Please..Please...
Speaker=wk
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence14_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence14_2_tv1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=That was the mother of Melinda Kline, an apparent victim of the so-called "Law School Lyncher".  Police have no leads as to the whereabouts of Melinda Kline at this time.  (beat)  And now a check on the weather...
Speaker=tv1
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence15_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence15_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is not going to be good for my skin, I know it.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence16_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence16_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Holy Sigmund Freud
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence17_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence17_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Creepy basement?  Check.  Creepy rat cages?  Check.   
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence18_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence18_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not a film I'd like to be in...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence19_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence19_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. There's an additional suspect in here.  Looks like Fairfax may have an accomplice.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence19_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence19_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy that, entry team.  We'll be ready for him.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence20_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence20_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team to TOC.  We've found Melinda Kline.  She's going to be OK.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence20_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence20_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger on the good news, entry team.  We'll notify her family.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence2_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is one sick bastard.  I don't want to know what's on those tapes.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence3_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence3_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jesus.  This is worse than the movies.  Get that girl out of here!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence4_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence4_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't feel good about this.  Not one bit
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence5_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence5_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What is that smell?
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence6_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence6_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  We tripped a booby trap.  Be alert for  perimeter breaks.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence6_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence6_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.   
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence6_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence6_3_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Check EVERY door!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence7_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence7_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We need to disable it, or find another way in.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence8_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence8_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is disgusting.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvSilence9_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvSilence9_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=May want to take a close look at the doors before we blow them!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen1_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jesus.  There's enough explosives here to send us all to high heaven.  Stay sharp.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen10_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen10_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mother of god... those graves... they're just children...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen11_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen11_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is religion?  I don't think so.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen13_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen13_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is a map.. .of the city!   What the hell...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen2_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. There's a large number of explosives here.  Be advised.   Any detonation could level this whole block.   
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen2_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen2_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.  Continuing evacuations.
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen3_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen3_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Reminds me of boot camp.  And not in a good way.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen4_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen4_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=These guys are a lot more organized than I expected.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen4_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen4_2_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Yeah...but with bombs.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen5_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen5_1_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, shit, and I thought I'd seen everything...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen6_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen6_1_ld.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, we've found a graveyard in the basement.  Looks like it's their children.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen6_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen6_2_toc.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy that, entry team.  Notifiying the morgue.  
Speaker=toc
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen7_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen7_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This place is giving me the creeps.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen8_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen8_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What a piss poor excuse for a church...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ConvTen9_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvTen9_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ok, this is one bat filled belfry...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train1_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train1_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Welcome to the Riverside Training Facility.  I'm Lieutenant Sonny Bonds. I'll be observing your practice run from the catwalks, and giving you a few pointers about our procedures.  I'm sure you've heard all of this before, but it never hurts to practice one more time.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train1_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train1_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=As you know, training is what gives SWAT the edge in the field.  Take advantage of this facility to test out your weapons, and meet your new team.  When  you are ready to start, just go through the door to the right of the chalkboard.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train10_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train10_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Flashbangs are designed to disorient people with a very loud bang and an extremely bright flash.  If you don't look away from the detonation, you can get blinded too.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train11_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train11_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=CS gas causes people's eyes to water and affects their breathing.  Makes it difficult for them to do anything other than cough for a short period of time.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train12_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train12_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Sting grenades pelt their targets with rubber balls that stun and disorient them.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train13_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train13_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Go ahead and try this door.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train14_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train14_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Heh, I locked it before you got here.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train14_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train14_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=We have multiple tools for handling a locked door.   The first is picking it -- good when you want your entry to an area to be quiet.  Pull out your toolkit, and use it to pick the lock.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train14_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train14_3_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Nice work.  Move on to the next door  - we'll use a breaching charge on this one.   Much louder, but more fun.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train15_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train15_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Ok, we're goin' all out on this one.  Pull out your C2 charge and let's blow this thing open.  C2 is great for opening doors quickly and surprising the perps on the other side.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train15_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train15_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=This is a two step process.  First set the charge above the doorknob.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train16_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train16_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Now stand back and blow it.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train17_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train17_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Nice!  I never get tired of that.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train17_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train17_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=You do need to be careful with these -- they are explosives.  Anyone directly on the other side of a door is going to get seriously injured.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train18_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train18_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=I guess you'll have to try the C2 on the job.  Oh, well.  Let's continue.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train19_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train19_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=We are a life saving organization.  We don't want to kill people.  Sometimes the knuckleheads give you no choice, but our goal is to have a peaceful resolution of the situation.  The best solution is one in which you don't have to fire your weapon.  So, the first thing you need to do when you see anyone is to get them on the ground.  Yell as loud as you can to get them to comply.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train2_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train2_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=This is the firing range.  Firearm proficiency is a top priority for any SWAT officer, but never forget that SWAT is a life saving organization.  You are only authorized to fire in defense of life.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train2_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train2_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Step up to the station on the far left and take a few shots at the targets.  You should practice aiming for the center of mass.  Hitting a suspect in the chest has the best chance of stopping him cold.   
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train2_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train2_3_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=A good thing to practice is the so-called 'Failure Drill'.  That's when you take two shots at the body and then one at the head.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train2_4]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train2_4_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=When you are finished with that, step up to the center station.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train20_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train20_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Officer Hanson here was smart enough to give up for you, but the perps, and sometimes even the victims, don't give up that easily.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train20_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train20_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=You are authorized to take down anyone who is aiming a weapon at you or another person, but remember -- you should fire your weapon only in defense of life.  If a subject hasn't given up, but isn't threatening anyone, use your other options.  You can hit them with the less lethal shotgun, zap them with the taser, pepper spray them, or use one of your grenades.  That will give even the biggest knucklehead second thoughts about resisting.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train20_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train20_3_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Now that Hanson has given up, you need to restrain him.  At an incident scene, you will need to restrain everyone you find, since you can never be 100% sure who is a victim and who is a perp.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train21_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train21_1_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What do you know about the new lead, anyway?
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train21_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train21_2_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He's a transfer from L.A.  Supposed to be top notch.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train21_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train21_3_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=L.A.?  It's a warzone out there.  I hear they get multiple call-ups ever week.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train21_4]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train21_4_r1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Guess that's why they're the best.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train21_5]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train21_5_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I guess we'll be in good hands, then.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train21_6]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train21_6_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=You won't be in anybody's hands if you don't pipe down.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train21_7]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train21_7_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Well, the team is eager to meet you, so let's get moving.  Move into the next room.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train22_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train22_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=If you're going to lead a tactical element, you'd better start working with them.  The team is in the room to the right.  Order them to Fall In, and let's see how you work together.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train23_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train23_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nice to meet you, too.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train23_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train23_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=I don't think I quite heard you, Fields... what did you say?
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train23_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train23_3_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothing, sir.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train23_4]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train23_4_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Fields has a big mouth, but you'll be glad he's around when you're knee high in brass.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train23_5]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train23_5_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Ok, let's see if you guys can clear a room.  Order the team to clear the room behind me.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train24_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train24_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Not that one, you knucklehead.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train25_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train25_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Are we speakin' the same language here?  I said, behind me.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train26_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train26_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nice!  Good one, LT.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train26_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train26_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Don't make me come down there, Fields.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train26_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train26_3_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=I shut the lights off on 'em.  Follow them in, and use the flashlight mounted on your firearm to navigate to the next door.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train27_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train27_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Beware of doorways.  Most SWAT fatalities occur when the team is ambushed as they come through the door.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train27_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train27_3_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Deploying a grenade into the doorway will buy your team time to clear the threshold.  Go ahead and do an Open, Bang and Clear on that door.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train28_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train28_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Alright.  Behind these tires there's an open doorway.  It's often best to scout out a room from a safe distance.  Back in the day we used a mirror-on-a-stick -- simple, but effective.  Nowadays there's a high tech gadget for everything.  For corners and open doors, we have the Optiwand.  The Optiwand's a tiny camera at the end of telescoping tube.  You can even use it to peer under a closed door to scope out a room before you enter it.  
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train28_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train28_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Use the Optiwand on this doorway to scout out what's ahead.  You should be able to stand on your side of the door and stick the wand through the doorway without entering the room.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train29_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train29_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=When you are finished with the wand, tell the element to clear the room.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train3_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train3_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Not bad!  The button on your right will reel in the target if you want to see the location of your hits.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train30_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train30_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=When the team discovers a hallway while clearing they will enter it and wait for you.  This prevents the team from becoming overextended.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train30_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train30_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Have them Fall In and then move up to the intersection.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train31_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train31_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=You now have two possible directions of travel.  Sometimes it's best to split up your element to perform different tasks.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train31_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train31_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Command the Blue Team to stack up on the door at the end of the hallway.   That way, they can cover your back while you and the Red Team move to the door on the left.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train32_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train32_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Good.  Now tell the Red Team to fall in and move down to the other door.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train33_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train33_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=That's not what I asked. Try again.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train34_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train34_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=No, that's not right.  One more time.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train35_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train35_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Don't you listen?  Tell Blue to stack up on the door.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train36_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train36_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Maybe you didn't hear me.  Tell Blue to stack up on the door.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train37_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train37_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=When you're ready to stop screwing around, let me know.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train37_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train37_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Fine, wise guy.  Figure it out yourself.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train38_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train38_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=No, no, the other door.   
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train39_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train39_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=No, you're goin' back where you came from now.  Try goin' left at the intersection.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train4_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train4_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Whoa!  That one was wild.  Make sure you are firing from a solid shooting platform.  Remember that any shot that misses the target in the field might strike an innocent civilian.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train40_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train40_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Ok.  You can keep tabs on your officers when you are seperated from them by observing their movements through their helmet cameras.  Check out what Blue is seeing right now.  When you are ready, move into the next room and then we'll start getting fancy.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train41_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train41_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Since you can essentially see through their eyes, it's not hard to command them from a distance.  Tell the blue team to open and clear through the door they are covering.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train42_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train42_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Great.  Let's continue.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train42_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train42_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Head out of this room and stop about halfway up the stairs in the hallway.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train43_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train43_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Hold up there.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train43_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train43_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=One of the most valuable members of your team is the sniper.  During the course of a mission, they will provide valuable intel and can even take out a bad guy without the team ever getting in harm's way.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train43_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train43_3_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Sierra One is across the warehouse in the little room above the firing range.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train43_4]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train43_4_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Sierra One, whenever you are ready.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train43_4a]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train43_4a_s1.ogg
Volume=50
AISoundRadius=0
SoundCategory=
Caption=Sierra One to entry team.  I have a target.
Speaker=s1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train43_5]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train43_5_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=The snipers will tell you when they see anything of interest.  You can switch to the sniper's point of view just like you can with your team mates.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train43_6]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train43_6_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Check it out.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train43_7]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train43_7_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=When you're finished, continue up and go into the room with the target dummy.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train44_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train44_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Well, that's it for the refresher course I had planned for you.  Just the highlights, of course, but you'll be able to handle things from here on out.  When you're ready for active duty, just use that door to leave.  Otherwise, go ahead and roam about on your own, or continue training with the team.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train45_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train45_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=OW!  What the Hell do you think you're doing?!
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train46_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train46_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=You could have killed me, you idiot!
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train47_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train47_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Don't make come down there and kick your ass!
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train48_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train48_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=If you don't take this seriously, I can have you out of here in a heartbeat.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train49_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train49_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Damn! What the Hell was that for! Glad I wore my vest... 
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train5_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train5_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Your pistol is your backup weapon, usually used when you are in a bind or don't have time to reload.  At this range, pistols and shotguns become less accurate and it's often best to use a submachine gun or an assault rifle.   Equip your primary weapon and take some shots at this mid range target.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train5_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train5_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Submachine guns and rifles have multiple firing modes, ranging from single shot to full automatic.  The M4 fires in semi and full-auto modes, while the submachine gun has semi-auto and a 3 round burst.  
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train5_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train5_3_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=When you're done, move down to the long range station.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train50_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train50_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Are you, a moron?!
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train51_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train51_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=What the hell are you doing?
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train52_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train52_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Whoa!  You have got to check your fire!
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train53_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train53_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=That how people get killed during training, Officer!  Now watch it!
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train54_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train54_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Take it easy!  You're lucky you didn't kill anyone!
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train55_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train55_1_mh1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Arrgh! Son of a bitch!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train56_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train56_1_mh1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the Hell was that for!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train57_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train57_1_mh1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're lucky I'm unarmed.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train58_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train58_1_mh1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit!  I was just doing the Sergeant a favor by coming today
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train59_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train59_1_mh2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Arrgh! Son of a...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train6_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train6_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=At long range accuracy becomes imperative.  Your abiity to control your weapon with skill and discipline will save your life, and the lives of the people around you.  If you set the M4 on full auto, you will quickly lose control of it due to recoil.  Give a try now: set your M4 to full auto, and try to fire several short, controlled bursts.  
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train6_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train6_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=When you are finished on the range, move through the door on the right.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train60_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train60_1_mh2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the Hell was that for!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train61_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train61_1_mh2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're lucky I'm unarmed.
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train62_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train62_1_mh2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit!  I was just doing the Sergeant a favor by coming today
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train63_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train63_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Oh my God!  You are an idiot.  Get the Hell out of here!
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train64_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train64_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=What in the hell are you doing! Get out of here!
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train65_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train65_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Are you some kind of mental case!  
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train66_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train66_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Ill have your badge for this!
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train67_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train67_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=What do you think you're doing?
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train68_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train68_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Move to the next area when you're done screwing around.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train69_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train69_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=You're wasting my time.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train7_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train7_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Now you can see how hard it can be to control your weapon and remain accurate at this range?
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train70_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train70_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Where are you goin?
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train71_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train71_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Come over here when you're ready to get moving.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train72_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train72_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=I'm getting paid overtime; I can wait for you.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train73_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train73_1_r2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sweet!  Donuts!  Nobody told me there'd be donuts!
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train73_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train73_2_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How can you eat that trash?  That crap'll slow you down in the field.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train73_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train73_3_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=At least there's more to his diet than just meat.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train73_4]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train73_4_b2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't knock it till you've tried it, bro.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train8_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train8_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Not bad.   Remember, you are most accurate when you have a strong and stable firing position.  When you try to move and shoot, your accuracy is going to suffer. The faster you move, the worse your aim will be.  Your accuracy will be highest when you are standing still and crouching.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train8_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train8_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=This portion of the range is for firing at multiple targets behind cover.  Try moving and firing at them to get a sense of just how movements affect your accuracy.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train8_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train8_3_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=When you must move and fire, keep in mind that moving smoothly, at a constant speed will give you better control over your weapon.  Remember, smooth is fast;  Smooth is accurate.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train8_4]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train8_4_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=When you are done, go through the door to the right.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train9_1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train9_1_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Welcome to the grenade range.  Practice throwing your non-lethal grenades for a while.  You can test your accuracy by throwing them through the windows on the structure.  You can also test their effectiveness by throwing them at Cadet Wilson. Wilson has "volunteered" to experience precisely how non-lethals affect suspects in the field.
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train9_2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train9_2_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=You ready, Cadet?
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train9_3]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train9_3_mh1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Uh... I guess so.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Train9_4]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/Train9_4_u1.ogg
Volume=75
AISoundRadius=0
SoundCategory=
Caption=Cheer up, kid, we all had to do this once.  It'll only sting for a few hours....
Speaker=u1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[toc_AllBombsDisarmed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_AllBombsDisarmed_1.ogg
Streams=TOC/toc_AllBombsDisarmed_2.ogg
Streams=TOC/toc_AllBombsDisarmed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team, the final bomb has been disarmed.  Good job.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_OneMinuteWarning]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_OneMinuteWarning_1.ogg
Streams=TOC/toc_OneMinuteWarning_2.ogg
Streams=TOC/toc_OneMinuteWarning_3.ogg
Streams=TOC/toc_OneMinuteWarning_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team, you have less than a minute to disarm those bombs!
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_SuspectsArrest]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_SuspectsArrest_1.ogg
Streams=TOC/toc_SuspectsArrest_2.ogg
Streams=TOC/toc_SuspectsArrest_3.ogg
Streams=TOC/toc_SuspectsArrest_4.ogg
Streams=TOC/toc_SuspectsArrest_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team.  An officer has been taken hostage.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_SuspectsRespawnEvent]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_SuspectsRespawnEvent_1.ogg
Streams=TOC/toc_SuspectsRespawnEvent_2.ogg
Streams=TOC/toc_SuspectsRespawnEvent_2.ogg
Streams=TOC/toc_SuspectsRespawnEvent_4.ogg
Streams=TOC/toc_SuspectsRespawnEvent_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team, be advised.  Additional suspects have arrived.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_SuspectsTeamKill]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_SuspectsTeamKill_1.ogg
Streams=TOC/toc_SuspectsTeamKill_2.ogg
Streams=TOC/toc_SuspectsTeamKill_3.ogg
Streams=TOC/toc_SuspectsTeamKill_4.ogg
Streams=TOC/toc_SuspectsTeamKill_5.ogg
Streams=TOC/toc_SuspectsTeamKill_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team.  They've started killing each other.  Use caution.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_SuspectsWin]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_SuspectsWin_1.ogg
Streams=TOC/toc_SuspectsWin_2.ogg
Streams=TOC/toc_SuspectsWin_3.ogg
Streams=TOC/toc_SuspectsWin_4.ogg
Streams=TOC/toc_SuspectsWin_5.ogg
Streams=TOC/toc_SuspectsWin_6.ogg
Streams=TOC/toc_SuspectsWin_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to entry team.  This one's too far gone.  Abort.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_SwatArrest]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_SwatArrest_1.ogg
Streams=TOC/toc_SwatArrest_2.ogg
Streams=TOC/toc_SwatArrest_3.ogg
Streams=TOC/toc_SwatArrest_4.ogg
Streams=TOC/toc_SwatArrest_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nice work entry team.  Suspect in custody.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_SwatRespawnEvent]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_SwatRespawnEvent_1.ogg
Streams=TOC/toc_SwatRespawnEvent_2.ogg
Streams=TOC/toc_SwatRespawnEvent_3.ogg
Streams=TOC/toc_SwatRespawnEvent_4.ogg
Streams=TOC/toc_SwatRespawnEvent_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team, your back-up has just arrived down range.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_SwatTeamKill]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_SwatTeamKill_1.ogg
Streams=TOC/toc_SwatTeamKill_2.ogg
Streams=TOC/toc_SwatTeamKill_3.ogg
Streams=TOC/toc_SwatTeamKill_4.ogg
Streams=TOC/toc_SwatTeamKill_5.ogg
Streams=TOC/toc_SwatTeamKill_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team.  Friendly fire!
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_SwatWin]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_SwatWin_1.ogg
Streams=TOC/toc_SwatWin_2.ogg
Streams=TOC/toc_SwatWin_3.ogg
Streams=TOC/toc_SwatWin_4.ogg
Streams=TOC/toc_SwatWin_5.ogg
Streams=TOC/toc_SwatWin_6.ogg
Streams=TOC/toc_SwatWin_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Excellent job entry team.  Head to debrief.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_VIPcaptured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_VIPcaptured_1.ogg
Streams=TOC/toc_VIPcaptured_2.ogg
Streams=TOC/toc_VIPcaptured_3.ogg
Streams=TOC/toc_VIPcaptured_4.ogg
Streams=TOC/toc_VIPcaptured_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team.  The VIP has been captured.  You have 2 minutes to free him.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_VIPRescued]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_VIPRescued_1.ogg
Streams=TOC/toc_VIPRescued_2.ogg
Streams=TOC/toc_VIPRescued_3.ogg
Streams=TOC/toc_VIPRescued_4.ogg
Streams=TOC/toc_VIPRescued_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team.  The VIP has been released.  Escort him to safety.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_VIPSafe]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_VIPSafe_1.ogg
Streams=TOC/toc_VIPSafe_2.ogg
Streams=TOC/toc_VIPSafe_3.ogg
Streams=TOC/toc_VIPSafe_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The VIP is safe.  Good work entry team.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_WinSuspectsBadKill]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_WinSuspectsBadKill_1.ogg
Streams=TOC/toc_WinSuspectsBadKill_2.ogg
Streams=TOC/toc_WinSuspectsBadKill_3.ogg
Streams=TOC/toc_WinSuspectsBadKill_4.ogg
Streams=TOC/toc_WinSuspectsBadKill_5.ogg
Streams=TOC/toc_WinSuspectsBadKill_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team, abort mission.  They've killed the VIP!
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_WinSuspectsGoodKill]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_WinSuspectsGoodKill_1.ogg
Streams=TOC/toc_WinSuspectsGoodKill_2.ogg
Streams=TOC/toc_WinSuspectsGoodKill_3.ogg
Streams=TOC/toc_WinSuspectsGoodKill_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team!  What are you doing!  You killed the VIP!
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_WinSwatBadKill]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_WinSwatBadKill_1.ogg
Streams=TOC/toc_WinSwatBadKill_2.ogg
Streams=TOC/toc_WinSwatBadKill_3.ogg
Streams=TOC/toc_WinSwatBadKill_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Entry team.  The VIP is down.  This one wasn't your fault.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_ContactedBlueOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_ContactedBlueOne_1.ogg
Streams=TOC/toc_ContactedBlueOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to Fields...
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_ContactedBlueTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_ContactedBlueTwo_1.ogg
Streams=TOC/toc_ContactedBlueTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to Jackson...
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_ContactedEntryTeam]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_ContactedEntryTeam_1.ogg
Streams=TOC/toc_ContactedEntryTeam_2.ogg
Streams=TOC/toc_ContactedEntryTeam_3.ogg
Streams=TOC/toc_ContactedEntryTeam_4.ogg
Streams=TOC/toc_ContactedEntryTeam_5.ogg
Streams=TOC/toc_ContactedEntryTeam_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to entry team...
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_ContactedLead]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_ContactedLead_1.ogg
Streams=TOC/toc_ContactedLead_2.ogg
Streams=TOC/toc_ContactedLead_3.ogg
Streams=TOC/toc_ContactedLead_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to Lead...
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_ContactedRedOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_ContactedRedOne_1.ogg
Streams=TOC/toc_ContactedRedOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to Reynolds...
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_ContactedRedTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_ContactedRedTwo_1.ogg
Streams=TOC/toc_ContactedRedTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to Girard....
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_MissionCompletedFailure]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_MissionCompletedFailure_1.ogg
Streams=TOC/toc_MissionCompletedFailure_2.ogg
Streams=TOC/toc_MissionCompletedFailure_3.ogg
Streams=TOC/toc_MissionCompletedFailure_4.ogg
Streams=TOC/toc_MissionCompletedFailure_5.ogg
Streams=TOC/toc_MissionCompletedFailure_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to entry team, abort mission.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_MissionCompletedSuccess]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_MissionCompletedSuccess_1.ogg
Streams=TOC/toc_MissionCompletedSuccess_2.ogg
Streams=TOC/toc_MissionCompletedSuccess_3.ogg
Streams=TOC/toc_MissionCompletedSuccess_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC to entry team, objectives complete. 
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_RepliedHostageReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_RepliedHostageReported_1.ogg
Streams=TOC/toc_RepliedHostageReported_2.ogg
Streams=TOC/toc_RepliedHostageReported_3.ogg
Streams=TOC/toc_RepliedHostageReported_4.ogg
Streams=TOC/toc_RepliedHostageReported_5.ogg
Streams=TOC/toc_RepliedHostageReported_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.  Trailers standing by.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_RepliedInjHostageReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_RepliedInjHostageReported_1.ogg
Streams=TOC/toc_RepliedInjHostageReported_2.ogg
Streams=TOC/toc_RepliedInjHostageReported_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.  EMTs standing by.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_RepliedInjSuspectReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_RepliedInjSuspectReported_1.ogg
Streams=TOC/toc_RepliedInjSuspectReported_2.ogg
Streams=TOC/toc_RepliedInjSuspectReported_3.ogg
Streams=TOC/toc_RepliedInjSuspectReported_4.ogg
Streams=TOC/toc_RepliedInjSuspectReported_5.ogg
Streams=TOC/toc_RepliedInjSuspectReported_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy.  Medical teams notified.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_RepliedMissionStart]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_RepliedMissionStart_1.ogg
Streams=TOC/toc_RepliedMissionStart_2.ogg
Streams=TOC/toc_RepliedMissionStart_3.ogg
Streams=TOC/toc_RepliedMissionStart_4.ogg
Streams=TOC/toc_RepliedMissionStart_5.ogg
Streams=TOC/toc_RepliedMissionStart_6.ogg
Streams=TOC/toc_RepliedMissionStart_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC copies.  Entry team, you are cleared for action.  Go when ready.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_RepliedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_RepliedOfficerDown_1.ogg
Streams=TOC/toc_RepliedOfficerDown_2.ogg
Streams=TOC/toc_RepliedOfficerDown_3.ogg
Streams=TOC/toc_RepliedOfficerDown_4.ogg
Streams=TOC/toc_RepliedOfficerDown_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.  Medical assistance awaiting all clear.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[toc_RepliedSuspectReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TOC/toc_RepliedSuspectReported_1.ogg
Streams=TOC/toc_RepliedSuspectReported_2.ogg
Streams=TOC/toc_RepliedSuspectReported_3.ogg
Streams=TOC/toc_RepliedSuspectReported_4.ogg
Streams=TOC/toc_RepliedSuspectReported_5.ogg
Streams=TOC/toc_RepliedSuspectReported_6.ogg
Streams=TOC/toc_RepliedSuspectReported_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy.  Continue mission.
Speaker=toc
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[s1_spottedteam]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedteam_1.ogg
Streams=Sierra1/s1_spottedteam_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is Sierra One. Entry team spotted.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostteam]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostteam_1.ogg
Streams=Sierra1/s1_lostteam_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is Sierra One. Lost visuals on entry team.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_spottedcontact]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedcontact_1.ogg
Streams=Sierra1/s1_spottedcontact_2.ogg
Streams=Sierra1/s1_spottedcontact_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One reporting. I have visible contact.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_spottedcontact_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedcontact_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One reporting. Suspect spotted. Side 1, Level 2, in the living room.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_spottedcontact_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedcontact_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One reporting. Suspect spotted. Side 2, Level 2.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_spottedcontact_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedcontact_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One reporting. Unknown in the store. Side 1, level 1.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_spottedcontact_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedcontact_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One to entry team. Suspect entered storage area. Side 4, level 1.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_spottedcontact_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedcontact_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One to entry team. Suspect spotted in rec room. That's side 2, Level 2.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_spottedcontact_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedcontact_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One reporting. Suspect in the rear storage area. Side 3, level 1.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_spottedcontact_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedcontact_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One to entry team. Unknown in 2nd floor office. Side 1, level 2.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_spottedcontact_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedcontact_m09_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One reporting. Side 1, level 2. Suspect is in an office space. Could be a mailing room.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_spottedcontact_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedcontact_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra One. Suspect spotted. Side 3.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_spottedcontact_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_spottedcontact_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra One. Suspect spotted. Side 1, Level 7.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostcontact]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostcontact_1.ogg
Streams=Sierra1/s1_lostcontact_2.ogg
Streams=Sierra1/s1_lostcontact_3.ogg
Streams=Sierra1/s1_lostcontact_4.ogg
Streams=Sierra1/s1_lostcontact_5.ogg
Streams=Sierra1/s1_lostcontact_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One reporting. I've lost sight of the suspect. Be advised.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostcontact_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostcontact_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One reporting. Suspect in living room has moved away.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostcontact_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostcontact_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One to entry team. Lost visuals. Side 2, level 2.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostcontact_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostcontact_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One to entry team. Cancel visual on the unknown. Moved out of the store area.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostcontact_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostcontact_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra One. Lost contact on the suspect in storage room.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostcontact_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostcontact_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra One. Suspect has left the rec room. Side 2, level 2.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostcontact_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostcontact_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra One. Lost visual on side 3, level 1.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostcontact_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostcontact_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra One. Side 1, level 2. Suspect has moved out of sight.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostcontact_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostcontact_m09_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One to entry team. We have lost visual on suspect in mail room. Side 1, level 2.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostcontact_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostcontact_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One to entry team. Lost visual on side 3.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s1_lostcontact_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra1/s1_lostcontact_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra One to entry team. Lost visual. Side 1, level 7.
Speaker=s1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_SpottedTeam]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_SpottedTeam_1.ogg
Streams=Sierra2/s2_SpottedTeam_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is Sierra Two. Element spotted.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_LostTeam]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_LostTeam_1.ogg
Streams=Sierra2/s2_LostTeam_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is Sierra Two. Lost visual on entry team.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_SpottedContact]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_SpottedContact_1.ogg
Streams=Sierra2/s2_SpottedContact_2.ogg
Streams=Sierra2/s2_SpottedContact_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra Two reporting I have visual contact.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_SpottedContact_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_SpottedContact_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra Two reporting. Suspect spotted in the bedroom. Side 3, Level 2.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_SpottedContact_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_SpottedContact_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra Two reporting. Suspect spotted. Side 4, Level 2.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_SpottedContact_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_SpottedContact_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect spotted in the back alley. Side 2, Level 2.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_SpottedContact_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_SpottedContact_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra Two to enty team. Suspect spotted in conference room. Side 4, Level 2.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_SpottedContact_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_SpottedContact_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra Two reporting. I have suspect spotted. Side 1, Level 2.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_SpottedContact_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_SpottedContact_m09_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra Two to entry team. Side 2, level 2. I have a suspect in what looks to be a storage room.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_SpottedContact_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_SpottedContact_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra Two. Suspect spotted. Side 4, Level 2.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_SpottedContact_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_SpottedContact_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra Two reporting. Suspect spotted. Side 1, Level 6.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_LostContact]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_LostContact_1.ogg
Streams=Sierra2/s2_LostContact_2.ogg
Streams=Sierra2/s2_LostContact_3.ogg
Streams=Sierra2/s2_LostContact_4.ogg
Streams=Sierra2/s2_LostContact_5.ogg
Streams=Sierra2/s2_LostContact_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra Two reporting. Be advised. I've lost sight of the suspect.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_LostContact_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_LostContact_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra Two. Suspect in the bedroom has moved away.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_LostContact_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_LostContact_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra Two. Suspect has moved. Last seen side 4, level 2. Living room.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_LostContact_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_LostContact_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra Two. Suspect has moved. I no longer have visual in the back alley.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_LostContact_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_LostContact_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra Two reporting Suspect has left visual range. Side 4, level 2.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_LostContact_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_LostContact_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra Two to entry team.  Suspect is no longer in sight. Side 1, level 2.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_LostContact_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_LostContact_m09_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra Two. Suspect in storage room is out of view. Side 2, level 2.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_LostContact_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_LostContact_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sierra Two reporting Suspect contact lost. Side 4, level 2.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[s2_LostContact_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Sierra2/s2_LostContact_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is Sierra Two. Suspect contact lost. Side 1, level 6.
Speaker=s2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_SpottedContact]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_SpottedContact_1.ogg
Streams=Highground/hg_SpottedContact_2.ogg
Streams=Highground/hg_SpottedContact_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground reporting. I have a visible contact.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_SpottedContact_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_SpottedContact_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground reporting. Suspect has left the building and entered the alley.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_SpottedContact_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_SpottedContact_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground reporting. Suspect spotted. Side 3, Level 2..
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_SpottedContact_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_SpottedContact_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground reporting. Suspect has left the building and entered the alley.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_SpottedContact_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_SpottedContact_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground reporting. Side 2, level 1. Unknown in the parking lot.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_SpottedContact_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_SpottedContact_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground to entry team. Suspect spotted in building foyer.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_SpottedContact_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_SpottedContact_m09_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hightground to entry team Unknown spotted. Side 3, level 2.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_LostContact_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_LostContact_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground reporting. Lost visual with suspect. He went back into the house.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_LostContact_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_LostContact_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hightground to entry team. Lost visual with suspect. Side 3, level 2.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_LostContact_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_LostContact_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground reporting. Lost visual contact. Side 2, level 2.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_LostContact_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_LostContact_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hightground to entry team. Unknown has reentered building from the parking lot. Side 2, level 1.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_LostContact_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_LostContact_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground reporting. Lost visual with suspect Side 1, level 1.
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hg_LostContact_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=Highground/hg_LostContact_m09_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Highground reporting. Side 3, level 2. Lost visual contact. 
Speaker=hg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_AnnouncedComply]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComply_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComply_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComply_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComply_4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComply_5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComply_6',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComply_7',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComply_8',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComply_9',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=OfficerYelling
Caption=Police!  Put your hands up!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_AnnouncedComplyWithGun]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComplyWithGun_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComplyWithGun_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComplyWithGun_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_AnnouncedComplyWithGun_4',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=OfficerYelling
Caption=Police!  Drop your weapons!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ArrestedSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ArrestedSuspect_1.ogg
Streams=TeamLead/ld_ArrestedSuspect_2.ogg
Streams=TeamLead/ld_ArrestedSuspect_3.ogg
Streams=TeamLead/ld_ArrestedSuspect_4.ogg
Streams=TeamLead/ld_ArrestedSuspect_5.ogg
Streams=TeamLead/ld_ArrestedSuspect_6.ogg
Streams=TeamLead/ld_ArrestedSuspect_7.ogg
Streams=TeamLead/ld_ArrestedSuspect_8.ogg
Streams=TeamLead/ld_ArrestedSuspect_9.ogg
Streams=TeamLead/ld_ArrestedSuspect_10.ogg
Streams=TeamLead/ld_ArrestedSuspect_11.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You have the right to remain silent.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ContactedTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ContactedTOC_1.ogg
Streams=TeamLead/ld_ContactedTOC_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_MissionDoneFailure]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_MissionDoneFailure_1.ogg
Streams=TeamLead/ld_MissionDoneFailure_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Make 'em safe, this one got away from us.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_MissionDoneSuccess]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_MissionDoneSuccess_1.ogg
Streams=TeamLead/ld_MissionDoneSuccess_2.ogg
Streams=TeamLead/ld_MissionDoneSuccess_3.ogg
Streams=TeamLead/ld_MissionDoneSuccess_4.ogg
Streams=TeamLead/ld_MissionDoneSuccess_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nice work. Let's head back to HQ.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBangNClear_1.ogg
Streams=TeamLead/ld_OrderedBangNClear_2.ogg
Streams=TeamLead/ld_OrderedBangNClear_3.ogg
Streams=TeamLead/ld_OrderedBangNClear_4.ogg
Streams=TeamLead/ld_OrderedBangNClear_5.ogg
Streams=TeamLead/ld_OrderedBangNClear_6.ogg
Streams=TeamLead/ld_OrderedBangNClear_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bang and clear!  
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBlueFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBlueFragment_1.ogg
Streams=TeamLead/ld_OrderedBlueFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blue...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBlueOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBlueOne_1.ogg
Streams=TeamLead/ld_OrderedBlueOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fields...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBlueTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBlueTwo_1.ogg
Streams=TeamLead/ld_OrderedBlueTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jackson...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBreachBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBreachBangNClear_1.ogg
Streams=TeamLead/ld_OrderedBreachBangNClear_2.ogg
Streams=TeamLead/ld_OrderedBreachBangNClear_3.ogg
Streams=TeamLead/ld_OrderedBreachBangNClear_4.ogg
Streams=TeamLead/ld_OrderedBreachBangNClear_5.ogg
Streams=TeamLead/ld_OrderedBreachBangNClear_6.ogg
Streams=TeamLead/ld_OrderedBreachBangNClear_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bang and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBreachBangNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBreachBangNMakeEntry_1.ogg
Streams=TeamLead/ld_OrderedBreachBangNMakeEntry_2.ogg
Streams=TeamLead/ld_OrderedBreachBangNMakeEntry_3.ogg
Streams=TeamLead/ld_OrderedBreachBangNMakeEntry_4.ogg
Streams=TeamLead/ld_OrderedBreachBangNMakeEntry_5.ogg
Streams=TeamLead/ld_OrderedBreachBangNMakeEntry_6.ogg
Streams=TeamLead/ld_OrderedBreachBangNMakeEntry_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bang and make entry!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBreachGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBreachGasNClear_1.ogg
Streams=TeamLead/ld_OrderedBreachGasNClear_2.ogg
Streams=TeamLead/ld_OrderedBreachGasNClear_3.ogg
Streams=TeamLead/ld_OrderedBreachGasNClear_4.ogg
Streams=TeamLead/ld_OrderedBreachGasNClear_5.ogg
Streams=TeamLead/ld_OrderedBreachGasNClear_6.ogg
Streams=TeamLead/ld_OrderedBreachGasNClear_7.ogg
Streams=TeamLead/ld_OrderedBreachGasNClear_8.ogg
Streams=TeamLead/ld_OrderedBreachGasNClear_9.ogg
Streams=TeamLead/ld_OrderedBreachGasNClear_10.ogg
Streams=TeamLead/ld_OrderedBreachGasNClear_11.ogg
Streams=TeamLead/ld_OrderedBreachGasNClear_12.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gas and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBreachGasNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBreachGasNMakeEntry_1.ogg
Streams=TeamLead/ld_OrderedBreachGasNMakeEntry_2.ogg
Streams=TeamLead/ld_OrderedBreachGasNMakeEntry_3.ogg
Streams=TeamLead/ld_OrderedBreachGasNMakeEntry_4.ogg
Streams=TeamLead/ld_OrderedBreachGasNMakeEntry_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gas and make entry!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBreachNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBreachNClear_1.ogg
Streams=TeamLead/ld_OrderedBreachNClear_2.ogg
Streams=TeamLead/ld_OrderedBreachNClear_3.ogg
Streams=TeamLead/ld_OrderedBreachNClear_4.ogg
Streams=TeamLead/ld_OrderedBreachNClear_5.ogg
Streams=TeamLead/ld_OrderedBreachNClear_6.ogg
Streams=TeamLead/ld_OrderedBreachNClear_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Open and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBreachNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBreachNMakeEntry_1.ogg
Streams=TeamLead/ld_OrderedBreachNMakeEntry_2.ogg
Streams=TeamLead/ld_OrderedBreachNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Make entry and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBreachStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBreachStingNClear_1.ogg
Streams=TeamLead/ld_OrderedBreachStingNClear_2.ogg
Streams=TeamLead/ld_OrderedBreachStingNClear_3.ogg
Streams=TeamLead/ld_OrderedBreachStingNClear_4.ogg
Streams=TeamLead/ld_OrderedBreachStingNClear_5.ogg
Streams=TeamLead/ld_OrderedBreachStingNClear_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy sting and clear.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedBreachStingNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedBreachStingNMakeEntry_1.ogg
Streams=TeamLead/ld_OrderedBreachStingNMakeEntry_2.ogg
Streams=TeamLead/ld_OrderedBreachStingNMakeEntry_3.ogg
Streams=TeamLead/ld_OrderedBreachStingNMakeEntry_4.ogg
Streams=TeamLead/ld_OrderedBreachStingNMakeEntry_5.ogg
Streams=TeamLead/ld_OrderedBreachStingNMakeEntry_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sting and make entry!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedCloseDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedCloseDoor_1.ogg
Streams=TeamLead/ld_OrderedCloseDoor_2.ogg
Streams=TeamLead/ld_OrderedCloseDoor_3.ogg
Streams=TeamLead/ld_OrderedCloseDoor_4.ogg
Streams=TeamLead/ld_OrderedCloseDoor_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Close that door.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedCover]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedCover_1.ogg
Streams=TeamLead/ld_OrderedCover_2.ogg
Streams=TeamLead/ld_OrderedCover_3.ogg
Streams=TeamLead/ld_OrderedCover_4.ogg
Streams=TeamLead/ld_OrderedCover_5.ogg
Streams=TeamLead/ld_OrderedCover_6.ogg
Streams=TeamLead/ld_OrderedCover_7.ogg
Streams=TeamLead/ld_OrderedCover_8.ogg
Streams=TeamLead/ld_OrderedCover_9.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cover that area.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDeployBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDeployBang_1.ogg
Streams=TeamLead/ld_OrderedDeployBang_2.ogg
Streams=TeamLead/ld_OrderedDeployBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy flashbang.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDeployBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDeployBreachSG_1.ogg
Streams=TeamLead/ld_OrderedDeployBreachSG_2.ogg
Streams=TeamLead/ld_OrderedDeployBreachSG_3.ogg
Streams=TeamLead/ld_OrderedDeployBreachSG_4.ogg
Streams=TeamLead/ld_OrderedDeployBreachSG_5.ogg
Streams=TeamLead/ld_OrderedDeployBreachSG_6.ogg
Streams=TeamLead/ld_OrderedDeployBreachSG_7.ogg
Streams=TeamLead/ld_OrderedDeployBreachSG_8.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy breaching shotgun!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDeployC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDeployC2_1.ogg
Streams=TeamLead/ld_OrderedDeployC2_2.ogg
Streams=TeamLead/ld_OrderedDeployC2_3.ogg
Streams=TeamLead/ld_OrderedDeployC2_4.ogg
Streams=TeamLead/ld_OrderedDeployC2_5.ogg
Streams=TeamLead/ld_OrderedDeployC2_6.ogg
Streams=TeamLead/ld_OrderedDeployC2_7.ogg
Streams=TeamLead/ld_OrderedDeployC2_8.ogg
Streams=TeamLead/ld_OrderedDeployC2_9.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy C2.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDeployCS]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDeployCS_1.ogg
Streams=TeamLead/ld_OrderedDeployCS_2.ogg
Streams=TeamLead/ld_OrderedDeployCS_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy CS.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDeployedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDeployedSting_1.ogg
Streams=TeamLead/ld_OrderedDeployedSting_2.ogg
Streams=TeamLead/ld_OrderedDeployedSting_3.ogg
Streams=TeamLead/ld_OrderedDeployedSting_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Use a sting grenade.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDeployLessLethalSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDeployLessLethalSG_1.ogg
Streams=TeamLead/ld_OrderedDeployLessLethalSG_2.ogg
Streams=TeamLead/ld_OrderedDeployLessLethalSG_3.ogg
Streams=TeamLead/ld_OrderedDeployLessLethalSG_4.ogg
Streams=TeamLead/ld_OrderedDeployLessLethalSG_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hit 'em with a beanbag!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDeployPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDeployPepper_1.ogg
Streams=TeamLead/ld_OrderedDeployPepper_2.ogg
Streams=TeamLead/ld_OrderedDeployPepper_3.ogg
Streams=TeamLead/ld_OrderedDeployPepper_4.ogg
Streams=TeamLead/ld_OrderedDeployPepper_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy pepper spray
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDeployPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDeployPepperGun_1.ogg
Streams=TeamLead/ld_OrderedDeployPepperGun_2.ogg
Streams=TeamLead/ld_OrderedDeployPepperGun_3.ogg
Streams=TeamLead/ld_OrderedDeployPepperGun_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy the pepper gun.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDeployTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDeployTaser_1.ogg
Streams=TeamLead/ld_OrderedDeployTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Use a taser!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDeployWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDeployWedge_1.ogg
Streams=TeamLead/ld_OrderedDeployWedge_2.ogg
Streams=TeamLead/ld_OrderedDeployWedge_3.ogg
Streams=TeamLead/ld_OrderedDeployWedge_4.ogg
Streams=TeamLead/ld_OrderedDeployWedge_5.ogg
Streams=TeamLead/ld_OrderedDeployWedge_6.ogg
Streams=TeamLead/ld_OrderedDeployWedge_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wedge the door!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDisable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDisable_1.ogg
Streams=TeamLead/ld_OrderedDisable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Disable that.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedDisableBomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedDisableBomb_1.ogg
Streams=TeamLead/ld_OrderedDisableBomb_2.ogg
Streams=TeamLead/ld_OrderedDisableBomb_3.ogg
Streams=TeamLead/ld_OrderedDisableBomb_4.ogg
Streams=TeamLead/ld_OrderedDisableBomb_5.ogg
Streams=TeamLead/ld_OrderedDisableBomb_6.ogg
Streams=TeamLead/ld_OrderedDisableBomb_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Disable that bomb
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedElement]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedElement_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gold...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedElementFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedElementFragment_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedExamine]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedExamine_1.ogg
Streams=TeamLead/ld_OrderedExamine_2.ogg
Streams=TeamLead/ld_OrderedExamine_3.ogg
Streams=TeamLead/ld_OrderedExamine_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take a closer look.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedExamineButton]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedExamineButton_1.ogg
Streams=TeamLead/ld_OrderedExamineButton_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Check out that button.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=TeamLead/ld_OrderedFallIn_1.ogg
Streams=TeamLead/ld_OrderedFallIn_2.ogg
Streams=TeamLead/ld_OrderedFallIn_3.ogg
Streams=TeamLead/ld_OrderedFallIn_4.ogg
Streams=TeamLead/ld_OrderedFallIn_5.ogg
Streams=TeamLead/ld_OrderedFallIn_6.ogg
Streams=TeamLead/ld_OrderedFallIn_7.ogg
Streams=TeamLead/ld_OrderedFallIn_8.ogg
Streams=TeamLead/ld_OrderedFallIn_9.ogg
Streams=TeamLead/ld_OrderedFallIn_10.ogg
Streams=TeamLead/ld_OrderedFallIn_11.ogg
Streams=TeamLead/ld_OrderedFallIn_12.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fall in.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedGasNClear_1.ogg
Streams=TeamLead/ld_OrderedGasNClear_2.ogg
Streams=TeamLead/ld_OrderedGasNClear_3.ogg
Streams=TeamLead/ld_OrderedGasNClear_4.ogg
Streams=TeamLead/ld_OrderedGasNClear_5.ogg
Streams=TeamLead/ld_OrderedGasNClear_6.ogg
Streams=TeamLead/ld_OrderedGasNClear_7.ogg
Streams=TeamLead/ld_OrderedGasNClear_8.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gas and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedMirrorCorner]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedMirrorCorner_1.ogg
Streams=TeamLead/ld_OrderedMirrorCorner_2.ogg
Streams=TeamLead/ld_OrderedMirrorCorner_3.ogg
Streams=TeamLead/ld_OrderedMirrorCorner_4.ogg
Streams=TeamLead/ld_OrderedMirrorCorner_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mirror the corner.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedMirrorRoom]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedMirrorRoom_1.ogg
Streams=TeamLead/ld_OrderedMirrorRoom_2.ogg
Streams=TeamLead/ld_OrderedMirrorRoom_3.ogg
Streams=TeamLead/ld_OrderedMirrorRoom_4.ogg
Streams=TeamLead/ld_OrderedMirrorRoom_5.ogg
Streams=TeamLead/ld_OrderedMirrorRoom_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mirror the room!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedMirrorUnderDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedMirrorUnderDoor_1.ogg
Streams=TeamLead/ld_OrderedMirrorUnderDoor_2.ogg
Streams=TeamLead/ld_OrderedMirrorUnderDoor_3.ogg
Streams=TeamLead/ld_OrderedMirrorUnderDoor_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mirror under the door.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedMoveNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedMoveNClear_1.ogg
Streams=TeamLead/ld_OrderedMoveNClear_2.ogg
Streams=TeamLead/ld_OrderedMoveNClear_3.ogg
Streams=TeamLead/ld_OrderedMoveNClear_4.ogg
Streams=TeamLead/ld_OrderedMoveNClear_5.ogg
Streams=TeamLead/ld_OrderedMoveNClear_6.ogg
Streams=TeamLead/ld_OrderedMoveNClear_7.ogg
Streams=TeamLead/ld_OrderedMoveNClear_8.ogg
Streams=TeamLead/ld_OrderedMoveNClear_9.ogg
Streams=TeamLead/ld_OrderedMoveNClear_10.ogg
Streams=TeamLead/ld_OrderedMoveNClear_11.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move and clear.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedMoveTo_1.ogg
Streams=TeamLead/ld_OrderedMoveTo_2.ogg
Streams=TeamLead/ld_OrderedMoveTo_3.ogg
Streams=TeamLead/ld_OrderedMoveTo_4.ogg
Streams=TeamLead/ld_OrderedMoveTo_5.ogg
Streams=TeamLead/ld_OrderedMoveTo_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Go there.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedPickLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedPickLock_1.ogg
Streams=TeamLead/ld_OrderedPickLock_2.ogg
Streams=TeamLead/ld_OrderedPickLock_3.ogg
Streams=TeamLead/ld_OrderedPickLock_4.ogg
Streams=TeamLead/ld_OrderedPickLock_5.ogg
Streams=TeamLead/ld_OrderedPickLock_6.ogg
Streams=TeamLead/ld_OrderedPickLock_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Pick the lock.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedRedFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedRedFragment_1.ogg
Streams=TeamLead/ld_OrderedRedFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Red...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedRedOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedRedOne_1.ogg
Streams=TeamLead/ld_OrderedRedOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Reynolds...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedRedTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedRedTwo_1.ogg
Streams=TeamLead/ld_OrderedRedTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Girard..
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedRemoveWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedRemoveWedge_1.ogg
Streams=TeamLead/ld_OrderedRemoveWedge_2.ogg
Streams=TeamLead/ld_OrderedRemoveWedge_3.ogg
Streams=TeamLead/ld_OrderedRemoveWedge_4.ogg
Streams=TeamLead/ld_OrderedRemoveWedge_5.ogg
Streams=TeamLead/ld_OrderedRemoveWedge_6.ogg
Streams=TeamLead/ld_OrderedRemoveWedge_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Remove the wedge
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedRestrainFemCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedRestrain_fem_1.ogg
Streams=TeamLead/ld_OrderedRestrain_fem_2.ogg
Streams=TeamLead/ld_OrderedRestrain_fem_3.ogg
Streams=TeamLead/ld_OrderedRestrain_fem_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cuff her.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedRestrainFemSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedRestrain_fem_1.ogg
Streams=TeamLead/ld_OrderedRestrain_fem_2.ogg
Streams=TeamLead/ld_OrderedRestrain_fem_3.ogg
Streams=TeamLead/ld_OrderedRestrain_fem_4.ogg
Streams=TeamLead/ld_OrderedRestrain_suspect_1.ogg
Streams=TeamLead/ld_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take her into custody.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedRestrainMaleCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedRestrain_male_1.ogg
Streams=TeamLead/ld_OrderedRestrain_male_2.ogg
Streams=TeamLead/ld_OrderedRestrain_male_3.ogg
Streams=TeamLead/ld_OrderedRestrain_male_4.ogg
Streams=TeamLead/ld_OrderedRestrain_male_5.ogg
Streams=TeamLead/ld_OrderedRestrain_male_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cuff him.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedRestrainMaleSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedRestrain_male_1.ogg
Streams=TeamLead/ld_OrderedRestrain_male_2.ogg
Streams=TeamLead/ld_OrderedRestrain_male_3.ogg
Streams=TeamLead/ld_OrderedRestrain_male_4.ogg
Streams=TeamLead/ld_OrderedRestrain_male_5.ogg
Streams=TeamLead/ld_OrderedRestrain_male_6.ogg
Streams=TeamLead/ld_OrderedRestrain_suspect_1.ogg
Streams=TeamLead/ld_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take him into custody.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedSecureEvidence]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedSecureEvidence_1.ogg
Streams=TeamLead/ld_OrderedSecureEvidence_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Secure that!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedSecureWeapon]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedSecureWeapon_1.ogg
Streams=TeamLead/ld_OrderedSecureWeapon_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Secure that weapon for evidence!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedStackupTryDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedStackupTryDoor_1.ogg
Streams=TeamLead/ld_OrderedStackupTryDoor_2.ogg
Streams=TeamLead/ld_OrderedStackupTryDoor_3.ogg
Streams=TeamLead/ld_OrderedStackupTryDoor_4.ogg
Streams=TeamLead/ld_OrderedStackupTryDoor_5.ogg
Streams=TeamLead/ld_OrderedStackupTryDoor_6.ogg
Streams=TeamLead/ld_OrderedStackupTryDoor_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stack up and check the lock.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedStingNClear_1.ogg
Streams=TeamLead/ld_OrderedStingNClear_2.ogg
Streams=TeamLead/ld_OrderedStingNClear_3.ogg
Streams=TeamLead/ld_OrderedStingNClear_4.ogg
Streams=TeamLead/ld_OrderedStingNClear_5.ogg
Streams=TeamLead/ld_OrderedStingNClear_6.ogg
Streams=TeamLead/ld_OrderedStingNClear_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sting and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_OrderedUse]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_OrderedUse_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Use that.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=TeamLead/ld_ReactedSting_3.ogg
Streams=TeamLead/ld_ReactedBang_2.ogg
Streams=TeamLead/ld_ReactedBang_3.ogg
Streams=TeamLead/ld_ReactedSting_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Aah!
Speaker=ld
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ld_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ld_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=TeamLead/ld_ReactedInjuryIntense_1.ogg
Streams=TeamLead/ld_ReactedInjuryIntense_2.ogg
Streams=TeamLead/ld_ReactedInjuryIntense_3.ogg
Streams=TeamLead/ld_ReactedInjuryIntense_4.ogg
Streams=TeamLead/ld_ReactedInjuryIntense_5.ogg
Streams=TeamLead/ld_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=TeamLead/ld_Died_1.ogg
Streams=TeamLead/ld_Died_2.ogg
Streams=TeamLead/ld_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=TeamLead/ld_ReactedInjuryNormal_1.ogg
Streams=TeamLead/ld_ReactedInjuryNormal_2.ogg
Streams=TeamLead/ld_ReactedInjuryNormal_3.ogg
Streams=TeamLead/ld_ReactedInjuryNormal_4.ogg
Streams=TeamLead/ld_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReactedPepper_1.ogg
Streams=TeamLead/ld_ReactedPepper_2.ogg
Streams=TeamLead/ld_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=TeamLead/ld_ReactedSting_1.ogg
Streams=TeamLead/ld_ReactedSting_2.ogg
Streams=TeamLead/ld_ReactedSting_3.ogg
Streams=TeamLead/ld_ReactedInjuryNormal_1.ogg
Streams=TeamLead/ld_ReactedInjuryNormal_2.ogg
Streams=TeamLead/ld_ReactedInjuryNormal_3.ogg
Streams=TeamLead/ld_ReactedInjuryNormal_4.ogg
Streams=TeamLead/ld_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ld_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReactedTaser_1.ogg
Streams=TeamLead/ld_ReactedTaser_2.ogg
Streams=TeamLead/ld_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReassuredAggressiveHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReassuredAggressiveHostage_1.ogg
Streams=TeamLead/ld_ReassuredAggressiveHostage_2.ogg
Streams=TeamLead/ld_ReassuredAggressiveHostage_3.ogg
Streams=TeamLead/ld_ReassuredAggressiveHostage_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay quiet..
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReassuredPassiveHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReassuredPassiveHostage_1.ogg
Streams=TeamLead/ld_ReassuredPassiveHostage_2.ogg
Streams=TeamLead/ld_ReassuredPassiveHostage_3.ogg
Streams=TeamLead/ld_ReassuredPassiveHostage_4.ogg
Streams=TeamLead/ld_ReassuredPassiveHostage_5.ogg
Streams=TeamLead/ld_ReassuredPassiveHostage_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Youre safe now.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_RepliedTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_RepliedTOC_1.ogg
Streams=TeamLead/ld_RepliedTOC_2.ogg
Streams=TeamLead/ld_RepliedTOC_3.ogg
Streams=TeamLead/ld_RepliedTOC_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_RepliedToTOCMissionStart]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_RepliedToTOCMissionStart_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy.  On our way.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedB1DownToTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedB1DownToTOC_1.ogg
Streams=TeamLead/ld_ReportedB1DownToTOC_2.ogg
Streams=TeamLead/ld_ReportedB1DownToTOC_3.ogg
Streams=TeamLead/ld_ReportedB1DownToTOC_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. Officer Fields is down.  Ready an evac.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedB2DownToTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedB2DownToTOC_1.ogg
Streams=TeamLead/ld_ReportedB2DownToTOC_2.ogg
Streams=TeamLead/ld_ReportedB2DownToTOC_3.ogg
Streams=TeamLead/ld_ReportedB2DownToTOC_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. Officer Jackson's down.  Ready an evac.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedCivilianSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedCivilianSecured_1.ogg
Streams=TeamLead/ld_ReportedCivilianSecured_2.ogg
Streams=TeamLead/ld_ReportedCivilianSecured_3.ogg
Streams=TeamLead/ld_ReportedCivilianSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. Civilian secured and ready to evacuate.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedDeadSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedDeadSuspect_1.ogg
Streams=TeamLead/ld_ReportedDeadSuspect_2.ogg
Streams=TeamLead/ld_ReportedDeadSuspect_3.ogg
Streams=TeamLead/ld_ReportedDeadSuspect_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. We have a dead suspect.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedDeployingC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedDeployingC2_1.ogg
Streams=TeamLead/ld_ReportedDeployingC2_2.ogg
Streams=TeamLead/ld_ReportedDeployingC2_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploying charge, prepare for detonation..
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedDOA]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedDOA_1.ogg
Streams=TeamLead/ld_ReportedDOA_2.ogg
Streams=TeamLead/ld_ReportedDOA_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  We have a DOA here.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedDoorLocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedDoorLocked_1.ogg
Streams=TeamLead/ld_ReportedDoorLocked_2.ogg
Streams=TeamLead/ld_ReportedDoorLocked_3.ogg
Streams=TeamLead/ld_ReportedDoorLocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedHostageKilled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedHostageKilled_1.ogg
Streams=TeamLead/ld_ReportedHostageKilled_2.ogg
Streams=TeamLead/ld_ReportedHostageKilled_3.ogg
Streams=TeamLead/ld_ReportedHostageKilled_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. We have a dead victim here.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedInjCivilianSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedInjCivilianSecured_1.ogg
Streams=TeamLead/ld_ReportedInjCivilianSecured_2.ogg
Streams=TeamLead/ld_ReportedInjCivilianSecured_3.ogg
Streams=TeamLead/ld_ReportedInjCivilianSecured_4.ogg
Streams=TeamLead/ld_ReportedInjCivilianSecured_5.ogg
Streams=TeamLead/ld_ReportedInjCivilianSecured_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. We've got a wounded civilian.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedInjSuspectSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedInjSuspectSecured_1.ogg
Streams=TeamLead/ld_ReportedInjSuspectSecured_2.ogg
Streams=TeamLead/ld_ReportedInjSuspectSecured_3.ogg
Streams=TeamLead/ld_ReportedInjSuspectSecured_4.ogg
Streams=TeamLead/ld_ReportedInjSuspectSecured_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. Suspect is injured and in need of medical attention.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedMirrorNoTargets]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedMirrorNoTargets_1.ogg
Streams=TeamLead/ld_ReportedMirrorNoTargets_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No one in sight.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedOneSuspectSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedOneSuspectSeen_1.ogg
Streams=TeamLead/ld_ReportedOneSuspectSeen_2.ogg
Streams=TeamLead/ld_ReportedOneSuspectSeen_3.ogg
Streams=TeamLead/ld_ReportedOneSuspectSeen_4.ogg
Streams=TeamLead/ld_ReportedOneSuspectSeen_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect is visible.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedPickingLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedPickingLock_1.ogg
Streams=TeamLead/ld_ReportedPickingLock_2.ogg
Streams=TeamLead/ld_ReportedPickingLock_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Picking the lock...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedR1DownToTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedR1DownToTOC_1.ogg
Streams=TeamLead/ld_ReportedR1DownToTOC_2.ogg
Streams=TeamLead/ld_ReportedR1DownToTOC_3.ogg
Streams=TeamLead/ld_ReportedR1DownToTOC_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. Reynolds is down!  He's ready for evac.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedR2DownToTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedR2DownToTOC_1.ogg
Streams=TeamLead/ld_ReportedR2DownToTOC_2.ogg
Streams=TeamLead/ld_ReportedR2DownToTOC_3.ogg
Streams=TeamLead/ld_ReportedR2DownToTOC_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. Officer Girard down.  Ready for evac.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedSuspectSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedSuspectSecured_1.ogg
Streams=TeamLead/ld_ReportedSuspectSecured_2.ogg
Streams=TeamLead/ld_ReportedSuspectSecured_3.ogg
Streams=TeamLead/ld_ReportedSuspectSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team. Suspect is secured and ready for transport.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_StartedMission]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_StartedMission_1.ogg
Streams=TeamLead/ld_StartedMission_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element to TOC, entry team in position.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AnnouncedCivilianComplied]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_AnnouncedCivilianComplied_1.ogg
Streams=OfficerBlueOne/b1_AnnouncedCivilianComplied_2.ogg
Streams=OfficerBlueOne/b1_AnnouncedCivilianComplied_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Contact has complied!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AnnouncedClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_AnnouncedClear_1.ogg
Streams=OfficerBlueOne/b1_AnnouncedClear_2.ogg
Streams=OfficerBlueOne/b1_AnnouncedClear_3.ogg
Streams=OfficerBlueOne/b1_AnnouncedClear_4.ogg
Streams=OfficerBlueOne/b1_AnnouncedClear_5.ogg
Streams=OfficerBlueOne/b1_AnnouncedClear_6.ogg
Streams=OfficerBlueOne/b1_AnnouncedClear_7.ogg
Streams=OfficerBlueOne/b1_AnnouncedClear_8.ogg
Streams=OfficerBlueOne/b1_AnnouncedClear_9.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Area clear!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AnnouncedComply]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b1_AnnouncedComply_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b1_AnnouncedComply_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b1_AnnouncedComply_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b1_AnnouncedComply_4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b1_AnnouncedComply_5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b1_AnnouncedComply_6',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b1_AnnouncedComply_7',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=OfficerYelling
Caption=Police!  Get down, now!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AnnouncedComplyWithGun]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b1_AnnouncedComplyWithGun_1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=OfficerYelling
Caption=Police!  Drop your weapons!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AnnouncedDoorClosed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_AnnouncedDoorClosed_1.ogg
Streams=OfficerBlueOne/b1_AnnouncedDoorClosed_2.ogg
Streams=OfficerBlueOne/b1_AnnouncedDoorClosed_3.ogg
Streams=OfficerBlueOne/b1_AnnouncedDoorClosed_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door closed.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AnnouncedDoorIsAlreadyWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_AnnouncedDoorIsAlreadyWedged_1.ogg
Streams=OfficerBlueOne/b1_AnnouncedDoorIsAlreadyWedged_2.ogg
Streams=OfficerBlueOne/b1_AnnouncedDoorIsAlreadyWedged_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Already wedged!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AnnouncedDoorIsWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_AnnouncedDoorIsWedged_1.ogg
Streams=OfficerBlueOne/b1_AnnouncedDoorIsWedged_2.ogg
Streams=OfficerBlueOne/b1_AnnouncedDoorIsWedged_3.ogg
Streams=OfficerBlueOne/b1_AnnouncedDoorIsWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wedge deployed.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AnnouncedLostTarget]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_AnnouncedLostTarget_1.ogg
Streams=OfficerBlueOne/b1_AnnouncedLostTarget_2.ogg
Streams=OfficerBlueOne/b1_AnnouncedLostTarget_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect is gone.  Orders?
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AnnouncedRemovedWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_AnnouncedRemovedWedged_1.ogg
Streams=OfficerBlueOne/b1_AnnouncedRemovedWedged_2.ogg
Streams=OfficerBlueOne/b1_AnnouncedRemovedWedged_3.ogg
Streams=OfficerBlueOne/b1_AnnouncedRemovedWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wedge removed.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AnnouncedStillCovering]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_AnnouncedStillCovering_1.ogg
Streams=OfficerBlueOne/b1_AnnouncedStillCovering_2.ogg
Streams=OfficerBlueOne/b1_AnnouncedStillCovering_3.ogg
Streams=OfficerBlueOne/b1_AnnouncedStillCovering_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Still clear.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AnnouncedSuspectComplied]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_AnnouncedSuspectComplied_1.ogg
Streams=OfficerBlueOne/b1_AnnouncedSuspectComplied_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect complied.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ArrestedSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ArrestedSuspect_1.ogg
Streams=OfficerBlueOne/b1_ArrestedSuspect_2.ogg
Streams=OfficerBlueOne/b1_ArrestedSuspect_3.ogg
Streams=OfficerBlueOne/b1_ArrestedSuspect_4.ogg
Streams=OfficerBlueOne/b1_ArrestedSuspect_5.ogg
Streams=OfficerBlueOne/b1_ArrestedSuspect_6.ogg
Streams=OfficerBlueOne/b1_ArrestedSuspect_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Zipped and ready.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_AskedLeadToRestrain]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_AskedLeadToRestrain_1.ogg
Streams=OfficerBlueOne/b1_AskedLeadToRestrain_2.ogg
Streams=OfficerBlueOne/b1_AskedLeadToRestrain_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You ready to cuff, Sir?
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_BlueOneReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_BlueOneReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fields reporting...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_BlueTeamReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_BlueTeamReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blue team...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CompletedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CompletedFallIn_1.ogg
Streams=OfficerBlueOne/b1_CompletedFallIn_2.ogg
Streams=OfficerBlueOne/b1_CompletedFallIn_3.ogg
Streams=OfficerBlueOne/b1_CompletedFallIn_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=In position.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CompletedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CompletedMoveTo_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=In position.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CouldntBreachLocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CouldntBreachLocked_1.ogg
Streams=OfficerBlueOne/b1_CouldntBreachLocked_2.ogg
Streams=OfficerBlueOne/b1_CouldntBreachLocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's locked; confirm breach?
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CouldntBreachNoC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CouldntBreachNoC2_1.ogg
Streams=OfficerBlueOne/b1_CouldntBreachNoC2_2.ogg
Streams=OfficerBlueOne/b1_CouldntBreachNoC2_3.ogg
Streams=OfficerBlueOne/b1_CouldntBreachNoC2_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No C2 available.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CouldntCompleteMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CouldntCompleteMove_1.ogg
Streams=OfficerBlueOne/b1_CouldntCompleteMove_2.ogg
Streams=OfficerBlueOne/b1_CouldntCompleteMove_3.ogg
Streams=OfficerBlueOne/b1_CouldntCompleteMove_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't get there.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CoveredCompliedUnrestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CoveredCompliedUnrestrained_1.ogg
Streams=OfficerBlueOne/b1_CoveredCompliedUnrestrained_2.ogg
Streams=OfficerBlueOne/b1_CoveredCompliedUnrestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay down.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ElementReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ElementReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ExaminedHostageDead]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ExaminedHostageDead_1.ogg
Streams=OfficerBlueOne/b1_ExaminedHostageDead_2.ogg
Streams=OfficerBlueOne/b1_ExaminedHostageDead_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This one's DOA
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_Four]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_Four_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Four...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_Multiple]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_Multiple_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Many...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OpenedTrappedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OpenedTrappedDoor_1.ogg
Streams=OfficerBlueOne/b1_OpenedTrappedDoor_2.ogg
Streams=OfficerBlueOne/b1_OpenedTrappedDoor_3.ogg
Streams=OfficerBlueOne/b1_OpenedTrappedDoor_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Somebody trapped it.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReactedBang_1.ogg
Streams=OfficerBlueOne/b1_ReactedBang_2.ogg
Streams=OfficerBlueOne/b1_ReactedBang_3.ogg
Streams=OfficerBlueOne/b1_ReactedBang_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blinded!
Speaker=b1
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerBlueOne/b1_ReactedDown_1.ogg
Streams=OfficerBlueOne/b1_ReactedDown_2.ogg
Streams=OfficerBlueOne/b1_ReactedDown_3.ogg
Streams=OfficerBlueOne/b1_ReactedDown_4.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReactedFirstShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReactedFirstShot_1.ogg
Streams=OfficerBlueOne/b1_ReactedFirstShot_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Careful!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b1_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b1_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b1_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[b1_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReactedHitByDoor_1.ogg
Streams=OfficerBlueOne/b1_ReactedHitByDoor_2.ogg
Streams=OfficerBlueOne/b1_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Someone's behind the door.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerBlueOne/b1_ReactedInjuryIntense_1.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryIntense_2.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryIntense_3.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryIntense_4.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryIntense_5.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerBlueOne/b1_Died_1.ogg
Streams=OfficerBlueOne/b1_Died_2.ogg
Streams=OfficerBlueOne/b1_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_1.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_2.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_3.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_4.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_5.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReactedLeadKilledOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReactedLeadKilledOfficer_1.ogg
Streams=OfficerBlueOne/b1_ReactedLeadKilledOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lead's gone rogue!  Get him!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReactedPepper_1.ogg
Streams=OfficerBlueOne/b1_ReactedPepper_2.ogg
Streams=OfficerBlueOne/b1_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReactedSecondShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReactedSecondShot_1.ogg
Streams=OfficerBlueOne/b1_ReactedSecondShot_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch it!   
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReactedSting_1.ogg
Streams=OfficerBlueOne/b1_ReactedSting_2.ogg
Streams=OfficerBlueOne/b1_ReactedSting_3.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_1.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_2.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_3.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_4.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_5.ogg
Streams=OfficerBlueOne/b1_ReactedInjuryNormal_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[b1_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReactedTaser_1.ogg
Streams=OfficerBlueOne/b1_ReactedTaser_2.ogg
Streams=OfficerBlueOne/b1_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReactedThirdShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReactedThirdShot_1.ogg
Streams=OfficerBlueOne/b1_ReactedThirdShot_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get him!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReassuredAggressiveHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReassuredAggressiveHostage_1.ogg
Streams=OfficerBlueOne/b1_ReassuredAggressiveHostage_2.ogg
Streams=OfficerBlueOne/b1_ReassuredAggressiveHostage_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's just procedure.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReassuredPassiveHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReassuredPassiveHostage_1.ogg
Streams=OfficerBlueOne/b1_ReassuredPassiveHostage_2.ogg
Streams=OfficerBlueOne/b1_ReassuredPassiveHostage_3.ogg
Streams=OfficerBlueOne/b1_ReassuredPassiveHostage_4.ogg
Streams=OfficerBlueOne/b1_ReassuredPassiveHostage_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Easy, good guys are here.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_RepliedCantDeployThrown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_RepliedCantDeployThrown_1.ogg
Streams=OfficerBlueOne/b1_RepliedCantDeployThrown_2.ogg
Streams=OfficerBlueOne/b1_RepliedCantDeployThrown_3.ogg
Streams=OfficerBlueOne/b1_RepliedCantDeployThrown_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't throw there!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_RepliedDisabling]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_RepliedDisabling_1.ogg
Streams=OfficerBlueOne/b1_RepliedDisabling_2.ogg
Streams=OfficerBlueOne/b1_RepliedDisabling_3.ogg
Streams=OfficerBlueOne/b1_RepliedDisabling_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy - on it.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_RepliedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_RepliedFallIn_1.ogg
Streams=OfficerBlueOne/b1_RepliedFallIn_2.ogg
Streams=OfficerBlueOne/b1_RepliedFallIn_3.ogg
Streams=OfficerBlueOne/b1_RepliedFallIn_4.ogg
Streams=OfficerBlueOne/b1_RepliedFallIn_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger -- moving to you.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_RepliedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_RepliedMoveTo_1.ogg
Streams=OfficerBlueOne/b1_RepliedMoveTo_2.ogg
Streams=OfficerBlueOne/b1_RepliedMoveTo_3.ogg
Streams=OfficerBlueOne/b1_RepliedMoveTo_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Understood -- moving.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_RepliedSwitchingPositions]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_RepliedSwitchingPositions_1.ogg
Streams=OfficerBlueOne/b1_RepliedSwitchingPositions_2.ogg
Streams=OfficerBlueOne/b1_RepliedSwitchingPositions_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap now.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_Reported1Suspect1Civilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_Reported1Suspect1Civilian_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two targets... one armed, one not...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedAlreadyBusy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedAlreadyBusy_1.ogg
Streams=OfficerBlueOne/b1_ReportedAlreadyBusy_2.ogg
Streams=OfficerBlueOne/b1_ReportedAlreadyBusy_3.ogg
Streams=OfficerBlueOne/b1_ReportedAlreadyBusy_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm busy!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedAndRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedAndRestrained_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, Fields speaking, 
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedB2Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedB2Down_1.ogg
Streams=OfficerBlueOne/b1_ReportedB2Down_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jackson's down!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedBeanBagUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedBeanBagUnavailable_1.ogg
Streams=OfficerBlueOne/b1_ReportedBeanBagUnavailable_2.ogg
Streams=OfficerBlueOne/b1_ReportedBeanBagUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Outta beanbags.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedBombDisabled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedBombDisabled_1.ogg
Streams=OfficerBlueOne/b1_ReportedBombDisabled_2.ogg
Streams=OfficerBlueOne/b1_ReportedBombDisabled_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bomb defused.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedBreachSGUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedBreachSGUnavailable_1.ogg
Streams=OfficerBlueOne/b1_ReportedBreachSGUnavailable_2.ogg
Streams=OfficerBlueOne/b1_ReportedBreachSGUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No breaching ammo.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedC2andSGUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedC2andSGUnavailable_1.ogg
Streams=OfficerBlueOne/b1_ReportedC2andSGUnavailable_2.ogg
Streams=OfficerBlueOne/b1_ReportedC2andSGUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothin' left but picks.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedCivilianRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedCivilianRestrained_1.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianRestrained_2.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianRestrained_3.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Civilian restrained.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedCivilianSpotted]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedCivilianSpotted_1.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianSpotted_2.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianSpotted_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gotta contact...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We have a stubborn one...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedFemCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_4.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_fem_1.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_fem_2.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_fem_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=She won't get down...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMaleCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_4.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_male_1.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_male_2.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianWillNotComply_male_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He won't get down...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedContinuingClear2Minus]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedContinuingClear2Minus_1.ogg
Streams=OfficerBlueOne/b1_ReportedContinuingClear2Minus_2.ogg
Streams=OfficerBlueOne/b1_ReportedContinuingClear2Minus_3.ogg
Streams=OfficerBlueOne/b1_ReportedContinuingClear2Minus_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Moving forward!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedContinuingClear2Plus]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedContinuingClear2Plus_1.ogg
Streams=OfficerBlueOne/b1_ReportedContinuingClear2Plus_2.ogg
Streams=OfficerBlueOne/b1_ReportedContinuingClear2Plus_3.ogg
Streams=OfficerBlueOne/b1_ReportedContinuingClear2Plus_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Moving forward!  Trailers!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDeadSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDeadSuspect_1.ogg
Streams=OfficerBlueOne/b1_ReportedDeadSuspect_2.ogg
Streams=OfficerBlueOne/b1_ReportedDeadSuspect_3.ogg
Streams=OfficerBlueOne/b1_ReportedDeadSuspect_4.ogg
Streams=OfficerBlueOne/b1_ReportedDeadSuspect_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect down!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1MP_ReportedDeadSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1MP_ReportedDeadSuspect_1.ogg
Streams=OfficerBlueOne/b1MP_ReportedDeadSuspect_2.ogg
Streams=OfficerBlueOne/b1MP_ReportedDeadSuspect_3.ogg
Streams=OfficerBlueOne/b1MP_ReportedDeadSuspect_4.ogg
Streams=OfficerBlueOne/b1MP_ReportedDeadSuspect_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect down!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDeployingBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDeployingBeanBag_1.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingBeanBag_2.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Non lethal up.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDeployingBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDeployingBreachSG_1.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingBreachSG_2.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingBreachSG_3.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingBreachSG_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Breaching now.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDeployingC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDeployingC2_1.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingC2_2.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingC2_3.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingC2_4.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingC2_5.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingC2_6.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingC2_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Beginning breach.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1MP_ReportedDeployingC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1MP_ReportedDeployingC2_1.ogg
Streams=OfficerBlueOne/b1MP_ReportedDeployingC2_2.ogg
Streams=OfficerBlueOne/b1MP_ReportedDeployingC2_3.ogg
Streams=OfficerBlueOne/b1MP_ReportedDeployingC2_4.ogg
Streams=OfficerBlueOne/b1MP_ReportedDeployingC2_5.ogg
Streams=OfficerBlueOne/b1MP_ReportedDeployingC2_6.ogg
Streams=OfficerBlueOne/b1MP_ReportedDeployingC2_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Beginning breach.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDeployingFlashbang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDeployingFlashbang_1.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingFlashbang_2.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingFlashbang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Droppin' bang.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDeployingGas]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDeployingGas_1.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingGas_2.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingGas_3.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingGas_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gas goin' in.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDeployingPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDeployingPepper_1.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingPepper_2.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Spraying pepper!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDeployingPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDeployingPepperGun_1.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingPepperGun_2.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sure thing.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDeployingSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDeployingSting_1.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingSting_2.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Droppin' stinger!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDeployingTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDeployingTaser_1.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taser ready.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDeployingToolkit]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDeployingToolkit_1.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingToolkit_2.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingToolkit_3.ogg
Streams=OfficerBlueOne/b1_ReportedDeployingToolkit_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Unlocking it.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDoorAlreadyClosed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDoorAlreadyClosed_1.ogg
Streams=OfficerBlueOne/b1_ReportedDoorAlreadyClosed_2.ogg
Streams=OfficerBlueOne/b1_ReportedDoorAlreadyClosed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Already closed.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDoorBlocked_1.ogg
Streams=OfficerBlueOne/b1_ReportedDoorBlocked_2.ogg
Streams=OfficerBlueOne/b1_ReportedDoorBlocked_3.ogg
Streams=OfficerBlueOne/b1_ReportedDoorBlocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Something's in the way!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDoorLocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDoorLocked_1.ogg
Streams=OfficerBlueOne/b1_ReportedDoorLocked_2.ogg
Streams=OfficerBlueOne/b1_ReportedDoorLocked_3.ogg
Streams=OfficerBlueOne/b1_ReportedDoorLocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door locked.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDoorOpen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDoorOpen_1.ogg
Streams=OfficerBlueOne/b1_ReportedDoorOpen_2.ogg
Streams=OfficerBlueOne/b1_ReportedDoorOpen_3.ogg
Streams=OfficerBlueOne/b1_ReportedDoorOpen_4.ogg
Streams=OfficerBlueOne/b1_ReportedDoorOpen_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door's unlocked.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDoorUnlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDoorUnlocked_1.ogg
Streams=OfficerBlueOne/b1_ReportedDoorUnlocked_2.ogg
Streams=OfficerBlueOne/b1_ReportedDoorUnlocked_3.ogg
Streams=OfficerBlueOne/b1_ReportedDoorUnlocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's unlocked.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedEvidenceSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedEvidenceSecured_1.ogg
Streams=OfficerBlueOne/b1_ReportedEvidenceSecured_2.ogg
Streams=OfficerBlueOne/b1_ReportedEvidenceSecured_3.ogg
Streams=OfficerBlueOne/b1_ReportedEvidenceSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Secured!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedFlashbangUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedFlashbangUnavailable_1.ogg
Streams=OfficerBlueOne/b1_ReportedFlashbangUnavailable_2.ogg
Streams=OfficerBlueOne/b1_ReportedFlashbangUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Team's out of bangs.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedGasUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedGasUnavailable_1.ogg
Streams=OfficerBlueOne/b1_ReportedGasUnavailable_2.ogg
Streams=OfficerBlueOne/b1_ReportedGasUnavailable_3.ogg
Streams=OfficerBlueOne/b1_ReportedGasUnavailable_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't; no gas left.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedGenericOrderReply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedGenericOrderReply_1.ogg
Streams=OfficerBlueOne/b1_ReportedGenericOrderReply_2.ogg
Streams=OfficerBlueOne/b1_ReportedGenericOrderReply_3.ogg
Streams=OfficerBlueOne/b1_ReportedGenericOrderReply_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy - on it.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedHostageDead]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedHostageDead_1.ogg
Streams=OfficerBlueOne/b1_ReportedHostageDead_2.ogg
Streams=OfficerBlueOne/b1_ReportedHostageDead_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Found a victim DOA...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedHostageIncapacitated]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedHostageIncapacitated_1.ogg
Streams=OfficerBlueOne/b1_ReportedHostageIncapacitated_2.ogg
Streams=OfficerBlueOne/b1_ReportedHostageIncapacitated_3.ogg
Streams=OfficerBlueOne/b1_ReportedHostageIncapacitated_4.ogg
Streams=OfficerBlueOne/b1_ReportedHostageIncapacitated_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Civilian down! Still breathing.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedLeadDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedLeadDown_1.ogg
Streams=OfficerBlueOne/b1_ReportedLeadDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lead is down!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedManyCiviliansSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedManyCiviliansSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Many contacts, they look unarmed...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedManySuspectsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedManySuspectsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lots of bad guys... armed and ready...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMirrorNoTargets]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMirrorNoTargets_1.ogg
Streams=OfficerBlueOne/b1_ReportedMirrorNoTargets_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No targets visible.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMirrorUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMirrorUnavailable_1.ogg
Streams=OfficerBlueOne/b1_ReportedMirrorUnavailable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not available!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMoveUpBangs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMoveUpBangs_1.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpBangs_2.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpBangs_3.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpBangs_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for bangs.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMoveUpBeanBags]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMoveUpBeanBags_1.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpBeanBags_2.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpBeanBags_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bean bags forward.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMoveUpBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMoveUpBreachSG_1.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpBreachSG_2.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpBreachSG_3.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpBreachSG_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Let the breacher in.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMoveUpC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMoveUpC2_1.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpC2_2.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpC2_3.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpC2_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for C2.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMoveUpGas]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMoveUpGas_1.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpGas_2.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpGas_3.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpGas_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move the CS up.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMoveUpPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMoveUpPepper_1.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpPepper_2.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for the pepper spray.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMoveUpPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMoveUpPepperGun_1.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpPepperGun_2.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Pepper forward!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMoveUpSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMoveUpSting_1.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpSting_2.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stingers forward!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMoveUpTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMoveUpTaser_1.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taser moving up!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMoveUpWedges]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedMoveUpWedges_1.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpWedges_2.ogg
Streams=OfficerBlueOne/b1_ReportedMoveUpWedges_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for wedges.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedNoEvidence]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedNoEvidence_1.ogg
Streams=OfficerBlueOne/b1_ReportedNoEvidence_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothing there.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedNoGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedNoGun_1.ogg
Streams=OfficerBlueOne/b1_ReportedNoGun_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothing there
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedNotWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedNotWedged_1.ogg
Streams=OfficerBlueOne/b1_ReportedNotWedged_2.ogg
Streams=OfficerBlueOne/b1_ReportedNotWedged_3.ogg
Streams=OfficerBlueOne/b1_ReportedNotWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No wedge there.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedOfficerDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Officer down!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedOneCivilianSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedOneCivilianSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One person, unarmed...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedOneSuspectSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedOneSuspectSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One suspect in sight!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedPepperUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedPepperUnavailable_1.ogg
Streams=OfficerBlueOne/b1_ReportedPepperUnavailable_2.ogg
Streams=OfficerBlueOne/b1_ReportedPepperUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nope, no pepper spray.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedPepperGunUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedPepperGunUnavailable_1.ogg
Streams=OfficerBlueOne/b1_ReportedPepperGunUnavailable_2.ogg
Streams=OfficerBlueOne/b1_ReportedPepperGunUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't got it.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedR1Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedR1Down_1.ogg
Streams=OfficerBlueOne/b1_ReportedR1Down_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Reynold's down!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedR2Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedR2Down_1.ogg
Streams=OfficerBlueOne/b1_ReportedR2Down_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Girard is down!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedStingUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedStingUnavailable_1.ogg
Streams=OfficerBlueOne/b1_ReportedStingUnavailable_2.ogg
Streams=OfficerBlueOne/b1_ReportedStingUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No stingers.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedSuspectDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectDown_1.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectDown_2.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bad guy down!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedSuspectDown_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA5_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectFleeing_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect fleeing
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedFemSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectFleeing_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect fleeing
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMaleSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectFleeing_1.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectFleeing_male_1.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectFleeing_male_2.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectFleeing_male_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He's taking off..
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedSuspectNeutralized]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectNeutralized_1.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectNeutralized_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect down!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedSuspectRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectRestrained_1.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectRestrained_2.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectRestrained_3.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect secured.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedSuspectRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=ScriptedVO/ConvDNA5_1_b1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedSuspectsAndCivsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectsAndCivsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We got a party...  Numerous guys and guns...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedSuspectSpotted]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectSpotted_1.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectSpotted_2.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectSpotted_3.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectSpotted_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect in sight!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectWillNotComply_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This one won't give up.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedFemSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectWillNotComply_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This one won't give up.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedMaleSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectWillNotComply_2.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectWillNotComply_male_1.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectWillNotComply_male_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This one won't give up.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedTaserUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedTaserUnavailable_1.ogg
Streams=OfficerBlueOne/b1_ReportedTaserUnavailable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=None availble!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedThresholdClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedThresholdClear_1.ogg
Streams=OfficerBlueOne/b1_ReportedThresholdClear_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No visible threats.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedTrapDisabled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedTrapDisabled_1.ogg
Streams=OfficerBlueOne/b1_ReportedTrapDisabled_2.ogg
Streams=OfficerBlueOne/b1_ReportedTrapDisabled_3.ogg
Streams=OfficerBlueOne/b1_ReportedTrapDisabled_4.ogg
Streams=OfficerBlueOne/b1_ReportedTrapDisabled_5.ogg
Streams=OfficerBlueOne/b1_ReportedTrapDisabled_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Trap removed.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedTwoCiviliansSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedTwoCiviliansSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two unarmed contacts...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedTwoSuspectsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedTwoSuspectsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two armed suspects visible...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedWeaponSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedWeaponSecured_1.ogg
Streams=OfficerBlueOne/b1_ReportedWeaponSecured_2.ogg
Streams=OfficerBlueOne/b1_ReportedWeaponSecured_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Weapon secured!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedWedgesUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedWedgesUnavailable_1.ogg
Streams=OfficerBlueOne/b1_ReportedWedgesUnavailable_2.ogg
Streams=OfficerBlueOne/b1_ReportedWedgesUnavailable_3.ogg
Streams=OfficerBlueOne/b1_ReportedWedgesUnavailable_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No more wedges.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_RequestedOrders]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_RequestedOrders_1.ogg
Streams=OfficerBlueOne/b1_RequestedOrders_2.ogg
Streams=OfficerBlueOne/b1_RequestedOrders_3.ogg
Streams=OfficerBlueOne/b1_RequestedOrders_4.ogg
Streams=OfficerBlueOne/b1_RequestedOrders_5.ogg
Streams=OfficerBlueOne/b1_RequestedOrders_6.ogg
Streams=OfficerBlueOne/b1_RequestedOrders_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_StartedClearing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_StartedClearing_1.ogg
Streams=OfficerBlueOne/b1_StartedClearing_2.ogg
Streams=OfficerBlueOne/b1_StartedClearing_3.ogg
Streams=OfficerBlueOne/b1_StartedClearing_4.ogg
Streams=OfficerBlueOne/b1_StartedClearing_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Go, go, go!  Time to move!
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_Three]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_Three_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Three...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ToldPlayerBlocksDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ToldPlayerBlocksDoor_1.ogg
Streams=OfficerBlueOne/b1_ToldPlayerBlocksDoor_2.ogg
Streams=OfficerBlueOne/b1_ToldPlayerBlocksDoor_3.ogg
Streams=OfficerBlueOne/b1_ToldPlayerBlocksDoor_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're blockin' the door.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ToldPlayerToMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ToldPlayerToMove_1.ogg
Streams=OfficerBlueOne/b1_ToldPlayerToMove_2.ogg
Streams=OfficerBlueOne/b1_ToldPlayerToMove_3.ogg
Streams=OfficerBlueOne/b1_ToldPlayerToMove_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're in my way.
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_Two]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_Two_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two...
Speaker=b1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AnnouncedCivilianComplied]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_AnnouncedCivilianComplied_1.ogg
Streams=OfficerBlueTwo/b2_AnnouncedCivilianComplied_2.ogg
Streams=OfficerBlueTwo/b2_AnnouncedCivilianComplied_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Contact has complied!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AnnouncedClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_AnnouncedClear_1.ogg
Streams=OfficerBlueTwo/b2_AnnouncedClear_2.ogg
Streams=OfficerBlueTwo/b2_AnnouncedClear_3.ogg
Streams=OfficerBlueTwo/b2_AnnouncedClear_4.ogg
Streams=OfficerBlueTwo/b2_AnnouncedClear_5.ogg
Streams=OfficerBlueTwo/b2_AnnouncedClear_6.ogg
Streams=OfficerBlueTwo/b2_AnnouncedClear_7.ogg
Streams=OfficerBlueTwo/b2_AnnouncedClear_8.ogg
Streams=OfficerBlueTwo/b2_AnnouncedClear_9.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Area clear!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AnnouncedComply]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b2_AnnouncedComply_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b2_AnnouncedComply_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b2_AnnouncedComply_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b2_AnnouncedComply_4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b2_AnnouncedComply_5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b2_AnnouncedComply_6',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=OfficerYelling
Caption=Police!  Get down, now!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AnnouncedComplyWithGun]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b2_AnnouncedComplyWithGun_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b2_AnnouncedComplyWithGun_2',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=OfficerYelling
Caption=Police!  Drop your weapons!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AnnouncedDoorClosed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_AnnouncedDoorClosed_1.ogg
Streams=OfficerBlueTwo/b2_AnnouncedDoorClosed_2.ogg
Streams=OfficerBlueTwo/b2_AnnouncedDoorClosed_3.ogg
Streams=OfficerBlueTwo/b2_AnnouncedDoorClosed_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door closed.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AnnouncedDoorIsAlreadyWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_AnnouncedDoorIsAlreadyWedged_1.ogg
Streams=OfficerBlueTwo/b2_AnnouncedDoorIsAlreadyWedged_2.ogg
Streams=OfficerBlueTwo/b2_AnnouncedDoorIsAlreadyWedged_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Already wedged.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AnnouncedDoorIsWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_AnnouncedDoorIsWedged_1.ogg
Streams=OfficerBlueTwo/b2_AnnouncedDoorIsWedged_2.ogg
Streams=OfficerBlueTwo/b2_AnnouncedDoorIsWedged_3.ogg
Streams=OfficerBlueTwo/b2_AnnouncedDoorIsWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door is wedged.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AnnouncedLostTarget]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_AnnouncedLostTarget_1.ogg
Streams=OfficerBlueTwo/b2_AnnouncedLostTarget_2.ogg
Streams=OfficerBlueTwo/b2_AnnouncedLostTarget_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lost sight of them.  What now?
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AnnouncedRemovedWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_AnnouncedRemovedWedged_1.ogg
Streams=OfficerBlueTwo/b2_AnnouncedRemovedWedged_2.ogg
Streams=OfficerBlueTwo/b2_AnnouncedRemovedWedged_3.ogg
Streams=OfficerBlueTwo/b2_AnnouncedRemovedWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wedge removed.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AnnouncedStillCovering]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_AnnouncedStillCovering_1.ogg
Streams=OfficerBlueTwo/b2_AnnouncedStillCovering_2.ogg
Streams=OfficerBlueTwo/b2_AnnouncedStillCovering_3.ogg
Streams=OfficerBlueTwo/b2_AnnouncedStillCovering_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Still clear here
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AnnouncedSuspectComplied]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_AnnouncedSuspectComplied_1.ogg
Streams=OfficerBlueTwo/b2_AnnouncedSuspectComplied_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect complied!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ArrestedSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ArrestedSuspect_1.ogg
Streams=OfficerBlueTwo/b2_ArrestedSuspect_2.ogg
Streams=OfficerBlueTwo/b2_ArrestedSuspect_3.ogg
Streams=OfficerBlueTwo/b2_ArrestedSuspect_4.ogg
Streams=OfficerBlueTwo/b2_ArrestedSuspect_5.ogg
Streams=OfficerBlueTwo/b2_ArrestedSuspect_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You got nothin' to say
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_AskedLeadToRestrain]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_AskedLeadToRestrain_1.ogg
Streams=OfficerBlueTwo/b2_AskedLeadToRestrain_2.ogg
Streams=OfficerBlueTwo/b2_AskedLeadToRestrain_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We gonna get out the cuffs?
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_BlueTwoReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_BlueTwoReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jackson reporting...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_BlueTeamReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_BlueTeamReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blue team...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CompletedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CompletedFallIn_1.ogg
Streams=OfficerBlueTwo/b2_CompletedFallIn_2.ogg
Streams=OfficerBlueTwo/b2_CompletedFallIn_3.ogg
Streams=OfficerBlueTwo/b2_CompletedFallIn_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=With you.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CompletedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CompletedMoveTo_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=In position.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CouldntBreachLocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CouldntBreachLocked_1.ogg
Streams=OfficerBlueTwo/b2_CouldntBreachLocked_2.ogg
Streams=OfficerBlueTwo/b2_CouldntBreachLocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door's locked.  Confirm breach?
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CouldntBreachNoC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CouldntBreachNoC2_1.ogg
Streams=OfficerBlueTwo/b2_CouldntBreachNoC2_2.ogg
Streams=OfficerBlueTwo/b2_CouldntBreachNoC2_3.ogg
Streams=OfficerBlueTwo/b2_CouldntBreachNoC2_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No C2 available.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CouldntCompleteMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CouldntCompleteMove_1.ogg
Streams=OfficerBlueTwo/b2_CouldntCompleteMove_2.ogg
Streams=OfficerBlueTwo/b2_CouldntCompleteMove_3.ogg
Streams=OfficerBlueTwo/b2_CouldntCompleteMove_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Negative, can't reach position.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CoveredCompliedUnrestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CoveredCompliedUnrestrained_1.ogg
Streams=OfficerBlueTwo/b2_CoveredCompliedUnrestrained_2.ogg
Streams=OfficerBlueTwo/b2_CoveredCompliedUnrestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay down.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ElementReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ElementReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ExaminedHostageDead]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ExaminedHostageDead_1.ogg
Streams=OfficerBlueTwo/b2_ExaminedHostageDead_2.ogg
Streams=OfficerBlueTwo/b2_ExaminedHostageDead_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Victim down!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_Four]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_Four_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Four...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_Multiple]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_Multiple_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Many...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OpenedTrappedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OpenedTrappedDoor_1.ogg
Streams=OfficerBlueTwo/b2_OpenedTrappedDoor_2.ogg
Streams=OfficerBlueTwo/b2_OpenedTrappedDoor_3.ogg
Streams=OfficerBlueTwo/b2_OpenedTrappedDoor_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Trapped.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReactedBang_1.ogg
Streams=OfficerBlueTwo/b2_ReactedBang_2.ogg
Streams=OfficerBlueTwo/b2_ReactedBang_3.ogg
Streams=OfficerBlueTwo/b2_ReactedBang_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My eyes!
Speaker=b2
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerBlueTwo/b2_ReactedDown_1.ogg
Streams=OfficerBlueTwo/b2_ReactedDown_2.ogg
Streams=OfficerBlueTwo/b2_ReactedDown_3.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReactedFirstShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReactedFirstShot_1.ogg
Streams=OfficerBlueTwo/b2_ReactedFirstShot_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Careful!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b2_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b2_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.b2_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[b2_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReactedHitByDoor_1.ogg
Streams=OfficerBlueTwo/b2_ReactedHitByDoor_2.ogg
Streams=OfficerBlueTwo/b2_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Behind the door!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerBlueTwo/b2_ReactedInjuryIntense_1.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryIntense_2.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryIntense_3.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryIntense_4.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerBlueTwo/b2_Died_1.ogg
Streams=OfficerBlueTwo/b2_Died_2.ogg
Streams=OfficerBlueTwo/b2_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerBlueTwo/b2_ReactedInjuryNormal_1.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryNormal_2.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryNormal_3.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryNormal_4.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReactedLeadKilledOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReactedLeadKilledOfficer_1.ogg
Streams=OfficerBlueTwo/b2_ReactedLeadKilledOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lead's lost it!  
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReactedPepper_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Aughh!  Watch your aim!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReactedSecondShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReactedSecondShot_1.ogg
Streams=OfficerBlueTwo/b2_ReactedSecondShot_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch it!  No more warnings!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReactedSting_1.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryNormal_1.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryNormal_2.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryNormal_3.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryNormal_4.ogg
Streams=OfficerBlueTwo/b2_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ughh... hate that...
Speaker=b2
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[b2_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReactedTaser_1.ogg
Streams=OfficerBlueTwo/b2_ReactedTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReactedThirdShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReactedThirdShot_1.ogg
Streams=OfficerBlueTwo/b2_ReactedThirdShot_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take him out!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReassuredAggressiveHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReassuredAggressiveHostage_1.ogg
Streams=OfficerBlueTwo/b2_ReassuredAggressiveHostage_2.ogg
Streams=OfficerBlueTwo/b2_ReassuredAggressiveHostage_3.ogg
Streams=OfficerBlueTwo/b2_ReassuredAggressiveHostage_4.ogg
Streams=OfficerBlueTwo/b2_ReassuredAggressiveHostage_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep it quiet!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReassuredPassiveHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReassuredPassiveHostage_1.ogg
Streams=OfficerBlueTwo/b2_ReassuredPassiveHostage_2.ogg
Streams=OfficerBlueTwo/b2_ReassuredPassiveHostage_3.ogg
Streams=OfficerBlueTwo/b2_ReassuredPassiveHostage_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't worry, I'll keep you safe.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_RepliedCantDeployThrown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_RepliedCantDeployThrown_1.ogg
Streams=OfficerBlueTwo/b2_RepliedCantDeployThrown_2.ogg
Streams=OfficerBlueTwo/b2_RepliedCantDeployThrown_3.ogg
Streams=OfficerBlueTwo/b2_RepliedCantDeployThrown_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't deploy.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_RepliedDisabling]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_RepliedDisabling_1.ogg
Streams=OfficerBlueTwo/b2_RepliedDisabling_2.ogg
Streams=OfficerBlueTwo/b2_RepliedDisabling_3.ogg
Streams=OfficerBlueTwo/b2_RepliedDisabling_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_RepliedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_RepliedFallIn_1.ogg
Streams=OfficerBlueTwo/b2_RepliedFallIn_2.ogg
Streams=OfficerBlueTwo/b2_RepliedFallIn_3.ogg
Streams=OfficerBlueTwo/b2_RepliedFallIn_4.ogg
Streams=OfficerBlueTwo/b2_RepliedFallIn_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Understood -- following
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_RepliedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_RepliedMoveTo_1.ogg
Streams=OfficerBlueTwo/b2_RepliedMoveTo_2.ogg
Streams=OfficerBlueTwo/b2_RepliedMoveTo_3.ogg
Streams=OfficerBlueTwo/b2_RepliedMoveTo_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger, moving up.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_RepliedSwitchingPositions]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_RepliedSwitchingPositions_1.ogg
Streams=OfficerBlueTwo/b2_RepliedSwitchingPositions_2.ogg
Streams=OfficerBlueTwo/b2_RepliedSwitchingPositions_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap with me.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_Reported1Suspect1Civilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_Reported1Suspect1Civilian_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two contacts, one armed, one not...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedAlreadyBusy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedAlreadyBusy_1.ogg
Streams=OfficerBlueTwo/b2_ReportedAlreadyBusy_2.ogg
Streams=OfficerBlueTwo/b2_ReportedAlreadyBusy_3.ogg
Streams=OfficerBlueTwo/b2_ReportedAlreadyBusy_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Busy!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedAndRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedAndRestrained_1.ogg
Streams=OfficerBlueTwo/b2_ReportedAndRestrained_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, Jackson here, 
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedB1Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedB1Down_1.ogg
Streams=OfficerBlueTwo/b2_ReportedB1Down_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fields is down!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedBeanBagUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedBeanBagUnavailable_1.ogg
Streams=OfficerBlueTwo/b2_ReportedBeanBagUnavailable_2.ogg
Streams=OfficerBlueTwo/b2_ReportedBeanBagUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We're out of less lethal.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedBombDisabled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedBombDisabled_1.ogg
Streams=OfficerBlueTwo/b2_ReportedBombDisabled_2.ogg
Streams=OfficerBlueTwo/b2_ReportedBombDisabled_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bomb has been defused.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedBreachSGUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedBreachSGUnavailable_1.ogg
Streams=OfficerBlueTwo/b2_ReportedBreachSGUnavailable_2.ogg
Streams=OfficerBlueTwo/b2_ReportedBreachSGUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't deploy!  No shotgun.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedC2andSGUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedC2andSGUnavailable_1.ogg
Streams=OfficerBlueTwo/b2_ReportedC2andSGUnavailable_2.ogg
Streams=OfficerBlueTwo/b2_ReportedC2andSGUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothin' but picks.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedCivilianRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedCivilianRestrained_1.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianRestrained_2.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianRestrained_3.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Civilian restrained.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedCivilianSpotted]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedCivilianSpotted_1.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianSpotted_2.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianSpotted_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Unarmed contact in sight!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This one's stubborn.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedFemCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_4.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_fem_1.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_fem_2.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_fem_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=She won't comply.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMaleCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_4.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_male_1.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_male_2.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianWillNotComply_male_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He won't comply...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedContinuingClear2Minus]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedContinuingClear2Minus_1.ogg
Streams=OfficerBlueTwo/b2_ReportedContinuingClear2Minus_2.ogg
Streams=OfficerBlueTwo/b2_ReportedContinuingClear2Minus_3.ogg
Streams=OfficerBlueTwo/b2_ReportedContinuingClear2Minus_4.ogg
Streams=OfficerBlueTwo/b2_ReportedContinuingClear2Minus_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Moving forward!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedContinuingClear2Plus]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedContinuingClear2Plus_1.ogg
Streams=OfficerBlueTwo/b2_ReportedContinuingClear2Plus_2.ogg
Streams=OfficerBlueTwo/b2_ReportedContinuingClear2Plus_3.ogg
Streams=OfficerBlueTwo/b2_ReportedContinuingClear2Plus_4.ogg
Streams=OfficerBlueTwo/b2_ReportedContinuingClear2Plus_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Moving forward! 
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDeadSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDeadSuspect_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDeadSuspect_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDeadSuspect_3.ogg
Streams=OfficerBlueTwo/b2_ReportedDeadSuspect_4.ogg
Streams=OfficerBlueTwo/b2_ReportedDeadSuspect_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect neutralized!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2MP_ReportedDeadSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2MP_ReportedDeadSuspect_1.ogg
Streams=OfficerBlueTwo/b2MP_ReportedDeadSuspect_2.ogg
Streams=OfficerBlueTwo/b2MP_ReportedDeadSuspect_3.ogg
Streams=OfficerBlueTwo/b2MP_ReportedDeadSuspect_4.ogg
Streams=OfficerBlueTwo/b2MP_ReportedDeadSuspect_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect neutralized!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDeployingBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDeployingBeanBag_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingBeanBag_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=On it.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDeployingBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDeployingBreachSG_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingBreachSG_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingBreachSG_3.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingBreachSG_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Readying shotgun.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDeployingC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDeployingC2_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingC2_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingC2_3.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingC2_4.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingC2_5.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingC2_6.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingC2_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Booyah!  Deploying charge!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2MP_ReportedDeployingC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2MP_ReportedDeployingC2_1.ogg
Streams=OfficerBlueTwo/b2MP_ReportedDeployingC2_2.ogg
Streams=OfficerBlueTwo/b2MP_ReportedDeployingC2_3.ogg
Streams=OfficerBlueTwo/b2MP_ReportedDeployingC2_4.ogg
Streams=OfficerBlueTwo/b2MP_ReportedDeployingC2_5.ogg
Streams=OfficerBlueTwo/b2MP_ReportedDeployingC2_6.ogg
Streams=OfficerBlueTwo/b2MP_ReportedDeployingC2_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Booyah!  Deploying charge!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDeployingFlashbang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDeployingFlashbang_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingFlashbang_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingFlashbang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploying bang.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDeployingGas]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDeployingGas_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingGas_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingGas_3.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingGas_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploying CS.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDeployingPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDeployingPepper_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingPepper_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Pepper out.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDeployingPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDeployingPepperGun_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingPepperGun_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=On it.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDeployingSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDeployingSting_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingSting_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploying sting grenade!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDeployingTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDeployingTaser_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taser out.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDeployingToolkit]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDeployingToolkit_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingToolkit_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingToolkit_3.ogg
Streams=OfficerBlueTwo/b2_ReportedDeployingToolkit_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Unlocking it now.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDoorAlreadyClosed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDoorAlreadyClosed_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorAlreadyClosed_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorAlreadyClosed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Already closed.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDoorBlocked_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorBlocked_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorBlocked_3.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorBlocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stuck.. Something in the way.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDoorLocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDoorLocked_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorLocked_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorLocked_3.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorLocked_4.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorLocked_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door is locked.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDoorOpen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDoorOpen_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorOpen_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorOpen_3.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorOpen_4.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorOpen_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door's unlocked.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDoorUnlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDoorUnlocked_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorUnlocked_2.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorUnlocked_3.ogg
Streams=OfficerBlueTwo/b2_ReportedDoorUnlocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door unlocked.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedEvidenceSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedEvidenceSecured_1.ogg
Streams=OfficerBlueTwo/b2_ReportedEvidenceSecured_2.ogg
Streams=OfficerBlueTwo/b2_ReportedEvidenceSecured_3.ogg
Streams=OfficerBlueTwo/b2_ReportedEvidenceSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Secured!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedFlashbangUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedFlashbangUnavailable_1.ogg
Streams=OfficerBlueTwo/b2_ReportedFlashbangUnavailable_2.ogg
Streams=OfficerBlueTwo/b2_ReportedFlashbangUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Negative, no bangs left.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedGasUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedGasUnavailable_1.ogg
Streams=OfficerBlueTwo/b2_ReportedGasUnavailable_2.ogg
Streams=OfficerBlueTwo/b2_ReportedGasUnavailable_3.ogg
Streams=OfficerBlueTwo/b2_ReportedGasUnavailable_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Negative, no CS available.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedGenericOrderReply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedGenericOrderReply_1.ogg
Streams=OfficerBlueTwo/b2_ReportedGenericOrderReply_2.ogg
Streams=OfficerBlueTwo/b2_ReportedGenericOrderReply_3.ogg
Streams=OfficerBlueTwo/b2_ReportedGenericOrderReply_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy that.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedHostageDead]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedHostageDead_1.ogg
Streams=OfficerBlueTwo/b2_ReportedHostageDead_2.ogg
Streams=OfficerBlueTwo/b2_ReportedHostageDead_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Found a victim DOA...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedHostageIncapacitated]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedHostageIncapacitated_1.ogg
Streams=OfficerBlueTwo/b2_ReportedHostageIncapacitated_2.ogg
Streams=OfficerBlueTwo/b2_ReportedHostageIncapacitated_3.ogg
Streams=OfficerBlueTwo/b2_ReportedHostageIncapacitated_4.ogg
Streams=OfficerBlueTwo/b2_ReportedHostageIncapacitated_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Civilian down.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedLeadDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedLeadDown_1.ogg
Streams=OfficerBlueTwo/b2_ReportedLeadDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lead's down!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedManyCiviliansSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedManyCiviliansSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Many contacts, they look clean...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedManySuspectsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedManySuspectsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Party's on.  Multiple suspects, all armed...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMirrorNoTargets]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMirrorNoTargets_1.ogg
Streams=OfficerBlueTwo/b2_ReportedMirrorNoTargets_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No one in sight.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMirrorUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMirrorUnavailable_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't deploy!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMoveUpBangs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMoveUpBangs_1.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpBangs_2.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpBangs_3.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpBangs_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for bangs.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMoveUpBeanBags]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMoveUpBeanBags_1.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpBeanBags_2.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpBeanBags_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bean bags forward.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMoveUpBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMoveUpBreachSG_1.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpBreachSG_2.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpBreachSG_3.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpBreachSG_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Let the breacher in.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMoveUpC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMoveUpC2_1.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpC2_2.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpC2_3.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpC2_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for C2.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMoveUpGas]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMoveUpGas_1.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpGas_2.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpGas_3.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpGas_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move the CS up.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMoveUpPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMoveUpPepper_1.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpPepper_2.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for the pepper.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMoveUpPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMoveUpPepperGun_1.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpPepperGun_2.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gun forward!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMoveUpSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMoveUpSting_1.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpSting_2.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sting grenades forward!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMoveUpTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMoveUpTaser_1.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taser moving up!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMoveUpWedges]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedMoveUpWedges_1.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpWedges_2.ogg
Streams=OfficerBlueTwo/b2_ReportedMoveUpWedges_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for wedges.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedNoEvidence]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedNoEvidence_1.ogg
Streams=OfficerBlueTwo/b2_ReportedNoEvidence_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothing there.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedNoGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedNoGun_1.ogg
Streams=OfficerBlueTwo/b2_ReportedNoGun_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedNotWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedNotWedged_1.ogg
Streams=OfficerBlueTwo/b2_ReportedNotWedged_2.ogg
Streams=OfficerBlueTwo/b2_ReportedNotWedged_3.ogg
Streams=OfficerBlueTwo/b2_ReportedNotWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not wedged.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedOfficerDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Officer down!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedOneCivilianSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedOneCivilianSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One person, unarmed...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedOneSuspectSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedOneSuspectSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One Suspect spotted.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedPepperUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedPepperUnavailable_1.ogg
Streams=OfficerBlueTwo/b2_ReportedPepperUnavailable_2.ogg
Streams=OfficerBlueTwo/b2_ReportedPepperUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No pepper available.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedPepperGunUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedPepperGunUnavailable_1.ogg
Streams=OfficerBlueTwo/b2_ReportedPepperGunUnavailable_2.ogg
Streams=OfficerBlueTwo/b2_ReportedPepperGunUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Unavailable.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedR1Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedR1Down_1.ogg
Streams=OfficerBlueTwo/b2_ReportedR1Down_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Officer Reynolds' down!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedR2Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedR2Down_1.ogg
Streams=OfficerBlueTwo/b2_ReportedR2Down_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Officer Girard is down!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedStingUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedStingUnavailable_1.ogg
Streams=OfficerBlueTwo/b2_ReportedStingUnavailable_2.ogg
Streams=OfficerBlueTwo/b2_ReportedStingUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No stingers available.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedSuspectDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectDown_1.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectDown_2.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect is down!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectFleeing_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We have a runner...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedFemSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectFleeing_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We have a runner...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMaleSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectFleeing_1.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectFleeing_male_1.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectFleeing_male_2.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectFleeing_male_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He's taking off..
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedSuspectNeutralized]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectNeutralized_1.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectNeutralized_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect down!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedSuspectRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectRestrained_1.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectRestrained_2.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectRestrained_3.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect restrained.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedSuspectsAndCivsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectsAndCivsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mixed crowd... some packin, some not...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedSuspectSpotted]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectSpotted_1.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectSpotted_2.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectSpotted_3.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectSpotted_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect in sight!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectWillNotComply_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This one won't budge.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedFemSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectWillNotComply_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This one won't budge.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedMaleSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectWillNotComply_2.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectWillNotComply_male_1.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectWillNotComply_male_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Won't comply. We need to give him a nudge.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedTaserUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedTaserUnavailable_1.ogg
Streams=OfficerBlueTwo/b2_ReportedTaserUnavailable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Non-available!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedThresholdClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedThresholdClear_1.ogg
Streams=OfficerBlueTwo/b2_ReportedThresholdClear_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Clear so far!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedTrapDisabled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedTrapDisabled_1.ogg
Streams=OfficerBlueTwo/b2_ReportedTrapDisabled_2.ogg
Streams=OfficerBlueTwo/b2_ReportedTrapDisabled_3.ogg
Streams=OfficerBlueTwo/b2_ReportedTrapDisabled_4.ogg
Streams=OfficerBlueTwo/b2_ReportedTrapDisabled_5.ogg
Streams=OfficerBlueTwo/b2_ReportedTrapDisabled_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Removed the trap.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedTwoCiviliansSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedTwoCiviliansSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two clean contacts...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedTwoSuspectsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedTwoSuspectsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two suspects, armed..
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedWeaponSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedWeaponSecured_1.ogg
Streams=OfficerBlueTwo/b2_ReportedWeaponSecured_2.ogg
Streams=OfficerBlueTwo/b2_ReportedWeaponSecured_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Weapon secured!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedWedgesUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedWedgesUnavailable_1.ogg
Streams=OfficerBlueTwo/b2_ReportedWedgesUnavailable_2.ogg
Streams=OfficerBlueTwo/b2_ReportedWedgesUnavailable_3.ogg
Streams=OfficerBlueTwo/b2_ReportedWedgesUnavailable_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No more wedges.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_RequestedOrders]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_RequestedOrders_1.ogg
Streams=OfficerBlueTwo/b2_RequestedOrders_2.ogg
Streams=OfficerBlueTwo/b2_RequestedOrders_3.ogg
Streams=OfficerBlueTwo/b2_RequestedOrders_4.ogg
Streams=OfficerBlueTwo/b2_RequestedOrders_5.ogg
Streams=OfficerBlueTwo/b2_RequestedOrders_6.ogg
Streams=OfficerBlueTwo/b2_RequestedOrders_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Your orders, sir?
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_StartedClearing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_StartedClearing_1.ogg
Streams=OfficerBlueTwo/b2_StartedClearing_2.ogg
Streams=OfficerBlueTwo/b2_StartedClearing_3.ogg
Streams=OfficerBlueTwo/b2_StartedClearing_4.ogg
Streams=OfficerBlueTwo/b2_StartedClearing_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Time to move!  Go, go, go!
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_Three]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_Three_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Three...
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ToldPlayerBlocksDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ToldPlayerBlocksDoor_1.ogg
Streams=OfficerBlueTwo/b2_ToldPlayerBlocksDoor_2.ogg
Streams=OfficerBlueTwo/b2_ToldPlayerBlocksDoor_3.ogg
Streams=OfficerBlueTwo/b2_ToldPlayerBlocksDoor_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop blocking the door.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ToldPlayerToMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ToldPlayerToMove_1.ogg
Streams=OfficerBlueTwo/b2_ToldPlayerToMove_2.ogg
Streams=OfficerBlueTwo/b2_ToldPlayerToMove_3.ogg
Streams=OfficerBlueTwo/b2_ToldPlayerToMove_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're in my way.
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_Two]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_Two_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two..
Speaker=b2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AnnouncedCivilianComplied]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_AnnouncedCivilianComplied_1.ogg
Streams=OfficerRedOne/r1_AnnouncedCivilianComplied_2.ogg
Streams=OfficerRedOne/r1_AnnouncedCivilianComplied_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Civilian has complied!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AnnouncedClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_AnnouncedClear_1.ogg
Streams=OfficerRedOne/r1_AnnouncedClear_2.ogg
Streams=OfficerRedOne/r1_AnnouncedClear_3.ogg
Streams=OfficerRedOne/r1_AnnouncedClear_4.ogg
Streams=OfficerRedOne/r1_AnnouncedClear_5.ogg
Streams=OfficerRedOne/r1_AnnouncedClear_6.ogg
Streams=OfficerRedOne/r1_AnnouncedClear_7.ogg
Streams=OfficerRedOne/r1_AnnouncedClear_8.ogg
Streams=OfficerRedOne/r1_AnnouncedClear_9.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Clear!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AnnouncedComply]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r1_AnnouncedComply_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r1_AnnouncedComply_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r1_AnnouncedComply_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r1_AnnouncedComply_4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r1_AnnouncedComply_5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r1_AnnouncedComply_6',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r1_AnnouncedComply_7',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Everybody down!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AnnouncedComplyWithGun]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r1_AnnouncedComplyWithGun_1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Police!  Drop your weapons!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AnnouncedDoorClosed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_AnnouncedDoorClosed_1.ogg
Streams=OfficerRedOne/r1_AnnouncedDoorClosed_2.ogg
Streams=OfficerRedOne/r1_AnnouncedDoorClosed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door closed.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AnnouncedDoorIsAlreadyWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_AnnouncedDoorIsAlreadyWedged_1.ogg
Streams=OfficerRedOne/r1_AnnouncedDoorIsAlreadyWedged_2.ogg
Streams=OfficerRedOne/r1_AnnouncedDoorIsAlreadyWedged_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Its wedged already, sir.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AnnouncedDoorIsWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_AnnouncedDoorIsWedged_1.ogg
Streams=OfficerRedOne/r1_AnnouncedDoorIsWedged_2.ogg
Streams=OfficerRedOne/r1_AnnouncedDoorIsWedged_3.ogg
Streams=OfficerRedOne/r1_AnnouncedDoorIsWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wedge deployed.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AnnouncedLostTarget]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_AnnouncedLostTarget_1.ogg
Streams=OfficerRedOne/r1_AnnouncedLostTarget_2.ogg
Streams=OfficerRedOne/r1_AnnouncedLostTarget_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect out of range.  What now?
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AnnouncedRemovedWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_AnnouncedRemovedWedged_1.ogg
Streams=OfficerRedOne/r1_AnnouncedRemovedWedged_2.ogg
Streams=OfficerRedOne/r1_AnnouncedRemovedWedged_3.ogg
Streams=OfficerRedOne/r1_AnnouncedRemovedWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wedge removed.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AnnouncedStillCovering]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_AnnouncedStillCovering_1.ogg
Streams=OfficerRedOne/r1_AnnouncedStillCovering_2.ogg
Streams=OfficerRedOne/r1_AnnouncedStillCovering_3.ogg
Streams=OfficerRedOne/r1_AnnouncedStillCovering_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Still clear here.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AnnouncedSuspectComplied]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_AnnouncedSuspectComplied_1.ogg
Streams=OfficerRedOne/r1_AnnouncedSuspectComplied_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect has complied!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ArrestedSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ArrestedSuspect_1.ogg
Streams=OfficerRedOne/r1_ArrestedSuspect_2.ogg
Streams=OfficerRedOne/r1_ArrestedSuspect_3.ogg
Streams=OfficerRedOne/r1_ArrestedSuspect_4.ogg
Streams=OfficerRedOne/r1_ArrestedSuspect_5.ogg
Streams=OfficerRedOne/r1_ArrestedSuspect_6.ogg
Streams=OfficerRedOne/r1_ArrestedSuspect_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Alright.  That's enough.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_AskedLeadToRestrain]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_AskedLeadToRestrain_1.ogg
Streams=OfficerRedOne/r1_AskedLeadToRestrain_2.ogg
Streams=OfficerRedOne/r1_AskedLeadToRestrain_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What about the cuffs, Sir?
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CompletedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CompletedFallIn_1.ogg
Streams=OfficerRedOne/r1_CompletedFallIn_2.ogg
Streams=OfficerRedOne/r1_CompletedFallIn_3.ogg
Streams=OfficerRedOne/r1_CompletedFallIn_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=With you, Sir.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CompletedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CompletedMoveTo_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=In position.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CouldntBreachLocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CouldntBreachLocked_1.ogg
Streams=OfficerRedOne/r1_CouldntBreachLocked_2.ogg
Streams=OfficerRedOne/r1_CouldntBreachLocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Locked.  Orders?
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CouldntBreachNoC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CouldntBreachNoC2_1.ogg
Streams=OfficerRedOne/r1_CouldntBreachNoC2_2.ogg
Streams=OfficerRedOne/r1_CouldntBreachNoC2_3.ogg
Streams=OfficerRedOne/r1_CouldntBreachNoC2_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No C2 available.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CouldntCompleteMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CouldntCompleteMove_1.ogg
Streams=OfficerRedOne/r1_CouldntCompleteMove_2.ogg
Streams=OfficerRedOne/r1_CouldntCompleteMove_3.ogg
Streams=OfficerRedOne/r1_CouldntCompleteMove_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I can't get there.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CoveredCompliedUnrestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CoveredCompliedUnrestrained_1.ogg
Streams=OfficerRedOne/r1_CoveredCompliedUnrestrained_2.ogg
Streams=OfficerRedOne/r1_CoveredCompliedUnrestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay down.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ElementReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ElementReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ExaminedHostageDead]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ExaminedHostageDead_1.ogg
Streams=OfficerRedOne/r1_ExaminedHostageDead_2.ogg
Streams=OfficerRedOne/r1_ExaminedHostageDead_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hostage contact; looks DOA.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_Four]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_Four_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Four...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_Multiple]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_Multiple_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Many...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OpenedTrappedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OpenedTrappedDoor_1.ogg
Streams=OfficerRedOne/r1_OpenedTrappedDoor_2.ogg
Streams=OfficerRedOne/r1_OpenedTrappedDoor_3.ogg
Streams=OfficerRedOne/r1_OpenedTrappedDoor_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Somebody trapped it.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReactedBang_1.ogg
Streams=OfficerRedOne/r1_ReactedBang_2.ogg
Streams=OfficerRedOne/r1_ReactedBang_3.ogg
Streams=OfficerRedOne/r1_ReactedBang_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch it!
Speaker=r1
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerRedOne/r1_ReactedDown_1.ogg
Streams=OfficerRedOne/r1_ReactedDown_2.ogg
Streams=OfficerRedOne/r1_ReactedDown_3.ogg
Streams=OfficerRedOne/r1_ReactedDown_4.ogg
Streams=OfficerRedOne/r1_ReactedDown_5.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReactedFirstShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReactedFirstShot_1.ogg
Streams=OfficerRedOne/r1_ReactedFirstShot_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Friendly fire!  Watch it!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r1_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r1_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r1_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[r1_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReactedHitByDoor_1.ogg
Streams=OfficerRedOne/r1_ReactedHitByDoor_2.ogg
Streams=OfficerRedOne/r1_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door's tryin' to open.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerRedOne/r1_ReactedInjuryIntense_1.ogg
Streams=OfficerRedOne/r1_ReactedInjuryIntense_2.ogg
Streams=OfficerRedOne/r1_ReactedInjuryIntense_3.ogg
Streams=OfficerRedOne/r1_ReactedInjuryIntense_4.ogg
Streams=OfficerRedOne/r1_ReactedInjuryIntense_5.ogg
Streams=OfficerRedOne/r1_ReactedInjuryIntense_6.ogg
Streams=OfficerRedOne/r1_ReactedInjuryIntense_7.ogg
Streams=OfficerRedOne/r1_ReactedInjuryIntense_8.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerRedOne/r1_Died_1.ogg
Streams=OfficerRedOne/r1_Died_2.ogg
Streams=OfficerRedOne/r1_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerRedOne/r1_ReactedInjuryNormal_1.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_2.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_3.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_4.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_5.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_6.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_7.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_8.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReactedLeadKilledOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReactedLeadKilledOfficer_1.ogg
Streams=OfficerRedOne/r1_ReactedLeadKilledOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lead's gone rogue!  Get him!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReactedPepper_1.ogg
Streams=OfficerRedOne/r1_ReactedPepper_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey! Auugh!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReactedSecondShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReactedSecondShot_1.ogg
Streams=OfficerRedOne/r1_ReactedSecondShot_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey!  Watch your gun!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReactedSting_1.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_1.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_2.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_3.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_4.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_5.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_6.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_7.ogg
Streams=OfficerRedOne/r1_ReactedInjuryNormal_8.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ohhh... watch your aim!
Speaker=r1
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[r1_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReactedTaser_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReactedThirdShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReactedThirdShot_1.ogg
Streams=OfficerRedOne/r1_ReactedThirdShot_2.ogg
Streams=OfficerRedOne/r1_ReactedThirdShot_3.ogg
Streams=OfficerRedOne/r1_ReactedThirdShot_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lead's gone rogue! Get him!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReassuredAggressiveHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReassuredAggressiveHostage_1.ogg
Streams=OfficerRedOne/r1_ReassuredAggressiveHostage_2.ogg
Streams=OfficerRedOne/r1_ReassuredAggressiveHostage_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay calm.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReassuredPassiveHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReassuredPassiveHostage_1.ogg
Streams=OfficerRedOne/r1_ReassuredPassiveHostage_2.ogg
Streams=OfficerRedOne/r1_ReassuredPassiveHostage_3.ogg
Streams=OfficerRedOne/r1_ReassuredPassiveHostage_4.ogg
Streams=OfficerRedOne/r1_ReassuredPassiveHostage_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hang in there, it'll be OK!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_RedOneReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_RedOneReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Reynolds reporting...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_RedTeamReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_RedTeamReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Red team...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_RepliedCantDeployThrown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_RepliedCantDeployThrown_1.ogg
Streams=OfficerRedOne/r1_RepliedCantDeployThrown_2.ogg
Streams=OfficerRedOne/r1_RepliedCantDeployThrown_3.ogg
Streams=OfficerRedOne/r1_RepliedCantDeployThrown_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't deploy there, Sir.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_RepliedDisabling]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_RepliedDisabling_1.ogg
Streams=OfficerRedOne/r1_RepliedDisabling_2.ogg
Streams=OfficerRedOne/r1_RepliedDisabling_3.ogg
Streams=OfficerRedOne/r1_RepliedDisabling_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy - on it.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_RepliedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_RepliedFallIn_1.ogg
Streams=OfficerRedOne/r1_RepliedFallIn_2.ogg
Streams=OfficerRedOne/r1_RepliedFallIn_3.ogg
Streams=OfficerRedOne/r1_RepliedFallIn_4.ogg
Streams=OfficerRedOne/r1_RepliedFallIn_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Got it.  Falling in.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_RepliedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_RepliedMoveTo_1.ogg
Streams=OfficerRedOne/r1_RepliedMoveTo_2.ogg
Streams=OfficerRedOne/r1_RepliedMoveTo_3.ogg
Streams=OfficerRedOne/r1_RepliedMoveTo_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy that, moving now.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_RepliedSwitchingPositions]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_RepliedSwitchingPositions_1.ogg
Streams=OfficerRedOne/r1_RepliedSwitchingPositions_2.ogg
Streams=OfficerRedOne/r1_RepliedSwitchingPositions_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Need to get into position
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_Reported1Suspect1Civilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_Reported1Suspect1Civilian_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two contacts: one armed, one not...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedAlreadyBusy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedAlreadyBusy_1.ogg
Streams=OfficerRedOne/r1_ReportedAlreadyBusy_2.ogg
Streams=OfficerRedOne/r1_ReportedAlreadyBusy_3.ogg
Streams=OfficerRedOne/r1_ReportedAlreadyBusy_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Already busy, sir.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedAndRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedAndRestrained_1.ogg
Streams=OfficerRedOne/r1_ReportedAndRestrained_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Reynolds to TOC...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedB1Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedB1Down_1.ogg
Streams=OfficerRedOne/r1_ReportedB1Down_2.ogg
Streams=OfficerRedOne/r1_ReportedB1Down_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fields is down!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedB2Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedB2Down_1.ogg
Streams=OfficerRedOne/r1_ReportedB2Down_2.ogg
Streams=OfficerRedOne/r1_ReportedB2Down_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jacskon's down!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedBeanBagUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedBeanBagUnavailable_1.ogg
Streams=OfficerRedOne/r1_ReportedBeanBagUnavailable_2.ogg
Streams=OfficerRedOne/r1_ReportedBeanBagUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No shotgun, Sir.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedBombDisabled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedBombDisabled_1.ogg
Streams=OfficerRedOne/r1_ReportedBombDisabled_2.ogg
Streams=OfficerRedOne/r1_ReportedBombDisabled_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bomb defused.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedBreachSGUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedBreachSGUnavailable_1.ogg
Streams=OfficerRedOne/r1_ReportedBreachSGUnavailable_2.ogg
Streams=OfficerRedOne/r1_ReportedBreachSGUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No shotgun ammo available.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedC2andSGUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedC2andSGUnavailable_1.ogg
Streams=OfficerRedOne/r1_ReportedC2andSGUnavailable_2.ogg
Streams=OfficerRedOne/r1_ReportedC2andSGUnavailable_3.ogg
Streams=OfficerRedOne/r1_ReportedC2andSGUnavailable_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothing but picks here, Sir.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedCivilianRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedCivilianRestrained_1.ogg
Streams=OfficerRedOne/r1_ReportedCivilianRestrained_2.ogg
Streams=OfficerRedOne/r1_ReportedCivilianRestrained_3.ogg
Streams=OfficerRedOne/r1_ReportedCivilianRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Civilian secured. 
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedCivilianSpotted]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedCivilianSpotted_1.ogg
Streams=OfficerRedOne/r1_ReportedCivilianSpotted_2.ogg
Streams=OfficerRedOne/r1_ReportedCivilianSpotted_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Unarmed contact in sight!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They won't get down...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedFemCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_4.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_fem_1.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_fem_2.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_fem_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=She won't get down...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMaleCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_4.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_male_1.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_male_2.ogg
Streams=OfficerRedOne/r1_ReportedCivilianWillNotComply_male_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He won't get down...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedContinuingClear2Minus]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedContinuingClear2Minus_1.ogg
Streams=OfficerRedOne/r1_ReportedContinuingClear2Minus_2.ogg
Streams=OfficerRedOne/r1_ReportedContinuingClear2Minus_3.ogg
Streams=OfficerRedOne/r1_ReportedContinuingClear2Minus_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Moving forward!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedContinuingClear2Plus]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedContinuingClear2Plus_1.ogg
Streams=OfficerRedOne/r1_ReportedContinuingClear2Plus_2.ogg
Streams=OfficerRedOne/r1_ReportedContinuingClear2Plus_3.ogg
Streams=OfficerRedOne/r1_ReportedContinuingClear2Plus_4.ogg
Streams=OfficerRedOne/r1_ReportedContinuingClear2Plus_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Continuing on!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDeadSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDeadSuspect_1.ogg
Streams=OfficerRedOne/r1_ReportedDeadSuspect_2.ogg
Streams=OfficerRedOne/r1_ReportedDeadSuspect_3.ogg
Streams=OfficerRedOne/r1_ReportedDeadSuspect_4.ogg
Streams=OfficerRedOne/r1_ReportedDeadSuspect_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect down!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1MP_ReportedDeadSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1MP_ReportedDeadSuspect_1.ogg
Streams=OfficerRedOne/r1MP_ReportedDeadSuspect_2.ogg
Streams=OfficerRedOne/r1MP_ReportedDeadSuspect_3.ogg
Streams=OfficerRedOne/r1MP_ReportedDeadSuspect_4.ogg
Streams=OfficerRedOne/r1MP_ReportedDeadSuspect_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect down!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDeployingBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDeployingBeanBag_1.ogg
Streams=OfficerRedOne/r1_ReportedDeployingBeanBag_2.ogg
Streams=OfficerRedOne/r1_ReportedDeployingBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Non lethal ready.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDeployingBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDeployingBreachSG_1.ogg
Streams=OfficerRedOne/r1_ReportedDeployingBreachSG_2.ogg
Streams=OfficerRedOne/r1_ReportedDeployingBreachSG_3.ogg
Streams=OfficerRedOne/r1_ReportedDeployingBreachSG_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Breaching shotgun ready.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDeployingC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDeployingC2_1.ogg
Streams=OfficerRedOne/r1_ReportedDeployingC2_2.ogg
Streams=OfficerRedOne/r1_ReportedDeployingC2_3.ogg
Streams=OfficerRedOne/r1_ReportedDeployingC2_4.ogg
Streams=OfficerRedOne/r1_ReportedDeployingC2_5.ogg
Streams=OfficerRedOne/r1_ReportedDeployingC2_6.ogg
Streams=OfficerRedOne/r1_ReportedDeployingC2_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Setting charge.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1MP_ReportedDeployingC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1MP_ReportedDeployingC2_1.ogg
Streams=OfficerRedOne/r1MP_ReportedDeployingC2_2.ogg
Streams=OfficerRedOne/r1MP_ReportedDeployingC2_3.ogg
Streams=OfficerRedOne/r1MP_ReportedDeployingC2_4.ogg
Streams=OfficerRedOne/r1MP_ReportedDeployingC2_5.ogg
Streams=OfficerRedOne/r1MP_ReportedDeployingC2_6.ogg
Streams=OfficerRedOne/r1MP_ReportedDeployingC2_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Setting charge.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDeployingFlashbang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDeployingFlashbang_1.ogg
Streams=OfficerRedOne/r1_ReportedDeployingFlashbang_2.ogg
Streams=OfficerRedOne/r1_ReportedDeployingFlashbang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploying bang.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDeployingGas]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDeployingGas_1.ogg
Streams=OfficerRedOne/r1_ReportedDeployingGas_2.ogg
Streams=OfficerRedOne/r1_ReportedDeployingGas_3.ogg
Streams=OfficerRedOne/r1_ReportedDeployingGas_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploying CS.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDeployingPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDeployingPepper_1.ogg
Streams=OfficerRedOne/r1_ReportedDeployingPepper_2.ogg
Streams=OfficerRedOne/r1_ReportedDeployingPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploying pepper spray!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDeployingPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDeployingPepperGun_1.ogg
Streams=OfficerRedOne/r1_ReportedDeployingPepperGun_2.ogg
Streams=OfficerRedOne/r1_ReportedDeployingPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Yes, Sir.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDeployingSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDeployingSting_1.ogg
Streams=OfficerRedOne/r1_ReportedDeployingSting_2.ogg
Streams=OfficerRedOne/r1_ReportedDeployingSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sting grenade out.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDeployingTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDeployingTaser_1.ogg
Streams=OfficerRedOne/r1_ReportedDeployingTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taser ready.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDeployingToolkit]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDeployingToolkit_1.ogg
Streams=OfficerRedOne/r1_ReportedDeployingToolkit_2.ogg
Streams=OfficerRedOne/r1_ReportedDeployingToolkit_3.ogg
Streams=OfficerRedOne/r1_ReportedDeployingToolkit_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Unlocking it.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDoorAlreadyClosed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDoorAlreadyClosed_1.ogg
Streams=OfficerRedOne/r1_ReportedDoorAlreadyClosed_2.ogg
Streams=OfficerRedOne/r1_ReportedDoorAlreadyClosed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Already closed.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDoorBlocked_1.ogg
Streams=OfficerRedOne/r1_ReportedDoorBlocked_2.ogg
Streams=OfficerRedOne/r1_ReportedDoorBlocked_3.ogg
Streams=OfficerRedOne/r1_ReportedDoorBlocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door's blocked!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDoorLocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDoorLocked_1.ogg
Streams=OfficerRedOne/r1_ReportedDoorLocked_2.ogg
Streams=OfficerRedOne/r1_ReportedDoorLocked_3.ogg
Streams=OfficerRedOne/r1_ReportedDoorLocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door is locked.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDoorOpen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDoorOpen_1.ogg
Streams=OfficerRedOne/r1_ReportedDoorOpen_2.ogg
Streams=OfficerRedOne/r1_ReportedDoorOpen_3.ogg
Streams=OfficerRedOne/r1_ReportedDoorOpen_4.ogg
Streams=OfficerRedOne/r1_ReportedDoorOpen_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door's unlocked.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDoorUnlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDoorUnlocked_1.ogg
Streams=OfficerRedOne/r1_ReportedDoorUnlocked_2.ogg
Streams=OfficerRedOne/r1_ReportedDoorUnlocked_3.ogg
Streams=OfficerRedOne/r1_ReportedDoorUnlocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's unlocked.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedEvidenceSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedEvidenceSecured_1.ogg
Streams=OfficerRedOne/r1_ReportedEvidenceSecured_2.ogg
Streams=OfficerRedOne/r1_ReportedEvidenceSecured_3.ogg
Streams=OfficerRedOne/r1_ReportedEvidenceSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Got it!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedFlashbangUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedFlashbangUnavailable_1.ogg
Streams=OfficerRedOne/r1_ReportedFlashbangUnavailable_2.ogg
Streams=OfficerRedOne/r1_ReportedFlashbangUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No bangs left.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedGasUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedGasUnavailable_1.ogg
Streams=OfficerRedOne/r1_ReportedGasUnavailable_2.ogg
Streams=OfficerRedOne/r1_ReportedGasUnavailable_3.ogg
Streams=OfficerRedOne/r1_ReportedGasUnavailable_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No more CS.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedGenericOrderReply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedGenericOrderReply_1.ogg
Streams=OfficerRedOne/r1_ReportedGenericOrderReply_2.ogg
Streams=OfficerRedOne/r1_ReportedGenericOrderReply_3.ogg
Streams=OfficerRedOne/r1_ReportedGenericOrderReply_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy - on it.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedHostageDead]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedHostageDead_1.ogg
Streams=OfficerRedOne/r1_ReportedHostageDead_2.ogg
Streams=OfficerRedOne/r1_ReportedHostageDead_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We have a victim down...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedHostageIncapacitated]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedHostageIncapacitated_1.ogg
Streams=OfficerRedOne/r1_ReportedHostageIncapacitated_2.ogg
Streams=OfficerRedOne/r1_ReportedHostageIncapacitated_3.ogg
Streams=OfficerRedOne/r1_ReportedHostageIncapacitated_4.ogg
Streams=OfficerRedOne/r1_ReportedHostageIncapacitated_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Civilian down! Still breathing.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedLeadDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedLeadDown_1.ogg
Streams=OfficerRedOne/r1_ReportedLeadDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lead's down!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedManyCiviliansSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedManyCiviliansSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Many contacts, they look unarmed...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedManySuspectsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedManySuspectsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Multiple contacts, all armed...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMirrorNoTargets]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedMirrorNoTargets_1.ogg
Streams=OfficerRedOne/r1_ReportedMirrorNoTargets_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No one in sight.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMirrorUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedMirrorUnavailable_1.ogg
Streams=OfficerRedOne/r1_ReportedMirrorUnavailable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not available!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMoveUpBangs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedMoveUpBangs_1.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpBangs_2.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpBangs_3.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpBangs_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for bangs.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMoveUpBeanBags]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedMoveUpBeanBags_1.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpBeanBags_2.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpBeanBags_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bean bags forward.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMoveUpBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedMoveUpBreachSG_1.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpBreachSG_2.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpBreachSG_3.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpBreachSG_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Let the breacher in.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMoveUpC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedMoveUpC2_1.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpC2_2.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpC2_3.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpC2_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for C2.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMoveUpGas]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedMoveUpGas_1.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpGas_2.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpGas_3.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpGas_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move the CS up.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMoveUpPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedMoveUpPepper_1.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpPepper_2.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bring up the pepper spray!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMoveUpPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedMoveUpPepperGun_1.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpPepperGun_2.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gun comin' forward.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMoveUpSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedMoveUpSting_1.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpSting_2.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stingers forward!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMoveUpWedges]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedMoveUpWedges_1.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpWedges_2.ogg
Streams=OfficerRedOne/r1_ReportedMoveUpWedges_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for wedges.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedNoEvidence]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedNoEvidence_1.ogg
Streams=OfficerRedOne/r1_ReportedNoEvidence_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothing there.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedNoGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedNoGun_1.ogg
Streams=OfficerRedOne/r1_ReportedNoGun_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothing there
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedNotWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedNotWedged_1.ogg
Streams=OfficerRedOne/r1_ReportedNotWedged_2.ogg
Streams=OfficerRedOne/r1_ReportedNotWedged_3.ogg
Streams=OfficerRedOne/r1_ReportedNotWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No wedge there.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedOfficerDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Officer down!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedOneCivilianSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedOneCivilianSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One person, unarmed...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedOneSuspectSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedOneSuspectSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One suspect in sight!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedPepperUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedPepperUnavailable_1.ogg
Streams=OfficerRedOne/r1_ReportedPepperUnavailable_2.ogg
Streams=OfficerRedOne/r1_ReportedPepperUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No pepper available.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedPepperGunUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedPepperGunUnavailable_1.ogg
Streams=OfficerRedOne/r1_ReportedPepperGunUnavailable_2.ogg
Streams=OfficerRedOne/r1_ReportedPepperGunUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't got it, sir.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedR2Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedR2Down_1.ogg
Streams=OfficerRedOne/r1_ReportedR2Down_2.ogg
Streams=OfficerRedOne/r1_ReportedR2Down_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Girard is down!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedStingUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedStingUnavailable_1.ogg
Streams=OfficerRedOne/r1_ReportedStingUnavailable_2.ogg
Streams=OfficerRedOne/r1_ReportedStingUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No stingers available.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedSuspectDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectDown_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectDown_2.ogg
Streams=OfficerRedOne/r1_ReportedSuspectDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect is down!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectFleeing_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectFleeing_2.ogg
Streams=OfficerRedOne/r1_ReportedSuspectFleeing_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect running..
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedFemSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectFleeing_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectFleeing_2.ogg
Streams=OfficerRedOne/r1_ReportedSuspectFleeing_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMaleSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectFleeing_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectFleeing_2.ogg
Streams=OfficerRedOne/r1_ReportedSuspectFleeing_3.ogg
Streams=OfficerRedOne/r1_ReportedSuspectFleeing_male_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect running..
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedSuspectNeutralized]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectNeutralized_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectNeutralized_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect down!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedSuspectRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectRestrained_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectRestrained_2.ogg
Streams=OfficerRedOne/r1_ReportedSuspectRestrained_3.ogg
Streams=OfficerRedOne/r1_ReportedSuspectRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect secured.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedSuspectsAndCivsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectsAndCivsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mixed crowd... contacts with and without weapons 
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedSuspectSpotted]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectSpotted_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectSpotted_2.ogg
Streams=OfficerRedOne/r1_ReportedSuspectSpotted_3.ogg
Streams=OfficerRedOne/r1_ReportedSuspectSpotted_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect in sight!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectWillNotComply_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This one won't give up.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedFemSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectWillNotComply_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedMaleSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectWillNotComply_2.ogg
Streams=OfficerRedOne/r1_ReportedSuspectWillNotComply_male_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectWillNotComply_male_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He's not complying.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedTaserUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedTaserUnavailable_1.ogg
Streams=OfficerRedOne/r1_ReportedTaserUnavailable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedThresholdClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedThresholdClear_1.ogg
Streams=OfficerRedOne/r1_ReportedThresholdClear_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Clear so far..
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedTrapDisabled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedTrapDisabled_1.ogg
Streams=OfficerRedOne/r1_ReportedTrapDisabled_2.ogg
Streams=OfficerRedOne/r1_ReportedTrapDisabled_3.ogg
Streams=OfficerRedOne/r1_ReportedTrapDisabled_4.ogg
Streams=OfficerRedOne/r1_ReportedTrapDisabled_5.ogg
Streams=OfficerRedOne/r1_ReportedTrapDisabled_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Removed the trap.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedTwoCiviliansSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedTwoCiviliansSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two unarmed contacts
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedTwoSuspectsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedTwoSuspectsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two armed contacts visible...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedWeaponSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedWeaponSecured_1.ogg
Streams=OfficerRedOne/r1_ReportedWeaponSecured_2.ogg
Streams=OfficerRedOne/r1_ReportedWeaponSecured_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Weapon secured!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedWedgesUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedWedgesUnavailable_1.ogg
Streams=OfficerRedOne/r1_ReportedWedgesUnavailable_2.ogg
Streams=OfficerRedOne/r1_ReportedWedgesUnavailable_3.ogg
Streams=OfficerRedOne/r1_ReportedWedgesUnavailable_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No more  wedges.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_RequestedOrders]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_RequestedOrders_1.ogg
Streams=OfficerRedOne/r1_RequestedOrders_2.ogg
Streams=OfficerRedOne/r1_RequestedOrders_3.ogg
Streams=OfficerRedOne/r1_RequestedOrders_4.ogg
Streams=OfficerRedOne/r1_RequestedOrders_5.ogg
Streams=OfficerRedOne/r1_RequestedOrders_6.ogg
Streams=OfficerRedOne/r1_RequestedOrders_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sir, what next?
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_StartedClearing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_StartedClearing_1.ogg
Streams=OfficerRedOne/r1_StartedClearing_2.ogg
Streams=OfficerRedOne/r1_StartedClearing_3.ogg
Streams=OfficerRedOne/r1_StartedClearing_4.ogg
Streams=OfficerRedOne/r1_StartedClearing_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move it!  Go, go, go!
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_Three]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_Three_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Three...
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ToldPlayerBlocksDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ToldPlayerBlocksDoor_1.ogg
Streams=OfficerRedOne/r1_ToldPlayerBlocksDoor_2.ogg
Streams=OfficerRedOne/r1_ToldPlayerBlocksDoor_3.ogg
Streams=OfficerRedOne/r1_ToldPlayerBlocksDoor_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're blocking the door.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ToldPlayerToMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ToldPlayerToMove_1.ogg
Streams=OfficerRedOne/r1_ToldPlayerToMove_2.ogg
Streams=OfficerRedOne/r1_ToldPlayerToMove_3.ogg
Streams=OfficerRedOne/r1_ToldPlayerToMove_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're in my spot, sir.
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_Two]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_Two_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two..
Speaker=r1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AnnouncedCivilianComplied]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_AnnouncedCivilianComplied_1.ogg
Streams=OfficerRedTwo/r2_AnnouncedCivilianComplied_2.ogg
Streams=OfficerRedTwo/r2_AnnouncedCivilianComplied_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Contact has complied!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AnnouncedClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_AnnouncedClear_1.ogg
Streams=OfficerRedTwo/r2_AnnouncedClear_2.ogg
Streams=OfficerRedTwo/r2_AnnouncedClear_3.ogg
Streams=OfficerRedTwo/r2_AnnouncedClear_4.ogg
Streams=OfficerRedTwo/r2_AnnouncedClear_5.ogg
Streams=OfficerRedTwo/r2_AnnouncedClear_6.ogg
Streams=OfficerRedTwo/r2_AnnouncedClear_7.ogg
Streams=OfficerRedTwo/r2_AnnouncedClear_8.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Room clear!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AnnouncedComply]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r2_AnnouncedComply_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r2_AnnouncedComply_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r2_AnnouncedComply_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r2_AnnouncedComply_4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r2_AnnouncedComply_5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r2_AnnouncedComply_6',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r2_AnnouncedComply_7',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=OfficerYelling
Caption=Police!  On the floor!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AnnouncedComplyWithGun]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r2_AnnouncedComplyWithGun_1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=OfficerYelling
Caption=Drop your weapons! Do it!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AnnouncedDoorClosed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_AnnouncedDoorClosed_1.ogg
Streams=OfficerRedTwo/r2_AnnouncedDoorClosed_2.ogg
Streams=OfficerRedTwo/r2_AnnouncedDoorClosed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door closed.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AnnouncedDoorIsAlreadyWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_AnnouncedDoorIsAlreadyWedged_1.ogg
Streams=OfficerRedTwo/r2_AnnouncedDoorIsAlreadyWedged_2.ogg
Streams=OfficerRedTwo/r2_AnnouncedDoorIsAlreadyWedged_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Already wedged.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AnnouncedDoorIsWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_AnnouncedDoorIsWedged_1.ogg
Streams=OfficerRedTwo/r2_AnnouncedDoorIsWedged_2.ogg
Streams=OfficerRedTwo/r2_AnnouncedDoorIsWedged_3.ogg
Streams=OfficerRedTwo/r2_AnnouncedDoorIsWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door wedged.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AnnouncedLostTarget]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_AnnouncedLostTarget_1.ogg
Streams=OfficerRedTwo/r2_AnnouncedLostTarget_2.ogg
Streams=OfficerRedTwo/r2_AnnouncedLostTarget_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect's outta range.  What next?
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AnnouncedRemovedWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_AnnouncedRemovedWedged_1.ogg
Streams=OfficerRedTwo/r2_AnnouncedRemovedWedged_2.ogg
Streams=OfficerRedTwo/r2_AnnouncedRemovedWedged_3.ogg
Streams=OfficerRedTwo/r2_AnnouncedRemovedWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wedge removed.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AnnouncedStillCovering]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_AnnouncedStillCovering_1.ogg
Streams=OfficerRedTwo/r2_AnnouncedStillCovering_2.ogg
Streams=OfficerRedTwo/r2_AnnouncedStillCovering_3.ogg
Streams=OfficerRedTwo/r2_AnnouncedStillCovering_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Still clear here
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AnnouncedSuspectComplied]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_AnnouncedSuspectComplied_1.ogg
Streams=OfficerRedTwo/r2_AnnouncedSuspectComplied_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ArrestedSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ArrestedSuspect_1.ogg
Streams=OfficerRedTwo/r2_ArrestedSuspect_2.ogg
Streams=OfficerRedTwo/r2_ArrestedSuspect_3.ogg
Streams=OfficerRedTwo/r2_ArrestedSuspect_4.ogg
Streams=OfficerRedTwo/r2_ArrestedSuspect_5.ogg
Streams=OfficerRedTwo/r2_ArrestedSuspect_6.ogg
Streams=OfficerRedTwo/r2_ArrestedSuspect_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep it quiet!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_AskedLeadToRestrain]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_AskedLeadToRestrain_1.ogg
Streams=OfficerRedTwo/r2_AskedLeadToRestrain_2.ogg
Streams=OfficerRedTwo/r2_AskedLeadToRestrain_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You gonna get this one, Boss?
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CompletedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CompletedFallIn_1.ogg
Streams=OfficerRedTwo/r2_CompletedFallIn_2.ogg
Streams=OfficerRedTwo/r2_CompletedFallIn_3.ogg
Streams=OfficerRedTwo/r2_CompletedFallIn_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=With you.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CompletedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CompletedMoveTo_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=In position.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CouldntBreachLocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CouldntBreachLocked_1.ogg
Streams=OfficerRedTwo/r2_CouldntBreachLocked_2.ogg
Streams=OfficerRedTwo/r2_CouldntBreachLocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door's locked. Should we breach it?
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CouldntBreachNoC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CouldntBreachNoC2_1.ogg
Streams=OfficerRedTwo/r2_CouldntBreachNoC2_2.ogg
Streams=OfficerRedTwo/r2_CouldntBreachNoC2_3.ogg
Streams=OfficerRedTwo/r2_CouldntBreachNoC2_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No C2.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CouldntCompleteMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CouldntCompleteMove_1.ogg
Streams=OfficerRedTwo/r2_CouldntCompleteMove_2.ogg
Streams=OfficerRedTwo/r2_CouldntCompleteMove_3.ogg
Streams=OfficerRedTwo/r2_CouldntCompleteMove_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I can't reach that spot.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CoveredCompliedUnrestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CoveredCompliedUnrestrained_1.ogg
Streams=OfficerRedTwo/r2_CoveredCompliedUnrestrained_2.ogg
Streams=OfficerRedTwo/r2_CoveredCompliedUnrestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay down.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ElementReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ElementReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ExaminedHostageDead]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ExaminedHostageDead_1.ogg
Streams=OfficerRedTwo/r2_ExaminedHostageDead_2.ogg
Streams=OfficerRedTwo/r2_ExaminedHostageDead_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We have a victim.  I think he's dead.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_Four]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_Four_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Four...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_Multiple]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_Multiple_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Many...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OpenedTrappedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OpenedTrappedDoor_1.ogg
Streams=OfficerRedTwo/r2_OpenedTrappedDoor_2.ogg
Streams=OfficerRedTwo/r2_OpenedTrappedDoor_3.ogg
Streams=OfficerRedTwo/r2_OpenedTrappedDoor_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That was trapped...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReactedBang_1.ogg
Streams=OfficerRedTwo/r2_ReactedBang_2.ogg
Streams=OfficerRedTwo/r2_ReactedBang_3.ogg
Streams=OfficerRedTwo/r2_ReactedBang_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Careful with the bangs...
Speaker=r2
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerRedTwo/r2_ReactedDown_1.ogg
Streams=OfficerRedTwo/r2_ReactedDown_2.ogg
Streams=OfficerRedTwo/r2_ReactedDown_3.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReactedFirstShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReactedFirstShot_1.ogg
Streams=OfficerRedTwo/r2_ReactedFirstShot_2.ogg
Streams=OfficerRedTwo/r2_ReactedFirstShot_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey! Careful!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r2_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r2_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.r2_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[r2_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReactedHitByDoor_1.ogg
Streams=OfficerRedTwo/r2_ReactedHitByDoor_2.ogg
Streams=OfficerRedTwo/r2_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch the door.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerRedTwo/r2_ReactedInjuryIntense_1.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryIntense_2.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryIntense_3.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryIntense_4.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryIntense_5.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerRedTwo/r2_Died_1.ogg
Streams=OfficerRedTwo/r2_Died_2.ogg
Streams=OfficerRedTwo/r2_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=OfficerRedTwo/r2_ReactedInjuryNormal_1.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryNormal_2.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryNormal_3.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryNormal_4.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReactedLeadKilledOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReactedLeadKilledOfficer_1.ogg
Streams=OfficerRedTwo/r2_ReactedLeadKilledOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lead's lost it!  
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReactedPepper_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Aughh!  Watch your aim!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReactedSecondShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReactedSecondShot_1.ogg
Streams=OfficerRedTwo/r2_ReactedSecondShot_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch it!  No more warnings!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReactedSting_1.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryNormal_1.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryNormal_2.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryNormal_3.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryNormal_4.ogg
Streams=OfficerRedTwo/r2_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[r2_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReactedTaser_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReactedThirdShot]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReactedThirdShot_1.ogg
Streams=OfficerRedTwo/r2_ReactedThirdShot_2.ogg
Streams=OfficerRedTwo/r2_ReactedThirdShot_3.ogg
Streams=OfficerRedTwo/r2_ReactedThirdShot_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop him now!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReassuredAggressiveHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReassuredAggressiveHostage_1.ogg
Streams=OfficerRedTwo/r2_ReassuredAggressiveHostage_2.ogg
Streams=OfficerRedTwo/r2_ReassuredAggressiveHostage_3.ogg
Streams=OfficerRedTwo/r2_ReassuredAggressiveHostage_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take it easy!  We're the good guys.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReassuredPassiveHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReassuredPassiveHostage_1.ogg
Streams=OfficerRedTwo/r2_ReassuredPassiveHostage_2.ogg
Streams=OfficerRedTwo/r2_ReassuredPassiveHostage_3.ogg
Streams=OfficerRedTwo/r2_ReassuredPassiveHostage_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You'll be safe soon.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_RedTwoReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_RedTwoReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Girard reporting...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_RedTeamReported]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_RedTeamReported_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Red team...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_RepliedCantDeployThrown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_RepliedCantDeployThrown_1.ogg
Streams=OfficerRedTwo/r2_RepliedCantDeployThrown_2.ogg
Streams=OfficerRedTwo/r2_RepliedCantDeployThrown_3.ogg
Streams=OfficerRedTwo/r2_RepliedCantDeployThrown_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't deploy there!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_RepliedDisabling]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_RepliedDisabling_1.ogg
Streams=OfficerRedTwo/r2_RepliedDisabling_2.ogg
Streams=OfficerRedTwo/r2_RepliedDisabling_3.ogg
Streams=OfficerRedTwo/r2_RepliedDisabling_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger - working on it.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_RepliedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_RepliedFallIn_1.ogg
Streams=OfficerRedTwo/r2_RepliedFallIn_2.ogg
Streams=OfficerRedTwo/r2_RepliedFallIn_3.ogg
Streams=OfficerRedTwo/r2_RepliedFallIn_4.ogg
Streams=OfficerRedTwo/r2_RepliedFallIn_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger -- moving to you.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_RepliedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_RepliedMoveTo_1.ogg
Streams=OfficerRedTwo/r2_RepliedMoveTo_2.ogg
Streams=OfficerRedTwo/r2_RepliedMoveTo_3.ogg
Streams=OfficerRedTwo/r2_RepliedMoveTo_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Understood -- moving.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_RepliedSwitchingPositions]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_RepliedSwitchingPositions_1.ogg
Streams=OfficerRedTwo/r2_RepliedSwitchingPositions_2.ogg
Streams=OfficerRedTwo/r2_RepliedSwitchingPositions_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap with me.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_Reported1Suspect1Civilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_Reported1Suspect1Civilian_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two contacts, one armed, one not...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedAlreadyBusy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedAlreadyBusy_1.ogg
Streams=OfficerRedTwo/r2_ReportedAlreadyBusy_2.ogg
Streams=OfficerRedTwo/r2_ReportedAlreadyBusy_3.ogg
Streams=OfficerRedTwo/r2_ReportedAlreadyBusy_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Busy, Boss.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedAndRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedAndRestrained_1.ogg
Streams=OfficerRedTwo/r2_ReportedAndRestrained_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is Girard, 
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedB1Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedB1Down_1.ogg
Streams=OfficerRedTwo/r2_ReportedB1Down_2.ogg
Streams=OfficerRedTwo/r2_ReportedB1Down_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fields is down!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedB2Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedB2Down_1.ogg
Streams=OfficerRedTwo/r2_ReportedB2Down_2.ogg
Streams=OfficerRedTwo/r2_ReportedB2Down_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jacskon's down!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedBeanBagUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedBeanBagUnavailable_1.ogg
Streams=OfficerRedTwo/r2_ReportedBeanBagUnavailable_2.ogg
Streams=OfficerRedTwo/r2_ReportedBeanBagUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No beanbag ammo!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedBombDisabled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedBombDisabled_1.ogg
Streams=OfficerRedTwo/r2_ReportedBombDisabled_2.ogg
Streams=OfficerRedTwo/r2_ReportedBombDisabled_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's it!  Bomb is safe.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedBreachSGUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedBreachSGUnavailable_1.ogg
Streams=OfficerRedTwo/r2_ReportedBreachSGUnavailable_2.ogg
Streams=OfficerRedTwo/r2_ReportedBreachSGUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't deploy!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedC2andSGUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedC2andSGUnavailable_1.ogg
Streams=OfficerRedTwo/r2_ReportedC2andSGUnavailable_2.ogg
Streams=OfficerRedTwo/r2_ReportedC2andSGUnavailable_3.ogg
Streams=OfficerRedTwo/r2_ReportedC2andSGUnavailable_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothin' but picks left.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedCivilianRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedCivilianRestrained_1.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianRestrained_2.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianRestrained_3.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Civilian secured. 
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedCivilianSpotted]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedCivilianSpotted_1.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianSpotted_2.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianSpotted_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Unarmed contact in sight!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We have a stubborn one...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedFemCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_4.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_fem_1.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_fem_2.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_fem_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=She won't get down...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMaleCivilianWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_1.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_2.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_3.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_4.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_male_1.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_male_2.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianWillNotComply_male_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He won't get down...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedContinuingClear2Minus]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedContinuingClear2Minus_1.ogg
Streams=OfficerRedTwo/r2_ReportedContinuingClear2Minus_2.ogg
Streams=OfficerRedTwo/r2_ReportedContinuingClear2Minus_3.ogg
Streams=OfficerRedTwo/r2_ReportedContinuingClear2Minus_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Moving on!   
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedContinuingClear2Plus]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedContinuingClear2Plus_1.ogg
Streams=OfficerRedTwo/r2_ReportedContinuingClear2Plus_2.ogg
Streams=OfficerRedTwo/r2_ReportedContinuingClear2Plus_3.ogg
Streams=OfficerRedTwo/r2_ReportedContinuingClear2Plus_4.ogg
Streams=OfficerRedTwo/r2_ReportedContinuingClear2Plus_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Moving on!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDeadSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDeadSuspect_1.ogg
Streams=OfficerRedTwo/r2_ReportedDeadSuspect_2.ogg
Streams=OfficerRedTwo/r2_ReportedDeadSuspect_3.ogg
Streams=OfficerRedTwo/r2_ReportedDeadSuspect_4.ogg
Streams=OfficerRedTwo/r2_ReportedDeadSuspect_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect down.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2MP_ReportedDeadSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2MP_ReportedDeadSuspect_1.ogg
Streams=OfficerRedTwo/r2MP_ReportedDeadSuspect_2.ogg
Streams=OfficerRedTwo/r2MP_ReportedDeadSuspect_3.ogg
Streams=OfficerRedTwo/r2MP_ReportedDeadSuspect_4.ogg
Streams=OfficerRedTwo/r2MP_ReportedDeadSuspect_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect down.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDeployingBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDeployingBeanBag_1.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingBeanBag_2.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Less lethal ready.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDeployingBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDeployingBreachSG_1.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingBreachSG_2.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingBreachSG_3.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingBreachSG_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Breaching shotgun ready.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDeployingC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDeployingC2_1.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingC2_2.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingC2_3.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingC2_4.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingC2_5.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingC2_6.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingC2_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Using C2.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2MP_ReportedDeployingC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2MP_ReportedDeployingC2_1.ogg
Streams=OfficerRedTwo/r2MP_ReportedDeployingC2_2.ogg
Streams=OfficerRedTwo/r2MP_ReportedDeployingC2_3.ogg
Streams=OfficerRedTwo/r2MP_ReportedDeployingC2_4.ogg
Streams=OfficerRedTwo/r2MP_ReportedDeployingC2_5.ogg
Streams=OfficerRedTwo/r2MP_ReportedDeployingC2_6.ogg
Streams=OfficerRedTwo/r2MP_ReportedDeployingC2_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Using C2.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDeployingFlashbang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDeployingFlashbang_1.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingFlashbang_2.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingFlashbang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Prep for flashbang.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDeployingGas]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDeployingGas_1.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingGas_2.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingGas_3.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingGas_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Using gas.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDeployingPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDeployingPepper_1.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingPepper_2.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Using OC.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDeployingPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDeployingPepperGun_1.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingPepperGun_2.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Here it comes.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDeployingSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDeployingSting_1.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingSting_2.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploying stinger!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDeployingTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDeployingTaser_1.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taser ready.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDeployingToolkit]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDeployingToolkit_1.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingToolkit_2.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingToolkit_3.ogg
Streams=OfficerRedTwo/r2_ReportedDeployingToolkit_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Getting the lock.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDoorAlreadyClosed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDoorAlreadyClosed_1.ogg
Streams=OfficerRedTwo/r2_ReportedDoorAlreadyClosed_2.ogg
Streams=OfficerRedTwo/r2_ReportedDoorAlreadyClosed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Already closed.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDoorBlocked_1.ogg
Streams=OfficerRedTwo/r2_ReportedDoorBlocked_2.ogg
Streams=OfficerRedTwo/r2_ReportedDoorBlocked_3.ogg
Streams=OfficerRedTwo/r2_ReportedDoorBlocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Something's in the way!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDoorLocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDoorLocked_1.ogg
Streams=OfficerRedTwo/r2_ReportedDoorLocked_2.ogg
Streams=OfficerRedTwo/r2_ReportedDoorLocked_3.ogg
Streams=OfficerRedTwo/r2_ReportedDoorLocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door's locked.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDoorOpen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDoorOpen_1.ogg
Streams=OfficerRedTwo/r2_ReportedDoorOpen_2.ogg
Streams=OfficerRedTwo/r2_ReportedDoorOpen_3.ogg
Streams=OfficerRedTwo/r2_ReportedDoorOpen_4.ogg
Streams=OfficerRedTwo/r2_ReportedDoorOpen_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door's unlocked.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDoorUnlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDoorUnlocked_1.ogg
Streams=OfficerRedTwo/r2_ReportedDoorUnlocked_2.ogg
Streams=OfficerRedTwo/r2_ReportedDoorUnlocked_3.ogg
Streams=OfficerRedTwo/r2_ReportedDoorUnlocked_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door's unlocked.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedEvidenceSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedEvidenceSecured_1.ogg
Streams=OfficerRedTwo/r2_ReportedEvidenceSecured_2.ogg
Streams=OfficerRedTwo/r2_ReportedEvidenceSecured_3.ogg
Streams=OfficerRedTwo/r2_ReportedEvidenceSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Secured!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedFlashbangUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedFlashbangUnavailable_1.ogg
Streams=OfficerRedTwo/r2_ReportedFlashbangUnavailable_2.ogg
Streams=OfficerRedTwo/r2_ReportedFlashbangUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sorry, Boss.  No bangs.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedGasUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedGasUnavailable_1.ogg
Streams=OfficerRedTwo/r2_ReportedGasUnavailable_2.ogg
Streams=OfficerRedTwo/r2_ReportedGasUnavailable_3.ogg
Streams=OfficerRedTwo/r2_ReportedGasUnavailable_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No more CS gas.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedGenericOrderReply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedGenericOrderReply_1.ogg
Streams=OfficerRedTwo/r2_ReportedGenericOrderReply_2.ogg
Streams=OfficerRedTwo/r2_ReportedGenericOrderReply_3.ogg
Streams=OfficerRedTwo/r2_ReportedGenericOrderReply_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Check.  On it.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedHostageDead]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedHostageDead_1.ogg
Streams=OfficerRedTwo/r2_ReportedHostageDead_2.ogg
Streams=OfficerRedTwo/r2_ReportedHostageDead_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Found a victim, DOA...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedHostageIncapacitated]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedHostageIncapacitated_1.ogg
Streams=OfficerRedTwo/r2_ReportedHostageIncapacitated_2.ogg
Streams=OfficerRedTwo/r2_ReportedHostageIncapacitated_3.ogg
Streams=OfficerRedTwo/r2_ReportedHostageIncapacitated_4.ogg
Streams=OfficerRedTwo/r2_ReportedHostageIncapacitated_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Civilian down! Still breathing.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedLeadDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedLeadDown_1.ogg
Streams=OfficerRedTwo/r2_ReportedLeadDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lead's been injured!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedManyCiviliansSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedManyCiviliansSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Many contacts, they look unarmed...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedManySuspectsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedManySuspectsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Multiple suspects, all armed...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMirrorNoTargets]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMirrorNoTargets_1.ogg
Streams=OfficerRedTwo/r2_ReportedMirrorNoTargets_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No one in sight.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMirrorUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMirrorUnavailable_1.ogg
Streams=OfficerRedTwo/r2_ReportedMirrorUnavailable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't do that, Boss.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMoveUpBangs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMoveUpBangs_1.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpBangs_2.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpBangs_3.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpBangs_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for bangs.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMoveUpBeanBags]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMoveUpBeanBags_1.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpBeanBags_2.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpBeanBags_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bean bags forward.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMoveUpBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMoveUpBreachSG_1.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpBreachSG_2.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpBreachSG_3.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpBreachSG_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Let the breacher in.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMoveUpC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMoveUpC2_1.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpC2_2.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpC2_3.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpC2_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for C2.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMoveUpGas]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMoveUpGas_1.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpGas_2.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpGas_3.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpGas_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move the CS up.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMoveUpPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMoveUpPepper_1.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpPepper_2.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get some pepper up here.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMoveUpPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMoveUpPepperGun_1.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpPepperGun_2.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gun comin' through.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMoveUpSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMoveUpSting_1.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpSting_2.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sting grenades forward.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMoveUpTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMoveUpTaser_1.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taser moving up!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMoveUpWedges]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedMoveUpWedges_1.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpWedges_2.ogg
Streams=OfficerRedTwo/r2_ReportedMoveUpWedges_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Swap for wedges.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedNoEvidence]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedNoEvidence_1.ogg
Streams=OfficerRedTwo/r2_ReportedNoEvidence_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothing there.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedNoGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedNoGun_1.ogg
Streams=OfficerRedTwo/r2_ReportedNoGun_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't see any weapon.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedNotWedged]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedNotWedged_1.ogg
Streams=OfficerRedTwo/r2_ReportedNotWedged_2.ogg
Streams=OfficerRedTwo/r2_ReportedNotWedged_3.ogg
Streams=OfficerRedTwo/r2_ReportedNotWedged_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not wedged.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedOfficerDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Officer down!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedOneCivilianSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedOneCivilianSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One person, unarmed...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedOneSuspectSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedOneSuspectSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One suspect in sight!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedPepperUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedPepperUnavailable_1.ogg
Streams=OfficerRedTwo/r2_ReportedPepperUnavailable_2.ogg
Streams=OfficerRedTwo/r2_ReportedPepperUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No pepper available.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedPepperGunUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedPepperGunUnavailable_1.ogg
Streams=OfficerRedTwo/r2_ReportedPepperGunUnavailable_2.ogg
Streams=OfficerRedTwo/r2_ReportedPepperGunUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't do that.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedR1Down]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedR1Down_1.ogg
Streams=OfficerRedTwo/r2_ReportedR1Down_2.ogg
Streams=OfficerRedTwo/r2_ReportedR1Down_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Reynolds' down!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedStingUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedStingUnavailable_1.ogg
Streams=OfficerRedTwo/r2_ReportedStingUnavailable_2.ogg
Streams=OfficerRedTwo/r2_ReportedStingUnavailable_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No sting grenades.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedSuspectDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectDown_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectDown_2.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect is down!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectFleeing_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectFleeing_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect fleeing
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedFemSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectFleeing_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectFleeing_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect fleeing
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMaleSuspectFleeing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectFleeing_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectFleeing_2.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectFleeing_male_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectFleeing_male_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He's taking off..
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedSuspectNeutralized]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectNeutralized_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectNeutralized_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect down!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedSuspectRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectRestrained_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectRestrained_2.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectRestrained_3.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect secured.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedSuspectsAndCivsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectsAndCivsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mixed crowd... let's be careful.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedSuspectSpotted]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectSpotted_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectSpotted_2.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectSpotted_3.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectSpotted_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Suspect in sight!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectWillNotComply_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This one's not giving up...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedFemSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectWillNotComply_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This one's not giving up
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedMaleSuspectWillNotComply]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectWillNotComply_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectWillNotComply_2.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectWillNotComply_male_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectWillNotComply_male_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He won't get down.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedTaserUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedTaserUnavailable_1.ogg
Streams=OfficerRedTwo/r2_ReportedTaserUnavailable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=None available!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedThresholdClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedThresholdClear_1.ogg
Streams=OfficerRedTwo/r2_ReportedThresholdClear_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Clear so far.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedTrapDisabled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedTrapDisabled_1.ogg
Streams=OfficerRedTwo/r2_ReportedTrapDisabled_2.ogg
Streams=OfficerRedTwo/r2_ReportedTrapDisabled_3.ogg
Streams=OfficerRedTwo/r2_ReportedTrapDisabled_4.ogg
Streams=OfficerRedTwo/r2_ReportedTrapDisabled_5.ogg
Streams=OfficerRedTwo/r2_ReportedTrapDisabled_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Removed the trap.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedTwoCiviliansSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedTwoCiviliansSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two unarmed contacts...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedTwoSuspectsSeen]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedTwoSuspectsSeen_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two armed suspects visible...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedWeaponSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedWeaponSecured_1.ogg
Streams=OfficerRedTwo/r2_ReportedWeaponSecured_2.ogg
Streams=OfficerRedTwo/r2_ReportedWeaponSecured_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Weapon secured!
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedWedgesUnavailable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedWedgesUnavailable_1.ogg
Streams=OfficerRedTwo/r2_ReportedWedgesUnavailable_2.ogg
Streams=OfficerRedTwo/r2_ReportedWedgesUnavailable_3.ogg
Streams=OfficerRedTwo/r2_ReportedWedgesUnavailable_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm out of wedges.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_RequestedOrders]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_RequestedOrders_1.ogg
Streams=OfficerRedTwo/r2_RequestedOrders_2.ogg
Streams=OfficerRedTwo/r2_RequestedOrders_3.ogg
Streams=OfficerRedTwo/r2_RequestedOrders_4.ogg
Streams=OfficerRedTwo/r2_RequestedOrders_5.ogg
Streams=OfficerRedTwo/r2_RequestedOrders_6.ogg
Streams=OfficerRedTwo/r2_RequestedOrders_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Boss, we're lookin for work.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_StartedClearing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_StartedClearing_1.ogg
Streams=OfficerRedTwo/r2_StartedClearing_2.ogg
Streams=OfficerRedTwo/r2_StartedClearing_3.ogg
Streams=OfficerRedTwo/r2_StartedClearing_4.ogg
Streams=OfficerRedTwo/r2_StartedClearing_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Go, go, go!  
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_Three]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_Three_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Three...
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ToldPlayerBlocksDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ToldPlayerBlocksDoor_1.ogg
Streams=OfficerRedTwo/r2_ToldPlayerBlocksDoor_2.ogg
Streams=OfficerRedTwo/r2_ToldPlayerBlocksDoor_3.ogg
Streams=OfficerRedTwo/r2_ToldPlayerBlocksDoor_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get away from the door.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ToldPlayerToMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ToldPlayerToMove_1.ogg
Streams=OfficerRedTwo/r2_ToldPlayerToMove_2.ogg
Streams=OfficerRedTwo/r2_ToldPlayerToMove_3.ogg
Streams=OfficerRedTwo/r2_ToldPlayerToMove_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Boss, you're in my way.
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_Two]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_Two_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Two..
Speaker=r2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedBarricade_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedBarricade_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedBarricade_3.ogg
Streams=MaleSuspect1/ms1_AnnouncedBarricade_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hide out!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedBarricade_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedBarricade_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Least they got locks in this shithole...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedBarricade_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedBarricade_m09_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedBarricade_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There is safety within...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedCompliant_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedCompliant_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedCompliant_3.ogg
Streams=MaleSuspect1/ms1_AnnouncedCompliant_4.ogg
Streams=MaleSuspect1/ms1_AnnouncedCompliant_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I give up!  Don't shoot!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedCompliant_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedCompliant_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, I was just lookin' for dinner, man....
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedCompliant_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedCompliant_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't give a damn about the fucking car!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedCompliant_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How the hell did we get busted?
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedCompliant_m09_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedCompliant_m09_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedCompliant_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Don't shoot!  The darkness... is coming...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This isn't over.
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedCompliant_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothin' here!  Leave me alone!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedCompliant_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedCompliant_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You think you've won, don't you?
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedFlee_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedFlee_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedFlee_3.ogg
Streams=MaleSuspect1/ms1_AnnouncedFlee_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedFlee_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedFlee_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I ain't facin' the cops...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedFlee_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedFlee_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's a raid comin' thru!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedFlee_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedFlee_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Pull back!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedFlee_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedFlee_m09_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedFlee_m09_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedFlee_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Better to run than to fall!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_3.ogg
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take a look...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedInvestigate_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's no clubbie!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedInvestigate_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You hear that?
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedInvestigate_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Something's weird here?
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedInvestigate_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_m09_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_m09_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's not the steps of our brothers!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedInvestigate_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That bastard's around here somewhere!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedInvestigate_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedInvestigate_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Too many stupid goddamned scientists...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_3.ogg
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_4.ogg
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You won't stop us!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedNonCompliant_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not again, damn it!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedNonCompliant_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not this time, coppers!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedNonCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay outta this!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedNonCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't think so, not today!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedNonCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m09_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m09_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m09_3.ogg
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m09_4.ogg
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m09_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I will die defending Taronne, whose words are Truth!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedNonCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No mercy!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedNonCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You won't get us all!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedNonCompliant_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Die, for America!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedNonCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m13_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedNonCompliant_m13_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  There's a higher law!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedRestrained_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_3.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_4.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_5.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_6.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn cops.
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedRestrained_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it, I'm clean, didn't do anything...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedRestrained_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh shit, my old man's gonna be pissed...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedRestrained_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m06_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m06_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Didn't mean t'hurt anyone...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedRestrained_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m07_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m07_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn cops, sticking their noses where they don't belong...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedRestrained_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m09_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m09_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m09_3.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Forgive me, Taronne... my fear made me weak....
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedRestrained_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m10_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You've got me... but we'll get that bastard yet!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedRestrained_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m11_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This better not be a double cross!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedRestrained_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m12_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m12_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We ain't done yet!  You won't get us all!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m13_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedRestrained_m13_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You should be arresting the scientists who work here, not us!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficer_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficer_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficer_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I see the cops!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedSpottedOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficer_m09_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficer_m09_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficer_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The time is upon us!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedSpottedOfficer_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficer_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Five-0h!  Five-Oh!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerScared_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerScared_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerScared_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Where'd they come from?
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedSpottedOfficerScared_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerScared_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nothin' is goin' right today!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedSpottedOfficerScared_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerScared_m09_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerScared_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not even for Him can I face them...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedSpottedOfficerScared_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerScared_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move, move, we got trouble!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerSurprised_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerSurprised_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey!  The cops'r'here!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedSpottedOfficerSurprised_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerSurprised_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!  What happened to the alarm?
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedSpottedOfficerSurprised_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerSurprised_m09_1.ogg
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerSurprised_m09_2.ogg
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerSurprised_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The Time has come too soon!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_AnnouncedSpottedOfficerSurprised_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_AnnouncedSpottedOfficerSurprised_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cops incoming...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_CalledForHelp_1.ogg
Streams=MaleSuspect1/ms1_CalledForHelp_2.ogg
Streams=MaleSuspect1/ms1_CalledForHelp_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Somebody get over here!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_CalledForHelp_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_CalledForHelp_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Forget the garage, help me!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_CalledForHelp_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_CalledForHelp_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's some kinda sting!  Al!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_CalledForHelp_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_CalledForHelp_m09_1.ogg
Streams=MaleSuspect1/ms1_CalledForHelp_m09_2.ogg
Streams=MaleSuspect1/ms1_CalledForHelp_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help me, my Brothers!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_DoorBlocked_1.ogg
Streams=MaleSuspect1/ms1_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't tell me this is locked!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_DoorBlocked_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_DoorBlocked_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn hotel doors...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_DoorBlocked_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_DoorBlocked_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Locked...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedBang_1.ogg
Streams=MaleSuspect1/ms1_ReactedBang_2.ogg
Streams=MaleSuspect1/ms1_ReactedBang_3.ogg
Streams=MaleSuspect1/ms1_ReactedBang_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Huh? What!?
Speaker=ms1
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedBeanBag_1.ogg
Streams=MaleSuspect1/ms1_ReactedBeanBag_2.ogg
Streams=MaleSuspect1/ms1_ReactedBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedBreach_1.ogg
Streams=MaleSuspect1/ms1_ReactedBreach_2.ogg
Streams=MaleSuspect1/ms1_ReactedBreach_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedDown_1.ogg
Streams=MaleSuspect1/ms1_ReactedDown_2.ogg
Streams=MaleSuspect1/ms1_ReactedDown_3.ogg
Streams=MaleSuspect1/ms1_ReactedDown_4.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ms1_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedDownOfficer_1.ogg
Streams=MaleSuspect1/ms1_ReactedDownOfficer_2.ogg
Streams=MaleSuspect1/ms1_ReactedDownOfficer_3.ogg
Streams=MaleSuspect1/ms1_ReactedDownOfficer_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One less cop!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedDownOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedDownOfficer_m09_1.ogg
Streams=MaleSuspect1/ms1_ReactedDownOfficer_m09_2.ogg
Streams=MaleSuspect1/ms1_ReactedDownOfficer_m09_3.ogg
Streams=MaleSuspect1/ms1_ReactedDownOfficer_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Out of the Darkness you came, to darkness you go.
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedDownOfficer_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedDownOfficer_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamned cops should'a stayed out of it!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedDownOfficer_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedDownOfficer_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't stop the truth, or those who defend it!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedDownSuspect_1.ogg
Streams=MaleSuspect1/ms1_ReactedDownSuspect_2.ogg
Streams=MaleSuspect1/ms1_ReactedDownSuspect_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hang in there..
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedDownSuspect_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedDownSuspect_m09_1.ogg
Streams=MaleSuspect1/ms1_ReactedDownSuspect_m09_2.ogg
Streams=MaleSuspect1/ms1_ReactedDownSuspect_m09_3.ogg
Streams=MaleSuspect1/ms1_ReactedDownSuspect_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Your next breath will be with Taronne.
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedDownSuspect_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedDownSuspect_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=At least you fell a Martyr!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms1_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms1_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms1_ReactedGas_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms1_ReactedGas_4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ms1_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedHitByDoor_1.ogg
Streams=MaleSuspect1/ms1_ReactedHitByDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedHitByDoor_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedHitByDoor_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the fuck... the door!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_1.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_2.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_3.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_4.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_5.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_6.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_7.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_8.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They hit me!
Speaker=ms1
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_1.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_2.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_4.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_7.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryIntense_8.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=MaleSuspect1/ms1_ReactedInjuryNormal_1.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryNormal_2.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryNormal_3.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryNormal_4.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryNormal_5.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryNormal_6.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryNormal_7.ogg
Streams=MaleSuspect1/ms1_ReactedInjuryNormal_8.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!
Speaker=ms1
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedPepper_1.ogg
Streams=MaleSuspect1/ms1_ReactedPepper_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedSting_1.ogg
Streams=MaleSuspect1/ms1_ReactedSting_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ms1_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReactedTaser_1.ogg
Streams=MaleSuspect1/ms1_ReactedTaser_2.ogg
Streams=MaleSuspect1/ms1_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_RepliedToHostage_1.ogg
Streams=MaleSuspect1/ms1_RepliedToHostage_2.ogg
Streams=MaleSuspect1/ms1_RepliedToHostage_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Just do what I say!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_RepliedToHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_RepliedToHostage_m09_1.ogg
Streams=MaleSuspect1/ms1_RepliedToHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We will be together, in Taronne's Name.
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_RepliedToHostage_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_RepliedToHostage_m13_1.ogg
Streams=MaleSuspect1/ms1_RepliedToHostage_m13_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'd be happy to kill you, so shut up!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReportedBarricading_1.ogg
Streams=MaleSuspect1/ms1_ReportedBarricading_2.ogg
Streams=MaleSuspect1/ms1_ReportedBarricading_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's goin' on out there?
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReportedBarricading_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReportedBarricading_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This garage sucks...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ReportedBarricading_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_ReportedBarricading_m09_1.ogg
Streams=MaleSuspect1/ms1_ReportedBarricading_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Andrew said they would come... we must be ready.
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect1/ms1_Screamed_1.ogg
Streams=MaleSuspect1/ms1_Screamed_2.ogg
Streams=MaleSuspect1/ms1_Screamed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_ShotAFriend_1.ogg
Streams=MaleSuspect1/ms1_ShotAFriend_2.ogg
Streams=MaleSuspect1/ms1_ShotAFriend_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ShotAFriend_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_ShotAFriend_m09_1.ogg
Streams=MaleSuspect1/ms1_ShotAFriend_m09_2.ogg
Streams=MaleSuspect1/ms1_ShotAFriend_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The darkness has claimed you.
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_ShotAtBreachedDoor_1.ogg
Streams=MaleSuspect1/ms1_ShotAtBreachedDoor_2.ogg
Streams=MaleSuspect1/ms1_ShotAtBreachedDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Start shooting!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ShotAtBreachedDoor_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_ShotAtBreachedDoor_m09_1.ogg
Streams=MaleSuspect1/ms1_ShotAtBreachedDoor_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let them stop the the Plan!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ShotAtBreachedDoor_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_ShotAtBreachedDoor_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hold the line... fire!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_TalkedToHostage_1.ogg
Streams=MaleSuspect1/ms1_TalkedToHostage_2.ogg
Streams=MaleSuspect1/ms1_TalkedToHostage_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't give me any trouble!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_TalkedToHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_TalkedToHostage_m09_1.ogg
Streams=MaleSuspect1/ms1_TalkedToHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Do you remember the Words of Taronne?
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_ThreatenedHostage_1.ogg
Streams=MaleSuspect1/ms1_ThreatenedHostage_2.ogg
Streams=MaleSuspect1/ms1_ThreatenedHostage_3.ogg
Streams=MaleSuspect1/ms1_ThreatenedHostage_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Just keep comin' and see what happens...
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ThreatenedHostage_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_ThreatenedHostage_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep goin' and there's one less corporate tool!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ThreatenedHostage_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_ThreatenedHostage_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're disposable!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ThreatenedHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_ThreatenedHostage_m09_1.ogg
Streams=MaleSuspect1/ms1_ThreatenedHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I will save you from these evils!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ThreatenedHostage_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_ThreatenedHostage_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One more step and I'm wasting this French bastard!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms1_ThreatenedHostage_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect1/ms1_ThreatenedHostage_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This stinking scientist is dead if you take another step!
Speaker=ms1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedBarricade_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedBarricade_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedBarricade_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This looks safe.
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedBarricade_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedBarricade_m09_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedBarricade_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Find safety behind locks!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedBarricade_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedBarricade_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit, this place is full of holes...
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedBarricade_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedBarricade_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=All the comforts of home...
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedCompliant_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedCompliant_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedCompliant_3.ogg
Streams=MaleSuspect2/ms2_AnnouncedCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I dropped it! Don't shoot!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedCompliant_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedCompliant_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit, I ain't lookin' for trouble!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I was just here for the show!  I swear!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedCompliant_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedCompliant_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn car ain't worth this!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Enough is enough!  I give!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedCompliant_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn bust!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedCompliant_m09_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedCompliant_m09_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedCompliant_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I may bend, but I will never break.
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedFlee_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedFlee_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedFlee_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedFlee_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedFlee_m09_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedFlee_m09_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedFlee_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedInvestigate_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedInvestigate_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedInvestigate_3.ogg
Streams=MaleSuspect2/ms2_AnnouncedInvestigate_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's that?
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedInvestigate_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedInvestigate_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That ain't the music...
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedInvestigate_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedInvestigate_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, Louie, izzat you?
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedInvestigate_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedInvestigate_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Things keep goin' wrong....
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedInvestigate_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedInvestigate_m09_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedInvestigate_m09_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedInvestigate_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Strange voices and sounds...
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedInvestigate_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedInvestigate_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wonder how much this expensive shit cost...
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_3.ogg
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedNonCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Come an' join the party!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedNonCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You lied!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedNonCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not this time!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedNonCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_m09_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_m09_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_m09_3.ogg
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Your laws mean nothing!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedNonCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_m10_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No surrender!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedNonCompliant_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Traitors!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedNonCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedNonCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Do it!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_3.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey!  Not so tight!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m01_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m01_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You got a reason for this?  I swear, I was just getting dinner...
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m04_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m04_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I was just defendin' myself!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m05_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m05_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Most of the cars here're boosted anyway..
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m06_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m06_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I didn't hurt anyone!  This wasn't my idea!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m07_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Betcha I'm out in a week...
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m08_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m08_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it.  I never shouldn'a come along.
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m09_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m09_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m09_3.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You cannot stop Him from completing His Mission!  
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m10_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We've got friends... you'll see.
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You think this is gonna make a drop of difference?  You know how many guns'r already out there?
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You sorry sons of bitches... wait till they take your job!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m13_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedRestrained_m13_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You will have to answer to a higher law!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficer_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficer_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficer_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There they are!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedSpottedOfficer_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficer_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh shit!  Somebody tell the bosses!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedSpottedOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficer_m09_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficer_m09_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficer_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Quickly, prepare to defend our leader!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedSpottedOfficer_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficer_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're gonna wish you'd stayed outta this!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerScared_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerScared_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerScared_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I got trouble!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedSpottedOfficerScared_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerScared_m09_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerScared_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Not yet! 
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerSurprised_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerSurprised_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't be here!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedSpottedOfficerSurprised_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerSurprised_m09_1.ogg
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerSurprised_m09_2.ogg
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerSurprised_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no, the Time has come!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_AnnouncedSpottedOfficerSurprised_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_AnnouncedSpottedOfficerSurprised_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit!  We've been ratted out!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_CalledForHelp_1.ogg
Streams=MaleSuspect2/ms2_CalledForHelp_2.ogg
Streams=MaleSuspect2/ms2_CalledForHelp_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_CalledForHelp_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_CalledForHelp_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gowan!  We got cop trouble!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_CalledForHelp_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_CalledForHelp_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I can't do this alone!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_CalledForHelp_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_CalledForHelp_m09_1.ogg
Streams=MaleSuspect2/ms2_CalledForHelp_m09_2.ogg
Streams=MaleSuspect2/ms2_CalledForHelp_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help me, my Brothers!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_DoorBlocked_1.ogg
Streams=MaleSuspect2/ms2_DoorBlocked_2.ogg
Streams=MaleSuspect2/ms2_DoorBlocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's stuck!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedBang_1.ogg
Streams=MaleSuspect2/ms2_ReactedBang_2.ogg
Streams=MaleSuspect2/ms2_ReactedBang_3.ogg
Streams=MaleSuspect2/ms2_ReactedBang_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedBeanBag_1.ogg
Streams=MaleSuspect2/ms2_ReactedBeanBag_2.ogg
Streams=MaleSuspect2/ms2_ReactedBeanBag_3.ogg
Streams=MaleSuspect2/ms2_ReactedBeanBag_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedBreach_1.ogg
Streams=MaleSuspect2/ms2_ReactedBreach_2.ogg
Streams=MaleSuspect2/ms2_ReactedBreach_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedDown_1.ogg
Streams=MaleSuspect2/ms2_ReactedDown_2.ogg
Streams=MaleSuspect2/ms2_ReactedDown_3.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ms2_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedDownOfficer_1.ogg
Streams=MaleSuspect2/ms2_ReactedDownOfficer_2.ogg
Streams=MaleSuspect2/ms2_ReactedDownOfficer_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Serves you right..
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedDownOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedDownOfficer_m09_1.ogg
Streams=MaleSuspect2/ms2_ReactedDownOfficer_m09_2.ogg
Streams=MaleSuspect2/ms2_ReactedDownOfficer_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=May the darkness spare you...
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedDownOfficer_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedDownOfficer_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm sorry... but it was necessary.
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedDownSuspect_1.ogg
Streams=MaleSuspect2/ms2_ReactedDownSuspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn killers...
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedDownSuspect_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedDownSuspect_m09_1.ogg
Streams=MaleSuspect2/ms2_ReactedDownSuspect_m09_2.ogg
Streams=MaleSuspect2/ms2_ReactedDownSuspect_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You will hear Taronne's voice.
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedDownSuspect_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedDownSuspect_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Your name won't be forgotten!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms2_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms2_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms2_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ms2_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedHitByDoor_1.ogg
Streams=MaleSuspect2/ms2_ReactedHitByDoor_2.ogg
Streams=MaleSuspect2/ms2_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Block the door!  Cops!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=MaleSuspect2/ms2_ReactedInjuryIntense_1.ogg
Streams=MaleSuspect2/ms2_ReactedInjuryIntense_2.ogg
Streams=MaleSuspect2/ms2_ReactedInjuryIntense_3.ogg
Streams=MaleSuspect2/ms2_ReactedInjuryIntense_4.ogg
Streams=MaleSuspect2/ms2_ReactedInjuryIntense_5.ogg
Streams=MaleSuspect2/ms2_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ahh!  I'm hit!
Speaker=ms2
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedInjuryIntense_1.ogg
Streams=MaleSuspect2/ms2_ReactedInjuryIntense_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=MaleSuspect2/ms2_ReactedInjuryNormal_1.ogg
Streams=MaleSuspect2/ms2_ReactedInjuryNormal_2.ogg
Streams=MaleSuspect2/ms2_ReactedInjuryNormal_3.ogg
Streams=MaleSuspect2/ms2_ReactedInjuryNormal_4.ogg
Streams=MaleSuspect2/ms2_ReactedInjuryNormal_5.ogg
Streams=MaleSuspect2/ms2_ReactedInjuryNormal_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedInjuryNormal_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=MaleSuspect2/ms2_ReactedInjuryNormal_m09_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taronne shield me!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedPepper_1.ogg
Streams=MaleSuspect2/ms2_ReactedPepper_2.ogg
Streams=MaleSuspect2/ms2_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ahh!  Get it off!  Ahh!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedSting_1.ogg
Streams=MaleSuspect2/ms2_ReactedSting_2.ogg
Streams=MaleSuspect2/ms2_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ms2_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect2/ms2_ReactedTaser_1.ogg
Streams=MaleSuspect2/ms2_ReactedTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_RepliedToHostage_1.ogg
Streams=MaleSuspect2/ms2_RepliedToHostage_2.ogg
Streams=MaleSuspect2/ms2_RepliedToHostage_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_RepliedToHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_RepliedToHostage_m09_1.ogg
Streams=MaleSuspect2/ms2_RepliedToHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We will be together, in Taronne's Name.
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ReportedBarricading_1.ogg
Streams=MaleSuspect2/ms2_ReportedBarricading_2.ogg
Streams=MaleSuspect2/ms2_ReportedBarricading_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wait for 'em..
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ReportedBarricading_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ReportedBarricading_m09_1.ogg
Streams=MaleSuspect2/ms2_ReportedBarricading_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Andrew said they would come... we must be ready.
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_Screamed_1.ogg
Streams=MaleSuspect2/ms2_Screamed_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ShotAFriend_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ShotAFriend_m09_1.ogg
Streams=MaleSuspect2/ms2_ShotAFriend_m09_2.ogg
Streams=MaleSuspect2/ms2_ShotAFriend_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wait for me!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ShotAFriend_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ShotAFriend_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=American blood for American land...
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ShotAtBreachedDoor_1.ogg
Streams=MaleSuspect2/ms2_ShotAtBreachedDoor_2.ogg
Streams=MaleSuspect2/ms2_ShotAtBreachedDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn you!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ShotAtBreachedDoor_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ShotAtBreachedDoor_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Last dance!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ShotAtBreachedDoor_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ShotAtBreachedDoor_m09_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let them stop the the Plan!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_TalkedToHostage_1.ogg
Streams=MaleSuspect2/ms2_TalkedToHostage_2.ogg
Streams=MaleSuspect2/ms2_TalkedToHostage_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't give me any trouble.
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_TalkedToHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_TalkedToHostage_m09_1.ogg
Streams=MaleSuspect2/ms2_TalkedToHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is our chance...
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ThreatenedHostage_1.ogg
Streams=MaleSuspect2/ms2_ThreatenedHostage_2.ogg
Streams=MaleSuspect2/ms2_ThreatenedHostage_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep comin' and I shoot!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ThreatenedHostage_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ThreatenedHostage_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back, or this brat buys it!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ThreatenedHostage_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ThreatenedHostage_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop or he's meat!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ThreatenedHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ThreatenedHostage_m09_1.ogg
Streams=MaleSuspect2/ms2_ThreatenedHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Be brave, for you don't go alone.
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ThreatenedHostage_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ThreatenedHostage_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop right there, or it's game over!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ThreatenedHostage_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ThreatenedHostage_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't give me an excuse to nail this traitor!
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms2_ThreatenedHostage_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect2/ms2_ThreatenedHostage_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You want this asshole dead?
Speaker=ms2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedBarricade_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedBarricade_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedBarricade_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=In here, quick...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedBarricade_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedBarricade_m09_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedBarricade_m09_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedBarricade_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Quickly!  In here!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedCompliant_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedCompliant_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedCompliant_3.ogg
Streams=MaleSuspect3/ms3_AnnouncedCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit!  Don't shoot!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Woah... I ain't shootin' nothin'!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The hell with this!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedCompliant_m07_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedCompliant_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We ain't gonna win this one.
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I ain't dying for some stupid gems!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedCompliant_m09_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedCompliant_m09_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedCompliant_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I will comply, but I will never surrender.
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't stop us!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedCompliant_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Empty hands, empty hands...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedFlee_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedFlee_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedFlee_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take cover!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedFlee_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedFlee_m09_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedFlee_m09_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedFlee_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedInvestigate_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedInvestigate_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedInvestigate_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What was that?
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedInvestigate_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedInvestigate_m09_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedInvestigate_m09_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedInvestigate_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Something wicked comes....
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedInvestigate_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedInvestigate_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Could be that damned diplomat... checking it out.
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedInvestigate_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedInvestigate_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This better not be no double cross...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedInvestigate_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedInvestigate_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What, we got visitors?
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedInvestigate_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedInvestigate_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lemme see what those eggheads are up to...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_3.ogg
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_4.ogg
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Stop!!!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedNonCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_m04_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_m04_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Dance, cop!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedNonCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_m09_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_m09_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_m09_3.ogg
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Your laws mean nothing!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedNonCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No mercy for traitors... and none for you!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedNonCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I ain't givin' up!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedNonCompliant_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No surrender!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedNonCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedNonCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  They can't win!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedRestrained_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedRestrained_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedRestrained_3.ogg
Streams=MaleSuspect3/ms3_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Where's my goddamned lawyer?
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedRestrained_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m03_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m03_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You stinkin' cops... goddamn meddlers...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedRestrained_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They started it! C'mon, we were defendin' ourselves... 
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedRestrained_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't understand how this happened... Nobody was suppose to get hurt...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedRestrained_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m07_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stinking raid... C'mon, don't you guys got somethin' better to do?
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedRestrained_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Guess you win some, you lose some..
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedRestrained_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m09_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m09_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m09_3.ogg
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taronne, I will never forget.
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedRestrained_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stinking Imperialists.  You'll get what's coming, wait and see.
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedRestrained_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m12_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m12_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What, you work for the goddamned UN or something?  You oughtta be ashamed of yourselves.
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m13_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedRestrained_m13_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I hope you never realize what a terrible mistake you are making, defending these bastards.
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficer_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Police!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedSpottedOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficer_m09_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficer_m09_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficer_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Prepare to defend our leader!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficerScared_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah, Damn!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedSpottedOfficerScared_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficerScared_m09_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficerScared_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Not yet! His Plans are not yet complete!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficerSurprised_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficerSurprised_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Where'd they come from?
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_AnnouncedSpottedOfficerSurprised_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficerSurprised_m09_1.ogg
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficerSurprised_m09_2.ogg
Streams=MaleSuspect3/ms3_AnnouncedSpottedOfficerSurprised_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He must be warned!   
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_CalledForHelp_1.ogg
Streams=MaleSuspect3/ms3_CalledForHelp_2.ogg
Streams=MaleSuspect3/ms3_CalledForHelp_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help! Now!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_CalledForHelp_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_CalledForHelp_m09_1.ogg
Streams=MaleSuspect3/ms3_CalledForHelp_m09_2.ogg
Streams=MaleSuspect3/ms3_CalledForHelp_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Brothers and Sisters!  To me!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_DoorBlocked_1.ogg
Streams=MaleSuspect3/ms3_DoorBlocked_2.ogg
Streams=MaleSuspect3/ms3_DoorBlocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!  Open up!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedBang_1.ogg
Streams=MaleSuspect3/ms3_ReactedBang_2.ogg
Streams=MaleSuspect3/ms3_ReactedBang_3.ogg
Streams=MaleSuspect3/ms3_ReactedBang_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the-!
Speaker=ms3
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedBeanBag_1.ogg
Streams=MaleSuspect3/ms3_ReactedBeanBag_2.ogg
Streams=MaleSuspect3/ms3_ReactedBeanBag_3.ogg
Streams=MaleSuspect3/ms3_ReactedBeanBag_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedBreach_1.ogg
Streams=MaleSuspect3/ms3_ReactedBreach_2.ogg
Streams=MaleSuspect3/ms3_ReactedBreach_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look at the door!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedDown_1.ogg
Streams=MaleSuspect3/ms3_ReactedDown_2.ogg
Streams=MaleSuspect3/ms3_ReactedDown_3.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ms3_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedDownOfficer_1.ogg
Streams=MaleSuspect3/ms3_ReactedDownOfficer_2.ogg
Streams=MaleSuspect3/ms3_ReactedDownOfficer_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's a start.
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedDownOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedDownOfficer_m09_1.ogg
Streams=MaleSuspect3/ms3_ReactedDownOfficer_m09_2.ogg
Streams=MaleSuspect3/ms3_ReactedDownOfficer_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Out of the Darkness you came, to darkness you go.
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedDownSuspect_1.ogg
Streams=MaleSuspect3/ms3_ReactedDownSuspect_2.ogg
Streams=MaleSuspect3/ms3_ReactedDownSuspect_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Son of a bitch...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedDownSuspect_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedDownSuspect_m09_1.ogg
Streams=MaleSuspect3/ms3_ReactedDownSuspect_m09_2.ogg
Streams=MaleSuspect3/ms3_ReactedDownSuspect_m09_3.ogg
Streams=MaleSuspect3/ms3_ReactedDownSuspect_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sleep in the darkness, wake to the Light..
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedDownSuspect_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedDownSuspect_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The Faithful won't forget you!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms3_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms3_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms3_ReactedGas_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms3_ReactedGas_4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms3_ReactedGas_5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They gassed us!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ms3_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedHitByDoor_1.ogg
Streams=MaleSuspect3/ms3_ReactedHitByDoor_2.ogg
Streams=MaleSuspect3/ms3_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch the door!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_1.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_2.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_3.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_4.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_5.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_1.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_2.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_3.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_4.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_5.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=MaleSuspect3/ms3_ReactedInjuryNormal_1.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryNormal_2.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryNormal_3.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryNormal_4.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryNormal_5.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryNormal_6.ogg
Streams=MaleSuspect3/ms3_ReactedInjuryNormal_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oof!...Shit!
Speaker=ms3
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedInjuryNormal_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=MaleSuspect3/ms3_ReactedInjuryNormal_m09_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taronne shield me!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedPepper_1.ogg
Streams=MaleSuspect3/ms3_ReactedPepper_2.ogg
Streams=MaleSuspect3/ms3_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedSting_1.ogg
Streams=MaleSuspect3/ms3_ReactedSting_2.ogg
Streams=MaleSuspect3/ms3_ReactedSting_3.ogg
Streams=MaleSuspect3/ms3_ReactedSting_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ms3_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect3/ms3_ReactedTaser_1.ogg
Streams=MaleSuspect3/ms3_ReactedTaser_2.ogg
Streams=MaleSuspect3/ms3_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_RepliedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What did I tell you?
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_RepliedToHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_RepliedToHostage_m09_1.ogg
Streams=MaleSuspect3/ms3_RepliedToHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We are one... our fate is twined...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_RepliedToHostage_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_RepliedToHostage_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stinking scientists!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ReportedBarricading_1.ogg
Streams=MaleSuspect3/ms3_ReportedBarricading_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay quiet...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReportedBarricading_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ReportedBarricading_m09_1.ogg
Streams=MaleSuspect3/ms3_ReportedBarricading_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Our time will come...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReportedBarricading_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ReportedBarricading_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wouldn't mind renting this...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ReportedBarricading_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ReportedBarricading_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jean is depending on us...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_Screamed_1.ogg
Streams=MaleSuspect3/ms3_Screamed_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ShotAFriend_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ShotAFriend_m09_1.ogg
Streams=MaleSuspect3/ms3_ShotAFriend_m09_2.ogg
Streams=MaleSuspect3/ms3_ShotAFriend_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taronne has blessed you!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ShotAtBreachedDoor_1.ogg
Streams=MaleSuspect3/ms3_ShotAtBreachedDoor_2.ogg
Streams=MaleSuspect3/ms3_ShotAtBreachedDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let 'em in!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ShotAtBreachedDoor_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ShotAtBreachedDoor_m09_1.ogg
Streams=MaleSuspect3/ms3_ShotAtBreachedDoor_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop them!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_TalkedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Quit whining!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_TalkedToHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_TalkedToHostage_m09_1.ogg
Streams=MaleSuspect3/ms3_TalkedToHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Do you remember the Words of Taronne?
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ThreatenedHostage_1.ogg
Streams=MaleSuspect3/ms3_ThreatenedHostage_2.ogg
Streams=MaleSuspect3/ms3_ThreatenedHostage_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'll shoot! Get back!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ThreatenedHostage_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ThreatenedHostage_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep comin', an there's one less punk here...
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ThreatenedHostage_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ThreatenedHostage_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I got nothing to lose, man!  Get back!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ThreatenedHostage_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ThreatenedHostage_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You wanna see this suit die?
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ThreatenedHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ThreatenedHostage_m09_1.ogg
Streams=MaleSuspect3/ms3_ThreatenedHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I will save you from these evils!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ThreatenedHostage_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ThreatenedHostage_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This's my ticket out.. You stay back!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ThreatenedHostage_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ThreatenedHostage_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'd be happy to shoot this rich bastard!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms3_ThreatenedHostage_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect3/ms3_ThreatenedHostage_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I won't miss this egghead!
Speaker=ms3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedBarricade_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedBarricade_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gotta hide somewhere!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedBarricade_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedBarricade_m10_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedBarricade_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We need to hide somewhere.
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedCompliant_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedCompliant_2.ogg
Streams=MaleSuspect4/ms4_AnnouncedCompliant_3.ogg
Streams=MaleSuspect4/ms4_AnnouncedCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I dropped it!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You don't know anything, you idiot.
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedCompliant_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedCompliant_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I ain't dyin for a stupid car!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedCompliant_m07_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedCompliant_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Standin' down!  Don't shoot!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedCompliant_m10_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedCompliant_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My weapons are down!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedCompliant_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I didn't know nothin' about this!  I swear!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wait till next time...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedFlee_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedFlee_2.ogg
Streams=MaleSuspect4/ms4_AnnouncedFlee_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run, damn it!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedFlee_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedFlee_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedFlee_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedFlee_m10_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedFlee_m10_2.ogg
Streams=MaleSuspect4/ms4_AnnouncedFlee_m10_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fall back and regroup!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedInvestigate_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedInvestigate_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take a look...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedInvestigate_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedInvestigate_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lemme see if that was one of those geeks...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedInvestigate_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedInvestigate_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's the problem now?
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedInvestigate_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedInvestigate_m10_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedInvestigate_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I thought we'd cleared this place...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedInvestigate_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedInvestigate_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Kashka's crew better not be up to somethin'...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_2.ogg
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_3.ogg
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_4.ogg
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop them!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedNonCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Dance, damn it!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedNonCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_m08_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_m08_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  You ain't ruining this heist!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedNonCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_m10_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_m10_2.ogg
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_m10_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Die, damn it!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedNonCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedNonCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We serve too!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedRestrained_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedRestrained_2.ogg
Streams=MaleSuspect4/ms4_AnnouncedRestrained_3.ogg
Streams=MaleSuspect4/ms4_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I want my lawyer!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedRestrained_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You didn't hear what those bastards said...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedRestrained_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bet you think you're something, huh?
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedRestrained_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Took you long enough to get us... you feelin' stupid yet?
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedRestrained_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m07_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch it, you bastards; you ain't rolling over me.
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedRestrained_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m08_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m08_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hit a jewelry store, he said... Easy pickins', he said.... Goddamn SWAT!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedRestrained_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m10_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m10_2.ogg
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m10_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't worry.  Someone'll get that traitor, no matter how you try to defend him.
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedRestrained_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m11_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't start getting smug yet... I gotta really good lawyer, you know...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m13_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedRestrained_m13_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't you realize what these people are doing!  They have to be stopped!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficer_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficer_2.ogg
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficer_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cops are here!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedSpottedOfficer_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficer_m10_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficer_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It could be SWAT...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficerScared_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficerScared_2.ogg
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficerScared_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let them get me!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedSpottedOfficerScared_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficerScared_m10_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficerScared_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  More gunmen!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficerSurprised_2.ogg
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficerSurprised_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's SWAT!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_AnnouncedSpottedOfficerSurprised_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficerSurprised_m10_1.ogg
Streams=MaleSuspect4/ms4_AnnouncedSpottedOfficerSurprised_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You sure this is SWAT?
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_CalledForHelp_1.ogg
Streams=MaleSuspect4/ms4_CalledForHelp_2.ogg
Streams=MaleSuspect4/ms4_CalledForHelp_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gimme a hand!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_CalledForHelp_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_CalledForHelp_m10_1.ogg
Streams=MaleSuspect4/ms4_CalledForHelp_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm being shot at!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_DoorBlocked_1.ogg
Streams=MaleSuspect4/ms4_DoorBlocked_2.ogg
Streams=MaleSuspect4/ms4_DoorBlocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Come on, can't be stuck now..
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedBang_1.ogg
Streams=MaleSuspect4/ms4_ReactedBang_2.ogg
Streams=MaleSuspect4/ms4_ReactedBang_3.ogg
Streams=MaleSuspect4/ms4_ReactedBang_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedBeanBag_1.ogg
Streams=MaleSuspect4/ms4_ReactedBeanBag_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedBreach_1.ogg
Streams=MaleSuspect4/ms4_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Door's goin' down!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedDownOfficer_1.ogg
Streams=MaleSuspect4/ms4_ReactedDownOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Guess who's next!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedDownOfficer_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedDownOfficer_m10_1.ogg
Streams=MaleSuspect4/ms4_ReactedDownOfficer_m10_2.ogg
Streams=MaleSuspect4/ms4_ReactedDownOfficer_m10_3.ogg
Streams=MaleSuspect4/ms4_ReactedDownOfficer_m10_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Time to pay the piper...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedDownOfficer_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedDownOfficer_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=And that's your reward for defending these bastards!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedDownSuspect_1.ogg
Streams=MaleSuspect4/ms4_ReactedDownSuspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hold on...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedDownSuspect_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedDownSuspect_m10_1.ogg
Streams=MaleSuspect4/ms4_ReactedDownSuspect_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ha!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedDownSuspect_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedDownSuspect_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Be strong, brother...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms4_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms4_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ms4_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ms4_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedHitByDoor_1.ogg
Streams=MaleSuspect4/ms4_ReactedHitByDoor_2.ogg
Streams=MaleSuspect4/ms4_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're comin in'!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=MaleSuspect4/ms4_ReactedInjuryIntense_1.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryIntense_2.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryIntense_3.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryIntense_4.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryIntense_5.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ugh...Damn it!
Speaker=ms4
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedInjuryIntense_1.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryIntense_3.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryIntense_4.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryIntense_5.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=MaleSuspect4/ms4_ReactedInjuryNormal_1.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryNormal_2.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryNormal_3.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryNormal_4.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryNormal_5.ogg
Streams=MaleSuspect4/ms4_ReactedInjuryNormal_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!
Speaker=ms4
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedPepper_1.ogg
Streams=MaleSuspect4/ms4_ReactedPepper_2.ogg
Streams=MaleSuspect4/ms4_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedSting_1.ogg
Streams=MaleSuspect4/ms4_ReactedSting_2.ogg
Streams=MaleSuspect4/ms4_ReactedSting_3.ogg
Streams=MaleSuspect4/ms4_ReactedSting_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ms4_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleSuspect4/ms4_ReactedTaser_1.ogg
Streams=MaleSuspect4/ms4_ReactedTaser_2.ogg
Streams=MaleSuspect4/ms4_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_RepliedToHostage_1.ogg
Streams=MaleSuspect4/ms4_RepliedToHostage_2.ogg
Streams=MaleSuspect4/ms4_RepliedToHostage_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=If you want to live...shut your damned mouth.
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_RepliedToHostage_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_RepliedToHostage_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't get involved!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ReportedBarricading_1.ogg
Streams=MaleSuspect4/ms4_ReportedBarricading_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Be ready!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReportedBarricading_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ReportedBarricading_m10_1.ogg
Streams=MaleSuspect4/ms4_ReportedBarricading_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We need some real support...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ReportedBarricading_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ReportedBarricading_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay strong; think of your children!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ShotAFriend_1.ogg
Streams=MaleSuspect4/ms4_ShotAFriend_2.ogg
Streams=MaleSuspect4/ms4_ShotAFriend_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay down!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ShotAFriend_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ShotAFriend_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sorry, buddy.
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ShotAFriend_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ShotAFriend_m10_1.ogg
Streams=MaleSuspect4/ms4_ShotAFriend_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This can't be!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ShotAFriend_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ShotAFriend_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sacrifices must be made.
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ShotAtBreachedDoor_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ShotAtBreachedDoor_m10_1.ogg
Streams=MaleSuspect4/ms4_ShotAtBreachedDoor_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Defend him!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_TalkedToHostage_1.ogg
Streams=MaleSuspect4/ms4_TalkedToHostage_2.ogg
Streams=MaleSuspect4/ms4_TalkedToHostage_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I ought to just kill you now..
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_TalkedToHostage_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_TalkedToHostage_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get out of here.  Now.
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ThreatenedHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ThreatenedHostage_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ThreatenedHostage_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'll blow his fucking head off!
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ThreatenedHostage_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ThreatenedHostage_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it, I'm trying to do my job.
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ms4_ThreatenedHostage_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleSuspect4/ms4_ThreatenedHostage_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep comin'!  I'd love to waste this bastard...
Speaker=ms4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_AnnouncedBarricade_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This'll do..
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_AnnouncedCompliant_1.ogg
Streams=AlexJimenez/aj_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Allright, allright...
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_AnnouncedFlee_1.ogg
Streams=AlexJimenez/aj_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit!  Run!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_AnnouncedInvestigate_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the hell?
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_AnnouncedNonCompliant_1.ogg
Streams=AlexJimenez/aj_AnnouncedNonCompliant_2.ogg
Streams=AlexJimenez/aj_AnnouncedNonCompliant_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not this time!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_AnnouncedRestrained_1.ogg
Streams=AlexJimenez/aj_AnnouncedRestrained_2.ogg
Streams=AlexJimenez/aj_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I want my lawyer!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_AnnouncedSpottedOfficer_1.ogg
Streams=AlexJimenez/aj_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cops!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_AnnouncedSpottedOfficerScared_1.ogg
Streams=AlexJimenez/aj_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, shit, it's the cops!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=AlexJimenez/aj_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the hell!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_CalledforHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_CalledforHelp_1.ogg
Streams=AlexJimenez/aj_CalledforHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Niu!  Help!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_DoorBlocked_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Open up!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReactedBang_1.ogg
Streams=AlexJimenez/aj_ReactedBang_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What!
Speaker=aj
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReactedBeanBag_1.ogg
Streams=AlexJimenez/aj_ReactedBeanBag_2.ogg
Streams=AlexJimenez/aj_ReactedBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReactedBreach_1.ogg
Streams=AlexJimenez/aj_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Comin' in!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReactedDown_1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReactedDownOfficer_1.ogg
Streams=AlexJimenez/aj_ReactedDownOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ha!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReactedDownSuspect_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.aj_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.aj_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.aj_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[aj_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What th'...
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=AlexJimenez/aj_ReactedInjuryIntense_1.ogg
Streams=AlexJimenez/aj_ReactedInjuryIntense_2.ogg
Streams=AlexJimenez/aj_ReactedInjuryIntense_3.ogg
Streams=AlexJimenez/aj_ReactedInjuryIntense_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReactedInjuryIntense_1.ogg
Streams=AlexJimenez/aj_ReactedInjuryIntense_2.ogg
Streams=AlexJimenez/aj_ReactedInjuryIntense_3.ogg
Streams=AlexJimenez/aj_ReactedInjuryIntense_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=AlexJimenez/aj_ReactedInjuryNormal_1.ogg
Streams=AlexJimenez/aj_ReactedInjuryNormal_2.ogg
Streams=AlexJimenez/aj_ReactedInjuryNormal_3.ogg
Streams=AlexJimenez/aj_ReactedInjuryNormal_4.ogg
Streams=AlexJimenez/aj_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReactedPepper_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReactedSting_1.ogg
Streams=AlexJimenez/aj_ReactedSting_2.ogg
Streams=AlexJimenez/aj_ReactedSting_3.ogg
Streams=AlexJimenez/aj_ReactedSting_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[aj_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReactedTaser_1.ogg
Streams=AlexJimenez/aj_ReactedTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_RepliedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Just shut up!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ReportedBarricading_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Where are they...
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_Screamed_1.ogg
Streams=AlexJimenez/aj_Screamed_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ShotAFriend_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No! 
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ShotAtBreachedDoor_1.ogg
Streams=AlexJimenez/aj_ShotAtBreachedDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_TalkedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't move!
Speaker=aj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[aj_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AlexJimenez/aj_ThreatenedHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_AnnouncedBarricade_1.ogg
Streams=AliceJenkins/alj_AnnouncedBarricade_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lock it!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_AnnouncedCompliant_1.ogg
Streams=AliceJenkins/alj_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=All right, all right...
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_AnnouncedFlee_1.ogg
Streams=AliceJenkins/alj_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_AnnouncedInvestigate_1.ogg
Streams=AliceJenkins/alj_AnnouncedInvestigate_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who was that!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_AnnouncedNonCompliant_1.ogg
Streams=AliceJenkins/alj_AnnouncedNonCompliant_2.ogg
Streams=AliceJenkins/alj_AnnouncedNonCompliant_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't think so!!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_AnnouncedRestrained_1.ogg
Streams=AliceJenkins/alj_AnnouncedRestrained_2.ogg
Streams=AliceJenkins/alj_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I ain't sayin' nothing to you!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_AnnouncedSpottedOfficer_1.ogg
Streams=AliceJenkins/alj_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm not going back!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_AnnouncedSpottedOfficerScared_1.ogg
Streams=AliceJenkins/alj_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit!  Cops!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=AliceJenkins/alj_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch out!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_CalledforHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_CalledforHelp_1.ogg
Streams=AliceJenkins/alj_CalledforHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Over here!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_DoorBlocked_1.ogg
Streams=AliceJenkins/alj_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Open up!  Now!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedBang_1.ogg
Streams=AliceJenkins/alj_ReactedBang_2.ogg
Streams=AliceJenkins/alj_ReactedBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh God, God!!
Speaker=alj
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedBeanBag_1.ogg
Streams=AliceJenkins/alj_ReactedBeanBag_2.ogg
Streams=AliceJenkins/alj_ReactedBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedBreach_1.ogg
Streams=AliceJenkins/alj_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're comin' in!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedDown_1.ogg
Streams=AliceJenkins/alj_ReactedDown_2.ogg
Streams=AliceJenkins/alj_ReactedDown_3.ogg
Streams=AliceJenkins/alj_ReactedDown_4.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedDownOfficer_1.ogg
Streams=AliceJenkins/alj_ReactedDownOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That's it.  Stay down.
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedDownSuspect_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get up, you ass!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.alj_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.alj_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.alj_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[alj_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedInjuryIntense_1.ogg
Streams=AliceJenkins/alj_ReactedInjuryIntense_2.ogg
Streams=AliceJenkins/alj_ReactedInjuryIntense_3.ogg
Streams=AliceJenkins/alj_ReactedInjuryIntense_4.ogg
Streams=AliceJenkins/alj_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedInjuryIntense_1.ogg
Streams=AliceJenkins/alj_ReactedInjuryIntense_2.ogg
Streams=AliceJenkins/alj_ReactedInjuryIntense_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=AliceJenkins/alj_ReactedInjuryNormal_1.ogg
Streams=AliceJenkins/alj_ReactedInjuryNormal_2.ogg
Streams=AliceJenkins/alj_ReactedInjuryNormal_3.ogg
Streams=AliceJenkins/alj_ReactedInjuryNormal_4.ogg
Streams=AliceJenkins/alj_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedPepper_1.ogg
Streams=AliceJenkins/alj_ReactedPepper_2.ogg
Streams=AliceJenkins/alj_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit! You blinded me you stupid fuck!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedSting_1.ogg
Streams=AliceJenkins/alj_ReactedSting_2.ogg
Streams=AliceJenkins/alj_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[alj_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReactedTaser_1.ogg
Streams=AliceJenkins/alj_ReactedTaser_2.ogg
Streams=AliceJenkins/alj_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_RepliedToHostage_1.ogg
Streams=AliceJenkins/alj_RepliedToHostage_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is your fault!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ReportedBarricading_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Be ready...
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_Screamed_1.ogg
Streams=AliceJenkins/alj_Screamed_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ShotAFriend_1.ogg
Streams=AliceJenkins/alj_ShotAFriend_2.ogg
Streams=AliceJenkins/alj_ShotAFriend_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh damn it!!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ShotAtBreachedDoor_1.ogg
Streams=AliceJenkins/alj_ShotAtBreachedDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't wait!  Shoot!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_TalkedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Quit your whinin!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[alj_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AliceJenkins/alj_ThreatenedHostage_1.ogg
Streams=AliceJenkins/alj_ThreatenedHostage_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'll shoot!  I will!
Speaker=alj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_AnnouncedBarricade_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Outta the way!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_AnnouncedCompliant_1.ogg
Streams=AllenKruse/ak_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I dropped it!  Don't shoot!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_AnnouncedFlee_1.ogg
Streams=AllenKruse/ak_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_AnnouncedInvestigate_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's that noise?
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_AnnouncedNonCompliant_1.ogg
Streams=AllenKruse/ak_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn it!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_AnnouncedRestrained_1.ogg
Streams=AllenKruse/ak_AnnouncedRestrained_2.ogg
Streams=AllenKruse/ak_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You got a warrant?
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_AnnouncedSpottedOfficer_1.ogg
Streams=AllenKruse/ak_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Raid!  Cops!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_AnnouncedSpottedOfficerScared_1.ogg
Streams=AllenKruse/ak_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move!  Cops!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=AllenKruse/ak_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the hell!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_CalledforHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_CalledforHelp_1.ogg
Streams=AllenKruse/ak_CalledforHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get  over here!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_DoorBlocked_1.ogg
Streams=AllenKruse/ak_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit!  It won't budge!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReactedBang_1.ogg
Streams=AllenKruse/ak_ReactedBang_2.ogg
Streams=AllenKruse/ak_ReactedBang_3.ogg
Streams=AllenKruse/ak_ReactedBang_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReactedBeanBag_1.ogg
Streams=AllenKruse/ak_ReactedBeanBag_2.ogg
Streams=AllenKruse/ak_ReactedBeanBag_3.ogg
Streams=AllenKruse/ak_ReactedBeanBag_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReactedBreach_1.ogg
Streams=AllenKruse/ak_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!  Watch out!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReactedDown_1.ogg
Streams=AllenKruse/ak_ReactedDown_2.ogg
Streams=AllenKruse/ak_ReactedDown_3.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReactedDownOfficer_1.ogg
Streams=AllenKruse/ak_ReactedDownOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Next..
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReactedDownSuspect_1.ogg
Streams=AllenKruse/ak_ReactedDownSuspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hang in there..
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ak_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ak_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ak_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ak_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What!?
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=AllenKruse/ak_ReactedInjuryIntense_1.ogg
Streams=AllenKruse/ak_ReactedInjuryIntense_2.ogg
Streams=AllenKruse/ak_ReactedInjuryIntense_3.ogg
Streams=AllenKruse/ak_ReactedInjuryIntense_4.ogg
Streams=AllenKruse/ak_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReactedInjuryIntense_1.ogg
Streams=AllenKruse/ak_ReactedInjuryIntense_2.ogg
Streams=AllenKruse/ak_ReactedInjuryIntense_3.ogg
Streams=AllenKruse/ak_ReactedInjuryIntense_4.ogg
Streams=AllenKruse/ak_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=AllenKruse/ak_ReactedInjuryNormal_1.ogg
Streams=AllenKruse/ak_ReactedInjuryNormal_2.ogg
Streams=AllenKruse/ak_ReactedInjuryNormal_3.ogg
Streams=AllenKruse/ak_ReactedInjuryNormal_4.ogg
Streams=AllenKruse/ak_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!
Speaker=ak
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReactedPepper_1.ogg
Streams=AllenKruse/ak_ReactedPepper_2.ogg
Streams=AllenKruse/ak_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReactedSting_1.ogg
Streams=AllenKruse/ak_ReactedSting_2.ogg
Streams=AllenKruse/ak_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ak_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReactedTaser_1.ogg
Streams=AllenKruse/ak_ReactedTaser_2.ogg
Streams=AllenKruse/ak_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_RepliedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't get smart.
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ReportedBarricading_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep waiitin...
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_Screamed_1.ogg
Streams=AllenKruse/ak_Screamed_2.ogg
Streams=AllenKruse/ak_Screamed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ShotAFriend_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn it!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ShotAtBreachedDoor_1.ogg
Streams=AllenKruse/ak_ShotAtBreachedDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You ain't gettin' in!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_TalkedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't move, and you'll be fine...
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ak_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AllenKruse/ak_ThreatenedHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop there, or else!
Speaker=ak
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_AnnouncedBarricade_1.ogg
Streams=AndrewTaronne/at_AnnouncedBarricade_2.ogg
Streams=AndrewTaronne/at_AnnouncedBarricade_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He waits.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_AnnouncedCompliant_1.ogg
Streams=AndrewTaronne/at_AnnouncedCompliant_2.ogg
Streams=AndrewTaronne/at_AnnouncedCompliant_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I left you something in the basement.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_AnnouncedFlee_1.ogg
Streams=AndrewTaronne/at_AnnouncedFlee_2.ogg
Streams=AndrewTaronne/at_AnnouncedFlee_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This will not be the day.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_AnnouncedInvestigate_1.ogg
Streams=AndrewTaronne/at_AnnouncedInvestigate_2.ogg
Streams=AndrewTaronne/at_AnnouncedInvestigate_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He sees all.  You can not evade.  
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_AnnouncedNonCompliant_1.ogg
Streams=AndrewTaronne/at_AnnouncedNonCompliant_2.ogg
Streams=AndrewTaronne/at_AnnouncedNonCompliant_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They have angered Him.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_AnnouncedRestrained_1.ogg
Streams=AndrewTaronne/at_AnnouncedRestrained_2.ogg
Streams=AndrewTaronne/at_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=His spirit cannot be restrained.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_AnnouncedSpottedOfficer_1.ogg
Streams=AndrewTaronne/at_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Have you come to join us?
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_AnnouncedSpottedOfficerScared_1.ogg
Streams=AndrewTaronne/at_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fear shall never overcome His heart
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=AndrewTaronne/at_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=So it begins.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_CalledforHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_CalledforHelp_1.ogg
Streams=AndrewTaronne/at_CalledforHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=To me!
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_DoorBlocked_1.ogg
Streams=AndrewTaronne/at_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He will not be blocked from the One path.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReactedBang_1.ogg
Streams=AndrewTaronne/at_ReactedBang_2.ogg
Streams=AndrewTaronne/at_ReactedBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Huh!
Speaker=at
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReactedBeanBag_1.ogg
Streams=AndrewTaronne/at_ReactedBeanBag_2.ogg
Streams=AndrewTaronne/at_ReactedBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReactedBreach_1.ogg
Streams=AndrewTaronne/at_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He cast them into the pit.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReactedDown_1.ogg
Streams=AndrewTaronne/at_ReactedDown_2.ogg
Streams=AndrewTaronne/at_ReactedDown_3.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReactedDownOfficer_1.ogg
Streams=AndrewTaronne/at_ReactedDownOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The gate is shut to you, friend.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReactedDownSuspect_1.ogg
Streams=AndrewTaronne/at_ReactedDownSuspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Where one falls, many will rise.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.at_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.at_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.at_ReactedGas_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.at_ReactedGas_4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[at_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReactedHitByDoor_1.ogg
Streams=AndrewTaronne/at_ReactedHitByDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He is here!
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=AndrewTaronne/at_ReactedInjuryIntense_1.ogg
Streams=AndrewTaronne/at_ReactedInjuryIntense_2.ogg
Streams=AndrewTaronne/at_ReactedInjuryIntense_3.ogg
Streams=AndrewTaronne/at_ReactedInjuryIntense_4.ogg
Streams=AndrewTaronne/at_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReactedInjuryIntense_1.ogg
Streams=AndrewTaronne/at_ReactedInjuryIntense_2.ogg
Streams=AndrewTaronne/at_ReactedInjuryIntense_3.ogg
Streams=AndrewTaronne/at_ReactedInjuryIntense_4.ogg
Streams=AndrewTaronne/at_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=AndrewTaronne/at_ReactedInjuryNormal_1.ogg
Streams=AndrewTaronne/at_ReactedInjuryNormal_2.ogg
Streams=AndrewTaronne/at_ReactedInjuryNormal_3.ogg
Streams=AndrewTaronne/at_ReactedInjuryNormal_4.ogg
Streams=AndrewTaronne/at_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReactedPepper_1.ogg
Streams=AndrewTaronne/at_ReactedPepper_2.ogg
Streams=AndrewTaronne/at_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReactedSting_1.ogg
Streams=AndrewTaronne/at_ReactedSting_2.ogg
Streams=AndrewTaronne/at_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[at_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReactedTaser_1.ogg
Streams=AndrewTaronne/at_ReactedTaser_2.ogg
Streams=AndrewTaronne/at_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_RepliedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=His love for you will be proven.  
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ReportedBarricading_1.ogg
Streams=AndrewTaronne/at_ReportedBarricading_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=On this day, we become legends.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_Screamed_1.ogg
Streams=AndrewTaronne/at_Screamed_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ShotAFriend_1.ogg
Streams=AndrewTaronne/at_ShotAFriend_2.ogg
Streams=AndrewTaronne/at_ShotAFriend_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Your purpose has been met.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ShotAtBreachedDoor_1.ogg
Streams=AndrewTaronne/at_ShotAtBreachedDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They seek to enter uninvited.
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_TalkedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take comfort child
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[at_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=AndrewTaronne/at_ThreatenedHostage_1.ogg
Streams=AndrewTaronne/at_ThreatenedHostage_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You have been chosen
Speaker=at
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_AnnouncedBarricade_1.ogg
Streams=CarlJennings/cj_AnnouncedBarricade_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=In here!
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_AnnouncedCompliant_1.ogg
Streams=CarlJennings/cj_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Police!   Undercover agent Jennings!
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_AnnouncedFlee_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We can't win!
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_AnnouncedInvestigate_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Checkin' it out.
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_AnnouncedNonCompliant_1.ogg
Streams=CarlJennings/cj_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot!  Detective Jennings, police! 
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_AnnouncedRestrained_1.ogg
Streams=CarlJennings/cj_AnnouncedRestrained_2.ogg
Streams=CarlJennings/cj_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep an eye out for Koshka -- he's bad news, and he doesn't like losing.
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_AnnouncedSpottedOfficer_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm police!  Don't shoot!
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_AnnouncedSpottedOfficerScared_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Officer Jennings here! Hurry!
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_AnnouncedSpottedOfficerSurprised_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=SWAT!  What took you so long!
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_CalledforHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_CalledforHelp_1.ogg
Streams=CarlJennings/cj_CalledforHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help me out!
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_DoorBlocked_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Son of a bitch...
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReactedBang_1.ogg
Streams=CarlJennings/cj_ReactedBang_2.ogg
Streams=CarlJennings/cj_ReactedBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Huh!
Speaker=cj
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReactedBeanBag_1.ogg
Streams=CarlJennings/cj_ReactedBeanBag_2.ogg
Streams=CarlJennings/cj_ReactedBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReactedBreach_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Comin' in!
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReactedDown_1.ogg
Streams=CarlJennings/cj_ReactedDown_2.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReactedDownOfficer_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hang in there, buddy...
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReactedDownSuspect_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Now, that's a damn shame.
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.cj_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.cj_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.cj_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[cj_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who's out there?
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=CarlJennings/cj_ReactedInjuryIntense_1.ogg
Streams=CarlJennings/cj_ReactedInjuryIntense_2.ogg
Streams=CarlJennings/cj_ReactedInjuryIntense_3.ogg
Streams=CarlJennings/cj_ReactedInjuryIntense_4.ogg
Streams=CarlJennings/cj_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReactedInjuryIntense_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=CarlJennings/cj_ReactedInjuryNormal_1.ogg
Streams=CarlJennings/cj_ReactedInjuryNormal_2.ogg
Streams=CarlJennings/cj_ReactedInjuryNormal_3.ogg
Streams=CarlJennings/cj_ReactedInjuryNormal_4.ogg
Streams=CarlJennings/cj_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!
Speaker=cj
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReactedPepper_1.ogg
Streams=CarlJennings/cj_ReactedPepper_2.ogg
Streams=CarlJennings/cj_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReactedSting_1.ogg
Streams=CarlJennings/cj_ReactedSting_2.ogg
Streams=CarlJennings/cj_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[cj_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReactedTaser_1.ogg
Streams=CarlJennings/cj_ReactedTaser_2.ogg
Streams=CarlJennings/cj_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_RepliedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You'll be fine.
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ReportedBarricading_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay down!
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_Screamed_1.ogg
Streams=CarlJennings/cj_Screamed_2.ogg
Streams=CarlJennings/cj_Screamed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ShotAFriend_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn!
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ShotAtBreachedDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't wait!
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_TalkedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stay calm...
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[cj_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=CarlJennings/cj_ThreatenedHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't make me do something stupid.
Speaker=cj
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_AnnouncedBarricade_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Crappy place to hide..
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_AnnouncedCompliant_1.ogg
Streams=HadeonKoshka/hk_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch the guns... I'm down!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_AnnouncedFlee_1.ogg
Streams=HadeonKoshka/hk_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_AnnouncedInvestigate_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What was that?
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_AnnouncedNonCompliant_1.ogg
Streams=HadeonKoshka/hk_AnnouncedNonCompliant_2.ogg
Streams=HadeonKoshka/hk_AnnouncedNonCompliant_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch this!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_AnnouncedRestrained_1.ogg
Streams=HadeonKoshka/hk_AnnouncedRestrained_2.ogg
Streams=HadeonKoshka/hk_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look, I'm just a buisiness man, running a business here...
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_AnnouncedSpottedOfficer_1.ogg
Streams=HadeonKoshka/hk_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You should'a stayed out!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_AnnouncedSpottedOfficerScared_1.ogg
Streams=HadeonKoshka/hk_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You cannot be here!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=HadeonKoshka/hk_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How did you know?!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_CalledforHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_CalledforHelp_1.ogg
Streams=HadeonKoshka/hk_CalledforHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop them!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_DoorBlocked_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it! What the hell!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReactedBang_1.ogg
Streams=HadeonKoshka/hk_ReactedBang_2.ogg
Streams=HadeonKoshka/hk_ReactedBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah!
Speaker=hk
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReactedBeanBag_1.ogg
Streams=HadeonKoshka/hk_ReactedBeanBag_2.ogg
Streams=HadeonKoshka/hk_ReactedBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReactedBreach_1.ogg
Streams=HadeonKoshka/hk_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the ....
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReactedDown_1.ogg
Streams=HadeonKoshka/hk_ReactedDown_2.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReactedDownOfficer_1.ogg
Streams=HadeonKoshka/hk_ReactedDownOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take that!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReactedDownSuspect_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Idiot!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.hk_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.hk_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.hk_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[hk_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReactedHitByDoor_1.ogg
Streams=HadeonKoshka/hk_ReactedHitByDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What!?
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=HadeonKoshka/hk_ReactedInjuryIntense_1.ogg
Streams=HadeonKoshka/hk_ReactedInjuryIntense_2.ogg
Streams=HadeonKoshka/hk_ReactedInjuryIntense_3.ogg
Streams=HadeonKoshka/hk_ReactedInjuryIntense_4.ogg
Streams=HadeonKoshka/hk_ReactedInjuryIntense_5.ogg
Streams=HadeonKoshka/hk_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReactedInjuryIntense_1.ogg
Streams=HadeonKoshka/hk_ReactedInjuryIntense_2.ogg
Streams=HadeonKoshka/hk_ReactedInjuryIntense_3.ogg
Streams=HadeonKoshka/hk_ReactedInjuryIntense_4.ogg
Streams=HadeonKoshka/hk_ReactedInjuryIntense_5.ogg
Streams=HadeonKoshka/hk_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=HadeonKoshka/hk_ReactedInjuryNormal_1.ogg
Streams=HadeonKoshka/hk_ReactedInjuryNormal_2.ogg
Streams=HadeonKoshka/hk_ReactedInjuryNormal_3.ogg
Streams=HadeonKoshka/hk_ReactedInjuryNormal_4.ogg
Streams=HadeonKoshka/hk_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReactedPepper_1.ogg
Streams=HadeonKoshka/hk_ReactedPepper_2.ogg
Streams=HadeonKoshka/hk_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReactedSting_1.ogg
Streams=HadeonKoshka/hk_ReactedSting_2.ogg
Streams=HadeonKoshka/hk_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[hk_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReactedTaser_1.ogg
Streams=HadeonKoshka/hk_ReactedTaser_2.ogg
Streams=HadeonKoshka/hk_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_RepliedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's not my concern.
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ReportedBarricading_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Might hold..
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ShotAFriend_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get down, damn it!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ShotAtBreachedDoor_1.ogg
Streams=HadeonKoshka/hk_ShotAtBreachedDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take that!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_TalkedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shut up!  Stop whining!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hk_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HadeonKoshka/hk_ThreatenedHostage_1.ogg
Streams=HadeonKoshka/hk_ThreatenedHostage_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't get any closer!
Speaker=hk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_AnnouncedBarricade_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Set up here.
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_AnnouncedCompliant_1.ogg
Streams=JeanTrouffant/jt_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My hands are empty!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_AnnouncedFlee_1.ogg
Streams=JeanTrouffant/jt_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fall back!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_AnnouncedInvestigate_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's going on?
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_AnnouncedNonCompliant_1.ogg
Streams=JeanTrouffant/jt_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  No compromise!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_AnnouncedRestrained_1.ogg
Streams=JeanTrouffant/jt_AnnouncedRestrained_2.ogg
Streams=JeanTrouffant/jt_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Legal or illegal, it doesn't change what is right and what is wrong.
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_AnnouncedSpottedOfficer_1.ogg
Streams=JeanTrouffant/jt_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You should have stayed out of this.
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_AnnouncedSpottedOfficerScared_1.ogg
Streams=JeanTrouffant/jt_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=JeanTrouffant/jt_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You got here so fast!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_CalledforHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_CalledforHelp_1.ogg
Streams=JeanTrouffant/jt_CalledforHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I need backup!  Now!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_DoorBlocked_1.ogg
Streams=JeanTrouffant/jt_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's blocked!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ReactedBang_1.ogg
Streams=JeanTrouffant/jt_ReactedBang_2.ogg
Streams=JeanTrouffant/jt_ReactedBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ReactedBeanBag_1.ogg
Streams=JeanTrouffant/jt_ReactedBeanBag_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ReactedBreach_1.ogg
Streams=JeanTrouffant/jt_ReactedBreach_2.ogg
Streams=JeanTrouffant/jt_ReactedBreach_3.ogg
Streams=JeanTrouffant/jt_ReactedBreach_4.ogg
Streams=JeanTrouffant/jt_ReactedBreach_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ReactedDown_1.ogg
Streams=JeanTrouffant/jt_ReactedDown_2.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ReactedDownOfficer_1.ogg
Streams=JeanTrouffant/jt_ReactedDownOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm sorry....
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ReactedDownSuspect_1.ogg
Streams=JeanTrouffant/jt_ReactedDownSuspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Another loss..
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.jt_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.jt_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.jt_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[jt_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ReactedHitByDoor_1.ogg
Streams=JeanTrouffant/jt_ReactedHitByDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=JeanTrouffant/jt_ReactedInjuryIntense_1.ogg
Streams=JeanTrouffant/jt_ReactedInjuryIntense_2.ogg
Streams=JeanTrouffant/jt_ReactedInjuryIntense_3.ogg
Streams=JeanTrouffant/jt_ReactedInjuryIntense_4.ogg
Streams=JeanTrouffant/jt_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_Died_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=JeanTrouffant/jt_ReactedInjuryNormal_1.ogg
Streams=JeanTrouffant/jt_ReactedInjuryNormal_2.ogg
Streams=JeanTrouffant/jt_ReactedInjuryNormal_3.ogg
Streams=JeanTrouffant/jt_ReactedInjuryNormal_4.ogg
Streams=JeanTrouffant/jt_ReactedInjuryNormal_5.ogg
Streams=JeanTrouffant/jt_ReactedInjuryNormal_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah! Damn it!
Speaker=jt
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ReactedPepper_1.ogg
Streams=JeanTrouffant/jt_ReactedPepper_2.ogg
Streams=JeanTrouffant/jt_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ReactedSting_1.ogg
Streams=JeanTrouffant/jt_ReactedSting_2.ogg
Streams=JeanTrouffant/jt_ReactedSting_3.ogg
Streams=JeanTrouffant/jt_ReactedSting_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[jt_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ReactedTaser_1.ogg
Streams=JeanTrouffant/jt_ReactedTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_RepliedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shut up!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ReportedBarricading_1.ogg
Streams=JeanTrouffant/jt_ReportedBarricading_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Remember the mission!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_Screamed_1.ogg
Streams=JeanTrouffant/jt_Screamed_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ShotAFriend_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Be careful!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ShotAtBreachedDoor_1.ogg
Streams=JeanTrouffant/jt_ShotAtBreachedDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fire!
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_TalkedToHostage_1.ogg
Streams=JeanTrouffant/jt_TalkedToHostage_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Where is the briefcase?
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jt_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JeanTrouffant/jt_ThreatenedHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't force my hand.
Speaker=jt
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_AnnouncedCompliant_1.ogg
Streams=LouieBaccus/lb_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot!  I'm just the manager.
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_AnnouncedFlee_1.ogg
Streams=LouieBaccus/lb_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lemme alone!
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_AnnouncedNonCompliant_1.ogg
Streams=LouieBaccus/lb_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  My shop....
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_AnnouncedRestrained_1.ogg
Streams=LouieBaccus/lb_AnnouncedRestrained_2.ogg
Streams=LouieBaccus/lb_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wait till my lawyer hears about this... You gotta lot of nerve.
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_AnnouncedSpottedOfficer_1.ogg
Streams=LouieBaccus/lb_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no look, Cops!  Over here.
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_AnnouncedSpottedOfficerScared_1.ogg
Streams=LouieBaccus/lb_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This ain't good!
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=LouieBaccus/lb_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the hell?
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_AnnouncedThreatened_1.ogg
Streams=LouieBaccus/lb_AnnouncedThreatened_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch where you're pointin' that...
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_CalledforHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_CalledforHelp_1.ogg
Streams=LouieBaccus/lb_CalledforHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help!
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_DoorBlocked_1.ogg
Streams=LouieBaccus/lb_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn door!
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedBang_1.ogg
Streams=LouieBaccus/lb_ReactedBang_2.ogg
Streams=LouieBaccus/lb_ReactedBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Huh!
Speaker=lb
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedBeanBag_1.ogg
Streams=LouieBaccus/lb_ReactedBeanBag_2.ogg
Streams=LouieBaccus/lb_ReactedBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedBreach_1.ogg
Streams=LouieBaccus/lb_ReactedBreach_2.ogg
Streams=LouieBaccus/lb_ReactedBreach_3.ogg
Streams=LouieBaccus/lb_ReactedBreach_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!  Shit!
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedDown_1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedDownOfficer_1.ogg
Streams=LouieBaccus/lb_ReactedDownOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There, that's what ya get.
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedDownSuspect_1.ogg
Streams=LouieBaccus/lb_ReactedDownSuspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn cops!
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.lb_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.lb_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.lb_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[lb_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch it!
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedInjuryIntense_1.ogg
Streams=LouieBaccus/lb_ReactedInjuryIntense_2.ogg
Streams=LouieBaccus/lb_ReactedInjuryIntense_3.ogg
Streams=LouieBaccus/lb_ReactedInjuryIntense_4.ogg
Streams=LouieBaccus/lb_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=LouieBaccus/lb_ReactedInjuryIntense_1.ogg
Streams=LouieBaccus/lb_ReactedInjuryIntense_2.ogg
Streams=LouieBaccus/lb_ReactedInjuryIntense_3.ogg
Streams=LouieBaccus/lb_ReactedInjuryIntense_4.ogg
Streams=LouieBaccus/lb_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedInjuryNormal_1.ogg
Streams=LouieBaccus/lb_ReactedInjuryNormal_2.ogg
Streams=LouieBaccus/lb_ReactedInjuryNormal_3.ogg
Streams=LouieBaccus/lb_ReactedInjuryNormal_4.ogg
Streams=LouieBaccus/lb_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah shit!
Speaker=lb
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedPepper_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedSting_1.ogg
Streams=LouieBaccus/lb_ReactedSting_2.ogg
Streams=LouieBaccus/lb_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[lb_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_ReactedTaser_1.ogg
Streams=LouieBaccus/lb_ReactedTaser_2.ogg
Streams=LouieBaccus/lb_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_Screamed_1.ogg
Streams=LouieBaccus/lb_Screamed_2.ogg
Streams=LouieBaccus/lb_Screamed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lb_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LouieBaccus/lb_TalkedToEnemy_1.ogg
Streams=LouieBaccus/lb_TalkedToEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You gotta get out of here...
Speaker=lb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_AnnouncedBarricade_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Leave me alone!
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_AnnouncedCompliant_1.ogg
Streams=LawrenceFairfax/lf_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't take her away from me...
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_AnnouncedFlee_1.ogg
Streams=LawrenceFairfax/lf_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_AnnouncedInvestigate_1.ogg
Streams=LawrenceFairfax/lf_AnnouncedInvestigate_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Is... is someone there?
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_AnnouncedNonCompliant_1.ogg
Streams=LawrenceFairfax/lf_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'll show you!
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_AnnouncedRestrained_1.ogg
Streams=LawrenceFairfax/lf_AnnouncedRestrained_2.ogg
Streams=LawrenceFairfax/lf_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't tell Ma about this... you can't....
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_AnnouncedSpottedOfficer_1.ogg
Streams=LawrenceFairfax/lf_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You!
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_AnnouncedSpottedOfficerScared_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're here, they're here...
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_AnnouncedSpottedOfficerSurprised_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What?
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_CalledforHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_CalledforHelp_1.ogg
Streams=LawrenceFairfax/lf_CalledforHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  No!
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_DoorBlocked_1.ogg
Streams=LawrenceFairfax/lf_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't be locked, can't be...
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReactedBang_1.ogg
Streams=LawrenceFairfax/lf_ReactedBang_2.ogg
Streams=LawrenceFairfax/lf_ReactedBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Huh!
Speaker=lf
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReactedBeanBag_1.ogg
Streams=LawrenceFairfax/lf_ReactedBeanBag_2.ogg
Streams=LawrenceFairfax/lf_ReactedBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReactedBreach_1.ogg
Streams=LawrenceFairfax/lf_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReactedDown_1.ogg
Streams=LawrenceFairfax/lf_ReactedDown_2.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReactedDownOfficer_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Poor boy...
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReactedDownSuspect_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No, no, no.....
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.lf_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.lf_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.lf_ReactedGas_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.lf_ReactedGas_4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[lf_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReactedHitByDoor_1.ogg
Streams=LawrenceFairfax/lf_ReactedHitByDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who's there?
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=LawrenceFairfax/lf_ReactedInjuryIntense_1.ogg
Streams=LawrenceFairfax/lf_ReactedInjuryIntense_2.ogg
Streams=LawrenceFairfax/lf_ReactedInjuryIntense_3.ogg
Streams=LawrenceFairfax/lf_ReactedInjuryIntense_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReactedInjuryIntense_1.ogg
Streams=LawrenceFairfax/lf_ReactedInjuryIntense_2.ogg
Streams=LawrenceFairfax/lf_ReactedInjuryIntense_3.ogg
Streams=LawrenceFairfax/lf_ReactedInjuryIntense_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=LawrenceFairfax/lf_ReactedInjuryNormal_1.ogg
Streams=LawrenceFairfax/lf_ReactedInjuryNormal_2.ogg
Streams=LawrenceFairfax/lf_ReactedInjuryNormal_3.ogg
Streams=LawrenceFairfax/lf_ReactedInjuryNormal_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReactedPepper_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wha?
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReactedSting_1.ogg
Streams=LawrenceFairfax/lf_ReactedSting_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[lf_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReactedTaser_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_RepliedToHostage_1.ogg
Streams=LawrenceFairfax/lf_RepliedToHostage_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You'll see, it'll be fine...
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ReportedBarricading_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It'll all be fine... just fine....
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_Screamed_1.ogg
Streams=LawrenceFairfax/lf_Screamed_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ShotAFriend_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ma!
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ShotAtBreachedDoor_1.ogg
Streams=LawrenceFairfax/lf_ShotAtBreachedDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Noooo!
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_TalkedToHostage_1.ogg
Streams=LawrenceFairfax/lf_TalkedToHostage_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hush, hush, don't cry....
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[lf_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceFairfax/lf_ThreatenedHostage_1.ogg
Streams=LawrenceFairfax/lf_ThreatenedHostage_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't make me hurt the little girl...
Speaker=lf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_AnnouncedBarricade_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Where's the lock...
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_AnnouncedCompliant_1.ogg
Streams=LianNiu/ln_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I give up!  Don't shoot!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_AnnouncedFlee_1.ogg
Streams=LianNiu/ln_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_AnnouncedInvestigate_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Is somethin' wrong?
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_AnnouncedNonCompliant_1.ogg
Streams=LianNiu/ln_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get away!  
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_AnnouncedRestrained_1.ogg
Streams=LianNiu/ln_AnnouncedRestrained_2.ogg
Streams=LianNiu/ln_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You got this all wrong..it's just a little hobby, you know?
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_AnnouncedSpottedOfficer_1.ogg
Streams=LianNiu/ln_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cops!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_AnnouncedSpottedOfficerScared_1.ogg
Streams=LianNiu/ln_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, shit!  Police!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=LianNiu/ln_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What?  Cops?  
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_CalledforHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_CalledforHelp_1.ogg
Streams=LianNiu/ln_CalledforHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Alex!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_DoorBlocked_1.ogg
Streams=LianNiu/ln_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stupid door... open up!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReactedBang_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReactedBeanBag_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReactedBreach_1.ogg
Streams=LianNiu/ln_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReactedDown_1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReactedDownOfficer_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One down...
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReactedDownSuspect_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, shit...
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ln_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ln_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ln_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ln_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=LianNiu/ln_ReactedInjuryIntense_1.ogg
Streams=LianNiu/ln_ReactedInjuryIntense_2.ogg
Streams=LianNiu/ln_ReactedInjuryIntense_3.ogg
Streams=LianNiu/ln_ReactedInjuryIntense_4.ogg
Streams=LianNiu/ln_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReactedInjuryIntense_1.ogg
Streams=LianNiu/ln_ReactedInjuryIntense_2.ogg
Streams=LianNiu/ln_ReactedInjuryIntense_3.ogg
Streams=LianNiu/ln_ReactedInjuryIntense_4.ogg
Streams=LianNiu/ln_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=LianNiu/ln_ReactedInjuryNormal_1.ogg
Streams=LianNiu/ln_ReactedInjuryNormal_2.ogg
Streams=LianNiu/ln_ReactedInjuryNormal_3.ogg
Streams=LianNiu/ln_ReactedInjuryNormal_4.ogg
Streams=LianNiu/ln_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReactedPepper_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReactedSting_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ln_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReactedTaser_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_RepliedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shut up!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ReportedBarricading_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, shit...
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ShotAFriend_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sorry, sorry...sorry
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ShotAtBreachedDoor_1.ogg
Streams=LianNiu/ln_ShotAtBreachedDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop them!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_TalkedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't move!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ln_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LianNiu/ln_ThreatenedHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Dont get any closer!
Speaker=ln
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_AnnouncedBarricade]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_AnnouncedBarricade_1.ogg
Streams=SimonGowan/sg_AnnouncedBarricade_2.ogg
Streams=SimonGowan/sg_AnnouncedBarricade_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey! Get the doors!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_AnnouncedCompliant_1.ogg
Streams=SimonGowan/sg_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm down!  Im down!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_AnnouncedFlee_1.ogg
Streams=SimonGowan/sg_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No! I'm outta here, man!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_AnnouncedInvestigate]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_AnnouncedInvestigate_1.ogg
Streams=SimonGowan/sg_AnnouncedInvestigate_2.ogg
Streams=SimonGowan/sg_AnnouncedInvestigate_3.ogg
Streams=SimonGowan/sg_AnnouncedInvestigate_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Let me see what's up.
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_AnnouncedNonCompliant_1.ogg
Streams=SimonGowan/sg_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, it's a raid!  Stop 'em!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_AnnouncedRestrained_1.ogg
Streams=SimonGowan/sg_AnnouncedRestrained_2.ogg
Streams=SimonGowan/sg_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_AnnouncedSpottedOfficer_1.ogg
Streams=SimonGowan/sg_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There they are!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_AnnouncedSpottedOfficerScared_1.ogg
Streams=SimonGowan/sg_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get away!  Cops!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=SimonGowan/sg_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the hell?  Cops?
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_CalledforHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_CalledforHelp_1.ogg
Streams=SimonGowan/sg_CalledforHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_DoorBlocked_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Locked!  No!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReactedBang_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Huh!
Speaker=sg
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReactedBeanBag_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReactedBreach_1.ogg
Streams=SimonGowan/sg_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch the door!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReactedDown_1.ogg
Streams=SimonGowan/sg_ReactedDown_2.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReactedDownOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReactedDownOfficer_1.ogg
Streams=SimonGowan/sg_ReactedDownOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ha! How's that feel?
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReactedDownSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReactedDownSuspect_1.ogg
Streams=SimonGowan/sg_ReactedDownSuspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hang on....
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.sg_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.sg_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.sg_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[sg_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey!      
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=SimonGowan/sg_ReactedInjuryIntense_1.ogg
Streams=SimonGowan/sg_ReactedInjuryIntense_2.ogg
Streams=SimonGowan/sg_ReactedInjuryIntense_3.ogg
Streams=SimonGowan/sg_ReactedInjuryIntense_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReactedInjuryIntense_3.ogg
Streams=SimonGowan/sg_ReactedInjuryIntense_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=SimonGowan/sg_ReactedInjuryNormal_1.ogg
Streams=SimonGowan/sg_ReactedInjuryNormal_2.ogg
Streams=SimonGowan/sg_ReactedInjuryNormal_3.ogg
Streams=SimonGowan/sg_ReactedInjuryNormal_4.ogg
Streams=SimonGowan/sg_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!
Speaker=sg
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReactedPepper_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My eyes!  Oh god, my eyes!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReactedSting_1.ogg
Streams=SimonGowan/sg_ReactedSting_2.ogg
Streams=SimonGowan/sg_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[sg_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReactedTaser_1.ogg
Streams=SimonGowan/sg_ReactedTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_RepliedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_RepliedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You stay out this.
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ReportedBarricading]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ReportedBarricading_1.ogg
Streams=SimonGowan/sg_ReportedBarricading_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Now I'm ready for 'em...
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_Screamed_1.ogg
Streams=SimonGowan/sg_Screamed_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ShotAFriend]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ShotAFriend_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit!   
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ShotAtBreachedDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ShotAtBreachedDoor_1.ogg
Streams=SimonGowan/sg_ShotAtBreachedDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Now!  Start shooting!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_TalkedToHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_TalkedToHostage_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep your damned mouth shut.
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[sg_ThreatenedHostage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=SimonGowan/sg_ThreatenedHostage_1.ogg
Streams=SimonGowan/sg_ThreatenedHostage_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Leave me alone or I shoot!
Speaker=sg
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedCompliant_1.ogg
Streams=MaleHostage1/mh1_AnnouncedCompliant_2.ogg
Streams=MaleHostage1/mh1_AnnouncedCompliant_3.ogg
Streams=MaleHostage1/mh1_AnnouncedCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My hands're up!  Don't shoot!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedCompliant_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedCompliant_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're busting the Foodwall?  What the hell?
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedCompliant_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedCompliant_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it, I'm the manager... don't shoot...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedCompliant_m04_1.ogg
Streams=MaleHostage1/mh1_AnnouncedCompliant_m04_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot!  Oh, I think I'm gonna puke...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Feels like I'm in a cop show.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedCompliant_m07_1.ogg
Streams=MaleHostage1/mh1_AnnouncedCompliant_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh my god... you can't tell my wife...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedCompliant_m09_1.ogg
Streams=MaleHostage1/mh1_AnnouncedCompliant_m09_2.ogg
Streams=MaleHostage1/mh1_AnnouncedCompliant_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The answer won't be found with violence.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ok, Ok, I'm down...quit shoving guns in my face!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedCompliant_m11_1.ogg
Streams=MaleHostage1/mh1_AnnouncedCompliant_m11_2.ogg
Streams=MaleHostage1/mh1_AnnouncedCompliant_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot!  You're freakin' me out!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedCompliant_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedCompliant_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Course, ain't nobody gonna try an' take me hostage...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot!  You might break something!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedEnemy_1.ogg
Streams=MaleHostage1/mh1_AnnouncedEnemy_2.ogg
Streams=MaleHostage1/mh1_AnnouncedEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, I'm not lookin' for trouble..
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedEnemy_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedEnemy_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Over there!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedEnemy_m07_1.ogg
Streams=MaleHostage1/mh1_AnnouncedEnemy_m07_2.ogg
Streams=MaleHostage1/mh1_AnnouncedEnemy_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedEnemy_m09_1.ogg
Streams=MaleHostage1/mh1_AnnouncedEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You carry a terrible burden...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedEnemy_m11_1.ogg
Streams=MaleHostage1/mh1_AnnouncedEnemy_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'll just stay outta yer way, OK?
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedFlee_1.ogg
Streams=MaleHostage1/mh1_AnnouncedFlee_2.ogg
Streams=MaleHostage1/mh1_AnnouncedFlee_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedFlee_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedFlee_m07_1.ogg
Streams=MaleHostage1/mh1_AnnouncedFlee_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lemme out!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedFlee_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedFlee_m09_1.ogg
Streams=MaleHostage1/mh1_AnnouncedFlee_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!   
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedFlee_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedFlee_m11_1.ogg
Streams=MaleHostage1/mh1_AnnouncedFlee_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh man, I'm outta here!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedFlee_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedFlee_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can have the damn samples!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_1.ogg
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_2.ogg
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_3.ogg
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Why aren't you stopping them?
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedNonCompliant_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m03_1.ogg
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m03_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, I'm the manager!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedNonCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is one bad trip...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedNonCompliant_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, hey! This is my garage!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedNonCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m07_1.ogg
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's the goddamn police!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedNonCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m09_1.ogg
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m09_2.ogg
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!  You don't belong here!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedNonCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Listen, I'm just tryin' to stay outta the cold.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedNonCompliant_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Whatever man, I'm just a janitor!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedNonCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m13_1.ogg
Streams=MaleHostage1/mh1_AnnouncedNonCompliant_m13_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Go stop those damned fanatics!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_2.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_3.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wait... is there some mistake here?  You gotta stop those shooters...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m01_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m01_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, what kind of shit is this?  I didn't do anything, I'm just trying to make ends meet!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m03_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m03_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The woman, she was crazy the register was nearly empty... I thought she was gonna shoot me right there...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Uhh... I think I'm gonna be sick...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m05_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m05_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn police, bargin' in, guess you shoot at anything that moves, right?
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m06_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m06_2.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m06_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You gotta keep your eyes out... they're hidin' all over the building.  Careful, I think they're waiting for you.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m07_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m07_2.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look, you gotta let me go, my wife's gonna kill me...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m08_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m08_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Do you have to do this?  I don't have any weapons.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m09_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m09_2.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't stop His Plan!  
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m10_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's a lot of wounded folks out there.. 
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m11_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m11_2.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Figures.   Finally find someplace to crash and this has to happen.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m12_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m12_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I ain't one a' them terrorists, you know.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedRestrained_m13_1.ogg
Streams=MaleHostage1/mh1_AnnouncedRestrained_m13_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My uncle's a cop... I know how this works.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficer_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficer_2.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficer_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You better stop those bastards!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficer_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficer_m07_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficer_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Busted!  No!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficer_m09_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficer_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get out!  You contaminate this house!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficer_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficer_m11_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficer_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're here!  They're here to take me!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerScared_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerScared_2.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerScared_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Thank god you're here...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficerScared_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerScared_m07_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerScared_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get away from me!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficerScared_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerScared_m09_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerScared_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No! Police... Run!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficerScared_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerScared_m11_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerScared_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look... I dont know anythin' about this...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerSurprised_2.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerSurprised_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Where'd you come from?
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficerSurprised_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerSurprised_m07_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerSurprised_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How'd you get in here!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficerSurprised_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerSurprised_m09_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerSurprised_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  They've invaded our haven!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedSpottedOfficerSurprised_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerSurprised_m11_1.ogg
Streams=MaleHostage1/mh1_AnnouncedSpottedOfficerSurprised_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's with all the noise?
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedThreatened_1.ogg
Streams=MaleHostage1/mh1_AnnouncedThreatened_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let him shoot me!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedThreatened_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedThreatened_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He's gotta gun...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedThreatened_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedThreatened_m07_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't be serious...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedThreatened_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedThreatened_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You want the gems, just take them...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedThreatened_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedThreatened_m09_1.ogg
Streams=MaleHostage1/mh1_AnnouncedThreatened_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't fear the darkness...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_AnnouncedThreatened_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_AnnouncedThreatened_m11_1.ogg
Streams=MaleHostage1/mh1_AnnouncedThreatened_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You gotta stop him, man.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_CalledForHelp_1.ogg
Streams=MaleHostage1/mh1_CalledForHelp_2.ogg
Streams=MaleHostage1/mh1_CalledForHelp_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Over here!  Help!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_CalledForHelp_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_CalledForHelp_m07_1.ogg
Streams=MaleHostage1/mh1_CalledForHelp_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch out!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_CalledForHelp_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_CalledForHelp_m09_1.ogg
Streams=MaleHostage1/mh1_CalledForHelp_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help me!  Brothers!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_CalledForHelp_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_CalledForHelp_m11_1.ogg
Streams=MaleHostage1/mh1_CalledForHelp_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_DoorBlocked_1.ogg
Streams=MaleHostage1/mh1_DoorBlocked_2.ogg
Streams=MaleHostage1/mh1_DoorBlocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I can't get it open!   
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_DoorBlocked_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_DoorBlocked_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's gotta open... I'm not that drunk...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_DoorBlocked_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_DoorBlocked_m11_1.ogg
Streams=MaleHostage1/mh1_DoorBlocked_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stuck!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_DoorBlocked_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_DoorBlocked_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn, where's my lab key?
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_PointedToEnemy_1.ogg
Streams=MaleHostage1/mh1_PointedToEnemy_2.ogg
Streams=MaleHostage1/mh1_PointedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Over there!  Hurry!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_PointedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_PointedToEnemy_m07_1.ogg
Streams=MaleHostage1/mh1_PointedToEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You wanna get them...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_PointedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_PointedToEnemy_m09_1.ogg
Streams=MaleHostage1/mh1_PointedToEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You seek them...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedBang_1.ogg
Streams=MaleHostage1/mh1_ReactedBang_2.ogg
Streams=MaleHostage1/mh1_ReactedBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedBeanBag_1.ogg
Streams=MaleHostage1/mh1_ReactedBeanBag_2.ogg
Streams=MaleHostage1/mh1_ReactedBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedBreach_1.ogg
Streams=MaleHostage1/mh1_ReactedBreach_2.ogg
Streams=MaleHostage1/mh1_ReactedBreach_3.ogg
Streams=MaleHostage1/mh1_ReactedBreach_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look out!  The door!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedDown_1.ogg
Streams=MaleHostage1/mh1_ReactedDown_2.ogg
Streams=MaleHostage1/mh1_ReactedDown_3.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh1_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh1_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh1_ReactedGas_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh1_ReactedGas_4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh1_ReactedGas_5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[mh1_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedHitByDoor_1.ogg
Streams=MaleHostage1/mh1_ReactedHitByDoor_2.ogg
Streams=MaleHostage1/mh1_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedHitByDoor_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedHitByDoor_m11_1.ogg
Streams=MaleHostage1/mh1_ReactedHitByDoor_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, just go away!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedHostageDown_1.ogg
Streams=MaleHostage1/mh1_ReactedHostageDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Aw man, they got you!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedHostageDown_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedHostageDown_m07_1.ogg
Streams=MaleHostage1/mh1_ReactedHostageDown_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, god...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedHostageDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedHostageDown_m09_1.ogg
Streams=MaleHostage1/mh1_ReactedHostageDown_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shhhh...sleep... wait for the Light..
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedHostageDown_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedHostageDown_m11_1.ogg
Streams=MaleHostage1/mh1_ReactedHostageDown_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Aw, no, this ain't right!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedInjuryIntense_1.ogg
Streams=MaleHostage1/mh1_ReactedInjuryIntense_2.ogg
Streams=MaleHostage1/mh1_ReactedInjuryIntense_3.ogg
Streams=MaleHostage1/mh1_ReactedInjuryIntense_4.ogg
Streams=MaleHostage1/mh1_ReactedInjuryIntense_5.ogg
Streams=MaleHostage1/mh1_ReactedInjuryIntense_6.ogg
Streams=MaleHostage1/mh1_ReactedInjuryIntense_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_Died_1.ogg
Streams=MaleHostage1/mh1_Died_2.ogg
Streams=MaleHostage1/mh1_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedInjuryNormal_1.ogg
Streams=MaleHostage1/mh1_ReactedInjuryNormal_2.ogg
Streams=MaleHostage1/mh1_ReactedInjuryNormal_3.ogg
Streams=MaleHostage1/mh1_ReactedInjuryNormal_4.ogg
Streams=MaleHostage1/mh1_ReactedInjuryNormal_5.ogg
Streams=MaleHostage1/mh1_ReactedInjuryNormal_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedOfficerDown_1.ogg
Streams=MaleHostage1/mh1_ReactedOfficerDown_2.ogg
Streams=MaleHostage1/mh1_ReactedOfficerDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What now...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedOfficerDown_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedOfficerDown_m07_1.ogg
Streams=MaleHostage1/mh1_ReactedOfficerDown_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedOfficerDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedOfficerDown_m09_1.ogg
Streams=MaleHostage1/mh1_ReactedOfficerDown_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You won't follow us any more..
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedOfficerDown_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedOfficerDown_m11_1.ogg
Streams=MaleHostage1/mh1_ReactedOfficerDown_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Uh oh...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedPepper_1.ogg
Streams=MaleHostage1/mh1_ReactedPepper_2.ogg
Streams=MaleHostage1/mh1_ReactedPepper_3.ogg
Streams=MaleHostage1/mh1_ReactedPepper_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedSting_1.ogg
Streams=MaleHostage1/mh1_ReactedSting_2.ogg
Streams=MaleHostage1/mh1_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[mh1_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_ReactedTaser_1.ogg
Streams=MaleHostage1/mh1_ReactedTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage1/mh1_Screamed_1.ogg
Streams=MaleHostage1/mh1_Screamed_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_TalkedToEnemy_1.ogg
Streams=MaleHostage1/mh1_TalkedToEnemy_2.ogg
Streams=MaleHostage1/mh1_TalkedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's your problem.
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_TalkedToEnemy_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_TalkedToEnemy_m03_1.ogg
Streams=MaleHostage1/mh1_TalkedToEnemy_m03_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=All the money is in the safe!
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_TalkedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_TalkedToEnemy_m07_1.ogg
Streams=MaleHostage1/mh1_TalkedToEnemy_m07_2.ogg
Streams=MaleHostage1/mh1_TalkedToEnemy_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey... calm down... it's not my fault...
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_TalkedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_TalkedToEnemy_m09_1.ogg
Streams=MaleHostage1/mh1_TalkedToEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Please!  I follow His Voice, I follow His Steps....
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_TalkedToEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_TalkedToEnemy_m11_1.ogg
Streams=MaleHostage1/mh1_TalkedToEnemy_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Man, what did I do to you?
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh1_TalkedToEnemy_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage1/mh1_TalkedToEnemy_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm just a student here, you know....
Speaker=mh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedCompliant_1.ogg
Streams=MaleHostage2/mh2_AnnouncedCompliant_2.ogg
Streams=MaleHostage2/mh2_AnnouncedCompliant_3.ogg
Streams=MaleHostage2/mh2_AnnouncedCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't believe this is happening...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedCompliant_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedCompliant_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jeez, don't shoot! What the hell...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedCompliant_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedCompliant_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You gonna get them too?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You gotta save the Abomb...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Just tell me you'll get me outta here.
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedCompliant_m07_1.ogg
Streams=MaleHostage2/mh2_AnnouncedCompliant_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You happy now?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Whatever you say!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedCompliant_m09_1.ogg
Streams=MaleHostage2/mh2_AnnouncedCompliant_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The answer won't be found with violence.
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get those maniacs out of here!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedCompliant_m11_1.ogg
Streams=MaleHostage2/mh2_AnnouncedCompliant_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jeez, don't shoot, I don't move so fast these days!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedCompliant_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedCompliant_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Just glad they didn't care so much 'bout me
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedEnemy_1.ogg
Streams=MaleHostage2/mh2_AnnouncedEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One a'the gunmen!  There!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedEnemy_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedEnemy_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let him escape!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedEnemy_m07_1.ogg
Streams=MaleHostage2/mh2_AnnouncedEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedEnemy_m09_1.ogg
Streams=MaleHostage2/mh2_AnnouncedEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You must defend us!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedEnemy_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedFlee_1.ogg
Streams=MaleHostage2/mh2_AnnouncedFlee_2.ogg
Streams=MaleHostage2/mh2_AnnouncedFlee_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedFlee_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedFlee_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Right... I'm leaving now!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedFlee_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedFlee_m07_1.ogg
Streams=MaleHostage2/mh2_AnnouncedFlee_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's gotta be another way out of here!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedFlee_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedFlee_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is more'n I get paid for!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedFlee_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedFlee_m09_1.ogg
Streams=MaleHostage2/mh2_AnnouncedFlee_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=So much darkness!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedFlee_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedFlee_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit! 
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_1.ogg
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_2.ogg
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_3.ogg
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'll ... just stay outta this, ok?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedNonCompliant_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m03_1.ogg
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m03_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No, no... you want the robbers!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedNonCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop the idiots with guns, damn it...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedNonCompliant_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, I'm one'a th' mechanics here...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedNonCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m07_1.ogg
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m07_2.ogg
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's the goddamn police!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedNonCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I can help ya...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedNonCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m09_1.ogg
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How can you contaminate our house!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedNonCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it, this is a hospital!  
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedNonCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m11_1.ogg
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey... what's goin' on?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedNonCompliant_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m12_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You gonna stop those crazies?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedNonCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedNonCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You goin' after those fanatics?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_1.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_2.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_3.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're gonna get me out of here?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m01_1.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m01_2.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m01_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look, you got a problem with the place, talk to the owner...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m03_1.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m03_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is the worst day of my life.
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't know what happened... everything was goin' great, the band was hot, and then people started screamin....
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m05_1.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m05_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn police, bargin' in, guess you shoot at anything that moves, right?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m06_1.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m06_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I could'a gone to the park today.. But no, I came into work.  What was I thinking!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m07_1.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m07_2.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look, a couple'a games never hurt anybody... What are you so upset about?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They really knew what they were doin'... came in here like a ton of bricks, I never been so scared in my life...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m09_1.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m09_2.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You won't stop him!  His Plan will prevail, and we will be with Him!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m10_1.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I know you need to secure the place... but there are people dying in here!. 
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m11_1.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You takin' me in?  At least they got heat at County...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m12_1.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m12_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=More excitement than I wanted, that's for sure
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedRestrained_m13_1.ogg
Streams=MaleHostage2/mh2_AnnouncedRestrained_m13_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They were all suited up like some Halloween show still can't believe they're in here, shootin' people.
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficer_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficer_2.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficer_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What took you so long?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficer_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficer_m07_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficer_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's a raid!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficer_m09_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficer_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Leave!  Leave at once!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficer_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficer_m11_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficer_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, why are you always buggin' me?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerScared_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerScared_2.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerScared_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Youv'e got to get me out of here!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficerScared_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerScared_m07_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerScared_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is terrible!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficerScared_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerScared_m09_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerScared_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Why weren't we warned?  Surely Taronne knew!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficerScared_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerScared_m11_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerScared_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look... I dont know anythin' about this...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerSurprised_2.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerSurprised_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're a police officer?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficerSurprised_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerSurprised_m07_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerSurprised_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I thought this place was safe!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficerSurprised_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerSurprised_m09_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerSurprised_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  They've invaded our haven!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedSpottedOfficerSurprised_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerSurprised_m11_1.ogg
Streams=MaleHostage2/mh2_AnnouncedSpottedOfficerSurprised_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I just sleep here, I swear...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedThreatened_1.ogg
Streams=MaleHostage2/mh2_AnnouncedThreatened_2.ogg
Streams=MaleHostage2/mh2_AnnouncedThreatened_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch out!  He's got a gun!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedThreatened_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedThreatened_m07_1.ogg
Streams=MaleHostage2/mh2_AnnouncedThreatened_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't be serious...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedThreatened_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedThreatened_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Uh...you're gonna stop him, right?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedThreatened_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedThreatened_m09_1.ogg
Streams=MaleHostage2/mh2_AnnouncedThreatened_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I am in Taronne's hands now.
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_AnnouncedThreatened_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_AnnouncedThreatened_m11_1.ogg
Streams=MaleHostage2/mh2_AnnouncedThreatened_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You gotta listen to him...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_CalledForHelp_1.ogg
Streams=MaleHostage2/mh2_CalledForHelp_2.ogg
Streams=MaleHostage2/mh2_CalledForHelp_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're tryin' t' kill me!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_CalledForHelp_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_CalledForHelp_m07_1.ogg
Streams=MaleHostage2/mh2_CalledForHelp_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Son of a bitch!  
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_CalledForHelp_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_CalledForHelp_m09_1.ogg
Streams=MaleHostage2/mh2_CalledForHelp_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=To me!     
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_CalledForHelp_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_CalledForHelp_m11_1.ogg
Streams=MaleHostage2/mh2_CalledForHelp_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Woah, they got guns' ... help!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_DoorBlocked_1.ogg
Streams=MaleHostage2/mh2_DoorBlocked_2.ogg
Streams=MaleHostage2/mh2_DoorBlocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's wrong with this door?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_DoorBlocked_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_DoorBlocked_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn it, is this door busted again?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_DoorBlocked_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_DoorBlocked_m11_1.ogg
Streams=MaleHostage2/mh2_DoorBlocked_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jammed!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_PointedToEnemy_1.ogg
Streams=MaleHostage2/mh2_PointedToEnemy_2.ogg
Streams=MaleHostage2/mh2_PointedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That way!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_PointedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_PointedToEnemy_m07_1.ogg
Streams=MaleHostage2/mh2_PointedToEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lemme be.. Get them.
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_PointedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_PointedToEnemy_m09_1.ogg
Streams=MaleHostage2/mh2_PointedToEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Seek your fate...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedBang_1.ogg
Streams=MaleHostage2/mh2_ReactedBang_2.ogg
Streams=MaleHostage2/mh2_ReactedBang_3.ogg
Streams=MaleHostage2/mh2_ReactedBang_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedBeanBag_1.ogg
Streams=MaleHostage2/mh2_ReactedBeanBag_2.ogg
Streams=MaleHostage2/mh2_ReactedBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedBreach_1.ogg
Streams=MaleHostage2/mh2_ReactedBreach_2.ogg
Streams=MaleHostage2/mh2_ReactedBreach_3.ogg
Streams=MaleHostage2/mh2_ReactedBreach_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedDown_1.ogg
Streams=MaleHostage2/mh2_ReactedDown_2.ogg
Streams=MaleHostage2/mh2_ReactedDown_3.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh2_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh2_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh2_ReactedGas_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh2_ReactedGas_4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[mh2_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedHitByDoor_1.ogg
Streams=MaleHostage2/mh2_ReactedHitByDoor_2.ogg
Streams=MaleHostage2/mh2_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who's back there?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedHitByDoor_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedHitByDoor_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I ain't comin' out!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedHitByDoor_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedHitByDoor_m11_1.ogg
Streams=MaleHostage2/mh2_ReactedHitByDoor_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedHostageDown_1.ogg
Streams=MaleHostage2/mh2_ReactedHostageDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We gotta get you outta here..
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedHostageDown_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedHostageDown_m07_1.ogg
Streams=MaleHostage2/mh2_ReactedHostageDown_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedHostageDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedHostageDown_m09_1.ogg
Streams=MaleHostage2/mh2_ReactedHostageDown_m09_2.ogg
Streams=MaleHostage2/mh2_ReactedHostageDown_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The Light will come...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedHostageDown_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedHostageDown_m11_1.ogg
Streams=MaleHostage2/mh2_ReactedHostageDown_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, no...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedInjuryIntense_1.ogg
Streams=MaleHostage2/mh2_ReactedInjuryIntense_2.ogg
Streams=MaleHostage2/mh2_ReactedInjuryIntense_3.ogg
Streams=MaleHostage2/mh2_ReactedInjuryIntense_4.ogg
Streams=MaleHostage2/mh2_ReactedInjuryIntense_5.ogg
Streams=MaleHostage2/mh2_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_Died_1.ogg
Streams=MaleHostage2/mh2_Died_2.ogg
Streams=MaleHostage2/mh2_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedInjuryNormal_1.ogg
Streams=MaleHostage2/mh2_ReactedInjuryNormal_2.ogg
Streams=MaleHostage2/mh2_ReactedInjuryNormal_3.ogg
Streams=MaleHostage2/mh2_ReactedInjuryNormal_4.ogg
Streams=MaleHostage2/mh2_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedOfficerDown_1.ogg
Streams=MaleHostage2/mh2_ReactedOfficerDown_2.ogg
Streams=MaleHostage2/mh2_ReactedOfficerDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That looks bad...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedOfficerDown_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedOfficerDown_m07_1.ogg
Streams=MaleHostage2/mh2_ReactedOfficerDown_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What kind of an idiot shoots a cop!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedOfficerDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedOfficerDown_m09_1.ogg
Streams=MaleHostage2/mh2_ReactedOfficerDown_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You never belonged here...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedOfficerDown_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedOfficerDown_m11_1.ogg
Streams=MaleHostage2/mh2_ReactedOfficerDown_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Uh oh...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedPepper_1.ogg
Streams=MaleHostage2/mh2_ReactedPepper_2.ogg
Streams=MaleHostage2/mh2_ReactedPepper_3.ogg
Streams=MaleHostage2/mh2_ReactedPepper_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedSting_1.ogg
Streams=MaleHostage2/mh2_ReactedSting_2.ogg
Streams=MaleHostage2/mh2_ReactedSting_3.ogg
Streams=MaleHostage2/mh2_ReactedSting_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[mh2_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_ReactedTaser_1.ogg
Streams=MaleHostage2/mh2_ReactedTaser_2.ogg
Streams=MaleHostage2/mh2_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage2/mh2_Screamed_1.ogg
Streams=MaleHostage2/mh2_Screamed_2.ogg
Streams=MaleHostage2/mh2_Screamed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_TalkedToEnemy_1.ogg
Streams=MaleHostage2/mh2_TalkedToEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Why'd you drag me into this?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_TalkedToEnemy_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_TalkedToEnemy_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Please... I just work here...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_TalkedToEnemy_m05]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_TalkedToEnemy_m05_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Are you stupid, or just crazy?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_TalkedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_TalkedToEnemy_m07_1.ogg
Streams=MaleHostage2/mh2_TalkedToEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't even hide a damned card game from the cops!
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_TalkedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_TalkedToEnemy_m09_1.ogg
Streams=MaleHostage2/mh2_TalkedToEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taronne will guide your hand, if you will bless me now...
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh2_TalkedToEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage2/mh2_TalkedToEnemy_m11_1.ogg
Streams=MaleHostage2/mh2_TalkedToEnemy_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't you just leave me alone?
Speaker=mh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedBarricade_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedBarricade_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Let me lock that..
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedCompliant_1.ogg
Streams=MaleHostage3/mh3_AnnouncedCompliant_2.ogg
Streams=MaleHostage3/mh3_AnnouncedCompliant_3.ogg
Streams=MaleHostage3/mh3_AnnouncedCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Tell me this will be over soon.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedCompliant_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedCompliant_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is unbelievable
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm down!  I swear, I was just watchin' the show!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm just one of the coders don't shoot me
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedCompliant_m07_1.ogg
Streams=MaleHostage3/mh3_AnnouncedCompliant_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damned high handed cops
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the hell am I paying guards for?
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedCompliant_m09_1.ogg
Streams=MaleHostage3/mh3_AnnouncedCompliant_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I yield to darkness, but I still search for the light.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedCompliant_m10_1.ogg
Streams=MaleHostage3/mh3_AnnouncedCompliant_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm on your side!  Take it easy!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedCompliant_m11_1.ogg
Streams=MaleHostage3/mh3_AnnouncedCompliant_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I ain't movin' or nothin'!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedCompliant_m13_1.ogg
Streams=MaleHostage3/mh3_AnnouncedCompliant_m13_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I thought tonight couldn't get any worse.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedEnemy_1.ogg
Streams=MaleHostage3/mh3_AnnouncedEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I can see one of the shooters..
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedEnemy_m07_1.ogg
Streams=MaleHostage3/mh3_AnnouncedEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're armed
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedEnemy_m09_1.ogg
Streams=MaleHostage3/mh3_AnnouncedEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Face your enemies!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedEnemy_m11_1.ogg
Streams=MaleHostage3/mh3_AnnouncedEnemy_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You must be the ones th' cop'sr lookin for
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedFlee_1.ogg
Streams=MaleHostage3/mh3_AnnouncedFlee_2.ogg
Streams=MaleHostage3/mh3_AnnouncedFlee_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm not waitin' here to get killed!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedFlee_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedFlee_m07_1.ogg
Streams=MaleHostage3/mh3_AnnouncedFlee_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's gotta be another way out of here!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedFlee_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedFlee_m09_1.ogg
Streams=MaleHostage3/mh3_AnnouncedFlee_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!   
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedFlee_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedFlee_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedFlee_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedFlee_m11_1.ogg
Streams=MaleHostage3/mh3_AnnouncedFlee_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedInvestigate_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedInvestigate_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'll go scout around.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_1.ogg
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_2.ogg
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_3.ogg
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hurry, hurry, you've got to stop them!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedNonCompliant_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's wrong?
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedNonCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  I have to find Angie!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedNonCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not more gunmen!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedNonCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m07_1.ogg
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's the freakin' cops!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedNonCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get away from me, damn it!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedNonCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m09_1.ogg
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m09_2.ogg
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're nothing but false authority!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedNonCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m10_1.ogg
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is a hospital!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedNonCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m11_1.ogg
Streams=MaleHostage3/mh3_AnnouncedNonCompliant_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm just tryin' to stay outta the cold.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedRestrained_1.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_2.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_3.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=But.. But.. I didn't DO anything.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedRestrained_m01]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedRestrained_m01_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the hell is going on?  Why are you doing this?
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedRestrained_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedRestrained_m04_1.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m04_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There was a fight,  y'know, some guy calls the other a shithead, takes a swing at him, and next thing, there's guns gettin' pulled out
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedRestrained_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedRestrained_m06_1.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m06_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You gotta keep your eyes out they're hidin' all over the building been waitin' for you, I think
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedRestrained_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedRestrained_m07_1.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m07_2.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're not really gonna arrest me, are you? I mean, I didn't do anything I just like bouncing the dice..
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedRestrained_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedRestrained_m08_1.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m08_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You've got to stop them! This'll ruin me, no one will ever trust our vaults again.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedRestrained_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedRestrained_m09_1.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m09_2.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Will I ever see them again... my little ones... I must have faith.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedRestrained_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedRestrained_m10_1.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m10_2.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m10_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I haven't done anything but hide for the last half hour I don't believe this is happening!.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedRestrained_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedRestrained_m11_1.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m11_2.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Figures.   Finally find someplace outta the wind and the bloody army comes to haul me out
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedRestrained_m13_1.ogg
Streams=MaleHostage3/mh3_AnnouncedRestrained_m13_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficer_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Guess they called out the big guns!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficer_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficer_m07_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficer_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, shit, we've been busted!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficer_m09_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficer_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Leave!  Leave at once!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficer_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficer_m10_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficer_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I think it's the cops, finally.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficer_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficer_m11_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficer_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're here!  They're here to take me!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerScared_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let them kill us all!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficerScared_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerScared_m07_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerScared_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Not the cops!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficerScared_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerScared_m09_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerScared_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop them!  They let in the darkness!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficerScared_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerScared_m10_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerScared_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  More gunmen!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficerScared_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerScared_m11_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerScared_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wha.. What's with all the shooting!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Holy it's SWAT!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficerSurprised_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerSurprised_m07_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerSurprised_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I thought this place was safe!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficerSurprised_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerSurprised_m09_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerSurprised_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  They've invaded our haven!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficerSurprised_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerSurprised_m10_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerSurprised_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can we trust you?
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedSpottedOfficerSurprised_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerSurprised_m11_1.ogg
Streams=MaleHostage3/mh3_AnnouncedSpottedOfficerSurprised_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I just sleep here, I swear.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedThreatened_1.ogg
Streams=MaleHostage3/mh3_AnnouncedThreatened_2.ogg
Streams=MaleHostage3/mh3_AnnouncedThreatened_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I think he's serious.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedThreatened_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedThreatened_m07_1.ogg
Streams=MaleHostage3/mh3_AnnouncedThreatened_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't be serious
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedThreatened_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedThreatened_m09_1.ogg
Streams=MaleHostage3/mh3_AnnouncedThreatened_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Do what you must.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_AnnouncedThreatened_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_AnnouncedThreatened_m11_1.ogg
Streams=MaleHostage3/mh3_AnnouncedThreatened_m11_2.ogg
Streams=MaleHostage3/mh3_AnnouncedThreatened_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You gotta stop him, mister
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_CalledForHelp_1.ogg
Streams=MaleHostage3/mh3_CalledForHelp_2.ogg
Streams=MaleHostage3/mh3_CalledForHelp_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't just stand there!  Help me!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_CalledForHelp_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_CalledForHelp_m07_1.ogg
Streams=MaleHostage3/mh3_CalledForHelp_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Son of a bitch!  
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_CalledForHelp_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_CalledForHelp_m09_1.ogg
Streams=MaleHostage3/mh3_CalledForHelp_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help me!  Brothers!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_CalledForHelp_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_CalledForHelp_m10_1.ogg
Streams=MaleHostage3/mh3_CalledForHelp_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get your gun over here!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_CalledForHelp_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_CalledForHelp_m11_1.ogg
Streams=MaleHostage3/mh3_CalledForHelp_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Woah, they got guns'  help!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_DoorBlocked_1.ogg
Streams=MaleHostage3/mh3_DoorBlocked_2.ogg
Streams=MaleHostage3/mh3_DoorBlocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  This can't be locked!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_DoorBlocked_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_DoorBlocked_m11_1.ogg
Streams=MaleHostage3/mh3_DoorBlocked_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Figures, it's jammed
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_PointedToEnemy_1.ogg
Streams=MaleHostage3/mh3_PointedToEnemy_2.ogg
Streams=MaleHostage3/mh3_PointedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They went that way!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_PointedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_PointedToEnemy_m07_1.ogg
Streams=MaleHostage3/mh3_PointedToEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The shooters'r that way..
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_PointedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_PointedToEnemy_m09_1.ogg
Streams=MaleHostage3/mh3_PointedToEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look there
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_PointedToEnemy_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_PointedToEnemy_m10_1.ogg
Streams=MaleHostage3/mh3_PointedToEnemy_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That way!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedBang_1.ogg
Streams=MaleHostage3/mh3_ReactedBang_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedBeanBag_1.ogg
Streams=MaleHostage3/mh3_ReactedBeanBag_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedBreach_1.ogg
Streams=MaleHostage3/mh3_ReactedBreach_2.ogg
Streams=MaleHostage3/mh3_ReactedBreach_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedDown_1.ogg
Streams=MaleHostage3/mh3_ReactedDown_2.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedDownOfficer_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedDownOfficer_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh shit!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedDownSuspect_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedDownSuspect_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Yes!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh3_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh3_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mh3_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[mh3_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedHitByDoor_1.ogg
Streams=MaleHostage3/mh3_ReactedHitByDoor_2.ogg
Streams=MaleHostage3/mh3_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Someone's tryin' to get in
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedHitByDoor_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedHitByDoor_m11_1.ogg
Streams=MaleHostage3/mh3_ReactedHitByDoor_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Yeah, knock knock to you too
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedHostageDown_1.ogg
Streams=MaleHostage3/mh3_ReactedHostageDown_2.ogg
Streams=MaleHostage3/mh3_ReactedHostageDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hang in there, the cop's're comin'!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedHostageDown_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedHostageDown_m07_1.ogg
Streams=MaleHostage3/mh3_ReactedHostageDown_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We were just playing cards
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedHostageDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedHostageDown_m09_1.ogg
Streams=MaleHostage3/mh3_ReactedHostageDown_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wait in the dark for Him.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedHostageDown_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedHostageDown_m11_1.ogg
Streams=MaleHostage3/mh3_ReactedHostageDown_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Aw, no, this ain't right!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedInjuryIntense_1.ogg
Streams=MaleHostage3/mh3_ReactedInjuryIntense_2.ogg
Streams=MaleHostage3/mh3_ReactedInjuryIntense_3.ogg
Streams=MaleHostage3/mh3_ReactedInjuryIntense_4.ogg
Streams=MaleHostage3/mh3_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_Died_1.ogg
Streams=MaleHostage3/mh3_Died_2.ogg
Streams=MaleHostage3/mh3_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedInjuryNormal_1.ogg
Streams=MaleHostage3/mh3_ReactedInjuryNormal_2.ogg
Streams=MaleHostage3/mh3_ReactedInjuryNormal_3.ogg
Streams=MaleHostage3/mh3_ReactedInjuryNormal_4.ogg
Streams=MaleHostage3/mh3_ReactedInjuryNormal_5.ogg
Streams=MaleHostage3/mh3_ReactedInjuryNormal_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedOfficerDown_1.ogg
Streams=MaleHostage3/mh3_ReactedOfficerDown_2.ogg
Streams=MaleHostage3/mh3_ReactedOfficerDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One of the cops is down!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedOfficerDown_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedOfficerDown_m07_1.ogg
Streams=MaleHostage3/mh3_ReactedOfficerDown_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What kind of an idiot shoots a cop!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedOfficerDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedOfficerDown_m09_1.ogg
Streams=MaleHostage3/mh3_ReactedOfficerDown_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is our place, not yours!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedOfficerDown_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedOfficerDown_m11_1.ogg
Streams=MaleHostage3/mh3_ReactedOfficerDown_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Uh oh
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedPepper_1.ogg
Streams=MaleHostage3/mh3_ReactedPepper_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedSting_1.ogg
Streams=MaleHostage3/mh3_ReactedSting_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[mh3_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_ReactedTaser_1.ogg
Streams=MaleHostage3/mh3_ReactedTaser_2.ogg
Streams=MaleHostage3/mh3_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_RepliedToHostage_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_RepliedToHostage_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get out of here, you idiot!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ReportedBarricading_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_ReportedBarricading_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hang tight.. We'll keep you safe.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=MaleHostage3/mh3_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ShotAFriend_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_ShotAFriend_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no!No.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ShotAtBreachedDoor_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_ShotAtBreachedDoor_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep them out!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_TalkedToEnemy_1.ogg
Streams=MaleHostage3/mh3_TalkedToEnemy_2.ogg
Streams=MaleHostage3/mh3_TalkedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's got to be a  better solution
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_TalkedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_TalkedToEnemy_m07_1.ogg
Streams=MaleHostage3/mh3_TalkedToEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey calm down it's not my fault
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_TalkedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_TalkedToEnemy_m09_1.ogg
Streams=MaleHostage3/mh3_TalkedToEnemy_m09_2.ogg
Streams=MaleHostage3/mh3_TalkedToEnemy_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=By your hand or theirs does it matter?
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_TalkedToEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_TalkedToEnemy_m11_1.ogg
Streams=MaleHostage3/mh3_TalkedToEnemy_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't you just leave me alone?
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_TalkedToHostage_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_TalkedToHostage_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Start running. Now.
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mh3_ThreatenedHostage_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MaleHostage3/mh3_ThreatenedHostage_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get away from here, damn it!
Speaker=mh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedCompliant_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedCompliant_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedCompliant_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot me!  I don't believe this is happening...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedCompliant_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m02_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m02_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m02_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot, don't shoot!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm down!  What a night...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't believe this is happening... Don't shoot me!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m07_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I came with a friend... I didn't know it was illegal!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot me... I'm one of the secretaries...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m09_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m09_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m09_3.ogg
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  I'm down!  No more shooting, no more explosions...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Tell me it's over...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m11_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot!  Nearly gave me a heart attack..
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I can't believe this is happening...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedEnemy_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedEnemy_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He's got a gun!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedEnemy_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedEnemy_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get away from me!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedEnemy_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedEnemy_m04_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedEnemy_m04_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I was just here for the music....don't shoot...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedEnemy_m07_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedEnemy_m09_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedEnemy_m09_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedEnemy_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You carry a terrible burden...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedEnemy_m11_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedEnemy_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'll just stay outta yer way, OK?
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedEnemy_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedEnemy_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You crazy fanatic!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedFlee_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedFlee_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedFlee_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is insane!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedFlee_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedFlee_m02_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedFlee_m02_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedFlee_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedFlee_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is insane!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedFlee_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedFlee_m07_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedFlee_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This was the wrong night to come...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedFlee_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedFlee_m09_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedFlee_m09_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedFlee_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Is nothing safe?
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedFlee_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedFlee_m11_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedFlee_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This ain't no place for me...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedFlee_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedFlee_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There must be someplace to hide!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_3.ogg
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No, no, they're still here... the gunmen... stop them....
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedNonCompliant_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m02_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m02_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m02_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's going on?  I don't understand.
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedNonCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, my god... 
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedNonCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What took so long!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedNonCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m07_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who do you think you are, barging in here!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedNonCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This can't be happnening..
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedNonCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m09_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m09_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m09_3.ogg
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How can you contaminate our house!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedNonCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What... I don't understand...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedNonCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m11_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m11_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm just tryin' to stay outta the cold.
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedNonCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedNonCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I spent three months on that trial.... Three months!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedRestrained_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_3.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't believe this... why are you tying me up.... I thought you were going to rescue us... don't leave me here!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedRestrained_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Just get me out of here... please...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedRestrained_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I just came to the club!  I didn't do anything!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedRestrained_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m06_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m06_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This shouldn't be happening here.. I thought this was a safe town
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedRestrained_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m07_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m07_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m07_3.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m07_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, shit, this can't be happening to me... I don't believe this...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedRestrained_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m08_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m08_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Is this necessary?  I mean, it's pretty clear that I'm not one of those lunatics, right?
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedRestrained_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m09_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m09_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m09_3.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You won't stop him!  His Plan will prevail, and we will be with Him!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedRestrained_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, god, I can't believe this is happening ... It can't be....
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedRestrained_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m11_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m11_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn cops... what's it take fer you to stay outta my hair?
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedRestrained_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No, no, I work here....
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficer_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficer_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficer_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're gonna stop this madness, right?
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficer_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficer_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who is that?  Are you...help me!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficer_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficer_m07_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficer_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, shit, we've been busted!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficer_m09_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficer_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Leave!  Leave at once!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficer_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficer_m11_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficer_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Guess that explains all the activity around here..
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerScared_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerScared_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerScared_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The gunmen... you've got to stop them....please...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficerScared_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerScared_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Not another one!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficerScared_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerScared_m07_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerScared_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get away from me!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficerScared_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerScared_m09_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerScared_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Why weren't we warned?  Surely Taronne knew!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficerScared_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerScared_m11_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerScared_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look... I dont know anythin' about this...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerSurprised_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerSurprised_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Where'd you come from?
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficerSurprised_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerSurprised_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who... who's there?
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficerSurprised_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerSurprised_m07_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerSurprised_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I thought this place was safe!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficerSurprised_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerSurprised_m09_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerSurprised_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  They've invaded our haven!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedSpottedOfficerSurprised_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerSurprised_m11_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedSpottedOfficerSurprised_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I just sleep here, I swear....
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedThreatened_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedThreatened_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch out, watch out, he's got a gun...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedThreatened_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedThreatened_m02_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedThreatened_m02_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let him shoot me...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedThreatened_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedThreatened_m07_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedThreatened_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let them shoot me!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedThreatened_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedThreatened_m09_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedThreatened_m09_2.ogg
Streams=FemaleHostage1/fh1_AnnouncedThreatened_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't fear the darkness...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedThreatened_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedThreatened_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Please... just do whatever he says...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_AnnouncedThreatened_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_AnnouncedThreatened_m11_1.ogg
Streams=FemaleHostage1/fh1_AnnouncedThreatened_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't you shoot at me!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_CalledForHelp_1.ogg
Streams=FemaleHostage1/fh1_CalledForHelp_2.ogg
Streams=FemaleHostage1/fh1_CalledForHelp_3.ogg
Streams=FemaleHostage1/fh1_CalledForHelp_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=In here!  Help!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_CalledForHelp_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_CalledForHelp_m02_1.ogg
Streams=FemaleHostage1/fh1_CalledForHelp_m02_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=In here!  Help me!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_CalledForHelp_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_CalledForHelp_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They've gone crazy... they're shooting at everything....
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_CalledForHelp_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_CalledForHelp_m07_1.ogg
Streams=FemaleHostage1/fh1_CalledForHelp_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, my god, it's a gunfight...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_CalledForHelp_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_CalledForHelp_m09_1.ogg
Streams=FemaleHostage1/fh1_CalledForHelp_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=To me!  The darkness is here!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_CalledForHelp_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_CalledForHelp_m11_1.ogg
Streams=FemaleHostage1/fh1_CalledForHelp_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help!  They're shootin' everywhere!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_CalledForHelp_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_CalledForHelp_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're over here!  With guns.....
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_DoorBlocked_1.ogg
Streams=FemaleHostage1/fh1_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No, no... this can't be locked...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_DoorBlocked_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_DoorBlocked_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damint, I think it's blocked...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_PointedToEnemy_1.ogg
Streams=FemaleHostage1/fh1_PointedToEnemy_2.ogg
Streams=FemaleHostage1/fh1_PointedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That way!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_PointedToEnemy_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_PointedToEnemy_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't.. I don't know where..
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_PointedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_PointedToEnemy_m07_1.ogg
Streams=FemaleHostage1/fh1_PointedToEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They went that way...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_PointedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_PointedToEnemy_m09_1.ogg
Streams=FemaleHostage1/fh1_PointedToEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My Brethren are everywhere...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedBang_1.ogg
Streams=FemaleHostage1/fh1_ReactedBang_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey!
Speaker=fh1
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedBeanBag_1.ogg
Streams=FemaleHostage1/fh1_ReactedBeanBag_2.ogg
Streams=FemaleHostage1/fh1_ReactedBeanBag_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedBreach_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedBreach_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedBreach_m02_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh god!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedDown_1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh1_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh1_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh1_ReactedGas_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh1_ReactedGas_4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh1_ReactedGas_5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh1_ReactedGas_6',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[fh1_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedHitByDoor_1.ogg
Streams=FemaleHostage1/fh1_ReactedHitByDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Someone's trying to get in!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedHitByDoor_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedHitByDoor_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch out!  Someone's at the door!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedHostageDown_1.ogg
Streams=FemaleHostage1/fh1_ReactedHostageDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't believe this...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedHostageDown_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedHostageDown_m02_1.ogg
Streams=FemaleHostage1/fh1_ReactedHostageDown_m02_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We'll get out of here, somehow..
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedHostageDown_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedHostageDown_m07_1.ogg
Streams=FemaleHostage1/fh1_ReactedHostageDown_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What a nightmare...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedHostageDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedHostageDown_m09_1.ogg
Streams=FemaleHostage1/fh1_ReactedHostageDown_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You found the Path at last.
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedHostageDown_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedHostageDown_m11_1.ogg
Streams=FemaleHostage1/fh1_ReactedHostageDown_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Aw, no, this ain't right!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=FemaleHostage1/fh1_ReactedInjuryIntense_1.ogg
Streams=FemaleHostage1/fh1_ReactedInjuryIntense_2.ogg
Streams=FemaleHostage1/fh1_ReactedInjuryIntense_3.ogg
Streams=FemaleHostage1/fh1_ReactedInjuryIntense_4.ogg
Streams=FemaleHostage1/fh1_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_Died_1.ogg
Streams=FemaleHostage1/fh1_Died_2.ogg
Streams=FemaleHostage1/fh1_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=FemaleHostage1/fh1_ReactedInjuryNormal_1.ogg
Streams=FemaleHostage1/fh1_ReactedInjuryNormal_2.ogg
Streams=FemaleHostage1/fh1_ReactedInjuryNormal_3.ogg
Streams=FemaleHostage1/fh1_ReactedInjuryNormal_4.ogg
Streams=FemaleHostage1/fh1_ReactedInjuryNormal_5.ogg
Streams=FemaleHostage1/fh1_ReactedInjuryNormal_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!
Speaker=fh1
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedOfficerDown_1.ogg
Streams=FemaleHostage1/fh1_ReactedOfficerDown_2.ogg
Streams=FemaleHostage1/fh1_ReactedOfficerDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedOfficerDown_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedOfficerDown_m02_1.ogg
Streams=FemaleHostage1/fh1_ReactedOfficerDown_m02_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's just getting worse...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedOfficerDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedOfficerDown_m09_1.ogg
Streams=FemaleHostage1/fh1_ReactedOfficerDown_m09_2.ogg
Streams=FemaleHostage1/fh1_ReactedOfficerDown_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is our place, not yours!
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedPepper_1.ogg
Streams=FemaleHostage1/fh1_ReactedPepper_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedSting_1.ogg
Streams=FemaleHostage1/fh1_ReactedSting_2.ogg
Streams=FemaleHostage1/fh1_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No....
Speaker=fh1
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[fh1_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_ReactedTaser_1.ogg
Streams=FemaleHostage1/fh1_ReactedTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage1/fh1_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_TalkedToEnemy_1.ogg
Streams=FemaleHostage1/fh1_TalkedToEnemy_2.ogg
Streams=FemaleHostage1/fh1_TalkedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Please... just let me go...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_TalkedToEnemy_m02]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_TalkedToEnemy_m02_1.ogg
Streams=FemaleHostage1/fh1_TalkedToEnemy_m02_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get away from me... get away...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_TalkedToEnemy_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_TalkedToEnemy_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Guess you didn't like the band...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_TalkedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_TalkedToEnemy_m07_1.ogg
Streams=FemaleHostage1/fh1_TalkedToEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This doesn't look good...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_TalkedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_TalkedToEnemy_m09_1.ogg
Streams=FemaleHostage1/fh1_TalkedToEnemy_m09_2.ogg
Streams=FemaleHostage1/fh1_TalkedToEnemy_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Send me into the dirt and darkness... they are waiting for me..
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_TalkedToEnemy_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_TalkedToEnemy_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look, there's gotta be a better solution..
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_TalkedToEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_TalkedToEnemy_m11_1.ogg
Streams=FemaleHostage1/fh1_TalkedToEnemy_m11_2.ogg
Streams=FemaleHostage1/fh1_TalkedToEnemy_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't you just leave me alone?
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh1_TalkedToEnemy_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage1/fh1_TalkedToEnemy_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, look, I'm just a student...
Speaker=fh1
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedCompliant_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedCompliant_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedCompliant_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't believe this is happening... don't shoot me...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedCompliant_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I work here!  Don't shoot!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I was just here for the music....don't shoot...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What took you so long? 
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m07_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I came with a friend... I didn't know it was illegal!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The vault!  They were heading for the vault!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m09_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m09_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m09_3.ogg
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The answer won't be found with violence.
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I hope this isn't a mistake...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m11_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jeez, don't shoot, I don't move so fast these days!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot!  You might hit something...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedEnemy_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedEnemy_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedEnemy_3.ogg
Streams=FemaleHostage2/fh2_AnnouncedEnemy_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He's got a gun!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedEnemy_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedEnemy_m03_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedEnemy_m03_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No... get away from me!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedEnemy_m07_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch out!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedEnemy_m09_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedEnemy_m09_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedEnemy_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You must defend us!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedEnemy_m11_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedEnemy_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You must be the ones th' cop'sr lookin for...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedEnemy_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedEnemy_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Get away from my lab!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedFlee_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh shit!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedFlee_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedFlee_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedFlee_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedFlee_m07_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedFlee_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I always have the worst luck. 
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedFlee_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedFlee_m09_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedFlee_m09_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedFlee_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get away!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedFlee_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedFlee_m11_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedFlee_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What should I do?  Run!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_3.ogg
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No, no, they're still here... the gunmen... stop them....
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedNonCompliant_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're yelling something about drugs..
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedNonCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Those idiots were shooting at the servers!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedNonCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m07_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m07_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who do you think you are, barging in here!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedNonCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You've gotta be kidding...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedNonCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m09_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m09_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m09_3.ogg
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I follow only Taronne...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedNonCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m10_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=People are hurt!  I've got to do something!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedNonCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m11_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m11_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey... wha's happenin?
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedNonCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedNonCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My hood... they broke my hood...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedRestrained_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_3.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't believe this... why are you tying me up.... I thought you were going to rescue us... don't leave me here!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedRestrained_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m03_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m03_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Is Kim alright?  Where is he?
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedRestrained_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m04_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m04_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We were dancing, everything was fine, the band was great ... then someone started shouting ... and then they were pulling out guns!  It all happened so fast....
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedRestrained_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I can't believe I came into work today... Just for an hour, I said... I'll be out by two, I said...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedRestrained_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m07_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m07_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You got no right to be arresting me!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedRestrained_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m08_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m08_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What kind of a stupid rescue is this?  Tying us all up?  Who's side are you on, anyway?
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedRestrained_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m09_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m09_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m09_3.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Will I ever see them again... my little ones... I must have faith.
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedRestrained_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m10_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m10_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m10_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who the hell attacks a hospital?  And why??
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedRestrained_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m11_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m11_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You think you can come in here an' just bully me?  Well, I got friends down at the Advocate's office... you better have a good reason for this... I ain't just any homeless lady!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedRestrained_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They've been sending threats in the mail for weeks... I never thought it'd go this far... we could all have been killed...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficer_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficer_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficer_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The police!  They're finally here!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficer_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficer_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I've seen three of them so far!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficer_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficer_m07_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficer_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's a raid!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficer_m09_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficer_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get out!  You contaminate this house!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficer_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficer_m11_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficer_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're here!  They're here to take me!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerScared_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerScared_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerScared_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The gunmen... you've got to stop them....please...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficerScared_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerScared_m07_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerScared_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Not the cops!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficerScared_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerScared_m09_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerScared_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop them!  They let in the darkness!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficerScared_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerScared_m11_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerScared_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look... I dont know anythin' about this...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerSurprised_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerSurprised_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Where'd you come from?
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficerSurprised_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerSurprised_m07_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerSurprised_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How'd you get in here!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficerSurprised_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerSurprised_m09_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerSurprised_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  They've invaded our haven!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedSpottedOfficerSurprised_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerSurprised_m11_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedSpottedOfficerSurprised_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You causin' all the racket?
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedThreatened_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedThreatened_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedThreatened_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch out, watch out, he's got a gun...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedThreatened_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedThreatened_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let him shoot me...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedThreatened_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedThreatened_m07_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedThreatened_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  You've got to help me!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedThreatened_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedThreatened_m09_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedThreatened_m09_2.ogg
Streams=FemaleHostage2/fh2_AnnouncedThreatened_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I am in Taronne's hands now.
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_AnnouncedThreatened_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_AnnouncedThreatened_m11_1.ogg
Streams=FemaleHostage2/fh2_AnnouncedThreatened_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't you shoot at me!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_CalledForHelp_1.ogg
Streams=FemaleHostage2/fh2_CalledForHelp_2.ogg
Streams=FemaleHostage2/fh2_CalledForHelp_3.ogg
Streams=FemaleHostage2/fh2_CalledForHelp_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help me!  They're everywhere....
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_CalledForHelp_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_CalledForHelp_m03_1.ogg
Streams=FemaleHostage2/fh2_CalledForHelp_m03_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help!  They're here!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_CalledForHelp_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_CalledForHelp_m07_1.ogg
Streams=FemaleHostage2/fh2_CalledForHelp_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You've all gone insane!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_CalledForHelp_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_CalledForHelp_m09_1.ogg
Streams=FemaleHostage2/fh2_CalledForHelp_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Beware the false ones!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_CalledForHelp_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_CalledForHelp_m11_1.ogg
Streams=FemaleHostage2/fh2_CalledForHelp_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help!  They're gonna kill us!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_CalledForHelp_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_CalledForHelp_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=More of them here!  You've got to help us!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_DoorBlocked_1.ogg
Streams=FemaleHostage2/fh2_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it, open up... please....
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_PointedToEnemy_1.ogg
Streams=FemaleHostage2/fh2_PointedToEnemy_2.ogg
Streams=FemaleHostage2/fh2_PointedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That way...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_PointedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_PointedToEnemy_m07_1.ogg
Streams=FemaleHostage2/fh2_PointedToEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Uh... that way...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_PointedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_PointedToEnemy_m09_1.ogg
Streams=FemaleHostage2/fh2_PointedToEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We have turned to violence..
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedBang_1.ogg
Streams=FemaleHostage2/fh2_ReactedBang_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedBeanBag_1.ogg
Streams=FemaleHostage2/fh2_ReactedBeanBag_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedBreach_1.ogg
Streams=FemaleHostage2/fh2_ReactedBreach_2.ogg
Streams=FemaleHostage2/fh2_ReactedBreach_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedDown_1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh2_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh2_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh2_ReactedGas_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh2_ReactedGas_4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[fh2_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedHitByDoor_1.ogg
Streams=FemaleHostage2/fh2_ReactedHitByDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Someone's trying to get in!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedHostageDown_1.ogg
Streams=FemaleHostage2/fh2_ReactedHostageDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't believe this...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedHostageDown_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedHostageDown_m07_1.ogg
Streams=FemaleHostage2/fh2_ReactedHostageDown_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is a nightmare.
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedHostageDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedHostageDown_m09_1.ogg
Streams=FemaleHostage2/fh2_ReactedHostageDown_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sleep in the darkness... the Light is coming.
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedHostageDown_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedHostageDown_m11_1.ogg
Streams=FemaleHostage2/fh2_ReactedHostageDown_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Aw, no, this ain't right!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=FemaleHostage2/fh2_ReactedInjuryIntense_1.ogg
Streams=FemaleHostage2/fh2_ReactedInjuryIntense_2.ogg
Streams=FemaleHostage2/fh2_ReactedInjuryIntense_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_Died_1.ogg
Streams=FemaleHostage2/fh2_Died_2.ogg
Streams=FemaleHostage2/fh2_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=FemaleHostage2/fh2_ReactedInjuryNormal_1.ogg
Streams=FemaleHostage2/fh2_ReactedInjuryNormal_2.ogg
Streams=FemaleHostage2/fh2_ReactedInjuryNormal_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedOfficerDown_1.ogg
Streams=FemaleHostage2/fh2_ReactedOfficerDown_2.ogg
Streams=FemaleHostage2/fh2_ReactedOfficerDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no!
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedOfficerDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedOfficerDown_m09_1.ogg
Streams=FemaleHostage2/fh2_ReactedOfficerDown_m09_2.ogg
Streams=FemaleHostage2/fh2_ReactedOfficerDown_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There will only be darkness for you.
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedPepper_1.ogg
Streams=FemaleHostage2/fh2_ReactedPepper_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedSting_1.ogg
Streams=FemaleHostage2/fh2_ReactedSting_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[fh2_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_ReactedTaser_1.ogg
Streams=FemaleHostage2/fh2_ReactedTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage2/fh2_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_TalkedToEnemy_1.ogg
Streams=FemaleHostage2/fh2_TalkedToEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Please... just let me go...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_TalkedToEnemy_m03]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_TalkedToEnemy_m03_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look, I don't care about the money...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_TalkedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_TalkedToEnemy_m07_1.ogg
Streams=FemaleHostage2/fh2_TalkedToEnemy_m07_2.ogg
Streams=FemaleHostage2/fh2_TalkedToEnemy_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is all your fault...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_TalkedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_TalkedToEnemy_m09_1.ogg
Streams=FemaleHostage2/fh2_TalkedToEnemy_m09_2.ogg
Streams=FemaleHostage2/fh2_TalkedToEnemy_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Taronne will guide your hand, if you will bless me now...
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_TalkedToEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_TalkedToEnemy_m11_1.ogg
Streams=FemaleHostage2/fh2_TalkedToEnemy_m11_2.ogg
Streams=FemaleHostage2/fh2_TalkedToEnemy_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't you just leave me alone?
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh2_TalkedToEnemy_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage2/fh2_TalkedToEnemy_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Did you even go to college?
Speaker=fh2
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedCompliant_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedCompliant_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedCompliant_3.ogg
Streams=FemaleHostage3/fh3_AnnouncedCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Just get me out of here...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This isn't a show... it's a nightmare...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm not a criminal, alright?  Don't hurt me!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedCompliant_m07_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedCompliant_m07_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedCompliant_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, I didn't have anything to do with this, sir.
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm just one of the sellers here!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedCompliant_m09_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedCompliant_m09_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedCompliant_m09_3.ogg
Streams=FemaleHostage3/fh3_AnnouncedCompliant_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is the darkness Taronne spoke of.
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Why arent you stopping those lunatics?  They're crazy!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedEnemy_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's a gunman, sir!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedEnemy_m07_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedEnemy_m09_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedEnemy_m09_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedEnemy_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You must defend us!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedEnemy_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedEnemy_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit!  One of the fanatics!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedFlee_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedFlee_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedFlee_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get out of here! Now!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedFlee_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedFlee_m07_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedFlee_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not my fight!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedFlee_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedFlee_m09_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedFlee_m09_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedFlee_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!   
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedFlee_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedFlee_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh please! I don't care what happens to the labs!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_3.ogg
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm not one of the shooters!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedNonCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're tearing up the nightclub! They're tearing it to pieces!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedNonCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They keep screamin' about the damned police...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedNonCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m07_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m07_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look, look at me.  I wasn't doin' anything wrong!  
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedNonCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You've got to stop them!  Please,. Please!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedNonCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m09_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m09_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m09_3.ogg
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!  You don't belong here!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedNonCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  People are dying!  I have to do something!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedNonCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedNonCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My parents are never going to believe this...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedRestrained_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_3.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ow...Don't tie me up... just get me out of here!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedRestrained_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m04_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m04_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I been waiting all week for this show... my favorite band....
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedRestrained_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m06_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m06_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ouch...You're getting' me outta here, right?
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedRestrained_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m07_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m07_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You got no right to be arresting me!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedRestrained_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m08_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m08_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I never thought this could happen... I mean all the security, the guards, the cameras.  They still came crashing in here, shooting like madmen, I mean it was insane.
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedRestrained_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m09_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m09_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m09_3.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m09_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't stop His Plan!  
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedRestrained_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m10_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Thank God you got here... just get those bastards, alright?
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedRestrained_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One of them said he was lookin' for the Professor... you've got to save him!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficer_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Guess they called out the big guns!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedSpottedOfficer_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficer_m07_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficer_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Just my luck...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedSpottedOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficer_m09_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficer_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You have no place here!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerScared_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, my god, sir, they're still shooting... please!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedSpottedOfficerScared_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerScared_m07_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerScared_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=C'mon, get away from me!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedSpottedOfficerScared_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerScared_m09_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerScared_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!  Police... no! No!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Holy...look it's SWAT!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedSpottedOfficerSurprised_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerSurprised_m07_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerSurprised_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, how'd you get in here!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedSpottedOfficerSurprised_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerSurprised_m09_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedSpottedOfficerSurprised_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How can you be here?
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedThreatened_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedThreatened_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedThreatened_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop them!  Please!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedThreatened_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedThreatened_m07_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedThreatened_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  You've got to help me!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedThreatened_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedThreatened_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, my God!  You've got to do what he says...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_AnnouncedThreatened_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_AnnouncedThreatened_m09_1.ogg
Streams=FemaleHostage3/fh3_AnnouncedThreatened_m09_2.ogg
Streams=FemaleHostage3/fh3_AnnouncedThreatened_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I am in Taronne's hands now.
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_CalledForHelp_1.ogg
Streams=FemaleHostage3/fh3_CalledForHelp_2.ogg
Streams=FemaleHostage3/fh3_CalledForHelp_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't just stand there!  Help me!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_CalledForHelp_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_CalledForHelp_m07_1.ogg
Streams=FemaleHostage3/fh3_CalledForHelp_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You've all gone insane!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_CalledForHelp_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_CalledForHelp_m09_1.ogg
Streams=FemaleHostage3/fh3_CalledForHelp_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Brothers, help me!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_DoorBlocked_1.ogg
Streams=FemaleHostage3/fh3_DoorBlocked_2.ogg
Streams=FemaleHostage3/fh3_DoorBlocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Open up!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_PointedToEnemy_1.ogg
Streams=FemaleHostage3/fh3_PointedToEnemy_2.ogg
Streams=FemaleHostage3/fh3_PointedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Over there!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_PointedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_PointedToEnemy_m07_1.ogg
Streams=FemaleHostage3/fh3_PointedToEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're over there!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_PointedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_PointedToEnemy_m09_1.ogg
Streams=FemaleHostage3/fh3_PointedToEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Into the darkness...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedBang_1.ogg
Streams=FemaleHostage3/fh3_ReactedBang_2.ogg
Streams=FemaleHostage3/fh3_ReactedBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedBeanBag_1.ogg
Streams=FemaleHostage3/fh3_ReactedBeanBag_2.ogg
Streams=FemaleHostage3/fh3_ReactedBeanBag_3.ogg
Streams=FemaleHostage3/fh3_ReactedBeanBag_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedBreach_1.ogg
Streams=FemaleHostage3/fh3_ReactedBreach_2.ogg
Streams=FemaleHostage3/fh3_ReactedBreach_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedDown_1.ogg
Streams=FemaleHostage3/fh3_ReactedDown_2.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh3_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh3_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh3_ReactedGas_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh3_ReactedGas_4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[fh3_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedHitByDoor_1.ogg
Streams=FemaleHostage3/fh3_ReactedHitByDoor_2.ogg
Streams=FemaleHostage3/fh3_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who's there?
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedHostageDown_1.ogg
Streams=FemaleHostage3/fh3_ReactedHostageDown_2.ogg
Streams=FemaleHostage3/fh3_ReactedHostageDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hang in there...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedHostageDown_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedHostageDown_m07_1.ogg
Streams=FemaleHostage3/fh3_ReactedHostageDown_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What a nightmare...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedHostageDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedHostageDown_m09_1.ogg
Streams=FemaleHostage3/fh3_ReactedHostageDown_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wait in the dark for Him.
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=FemaleHostage3/fh3_ReactedInjuryIntense_1.ogg
Streams=FemaleHostage3/fh3_ReactedInjuryIntense_2.ogg
Streams=FemaleHostage3/fh3_ReactedInjuryIntense_3.ogg
Streams=FemaleHostage3/fh3_ReactedInjuryIntense_4.ogg
Streams=FemaleHostage3/fh3_ReactedInjuryIntense_5.ogg
Streams=FemaleHostage3/fh3_ReactedInjuryIntense_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_Died_1.ogg
Streams=FemaleHostage3/fh3_Died_2.ogg
Streams=FemaleHostage3/fh3_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=FemaleHostage3/fh3_ReactedInjuryNormal_1.ogg
Streams=FemaleHostage3/fh3_ReactedInjuryNormal_2.ogg
Streams=FemaleHostage3/fh3_ReactedInjuryNormal_3.ogg
Streams=FemaleHostage3/fh3_ReactedInjuryNormal_4.ogg
Streams=FemaleHostage3/fh3_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedOfficerDown_1.ogg
Streams=FemaleHostage3/fh3_ReactedOfficerDown_2.ogg
Streams=FemaleHostage3/fh3_ReactedOfficerDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One of the cops is down!
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedOfficerDown_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedOfficerDown_m09_1.ogg
Streams=FemaleHostage3/fh3_ReactedOfficerDown_m09_2.ogg
Streams=FemaleHostage3/fh3_ReactedOfficerDown_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You won't follow us any more..
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedPepper_1.ogg
Streams=FemaleHostage3/fh3_ReactedPepper_2.ogg
Streams=FemaleHostage3/fh3_ReactedPepper_3.ogg
Streams=FemaleHostage3/fh3_ReactedPepper_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedSting_1.ogg
Streams=FemaleHostage3/fh3_ReactedSting_2.ogg
Streams=FemaleHostage3/fh3_ReactedSting_3.ogg
Streams=FemaleHostage3/fh3_ReactedSting_4.ogg
Streams=FemaleHostage3/fh3_ReactedSting_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[fh3_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_ReactedTaser_1.ogg
Streams=FemaleHostage3/fh3_ReactedTaser_2.ogg
Streams=FemaleHostage3/fh3_ReactedTaser_3.ogg
Streams=FemaleHostage3/fh3_ReactedTaser_4.ogg
Streams=FemaleHostage3/fh3_ReactedTaser_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage3/fh3_Screamed_1.ogg
Streams=FemaleHostage3/fh3_Screamed_2.ogg
Streams=FemaleHostage3/fh3_Screamed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_TalkedToEnemy_1.ogg
Streams=FemaleHostage3/fh3_TalkedToEnemy_2.ogg
Streams=FemaleHostage3/fh3_TalkedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I have a family.. Please...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_TalkedToEnemy_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_TalkedToEnemy_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Um, have you been here before; is it always like this?
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_TalkedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_TalkedToEnemy_m07_1.ogg
Streams=FemaleHostage3/fh3_TalkedToEnemy_m07_2.ogg
Streams=FemaleHostage3/fh3_TalkedToEnemy_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This does not look good...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_TalkedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_TalkedToEnemy_m09_1.ogg
Streams=FemaleHostage3/fh3_TalkedToEnemy_m09_2.ogg
Streams=FemaleHostage3/fh3_TalkedToEnemy_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You are Taronne's Hand... 
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh3_TalkedToEnemy_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage3/fh3_TalkedToEnemy_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look, I just do chemistry...
Speaker=fh3
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedBarricade_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedBarricade_m09_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedBarricade_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Quickly!  In here!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedCompliant_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedCompliant_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedCompliant_3.ogg
Streams=FemaleHostage4/fh4_AnnouncedCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Just get me out of here...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot!  I don't believe this...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Finally the police... listen you've got to stop them!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m07_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m07_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't have anything to do with this..
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm down!  Oh god, don't shoot me! 
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m09_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m09_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Forgive me, Taronne... my fear made me weak....
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I hope this isn't a mistake...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m11_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jeez, don't shoot, I don't move so fast these days!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't shoot!  You might hit something...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedEnemy_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I can see one of the shooters..
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedEnemy_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedEnemy_m04_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedEnemy_m04_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I was just here for the music....don't shoot...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedEnemy_m07_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch out!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedEnemy_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedEnemy_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let him get away!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedEnemy_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedEnemy_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn you all!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedEnemy_m11_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedEnemy_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There's one a'them punks now.
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedEnemy_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedEnemy_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Get away from my lab!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedFlee_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedFlee_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedFlee_3.ogg
Streams=FemaleHostage4/fh4_AnnouncedFlee_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get out of here! Now!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedFlee_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedFlee_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's too dangerous here!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedFlee_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedFlee_m07_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedFlee_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This was the wrong night to come...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedFlee_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedFlee_m09_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedFlee_m09_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedFlee_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Raise the alarm!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedFlee_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedFlee_m11_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedFlee_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Guess it's time to move on..
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedFlee_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedFlee_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run for it!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedInvestigate_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedInvestigate_m09_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedInvestigate_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Those are not the footsteps of our brothers!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_3.ogg
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm not one of the shooters!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedNonCompliant_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop them.... They've got guns!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedNonCompliant_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No more yelling!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedNonCompliant_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m07_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look, I wasn't doin' anything wrong!  
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedNonCompliant_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You've gotta be kidding...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedNonCompliant_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m09_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m09_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The sanctuary is defiled!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedNonCompliant_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You don't mean me... right?
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedNonCompliant_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m11_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m11_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm just tryin' to stay outta the cold here.
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedNonCompliant_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedNonCompliant_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My hood... they broke my hood...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedRestrained_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_3.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't tie me up... just get me out of here!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedRestrained_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m04_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m04_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This was the worst night...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedRestrained_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m06_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m06_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep them away from me!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedRestrained_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m07_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m07_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I was just playing cards... what the hell?
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedRestrained_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m08_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m08_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn it, what kind of a stupid rescue is this?  Tying us all up?  Who's side are you on, anyway?
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedRestrained_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m09_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m09_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m09_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You are too late!  We have sent them on, into the damp dark, where He will find them and give them breath again!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedRestrained_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m10_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m10_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They moved so fast, shooting everything in their path... God help whoever they were gunning for...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedRestrained_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m11_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m11_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m11_3.ogg
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m11_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You takin' me in?  At least they got heat at County...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedRestrained_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedRestrained_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They've been sending threats in the mail for weeks... I never thought it'd go this far... we could all have been killed...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficer_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=A cop!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficer_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficer_m07_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficer_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's a raid!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficer_m09_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficer_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We are invaded!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficer_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficer_m11_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficer_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're here!  They're here to take me!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerScared_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let them kill us all!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficerScared_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerScared_m07_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerScared_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Not the cops!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficerScared_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerScared_m09_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerScared_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Not yet! His Plans are not yet complete!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficerScared_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerScared_m11_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerScared_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look... I dont know anythin' about this...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Holy... it's SWAT!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficerSurprised_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerSurprised_m07_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerSurprised_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How'd you get in here!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficerSurprised_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerSurprised_m09_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerSurprised_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!  They are here!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedSpottedOfficerSurprised_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerSurprised_m11_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedSpottedOfficerSurprised_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I just sleep here, I swear....
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedThreatened_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedThreatened_2.ogg
Streams=FemaleHostage4/fh4_AnnouncedThreatened_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I think he's serious....
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedThreatened_m06]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedThreatened_m06_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He's going to shoot me!  Do something!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedThreatened_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedThreatened_m07_1.ogg
Streams=FemaleHostage4/fh4_AnnouncedThreatened_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  You've got to help me!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedThreatened_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedThreatened_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh god... I think he's serious...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_AnnouncedThreatened_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_AnnouncedThreatened_m11_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Aw, no, don't let him shoot me!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_CalledForHelp_1.ogg
Streams=FemaleHostage4/fh4_CalledForHelp_2.ogg
Streams=FemaleHostage4/fh4_CalledForHelp_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get out of here! Now!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_CalledForHelp_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_CalledForHelp_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They've gone crazy... they're shooting at everything...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_CalledForHelp_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_CalledForHelp_m07_1.ogg
Streams=FemaleHostage4/fh4_CalledForHelp_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You've all gone insane!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_CalledForHelp_m08]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_CalledForHelp_m08_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Over here!  Help me!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_CalledForHelp_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_CalledForHelp_m09_1.ogg
Streams=FemaleHostage4/fh4_CalledForHelp_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help me, my Brothers!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_CalledForHelp_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_CalledForHelp_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help me now!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_CalledForHelp_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_CalledForHelp_m11_1.ogg
Streams=FemaleHostage4/fh4_CalledForHelp_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Woah, they got guns' ... help!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_CalledForHelp_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_CalledForHelp_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=More of them here!  You've got to help us!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_DoorBlocked_1.ogg
Streams=FemaleHostage4/fh4_DoorBlocked_2.ogg
Streams=FemaleHostage4/fh4_DoorBlocked_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  This can't be locked!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_DoorBlocked_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_DoorBlocked_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Open up!  Damn it!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_DoorBlocked_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_DoorBlocked_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it, it's jammed...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_PointedToEnemy_1.ogg
Streams=FemaleHostage4/fh4_PointedToEnemy_2.ogg
Streams=FemaleHostage4/fh4_PointedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh... over there...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_PointedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_PointedToEnemy_m07_1.ogg
Streams=FemaleHostage4/fh4_PointedToEnemy_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not me... that way!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_PointedToEnemy_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_PointedToEnemy_m09_1.ogg
Streams=FemaleHostage4/fh4_PointedToEnemy_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look there...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedBang_1.ogg
Streams=FemaleHostage4/fh4_ReactedBang_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedBeanBag_1.ogg
Streams=FemaleHostage4/fh4_ReactedBeanBag_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedBreach_1.ogg
Streams=FemaleHostage4/fh4_ReactedBreach_2.ogg
Streams=FemaleHostage4/fh4_ReactedBreach_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedBreach_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedBreach_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The door!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedBreach_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedBreach_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedDown_1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedDownOfficer_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedDownOfficer_m09_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sleep well... 
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedDownSuspect_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedDownSuspect_m09_1.ogg
Streams=FemaleHostage4/fh4_ReactedDownSuspect_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Into the earth you go..
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh4_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh4_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.fh4_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[fh4_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedHitByDoor_1.ogg
Streams=FemaleHostage4/fh4_ReactedHitByDoor_2.ogg
Streams=FemaleHostage4/fh4_ReactedHitByDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Someone's tryin' to get in...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedHitByDoor_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedHitByDoor_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Someone's trying to get in!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedHitByDoor_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedHitByDoor_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Someone's back there...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedHitByDoor_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedHitByDoor_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What?
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedHostageDown_1.ogg
Streams=FemaleHostage4/fh4_ReactedHostageDown_2.ogg
Streams=FemaleHostage4/fh4_ReactedHostageDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hang in there, the cop's're comin'!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedHostageDown_m04]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedHostageDown_m04_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not another one...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedHostageDown_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedHostageDown_m07_1.ogg
Streams=FemaleHostage4/fh4_ReactedHostageDown_m07_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedHostageDown_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedHostageDown_m11_1.ogg
Streams=FemaleHostage4/fh4_ReactedHostageDown_m11_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You gotta make it...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedHostageDown_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedHostageDown_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We'll get out of here...
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=FemaleHostage4/fh4_ReactedInjuryIntense_1.ogg
Streams=FemaleHostage4/fh4_ReactedInjuryIntense_2.ogg
Streams=FemaleHostage4/fh4_ReactedInjuryIntense_3.ogg
Streams=FemaleHostage4/fh4_ReactedInjuryIntense_4.ogg
Streams=FemaleHostage4/fh4_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_Died_1.ogg
Streams=FemaleHostage4/fh4_Died_2.ogg
Streams=FemaleHostage4/fh4_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
AttachToSource=False
Streams=FemaleHostage4/fh4_ReactedInjuryNormal_1.ogg
Streams=FemaleHostage4/fh4_ReactedInjuryNormal_2.ogg
Streams=FemaleHostage4/fh4_ReactedInjuryNormal_3.ogg
Streams=FemaleHostage4/fh4_ReactedInjuryNormal_4.ogg
Streams=FemaleHostage4/fh4_ReactedInjuryNormal_5.ogg
Streams=FemaleHostage4/fh4_ReactedInjuryNormal_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!
Speaker=fh4
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedOfficerDown_1.ogg
Streams=FemaleHostage4/fh4_ReactedOfficerDown_2.ogg
Streams=FemaleHostage4/fh4_ReactedOfficerDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=One of the cops is down!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedOfficerDown_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedOfficerDown_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, shit....
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedPepper_1.ogg
Streams=FemaleHostage4/fh4_ReactedPepper_2.ogg
Streams=FemaleHostage4/fh4_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedSting_1.ogg
Streams=FemaleHostage4/fh4_ReactedSting_2.ogg
Streams=FemaleHostage4/fh4_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[fh4_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=FemaleHostage4/fh4_ReactedTaser_1.ogg
Streams=FemaleHostage4/fh4_ReactedTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_RepliedToHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_RepliedToHostage_m09_1.ogg
Streams=FemaleHostage4/fh4_RepliedToHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=We will be together, in Taronne's Name.
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ReportedBarricading_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_ReportedBarricading_m09_1.ogg
Streams=FemaleHostage4/fh4_ReportedBarricading_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Andrew said they would come... we must be ready.
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ShotAFriend_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_ShotAFriend_m09_1.ogg
Streams=FemaleHostage4/fh4_ShotAFriend_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The darkness has claimed you.
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ShotAtBreachedDoor_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_ShotAtBreachedDoor_m09_1.ogg
Streams=FemaleHostage4/fh4_ShotAtBreachedDoor_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let them stop the Plan!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_TalkedToEnemy_1.ogg
Streams=FemaleHostage4/fh4_TalkedToEnemy_2.ogg
Streams=FemaleHostage4/fh4_TalkedToEnemy_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't we be reasonable?
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_TalkedToEnemy_m07]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_TalkedToEnemy_m07_1.ogg
Streams=FemaleHostage4/fh4_TalkedToEnemy_m07_2.ogg
Streams=FemaleHostage4/fh4_TalkedToEnemy_m07_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What happened?
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_TalkedToEnemy_m10]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_TalkedToEnemy_m10_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This won't help anyone!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_TalkedToEnemy_m11]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_TalkedToEnemy_m11_1.ogg
Streams=FemaleHostage4/fh4_TalkedToEnemy_m11_2.ogg
Streams=FemaleHostage4/fh4_TalkedToEnemy_m11_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can't you just leave me alone?
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_TalkedToEnemy_m13]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_TalkedToEnemy_m13_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Did you even go to college?
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_TalkedToHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_TalkedToHostage_m09_1.ogg
Streams=FemaleHostage4/fh4_TalkedToHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Be blessed, and cured, by the dirt and the darkness..
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[fh4_ThreatenedHostage_m09]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=FemaleHostage4/fh4_ThreatenedHostage_m09_1.ogg
Streams=FemaleHostage4/fh4_ThreatenedHostage_m09_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Your suffering will end!
Speaker=fh4
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_AnnouncedCompliant_1.ogg
Streams=GaryAltman/ga_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Right, I'm cool... I'm down...
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_AnnouncedEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Goddamn punks!
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_AnnouncedFlee_1.ogg
Streams=GaryAltman/ga_AnnouncedFlee_2.ogg
Streams=GaryAltman/ga_AnnouncedFlee_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I'm getting' outta here!
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_AnnouncedNonCompliant_1.ogg
Streams=GaryAltman/ga_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey, it's not me you're lookin' for.
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_AnnouncedRestrained_1.ogg
Streams=GaryAltman/ga_AnnouncedRestrained_2.ogg
Streams=GaryAltman/ga_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Look, you're gonna get me out of here, right?
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_AnnouncedSpottedOfficer_1.ogg
Streams=GaryAltman/ga_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Took your time gettin' here, huh?
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_AnnouncedSpottedOfficerScared_1.ogg
Streams=GaryAltman/ga_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Save me!
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=GaryAltman/ga_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Whoah!  SWAT!
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_AnnouncedThreatened_1.ogg
Streams=GaryAltman/ga_AnnouncedThreatened_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't think they're jokin' around...
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_CalledForHelp_1.ogg
Streams=GaryAltman/ga_CalledForHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help!
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_DoorBlocked_1.ogg
Streams=GaryAltman/ga_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Come on, open up!
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_PointedToEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Right that way!
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedBang_1.ogg
Streams=GaryAltman/ga_ReactedBang_2.ogg
Streams=GaryAltman/ga_ReactedBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedBeanBag_1.ogg
Streams=GaryAltman/ga_ReactedBeanBag_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedBreach_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the hell?
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedDown_1.ogg
Streams=GaryAltman/ga_ReactedDown_2.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ga_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ga_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ga_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ga_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who's there?
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedHostageDown_1.ogg
Streams=GaryAltman/ga_ReactedHostageDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, God, no!
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedInjuryIntense_1.ogg
Streams=GaryAltman/ga_ReactedInjuryIntense_2.ogg
Streams=GaryAltman/ga_ReactedInjuryIntense_3.ogg
Streams=GaryAltman/ga_ReactedInjuryIntense_4.ogg
Streams=GaryAltman/ga_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_Died_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedInjuryNormal_1.ogg
Streams=GaryAltman/ga_ReactedInjuryNormal_2.ogg
Streams=GaryAltman/ga_ReactedInjuryNormal_3.ogg
Streams=GaryAltman/ga_ReactedInjuryNormal_4.ogg
Streams=GaryAltman/ga_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!
Speaker=ga
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedOfficerDown_1.ogg
Streams=GaryAltman/ga_ReactedOfficerDown_2.ogg
Streams=GaryAltman/ga_ReactedOfficerDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no!
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedPepper_1.ogg
Streams=GaryAltman/ga_ReactedPepper_2.ogg
Streams=GaryAltman/ga_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah!
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedSting_1.ogg
Streams=GaryAltman/ga_ReactedSting_2.ogg
Streams=GaryAltman/ga_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ugh!  ah...get me outta here!
Speaker=ga
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ga_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_ReactedTaser_1.ogg
Streams=GaryAltman/ga_ReactedTaser_2.ogg
Streams=GaryAltman/ga_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ga_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GaryAltman/ga_TalkedToEnemy_1.ogg
Streams=GaryAltman/ga_TalkedToEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You know the cops are comin'.
Speaker=ga
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_AnnouncedCompliant_1.ogg
Streams=GladysFairfax/gf_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Aimin' guns at a lady!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_AnnouncedEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't see anything!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_AnnouncedFlee_1.ogg
Streams=GladysFairfax/gf_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nooo!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_AnnouncedNonCompliant_1.ogg
Streams=GladysFairfax/gf_AnnouncedNonCompliant_2.ogg
Streams=GladysFairfax/gf_AnnouncedNonCompliant_3.ogg
Streams=GladysFairfax/gf_AnnouncedNonCompliant_4.ogg
Streams=GladysFairfax/gf_AnnouncedNonCompliant_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Out of my house, you!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_AnnouncedRestrained_1.ogg
Streams=GladysFairfax/gf_AnnouncedRestrained_2.ogg
Streams=GladysFairfax/gf_AnnouncedRestrained_3.ogg
Streams=GladysFairfax/gf_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My Lawrence didn't do anything!  He couldn't have!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_AnnouncedSpottedOfficer_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How dare you come in here!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_AnnouncedSpottedOfficerScared_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What are you doin' in my house!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_AnnouncedSpottedOfficerSurprised_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How'd you get in here!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_AnnouncedThreatened_1.ogg
Streams=GladysFairfax/gf_AnnouncedThreatened_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I don't understand, son.  Where did you get a gun?
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_CalledForHelp_1.ogg
Streams=GladysFairfax/gf_CalledForHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help, someone, help me!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_DoorBlocked_1.ogg
Streams=GladysFairfax/gf_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I gotta have key somewhere...
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_PointedToEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You better leave my little boy alone!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedBang_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedBeanBag_1.ogg
Streams=GladysFairfax/gf_ReactedBeanBag_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedBreach_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh my god!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedDown_1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.gf_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.gf_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.gf_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[gf_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who's back there!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedHostageDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nooo!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedInjuryIntense_1.ogg
Streams=GladysFairfax/gf_ReactedInjuryIntense_2.ogg
Streams=GladysFairfax/gf_ReactedInjuryIntense_3.ogg
Streams=GladysFairfax/gf_ReactedInjuryIntense_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedInjuryIntense_1.ogg
Streams=GladysFairfax/gf_ReactedInjuryIntense_2.ogg
Streams=GladysFairfax/gf_ReactedInjuryIntense_3.ogg
Streams=GladysFairfax/gf_ReactedInjuryIntense_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedInjuryNormal_1.ogg
Streams=GladysFairfax/gf_ReactedInjuryNormal_2.ogg
Streams=GladysFairfax/gf_ReactedInjuryNormal_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedOfficerDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, dear Lord protect us!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedPepper_1.ogg
Streams=GladysFairfax/gf_ReactedPepper_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, my eyes...
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedSting_1.ogg
Streams=GladysFairfax/gf_ReactedSting_2.ogg
Streams=GladysFairfax/gf_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[gf_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_ReactedTaser_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=My heart!
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[gf_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=GladysFairfax/gf_TalkedToEnemy_1.ogg
Streams=GladysFairfax/gf_TalkedToEnemy_2.ogg
Streams=GladysFairfax/gf_TalkedToEnemy_3.ogg
Streams=GladysFairfax/gf_TalkedToEnemy_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Lawrence, what's wrong with you?
Speaker=gf
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_AnnouncedCompliant_1.ogg
Streams=HyunJunPark/hjp_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Im hurt, you need to get me help..
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_AnnouncedEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There!
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_AnnouncedFlee_1.ogg
Streams=HyunJunPark/hjp_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help!
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_AnnouncedNonCompliant_1.ogg
Streams=HyunJunPark/hjp_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're going to escort me out, right?
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_AnnouncedRestrained_1.ogg
Streams=HyunJunPark/hjp_AnnouncedRestrained_2.ogg
Streams=HyunJunPark/hjp_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Watch out... you've got to keep them away from me.
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_AnnouncedSpottedOfficer_1.ogg
Streams=HyunJunPark/hjp_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Did you stop them?
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_AnnouncedSpottedOfficerScared_1.ogg
Streams=HyunJunPark/hjp_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Protect me!
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=HyunJunPark/hjp_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=At last!
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_AnnouncedThreatened_1.ogg
Streams=HyunJunPark/hjp_AnnouncedThreatened_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They intend to kill me.
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_CalledForHelp_1.ogg
Streams=HyunJunPark/hjp_CalledForHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help me!
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_DoorBlocked_1.ogg
Streams=HyunJunPark/hjp_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Locked!
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_PointedToEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There! Stop them!
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedBang_1.ogg
Streams=HyunJunPark/hjp_ReactedBang_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedBeanBag_1.ogg
Streams=HyunJunPark/hjp_ReactedBeanBag_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedBreach_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What?
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedDown_1.ogg
Streams=HyunJunPark/hjp_ReactedDown_2.ogg
Streams=HyunJunPark/hjp_ReactedDown_3.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.hjp_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.hjp_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.hjp_ReactedGas_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.hjp_ReactedGas_4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[hjp_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What?
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedHostageDown_1.ogg
Streams=HyunJunPark/hjp_ReactedHostageDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Madmen!
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedInjuryIntense_1.ogg
Streams=HyunJunPark/hjp_ReactedInjuryIntense_2.ogg
Streams=HyunJunPark/hjp_ReactedInjuryIntense_3.ogg
Streams=HyunJunPark/hjp_ReactedInjuryIntense_4.ogg
Streams=HyunJunPark/hjp_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_Died_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedInjuryNormal_1.ogg
Streams=HyunJunPark/hjp_ReactedInjuryNormal_2.ogg
Streams=HyunJunPark/hjp_ReactedInjuryNormal_3.ogg
Streams=HyunJunPark/hjp_ReactedInjuryNormal_4.ogg
Streams=HyunJunPark/hjp_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedOfficerDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Those damn....
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedPepper_1.ogg
Streams=HyunJunPark/hjp_ReactedPepper_2.ogg
Streams=HyunJunPark/hjp_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedSting_1.ogg
Streams=HyunJunPark/hjp_ReactedSting_2.ogg
Streams=HyunJunPark/hjp_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[hjp_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_ReactedTaser_1.ogg
Streams=HyunJunPark/hjp_ReactedTaser_2.ogg
Streams=HyunJunPark/hjp_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[hjp_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=HyunJunPark/hjp_TalkedToEnemy_1.ogg
Streams=HyunJunPark/hjp_TalkedToEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You won't get what you want.
Speaker=hjp
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_AnnouncedCompliant_1.ogg
Streams=JamesBettencourt/jb_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I was afraid you'd never get here!
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_AnnouncedEnemy_1.ogg
Streams=JamesBettencourt/jb_AnnouncedEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're in here!
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_AnnouncedFlee_1.ogg
Streams=JamesBettencourt/jb_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Run!
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_AnnouncedNonCompliant_1.ogg
Streams=JamesBettencourt/jb_AnnouncedNonCompliant_2.ogg
Streams=JamesBettencourt/jb_AnnouncedNonCompliant_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Excuse me?
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_AnnouncedRestrained_1.ogg
Streams=JamesBettencourt/jb_AnnouncedRestrained_2.ogg
Streams=JamesBettencourt/jb_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is entirely uncalled for!  Do I look like some thug?
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_AnnouncedSpottedOfficer_1.ogg
Streams=JamesBettencourt/jb_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Thank heavens.
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_AnnouncedSpottedOfficerScared_1.ogg
Streams=JamesBettencourt/jb_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get away!  Oh!  Police!
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=JamesBettencourt/jb_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_AnnouncedThreatened_1.ogg
Streams=JamesBettencourt/jb_AnnouncedThreatened_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't let them kill me!
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_CalledForHelp_1.ogg
Streams=JamesBettencourt/jb_CalledForHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=In here!  Hurry!
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_DoorBlocked_1.ogg
Streams=JamesBettencourt/jb_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Open, damn you!
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_PointedToEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop them!  Hurry!
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedBang_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Damn it!
Speaker=jb
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedBeanBag_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedBreach_1.ogg
Streams=JamesBettencourt/jb_ReactedBreach_2.ogg
Streams=JamesBettencourt/jb_ReactedBreach_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Not the door!
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedDown_1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.jb_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.jb_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.jb_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[jb_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What?
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedHostageDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh god...
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedInjuryIntense_1.ogg
Streams=JamesBettencourt/jb_ReactedInjuryIntense_2.ogg
Streams=JamesBettencourt/jb_ReactedInjuryIntense_3.ogg
Streams=JamesBettencourt/jb_ReactedInjuryIntense_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_Died_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedInjuryNormal_1.ogg
Streams=JamesBettencourt/jb_ReactedInjuryNormal_2.ogg
Streams=JamesBettencourt/jb_ReactedInjuryNormal_3.ogg
Streams=JamesBettencourt/jb_ReactedInjuryNormal_4.ogg
Streams=JamesBettencourt/jb_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ug!...you bastard!
Speaker=jb
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedOfficerDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no.
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedPepper_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah...oh that burns...ug!
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedSting_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ack!...ah...help!  Damn it!
Speaker=jb
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[jb_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_ReactedTaser_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_Screamed_1.ogg
Streams=JamesBettencourt/jb_Screamed_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[jb_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=JamesBettencourt/jb_TalkedToEnemy_1.ogg
Streams=JamesBettencourt/jb_TalkedToEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're all crazy!
Speaker=jb
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_AnnouncedCompliant_1.ogg
Streams=LawrenceAdams/la_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Right, right, whatever you say...
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_AnnouncedEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They've got machine guns!
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_AnnouncedFlee_1.ogg
Streams=LawrenceAdams/la_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get back!
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_AnnouncedNonCompliant_1.ogg
Streams=LawrenceAdams/la_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I look like a terrorist to you?
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_AnnouncedRestrained_1.ogg
Streams=LawrenceAdams/la_AnnouncedRestrained_2.ogg
Streams=LawrenceAdams/la_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey c'mon,  easy will ya?
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_AnnouncedSpottedOfficer_1.ogg
Streams=LawrenceAdams/la_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=These guys are crazy!
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_AnnouncedSpottedOfficerScared_1.ogg
Streams=LawrenceAdams/la_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're everywhere!
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=LawrenceAdams/la_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah!, oh you startled me!
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_AnnouncedThreatened_1.ogg
Streams=LawrenceAdams/la_AnnouncedThreatened_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=He'll shoot!
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_CalledForHelp_1.ogg
Streams=LawrenceAdams/la_CalledForHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help me!
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_DoorBlocked_1.ogg
Streams=LawrenceAdams/la_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Open up!
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_PointedToEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=That way.. 
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedBang_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Shit!
Speaker=la
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedBeanBag_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedBreach_1.ogg
Streams=LawrenceAdams/la_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedDown_1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.la_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.la_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.la_ReactedGas_3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.la_ReactedGas_4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[la_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What the-?
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedHostageDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedInjuryIntense_1.ogg
Streams=LawrenceAdams/la_ReactedInjuryIntense_2.ogg
Streams=LawrenceAdams/la_ReactedInjuryIntense_3.ogg
Streams=LawrenceAdams/la_ReactedInjuryIntense_4.ogg
Streams=LawrenceAdams/la_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_Died_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedInjuryNormal_1.ogg
Streams=LawrenceAdams/la_ReactedInjuryNormal_2.ogg
Streams=LawrenceAdams/la_ReactedInjuryNormal_3.ogg
Streams=LawrenceAdams/la_ReactedInjuryNormal_4.ogg
Streams=LawrenceAdams/la_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ug! Shit!
Speaker=la
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedOfficerDown_1.ogg
Streams=LawrenceAdams/la_ReactedOfficerDown_2.ogg
Streams=LawrenceAdams/la_ReactedOfficerDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's going to be ok.  Just take it easy.
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedPepper_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah! No, no!
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedSting_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ug! God!
Speaker=la
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[la_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_ReactedTaser_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_Screamed_1.ogg
Streams=LawrenceAdams/la_Screamed_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Noooo!!
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[la_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=LawrenceAdams/la_TalkedToEnemy_1.ogg
Streams=LawrenceAdams/la_TalkedToEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't be serious!
Speaker=la
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_AnnouncedCompliant_1.ogg
Streams=MelindaKline/mk_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You found me!
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_AnnouncedEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You! No!  Get away!
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_AnnouncedFlee_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Now!
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_AnnouncedNonCompliant_1.ogg
Streams=MelindaKline/mk_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wh ... what's going on?  
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_AnnouncedRestrained_1.ogg
Streams=MelindaKline/mk_AnnouncedRestrained_2.ogg
Streams=MelindaKline/mk_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're gonna get me out... oh, please hurry, please...
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_AnnouncedSpottedOfficer_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Thank God!
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_AnnouncedSpottedOfficerScared_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=At last!
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_AnnouncedSpottedOfficerSurprised_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You're here!
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_AnnouncedThreatened_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stop him...
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_CalledForHelp_1.ogg
Streams=MelindaKline/mk_CalledForHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Can anyone hear me?
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_DoorBlocked_1.ogg
Streams=MelindaKline/mk_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=It's locked... it's always locked...
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_PointedToEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=I think.. he was... there...
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedBang_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedBeanBag_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedBreach_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh no!
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedDown_1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mk_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mk_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.mk_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[mk_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedHitByDoor_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who's back there!
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedHostageDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, God, no!
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedInjuryIntense_1.ogg
Streams=MelindaKline/mk_ReactedInjuryIntense_2.ogg
Streams=MelindaKline/mk_ReactedInjuryIntense_3.ogg
Streams=MelindaKline/mk_ReactedInjuryIntense_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_Died_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedInjuryNormal_1.ogg
Streams=MelindaKline/mk_ReactedInjuryNormal_2.ogg
Streams=MelindaKline/mk_ReactedInjuryNormal_3.ogg
Streams=MelindaKline/mk_ReactedInjuryNormal_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedOfficerDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No... not you..
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedPepper_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedSting_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[mk_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_ReactedTaser_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[mk_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=MelindaKline/mk_TalkedToEnemy_1.ogg
Streams=MelindaKline/mk_TalkedToEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Please... don't touch me...
Speaker=mk
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_AnnouncedCompliant_1.ogg
Streams=TheodoreStylins/ts_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!  Please don't shoot...  You could destroy ... everything!
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_AnnouncedEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There they are!
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_AnnouncedFlee_1.ogg
Streams=TheodoreStylins/ts_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help me!
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_AnnouncedNonCompliant_1.ogg
Streams=TheodoreStylins/ts_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No, no, I can't let anything happen to my research...
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_AnnouncedRestrained_1.ogg
Streams=TheodoreStylins/ts_AnnouncedRestrained_2.ogg
Streams=TheodoreStylins/ts_AnnouncedRestrained_3.ogg
Streams=TheodoreStylins/ts_AnnouncedRestrained_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=The briefcase... did you find it???
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_AnnouncedSpottedOfficer_1.ogg
Streams=TheodoreStylins/ts_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Officer!  Over here!
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_AnnouncedSpottedOfficerScared_1.ogg
Streams=TheodoreStylins/ts_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They'll destroy everything!  Stop them!
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=TheodoreStylins/ts_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How'd you get here?
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_AnnouncedThreatened_1.ogg
Streams=TheodoreStylins/ts_AnnouncedThreatened_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They aren't bluffing...
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_CalledForHelp_1.ogg
Streams=TheodoreStylins/ts_CalledForHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hurry!  They're destroying the equipment!
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_DoorBlocked_1.ogg
Streams=TheodoreStylins/ts_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stuck!  Not now!
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_PointedToEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=They're over there...
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedBang_1.ogg
Streams=TheodoreStylins/ts_ReactedBang_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedBeanBag_1.ogg
Streams=TheodoreStylins/ts_ReactedBeanBag_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedBreach_1.ogg
Streams=TheodoreStylins/ts_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What?
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedDown_1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ts_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ts_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.ts_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ts_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedHitByDoor_1.ogg
Streams=TheodoreStylins/ts_ReactedHitByDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Who's back there!
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedHostageDown_1.ogg
Streams=TheodoreStylins/ts_ReactedHostageDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, God, no!
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedInjuryIntense_1.ogg
Streams=TheodoreStylins/ts_ReactedInjuryIntense_2.ogg
Streams=TheodoreStylins/ts_ReactedInjuryIntense_3.ogg
Streams=TheodoreStylins/ts_ReactedInjuryIntense_4.ogg
Streams=TheodoreStylins/ts_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_Died_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedInjuryNormal_1.ogg
Streams=TheodoreStylins/ts_ReactedInjuryNormal_2.ogg
Streams=TheodoreStylins/ts_ReactedInjuryNormal_3.ogg
Streams=TheodoreStylins/ts_ReactedInjuryNormal_4.ogg
Streams=TheodoreStylins/ts_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ug! Damn it!
Speaker=ts
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedOfficerDown_1.ogg
Streams=TheodoreStylins/ts_ReactedOfficerDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Officer....
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedPepper_1.ogg
Streams=TheodoreStylins/ts_ReactedPepper_2.ogg
Streams=TheodoreStylins/ts_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oww!  Oh dear!
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedSting_1.ogg
Streams=TheodoreStylins/ts_ReactedSting_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah Help!
Speaker=ts
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[ts_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_ReactedTaser_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_Screamed_1.ogg
Streams=TheodoreStylins/ts_Screamed_2.ogg
Streams=TheodoreStylins/ts_Screamed_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ts_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TheodoreStylins/ts_TalkedToEnemy_1.ogg
Streams=TheodoreStylins/ts_TalkedToEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is science!  It saves lives!
Speaker=ts
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_AnnouncedCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_AnnouncedCompliant_1.ogg
Streams=WarrenRooney/wr_AnnouncedCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Me? What... why??
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_AnnouncedEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_AnnouncedEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=There!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_AnnouncedFlee]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_AnnouncedFlee_1.ogg
Streams=WarrenRooney/wr_AnnouncedFlee_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=No!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_AnnouncedNonCompliant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_AnnouncedNonCompliant_1.ogg
Streams=WarrenRooney/wr_AnnouncedNonCompliant_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You can't order me around!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_AnnouncedRestrained]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_AnnouncedRestrained_1.ogg
Streams=WarrenRooney/wr_AnnouncedRestrained_2.ogg
Streams=WarrenRooney/wr_AnnouncedRestrained_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=This is outrageous!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_AnnouncedSpottedOfficer]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_AnnouncedSpottedOfficer_1.ogg
Streams=WarrenRooney/wr_AnnouncedSpottedOfficer_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Careful.  They're everywhere
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_AnnouncedSpottedOfficerScared]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_AnnouncedSpottedOfficerScared_1.ogg
Streams=WarrenRooney/wr_AnnouncedSpottedOfficerScared_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You've got to stop them!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_AnnouncedSpottedOfficerSurprised]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_AnnouncedSpottedOfficerSurprised_1.ogg
Streams=WarrenRooney/wr_AnnouncedSpottedOfficerSurprised_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=How'd you get here?
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_AnnouncedThreatened]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_AnnouncedThreatened_1.ogg
Streams=WarrenRooney/wr_AnnouncedThreatened_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Don't threaten me!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_CalledForHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_CalledForHelp_1.ogg
Streams=WarrenRooney/wr_CalledForHelp_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_DoorBlocked]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_DoorBlocked_1.ogg
Streams=WarrenRooney/wr_DoorBlocked_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Freakin' door!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_PointedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_PointedToEnemy_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh... over there...
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedBang_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_ReactedBeanBag]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedBeanBag_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_ReactedBreach]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedBreach_1.ogg
Streams=WarrenRooney/wr_ReactedBreach_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What... the door!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_ReactedDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedDown_1.ogg
Streams=WarrenRooney/wr_ReactedDown_2.ogg
Volume=30
AISoundRadius=0
SoundCategory=
Caption=It hurts, oh god it hurts!
Speaker=wr
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.wr_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.wr_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.wr_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[wr_ReactedHitByDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedHitByDoor_1.ogg
Streams=WarrenRooney/wr_ReactedHitByDoor_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hey!  Who tried to open that?
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_ReactedHostageDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedHostageDown_1.ogg
Streams=WarrenRooney/wr_ReactedHostageDown_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Oh, God, no!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedInjuryIntense_1.ogg
Streams=WarrenRooney/wr_ReactedInjuryIntense_2.ogg
Streams=WarrenRooney/wr_ReactedInjuryIntense_3.ogg
Streams=WarrenRooney/wr_ReactedInjuryIntense_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_Died_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedInjuryNormal_1.ogg
Streams=WarrenRooney/wr_ReactedInjuryNormal_2.ogg
Streams=WarrenRooney/wr_ReactedInjuryNormal_3.ogg
Streams=WarrenRooney/wr_ReactedInjuryNormal_4.ogg
Streams=WarrenRooney/wr_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah! What're you doing!?
Speaker=wr
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=4
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_ReactedOfficerDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedOfficerDown_1.ogg
Streams=WarrenRooney/wr_ReactedOfficerDown_2.ogg
Streams=WarrenRooney/wr_ReactedOfficerDown_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Officer down!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedPepper_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedSting_1.ogg
Streams=WarrenRooney/wr_ReactedSting_2.ogg
Streams=WarrenRooney/wr_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=God! Ow!
Speaker=wr
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Voice

[wr_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_ReactedTaser_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_Screamed]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_Screamed_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[wr_TalkedToEnemy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=WarrenRooney/wr_TalkedToEnemy_1.ogg
Streams=WarrenRooney/wr_TalkedToEnemy_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=You've got a lot of nerve!
Speaker=wr
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ui_MusicDefault]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/Metagame_Music1.ogg
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=True
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Music

[ui_MusicSettings]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/Metagame_MusicSniper1.ogg
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=True
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[ui_MusicCredits]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/Metagame_MusicCredits1.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=True
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=4
Retriggerable=False
VolumeCategory=VOL_Music

[Crickets]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets6',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Crickets_Lo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets6',Flag=0)
Volume=45
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.5,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Crickets_Metagame]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Crickets6',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Owl]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Owl1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Owl2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Owl3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Owl4',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=5
Monoloop=(Min=10,Max=30)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.97,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[RadioChatter]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RadioChatter1.ogg
Streams=StreamingAudio/RadioChatter2.ogg
Streams=StreamingAudio/RadioChatter3.ogg
Streams=StreamingAudio/RadioChatter4.ogg
Streams=StreamingAudio/RadioChatter5.ogg
Streams=StreamingAudio/RadioChatter6.ogg
Streams=StreamingAudio/RadioChatter7.ogg
Streams=StreamingAudio/RadioChatter8.ogg
Streams=StreamingAudio/RadioChatter9.ogg
Streams=StreamingAudio/RadioChatter10.ogg
Streams=StreamingAudio/RadioChatter11.ogg
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=10
Monoloop=(Min=5,Max=30)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[RadioChatter_delay2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RadioChatter1.ogg
Streams=StreamingAudio/RadioChatter2.ogg
Streams=StreamingAudio/RadioChatter3.ogg
Streams=StreamingAudio/RadioChatter4.ogg
Streams=StreamingAudio/RadioChatter5.ogg
Streams=StreamingAudio/RadioChatter6.ogg
Streams=StreamingAudio/RadioChatter7.ogg
Streams=StreamingAudio/RadioChatter8.ogg
Streams=StreamingAudio/RadioChatter9.ogg
Streams=StreamingAudio/RadioChatter10.ogg
Streams=StreamingAudio/RadioChatter11.ogg
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=15
Monoloop=(Min=5,Max=30)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[RadioChatter_Small]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RadioChatter1.ogg
Streams=StreamingAudio/RadioChatter2.ogg
Streams=StreamingAudio/RadioChatter3.ogg
Streams=StreamingAudio/RadioChatter4.ogg
Streams=StreamingAudio/RadioChatter5.ogg
Streams=StreamingAudio/RadioChatter6.ogg
Streams=StreamingAudio/RadioChatter7.ogg
Streams=StreamingAudio/RadioChatter8.ogg
Streams=StreamingAudio/RadioChatter9.ogg
Streams=StreamingAudio/RadioChatter10.ogg
Streams=StreamingAudio/RadioChatter11.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=5,Max=30)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[RadioChatter_Freq]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RadioChatter1.ogg
Streams=StreamingAudio/RadioChatter2.ogg
Streams=StreamingAudio/RadioChatter3.ogg
Streams=StreamingAudio/RadioChatter4.ogg
Streams=StreamingAudio/RadioChatter5.ogg
Streams=StreamingAudio/RadioChatter6.ogg
Streams=StreamingAudio/RadioChatter7.ogg
Streams=StreamingAudio/RadioChatter8.ogg
Streams=StreamingAudio/RadioChatter9.ogg
Streams=StreamingAudio/RadioChatter10.ogg
Streams=StreamingAudio/RadioChatter11.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=5,Max=10)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Siren_close]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Siren_close1',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Siren_distant]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Siren_distant1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Siren_distant_small]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Siren_distant1',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[WindWhistle]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WindWhistle1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WindWhistle2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=3,Max=4),LoopSoundLimit=2)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[WindWhistle_big]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WindWhistle1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WindWhistle2',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=3,Max=4),LoopSoundLimit=2)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[AK47_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.AK47_Equipped1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=2
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[AK47_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.AK47_1p_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.AK47_1p_Fired2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.AK47_1p_Fired3',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[AK47_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.AK47_3p_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.AK47_3p_Fired2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.AK47_3p_Fired3',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[AK47_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.AK47_EmptyFired1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=2
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[AK47_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.AK47_MagOut1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=2
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[AK47_MagIn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.AK47_MagIn1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=2
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[AK47_BoltClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.AK47_BoltClosed1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=2
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BreachingSG_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.BreachingSG_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BreachingSG_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.BreachingSG_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ColtM1911_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ColtM1911_Equipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ColtM1911_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ColtM1911_1p_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ColtM1911_1p_Fired2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ColtM1911_1p_Fired3',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ColtM1911_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ColtM1911_3p_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ColtM1911_ShellBounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
AttachToSource=False
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced6',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced7',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced8',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0.6
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.2,Max=1.4)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ColtM1911_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ColtM1911_EmptyFired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ColtM1911_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ColtM1911_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ColtM1911_MagIn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ColtM1911_MagIn1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ColtM1911_BoltOpened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ColtM1911_BoltOpened1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ColtM1911_BoltClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ColtM1911_BoltClosed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4A1_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4A1_Equipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4A1_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4A1_1p_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=1400
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4A1_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4A1_3p_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4A1_ShellBounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
AttachToSource=False
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced6',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced7',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced8',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4A1_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4A1_EmptyFired1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4A1_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4A1_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4A1_MagIn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4A1_MagIn1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4A1_BoltClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4A1_BoltClosed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4Super90_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4Super90_Equipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4Super90_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4Super90_1p_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4Super90_1p_Fired2',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4Super90_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4Super90_3p_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4Super90_3p_Fired2',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4Super90_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4Super90_EmptyFired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[M4Super90_BoltClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.M4Super90_BoltClosed1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MP5_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.MP5_Equipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MP5_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.MP5_1p_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.MP5_1p_Fired2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.MP5_1p_Fired3',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MP5_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.MP5_3p_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SilencedMP5_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.SilencedMP5_1p_Fired1',Flag=0)
Volume=75
AISoundRadius=750
SoundCategory=
OuterRadius=1500
InnerRadius=1400
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SilencedMP5_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.SilencedMP5_3p_Fired1',Flag=0)
Volume=75
AISoundRadius=750
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MP5_ShellBounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
AttachToSource=False
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced6',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced7',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellBounced8',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0.5
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MP5_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.MP5_EmptyFired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MP5_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.MP5_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MP5_MagIn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.MP5_MagIn1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MP5_BoltOpened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.MP5_BoltOpened1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MP5_BoltClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.MP5_BoltClosed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NineMMPistol_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.9mm_1p_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NineMMPistol_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.9mm_3p_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NineMMPistol_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.9mm_EmptyFired1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NineMMPistol_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.9mm_MagOut1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NineMMPistol_MagIn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.9mm_MagIn1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NineMMPistol_BoltOpened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.9mm_BoltOpened1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NineMMPistol_BoltClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.9mm_BoltClosed1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NonLethalShotgun_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.NonLethal_Fired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NonLethalShotgun_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.NonLethal_Fired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.85,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NonLethalProj_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.NonLethalProj_Hit1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.NonLethalProj_Hit2',Flag=0)
Volume=100
AISoundRadius=500
SoundCategory=BulletHitSpangs
OuterRadius=1500
InnerRadius=100
Delay=0.15
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NovaPump_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.NovaPump_1p_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.NovaPump_1p_Fired2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NovaPump_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.NovaPump_3p_Fired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Optiwand_ScreenExtended]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Optiwand_ScreenExtended1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Optiwand_ScreenRetracted]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Optiwand_ScreenRetracted1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Optiwand_CameraExtended]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Optiwand_CameraExtended1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Optiwand_CameraRetracted]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Optiwand_CameraRetracted1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Optiwand_HumBeg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Optiwand_HumBeg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Optiwand_HumBeg2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Optiwand_HumBeg3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Optiwand_HumBeg4',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Optiwand_HumLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Optiwand_HumLoop1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Optiwand_HumEnd]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Optiwand_HumEnd1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Paintball_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Paintball_Equipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Paintball_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Paintball_Fired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Paintball_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Paintball_EmptyFired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PaintballProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PaintballProj_Alive1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PaintballProj_Alive2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PaintballProj_Alive3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=100
Delay=0.15
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PaintballProj_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PaintballProj_Hit1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PaintballProj_Hit2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PaintballProj_Hit3',Flag=0)
Volume=100
AISoundRadius=500
SoundCategory=BulletHitSpangs
OuterRadius=1500
InnerRadius=100
Delay=0.1
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Shotgun_Cocked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
AttachToSource=False
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Shotgun_Cocked1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Shotgun_ShellBounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
AttachToSource=False
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellSGBounced1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellSGBounced2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellSGBounced3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellSGBounced4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellSGBounced5',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0.6
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Shotgun_ShellLoaded]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
AttachToSource=False
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellSGLoaded1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellSGLoaded2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellSGLoaded3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellSGLoaded4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellSGLoaded5',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SniperRifle_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.SniperRifle_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.SniperRifle_Fired2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=10000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SniperRifle_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.MP5_EmptyFired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=10000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SniperRifle_Reloaded]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.SniperRifle_Reloaded1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=10000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SniperRifle_Zoomed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.SniperRifle_Zoomed1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.SniperRifle_Zoomed2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.SniperRifle_Zoomed3',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Taser_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Taser_Equipped1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Taser_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Taser_Fired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Taser_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Taser_EmptyFired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Taser_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Taser_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Taser_MagIn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Taser_MagIn1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TaserProbe_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.TaserProbe_Hit1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.TaserProbe_HitFlesh1',Flag=14)
Volume=100
AISoundRadius=500
SoundCategory=BulletHitSpangs
OuterRadius=1500
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.1,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TaserProbe_Bounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.TaserProbe_Bounced1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.TaserProbe_Bounced2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.TaserProbe_Bounced3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.TaserProbe_Bounced4',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Hands_Throw]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.hands_throw1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.hands_throw2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Hands_Toss]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.hands_toss1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Hands_equip]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.hands_equip1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Hands_unequip]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.hands_unequip1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PinPulled_CSgas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PinPulled_csgas1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PinPulled_Flashbang]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PinPulled_flashbang1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PinPulled_flashbang2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PinPulled_Stinger]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PinPulled_stinger1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BulletHit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet6',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet6',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet5',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet5',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet6',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal5',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet5',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet6',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water5',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Waterpipe1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Waterpipe2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_veg1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_veg2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_veg3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal5',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet5',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet6',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead5',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Steampipe1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Steampipe2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec1',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec2',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec3',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec4',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec5',Flag=28)
Volume=100
AISoundRadius=1000
SoundCategory=BulletHitSpangs
OuterRadius=1500
InnerRadius=100
Delay=0.13
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BulletHit_Sniper]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet6',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet6',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet5',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet5',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet6',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal5',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet5',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet6',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water5',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Waterpipe1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Waterpipe2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_veg1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_veg2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_veg3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal5',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet5',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_ricochet6',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead5',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Steampipe1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Steampipe2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec1',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec2',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec3',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec4',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec5',Flag=28)
Volume=100
AISoundRadius=1000
SoundCategory=BulletHitSpangs
OuterRadius=10000
InnerRadius=0
Delay=0.15
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[HitBody]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Rock1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Rock2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Rock3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Rock4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Rock5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Rock6',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Wood1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Wood2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Wood3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Wood4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Wood5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Wood6',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt6',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt5',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt6',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt5',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt6',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt5',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.HitBody_Dirt6',Flag=25)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ExploGrenFlashbang]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_hits.ExploGrenFlashbang1S',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Explosions
OuterRadius=2000
InnerRadius=1500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[GrenadeBounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_hollowwood1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_hollowwood2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_hollowwood3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_hollowwood4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_hollowwood5',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FlashbangWhine]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_hits.FlashbangWhineS',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=60
InnerRadius=60
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=True
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorOpening_Wood]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorOpening_Wood1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorOpening_Wood2',Flag=0)
Volume=75
AISoundRadius=500
SoundCategory=DoorInteraction
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorOpening_Metal]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorOpening_Metal1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorOpening_Metal2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorOpening_Metal3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorOpening_Metal4',Flag=0)
Volume=75
AISoundRadius=500
SoundCategory=DoorInteraction
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorSqueaked_Wood]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorSqueaked_Wood1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorSqueaked_Wood2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorSqueaked_Wood3',Flag=0)
Volume=20
AISoundRadius=200
SoundCategory=DoorInteraction
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorSqueaked_Metal]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorSqueaked_Metal1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorSqueaked_Metal2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorSqueaked_Metal3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorSqueaked_Metal4',Flag=0)
Volume=20
AISoundRadius=200
SoundCategory=DoorInteraction
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorClosed_Wood]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorClosed_Wood1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorClosed_Wood2',Flag=0)
Volume=75
AISoundRadius=500
SoundCategory=DoorInteraction
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorClosed_Metal]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorClosed_Metal1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorClosed_Metal2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorClosed_Metal3',Flag=0)
Volume=75
AISoundRadius=500
SoundCategory=DoorInteraction
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorOpenBlocked_Wood]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorOpenBlocked_Wood1',Flag=0)
Volume=100
AISoundRadius=500
SoundCategory=DoorInteraction
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorOpenBlocked_Metal]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorOpenBlocked_Metal1',Flag=0)
Volume=100
AISoundRadius=500
SoundCategory=DoorInteraction
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorCloseBlocked_Wood]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorCloseBlocked_Wood1',Flag=0)
Volume=100
AISoundRadius=500
SoundCategory=DoorInteraction
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorCloseBlocked_Metal]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorCloseBlocked_Metal1',Flag=0)
Volume=100
AISoundRadius=500
SoundCategory=DoorInteraction
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorBlasted_Wood]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorBlasted_Wood1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorBlasted_Wood2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorBlasted_Wood3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorBlasted_Wood4',Flag=0)
Volume=100
AISoundRadius=1000
SoundCategory=Explosions
OuterRadius=2000
InnerRadius=200
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorBlasted_Metal]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorBlasted_Metal1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorBlasted_Metal2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorBlasted_Metal3',Flag=0)
Volume=100
AISoundRadius=1000
SoundCategory=Explosions
OuterRadius=2000
InnerRadius=200
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_wood]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.wood1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.wood2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.wood3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.wood4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_glass]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_gravel_rest1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_gravel_rest2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_gravel_rest3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_gravel_rest4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_gravel_rest5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_glass_small]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_gravel1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_gravel2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_gravel3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_gravel4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_gravel5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_metal_can]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_paintcan1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_paintcan2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_paintcan3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_metal_hangers]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_hanger1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_hanger2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_hanger3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_hanger4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_hanger5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_metal_lunchbox]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_lunchbox1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_lunchbox2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_lunchbox3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_lunchbox4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_metal_small]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_metal_rest1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_metal_rest2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_metal_rest3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_metal_rest4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_metal_rest5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_metal_weapon]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_weap1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_weap2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.metal_weap3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_plastic]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.plastic_bucket1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.plastic_bucket2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.plastic_bucket3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_plastic_large]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.plastic_bucket1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.plastic_bucket2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.plastic_bucket3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.5,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_plastic_small]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.plastic_sm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.plastic_sm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.plastic_sm3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.plastic_sm4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.plastic_sm5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_wood_plank]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.wood_plank1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.wood_plank2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.wood_plank3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.wood_plank4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.wood_plank5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Collision_wood_small]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_wood1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_wood2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_wood3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_wood4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.cannister_hit_wood5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s09Rain]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RainS.ogg
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s07Rain]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RainThunderS.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=5
Retriggerable=True
VolumeCategory=VOL_Normal

[s07Inside]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RoomTone3S',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[Thunder]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Thunder1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Thunder2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Thunder3',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=5
Monoloop=(Min=10,Max=20)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=5
Retriggerable=True
VolumeCategory=VOL_Normal

[RainDrips_sm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RainDrips1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RainDrips2',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[RainDrips_window]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RainDrips1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RainDrips2',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=350
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=3
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[CarIdling]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.CarIdling1',Flag=0)
Volume=45
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Light_Buzz]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Light_Buzz1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Light_Buzz2',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Light_BuzzSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Light_Buzz1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Light_Buzz2',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=250
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.5,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Light_Hum]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Light_Hum1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Light_Hum2',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NeonSign]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.NeonSign1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NeonSign_quiet]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.NeonSign1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=150
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ToiletRunning]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.ToiletRunning1',Flag=0)
Volume=35
AISoundRadius=0
SoundCategory=
OuterRadius=300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ComputerOn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.ComputerOn1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.ComputerOn2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.ComputerOn3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.ComputerOn4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.ComputerOn5',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ComputerOnBlueScreen]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.ComputerOnBlueScreen1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[JunctionBox]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.JunctionBox1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.JunctionBox2',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s03Outside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/WindLoopS.ogg
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s14Inside]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RoomTone1S',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s14Freezer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.FreezerRoom1S',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[AtmMach]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.AtmMach1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s02Outside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/NightS.ogg
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Normal

[TV_Static]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static3',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TV_Static_smvar]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static3',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=1.5)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s08Inside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RoomTone2S.ogg
Volume=35
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[Muzak]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/Muzak1.ogg
Streams=StreamingAudio/Muzak2.ogg
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=1200
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Muzak_violin]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/Muzak3violin.ogg
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Muzak_country]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/Muzak2.ogg
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s06Bathroom]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/Muzak3violin1S.ogg
Streams=StreamingAudio/Muzak3violin2S.ogg
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=3
Retriggerable=True
VolumeCategory=VOL_Normal

[s08BackStairs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/ToneThumpS.ogg
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[Freezer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Freezer1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Freezer_big]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Freezer1',Flag=0)
Volume=35
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s08Vault]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/Subsonic1S.ogg
Volume=35
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s15Outside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/NightS.ogg
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s04Outside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/WindHowlS.ogg
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s04Inside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/ClubAmb.ogg
Volume=45
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[AmplifierHum]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.AmplifierHum1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootCreepPlayer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc5',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=25)
Volume=30
AISoundRadius=150
SoundCategory=Footsteps
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=8
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootWalkPlayer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc5',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=25)
Volume=65
AISoundRadius=300
SoundCategory=Footsteps
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=8
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootRunPlayer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc5',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=25)
Volume=100
AISoundRadius=600
SoundCategory=Footsteps
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=8
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.1,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootSprintPlayer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc5',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=25)
Volume=100
AISoundRadius=1000
SoundCategory=Footsteps
OuterRadius=1500
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=8
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.2,Max=1.4)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootCreepNetPlayer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_pc3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_pc5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_pc5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_pc5',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_pc3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_pc5',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=25)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=8
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootWalkNetPlayer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai5',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=25)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=8
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootCreepEnemy]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai5',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=25)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=8
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootWalkEnemy]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai5',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=25)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=8
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootRunEnemy]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grv_ai1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai5',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=25)
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=8
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootSprintEnemy]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_pc5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_car_ai5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_dir_ai5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_grs_ai5',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roc_ai5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_met_ai3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_hwo_ai5',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_roach4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_woodcharred5',Flag=25)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=8
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.2,Max=1.4)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PelletHit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone5',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone5',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet5',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metalsheet5',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal5',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plastic5',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_cardboard5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_plaster5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_water5',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead5',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_carpet5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_gravel5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Waterpipe1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Waterpipe2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_veg1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_veg2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_veg3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_stone5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_metal5',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass1',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass2',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass3',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_glass4',Flag=22)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_fleshhead5',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood4',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood1',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood2',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood3',Flag=24)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.bullet_hit_wood4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_bullets.splat_wood3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Steampipe1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Steampipe2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec1',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec2',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec3',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec4',Flag=28)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.BulletHit_Elec5',Flag=28)
Volume=100
AISoundRadius=1000
SoundCategory=BulletHitSpangs
OuterRadius=1500
InnerRadius=100
Delay=0.15
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorLocked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorLocked1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DoorUnLocked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.DoorUnLocked1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s15Bricks]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RoomTone2S.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s15Plant]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/PowerHum1S.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s05Rooftop]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/WindTrafficS.ogg
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s01Outside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/WindTrafficS.ogg
Volume=35
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[GunBattle]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/GunBattle1.ogg
Streams=StreamingAudio/GunBattle2.ogg
Streams=StreamingAudio/GunBattle3.ogg
Streams=StreamingAudio/GunBattle4.ogg
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[GunBattle_casino]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/GunBattleS_casino.ogg
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TruckIdling]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TruckIdling1',Flag=0)
Volume=45
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[WindLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WindLoop1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WindLoop2',Flag=0)
Volume=0
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=3,Max=4),LoopSoundLimit=3)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.6)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[WindWhistle_meta]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WindWhistle1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WindWhistle2',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=3,Max=4),LoopSoundLimit=3)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[VendingMach]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.VendingMach1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.VendingMach2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.VendingMach3',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=400
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Refrigerator]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Refrigerator1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Refrigerator2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Refrigerator3',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Refrigerator_lo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Refrigerator1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Refrigerator2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Refrigerator3',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=400
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.5,Max=0.6)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[AirCond]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.AirCond1',Flag=0)
Volume=45
AISoundRadius=0
SoundCategory=
OuterRadius=800
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[AirCond_Lo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.AirCond1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DogsBarking]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.DogBark1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.DogBark2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.DogBark3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.DogBark4',Flag=0)
Volume=55
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=5
Monoloop=(Min=10,Max=20)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s16Roof]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/WindHowlS.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=3
Retriggerable=True
VolumeCategory=VOL_Normal

[s14Outside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/NightS.ogg
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[LoTone]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.LoTone1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Throb]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Throb1',Flag=0)
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[WaterFaucet]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WaterFaucet1',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=400
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Waterdrips_slo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Waterdrips_slo1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Waterdrips_slo2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Waterdrips_slo3',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=3,Max=8),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Hollow]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Hollow1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Hollow2',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s02Upstairs]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Hollow2',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Normal

[Hollow_2D]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Hollow2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Normal

[CameraRotating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.CameraRotating1',Flag=0)
Volume=5
AISoundRadius=0
SoundCategory=
OuterRadius=400
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[AlarmSounding]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.StoreAlarm1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Watercooler]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Watercooler1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ParkingGarage]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.ParkingGarage1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.ParkingGarage2',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Servers]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Server1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Server2',Flag=0)
Volume=35
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s06Upstairs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/StringsLoS.ogg
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=5
Retriggerable=True
VolumeCategory=VOL_Normal

[Clock_shop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Clock_shop1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s05Garage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/Subsonic1S.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[ExploGrenSting]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_hits.ExploGrenSting1S',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Explosions
OuterRadius=2000
InnerRadius=1500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ExploGrenCS]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_hits.ExploGrenCS1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Pepperspray_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Pepperspray_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Pepperspray_Fired2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Pepperspray_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Pepperspray_EmptyFired1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Pepperspray_TopOpened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Pepperspray_TopOpened1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Pepperspray_TopClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Pepperspray_TopClosed1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[RainDrips]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RainDrips1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RainDrips2',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s06Garage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RoomTone2S.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s09Inside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RoomTone2S.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s10Inside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RumbleToneS1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Normal

[s10Basement]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/LoBuzzToneS.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Normal

[Beep_periodicloop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Beep1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Beep2',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=20,Max=60)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Waterdrips]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Waterdrips1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FireAlarm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.FireAlarm1',Flag=0)
Volume=45
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.98,Max=1.03)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[CeilingFan]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.CeilingFan1',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=400
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ElevMuzak]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/Muzak1.ogg
Streams=StreamingAudio/Muzak2.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[HotelElevVo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/HotelElevVo.ogg
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=30,Max=30)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s00Start]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/HumS.ogg
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Normal

[s00Outside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/WindHowlS.ogg
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[KitchenFan]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.KitchenFan1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[KitchenFan_small]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.KitchenFan1',Flag=0)
Volume=35
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_BackButton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_BackButton1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_BasicButton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_BasicButton1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_Display]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_MenuChanged1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_DropDownButton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_DropDownButton1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_EquipButton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_EquipButton1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_GaveCommand]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_GaveCommand1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_GoButton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_GoButton1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_MainButton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_MainButton1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_MainMenuBeganOpening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_MainMenuBeganOpening1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_MenuChanged]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_MenuChanged1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_MouseOver]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_MouseOver1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_RadioButton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_RadioButton1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_ScrollButton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_ScrollButton1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_SelectionChanged]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_SelectionChanged1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_SliderPressed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_SliderPressed1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_SubMenuBeganOpening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_SubMenuBeganOpening1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.3,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_TabButton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_TabButton1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_TextButton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_TextButton1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[exp_bathbottle]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_bathbottle1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_bathbottle2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_bathbottle3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_bathbottle4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_bathbottle5',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[exp_extinguisher]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_extinguisher',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[exp_food]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_food1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_food2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[exp_plastic]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_plastic1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=300
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[exp_tv]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
AttachToSource=False
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_tv',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=300
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[exp_glass]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_glass1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_glass2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_glass3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Sparks]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.spark',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[IndustrialFan]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.IndustrialFan1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.IndustrialFan2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Steam_sewergrate]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Steam_sewergrate1',Flag=0)
Volume=35
AISoundRadius=0
SoundCategory=
OuterRadius=800
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[C2charge_PulledWire]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.C2charge_PulledWire1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[C2charge_PlacedWire]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.C2charge_PlacedWire1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[C2charge_FlippedToggle]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.C2charge_FlippedToggle1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[C2charge_Beeping]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.C2charge_Beeping1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[C2charge_PlacedOnDoor]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.C2charge_PlacedOnDoor1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[C2detonator_Squeezed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.C2detonator_Squeezed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Wedge_Placed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Wedge_Placed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Wedge_Opened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Wedge_Opened1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Wedge_Removed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Wedge_Removed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Wedge_Kicked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Wedge_Kicked1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ExploC2Charge]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_hits.ExploC2Charge1S',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Explosions
OuterRadius=1500
InnerRadius=1000
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Toolkit_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Toolkit_eq1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Toolkit_ToolOpened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Toolkit_ToolOpened1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Toolkit_ToolClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Toolkit_ToolClosed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Toolkit_ToolFlipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Toolkit_ToolFlipped1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Toolkit_ToolFlipped2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Toolkit_PickClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Toolkit_PickClosed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Toolkit_PickOpened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Toolkit_PickOpened1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Toolkit_ToolUsed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Toolkit_ToolUsed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Toolkit_PickingLock]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Toolkit_PickingLock1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=7
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Toolkit_PickEnd]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Toolkit_PickEnd1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=7
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[C2detonator_BreathHeld]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.C2detonator_BreathHeld1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.C2detonator_BreathHeld2',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[Weapon_Secured]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Weapon_Secured1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootCreepInWater]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai4',Flag=0)
Volume=10
AISoundRadius=200
SoundCategory=Footsteps
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootWalkInWater]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai4',Flag=0)
Volume=20
AISoundRadius=400
SoundCategory=Footsteps
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootRunInWater]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai4',Flag=0)
Volume=35
AISoundRadius=800
SoundCategory=Footsteps
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.1,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootSprintInWater]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_wat_ai4',Flag=0)
Volume=75
AISoundRadius=800
SoundCategory=Footsteps
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.1,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s00Music]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/00-TrainA1.ogg
Streams=StreamingAudio/00-TrainA2.ogg
Streams=StreamingAudio/00-TrainA3.ogg
Streams=StreamingAudio/00-TrainB1.ogg
Streams=StreamingAudio/00-TrainB2.ogg
Streams=StreamingAudio/00-TrainB3.ogg
Streams=StreamingAudio/00-TrainA1.ogg
Volume=65
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=4
Retriggerable=False
VolumeCategory=VOL_Music

[s00MusicEnd]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/00-TrainEnd1.ogg
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Music

[Handcuffs_cuffing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Handcuffs_cuffing1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Handcuffs_cuffing_3p]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Handcuffs_cuffing1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Handcuffs_zipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Handcuffs_zipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[EmptyMono1]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.Empty',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FlashlightOn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Flashlight_on1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FlashlightOff]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Flashlight_off1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FireModeChanged]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.FireModeChanged1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Traffic_meta]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Traffic_long1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=400
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Traffic_underbridge]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Traffic_underbridge1',Flag=0)
Volume=55
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Traffic_Hwy]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/Traffic_hwy1.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BoomBox_Music]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/EmptyStream.ogg
Streams=StreamingAudio/radio_Bach.ogg
Streams=StreamingAudio/radio_Cuba.ogg
Streams=StreamingAudio/radio_DontTellYourMamma.ogg
Streams=StreamingAudio/radio_EverythingShortOfNothing.ogg
Streams=StreamingAudio/radio_GoldenGun.ogg
Streams=StreamingAudio/radio_Mariachi.ogg
Streams=StreamingAudio/radio_Yeah.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0.2
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BoomBox_Click]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.flashlight_off1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.5,Max=0.5)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BoomBox_Damaged]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_bounce.exp_plastic1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BoobyTrap_Alarm]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/BoobyTrap_alarm1.ogg
Volume=100
AISoundRadius=2500
SoundCategory=Explosions
OuterRadius=2500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SubwayPassedBy1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/SubwayPassedBy1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=2500
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SubwayPassedBy2]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SubwayPassedBy2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=2500
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ETrainPassedBy1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/SubwayPassedBy1.ogg
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=2500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ETrainPassedBy2]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SubwayPassedBy2',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=2500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SubwaySparks]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SparkSubway1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SparkSubway2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SparkSubway3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SparkSubway4',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=2500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ETrainSparks]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SparkSubway1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SparkSubway2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SparkSubway3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SparkSubway4',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ExploBomb]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_hits.ExploBomb1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.ExploBomb2',Flag=0)
Volume=100
AISoundRadius=2500
SoundCategory=Explosions
OuterRadius=2500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ExploBombRoom]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/BombRoom1S.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ExploBoobyTrap]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_hits.ExploBoobyTrap1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_hits.ExploBoobyTrap2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ExploGasoline]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_hits.ExploGasoline1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TruckBarPull_Vroom]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TruckBarPull_Vroom1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TruckBarPull_Vroom2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TruckBarPull_Vroom3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TruckBarPull_Vroom4',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TruckBarPull_Go]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TruckBarPull_Go1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BarPull_Pulled]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.BarPull_Pulled1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TruckBarPull_Stop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TruckBarPull_Stop1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TruckBarPull_Idling]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TruckBarPull_Idling1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BarPull_Scraped1]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.BarPull_Scraped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[m00Train]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/10-Hosp1.ogg
Streams=StreamingAudio/11-Arms1OlveraStNightStealth.ogg
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=4
Retriggerable=False
VolumeCategory=VOL_Music

[m00TrainDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/09-TenementDynBsmt1.ogg
Streams=StreamingAudio/07-CasinoDyn3.ogg
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m01Food]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/01-Food1.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m01FoodDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/01-FoodDyn1.ogg
Streams=StreamingAudio/01-FoodDyn2.ogg
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m03ConvA]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/03-Conv1.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m03ConvB]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/03-Conv1.ogg
Streams=StreamingAudio/03-Conv2.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m03ConvDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/03-ConvDyn1.ogg
Streams=StreamingAudio/03-ConvDyn2.ogg
Streams=StreamingAudio/03-ConvDyn3.ogg
Streams=StreamingAudio/03-ConvDyn4.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m02Fairfax1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/02-Fairfax1.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m02Fairfax2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/02-Fairfax2.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m02FairfaxDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/02-Fairfax0Dyn.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=7
Retriggerable=False
VolumeCategory=VOL_Music

[m02Fairfax1Dyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/02-Fairfax1Dyn.ogg
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=7
Retriggerable=False
VolumeCategory=VOL_Music

[m02Fairfax2Dyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/02-Fairfax2Dyn.ogg
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=7
Retriggerable=False
VolumeCategory=VOL_Music

[m04Abomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/04-Abomb1NeonDynamic.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m04AbombDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/12-HotelDyn1.ogg
Streams=StreamingAudio/12-HotelDyn2.ogg
Volume=55
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m05Auto1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/05-Auto1NeonStealth.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m05Auto2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/05-Auto2.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m05AutoDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/05-AutoDyn1.ogg
Streams=StreamingAudio/05-AutoDyn2.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m06Red]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/06-Red1DelightStealth.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m06RedDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/06-RedDyn1.ogg
Streams=StreamingAudio/06-RedDyn2.ogg
Streams=StreamingAudio/06-RedDyn3.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m07Casino]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/07-Casino1.ogg
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m07CasinoDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/07-CasinoDyn1.ogg
Streams=StreamingAudio/07-CasinoDyn2.ogg
Streams=StreamingAudio/07-CasinoDyn3.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m08JewelPing]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/08-JewelPing1.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m08JewelA]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/08-Jewel1.ogg
Streams=StreamingAudio/08-Jewel2.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m08JewelDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/08-JewelDyn1.ogg
Streams=StreamingAudio/08-JewelDyn2.ogg
Streams=StreamingAudio/08-JewelDyn3.ogg
Streams=StreamingAudio/08-JewelDyn4.ogg
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=7
Retriggerable=False
VolumeCategory=VOL_Music

[m09Tenement]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/09-Tenement1.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Music

[m09TenementDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/09-TenementDyn1.ogg
Streams=StreamingAudio/09-TenementDyn2.ogg
Streams=StreamingAudio/09-TenementDyn3.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m09TenementBsmt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/09-TenementBsmt1.ogg
Volume=65
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Music

[m09TenementDynBsmt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/09-TenementDynBsmt1.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m11Arms1]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/11-Arms1OlveraStNightStealth.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=0.5
Retriggerable=False
VolumeCategory=VOL_Music

[m11Arms2Beet]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/11-Arms2Fahbeet.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m11Arms3Thump]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/11-Arms3Thump.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=5
Retriggerable=False
VolumeCategory=VOL_Music

[m11ArmsDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/11-ArmsDyn1.ogg
Streams=StreamingAudio/11-ArmsDyn2.ogg
Streams=StreamingAudio/11-ArmsDyn3.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=5
Retriggerable=False
VolumeCategory=VOL_Music

[m10Hosp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/10-Hosp1.ogg
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m10HospDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/10-HospDyn1.ogg
Streams=StreamingAudio/10-HospDyn2.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m12HotelA]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/12-Hotel1.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m12HotelB]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/12-Hotel2.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m12HotelDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/12-HotelDyn1.ogg
Streams=StreamingAudio/12-HotelDyn2.ogg
Volume=65
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m13Dna]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/13-Dna1CrosstownStealth.ogg
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=3
Retriggerable=False
VolumeCategory=VOL_Music

[m13DnaDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/13-DnaDyn1.ogg
Streams=StreamingAudio/13-DnaDyn2.ogg
Streams=StreamingAudio/13-DnaDyn3.ogg
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[EmptyMusicLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.Empty',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=False
VolumeCategory=VOL_Music

[s16Hall]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.LoTone2S',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s16Garage]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RoomTone2S.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s16Stairs]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RoomTone4S',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s16Room]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RoomTone5',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s08Upstairs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/PulseVoxS.ogg
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s01Inside]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RoomTone1S',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s03Inside]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RoomTone1S',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s13Lobby]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RoomTone1S',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s13Hall]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.HallTone1S',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s13Lab]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/LabHumS.ogg
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=3
Retriggerable=True
VolumeCategory=VOL_Normal

[s06Downstairs]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RoomTone1S',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s05Inside]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RoomTone1S',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s12Inside]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.RoomTone1S',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=1
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=1
Retriggerable=True
VolumeCategory=VOL_Normal

[s12Outside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/WindHowlS.ogg
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s02Downstairs]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Subsonic1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Normal

[s07Downstairs]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Subsonic1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Normal

[s02Basement]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/SubsonicFetusS.ogg
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Normal

[Ringtone]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Ringtone1',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Waterdrips_sm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Waterdrips_sm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Waterdrips_sm2',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PinPulled_generic]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PinPulled_generic1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FootDrag]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_drag1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_drag2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_drag3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_feet.ft_drag4',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Revolver_BoltClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Revolver_BoltClosed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Revolver_BoltOpened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Revolver_BoltOpened1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Revolver_ShellLoaded]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellRVLoaded1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellRVLoaded2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellRVLoaded3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellRVLoaded4',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TrainingDummy_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingDummy_Hit1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingDummy_Hit2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingDummy_Hit3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingDummy_Hit4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingDummy_Hit5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TrainingDummy_PoppedUp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingDummy_PoppedUp1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingDummy_PoppedUp2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingDummy_PoppedUp3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TrainingButton_Pushed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingButton_Pushed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TrainingButton_Released]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingButton_Released1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TrainingDoorBar_Unlocked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingDoorBar_Buzzer1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TrainingDoorBar_Opening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingDoorBar_Opening1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingDoorBar_Opening2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TrainingTarget_MovingFwd]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingTarget_MovingFwd1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=400
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0.5
Retriggerable=True
VolumeCategory=VOL_Normal

[TrainingTarget_MovingBwd]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingTarget_MovingBwd1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=400
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0.5
Retriggerable=True
VolumeCategory=VOL_Normal

[TrainingTarget_StoppedFwd]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingTarget_StoppedFwd1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TrainingTarget_StoppedBwd]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.TrainingTarget_StoppedBwd1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s00Warehouse]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/HumS_DistantTraining.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Normal

[Seagulls]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Seagulls1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Seagulls2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Seagulls3',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=5
Monoloop=(Min=5,Max=30)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Harbor]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Harbor1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[HarborFoghorn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.HarborFoghorn1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.HarborFoghorn2',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=700
InnerRadius=0
Delay=10
Monoloop=(Min=15,Max=60)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Cooking]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Cooking1',Flag=0)
Volume=35
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[VideoGameAtari]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/VideoGameMusic1.ogg
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[VideoGameFirehawk]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/VideoGameFirehawk.ogg
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[VideoGameSwat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/VideoGameSwat.ogg
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[VideoGameFF]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/VideoGameFF.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Waterdrips_faucet]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Waterdrips_faucet1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Radiator]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Radiator1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=350
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Furnace]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Furnace1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[FireFurnace]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.FireFurnace1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SpaceHeater]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.SpaceHeater1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SpaceHeater_quiet]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.SpaceHeater1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Waterheater]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WaterHeater1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Clock_mantle]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.Clock_mantle1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_TeamSay]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_TeamSay1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_TeamSay2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ui_Say]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_meta.ui_Say1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TV_Static_Hi]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static3',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=150
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.5)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[TV_Static_Lo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.TV_Static3',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=150
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.5,Max=0.75)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[WallPanel]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WallPanel1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PinballMusic]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/PinballMusic1.ogg
Volume=45
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Detected]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.MetalDetected1',Flag=0)
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[HelicopterHovering]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.HelicopterHovering1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=8
Retriggerable=True
VolumeCategory=VOL_Normal

[HelicopterHovering_Louder]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.HelicopterHovering1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=300
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[HelicopterApproached_m12]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.HelicopterApproached1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[HelicopterHovering_m12]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.HelicopterHovering1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=4
Retriggerable=True
VolumeCategory=VOL_Normal

[HelicopterMoved_m12]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.HelicopterHovering1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.2,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[HelicopterDeparted_m12]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/HelicopterDeparted1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=2
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[HelicopterTookOff]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/HelicopterTookOff1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[CarAlarm_rvb]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.CarAlarm_rvb1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.CarAlarm_rvb2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.CarAlarm_rvb3',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[CarAlarm_timed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.CarAlarm_timed1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.CarAlarm_timed2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.CarAlarm_timed3',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.85,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ElevDing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.ElevDing1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ElevJammedA]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.ElevJammedA1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.ElevJammedA2',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ElevJammedB]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.ElevJammedB1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.ElevJammedB2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SlideProjector]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.SlideProjector1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[WaterShower]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.WaterShower1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=1200
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[HospMach]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.HospMach1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.HospMach2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.HospMach3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.HospMach4',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.85,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[s11Inside]
ClassName=Class'IGSoundEffectsSubsystem.StreamsSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RumbleToneS2.ogg
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s11Outside]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/WindTrafficS.ogg
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True
VolumeCategory=VOL_Normal

[s11Basement]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/RingToneWaterS.ogg
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=4
Retriggerable=True
VolumeCategory=VOL_Normal

[CementMixer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.CementMixer1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=800
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.85,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SafetyNetFlapped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SafetyNetFlapped1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SafetyNetFlapped2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SafetyNetFlapped3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.SafetyNetFlapped4',Flag=0)
Volume=65
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[m14Bulls]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/01-Food1.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m14BullsDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/01-FoodDyn1.ogg
Streams=StreamingAudio/01-FoodDyn2.ogg
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m15Power]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/03-Conv1.ogg
Streams=StreamingAudio/03-Conv2.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=1
Retriggerable=False
VolumeCategory=VOL_Music

[m15PowerDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/03-ConvDyn1.ogg
Streams=StreamingAudio/03-ConvDyn2.ogg
Streams=StreamingAudio/03-ConvDyn3.ogg
Streams=StreamingAudio/03-ConvDyn4.ogg
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=10
Retriggerable=False
VolumeCategory=VOL_Music

[m16Court]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/08-Jewel1.ogg
Streams=StreamingAudio/08-Jewel2.ogg
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=2
Retriggerable=False
VolumeCategory=VOL_Music

[m16CourtDyn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/08-JewelDyn1.ogg
Streams=StreamingAudio/08-JewelDyn2.ogg
Streams=StreamingAudio/08-JewelDyn3.ogg
Streams=StreamingAudio/08-JewelDyn4.ogg
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=True
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=7
Retriggerable=False
VolumeCategory=VOL_Music

[BathroomHum]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.BathroomHum1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=800
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[LabEquipBeep]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.LabEquipBeep1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[LabEquipElec]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.LabEquipElec1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[LabEquipPulsing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.LabEquipPulsing1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=600
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MachGenerator]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MachGenerator1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MachDroneA]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MachDroneA1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MachDroneA2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MachDroneB]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MachDroneB1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MachDroneC]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MachDroneC1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MachDroneD]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MachDroneD1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MachFan]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MachFan1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[MachRhythm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MachRhythm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MachRhythm2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ElecHum]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.ElecHum1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.ElecHum2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BombArmedLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.BombArmedLoop1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BombArmedLoopFast]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.BombArmedLoopFast1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BombCaseClosing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.BombCaseClosing1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[BombDisarmed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.BombDisarmed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[CashRegisterErrorBeep]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.CashRegisterErrorBeep1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.CashRegisterErrorBeep2',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[CashRegisterBanged]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_objects.CashRegisterBanged1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.CashRegisterBanged2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_objects.CashRegisterBanged3',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[ld_CommandGeneralArrestThem]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandGeneralArrestThem_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandGeneralFriendlyWatchIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandGeneralFriendlyWatchIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandGeneralIllCoverYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandGeneralIllCoverYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandGeneralImHurt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandGeneralImHurt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandGeneralNeedBackup]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandGeneralNeedBackup_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandGeneralOutOfTheWay]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandGeneralOutOfTheWay_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandGeneralSlowDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandGeneralSlowDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandGeneralStayClose]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandGeneralStayClose_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandGeneralTakePoint]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandGeneralTakePoint_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandGeneralTakeRearGuard]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandGeneralTakeRearGuard_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandGeneralWatchYourFire]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandGeneralWatchYourFire_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandRapidDeploymentBombDefused]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandRapidDeploymentBombDefused_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandRapidDeploymentFoundABomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandRapidDeploymentFoundABomb_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandRapidDeploymentGetToBombs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandRapidDeploymentGetToBombs_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandRapidDeploymentGuardIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandRapidDeploymentGuardIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandRapidDeploymentWhereAreBombs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandRapidDeploymentWhereAreBombs_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandResponseCantDoThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandResponseCantDoThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandResponseCopyThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandResponseCopyThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandResponseGrenadeReady]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandResponseGrenadeReady_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandResponseNegative]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandResponseNegative_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandResponseOnIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandResponseOnIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandResponseRoger]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandResponseRoger_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandResponseWithYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandResponseWithYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandRoomClearingClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandRoomClearingClear_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandRoomClearingGoGoGo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandRoomClearingGoGoGo_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandRoomClearingLetsMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandRoomClearingLetsMove_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandRoomClearingTrailers]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandRoomClearingTrailers_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandVIPEscortDontShootVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandVIPEscortDontShootVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandVIPEscortStayBehindMe]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandVIPEscortStayBehindMe_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandVIPEscortStayWthTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandVIPEscortStayWthTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandVIPEscortWhereIsEscape]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandVIPEscortWhereIsEscape_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_CommandVIPEscortWhereIsTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_CommandVIPEscortWhereIsTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ld_ReportedOfficerDownToTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ld_ReportedOfficerDownToTOC_1.ogg
Streams=TeamLead/ld_ReportedOfficerDownToTOC_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_MissionDoneFailure]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_MissionDoneFailure_1.ogg
Streams=TeamLead/ldMP_MissionDoneFailure_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_MissionDoneSuccess]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_MissionDoneSuccess_1.ogg
Streams=TeamLead/ldMP_MissionDoneSuccess_2.ogg
Streams=TeamLead/ldMP_MissionDoneSuccess_3.ogg
Streams=TeamLead/ldMP_MissionDoneSuccess_4.ogg
Streams=TeamLead/ldMP_MissionDoneSuccess_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Nice work. Let's head back to HQ.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBangNClear_1.ogg
Streams=TeamLead/ldMP_OrderedBangNClear_2.ogg
Streams=TeamLead/ldMP_OrderedBangNClear_3.ogg
Streams=TeamLead/ldMP_OrderedBangNClear_4.ogg
Streams=TeamLead/ldMP_OrderedBangNClear_5.ogg
Streams=TeamLead/ldMP_OrderedBangNClear_6.ogg
Streams=TeamLead/ldMP_OrderedBangNClear_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bang and clear!  
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBlueFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBlueFragment_1.ogg
Streams=TeamLead/ldMP_OrderedBlueFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blue...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBlueOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBlueOne_1.ogg
Streams=TeamLead/ldMP_OrderedBlueOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fields...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBlueTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBlueTwo_1.ogg
Streams=TeamLead/ldMP_OrderedBlueTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jackson...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBreachBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBreachBangNClear_1.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNClear_2.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNClear_3.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNClear_4.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNClear_5.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNClear_6.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNClear_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bang and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBreachBangNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBreachBangNMakeEntry_1.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNMakeEntry_2.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNMakeEntry_3.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNMakeEntry_4.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNMakeEntry_5.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNMakeEntry_6.ogg
Streams=TeamLead/ldMP_OrderedBreachBangNMakeEntry_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bang and make entry!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBreachGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBreachGasNClear_1.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNClear_2.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNClear_3.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNClear_4.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNClear_5.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNClear_6.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNClear_7.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNClear_8.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNClear_9.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNClear_10.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNClear_11.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNClear_12.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gas and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBreachGasNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBreachGasNMakeEntry_1.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNMakeEntry_2.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNMakeEntry_3.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNMakeEntry_4.ogg
Streams=TeamLead/ldMP_OrderedBreachGasNMakeEntry_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gas and make entry!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBreachNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBreachNClear_1.ogg
Streams=TeamLead/ldMP_OrderedBreachNClear_2.ogg
Streams=TeamLead/ldMP_OrderedBreachNClear_3.ogg
Streams=TeamLead/ldMP_OrderedBreachNClear_4.ogg
Streams=TeamLead/ldMP_OrderedBreachNClear_5.ogg
Streams=TeamLead/ldMP_OrderedBreachNClear_6.ogg
Streams=TeamLead/ldMP_OrderedBreachNClear_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Open and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBreachNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBreachNMakeEntry_1.ogg
Streams=TeamLead/ldMP_OrderedBreachNMakeEntry_2.ogg
Streams=TeamLead/ldMP_OrderedBreachNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Make entry and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBreachStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBreachStingNClear_1.ogg
Streams=TeamLead/ldMP_OrderedBreachStingNClear_2.ogg
Streams=TeamLead/ldMP_OrderedBreachStingNClear_3.ogg
Streams=TeamLead/ldMP_OrderedBreachStingNClear_4.ogg
Streams=TeamLead/ldMP_OrderedBreachStingNClear_5.ogg
Streams=TeamLead/ldMP_OrderedBreachStingNClear_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy sting and clear.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedBreachStingNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedBreachStingNMakeEntry_1.ogg
Streams=TeamLead/ldMP_OrderedBreachStingNMakeEntry_2.ogg
Streams=TeamLead/ldMP_OrderedBreachStingNMakeEntry_3.ogg
Streams=TeamLead/ldMP_OrderedBreachStingNMakeEntry_4.ogg
Streams=TeamLead/ldMP_OrderedBreachStingNMakeEntry_5.ogg
Streams=TeamLead/ldMP_OrderedBreachStingNMakeEntry_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sting and make entry!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedCloseDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedCloseDoor_1.ogg
Streams=TeamLead/ldMP_OrderedCloseDoor_2.ogg
Streams=TeamLead/ldMP_OrderedCloseDoor_3.ogg
Streams=TeamLead/ldMP_OrderedCloseDoor_4.ogg
Streams=TeamLead/ldMP_OrderedCloseDoor_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Close that door.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedCover]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedCover_1.ogg
Streams=TeamLead/ldMP_OrderedCover_2.ogg
Streams=TeamLead/ldMP_OrderedCover_3.ogg
Streams=TeamLead/ldMP_OrderedCover_4.ogg
Streams=TeamLead/ldMP_OrderedCover_5.ogg
Streams=TeamLead/ldMP_OrderedCover_6.ogg
Streams=TeamLead/ldMP_OrderedCover_7.ogg
Streams=TeamLead/ldMP_OrderedCover_8.ogg
Streams=TeamLead/ldMP_OrderedCover_9.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cover that area.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDeployBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDeployBang_1.ogg
Streams=TeamLead/ldMP_OrderedDeployBang_2.ogg
Streams=TeamLead/ldMP_OrderedDeployBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy flashbang.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDeployBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDeployBreachSG_1.ogg
Streams=TeamLead/ldMP_OrderedDeployBreachSG_2.ogg
Streams=TeamLead/ldMP_OrderedDeployBreachSG_3.ogg
Streams=TeamLead/ldMP_OrderedDeployBreachSG_4.ogg
Streams=TeamLead/ldMP_OrderedDeployBreachSG_5.ogg
Streams=TeamLead/ldMP_OrderedDeployBreachSG_6.ogg
Streams=TeamLead/ldMP_OrderedDeployBreachSG_7.ogg
Streams=TeamLead/ldMP_OrderedDeployBreachSG_8.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy breaching shotgun!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDeployC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDeployC2_1.ogg
Streams=TeamLead/ldMP_OrderedDeployC2_2.ogg
Streams=TeamLead/ldMP_OrderedDeployC2_3.ogg
Streams=TeamLead/ldMP_OrderedDeployC2_4.ogg
Streams=TeamLead/ldMP_OrderedDeployC2_5.ogg
Streams=TeamLead/ldMP_OrderedDeployC2_6.ogg
Streams=TeamLead/ldMP_OrderedDeployC2_7.ogg
Streams=TeamLead/ldMP_OrderedDeployC2_8.ogg
Streams=TeamLead/ldMP_OrderedDeployC2_9.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy C2.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDeployCS]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDeployCS_1.ogg
Streams=TeamLead/ldMP_OrderedDeployCS_2.ogg
Streams=TeamLead/ldMP_OrderedDeployCS_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy CS.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDeployedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDeployedSting_1.ogg
Streams=TeamLead/ldMP_OrderedDeployedSting_2.ogg
Streams=TeamLead/ldMP_OrderedDeployedSting_3.ogg
Streams=TeamLead/ldMP_OrderedDeployedSting_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Use a sting grenade.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDeployLessLethalSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDeployLessLethalSG_1.ogg
Streams=TeamLead/ldMP_OrderedDeployLessLethalSG_2.ogg
Streams=TeamLead/ldMP_OrderedDeployLessLethalSG_3.ogg
Streams=TeamLead/ldMP_OrderedDeployLessLethalSG_4.ogg
Streams=TeamLead/ldMP_OrderedDeployLessLethalSG_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Hit 'em with a beanbag!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDeployPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDeployPepper_1.ogg
Streams=TeamLead/ldMP_OrderedDeployPepper_2.ogg
Streams=TeamLead/ldMP_OrderedDeployPepper_3.ogg
Streams=TeamLead/ldMP_OrderedDeployPepper_4.ogg
Streams=TeamLead/ldMP_OrderedDeployPepper_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy pepper spray
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDeployPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDeployPepperGun_1.ogg
Streams=TeamLead/ldMP_OrderedDeployPepperGun_2.ogg
Streams=TeamLead/ldMP_OrderedDeployPepperGun_3.ogg
Streams=TeamLead/ldMP_OrderedDeployPepperGun_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy the pepper gun.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDeployTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDeployTaser_1.ogg
Streams=TeamLead/ldMP_OrderedDeployTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Use a taser!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDeployWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDeployWedge_1.ogg
Streams=TeamLead/ldMP_OrderedDeployWedge_2.ogg
Streams=TeamLead/ldMP_OrderedDeployWedge_3.ogg
Streams=TeamLead/ldMP_OrderedDeployWedge_4.ogg
Streams=TeamLead/ldMP_OrderedDeployWedge_5.ogg
Streams=TeamLead/ldMP_OrderedDeployWedge_6.ogg
Streams=TeamLead/ldMP_OrderedDeployWedge_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Wedge the door!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDisable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDisable_1.ogg
Streams=TeamLead/ldMP_OrderedDisable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Disable that.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedDisableBomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedDisableBomb_1.ogg
Streams=TeamLead/ldMP_OrderedDisableBomb_2.ogg
Streams=TeamLead/ldMP_OrderedDisableBomb_3.ogg
Streams=TeamLead/ldMP_OrderedDisableBomb_4.ogg
Streams=TeamLead/ldMP_OrderedDisableBomb_5.ogg
Streams=TeamLead/ldMP_OrderedDisableBomb_6.ogg
Streams=TeamLead/ldMP_OrderedDisableBomb_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Disable that bomb
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedElement]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedElement_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gold...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedElementFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedElementFragment_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedExamine]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedExamine_1.ogg
Streams=TeamLead/ldMP_OrderedExamine_2.ogg
Streams=TeamLead/ldMP_OrderedExamine_3.ogg
Streams=TeamLead/ldMP_OrderedExamine_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Take a closer look.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
AttachToSource=False
Streams=TeamLead/ldMP_OrderedFallIn_1.ogg
Streams=TeamLead/ldMP_OrderedFallIn_2.ogg
Streams=TeamLead/ldMP_OrderedFallIn_3.ogg
Streams=TeamLead/ldMP_OrderedFallIn_4.ogg
Streams=TeamLead/ldMP_OrderedFallIn_5.ogg
Streams=TeamLead/ldMP_OrderedFallIn_6.ogg
Streams=TeamLead/ldMP_OrderedFallIn_7.ogg
Streams=TeamLead/ldMP_OrderedFallIn_8.ogg
Streams=TeamLead/ldMP_OrderedFallIn_9.ogg
Streams=TeamLead/ldMP_OrderedFallIn_10.ogg
Streams=TeamLead/ldMP_OrderedFallIn_11.ogg
Streams=TeamLead/ldMP_OrderedFallIn_12.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fall in.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedGasNClear_1.ogg
Streams=TeamLead/ldMP_OrderedGasNClear_2.ogg
Streams=TeamLead/ldMP_OrderedGasNClear_3.ogg
Streams=TeamLead/ldMP_OrderedGasNClear_4.ogg
Streams=TeamLead/ldMP_OrderedGasNClear_5.ogg
Streams=TeamLead/ldMP_OrderedGasNClear_6.ogg
Streams=TeamLead/ldMP_OrderedGasNClear_7.ogg
Streams=TeamLead/ldMP_OrderedGasNClear_8.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gas and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedMirrorCorner]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedMirrorCorner_1.ogg
Streams=TeamLead/ldMP_OrderedMirrorCorner_2.ogg
Streams=TeamLead/ldMP_OrderedMirrorCorner_3.ogg
Streams=TeamLead/ldMP_OrderedMirrorCorner_4.ogg
Streams=TeamLead/ldMP_OrderedMirrorCorner_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mirror the corner.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedMirrorRoom]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedMirrorRoom_1.ogg
Streams=TeamLead/ldMP_OrderedMirrorRoom_2.ogg
Streams=TeamLead/ldMP_OrderedMirrorRoom_3.ogg
Streams=TeamLead/ldMP_OrderedMirrorRoom_4.ogg
Streams=TeamLead/ldMP_OrderedMirrorRoom_5.ogg
Streams=TeamLead/ldMP_OrderedMirrorRoom_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mirror the room!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedMirrorUnderDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedMirrorUnderDoor_1.ogg
Streams=TeamLead/ldMP_OrderedMirrorUnderDoor_2.ogg
Streams=TeamLead/ldMP_OrderedMirrorUnderDoor_3.ogg
Streams=TeamLead/ldMP_OrderedMirrorUnderDoor_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mirror under the door.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedMoveNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedMoveNClear_1.ogg
Streams=TeamLead/ldMP_OrderedMoveNClear_2.ogg
Streams=TeamLead/ldMP_OrderedMoveNClear_3.ogg
Streams=TeamLead/ldMP_OrderedMoveNClear_4.ogg
Streams=TeamLead/ldMP_OrderedMoveNClear_5.ogg
Streams=TeamLead/ldMP_OrderedMoveNClear_6.ogg
Streams=TeamLead/ldMP_OrderedMoveNClear_7.ogg
Streams=TeamLead/ldMP_OrderedMoveNClear_8.ogg
Streams=TeamLead/ldMP_OrderedMoveNClear_9.ogg
Streams=TeamLead/ldMP_OrderedMoveNClear_10.ogg
Streams=TeamLead/ldMP_OrderedMoveNClear_11.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move and clear.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedMoveTo_1.ogg
Streams=TeamLead/ldMP_OrderedMoveTo_2.ogg
Streams=TeamLead/ldMP_OrderedMoveTo_3.ogg
Streams=TeamLead/ldMP_OrderedMoveTo_4.ogg
Streams=TeamLead/ldMP_OrderedMoveTo_5.ogg
Streams=TeamLead/ldMP_OrderedMoveTo_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Go there.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedPickLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedPickLock_1.ogg
Streams=TeamLead/ldMP_OrderedPickLock_2.ogg
Streams=TeamLead/ldMP_OrderedPickLock_3.ogg
Streams=TeamLead/ldMP_OrderedPickLock_4.ogg
Streams=TeamLead/ldMP_OrderedPickLock_5.ogg
Streams=TeamLead/ldMP_OrderedPickLock_6.ogg
Streams=TeamLead/ldMP_OrderedPickLock_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Pick the lock.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedRedFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedRedFragment_1.ogg
Streams=TeamLead/ldMP_OrderedRedFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Red...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedRedOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedRedOne_1.ogg
Streams=TeamLead/ldMP_OrderedRedOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Reynolds...
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedRedTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedRedTwo_1.ogg
Streams=TeamLead/ldMP_OrderedRedTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Girard..
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedRemoveWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedRemoveWedge_1.ogg
Streams=TeamLead/ldMP_OrderedRemoveWedge_2.ogg
Streams=TeamLead/ldMP_OrderedRemoveWedge_3.ogg
Streams=TeamLead/ldMP_OrderedRemoveWedge_4.ogg
Streams=TeamLead/ldMP_OrderedRemoveWedge_5.ogg
Streams=TeamLead/ldMP_OrderedRemoveWedge_6.ogg
Streams=TeamLead/ldMP_OrderedRemoveWedge_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Remove the wedge
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedRestrainFemCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedRestrain_fem_1.ogg
Streams=TeamLead/ldMP_OrderedRestrain_fem_2.ogg
Streams=TeamLead/ldMP_OrderedRestrain_fem_3.ogg
Streams=TeamLead/ldMP_OrderedRestrain_fem_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedRestrainFemSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedRestrain_fem_1.ogg
Streams=TeamLead/ldMP_OrderedRestrain_fem_2.ogg
Streams=TeamLead/ldMP_OrderedRestrain_fem_3.ogg
Streams=TeamLead/ldMP_OrderedRestrain_fem_4.ogg
Streams=TeamLead/ldMP_OrderedRestrain_suspect_1.ogg
Streams=TeamLead/ldMP_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedRestrainMaleCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedRestrain_male_1.ogg
Streams=TeamLead/ldMP_OrderedRestrain_male_2.ogg
Streams=TeamLead/ldMP_OrderedRestrain_male_3.ogg
Streams=TeamLead/ldMP_OrderedRestrain_male_4.ogg
Streams=TeamLead/ldMP_OrderedRestrain_male_5.ogg
Streams=TeamLead/ldMP_OrderedRestrain_male_6.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedRestrainMaleSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedRestrain_male_1.ogg
Streams=TeamLead/ldMP_OrderedRestrain_male_2.ogg
Streams=TeamLead/ldMP_OrderedRestrain_male_3.ogg
Streams=TeamLead/ldMP_OrderedRestrain_male_4.ogg
Streams=TeamLead/ldMP_OrderedRestrain_male_5.ogg
Streams=TeamLead/ldMP_OrderedRestrain_male_6.ogg
Streams=TeamLead/ldMP_OrderedRestrain_suspect_1.ogg
Streams=TeamLead/ldMP_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedSecureEvidence]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedSecureEvidence_1.ogg
Streams=TeamLead/ldMP_OrderedSecureEvidence_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Secure that!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedSecureWeapon]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedSecureWeapon_1.ogg
Streams=TeamLead/ldMP_OrderedSecureWeapon_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Secure that weapon for evidence!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedStackupTryDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedStackupTryDoor_1.ogg
Streams=TeamLead/ldMP_OrderedStackupTryDoor_2.ogg
Streams=TeamLead/ldMP_OrderedStackupTryDoor_3.ogg
Streams=TeamLead/ldMP_OrderedStackupTryDoor_4.ogg
Streams=TeamLead/ldMP_OrderedStackupTryDoor_5.ogg
Streams=TeamLead/ldMP_OrderedStackupTryDoor_6.ogg
Streams=TeamLead/ldMP_OrderedStackupTryDoor_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stack up and check the lock.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedStingNClear_1.ogg
Streams=TeamLead/ldMP_OrderedStingNClear_2.ogg
Streams=TeamLead/ldMP_OrderedStingNClear_3.ogg
Streams=TeamLead/ldMP_OrderedStingNClear_4.ogg
Streams=TeamLead/ldMP_OrderedStingNClear_5.ogg
Streams=TeamLead/ldMP_OrderedStingNClear_6.ogg
Streams=TeamLead/ldMP_OrderedStingNClear_7.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sting and clear!
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[ldMP_OrderedUse]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=TeamLead/ldMP_OrderedUse_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Use that.
Speaker=ld
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandGeneralArrestThem]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandGeneralArrestThem_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandGeneralFriendlyWatchIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandGeneralFriendlyWatchIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandGeneralIllCoverYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandGeneralIllCoverYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandGeneralImHurt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandGeneralImHurt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandGeneralNeedBackup]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandGeneralNeedBackup_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandGeneralOutOfTheWay]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandGeneralOutOfTheWay_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandGeneralSlowDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandGeneralSlowDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandGeneralStayClose]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandGeneralStayClose_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandGeneralTakePoint]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandGeneralTakePoint_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandGeneralTakeRearGuard]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandGeneralTakeRearGuard_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandGeneralWatchYourFire]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandGeneralWatchYourFire_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandRapidDeploymentBombDefused]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandRapidDeploymentBombDefused_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandRapidDeploymentFoundABomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandRapidDeploymentFoundABomb_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandRapidDeploymentGetToBombs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandRapidDeploymentGetToBombs_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandRapidDeploymentGuardIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandRapidDeploymentGuardIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandRapidDeploymentWhereAreBombs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandRapidDeploymentWhereAreBombs_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandResponseCantDoThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandResponseCantDoThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandResponseCopyThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandResponseCopyThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandResponseGrenadeReady]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandResponseGrenadeReady_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandResponseNegative]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandResponseNegative_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandResponseOnIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandResponseOnIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandResponseRoger]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandResponseRoger_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandResponseWithYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandResponseWithYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandRoomClearingClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandRoomClearingClear_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandRoomClearingGoGoGo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandRoomClearingGoGoGo_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandRoomClearingLetsMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandRoomClearingLetsMove_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandRoomClearingTrailers]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandRoomClearingTrailers_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandVIPEscortDontShootVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandVIPEscortDontShootVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandVIPEscortStayBehindMe]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandVIPEscortStayBehindMe_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandVIPEscortStayWthTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandVIPEscortStayWthTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandVIPEscortWhereIsEscape]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandVIPEscortWhereIsEscape_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_CommandVIPEscortWhereIsTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_CommandVIPEscortWhereIsTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ContactedTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ContactedTOC_1.ogg
Streams=OfficerBlueOne/b1_ContactedTOC_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_MissionDoneFailure]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_MissionDoneFailure_1.ogg
Streams=OfficerBlueOne/b1_MissionDoneFailure_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Make 'em safe; this one got away from us.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_MissionDoneSuccess]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_MissionDoneSuccess_1.ogg
Streams=OfficerBlueOne/b1_MissionDoneSuccess_2.ogg
Streams=OfficerBlueOne/b1_MissionDoneSuccess_3.ogg
Streams=OfficerBlueOne/b1_MissionDoneSuccess_4.ogg
Streams=OfficerBlueOne/b1_MissionDoneSuccess_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Good work, guys. Let's head to debrief.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedBangNClear_1.ogg
Streams=OfficerBlueOne/b1_OrderedBangNClear_2.ogg
Streams=OfficerBlueOne/b1_OrderedBangNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedBlueFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedBlueFragment_1.ogg
Streams=OfficerBlueOne/b1_OrderedBlueFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blue
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedBlueTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedBlueTwo_1.ogg
Streams=OfficerBlueOne/b1_OrderedBlueTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jackson
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedBreachBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedBreachBangNClear_1.ogg
Streams=OfficerBlueOne/b1_OrderedBreachBangNClear_2.ogg
Streams=OfficerBlueOne/b1_OrderedBreachBangNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedBreachBangNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedBreachBangNMakeEntry_1.ogg
Streams=OfficerBlueOne/b1_OrderedBreachBangNMakeEntry_2.ogg
Streams=OfficerBlueOne/b1_OrderedBreachBangNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bang and clear!
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedBreachGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedBreachGasNClear_1.ogg
Streams=OfficerBlueOne/b1_OrderedBreachGasNClear_2.ogg
Streams=OfficerBlueOne/b1_OrderedBreachGasNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedBreachGasNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedBreachGasNMakeEntry_1.ogg
Streams=OfficerBlueOne/b1_OrderedBreachGasNMakeEntry_2.ogg
Streams=OfficerBlueOne/b1_OrderedBreachGasNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedBreachNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedBreachNClear_1.ogg
Streams=OfficerBlueOne/b1_OrderedBreachNClear_2.ogg
Streams=OfficerBlueOne/b1_OrderedBreachNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedBreachNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedBreachNMakeEntry_1.ogg
Streams=OfficerBlueOne/b1_OrderedBreachNMakeEntry_2.ogg
Streams=OfficerBlueOne/b1_OrderedBreachNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedBreachStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedBreachStingNClear_1.ogg
Streams=OfficerBlueOne/b1_OrderedBreachStingNClear_2.ogg
Streams=OfficerBlueOne/b1_OrderedBreachStingNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedBreachStingNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedBreachStingNMakeEntry_1.ogg
Streams=OfficerBlueOne/b1_OrderedBreachStingNMakeEntry_2.ogg
Streams=OfficerBlueOne/b1_OrderedBreachStingNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedCloseDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedCloseDoor_1.ogg
Streams=OfficerBlueOne/b1_OrderedCloseDoor_2.ogg
Streams=OfficerBlueOne/b1_OrderedCloseDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedCover]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedCover_1.ogg
Streams=OfficerBlueOne/b1_OrderedCover_2.ogg
Streams=OfficerBlueOne/b1_OrderedCover_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDeployBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDeployBang_1.ogg
Streams=OfficerBlueOne/b1_OrderedDeployBang_2.ogg
Streams=OfficerBlueOne/b1_OrderedDeployBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDeployBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDeployBreachSG_1.ogg
Streams=OfficerBlueOne/b1_OrderedDeployBreachSG_2.ogg
Streams=OfficerBlueOne/b1_OrderedDeployBreachSG_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDeployC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDeployC2_1.ogg
Streams=OfficerBlueOne/b1_OrderedDeployC2_2.ogg
Streams=OfficerBlueOne/b1_OrderedDeployC2_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDeployCS]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDeployCS_1.ogg
Streams=OfficerBlueOne/b1_OrderedDeployCS_2.ogg
Streams=OfficerBlueOne/b1_OrderedDeployCS_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDeployedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDeployedSting_1.ogg
Streams=OfficerBlueOne/b1_OrderedDeployedSting_2.ogg
Streams=OfficerBlueOne/b1_OrderedDeployedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDeployLessLethalSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDeployLessLethalSG_1.ogg
Streams=OfficerBlueOne/b1_OrderedDeployLessLethalSG_2.ogg
Streams=OfficerBlueOne/b1_OrderedDeployLessLethalSG_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDeployPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDeployPepper_1.ogg
Streams=OfficerBlueOne/b1_OrderedDeployPepper_2.ogg
Streams=OfficerBlueOne/b1_OrderedDeployPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDeployPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDeployPepperGun_1.ogg
Streams=OfficerBlueOne/b1_OrderedDeployPepperGun_2.ogg
Streams=OfficerBlueOne/b1_OrderedDeployPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDeployTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDeployTaser_1.ogg
Streams=OfficerBlueOne/b1_OrderedDeployTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDeployWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDeployWedge_1.ogg
Streams=OfficerBlueOne/b1_OrderedDeployWedge_2.ogg
Streams=OfficerBlueOne/b1_OrderedDeployWedge_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDisable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDisable_1.ogg
Streams=OfficerBlueOne/b1_OrderedDisable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedDisableBomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedDisableBomb_1.ogg
Streams=OfficerBlueOne/b1_OrderedDisableBomb_2.ogg
Streams=OfficerBlueOne/b1_OrderedDisableBomb_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedElement]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedElement_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gold
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedElementFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedElementFragment_1.ogg
Streams=OfficerBlueOne/b1_OrderedElementFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedExamine]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedExamine_1.ogg
Streams=OfficerBlueOne/b1_OrderedExamine_2.ogg
Streams=OfficerBlueOne/b1_OrderedExamine_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedFallIn_1.ogg
Streams=OfficerBlueOne/b1_OrderedFallIn_2.ogg
Streams=OfficerBlueOne/b1_OrderedFallIn_3.ogg
Streams=OfficerBlueOne/b1_OrderedFallIn_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedGasNClear_1.ogg
Streams=OfficerBlueOne/b1_OrderedGasNClear_2.ogg
Streams=OfficerBlueOne/b1_OrderedGasNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedMirrorCorner]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedMirrorCorner_1.ogg
Streams=OfficerBlueOne/b1_OrderedMirrorCorner_2.ogg
Streams=OfficerBlueOne/b1_OrderedMirrorCorner_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedMirrorRoom]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedMirrorRoom_1.ogg
Streams=OfficerBlueOne/b1_OrderedMirrorRoom_2.ogg
Streams=OfficerBlueOne/b1_OrderedMirrorRoom_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedMirrorUnderDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedMirrorUnderDoor_1.ogg
Streams=OfficerBlueOne/b1_OrderedMirrorUnderDoor_2.ogg
Streams=OfficerBlueOne/b1_OrderedMirrorUnderDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedMoveNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedMoveNClear_1.ogg
Streams=OfficerBlueOne/b1_OrderedMoveNClear_2.ogg
Streams=OfficerBlueOne/b1_OrderedMoveNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedMoveTo_1.ogg
Streams=OfficerBlueOne/b1_OrderedMoveTo_2.ogg
Streams=OfficerBlueOne/b1_OrderedMoveTo_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedPickLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedPickLock_1.ogg
Streams=OfficerBlueOne/b1_OrderedPickLock_2.ogg
Streams=OfficerBlueOne/b1_OrderedPickLock_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedRedFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedRedFragment_1.ogg
Streams=OfficerBlueOne/b1_OrderedRedFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Red
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedRedOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedRedOne_1.ogg
Streams=OfficerBlueOne/b1_OrderedRedOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Reynolds
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedRedTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedRedTwo_1.ogg
Streams=OfficerBlueOne/b1_OrderedRedTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Girard..
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedRemoveWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedRemoveWedge_1.ogg
Streams=OfficerBlueOne/b1_OrderedRemoveWedge_2.ogg
Streams=OfficerBlueOne/b1_OrderedRemoveWedge_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedRestrainFemCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedRestrain_fem_1.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_fem_2.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_fem_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedRestrainMaleCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedRestrain_male_1.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_male_2.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_male_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedRestrainFemSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedRestrain_fem_1.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_fem_2.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_fem_3.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_suspect_1.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedRestrainMaleSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedRestrain_male_1.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_male_1.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_male_1.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_suspect_1.ogg
Streams=OfficerBlueOne/b1_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedSecureEvidence]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedSecureEvidence_1.ogg
Streams=OfficerBlueOne/b1_OrderedSecureEvidence_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedSecureWeapon]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedSecureWeapon_1.ogg
Streams=OfficerBlueOne/b1_OrderedSecureWeapon_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedStackupTryDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedStackupTryDoor_1.ogg
Streams=OfficerBlueOne/b1_OrderedStackupTryDoor_2.ogg
Streams=OfficerBlueOne/b1_OrderedStackupTryDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedStingNClear_1.ogg
Streams=OfficerBlueOne/b1_OrderedStingNClear_2.ogg
Streams=OfficerBlueOne/b1_OrderedStingNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_OrderedUse]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_OrderedUse_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_RepliedTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_RepliedTOC_1.ogg
Streams=OfficerBlueOne/b1_RepliedTOC_2.ogg
Streams=OfficerBlueOne/b1_RepliedTOC_3.ogg
Streams=OfficerBlueOne/b1_RepliedTOC_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_RepliedToTOCMissionStart]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_RepliedToTOCMissionStart_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy.  On our way.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedCivilianSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedCivilianSecured_1.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianSecured_2.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianSecured_3.ogg
Streams=OfficerBlueOne/b1_ReportedCivilianSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian secured and ready to evacuate.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedDOA]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedDOA_1.ogg
Streams=OfficerBlueOne/b1_ReportedDOA_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  We have a body here.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedHostageKilled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedHostageKilled_1.ogg
Streams=OfficerBlueOne/b1_ReportedHostageKilled_2.ogg
Streams=OfficerBlueOne/b1_ReportedHostageKilled_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian down; looks DOA.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedInjCivilianSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedInjCivilianSecured_1.ogg
Streams=OfficerBlueOne/b1_ReportedInjCivilianSecured_2.ogg
Streams=OfficerBlueOne/b1_ReportedInjCivilianSecured_3.ogg
Streams=OfficerBlueOne/b1_ReportedInjCivilianSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian down, but breathing.  Ready for evac.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedInjSuspectSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedInjSuspectSecured_1.ogg
Streams=OfficerBlueOne/b1_ReportedInjSuspectSecured_2.ogg
Streams=OfficerBlueOne/b1_ReportedInjSuspectSecured_3.ogg
Streams=OfficerBlueOne/b1_ReportedInjSuspectSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Suspect is injured; is in need of medical attention.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedOfficerDownToTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedOfficerDownToTOC_1.ogg
Streams=OfficerBlueOne/b1_ReportedOfficerDownToTOC_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Officer down!  Ready evac!
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedOtherTeamOnIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedOtherTeamOnIt_1.ogg
Streams=OfficerBlueOne/b1_ReportedOtherTeamOnIt_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Red's on it.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedPickingLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedPickingLock_1.ogg
Streams=OfficerBlueOne/b1_ReportedPickingLock_2.ogg
Streams=OfficerBlueOne/b1_ReportedPickingLock_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Picking the lock
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_ReportedSuspectSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_ReportedSuspectSecured_1.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectSecured_2.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectSecured_3.ogg
Streams=OfficerBlueOne/b1_ReportedSuspectSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Suspect is secure and ready to evacuate.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b1_StartedMission]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueOne/b1_StartedMission_1.ogg
Streams=OfficerBlueOne/b1_StartedMission_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element to TOC, entry team in position.
Speaker=b1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandGeneralArrestThem]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandGeneralArrestThem_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandGeneralFriendlyWatchIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandGeneralFriendlyWatchIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandGeneralIllCoverYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandGeneralIllCoverYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandGeneralImHurt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandGeneralImHurt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandGeneralNeedBackup]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandGeneralNeedBackup_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandGeneralOutOfTheWay]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandGeneralOutOfTheWay_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandGeneralSlowDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandGeneralSlowDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandGeneralStayClose]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandGeneralStayClose_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandGeneralTakePoint]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandGeneralTakePoint_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandGeneralTakeRearGuard]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandGeneralTakeRearGuard_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandGeneralWatchYourFire]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandGeneralWatchYourFire_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandRapidDeploymentBombDefused]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandRapidDeploymentBombDefused_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandRapidDeploymentFoundABomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandRapidDeploymentFoundABomb_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandRapidDeploymentGetToBombs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandRapidDeploymentGetToBombs_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandRapidDeploymentGuardIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandRapidDeploymentGuardIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandRapidDeploymentWhereAreBombs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandRapidDeploymentWhereAreBombs_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandResponseCantDoThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandResponseCantDoThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandResponseCopyThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandResponseCopyThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandResponseGrenadeReady]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandResponseGrenadeReady_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandResponseNegative]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandResponseNegative_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandResponseOnIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandResponseOnIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandResponseRoger]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandResponseRoger_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandResponseWithYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandResponseWithYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandRoomClearingClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandRoomClearingClear_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandRoomClearingGoGoGo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandRoomClearingGoGoGo_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandRoomClearingLetsMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandRoomClearingLetsMove_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandRoomClearingTrailers]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandRoomClearingTrailers_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandVIPEscortDontShootVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandVIPEscortDontShootVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandVIPEscortStayBehindMe]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandVIPEscortStayBehindMe_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandVIPEscortStayWthTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandVIPEscortStayWthTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandVIPEscortWhereIsEscape]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandVIPEscortWhereIsEscape_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_CommandVIPEscortWhereIsTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_CommandVIPEscortWhereIsTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ContactedTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ContactedTOC_1.ogg
Streams=OfficerBlueTwo/b2_ContactedTOC_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_MissionDoneFailure]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_MissionDoneFailure_1.ogg
Streams=OfficerBlueTwo/b2_MissionDoneFailure_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Make 'em safe; this one got away from us.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_MissionDoneSuccess]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_MissionDoneSuccess_1.ogg
Streams=OfficerBlueTwo/b2_MissionDoneSuccess_2.ogg
Streams=OfficerBlueTwo/b2_MissionDoneSuccess_3.ogg
Streams=OfficerBlueTwo/b2_MissionDoneSuccess_4.ogg
Streams=OfficerBlueTwo/b2_MissionDoneSuccess_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Good work, guys. Let's head to debrief.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedBangNClear_1.ogg
Streams=OfficerBlueTwo/b2_OrderedBangNClear_2.ogg
Streams=OfficerBlueTwo/b2_OrderedBangNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedBlueFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedBlueFragment_1.ogg
Streams=OfficerBlueTwo/b2_OrderedBlueFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blue
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedBlueOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedBlueOne_1.ogg
Streams=OfficerBlueTwo/b2_OrderedBlueOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fields
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedBreachBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedBreachBangNClear_1.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachBangNClear_2.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachBangNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedBreachBangNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedBreachBangNMakeEntry_1.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachBangNMakeEntry_2.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachBangNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bang and clear!
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedBreachGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedBreachGasNClear_1.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachGasNClear_2.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachGasNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedBreachGasNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedBreachGasNMakeEntry_1.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachGasNMakeEntry_2.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachGasNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedBreachNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedBreachNClear_1.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachNClear_2.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Breach and clear!
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedBreachNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedBreachNMakeEntry_1.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachNMakeEntry_2.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move in and clear!
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedBreachStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedBreachStingNClear_1.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachStingNClear_2.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachStingNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedBreachStingNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedBreachStingNMakeEntry_1.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachStingNMakeEntry_2.ogg
Streams=OfficerBlueTwo/b2_OrderedBreachStingNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sting and make entry!
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedCloseDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedCloseDoor_1.ogg
Streams=OfficerBlueTwo/b2_OrderedCloseDoor_2.ogg
Streams=OfficerBlueTwo/b2_OrderedCloseDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedCover]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedCover_1.ogg
Streams=OfficerBlueTwo/b2_OrderedCover_2.ogg
Streams=OfficerBlueTwo/b2_OrderedCover_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDeployBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDeployBang_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployBang_2.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDeployBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDeployBreachSG_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployBreachSG_2.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployBreachSG_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Breach it; use the shotgun.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDeployC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDeployC2_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployC2_2.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployC2_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDeployCS]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDeployCS_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployCS_2.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployCS_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDeployedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDeployedSting_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployedSting_2.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDeployLessLethalSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDeployLessLethalSG_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployLessLethalSG_2.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployLessLethalSG_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDeployPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDeployPepper_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployPepper_2.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Use pepper.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDeployPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDeployPepperGun_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployPepperGun_2.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Deploy the pepper gun.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDeployTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDeployTaser_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get the taser out!
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDeployWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDeployWedge_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployWedge_2.ogg
Streams=OfficerBlueTwo/b2_OrderedDeployWedge_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDisable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDisable_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDisable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedDisableBomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedDisableBomb_1.ogg
Streams=OfficerBlueTwo/b2_OrderedDisableBomb_2.ogg
Streams=OfficerBlueTwo/b2_OrderedDisableBomb_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedElement]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedElement_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gold
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedElementFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedElementFragment_1.ogg
Streams=OfficerBlueTwo/b2_OrderedElementFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedExamine]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedExamine_1.ogg
Streams=OfficerBlueTwo/b2_OrderedExamine_2.ogg
Streams=OfficerBlueTwo/b2_OrderedExamine_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=What's that?
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedFallIn_1.ogg
Streams=OfficerBlueTwo/b2_OrderedFallIn_2.ogg
Streams=OfficerBlueTwo/b2_OrderedFallIn_3.ogg
Streams=OfficerBlueTwo/b2_OrderedFallIn_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedGasNClear_1.ogg
Streams=OfficerBlueTwo/b2_OrderedGasNClear_2.ogg
Streams=OfficerBlueTwo/b2_OrderedGasNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedMirrorCorner]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedMirrorCorner_1.ogg
Streams=OfficerBlueTwo/b2_OrderedMirrorCorner_2.ogg
Streams=OfficerBlueTwo/b2_OrderedMirrorCorner_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedMirrorRoom]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedMirrorRoom_1.ogg
Streams=OfficerBlueTwo/b2_OrderedMirrorRoom_2.ogg
Streams=OfficerBlueTwo/b2_OrderedMirrorRoom_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedMirrorUnderDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedMirrorUnderDoor_1.ogg
Streams=OfficerBlueTwo/b2_OrderedMirrorUnderDoor_2.ogg
Streams=OfficerBlueTwo/b2_OrderedMirrorUnderDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedMoveNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedMoveNClear_1.ogg
Streams=OfficerBlueTwo/b2_OrderedMoveNClear_2.ogg
Streams=OfficerBlueTwo/b2_OrderedMoveNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move and clear!
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedMoveTo_1.ogg
Streams=OfficerBlueTwo/b2_OrderedMoveTo_2.ogg
Streams=OfficerBlueTwo/b2_OrderedMoveTo_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedPickLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedPickLock_1.ogg
Streams=OfficerBlueTwo/b2_OrderedPickLock_2.ogg
Streams=OfficerBlueTwo/b2_OrderedPickLock_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Pick it.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedRedFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedRedFragment_1.ogg
Streams=OfficerBlueTwo/b2_OrderedRedFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Red
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedRedOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedRedOne_1.ogg
Streams=OfficerBlueTwo/b2_OrderedRedOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Reynolds
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedRedTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedRedTwo_1.ogg
Streams=OfficerBlueTwo/b2_OrderedRedTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Girard..
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedRemoveWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedRemoveWedge_1.ogg
Streams=OfficerBlueTwo/b2_OrderedRemoveWedge_2.ogg
Streams=OfficerBlueTwo/b2_OrderedRemoveWedge_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedRestrainFemCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedRestrain_fem_1.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_fem_2.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_fem_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedRestrainMaleCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedRestrain_male_1.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_male_2.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_male_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedRestrainFemSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedRestrain_fem_1.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_fem_2.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_fem_3.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_suspect_1.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedRestrainMaleSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedRestrain_male_1.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_male_2.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_male_3.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_suspect_1.ogg
Streams=OfficerBlueTwo/b2_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedSecureEvidence]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedSecureEvidence_1.ogg
Streams=OfficerBlueTwo/b2_OrderedSecureEvidence_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedSecureWeapon]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedSecureWeapon_1.ogg
Streams=OfficerBlueTwo/b2_OrderedSecureWeapon_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedStackupTryDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedStackupTryDoor_1.ogg
Streams=OfficerBlueTwo/b2_OrderedStackupTryDoor_2.ogg
Streams=OfficerBlueTwo/b2_OrderedStackupTryDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Stack up.  Try the door.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedStingNClear_1.ogg
Streams=OfficerBlueTwo/b2_OrderedStingNClear_2.ogg
Streams=OfficerBlueTwo/b2_OrderedStingNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sting and clear!
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_OrderedUse]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_OrderedUse_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_RepliedTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_RepliedTOC_1.ogg
Streams=OfficerBlueTwo/b2_RepliedTOC_2.ogg
Streams=OfficerBlueTwo/b2_RepliedTOC_3.ogg
Streams=OfficerBlueTwo/b2_RepliedTOC_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_RepliedToTOCMissionStart]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_RepliedToTOCMissionStart_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy.  On our way.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedCivilianSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedCivilianSecured_1.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianSecured_2.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianSecured_3.ogg
Streams=OfficerBlueTwo/b2_ReportedCivilianSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian secured and ready for transport.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedDOA]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedDOA_1.ogg
Streams=OfficerBlueTwo/b2_ReportedDOA_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  We have a body here.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedHostageKilled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedHostageKilled_1.ogg
Streams=OfficerBlueTwo/b2_ReportedHostageKilled_2.ogg
Streams=OfficerBlueTwo/b2_ReportedHostageKilled_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian down; looks DOA.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedInjCivilianSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedInjCivilianSecured_1.ogg
Streams=OfficerBlueTwo/b2_ReportedInjCivilianSecured_2.ogg
Streams=OfficerBlueTwo/b2_ReportedInjCivilianSecured_3.ogg
Streams=OfficerBlueTwo/b2_ReportedInjCivilianSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian down, but breathing.  Ready for evac.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedInjSuspectSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedInjSuspectSecured_1.ogg
Streams=OfficerBlueTwo/b2_ReportedInjSuspectSecured_2.ogg
Streams=OfficerBlueTwo/b2_ReportedInjSuspectSecured_3.ogg
Streams=OfficerBlueTwo/b2_ReportedInjSuspectSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Suspect is injured; is in need of medical attention.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedOfficerDownToTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedOfficerDownToTOC_1.ogg
Streams=OfficerBlueTwo/b2_ReportedOfficerDownToTOC_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Officer down!  Ready evac!
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedOtherTeamOnIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedOtherTeamOnIt_1.ogg
Streams=OfficerBlueTwo/b2_ReportedOtherTeamOnIt_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Red's on it.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedPickingLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedPickingLock_1.ogg
Streams=OfficerBlueTwo/b2_ReportedPickingLock_2.ogg
Streams=OfficerBlueTwo/b2_ReportedPickingLock_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Picking the lock
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_ReportedSuspectSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_ReportedSuspectSecured_1.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectSecured_2.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectSecured_3.ogg
Streams=OfficerBlueTwo/b2_ReportedSuspectSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Suspect is secure and ready to evacuate.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[b2_StartedMission]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerBlueTwo/b2_StartedMission_1.ogg
Streams=OfficerBlueTwo/b2_StartedMission_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element to TOC, entry team in position.
Speaker=b2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandGeneralArrestThem]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandGeneralArrestThem_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandGeneralFriendlyWatchIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandGeneralFriendlyWatchIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandGeneralIllCoverYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandGeneralIllCoverYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandGeneralImHurt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandGeneralImHurt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandGeneralNeedBackup]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandGeneralNeedBackup_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandGeneralOutOfTheWay]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandGeneralOutOfTheWay_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandGeneralSlowDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandGeneralSlowDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandGeneralStayClose]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandGeneralStayClose_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandGeneralTakePoint]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandGeneralTakePoint_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandGeneralTakeRearGuard]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandGeneralTakeRearGuard_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandGeneralWatchYourFire]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandGeneralWatchYourFire_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandRapidDeploymentBombDefused]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandRapidDeploymentBombDefused_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandRapidDeploymentFoundABomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandRapidDeploymentFoundABomb_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandRapidDeploymentGetToBombs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandRapidDeploymentGetToBombs_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandRapidDeploymentGuardIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandRapidDeploymentGuardIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandRapidDeploymentWhereAreBombs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandRapidDeploymentWhereAreBombs_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandResponseCantDoThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandResponseCantDoThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandResponseCopyThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandResponseCopyThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandResponseGrenadeReady]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandResponseGrenadeReady_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandResponseNegative]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandResponseNegative_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandResponseOnIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandResponseOnIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandResponseRoger]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandResponseRoger_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandResponseWithYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandResponseWithYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandRoomClearingClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandRoomClearingClear_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandRoomClearingGoGoGo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandRoomClearingGoGoGo_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandRoomClearingLetsMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandRoomClearingLetsMove_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandRoomClearingTrailers]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandRoomClearingTrailers_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandVIPEscortDontShootVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandVIPEscortDontShootVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandVIPEscortStayBehindMe]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandVIPEscortStayBehindMe_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandVIPEscortStayWthTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandVIPEscortStayWthTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandVIPEscortWhereIsEscape]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandVIPEscortWhereIsEscape_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_CommandVIPEscortWhereIsTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_CommandVIPEscortWhereIsTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ContactedTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ContactedTOC_1.ogg
Streams=OfficerRedOne/r1_ContactedTOC_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_MissionDoneFailure]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_MissionDoneFailure_1.ogg
Streams=OfficerRedOne/r1_MissionDoneFailure_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Make 'em safe; this one got away from us.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_MissionDoneSuccess]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_MissionDoneSuccess_1.ogg
Streams=OfficerRedOne/r1_MissionDoneSuccess_2.ogg
Streams=OfficerRedOne/r1_MissionDoneSuccess_3.ogg
Streams=OfficerRedOne/r1_MissionDoneSuccess_4.ogg
Streams=OfficerRedOne/r1_MissionDoneSuccess_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Good work, guys. Let's head to debrief.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBangNClear_1.ogg
Streams=OfficerRedOne/r1_OrderedBangNClear_2.ogg
Streams=OfficerRedOne/r1_OrderedBangNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBlueFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBlueFragment_1.ogg
Streams=OfficerRedOne/r1_OrderedBlueFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blue
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBlueOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBlueOne_1.ogg
Streams=OfficerRedOne/r1_OrderedBlueOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fields
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBlueTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBlueTwo_1.ogg
Streams=OfficerRedOne/r1_OrderedBlueTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jackson
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBreachBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBreachBangNClear_1.ogg
Streams=OfficerRedOne/r1_OrderedBreachBangNClear_2.ogg
Streams=OfficerRedOne/r1_OrderedBreachBangNClear_3.ogg
Streams=OfficerRedOne/r1_OrderedBreachBangNClear_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBreachBangNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBreachBangNMakeEntry_1.ogg
Streams=OfficerRedOne/r1_OrderedBreachBangNMakeEntry_2.ogg
Streams=OfficerRedOne/r1_OrderedBreachBangNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bang and clear!
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBreachGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBreachGasNClear_1.ogg
Streams=OfficerRedOne/r1_OrderedBreachGasNClear_2.ogg
Streams=OfficerRedOne/r1_OrderedBreachGasNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBreachGasNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBreachGasNMakeEntry_1.ogg
Streams=OfficerRedOne/r1_OrderedBreachGasNMakeEntry_2.ogg
Streams=OfficerRedOne/r1_OrderedBreachGasNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBreachNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBreachNClear_1.ogg
Streams=OfficerRedOne/r1_OrderedBreachNClear_2.ogg
Streams=OfficerRedOne/r1_OrderedBreachNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBreachNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBreachNMakeEntry_1.ogg
Streams=OfficerRedOne/r1_OrderedBreachNMakeEntry_2.ogg
Streams=OfficerRedOne/r1_OrderedBreachNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBreachStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBreachStingNClear_1.ogg
Streams=OfficerRedOne/r1_OrderedBreachStingNClear_2.ogg
Streams=OfficerRedOne/r1_OrderedBreachStingNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedBreachStingNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedBreachStingNMakeEntry_1.ogg
Streams=OfficerRedOne/r1_OrderedBreachStingNMakeEntry_2.ogg
Streams=OfficerRedOne/r1_OrderedBreachStingNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedCloseDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedCloseDoor_1.ogg
Streams=OfficerRedOne/r1_OrderedCloseDoor_2.ogg
Streams=OfficerRedOne/r1_OrderedCloseDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedCover]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedCover_1.ogg
Streams=OfficerRedOne/r1_OrderedCover_2.ogg
Streams=OfficerRedOne/r1_OrderedCover_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDeployBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDeployBang_1.ogg
Streams=OfficerRedOne/r1_OrderedDeployBang_2.ogg
Streams=OfficerRedOne/r1_OrderedDeployBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDeployBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDeployBreachSG_1.ogg
Streams=OfficerRedOne/r1_OrderedDeployBreachSG_2.ogg
Streams=OfficerRedOne/r1_OrderedDeployBreachSG_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDeployC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDeployC2_1.ogg
Streams=OfficerRedOne/r1_OrderedDeployC2_2.ogg
Streams=OfficerRedOne/r1_OrderedDeployC2_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDeployCS]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDeployCS_1.ogg
Streams=OfficerRedOne/r1_OrderedDeployCS_2.ogg
Streams=OfficerRedOne/r1_OrderedDeployCS_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDeployedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDeployedSting_1.ogg
Streams=OfficerRedOne/r1_OrderedDeployedSting_2.ogg
Streams=OfficerRedOne/r1_OrderedDeployedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDeployLessLethalSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDeployLessLethalSG_1.ogg
Streams=OfficerRedOne/r1_OrderedDeployLessLethalSG_2.ogg
Streams=OfficerRedOne/r1_OrderedDeployLessLethalSG_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDeployPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDeployPepper_1.ogg
Streams=OfficerRedOne/r1_OrderedDeployPepper_2.ogg
Streams=OfficerRedOne/r1_OrderedDeployPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDeployPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDeployPepperGun_1.ogg
Streams=OfficerRedOne/r1_OrderedDeployPepperGun_2.ogg
Streams=OfficerRedOne/r1_OrderedDeployPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDeployTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDeployTaser_1.ogg
Streams=OfficerRedOne/r1_OrderedDeployTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDeployWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDeployWedge_1.ogg
Streams=OfficerRedOne/r1_OrderedDeployWedge_2.ogg
Streams=OfficerRedOne/r1_OrderedDeployWedge_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDisable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDisable_1.ogg
Streams=OfficerRedOne/r1_OrderedDisable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedDisableBomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedDisableBomb_1.ogg
Streams=OfficerRedOne/r1_OrderedDisableBomb_2.ogg
Streams=OfficerRedOne/r1_OrderedDisableBomb_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedElement]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedElement_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gold
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedElementFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedElementFragment_1.ogg
Streams=OfficerRedOne/r1_OrderedElementFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedExamine]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedExamine_1.ogg
Streams=OfficerRedOne/r1_OrderedExamine_2.ogg
Streams=OfficerRedOne/r1_OrderedExamine_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedFallIn_1.ogg
Streams=OfficerRedOne/r1_OrderedFallIn_2.ogg
Streams=OfficerRedOne/r1_OrderedFallIn_3.ogg
Streams=OfficerRedOne/r1_OrderedFallIn_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedGasNClear_1.ogg
Streams=OfficerRedOne/r1_OrderedGasNClear_2.ogg
Streams=OfficerRedOne/r1_OrderedGasNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedMirrorCorner]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedMirrorCorner_1.ogg
Streams=OfficerRedOne/r1_OrderedMirrorCorner_2.ogg
Streams=OfficerRedOne/r1_OrderedMirrorCorner_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedMirrorRoom]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedMirrorRoom_1.ogg
Streams=OfficerRedOne/r1_OrderedMirrorRoom_2.ogg
Streams=OfficerRedOne/r1_OrderedMirrorRoom_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedMirrorUnderDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedMirrorUnderDoor_1.ogg
Streams=OfficerRedOne/r1_OrderedMirrorUnderDoor_2.ogg
Streams=OfficerRedOne/r1_OrderedMirrorUnderDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedMoveNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedMoveNClear_1.ogg
Streams=OfficerRedOne/r1_OrderedMoveNClear_2.ogg
Streams=OfficerRedOne/r1_OrderedMoveNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedMoveTo_1.ogg
Streams=OfficerRedOne/r1_OrderedMoveTo_2.ogg
Streams=OfficerRedOne/r1_OrderedMoveTo_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedPickLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedPickLock_1.ogg
Streams=OfficerRedOne/r1_OrderedPickLock_2.ogg
Streams=OfficerRedOne/r1_OrderedPickLock_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedRedFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedRedFragment_1.ogg
Streams=OfficerRedOne/r1_OrderedRedFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Red
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedRedTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedRedTwo_1.ogg
Streams=OfficerRedOne/r1_OrderedRedTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Girard..
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedRemoveWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedRemoveWedge_1.ogg
Streams=OfficerRedOne/r1_OrderedRemoveWedge_2.ogg
Streams=OfficerRedOne/r1_OrderedRemoveWedge_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedRestrainFemCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedRestrain_fem_1.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_fem_2.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_fem_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedRestrainMaleCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedRestrain_male_1.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_male_2.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_male_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedRestrainFemSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedRestrain_fem_1.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_fem_2.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_fem_3.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_suspect_1.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedRestrainMaleSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedRestrain_male_1.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_male_2.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_male_3.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_suspect_1.ogg
Streams=OfficerRedOne/r1_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedSecureEvidence]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedSecureEvidence_1.ogg
Streams=OfficerRedOne/r1_OrderedSecureEvidence_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedSecureWeapon]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedSecureWeapon_1.ogg
Streams=OfficerRedOne/r1_OrderedSecureWeapon_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedStackupTryDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedStackupTryDoor_1.ogg
Streams=OfficerRedOne/r1_OrderedStackupTryDoor_2.ogg
Streams=OfficerRedOne/r1_OrderedStackupTryDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedStingNClear_1.ogg
Streams=OfficerRedOne/r1_OrderedStingNClear_2.ogg
Streams=OfficerRedOne/r1_OrderedStingNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_OrderedUse]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_OrderedUse_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_RepliedTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_RepliedTOC_1.ogg
Streams=OfficerRedOne/r1_RepliedTOC_2.ogg
Streams=OfficerRedOne/r1_RepliedTOC_3.ogg
Streams=OfficerRedOne/r1_RepliedTOC_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_RepliedToTOCMissionStart]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_RepliedToTOCMissionStart_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy.  On our way.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedBlueDoingIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedBlueDoingIt_1.ogg
Streams=OfficerRedOne/r1_ReportedBlueDoingIt_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blue's on it.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedCivilianSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedCivilianSecured_1.ogg
Streams=OfficerRedOne/r1_ReportedCivilianSecured_2.ogg
Streams=OfficerRedOne/r1_ReportedCivilianSecured_3.ogg
Streams=OfficerRedOne/r1_ReportedCivilianSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian secured and ready to evacuate.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedDOA]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedDOA_1.ogg
Streams=OfficerRedOne/r1_ReportedDOA_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  We have a body here.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedHostageKilled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedHostageKilled_1.ogg
Streams=OfficerRedOne/r1_ReportedHostageKilled_2.ogg
Streams=OfficerRedOne/r1_ReportedHostageKilled_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian down; looks DOA.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedInjCivilianSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedInjCivilianSecured_1.ogg
Streams=OfficerRedOne/r1_ReportedInjCivilianSecured_2.ogg
Streams=OfficerRedOne/r1_ReportedInjCivilianSecured_3.ogg
Streams=OfficerRedOne/r1_ReportedInjCivilianSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian down, but breathing.  Ready for evac.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedInjSuspectSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedInjSuspectSecured_1.ogg
Streams=OfficerRedOne/r1_ReportedInjSuspectSecured_2.ogg
Streams=OfficerRedOne/r1_ReportedInjSuspectSecured_3.ogg
Streams=OfficerRedOne/r1_ReportedInjSuspectSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Injured suspect secure and ready for evac.   
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedOfficerDownToTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedOfficerDownToTOC_1.ogg
Streams=OfficerRedOne/r1_ReportedOfficerDownToTOC_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Officer down!  Ready evac!
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedOtherTeamOnIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedOtherTeamOnIt_1.ogg
Streams=OfficerRedOne/r1_ReportedOtherTeamOnIt_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blue's on it.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedPickingLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedPickingLock_1.ogg
Streams=OfficerRedOne/r1_ReportedPickingLock_2.ogg
Streams=OfficerRedOne/r1_ReportedPickingLock_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Picking the lock
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_ReportedSuspectSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_ReportedSuspectSecured_1.ogg
Streams=OfficerRedOne/r1_ReportedSuspectSecured_2.ogg
Streams=OfficerRedOne/r1_ReportedSuspectSecured_3.ogg
Streams=OfficerRedOne/r1_ReportedSuspectSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Suspect restrained.  Ready for pick-up.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r1_StartedMission]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedOne/r1_StartedMission_1.ogg
Streams=OfficerRedOne/r1_StartedMission_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element to TOC, entry team in position.
Speaker=r1
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandGeneralArrestThem]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandGeneralArrestThem_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandGeneralFriendlyWatchIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandGeneralFriendlyWatchIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandGeneralIllCoverYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandGeneralIllCoverYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandGeneralImHurt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandGeneralImHurt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandGeneralNeedBackup]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandGeneralNeedBackup_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandGeneralOutOfTheWay]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandGeneralOutOfTheWay_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandGeneralSlowDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandGeneralSlowDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandGeneralStayClose]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandGeneralStayClose_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandGeneralTakePoint]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandGeneralTakePoint_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandGeneralTakeRearGuard]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandGeneralTakeRearGuard_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandGeneralWatchYourFire]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandGeneralWatchYourFire_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandRapidDeploymentBombDefused]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandRapidDeploymentBombDefused_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandRapidDeploymentFoundABomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandRapidDeploymentFoundABomb_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandRapidDeploymentGetToBombs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandRapidDeploymentGetToBombs_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandRapidDeploymentGuardIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandRapidDeploymentGuardIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandRapidDeploymentWhereAreBombs]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandRapidDeploymentWhereAreBombs_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandResponseCantDoThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandResponseCantDoThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandResponseCopyThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandResponseCopyThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandResponseGrenadeReady]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandResponseGrenadeReady_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandResponseNegative]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandResponseNegative_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandResponseOnIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandResponseOnIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandResponseRoger]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandResponseRoger_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandResponseWithYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandResponseWithYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandRoomClearingClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandRoomClearingClear_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandRoomClearingGoGoGo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandRoomClearingGoGoGo_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandRoomClearingLetsMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandRoomClearingLetsMove_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandRoomClearingTrailers]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandRoomClearingTrailers_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandVIPEscortDontShootVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandVIPEscortDontShootVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandVIPEscortStayBehindMe]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandVIPEscortStayBehindMe_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandVIPEscortStayWthTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandVIPEscortStayWthTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandVIPEscortWhereIsEscape]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandVIPEscortWhereIsEscape_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_CommandVIPEscortWhereIsTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_CommandVIPEscortWhereIsTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ContactedTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ContactedTOC_1.ogg
Streams=OfficerRedTwo/r2_ContactedTOC_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_MissionDoneFailure]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_MissionDoneFailure_1.ogg
Streams=OfficerRedTwo/r2_MissionDoneFailure_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Make 'em safe; this one got away from us.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_MissionDoneSuccess]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_MissionDoneSuccess_1.ogg
Streams=OfficerRedTwo/r2_MissionDoneSuccess_2.ogg
Streams=OfficerRedTwo/r2_MissionDoneSuccess_3.ogg
Streams=OfficerRedTwo/r2_MissionDoneSuccess_4.ogg
Streams=OfficerRedTwo/r2_MissionDoneSuccess_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Good work, guys. Let's head to debrief.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBangNClear_1.ogg
Streams=OfficerRedTwo/r2_OrderedBangNClear_2.ogg
Streams=OfficerRedTwo/r2_OrderedBangNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBlueFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBlueFragment_1.ogg
Streams=OfficerRedTwo/r2_OrderedBlueFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blue
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBlueOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBlueOne_1.ogg
Streams=OfficerRedTwo/r2_OrderedBlueOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Fields
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBlueTwo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBlueTwo_1.ogg
Streams=OfficerRedTwo/r2_OrderedBlueTwo_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Jackson
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBreachBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBreachBangNClear_1.ogg
Streams=OfficerRedTwo/r2_OrderedBreachBangNClear_2.ogg
Streams=OfficerRedTwo/r2_OrderedBreachBangNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBreachBangNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBreachBangNMakeEntry_1.ogg
Streams=OfficerRedTwo/r2_OrderedBreachBangNMakeEntry_2.ogg
Streams=OfficerRedTwo/r2_OrderedBreachBangNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Bang and clear!
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBreachGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBreachGasNClear_1.ogg
Streams=OfficerRedTwo/r2_OrderedBreachGasNClear_2.ogg
Streams=OfficerRedTwo/r2_OrderedBreachGasNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Use gas.  Open and clear!
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBreachGasNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBreachGasNMakeEntry_1.ogg
Streams=OfficerRedTwo/r2_OrderedBreachGasNMakeEntry_2.ogg
Streams=OfficerRedTwo/r2_OrderedBreachGasNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBreachNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBreachNClear_1.ogg
Streams=OfficerRedTwo/r2_OrderedBreachNClear_2.ogg
Streams=OfficerRedTwo/r2_OrderedBreachNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBreachNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBreachNMakeEntry_1.ogg
Streams=OfficerRedTwo/r2_OrderedBreachNMakeEntry_2.ogg
Streams=OfficerRedTwo/r2_OrderedBreachNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move in and clear it!
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBreachStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBreachStingNClear_1.ogg
Streams=OfficerRedTwo/r2_OrderedBreachStingNClear_2.ogg
Streams=OfficerRedTwo/r2_OrderedBreachStingNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedBreachStingNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedBreachStingNMakeEntry_1.ogg
Streams=OfficerRedTwo/r2_OrderedBreachStingNMakeEntry_2.ogg
Streams=OfficerRedTwo/r2_OrderedBreachStingNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sting and make entry!
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedCloseDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedCloseDoor_1.ogg
Streams=OfficerRedTwo/r2_OrderedCloseDoor_2.ogg
Streams=OfficerRedTwo/r2_OrderedCloseDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedCover]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedCover_1.ogg
Streams=OfficerRedTwo/r2_OrderedCover_2.ogg
Streams=OfficerRedTwo/r2_OrderedCover_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Keep it covered.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDeployBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDeployBang_1.ogg
Streams=OfficerRedTwo/r2_OrderedDeployBang_2.ogg
Streams=OfficerRedTwo/r2_OrderedDeployBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDeployBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDeployBreachSG_1.ogg
Streams=OfficerRedTwo/r2_OrderedDeployBreachSG_2.ogg
Streams=OfficerRedTwo/r2_OrderedDeployBreachSG_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Breach it; use the shotgun.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDeployC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDeployC2_1.ogg
Streams=OfficerRedTwo/r2_OrderedDeployC2_2.ogg
Streams=OfficerRedTwo/r2_OrderedDeployC2_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDeployCS]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDeployCS_1.ogg
Streams=OfficerRedTwo/r2_OrderedDeployCS_2.ogg
Streams=OfficerRedTwo/r2_OrderedDeployCS_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDeployedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDeployedSting_1.ogg
Streams=OfficerRedTwo/r2_OrderedDeployedSting_2.ogg
Streams=OfficerRedTwo/r2_OrderedDeployedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Use a stinger.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDeployLessLethalSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDeployLessLethalSG_1.ogg
Streams=OfficerRedTwo/r2_OrderedDeployLessLethalSG_2.ogg
Streams=OfficerRedTwo/r2_OrderedDeployLessLethalSG_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDeployPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDeployPepper_1.ogg
Streams=OfficerRedTwo/r2_OrderedDeployPepper_2.ogg
Streams=OfficerRedTwo/r2_OrderedDeployPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Use pepper.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDeployPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDeployPepperGun_1.ogg
Streams=OfficerRedTwo/r2_OrderedDeployPepperGun_2.ogg
Streams=OfficerRedTwo/r2_OrderedDeployPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDeployTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDeployTaser_1.ogg
Streams=OfficerRedTwo/r2_OrderedDeployTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Get the taser out!
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDeployWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDeployWedge_1.ogg
Streams=OfficerRedTwo/r2_OrderedDeployWedge_2.ogg
Streams=OfficerRedTwo/r2_OrderedDeployWedge_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDisable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDisable_1.ogg
Streams=OfficerRedTwo/r2_OrderedDisable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Disable that.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedDisableBomb]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedDisableBomb_1.ogg
Streams=OfficerRedTwo/r2_OrderedDisableBomb_2.ogg
Streams=OfficerRedTwo/r2_OrderedDisableBomb_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedElement]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedElement_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Gold
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedElementFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedElementFragment_1.ogg
Streams=OfficerRedTwo/r2_OrderedElementFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedExamine]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedExamine_1.ogg
Streams=OfficerRedTwo/r2_OrderedExamine_2.ogg
Streams=OfficerRedTwo/r2_OrderedExamine_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedFallIn_1.ogg
Streams=OfficerRedTwo/r2_OrderedFallIn_2.ogg
Streams=OfficerRedTwo/r2_OrderedFallIn_3.ogg
Streams=OfficerRedTwo/r2_OrderedFallIn_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedGasNClear_1.ogg
Streams=OfficerRedTwo/r2_OrderedGasNClear_2.ogg
Streams=OfficerRedTwo/r2_OrderedGasNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedMirrorCorner]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedMirrorCorner_1.ogg
Streams=OfficerRedTwo/r2_OrderedMirrorCorner_2.ogg
Streams=OfficerRedTwo/r2_OrderedMirrorCorner_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mirror the corner.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedMirrorRoom]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedMirrorRoom_1.ogg
Streams=OfficerRedTwo/r2_OrderedMirrorRoom_2.ogg
Streams=OfficerRedTwo/r2_OrderedMirrorRoom_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mirror the room!
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedMirrorUnderDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedMirrorUnderDoor_1.ogg
Streams=OfficerRedTwo/r2_OrderedMirrorUnderDoor_2.ogg
Streams=OfficerRedTwo/r2_OrderedMirrorUnderDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Mirror under the door.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedMoveNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedMoveNClear_1.ogg
Streams=OfficerRedTwo/r2_OrderedMoveNClear_2.ogg
Streams=OfficerRedTwo/r2_OrderedMoveNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Move in!
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedMoveTo_1.ogg
Streams=OfficerRedTwo/r2_OrderedMoveTo_2.ogg
Streams=OfficerRedTwo/r2_OrderedMoveTo_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedPickLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedPickLock_1.ogg
Streams=OfficerRedTwo/r2_OrderedPickLock_2.ogg
Streams=OfficerRedTwo/r2_OrderedPickLock_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Pick it.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedRedFragment]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedRedFragment_1.ogg
Streams=OfficerRedTwo/r2_OrderedRedFragment_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Red
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedRedOne]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedRedOne_1.ogg
Streams=OfficerRedTwo/r2_OrderedRedOne_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Reynolds
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedRemoveWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedRemoveWedge_1.ogg
Streams=OfficerRedTwo/r2_OrderedRemoveWedge_2.ogg
Streams=OfficerRedTwo/r2_OrderedRemoveWedge_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedRestrainFemCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedRestrain_fem_1.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_fem_2.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_fem_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cuff her.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedRestrainMaleCivilian]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedRestrain_male_1.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_male_2.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_male_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cuff him.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedRestrainFemSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedRestrain_fem_1.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_fem_2.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_fem_3.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_suspect_1.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cuff that idiot.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedRestrainMaleSuspect]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedRestrain_male_1.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_male_2.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_male_3.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_suspect_1.ogg
Streams=OfficerRedTwo/r2_OrderedRestrain_suspect_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Cuff that idiot.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedSecureEvidence]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedSecureEvidence_1.ogg
Streams=OfficerRedTwo/r2_OrderedSecureEvidence_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Secure that!
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedSecureWeapon]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedSecureWeapon_1.ogg
Streams=OfficerRedTwo/r2_OrderedSecureWeapon_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedStackupTryDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedStackupTryDoor_1.ogg
Streams=OfficerRedTwo/r2_OrderedStackupTryDoor_2.ogg
Streams=OfficerRedTwo/r2_OrderedStackupTryDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedStingNClear_1.ogg
Streams=OfficerRedTwo/r2_OrderedStingNClear_2.ogg
Streams=OfficerRedTwo/r2_OrderedStingNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Sting and clear!
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_OrderedUse]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_OrderedUse_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Use that.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_RepliedTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_RepliedTOC_1.ogg
Streams=OfficerRedTwo/r2_RepliedTOC_2.ogg
Streams=OfficerRedTwo/r2_RepliedTOC_3.ogg
Streams=OfficerRedTwo/r2_RepliedTOC_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Roger that.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_RepliedToTOCMissionStart]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_RepliedToTOCMissionStart_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Copy.  On our way.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedCivilianSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedCivilianSecured_1.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianSecured_2.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianSecured_3.ogg
Streams=OfficerRedTwo/r2_ReportedCivilianSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian secured and ready for transport.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedDOA]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedDOA_1.ogg
Streams=OfficerRedTwo/r2_ReportedDOA_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  We have a DOA here.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedHostageKilled]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedHostageKilled_1.ogg
Streams=OfficerRedTwo/r2_ReportedHostageKilled_2.ogg
Streams=OfficerRedTwo/r2_ReportedHostageKilled_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian down; looks DOA.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedInjCivilianSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedInjCivilianSecured_1.ogg
Streams=OfficerRedTwo/r2_ReportedInjCivilianSecured_2.ogg
Streams=OfficerRedTwo/r2_ReportedInjCivilianSecured_3.ogg
Streams=OfficerRedTwo/r2_ReportedInjCivilianSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Civilian down, but breathing.  Ready for evac.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedInjSuspectSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedInjSuspectSecured_1.ogg
Streams=OfficerRedTwo/r2_ReportedInjSuspectSecured_2.ogg
Streams=OfficerRedTwo/r2_ReportedInjSuspectSecured_3.ogg
Streams=OfficerRedTwo/r2_ReportedInjSuspectSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Suspect is injured; is in need of medical attention.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedOfficerDownToTOC]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedOfficerDownToTOC_1.ogg
Streams=OfficerRedTwo/r2_ReportedOfficerDownToTOC_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Officer down!  Ready evac!
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedOtherTeamOnIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedOtherTeamOnIt_1.ogg
Streams=OfficerRedTwo/r2_ReportedOtherTeamOnIt_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Blue's on it.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedPickingLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedPickingLock_1.ogg
Streams=OfficerRedTwo/r2_ReportedPickingLock_2.ogg
Streams=OfficerRedTwo/r2_ReportedPickingLock_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Picking the lock
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_ReportedSuspectSecured]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_ReportedSuspectSecured_1.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectSecured_2.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectSecured_3.ogg
Streams=OfficerRedTwo/r2_ReportedSuspectSecured_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=TOC, this is entry team.  Suspect is secure and ready for transport.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[r2_StartedMission]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=OfficerRedTwo/r2_StartedMission_1.ogg
Streams=OfficerRedTwo/r2_StartedMission_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Element to TOC, entry team in position.
Speaker=r2
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=4
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandGeneralArrestThem]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandGeneralArrestThem_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandGeneralFriendlyWatchIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandGeneralFriendlyWatchIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandGeneralIllCoverYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandGeneralIllCoverYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandGeneralImHurt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandGeneralImHurt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandGeneralNeedBackup]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandGeneralNeedBackup_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandGeneralOutOfTheWay]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandGeneralOutOfTheWay_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandGeneralSlowDown]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandGeneralSlowDown_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandGeneralStayClose]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandGeneralStayClose_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandGeneralTakePoint]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandGeneralTakePoint_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandGeneralTakeRearGuard]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandGeneralTakeRearGuard_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandGeneralWatchYourFire]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandGeneralWatchYourFire_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandResponseCantDoThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandResponseCantDoThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandResponseCopyThat]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandResponseCopyThat_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandResponseGrenadeReady]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandResponseGrenadeReady_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandResponseNegative]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandResponseNegative_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandResponseOnIt]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandResponseOnIt_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandResponseRoger]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandResponseRoger_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandResponseWithYou]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandResponseWithYou_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandRoomClearingClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandRoomClearingClear_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandRoomClearingGoGoGo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandRoomClearingGoGoGo_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandRoomClearingLetsMove]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandRoomClearingLetsMove_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandRoomClearingTrailers]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandRoomClearingTrailers_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandVIPEscortDontShootVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandVIPEscortDontShootVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandVIPEscortStayBehindMe]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandVIPEscortStayBehindMe_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandVIPEscortStayWthTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandVIPEscortStayWthTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandVIPEscortWhereIsEscape]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandVIPEscortWhereIsEscape_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_CommandVIPEscortWhereIsTheVIP]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_CommandVIPEscortWhereIsTheVIP_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_Died]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=VIP/vip_Died_1.ogg
Streams=VIP/vip_Died_2.ogg
Streams=VIP/vip_Died_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedBangNClear_1.ogg
Streams=VIP/vip_OrderedBangNClear_2.ogg
Streams=VIP/vip_OrderedBangNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedBreachBangNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedBreachBangNClear_1.ogg
Streams=VIP/vip_OrderedBreachBangNClear_2.ogg
Streams=VIP/vip_OrderedBreachBangNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedBreachBangNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedBreachBangNMakeEntry_1.ogg
Streams=VIP/vip_OrderedBreachBangNMakeEntry_2.ogg
Streams=VIP/vip_OrderedBreachBangNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedBreachGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedBreachGasNClear_1.ogg
Streams=VIP/vip_OrderedBreachGasNClear_2.ogg
Streams=VIP/vip_OrderedBreachGasNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedBreachGasNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedBreachGasNMakeEntry_1.ogg
Streams=VIP/vip_OrderedBreachGasNMakeEntry_2.ogg
Streams=VIP/vip_OrderedBreachGasNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedBreachNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedBreachNClear_1.ogg
Streams=VIP/vip_OrderedBreachNClear_2.ogg
Streams=VIP/vip_OrderedBreachNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedBreachNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedBreachNMakeEntry_1.ogg
Streams=VIP/vip_OrderedBreachNMakeEntry_2.ogg
Streams=VIP/vip_OrderedBreachNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedBreachStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedBreachStingNClear_1.ogg
Streams=VIP/vip_OrderedBreachStingNClear_2.ogg
Streams=VIP/vip_OrderedBreachStingNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedBreachStingNMakeEntry]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedBreachStingNMakeEntry_1.ogg
Streams=VIP/vip_OrderedBreachStingNMakeEntry_2.ogg
Streams=VIP/vip_OrderedBreachStingNMakeEntry_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedCloseDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedCloseDoor_1.ogg
Streams=VIP/vip_OrderedCloseDoor_2.ogg
Streams=VIP/vip_OrderedCloseDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedCover]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedCover_1.ogg
Streams=VIP/vip_OrderedCover_2.ogg
Streams=VIP/vip_OrderedCover_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedDeployBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedDeployBang_1.ogg
Streams=VIP/vip_OrderedDeployBang_2.ogg
Streams=VIP/vip_OrderedDeployBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedDeployBreachSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedDeployBreachSG_1.ogg
Streams=VIP/vip_OrderedDeployBreachSG_2.ogg
Streams=VIP/vip_OrderedDeployBreachSG_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedDeployC2]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedDeployC2_1.ogg
Streams=VIP/vip_OrderedDeployC2_2.ogg
Streams=VIP/vip_OrderedDeployC2_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedDeployCS]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedDeployCS_1.ogg
Streams=VIP/vip_OrderedDeployCS_2.ogg
Streams=VIP/vip_OrderedDeployCS_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedDeployedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedDeployedSting_1.ogg
Streams=VIP/vip_OrderedDeployedSting_2.ogg
Streams=VIP/vip_OrderedDeployedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedDeployLessLethalSG]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedDeployLessLethalSG_1.ogg
Streams=VIP/vip_OrderedDeployLessLethalSG_2.ogg
Streams=VIP/vip_OrderedDeployLessLethalSG_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedDeployPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedDeployPepper_1.ogg
Streams=VIP/vip_OrderedDeployPepper_2.ogg
Streams=VIP/vip_OrderedDeployPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedDeployPepperGun]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedDeployPepperGun_1.ogg
Streams=VIP/vip_OrderedDeployPepperGun_2.ogg
Streams=VIP/vip_OrderedDeployPepperGun_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedDeployTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedDeployTaser_1.ogg
Streams=VIP/vip_OrderedDeployTaser_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedDeployWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedDeployWedge_1.ogg
Streams=VIP/vip_OrderedDeployWedge_2.ogg
Streams=VIP/vip_OrderedDeployWedge_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedDisable]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedDisable_1.ogg
Streams=VIP/vip_OrderedDisable_2.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedFallIn]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedFallIn_1.ogg
Streams=VIP/vip_OrderedFallIn_2.ogg
Streams=VIP/vip_OrderedFallIn_3.ogg
Streams=VIP/vip_OrderedFallIn_4.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedGasNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedGasNClear_1.ogg
Streams=VIP/vip_OrderedGasNClear_2.ogg
Streams=VIP/vip_OrderedGasNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedMirrorRoom]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedMirrorRoom_1.ogg
Streams=VIP/vip_OrderedMirrorRoom_2.ogg
Streams=VIP/vip_OrderedMirrorRoom_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedMirrorUnderDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedMirrorUnderDoor_1.ogg
Streams=VIP/vip_OrderedMirrorUnderDoor_2.ogg
Streams=VIP/vip_OrderedMirrorUnderDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedMoveNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedMoveNClear_1.ogg
Streams=VIP/vip_OrderedMoveNClear_2.ogg
Streams=VIP/vip_OrderedMoveNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedMoveTo]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedMoveTo_1.ogg
Streams=VIP/vip_OrderedMoveTo_2.ogg
Streams=VIP/vip_OrderedMoveTo_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedPickLock]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedPickLock_1.ogg
Streams=VIP/vip_OrderedPickLock_2.ogg
Streams=VIP/vip_OrderedPickLock_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedRemoveWedge]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedRemoveWedge_1.ogg
Streams=VIP/vip_OrderedRemoveWedge_2.ogg
Streams=VIP/vip_OrderedRemoveWedge_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedRestrain]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedRestrain_1.ogg
Streams=VIP/vip_OrderedRestrain_2.ogg
Streams=VIP/vip_OrderedRestrain_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedStackupTryDoor]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedStackupTryDoor_1.ogg
Streams=VIP/vip_OrderedStackupTryDoor_2.ogg
Streams=VIP/vip_OrderedStackupTryDoor_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedStingNClear]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedStingNClear_1.ogg
Streams=VIP/vip_OrderedStingNClear_2.ogg
Streams=VIP/vip_OrderedStingNClear_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_OrderedUse]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_OrderedUse_1.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_ReactedBang]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=VIP/vip_ReactedBang_1.ogg
Streams=VIP/vip_ReactedBang_2.ogg
Streams=VIP/vip_ReactedBang_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_ReactedGas]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_vo.vip_ReactedGas_1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.vip_ReactedGas_2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_vo.vip_ReactedGas_3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0.5,Max=2)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_ReactedInjuryIntense]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=VIP/vip_ReactedInjuryIntense_1.ogg
Streams=VIP/vip_ReactedInjuryIntense_2.ogg
Streams=VIP/vip_ReactedInjuryIntense_3.ogg
Streams=VIP/vip_ReactedInjuryIntense_4.ogg
Streams=VIP/vip_ReactedInjuryIntense_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_ReactedInjuryNormal]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=VIP/vip_ReactedInjuryNormal_1.ogg
Streams=VIP/vip_ReactedInjuryNormal_2.ogg
Streams=VIP/vip_ReactedInjuryNormal_3.ogg
Streams=VIP/vip_ReactedInjuryNormal_4.ogg
Streams=VIP/vip_ReactedInjuryNormal_5.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_ReactedPepper]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_ReactedPepper_1.ogg
Streams=VIP/vip_ReactedPepper_2.ogg
Streams=VIP/vip_ReactedPepper_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Ah! Shit!
Speaker=vip
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_ReactedSting]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=true
Streams=VIP/vip_ReactedSting_1.ogg
Streams=VIP/vip_ReactedSting_2.ogg
Streams=VIP/vip_ReactedSting_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_ReactedTaser]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_ReactedTaser_1.ogg
Streams=VIP/vip_ReactedTaser_2.ogg
Streams=VIP/vip_ReactedTaser_3.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[vip_VIPHelp]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=VIP/vip_VIPHelp_1.ogg
Streams=VIP/vip_VIPHelp_2.ogg
Streams=VIP/vip_VIPHelp_3.ogg
Streams=VIP/vip_VIPHelp_4.ogg
Streams=VIP/vip_VIPHelp_5.ogg
Streams=VIP/vip_VIPHelp_6.ogg
Streams=VIP/vip_VIPHelp_7.ogg
Streams=VIP/vip_VIPHelp_8.ogg
Streams=VIP/vip_VIPHelp_9.ogg
Volume=100
AISoundRadius=0
SoundCategory=
Caption=Help!
Speaker=vip
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=5
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[G36k_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.G36k_1p_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.G36k_1p_Fired2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.G36k_1p_Fired3',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[G36k_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.G36k_3p_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.G36k_3p_Fired2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.G36k_3p_Fired3',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[G36k_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.G36k_EmptyFired1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[G36k_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.G36k_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[G36k_MagIn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.G36k_MagIn1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[G36k_BoltClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.G36k_BoltClosed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[UMP45_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.UMP45_1p_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.UMP45_1p_Fired2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.UMP45_1p_Fired3',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[UMP45_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.UMP45_3p_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.UMP45_3p_Fired2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.UMP45_3p_Fired3',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[UMP45_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.UMP45_EmptyFired1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[UMP45_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.UMP45_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[UMP45_MagIn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.UMP45_MagIn1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[UMP45_BoltOpened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.UMP45_BoltOpened1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[UMP45_BoltClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.UMP45_BoltClosed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Uzi_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Uzi_1p_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Uzi_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Uzi_3p_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Uzi_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Uzi_EmptyFired1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Uzi_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Uzi_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Uzi_MagIn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Uzi_MagIn1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Uzi_BoltClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Uzi_BoltClosed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PythonRevolver_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PythonRevolver_1p_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PythonRevolver_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PythonRevolver_3p_Fired1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=Gunshots
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PythonRevolver_Cocked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PythonRevolver_Cocked1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PythonRevolver_Cocked2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PythonRevolver_Cocked3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PythonRevolver_Cocked4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PythonRevolver_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PythonRevolver_EmptyFired1',Flag=0)
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PythonRevolver_ChamberOpened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PythonRevolver_ChamberOpened1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PythonRevolver_ShellBounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellRVBounced1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellRVBounced2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.ShellRVBounced3',Flag=0)
Volume=35
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PythonRevolver_BulletsInserted]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PythonRevolver_BulletsInserted1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[PythonRevolver_ChamberSpunClosed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.PythonRevolver_ChamberSpunClosed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=3
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[DiedScream]
ClassName=Class'IGSoundEffectsSubsystem.StreamSoundEffectSpecification'
Precache=false
Streams=StreamingAudio/DiedScream.ogg
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1700
InnerRadius=1000
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=5
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Voice

[MoveAlong]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MoveAlong1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MoveAlong2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MoveAlong3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MoveAlong4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MoveAlong5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.MoveAlong6',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=800
InnerRadius=0
Delay=10
Monoloop=(Min=2,Max=20)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[CrowdMurmer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_ambients.CrowdMurmer1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=800
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal
