;
; Animation sets
;

; intentionally empty animation set
[AnimationSetNull]

[AnimationSetDynamicStanding]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWD_dynamic
AnimMoveBackward=sWalkBWD_dynamic
AnimMoveLeft=sWalkLEFT_dynamic
AnimMoveRight=sWalkRIGHT_dynamic
AnimSpeedForward=200.00
AnimSpeedBackward=100.00
AnimSpeedSidestep=80.00

[AnimationSetDynamicStandingHeavyArmor]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWDheavy_dynamic
AnimMoveBackward=sWalkBWDheavy_dynamic
AnimMoveLeft=sWalkLEFTheavy_dynamic
AnimMoveRight=sWalkRIGHTheavy_dynamic
AnimSpeedForward=150.00
AnimSpeedBackward=75.00
AnimSpeedSidestep=60.00

[AnimationSetDynamicStandingUpStairs]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWDstUP_dynamic
AnimMoveBackward=sWalkBWDstUP_dynamic
AnimMoveLeft=sWalkLEFT_dynamic
AnimMoveRight=sWalkRIGHT_dynamic
AnimSpeedForward=100.00
AnimSpeedBackward=50.00
AnimSpeedSidestep=80.00

[AnimationSetDynamicStandingDownStairs]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWDstDWN_dynamic
AnimMoveBackward=sWalkBWDstDWN_dynamic
AnimMoveLeft=sWalkLEFT_dynamic
AnimMoveRight=sWalkRIGHT_dynamic
AnimSpeedForward=100.00
AnimSpeedBackward=50.00
AnimSpeedSidestep=80.00

[AnimationSetStealthStanding]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWD_stealth
AnimMoveBackward=sWalkBWD_stealth
AnimMoveLeft=sWalkLEFT_stealth
AnimMoveRight=sWalkRIGHT_stealth
AnimSpeedForward=100.00
AnimSpeedBackward=50.00
AnimSpeedSidestep=50.00

[AnimationSetStealthStandingHeavyArmor]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWDheavy_stealth
AnimMoveBackward=sWalkBWDheavy_stealth
AnimMoveLeft=sWalkLEFTheavy_stealth
AnimMoveRight=sWalkRIGHTheavy_stealth
AnimSpeedForward=75.00
AnimSpeedBackward=37.50
AnimSpeedSidestep=37.50

[AnimationSetStealthStandingUpStairs]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWDstUP_stealth
AnimMoveBackward=sWalkBWDstUP_stealth
AnimMoveLeft=sWalkLEFT_stealth
AnimMoveRight=sWalkRIGHT_stealth
AnimSpeedForward=50.00
AnimSpeedBackward=25.00
AnimSpeedSidestep=50.00

[AnimationSetStealthStandingDownStairs]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWDstDWN_stealth
AnimMoveBackward=sWalkBWDstDWN_stealth
AnimMoveLeft=sWalkLEFT_stealth
AnimMoveRight=sWalkRIGHT_stealth
AnimSpeedForward=50.00
AnimSpeedBackward=25.00
AnimSpeedSidestep=50.00

[AnimationSetCrouching]
AnimIdle=cFidgetLOWER
AnimTurnLeft=cTurnLeft
AnimTurnRight=cTurnRight
AnimMoveForward=cWalkFWD_stealth
AnimMoveBackward=cWalkBWD_stealth
AnimMoveLeft=cWalkLEFT_stealth
AnimMoveRight=cWalkRIGHT_stealth
AnimSpeedForward=80.00
AnimSpeedBackward=40.00
AnimSpeedSidestep=40.00

[AnimationSetCrouchingHeavyArmor]
AnimIdle=cFidgetLOWER
AnimTurnLeft=cTurnLeft
AnimTurnRight=cTurnRight
AnimMoveForward=cWalkFWDheavy_stealth
AnimMoveBackward=cWalkBWDheavy_stealth
AnimMoveLeft=cWalkLEFTheavy_stealth
AnimMoveRight=cWalkRIGHTheavy_stealth
AnimSpeedForward=60.00
AnimSpeedBackward=30.00
AnimSpeedSidestep=30.00

[AnimationSetInjuredStanding]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=GangSwalkFWDlimp
AnimMoveBackward=sWalkBWDlimp
AnimMoveLeft=sWalkLEFTlimp
AnimMoveRight=sWalkRIGHTlimp
AnimSpeedForward=100.00
AnimSpeedBackward=50.00
AnimSpeedSidestep=50.00

[AnimationSetOfficerInjuredStandingUpStairs]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWDstairsDown_dynamic
AnimMoveBackward=sWalkBWD_dynamic
AnimMoveLeft=sWalkLEFT_dynamic
AnimMoveRight=sWalkRIGHT_dynamic
AnimSpeedForward=100.00
AnimSpeedBackward=100.00
AnimSpeedSidestep=80.00

[AnimationSetOfficerInjuredStandingDownStairs]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWDstairsDown_dynamic
AnimMoveBackward=sWalkBWD_dynamic
AnimMoveLeft=sWalkLEFT_dynamic
AnimMoveRight=sWalkRIGHT_dynamic
AnimSpeedForward=100.00
AnimSpeedBackward=100.00
AnimSpeedSidestep=80.00

[AnimationSetInjuredCrouching]
AnimIdle=cFidgetLOWER
AnimTurnLeft=cTurnLeft
AnimTurnRight=cTurnRight
AnimMoveForward=cWalkFWDlimp
AnimMoveBackward=cWalkBWDlimp
AnimMoveLeft=cWalkLEFTlimp
AnimMoveRight=cWalkRIGHTlimp
AnimSpeedForward=50.00
AnimSpeedBackward=30.00
AnimSpeedSidestep=30.00

[AnimationSetOfficerInjuredStanding]
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWDlimp
AnimMoveBackward=sWalkBWDlimp
AnimMoveLeft=sWalkLEFTlimp
AnimMoveRight=sWalkRIGHTlimp
AnimSpeedForward=200.00
AnimSpeedBackward=100.00
AnimSpeedSidestep=80.00

[AnimationSetOfficerInjuredCrouching]
AnimTurnLeft=cTurnLeft
AnimTurnRight=cTurnRight
AnimMoveForward=cWalkFWDlimp
AnimMoveBackward=cWalkBWDlimp
AnimMoveLeft=cWalkLEFTlimp
AnimMoveRight=cWalkRIGHTlimp
AnimSpeedForward=80.00
AnimSpeedBackward=40.00
AnimSpeedSidestep=40.00

[AnimationSetCivilianWalk]
AnimIdle=sCivilianFidget
AnimTurnLeft=sTurnLeftHostage
AnimTurnRight=sTurnRightHostage
AnimMoveForward=sWalkFWD_normal1
AnimMoveBackward=sWalkBWD_normal
AnimMoveLeft=sWalkLEFT_normal
AnimMoveRight=sWalkRIGHT_normal
AnimSpeedForward=72.375
AnimSpeedBackward=100
AnimSpeedSidestep=80

[AnimationSetCivilianRun]
AnimIdle=sCivilianFidget
AnimTurnLeft=sTurnLeftHostage
AnimTurnRight=sTurnRightHostage
AnimMoveForward=sSprintFWD
AnimMoveBackward=sWalkBWD_normal
AnimMoveLeft=sWalkLEFT_normal
AnimMoveRight=sWalkRIGHT_normal
AnimSpeedForward=353
AnimSpeedBackward=100
AnimSpeedSidestep=80

[AnimationSetTrainer]
AnimIdle=sInstructorArmsOnHips
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWD_normal1
AnimMoveBackward=sWalkBWD_normal
AnimMoveLeft=sWalkLEFT_normal
AnimMoveRight=sWalkRIGHT_normal
AnimSpeedForward=72.375

[AnimationSetGangWalkHG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftHG
AnimTurnRight=sTurnRightHG
AnimMoveForward=sWalkFWD_normal1
AnimMoveBackward=sWalkBWD_stealth
AnimMoveLeft=sWalkLEFT_stealth
AnimMoveRight=sWalkRIGHT_stealth
AnimSpeedForward=72.375

[AnimationSetGangWalkSMG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftSMG
AnimTurnRight=sTurnRightSMG
AnimMoveForward=sWalkFWD_normal1
AnimMoveBackward=sWalkBWD_stealth
AnimMoveLeft=sWalkLEFT_stealth
AnimMoveRight=sWalkRIGHT_stealth
AnimSpeedForward=72.375

[AnimationSetGangWalkMG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftMG
AnimTurnRight=sTurnRightMG
AnimMoveForward=sWalkFWD_normal1
AnimMoveBackward=sWalkBWD_stealth
AnimMoveLeft=sWalkLEFT_stealth
AnimMoveRight=sWalkRIGHT_stealth
AnimSpeedForward=72.375

[AnimationSetGangWalkSG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftSG
AnimTurnRight=sTurnRightSG
AnimMoveForward=sWalkFWD_normal1
AnimMoveBackward=sWalkBWD_stealth
AnimMoveLeft=sWalkLEFT_stealth
AnimMoveRight=sWalkRIGHT_stealth
AnimSpeedForward=72.375

[AnimationSetGangRunHG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftHG
AnimTurnRight=sTurnRightHG
AnimMoveForward=sGangRunFWDhg
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=241

[AnimationSetGangRunSMG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftSMG
AnimTurnRight=sTurnRightSMG
AnimMoveForward=sGangRunFWDsmg
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=241

[AnimationSetGangRunMG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftMG
AnimTurnRight=sTurnRightMG
AnimMoveForward=sGangRunFWD
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=241

[AnimationSetGangRunSG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftSG
AnimTurnRight=sTurnRightSG
AnimMoveForward=sGangRunFWDsg
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=241

[AnimationSetGangSprint]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sRunForCover
AnimMoveBackward=sWalkBWD_normal
AnimMoveLeft=sWalkLEFT_normal
AnimMoveRight=sWalkRIGHT_normal
AnimSpeedForward=241

[AnimationSetGangSprintHG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftHG
AnimTurnRight=sTurnRightHG
AnimMoveForward=sRunForCoverHG
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=241

[AnimationSetGangSprintSMG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftSMG
AnimTurnRight=sTurnRightSMG
AnimMoveForward=sRunForCoverSMG
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=241

[AnimationSetGangSprintMG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftMG
AnimTurnRight=sTurnRightMG
AnimMoveForward=sRunForCoverMG
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=241

[AnimationSetGangSprintSG]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeftSG
AnimTurnRight=sTurnRightSG
AnimMoveForward=sRunForCoverSG
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=241

[AnimationSetGangWalk]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWD_normal1
AnimMoveBackward=sWalkBWD_normal
AnimMoveLeft=sWalkLEFT_normal
AnimMoveRight=sWalkRIGHT_normal
AnimSpeedForward=72.375

[AnimationSetGangRun]
AnimIdle=sStand1
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sGangRunFWD
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=241

[AnimationSetAICharacterInjuredStanding]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=GangSwalkFWDlimp
AnimMoveBackward=sWalkBWDlimp
AnimMoveLeft=sWalkLEFTlimp
AnimMoveRight=sWalkRIGHTlimp
AnimSpeedForward=100.00
AnimSpeedBackward=50.00
AnimSpeedSidestep=50.00

[AnimationSetAICharacterInjuredStandingUpStairs]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWDstUP_stealth
AnimMoveBackward=sWalkBWDstUP_stealth
AnimMoveLeft=sWalkLEFT_stealth
AnimMoveRight=sWalkRIGHT_stealth
AnimSpeedForward=50.00
AnimSpeedBackward=25.00
AnimSpeedSidestep=50.00

[AnimationSetAICharacterInjuredStandingDownStairs]
AnimIdle=sFidgetLOWER
AnimTurnLeft=sTurnLeft
AnimTurnRight=sTurnRight
AnimMoveForward=sWalkFWDstDWN_stealth
AnimMoveBackward=sWalkBWDstDWN_stealth
AnimMoveLeft=sWalkLEFT_stealth
AnimMoveRight=sWalkRIGHT_stealth
AnimSpeedForward=50.00
AnimSpeedBackward=25.00
AnimSpeedSidestep=50.00

[AnimationSetAICharacterInjuredCrouching]
AnimIdle=cFidgetLOWER
AnimTurnLeft=cTurnLeft
AnimTurnRight=cTurnRight
AnimMoveForward=cWalkFWDlimp
AnimMoveBackward=cWalkBWDlimp
AnimMoveLeft=cWalkLEFTlimp
AnimMoveRight=cWalkRIGHTlimp
AnimSpeedForward=50.00
AnimSpeedBackward=30.00
AnimSpeedSidestep=30.00

[AnimationSetCompliant]
AnimIdle=ComplyFidget
AnimTurnLeft=complyTurnLEFT
AnimTurnRight=complyTurnRIGHT
AnimMoveForward=complyMoveFWD
AnimMoveBackward=complyMoveBWD
AnimMoveLeft=complyMoveLEFT
AnimMoveRight=complyMoveRIGHT
AnimSpeedForward=36.58
AnimSpeedBackward=40.00
AnimSpeedSidestep=40.00

[AnimationSetRestrained]
AnimIdle=cuffsFidget
AnimTurnLeft=cuffsTurnLeft
AnimTurnRight=cuffsTurnRight
AnimMoveForward=cuffsMoveFWD
AnimMoveBackward=cuffsMoveBWD
AnimMoveLeft=cuffsMoveLEFT
AnimMoveRight=cuffsMoveRIGHT
AnimSpeedForward=36.58
AnimSpeedBackward=36.58
AnimSpeedSidestep=36.58

[AnimationSetEnemyPatrolHG]
AnimTurnLeft=sTurnLeftHG
AnimTurnRight=sTurnRightHG
AnimMoveForward=sWalkPatrolHG
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=72.411

[AnimationSetEnemyPatrolSMG]
AnimTurnLeft=sTurnLeftSMG
AnimTurnRight=sTurnRightSMG
AnimMoveForward=sWalkPatrolSMG
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=72.411

[AnimationSetEnemyPatrolMG]
AnimTurnLeft=sTurnLeftMG
AnimTurnRight=sTurnRightMG
AnimMoveForward=sWalkPatrolMG
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=72.411

[AnimationSetEnemyPatrolSG]
AnimTurnLeft=sTurnLeftSG
AnimTurnRight=sTurnRightSG
AnimMoveForward=sWalkPatrolSG
AnimMoveBackward=sGangRunBWD
AnimMoveLeft=sGangRunLEFT
AnimMoveRight=sGangRunRIGHT
AnimSpeedForward=72.411

[AnimationSetHandgun]
AnimTurnLeft=sTurnLeftHG
AnimTurnRight=sTurnRightHG
AnimAimCenter=AimCenter_HG
AnimAimLeft=AimLeft_HG
AnimAimRight=AimRight_HG
AnimAimHigh=AimHigh_HG
AnimAimLow=AimLow_HG
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_HG
AnimLeanLeftAimLeft=LeanLeftAimLeft_HG
AnimLeanLeftAimRight=LeanLeftAimRight_HG
AnimLeanLeftAimHigh=LeanLeftAimHigh_HG
AnimLeanLeftAimLow=LeanLeftAimLow_HG
AnimLeanRightAimCenter=LeanRightAimCenter_HG
AnimLeanRightAimLeft=LeanRightAimLeft_HG
AnimLeanRightAimRight=LeanRightAimRight_HG
AnimLeanRightAimHigh=LeanRightAimHigh_HG
AnimLeanRightAimLow=LeanRightAimLow_HG

[AnimationSetHandgunLowReady]
AnimTurnLeft=sTurnLeftHG
AnimTurnRight=sTurnRightHG
AnimAimCenter=LowReady_HG
AnimAimLeft=LowReadyLookLeft_HG
AnimAimRight=LowReadyLookRight_HG
AnimAimHigh=LowReadyLookHigh_HG
AnimAimLow=LowReadyLookLow_HG

[AnimationSetHandgunCrouched]
AnimAimCenter=cAimCenter_HG
AnimAimLeft=cAimLeft_HG
AnimAimRight=cAimRight_HG
AnimAimHigh=cAimHigh_HG
AnimAimLow=cAimLow_HG
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_HG
AnimLeanLeftAimLeft=LeanLeftAimLeft_HG
AnimLeanLeftAimRight=LeanLeftAimRight_HG
AnimLeanLeftAimHigh=LeanLeftAimHigh_HG
AnimLeanLeftAimLow=LeanLeftAimLow_HG
AnimLeanRightAimCenter=LeanRightAimCenter_HG
AnimLeanRightAimLeft=LeanRightAimLeft_HG
AnimLeanRightAimRight=LeanRightAimRight_HG
AnimLeanRightAimHigh=LeanRightAimHigh_HG
AnimLeanRightAimLow=LeanRightAimLow_HG

[AnimationSetHandgunLowReadyCrouched]
AnimAimCenter=cLowReady_HG
AnimAimLeft=LowReadyLookLeft_HG
AnimAimRight=LowReadyLookRight_HG
AnimAimHigh=LowReadyLookHigh_HG
AnimAimLow=LowReadyLookLow_HG

[AnimationSetHandgunExtremeLowReady]
AnimAimCenter=LowReadyMP_HG
AnimAimLeft=LowReadyMP_HG
AnimAimRight=LowReadyMP_HG
AnimAimHigh=LowReadyMP_HG
AnimAimLow=LowReadyMP_HG

[AnimationSetSubMachineGun]
AnimTurnLeft=sTurnLeftSMG
AnimTurnRight=sTurnRightSMG
AnimAimCenter=AimCenter_SMG
AnimAimLeft=AimLeft_SMG
AnimAimRight=AimRight_SMG
AnimAimHigh=AimHigh_SMG
AnimAimLow=AimLow_SMG
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_SMG
AnimLeanLeftAimLeft=LeanLeftAimLeft_SMG
AnimLeanLeftAimRight=LeanLeftAimRight_SMG
AnimLeanLeftAimHigh=LeanLeftAimHigh_SMG
AnimLeanLeftAimLow=LeanLeftAimLow_SMG
AnimLeanRightAimCenter=LeanRightAimCenter_SMG
AnimLeanRightAimLeft=LeanRightAimLeft_SMG
AnimLeanRightAimRight=LeanRightAimRight_SMG
AnimLeanRightAimHigh=LeanRightAimHigh_SMG
AnimLeanRightAimLow=LeanRightAimLow_SMG

[AnimationSetSubMachineGunLowReady]
AnimTurnLeft=sTurnLeftSMG
AnimTurnRight=sTurnRightSMG
AnimAimCenter=LowReady_SMG
AnimAimLeft=LowReadyLookLeft_SMG
AnimAimRight=LowReadyLookRight_SMG
AnimAimHigh=LowReadyLookHigh_SMG
AnimAimLow=LowReadyLookLow_SMG

[AnimationSetSubMachineGunCrouched]
AnimAimCenter=cAimCenter_SMG
AnimAimLeft=cAimLeft_SMG
AnimAimRight=cAimRight_SMG
AnimAimHigh=cAimHigh_SMG
AnimAimLow=cAimLow_SMG
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_SMG
AnimLeanLeftAimLeft=LeanLeftAimLeft_SMG
AnimLeanLeftAimRight=LeanLeftAimRight_SMG
AnimLeanLeftAimHigh=LeanLeftAimHigh_SMG
AnimLeanLeftAimLow=LeanLeftAimLow_SMG
AnimLeanRightAimCenter=LeanRightAimCenter_SMG
AnimLeanRightAimLeft=LeanRightAimLeft_SMG
AnimLeanRightAimRight=LeanRightAimRight_SMG
AnimLeanRightAimHigh=LeanRightAimHigh_SMG
AnimLeanRightAimLow=LeanRightAimLow_SMG

[AnimationSetSubMachineGunLowReadyCrouched]
AnimAimCenter=cLowReady_SMG
AnimAimLeft=LowReadyLookLeft_SMG
AnimAimRight=LowReadyLookRight_SMG
AnimAimHigh=LowReadyLookHigh_SMG
AnimAimLow=LowReadyLookLow_SMG

[AnimationSetSubMachineGunExtremeLowReady]
AnimAimCenter=LowReadyMP_SMG
AnimAimLeft=LowReadyMP_SMG
AnimAimRight=LowReadyMP_SMG
AnimAimHigh=LowReadyMP_SMG
AnimAimLow=LowReadyMP_SMG

[AnimationSetMachineGun]
AnimTurnLeft=sTurnLeftMG
AnimTurnRight=sTurnRightMG
AnimAimCenter=AimCenter_MG
AnimAimLeft=AimLeft_MG
AnimAimRight=AimRight_MG
AnimAimHigh=AimHigh_MG
AnimAimLow=AimLow_MG
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_MG
AnimLeanLeftAimLeft=LeanLeftAimLeft_MG
AnimLeanLeftAimRight=LeanLeftAimRight_MG
AnimLeanLeftAimHigh=LeanLeftAimHigh_MG
AnimLeanLeftAimLow=LeanLeftAimLow_MG
AnimLeanRightAimCenter=LeanRightAimCenter_MG
AnimLeanRightAimLeft=LeanRightAimLeft_MG
AnimLeanRightAimRight=LeanRightAimRight_MG
AnimLeanRightAimHigh=LeanRightAimHigh_MG
AnimLeanRightAimLow=LeanRightAimLow_MG

[AnimationSetMachineGunLowReady]
AnimTurnLeft=sTurnLeftMG
AnimTurnRight=sTurnRightMG
AnimAimCenter=LowReady_MG
AnimAimLeft=LowReadyLookLeft_MG
AnimAimRight=LowReadyLookRight_MG
AnimAimHigh=LowReadyLookHigh_MG
AnimAimLow=LowReadyLookLow_MG

[AnimationSetMachineGunCrouched]
AnimAimCenter=cAimCenter_MG
AnimAimLeft=cAimLeft_MG
AnimAimRight=cAimRight_MG
AnimAimHigh=cAimHigh_MG
AnimAimLow=cAimLow_MG
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_MG
AnimLeanLeftAimLeft=LeanLeftAimLeft_MG
AnimLeanLeftAimRight=LeanLeftAimRight_MG
AnimLeanLeftAimHigh=LeanLeftAimHigh_MG
AnimLeanLeftAimLow=LeanLeftAimLow_MG
AnimLeanRightAimCenter=LeanRightAimCenter_MG
AnimLeanRightAimLeft=LeanRightAimLeft_MG
AnimLeanRightAimRight=LeanRightAimRight_MG
AnimLeanRightAimHigh=LeanRightAimHigh_MG
AnimLeanRightAimLow=LeanRightAimLow_MG

[AnimationSetMachineGunLowReadyCrouched]
AnimAimCenter=cLowReady_MG
AnimAimLeft=LowReadyLookLeft_MG
AnimAimRight=LowReadyLookRight_MG
AnimAimHigh=LowReadyLookHigh_MG
AnimAimLow=LowReadyLookLow_MG

[AnimationSetMachineGunExtremeLowReady]
AnimAimCenter=LowReadyMP_MG
AnimAimLeft=LowReadyMP_MG
AnimAimRight=LowReadyMP_MG
AnimAimHigh=LowReadyMP_MG
AnimAimLow=LowReadyMP_MG

[AnimationSetShotgun]
AnimTurnLeft=sTurnLeftSG
AnimTurnRight=sTurnRightSG
AnimAimCenter=AimCenter_SG
AnimAimLeft=AimLeft_SG
AnimAimRight=AimRight_SG
AnimAimHigh=AimHigh_SG
AnimAimLow=AimLow_SG
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_SG
AnimLeanLeftAimLeft=LeanLeftAimLeft_SG
AnimLeanLeftAimRight=LeanLeftAimRight_SG
AnimLeanLeftAimHigh=LeanLeftAimHigh_SG
AnimLeanLeftAimLow=LeanLeftAimLow_SG
AnimLeanRightAimCenter=LeanRightAimCenter_SG
AnimLeanRightAimLeft=LeanRightAimLeft_SG
AnimLeanRightAimRight=LeanRightAimRight_SG
AnimLeanRightAimHigh=LeanRightAimHigh_SG
AnimLeanRightAimLow=LeanRightAimLow_SG

[AnimationSetShotgunLowReady]
AnimTurnLeft=sTurnLeftSG
AnimTurnRight=sTurnRightSG
AnimAimCenter=LowReady_SG
AnimAimLeft=LowReadyLookLeft_SG
AnimAimRight=LowReadyLookRight_SG
AnimAimHigh=LowReadyLookHigh_SG
AnimAimLow=LowReadyLookLow_SG

[AnimationSetShotgunCrouched]
AnimAimCenter=cAimCenter_SG
AnimAimLeft=cAimLeft_SG
AnimAimRight=cAimRight_SG
AnimAimHigh=cAimHigh_SG
AnimAimLow=cAimLow_SG
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_SG
AnimLeanLeftAimLeft=LeanLeftAimLeft_SG
AnimLeanLeftAimRight=LeanLeftAimRight_SG
AnimLeanLeftAimHigh=LeanLeftAimHigh_SG
AnimLeanLeftAimLow=LeanLeftAimLow_SG
AnimLeanRightAimCenter=LeanRightAimCenter_SG
AnimLeanRightAimLeft=LeanRightAimLeft_SG
AnimLeanRightAimRight=LeanRightAimRight_SG
AnimLeanRightAimHigh=LeanRightAimHigh_SG
AnimLeanRightAimLow=LeanRightAimLow_SG

[AnimationSetShotgunLowReadyCrouched]
AnimAimCenter=cLowReady_SG
AnimAimLeft=LowReadyLookLeft_SG
AnimAimRight=LowReadyLookRight_SG
AnimAimHigh=LowReadyLookHigh_SG
AnimAimLow=LowReadyLookLow_SG

[AnimationSetShotgunExtremeLowReady]
AnimAimCenter=LowReadyMP_SG
AnimAimLeft=LowReadyMP_SG
AnimAimRight=LowReadyMP_SG
AnimAimHigh=LowReadyMP_SG
AnimAimLow=LowReadyMP_SG

[AnimationSetThrownWeapon]
AnimAimCenter=AimCenter_Grenade
AnimAimLeft=AimLeft_Grenade
AnimAimRight=AimRight_Grenade
AnimAimHigh=AimHigh_Grenade
AnimAimLow=AimLow_Grenade
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_Grenade
AnimLeanLeftAimLeft=LeanLeftAimLeft_Grenade
AnimLeanLeftAimRight=LeanLeftAimRight_Grenade
AnimLeanLeftAimHigh=LeanLeftAimHigh_Grenade
AnimLeanLeftAimLow=LeanLeftAimLow_Grenade
AnimLeanRightAimCenter=LeanRightAimCenter_Grenade
AnimLeanRightAimLeft=LeanRightAimLeft_Grenade
AnimLeanRightAimRight=LeanRightAimRight_Grenade
AnimLeanRightAimHigh=LeanRightAimHigh_Grenade
AnimLeanRightAimLow=LeanRightAimLow_Grenade

[AnimationSetThrownWeaponLowReady]
AnimAimCenter=LowReady_Grenade
AnimAimLeft=LowReadyLookLeft_Grenade
AnimAimRight=LowReadyLookRight_Grenade
AnimAimHigh=LowReadyLookHigh_Grenade
AnimAimLow=LowReadyLookLow_Grenade

[AnimationSetThrownWeaponCrouched]
AnimAimCenter=cAimCenter_Grenade
AnimAimLeft=cAimLeft_Grenade
AnimAimRight=cAimRight_Grenade
AnimAimHigh=cAimHigh_Grenade
AnimAimLow=cAimLow_Grenade
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_Grenade
AnimLeanLeftAimLeft=LeanLeftAimLeft_Grenade
AnimLeanLeftAimRight=LeanLeftAimRight_Grenade
AnimLeanLeftAimHigh=LeanLeftAimHigh_Grenade
AnimLeanLeftAimLow=LeanLeftAimLow_Grenade
AnimLeanRightAimCenter=LeanRightAimCenter_Grenade
AnimLeanRightAimLeft=LeanRightAimLeft_Grenade
AnimLeanRightAimRight=LeanRightAimRight_Grenade
AnimLeanRightAimHigh=LeanRightAimHigh_Grenade
AnimLeanRightAimLow=LeanRightAimLow_Grenade

[AnimationSetThrownWeaponLowReadyCrouched]
AnimAimCenter=cLowReady_Grenade
AnimAimLeft=LowReadyLookLeft_Grenade
AnimAimRight=LowReadyLookRight_Grenade
AnimAimHigh=LowReadyLookHigh_Grenade
AnimAimLow=LowReadyLookLow_Grenade

[AnimationSetThrownWeaponExtremeLowReady]
AnimAimCenter=LowReadyMP_Grenade
AnimAimLeft=LowReadyMP_Grenade
AnimAimRight=LowReadyMP_Grenade
AnimAimHigh=LowReadyMP_Grenade
AnimAimLow=LowReadyMP_Grenade

[AnimationSetTacticalAid]
AnimAimCenter=AimCenter_TA
AnimAimLeft=AimLeft_TA
AnimAimRight=AimRight_TA
AnimAimHigh=AimHigh_TA
AnimAimLow=AimLow_TA
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_TA
AnimLeanLeftAimLeft=LeanLeftAimLeft_TA
AnimLeanLeftAimRight=LeanLeftAimRight_TA
AnimLeanLeftAimHigh=LeanLeftAimHigh_TA
AnimLeanLeftAimLow=LeanLeftAimLow_TA
AnimLeanRightAimCenter=LeanRightAimCenter_TA
AnimLeanRightAimLeft=LeanRightAimLeft_TA
AnimLeanRightAimRight=LeanRightAimRight_TA
AnimLeanRightAimHigh=LeanRightAimHigh_TA
AnimLeanRightAimLow=LeanRightAimLow_TA

[AnimationSetTacticalAidLowReady]
AnimAimCenter=LowReady_TA
AnimAimLeft=LowReadyLookLeft_TA
AnimAimRight=LowReadyLookRight_TA
AnimAimHigh=LowReadyLookHigh_TA
AnimAimLow=LowReadyLookLow_TA

[AnimationSetTacticalAidCrouched]
AnimAimCenter=cAimCenter_TA
AnimAimLeft=cAimCenterLeft_TA
AnimAimRight=cAimCenterRight_TA
AnimAimHigh=cAimCenterHigh_TA
AnimAimLow=cAimCenterLow_TA
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_TA
AnimLeanLeftAimLeft=LeanLeftAimLeft_TA
AnimLeanLeftAimRight=LeanLeftAimRight_TA
AnimLeanLeftAimHigh=LeanLeftAimHigh_TA
AnimLeanLeftAimLow=LeanLeftAimLow_TA
AnimLeanRightAimCenter=LeanRightAimCenter_TA
AnimLeanRightAimLeft=LeanRightAimLeft_TA
AnimLeanRightAimRight=LeanRightAimRight_TA
AnimLeanRightAimHigh=LeanRightAimHigh_TA
AnimLeanRightAimLow=LeanRightAimLow_TA

[AnimationSetTacticalAidLowReadyCrouched]
AnimAimCenter=cLowReady_TA
AnimAimLeft=LowReadyLookLeft_TA
AnimAimRight=LowReadyLookRight_TA
AnimAimHigh=LowReadyLookHigh_TA
AnimAimLow=LowReadyLookLow_TA

[AnimationSetTacticalAidExtremeLowReady]
AnimAimCenter=LowReadyMP_TA
AnimAimLeft=LowReadyMP_TA
AnimAimRight=LowReadyMP_TA
AnimAimHigh=LowReadyMP_TA
AnimAimLow=LowReadyMP_TA

[AnimationSetTacticalAidUse]
AnimAimCenter=AimCenter_TAuse
AnimAimLeft=AimLeft_TAuse
AnimAimRight=AimRight_TAuse
AnimAimHigh=AimHigh_TAuse
AnimAimLow=AimLow_TAuse
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=AimCenter_TAuse
AnimLeanLeftAimLeft=AimLeft_TAuse
AnimLeanLeftAimRight=AimRight_TAuse
AnimLeanLeftAimHigh=AimHigh_TAuse
AnimLeanLeftAimLow=AimLow_TAuse
AnimLeanRightAimCenter=AimCenter_TAuse
AnimLeanRightAimLeft=AimLeft_TAuse
AnimLeanRightAimRight=AimRight_TAuse
AnimLeanRightAimHigh=AimHigh_TAuse
AnimLeanRightAimLow=AimLow_TAuse

[AnimationSetPepperSpray]
AnimAimCenter=AimCenter_spray
AnimAimLeft=AimLeft_spray
AnimAimRight=AimRight_spray
AnimAimHigh=AimHigh_spray
AnimAimLow=AimLow_spray
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_spray
AnimLeanLeftAimLeft=LeanLeftAimLeft_spray
AnimLeanLeftAimRight=LeanLeftAimRight_spray
AnimLeanLeftAimHigh=LeanLeftAimHigh_spray
AnimLeanLeftAimLow=LeanLeftAimLow_spray
AnimLeanRightAimCenter=LeanRightAimCenter_spray
AnimLeanRightAimLeft=LeanRightAimLeft_spray
AnimLeanRightAimRight=LeanRightAimRight_spray
AnimLeanRightAimHigh=LeanRightAimHigh_spray
AnimLeanRightAimLow=LeanRightAimLow_spray

[AnimationSetPepperSprayLowReady]
AnimAimCenter=LowReady_spray
AnimAimLeft=LowReadyLookLeft_spray
AnimAimRight=LowReadyLookRight_spray
AnimAimHigh=LowReadyLookHigh_spray
AnimAimLow=LowReadyLookLow_spray

[AnimationSetPepperSprayCrouched]
AnimAimCenter=cAimCenter_spray
AnimAimLeft=cAimLeft_spray
AnimAimRight=cAimRight_spray
AnimAimHigh=cAimHigh_spray
AnimAimLow=cAimLow_spray
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_spray
AnimLeanLeftAimLeft=LeanLeftAimLeft_spray
AnimLeanLeftAimRight=LeanLeftAimRight_spray
AnimLeanLeftAimHigh=LeanLeftAimHigh_spray
AnimLeanLeftAimLow=LeanLeftAimLow_spray
AnimLeanRightAimCenter=LeanRightAimCenter_spray
AnimLeanRightAimLeft=LeanRightAimLeft_spray
AnimLeanRightAimRight=LeanRightAimRight_spray
AnimLeanRightAimHigh=LeanRightAimHigh_spray
AnimLeanRightAimLow=LeanRightAimLow_spray

[AnimationSetPepperSprayLowReadyCrouched]
AnimAimCenter=cLowReady_spray
AnimAimLeft=LowReadyLookLeft_spray
AnimAimRight=LowReadyLookRight_spray
AnimAimHigh=LowReadyLookHigh_spray
AnimAimLow=LowReadyLookLow_spray

[AnimationSetPepperSprayExtremeLowReady]
AnimAimCenter=LowReadyMP_spray
AnimAimLeft=LowReadyMP_spray
AnimAimRight=LowReadyMP_spray
AnimAimHigh=LowReadyMP_spray
AnimAimLow=LowReadyMP_spray

[AnimationSetM4]
AnimTurnLeft=sTurnLeftM4
AnimTurnRight=sTurnRightM4
AnimAimCenter=AimCenter_M4
AnimAimLeft=AimLeft_M4
AnimAimRight=AimRight_M4
AnimAimHigh=AimHigh_M4
AnimAimLow=AimLow_M4
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_M4
AnimLeanLeftAimLeft=LeanLeftAimLeft_M4
AnimLeanLeftAimRight=LeanLeftAimRight_M4
AnimLeanLeftAimHigh=LeanLeftAimHigh_M4
AnimLeanLeftAimLow=LeanLeftAimLow_M4
AnimLeanRightAimCenter=LeanRightAimCenter_M4
AnimLeanRightAimLeft=LeanRightAimLeft_M4
AnimLeanRightAimRight=LeanRightAimRight_M4
AnimLeanRightAimHigh=LeanRightAimHigh_M4
AnimLeanRightAimLow=LeanRightAimLow_M4

[AnimationSetM4LowReady]
AnimTurnLeft=sTurnLeftM4
AnimTurnRight=sTurnRightM4
AnimAimCenter=LowReady_M4
AnimAimLeft=LowReadyLookLeft_M4
AnimAimRight=LowReadyLookRight_M4
AnimAimHigh=LowReadyLookHigh_M4
AnimAimLow=LowReadyLookLow_M4

[AnimationSetM4Crouched]
AnimAimCenter=cAimCenter_M4
AnimAimLeft=cAimLeft_M4
AnimAimRight=cAimRight_M4
AnimAimHigh=cAimHigh_M4
AnimAimLow=cAimLow_M4
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_M4
AnimLeanLeftAimLeft=LeanLeftAimLeft_M4
AnimLeanLeftAimRight=LeanLeftAimRight_M4
AnimLeanLeftAimHigh=LeanLeftAimHigh_M4
AnimLeanLeftAimLow=LeanLeftAimLow_M4
AnimLeanRightAimCenter=LeanRightAimCenter_M4
AnimLeanRightAimLeft=LeanRightAimLeft_M4
AnimLeanRightAimRight=LeanRightAimRight_M4
AnimLeanRightAimHigh=LeanRightAimHigh_M4
AnimLeanRightAimLow=LeanRightAimLow_M4

[AnimationSetM4LowReadyCrouched]
AnimAimCenter=cLowReady_M4
AnimAimLeft=LowReadyLookLeft_M4
AnimAimRight=LowReadyLookRight_M4
AnimAimHigh=LowReadyLookHigh_M4
AnimAimLow=LowReadyLookLow_M4

[AnimationSetM4ExtremeLowReady]
AnimAimCenter=LowReadyMP_M4
AnimAimLeft=LowReadyMP_M4
AnimAimRight=LowReadyMP_M4
AnimAimHigh=LowReadyMP_M4
AnimAimLow=LowReadyMP_M4

[AnimationSetUMP]
AnimTurnLeft=sTurnLeftUMP
AnimTurnRight=sTurnRightUMP
AnimAimCenter=AimCenter_UMP
AnimAimLeft=AimLeft_UMP
AnimAimRight=AimRight_UMP
AnimAimHigh=AimHigh_UMP
AnimAimLow=AimLow_UMP
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_UMP
AnimLeanLeftAimLeft=LeanLeftAimLeft_UMP
AnimLeanLeftAimRight=LeanLeftAimRight_UMP
AnimLeanLeftAimHigh=LeanLeftAimHigh_UMP
AnimLeanLeftAimLow=LeanLeftAimLow_UMP
AnimLeanRightAimCenter=LeanRightAimCenter_UMP
AnimLeanRightAimLeft=LeanRightAimLeft_UMP
AnimLeanRightAimRight=LeanRightAimRight_UMP
AnimLeanRightAimHigh=LeanRightAimHigh_UMP
AnimLeanRightAimLow=LeanRightAimLow_UMP

[AnimationSetUMPLowReady]
AnimTurnLeft=sTurnLeftUMP
AnimTurnRight=sTurnRightUMP
AnimAimCenter=LowReady_UMP
AnimAimLeft=LowReadyLookLeft_UMP
AnimAimRight=LowReadyLookRight_UMP
AnimAimHigh=LowReadyLookHigh_UMP
AnimAimLow=LowReadyLookLow_UMP

[AnimationSetUMPCrouched]
AnimAimCenter=cAimCenter_UMP
AnimAimLeft=cAimLeft_UMP
AnimAimRight=cAimRight_UMP
AnimAimHigh=cAimHigh_UMP
AnimAimLow=cAimLow_UMP
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_UMP
AnimLeanLeftAimLeft=LeanLeftAimLeft_UMP
AnimLeanLeftAimRight=LeanLeftAimRight_UMP
AnimLeanLeftAimHigh=LeanLeftAimHigh_UMP
AnimLeanLeftAimLow=LeanLeftAimLow_UMP
AnimLeanRightAimCenter=LeanRightAimCenter_UMP
AnimLeanRightAimLeft=LeanRightAimLeft_UMP
AnimLeanRightAimRight=LeanRightAimRight_UMP
AnimLeanRightAimHigh=LeanRightAimHigh_UMP
AnimLeanRightAimLow=LeanRightAimLow_UMP

[AnimationSetUMPLowReadyCrouched]
AnimAimCenter=cLowReady_UMP
AnimAimLeft=LowReadyLookLeft_UMP
AnimAimRight=LowReadyLookRight_UMP
AnimAimHigh=LowReadyLookHigh_UMP
AnimAimLow=LowReadyLookLow_UMP

[AnimationSetUMPExtremeLowReady]
AnimAimCenter=LowReadyMP_UMP
AnimAimLeft=LowReadyMP_UMP
AnimAimRight=LowReadyMP_UMP
AnimAimHigh=LowReadyMP_UMP
AnimAimLow=LowReadyMP_UMP

[AnimationSetOptiwand]
AnimAimCenter=AimCenter_OW
AnimAimLeft=AimLeft_OW
AnimAimRight=AimRight_OW
AnimAimHigh=AimHigh_OW
AnimAimLow=AimLow_OW
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_OW
AnimLeanLeftAimLeft=LeanLeftAimLeft_OW
AnimLeanLeftAimRight=LeanLeftAimRight_OW
AnimLeanLeftAimHigh=LeanLeftAimHigh_OW
AnimLeanLeftAimLow=LeanLeftAimLow_OW
AnimLeanRightAimCenter=LeanRightAimCenter_OW
AnimLeanRightAimLeft=LeanRightAimLeft_OW
AnimLeanRightAimRight=LeanRightAimRight_OW
AnimLeanRightAimHigh=LeanRightAimHigh_OW
AnimLeanRightAimLow=LeanRightAimLow_OW

[AnimationSetOptiwandLowReady]
AnimAimCenter=LowReady_OW
AnimAimLeft=LowReadyLookLeft_OW
AnimAimRight=LowReadyLookRight_OW
AnimAimHigh=LowReadyLookHigh_OW
AnimAimLow=LowReadyLookLow_OW

[AnimationSetOptiwandCrouched]
AnimAimCenter=cAimCenter_OW
AnimAimLeft=cAimLeft_OW
AnimAimRight=cAimRight_OW
AnimAimHigh=cAimHigh_OW
AnimAimLow=cAimLow_OW
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_OW
AnimLeanLeftAimLeft=LeanLeftAimLeft_OW
AnimLeanLeftAimRight=LeanLeftAimRight_OW
AnimLeanLeftAimHigh=LeanLeftAimHigh_OW
AnimLeanLeftAimLow=LeanLeftAimLow_OW
AnimLeanRightAimCenter=LeanRightAimCenter_OW
AnimLeanRightAimLeft=LeanRightAimLeft_OW
AnimLeanRightAimRight=LeanRightAimRight_OW
AnimLeanRightAimHigh=LeanRightAimHigh_OW
AnimLeanRightAimLow=LeanRightAimLow_OW

[AnimationSetOptiwandLowReadyCrouched]
AnimAimCenter=cLowReady_OW
AnimAimLeft=LowReadyLookLeft_OW
AnimAimRight=LowReadyLookRight_OW
AnimAimHigh=LowReadyLookHigh_OW
AnimAimLow=LowReadyLookLow_OW

[AnimationSetOptiwandExtremeLowReady]
AnimAimCenter=LowReadyMP_OW
AnimAimLeft=LowReadyMP_OW
AnimAimRight=LowReadyMP_OW
AnimAimHigh=LowReadyMP_OW
AnimAimLow=LowReadyMP_OW

[AnimationSetPaintball]
AnimTurnLeft=sTurnLeftPB
AnimTurnRight=sTurnRightPB
AnimAimCenter=AimCenter_PB
AnimAimLeft=AimLeft_PB
AnimAimRight=AimRight_PB
AnimAimHigh=AimHigh_PB
AnimAimLow=AimLow_PB
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_PB
AnimLeanLeftAimLeft=LeanLeftAimLeft_PB
AnimLeanLeftAimRight=LeanLeftAimRight_PB
AnimLeanLeftAimHigh=LeanLeftAimHigh_PB
AnimLeanLeftAimLow=LeanLeftAimLow_PB
AnimLeanRightAimCenter=LeanRightAimCenter_PB
AnimLeanRightAimLeft=LeanRightAimLeft_PB
AnimLeanRightAimRight=LeanRightAimRight_PB
AnimLeanRightAimHigh=LeanRightAimHigh_PB
AnimLeanRightAimLow=LeanRightAimLow_PB

[AnimationSetPaintballLowReady]
AnimTurnLeft=sTurnLeftPB
AnimTurnRight=sTurnRightPB
AnimAimCenter=LowReady_PB
AnimAimLeft=LowReadyLookLeft_PB
AnimAimRight=LowReadyLookRight_PB
AnimAimHigh=LowReadyLookHigh_PB
AnimAimLow=LowReadyLookLow_PB

[AnimationSetPaintballCrouched]
AnimAimCenter=cAimCenter_PB
AnimAimLeft=cAimLeft_PB
AnimAimRight=cAimRight_PB
AnimAimHigh=cAimHigh_PB
AnimAimLow=cAimLow_PB
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=LeanLeftAimCenter_PB
AnimLeanLeftAimLeft=LeanLeftAimLeft_PB
AnimLeanLeftAimRight=LeanLeftAimRight_PB
AnimLeanLeftAimHigh=LeanLeftAimHigh_PB
AnimLeanLeftAimLow=LeanLeftAimLow_PB
AnimLeanRightAimCenter=LeanRightAimCenter_PB
AnimLeanRightAimLeft=LeanRightAimLeft_PB
AnimLeanRightAimRight=LeanRightAimRight_PB
AnimLeanRightAimHigh=LeanRightAimHigh_PB
AnimLeanRightAimLow=LeanRightAimLow_PB

[AnimationSetPaintballLowReadyCrouched]
AnimAimCenter=cLowReady_PB
AnimAimLeft=LowReadyLookLeft_PB
AnimAimRight=LowReadyLookRight_PB
AnimAimHigh=LowReadyLookHigh_PB
AnimAimLow=LowReadyLookLow_PB

[AnimationSetPaintballExtremeLowReady]
AnimAimCenter=LowReadyMP_PB
AnimAimLeft=LowReadyMP_PB
AnimAimRight=LowReadyMP_PB
AnimAimHigh=LowReadyMP_PB
AnimAimLow=LowReadyMP_PB

[AnimationSetGangHandgun]
AnimTurnLeft=sTurnLeftHG
AnimTurnRight=sTurnRightHG
AnimAimCenter=sGangAimCenter_HG
AnimAimLeft=sGangAimLeft_HG
AnimAimRight=sGangAimRight_HG
AnimAimHigh=sGangAimHigh_HG
AnimAimLow=sGangAimLow_HG
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=sGangLeanLeftAimCenter_HG
AnimLeanLeftAimLeft=sGangLeanLeftAimLeft_HG
AnimLeanLeftAimRight=sGangLeanLeftAimRight_HG
AnimLeanLeftAimHigh=sGangLeanLeftAimHigh_HG
AnimLeanLeftAimLow=sGangLeanLeftAimLow_HG
AnimLeanRightAimCenter=sGangLeanRightAimCenter_HG
AnimLeanRightAimLeft=sGangLeanRightAimLeft_HG
AnimLeanRightAimRight=sGangLeanRightAimRight_HG
AnimLeanRightAimHigh=sGangLeanRightAimHigh_HG
AnimLeanRightAimLow=sGangLeanRightAimLow_HG

[AnimationSetGangMachinegun]
AnimTurnLeft=sTurnLeftMG
AnimTurnRight=sTurnRightMG
AnimAimCenter=sGangAimCenter_MG
AnimAimLeft=sGangAimLeft_MG
AnimAimRight=sGangAimRight_MG
AnimAimHigh=sGangAimHigh_MG
AnimAimLow=sGangAimLow_MG
; @TODO: Change
AnimLeanLeft=ToLeanLeft_SMG
AnimLeanRight=ToLeanRight_SMG
AnimUnleanLeft=FromLeanLeft_SMG
AnimUnleanRight=FromLeanRight_SMG
AnimCrouchedLeanLeft=cToLeanLeft_SMG
AnimCrouchedLeanRight=cToLeanRight_SMG
AnimCrouchedUnleanLeft=cFromLeanLeft_SMG
AnimCrouchedUnleanRight=cFromLeanRight_SMG
AnimLeanLeftAimCenter=sGangLeanLeftAimCenter_MG
AnimLeanLeftAimLeft=sGangLeanLeftAimLeft_MG
AnimLeanLeftAimRight=sGangLeanLeftAimRight_MG
AnimLeanLeftAimHigh=sGangLeanLeftAimHigh_MG
AnimLeanLeftAimLow=sGangLeanLeftAimLow_MG
AnimLeanRightAimCenter=sGangLeanRightAimCenter_MG
AnimLeanRightAimLeft=sGangLeanRightAimLeft_MG
AnimLeanRightAimRight=sGangLeanRightAimRight_MG
AnimLeanRightAimHigh=sGangLeanRightAimHigh_MG
AnimLeanRightAimLow=sGangLeanRightAimLow_MG

[AnimationSetCuffed]
AnimIdle=cuffsFidget
AnimAimCenter=AimCenter_Cuffed
AnimAimLeft=AimLeft_Cuffed
AnimAimRight=AimRight_Cuffed
AnimAimHigh=AimHigh_Cuffed
AnimAimLow=AimLow_Cuffed
AnimLeanLeftAimCenter=AimCenter_Cuffed
AnimLeanLeftAimLeft=AimLeft_Cuffed
AnimLeanLeftAimRight=AimRight_Cuffed
AnimLeanLeftAimHigh=AimHigh_Cuffed
AnimLeanLeftAimLow=AimLow_Cuffed
AnimLeanRightAimCenter=AimCenter_Cuffed
AnimLeanRightAimLeft=AimLeft_Cuffed
AnimLeanRightAimRight=AimRight_Cuffed
AnimLeanRightAimHigh=AimHigh_Cuffed
AnimLeanRightAimLow=AimLow_Cuffed

[AnimationSetCompliantLookAt]
AnimIdle=ComplyFidget
AnimAimCenter=AimCenter_Comply
AnimAimLeft=AimLeft_Comply
AnimAimRight=AimRight_Comply
AnimAimHigh=AimHigh_Comply
AnimAimLow=AimLow_Comply

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Aimpose reaction to non-lethals sets, used by players

[AnimationSetFlashbanged]
AnimAimCenter=FlashbangedUpper
AnimAimLeft=FlashbangedUpper
AnimAimRight=FlashbangedUpper
AnimAimHigh=FlashbangedUpper
AnimAimLow=FlashbangedUpper
AnimLeanLeftAimCenter=FlashbangedUpper
AnimLeanLeftAimLeft=FlashbangedUpper
AnimLeanLeftAimRight=FlashbangedUpper
AnimLeanLeftAimHigh=FlashbangedUpper
AnimLeanLeftAimLow=FlashbangedUpper
AnimLeanRightAimCenter=FlashbangedUpper
AnimLeanRightAimLeft=FlashbangedUpper
AnimLeanRightAimRight=FlashbangedUpper
AnimLeanRightAimHigh=FlashbangedUpper
AnimLeanRightAimLow=FlashbangedUpper

[AnimationSetFlashbangedCuffed]
AnimAimCenter=cuffedLoopFB
AnimAimLeft=cuffedLoopFB
AnimAimRight=cuffedLoopFB
AnimAimHigh=cuffedLoopFB
AnimAimLow=cuffedLoopFB
AnimLeanLeftAimCenter=cuffedLoopFB
AnimLeanLeftAimLeft=cuffedLoopFB
AnimLeanLeftAimRight=cuffedLoopFB
AnimLeanLeftAimHigh=cuffedLoopFB
AnimLeanLeftAimLow=cuffedLoopFB
AnimLeanRightAimCenter=cuffedLoopFB
AnimLeanRightAimLeft=cuffedLoopFB
AnimLeanRightAimRight=cuffedLoopFB
AnimLeanRightAimHigh=cuffedLoopFB
AnimLeanRightAimLow=cuffedLoopFB

[AnimationSetGassed]
AnimAimCenter=gassedUpper
AnimAimLeft=gassedUpper
AnimAimRight=gassedUpper
AnimAimHigh=gassedUpper
AnimAimLow=gassedUpper
AnimLeanLeftAimCenter=gassedUpper
AnimLeanLeftAimLeft=gassedUpper
AnimLeanLeftAimRight=gassedUpper
AnimLeanLeftAimHigh=gassedUpper
AnimLeanLeftAimLow=gassedUpper
AnimLeanRightAimCenter=gassedUpper
AnimLeanRightAimLeft=gassedUpper
AnimLeanRightAimRight=gassedUpper
AnimLeanRightAimHigh=gassedUpper
AnimLeanRightAimLow=gassedUpper

[AnimationSetGassedCuffed]
AnimAimCenter=cuffedLoopGas
AnimAimLeft=cuffedLoopGas
AnimAimRight=cuffedLoopGas
AnimAimHigh=cuffedLoopGas
AnimAimLow=cuffedLoopGas
AnimLeanLeftAimCenter=cuffedLoopGas
AnimLeanLeftAimLeft=cuffedLoopGas
AnimLeanLeftAimRight=cuffedLoopGas
AnimLeanLeftAimHigh=cuffedLoopGas
AnimLeanLeftAimLow=cuffedLoopGas
AnimLeanRightAimCenter=cuffedLoopGas
AnimLeanRightAimLeft=cuffedLoopGas
AnimLeanRightAimRight=cuffedLoopGas
AnimLeanRightAimHigh=cuffedLoopGas
AnimLeanRightAimLow=cuffedLoopGas

[AnimationSetPepperSprayed]
AnimAimCenter=gassedUpper
AnimAimLeft=gassedUpper
AnimAimRight=gassedUpper
AnimAimHigh=gassedUpper
AnimAimLow=gassedUpper
AnimLeanLeftAimCenter=gassedUpper
AnimLeanLeftAimLeft=gassedUpper
AnimLeanLeftAimRight=gassedUpper
AnimLeanLeftAimHigh=gassedUpper
AnimLeanLeftAimLow=gassedUpper
AnimLeanRightAimCenter=gassedUpper
AnimLeanRightAimLeft=gassedUpper
AnimLeanRightAimRight=gassedUpper
AnimLeanRightAimHigh=gassedUpper
AnimLeanRightAimLow=gassedUpper

[AnimationSetPepperSprayedCuffed]
AnimAimCenter=cuffedLoopGas
AnimAimLeft=cuffedLoopGas
AnimAimRight=cuffedLoopGas
AnimAimHigh=cuffedLoopGas
AnimAimLow=cuffedLoopGas
AnimLeanLeftAimCenter=cuffedLoopGas
AnimLeanLeftAimLeft=cuffedLoopGas
AnimLeanLeftAimRight=cuffedLoopGas
AnimLeanLeftAimHigh=cuffedLoopGas
AnimLeanLeftAimLow=cuffedLoopGas
AnimLeanRightAimCenter=cuffedLoopGas
AnimLeanRightAimLeft=cuffedLoopGas
AnimLeanRightAimRight=cuffedLoopGas
AnimLeanRightAimHigh=cuffedLoopGas
AnimLeanRightAimLow=cuffedLoopGas

[AnimationSetStung]
AnimAimCenter=sStunnedUpper
AnimAimLeft=sStunnedUpper
AnimAimRight=sStunnedUpper
AnimAimHigh=sStunnedUpper
AnimAimLow=sStunnedUpper
AnimLeanLeftAimCenter=sStunnedUpper
AnimLeanLeftAimLeft=sStunnedUpper
AnimLeanLeftAimRight=sStunnedUpper
AnimLeanLeftAimHigh=sStunnedUpper
AnimLeanLeftAimLow=sStunnedUpper
AnimLeanRightAimCenter=sStunnedUpper
AnimLeanRightAimLeft=sStunnedUpper
AnimLeanRightAimRight=sStunnedUpper
AnimLeanRightAimHigh=sStunnedUpper
AnimLeanRightAimLow=sStunnedUpper

[AnimationSetStungCuffed]
AnimAimCenter=cuffedLoopFB
AnimAimLeft=cuffedLoopFB
AnimAimRight=cuffedLoopFB
AnimAimHigh=cuffedLoopFB
AnimAimLow=cuffedLoopFB
AnimLeanLeftAimCenter=cuffedLoopFB
AnimLeanLeftAimLeft=cuffedLoopFB
AnimLeanLeftAimRight=cuffedLoopFB
AnimLeanLeftAimHigh=cuffedLoopFB
AnimLeanLeftAimLow=cuffedLoopFB
AnimLeanRightAimCenter=cuffedLoopFB
AnimLeanRightAimLeft=cuffedLoopFB
AnimLeanRightAimRight=cuffedLoopFB
AnimLeanRightAimHigh=cuffedLoopFB
AnimLeanRightAimLow=cuffedLoopFB

[AnimationSetTased]
AnimAimCenter=tasedUpper
AnimAimLeft=tasedUpper
AnimAimRight=tasedUpper
AnimAimHigh=tasedUpper
AnimAimLow=tasedUpper
AnimLeanLeftAimCenter=tasedUpper
AnimLeanLeftAimLeft=tasedUpper
AnimLeanLeftAimRight=tasedUpper
AnimLeanLeftAimHigh=tasedUpper
AnimLeanLeftAimLow=tasedUpper
AnimLeanRightAimCenter=tasedUpper
AnimLeanRightAimLeft=tasedUpper
AnimLeanRightAimRight=tasedUpper
AnimLeanRightAimHigh=tasedUpper
AnimLeanRightAimLow=tasedUpper

[AnimationSetTasedCuffed]
AnimAimCenter=cuffedLoopTaser
AnimAimLeft=cuffedLoopTaser
AnimAimRight=cuffedLoopTaser
AnimAimHigh=cuffedLoopTaser
AnimAimLow=cuffedLoopTaser
AnimLeanLeftAimCenter=cuffedLoopTaser
AnimLeanLeftAimLeft=cuffedLoopTaser
AnimLeanLeftAimRight=cuffedLoopTaser
AnimLeanLeftAimHigh=cuffedLoopTaser
AnimLeanLeftAimLow=cuffedLoopTaser
AnimLeanRightAimCenter=cuffedLoopTaser
AnimLeanRightAimLeft=cuffedLoopTaser
AnimLeanRightAimRight=cuffedLoopTaser
AnimLeanRightAimHigh=cuffedLoopTaser
AnimLeanRightAimLow=cuffedLoopTaser

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Full-body reaction to non-lethals sets, used by AIs

[AnimationSetAIFlashbanged]
AnimIdle=sLoopFB1
AnimMoveForward=sFlashbangWalkFWD1
AnimAimCenter=FlashbangedUpper
AnimAimLeft=FlashbangedUpper
AnimAimRight=FlashbangedUpper
AnimAimHigh=FlashbangedUpper
AnimAimLow=FlashbangedUpper
AnimLeanLeftAimCenter=FlashbangedUpper
AnimLeanLeftAimLeft=FlashbangedUpper
AnimLeanLeftAimRight=FlashbangedUpper
AnimLeanLeftAimHigh=FlashbangedUpper
AnimLeanLeftAimLow=FlashbangedUpper
AnimLeanRightAimCenter=FlashbangedUpper
AnimLeanRightAimLeft=FlashbangedUpper
AnimLeanRightAimRight=FlashbangedUpper
AnimLeanRightAimHigh=FlashbangedUpper
AnimLeanRightAimLow=FlashbangedUpper
AnimSpeedForward=77.0

[AnimationSetAIGassed]
AnimIdle=sLoopGas1
AnimMoveForward=sGasWalkFWD1
AnimAimCenter=gassedUpper
AnimAimLeft=gassedUpper
AnimAimRight=gassedUpper
AnimAimHigh=gassedUpper
AnimAimLow=gassedUpper
AnimLeanLeftAimCenter=gassedUpper
AnimLeanLeftAimLeft=gassedUpper
AnimLeanLeftAimRight=gassedUpper
AnimLeanLeftAimHigh=gassedUpper
AnimLeanLeftAimLow=gassedUpper
AnimLeanRightAimCenter=gassedUpper
AnimLeanRightAimLeft=gassedUpper
AnimLeanRightAimRight=gassedUpper
AnimLeanRightAimHigh=gassedUpper
AnimLeanRightAimLow=gassedUpper
AnimSpeedForward=77.0

[AnimationSetAIPepperSprayed]
AnimIdle=sLoopGas2
AnimMoveForward=sGasWalkFWD1
AnimAimCenter=gassedUpper
AnimAimLeft=gassedUpper
AnimAimRight=gassedUpper
AnimAimHigh=gassedUpper
AnimAimLow=gassedUpper
AnimLeanLeftAimCenter=gassedUpper
AnimLeanLeftAimLeft=gassedUpper
AnimLeanLeftAimRight=gassedUpper
AnimLeanLeftAimHigh=gassedUpper
AnimLeanLeftAimLow=gassedUpper
AnimLeanRightAimCenter=gassedUpper
AnimLeanRightAimLeft=gassedUpper
AnimLeanRightAimRight=gassedUpper
AnimLeanRightAimHigh=gassedUpper
AnimLeanRightAimLow=gassedUpper
AnimSpeedForward=77.0

[AnimationSetAIStung]
AnimIdle=sLoopStunned
AnimMoveForward=sStunnedWalkFWD1
AnimAimCenter=sStunnedUpper
AnimAimLeft=sStunnedUpper
AnimAimRight=sStunnedUpper
AnimAimHigh=sStunnedUpper
AnimAimLow=sStunnedUpper
AnimLeanLeftAimCenter=sStunnedUpper
AnimLeanLeftAimLeft=sStunnedUpper
AnimLeanLeftAimRight=sStunnedUpper
AnimLeanLeftAimHigh=sStunnedUpper
AnimLeanLeftAimLow=sStunnedUpper
AnimLeanRightAimCenter=sStunnedUpper
AnimLeanRightAimLeft=sStunnedUpper
AnimLeanRightAimRight=sStunnedUpper
AnimLeanRightAimHigh=sStunnedUpper
AnimLeanRightAimLow=sStunnedUpper
AnimSpeedForward=77.0

[AnimationSetAITased]
AnimIdle=sLoopStunned
AnimMoveForward=sStunnedWalkFWD1
AnimAimCenter=sStunnedUpper
AnimAimLeft=sStunnedUpper
AnimAimRight=sStunnedUpper
AnimAimHigh=sStunnedUpper
AnimAimLow=sStunnedUpper
AnimLeanLeftAimCenter=sStunnedUpper
AnimLeanLeftAimLeft=sStunnedUpper
AnimLeanLeftAimRight=sStunnedUpper
AnimLeanLeftAimHigh=sStunnedUpper
AnimLeanLeftAimLow=sStunnedUpper
AnimLeanRightAimCenter=sStunnedUpper
AnimLeanRightAimLeft=sStunnedUpper
AnimLeanRightAimRight=sStunnedUpper
AnimLeanRightAimHigh=sStunnedUpper
AnimLeanRightAimLow=sStunnedUpper
AnimSpeedForward=77.0

[AnimationSetMouthOpen]
AnimMouthOpen=MouthOpen
