[SwatAICommon.IdleActionsList]

; Crouched Idles
AnimatorIdleNames=CrouchedFidget
AnimatorIdleNames=CrouchedFidgetMG
AnimatorIdleNames=CrouchedAlertHGA
AnimatorIdleNames=CrouchedAlertHGB
AnimatorIdleNames=CrouchedAlertHGc
AnimatorIdleNames=CrouchedAlertMGA
AnimatorIdleNames=CrouchedAlertMGB
AnimatorIdleNames=CrouchedAlertMGC
AnimatorIdleNames=CrouchedAlertSMG
AnimatorIdleNames=CrouchedAlertSG
AnimatorIdleNames=CrouchedFidgetEnemyNoGun
AnimatorIdleNames=CrouchedFidgetG36
AnimatorIdleNames=CrouchedAlertG36A
AnimatorIdleNames=CrouchedAlertG36B
AnimatorIdleNames=CrouchedAlertG36C
AnimatorIdleNames=CrouchedAlertUMP

; Standing Idles
AnimatorIdleNames=StandingFidgetHG
AnimatorIdleNames=StandingFidgetScratchHG
AnimatorIdleNames=StandingGuardHGA
AnimatorIdleNames=StandingGuardHGB

AnimatorIdleNames=StandingFidgetMG
AnimatorIdleNames=StandingFidgetCheckGunMG
AnimatorIdleNames=StandingFidgetLookBehindMG
AnimatorIdleNames=StandingFidgetLookAroundMG
AnimatorIdleNames=StandingFidgetLookLeftMG
AnimatorIdleNames=StandingGuardMGA
AnimatorIdleNames=StandingGuardMGB
AnimatorIdleNames=StandingGuardSMG
AnimatorIdleNames=StandingGuardSG
AnimatorIdleNames=StandingFidgetG36
AnimatorIdleNames=StandingFidgetCheckGunG36
AnimatorIdleNames=StandingFidgetLookBehindG36
AnimatorIdleNames=StandingFidgetLookAroundG36
AnimatorIdleNames=StandingFidgetLookLeftG36
AnimatorIdleNames=StandingGuardG36A
AnimatorIdleNames=StandingGuardG36B
AnimatorIdleNames=StandingGuardUMP
AnimatorIdleNames=StandingFidgetCheckGunUMP
AnimatorIdleNames=StandingFidgetUMP

AnimatorIdleNames=StandingFidgetCheckGunSMG
AnimatorIdleNames=StandingFidgetSMG
AnimatorIdleNames=StandingFidgetEnemyNoGun

; Officer Only
AnimatorIdleNames=StandingStackUpLowReadyHG
AnimatorIdleNames=StandingStackUpLowReadyAltHG
AnimatorIdleNames=StandingStackUpGripHG
AnimatorIdleNames=StandingStackUpLookLeftHG
AnimatorIdleNames=StandingStackUpShiftHG
AnimatorIdleNames=StandingFidgetLookLeftHG
AnimatorIdleNames=StandingFidgetLookRightHG
AnimatorIdleNames=StandingFidgetLookAroundHG
AnimatorIdleNames=StandingFidgetStepBackLookLeftHG

AnimatorIdleNames=StandingStackUpLowReadyMG
AnimatorIdleNames=StandingStackUpLowReadyAltMG
AnimatorIdleNames=StandingStackUpGripMG
AnimatorIdleNames=StandingStackUpHandMG
AnimatorIdleNames=StandingStackUpLookLeftMG
AnimatorIdleNames=StandingStackUpLookRightMG
AnimatorIdleNames=StandingStackUpNeckRollMG
AnimatorIdleNames=StandingStackUpShiftMG
AnimatorIdleNames=StandingStackUpShoulderMG

AnimatorIdleNames=StandingStackUpLowReadyG36
AnimatorIdleNames=StandingStackUpLookAroundG36
AnimatorIdleNames=StandingStackUpLookLeftG36
AnimatorIdleNames=StandingStackUpLookBehindG36

AnimatorIdleNames=StandingStackUpLowReadySMG
AnimatorIdleNames=StandingStackUpLowReadyAltSMG
AnimatorIdleNames=StandingStackUpGripSMG
AnimatorIdleNames=StandingStackUpHandSMG
AnimatorIdleNames=StandingStackUpLookLeftSMG
AnimatorIdleNames=StandingStackUpLookRightSMG
AnimatorIdleNames=StandingStackUpNeckRollSMG
AnimatorIdleNames=StandingStackUpShiftSMG
AnimatorIdleNames=StandingStackUpShoulderSMG
AnimatorIdleNames=StandingFidgetLookLeftSMG
AnimatorIdleNames=StandingFidgetLookRightSMG
AnimatorIdleNames=StandingFidgetLookAroundSMG

AnimatorIdleNames=StandingStackUpLowReadyUMP
AnimatorIdleNames=StandingStackUpHandUMP
AnimatorIdleNames=StandingStackUpShiftUMP
AnimatorIdleNames=StandingStackLookRightUMP

AnimatorIdleNames=StandingStackUpLowReadySG
AnimatorIdleNames=StandingStackUpLowReadyAltSG
AnimatorIdleNames=StandingStackUpGripSG
AnimatorIdleNames=StandingStackUpHandSG
AnimatorIdleNames=StandingStackUpLookLeftSG
AnimatorIdleNames=StandingStackUpLookRightSG
AnimatorIdleNames=StandingStackUpNeckRollSG
AnimatorIdleNames=StandingStackUpShiftSG
AnimatorIdleNames=StandingStackUpShoulderSG
AnimatorIdleNames=StandingFidgetLookLeftSG
AnimatorIdleNames=StandingFidgetLookRightSG
AnimatorIdleNames=StandingFidgetLookAroundSG
AnimatorIdleNames=StandingFidgetStepBackLookLeftSG

AnimatorIdleNames=StandingStackupGrenade

AnimatorIdleNames=StandingStackUpLowReadyPB
AnimatorIdleNames=StandingStackUpGripPB
AnimatorIdleNames=StandingStackUpLookAroundPB
AnimatorIdleNames=StandingFidgetLookLeftPB
AnimatorIdleNames=StandingFidgetLookRightPB
AnimatorIdleNames=StandingFidgetLookAroundPB


; Hostage Only
AnimatorIdleNames=CrouchedHostageFidgetA
AnimatorIdleNames=CrouchedHostageFidgetB
AnimatorIdleNames=CrouchedHostageFidgetC
AnimatorIdleNames=StandingCivilian
AnimatorIdleNames=Standing1Civilian
AnimatorIdleNames=Standing2Civilian
AnimatorIdleNames=StandingArmsFoldedCivilian
AnimatorIdleNames=StandingHostageCowerFidgetA
AnimatorIdleNames=StandingHostageCowerFidgetB
AnimatorIdleNames=StandingHostageCowerFidgetC
AnimatorIdleNames=StandingHostageCowerFidgetD
AnimatorIdleNames=StandingHostageCowerFidgetE
AnimatorIdleNames=StandingLookingIdleA

; Aiming Idles
AnimatorIdleNames=StandingAimingEnemy
AnimatorIdleNames=CrouchingAiming

AnimatorIdleNames=StandingAimingOfficerMG
AnimatorIdleNames=StandingAimingOfficerSMG
AnimatorIdleNames=StandingAimingOfficerSG
AnimatorIdleNames=StandingAimingOfficerHG
AnimatorIdleNames=StandingAimingOfficerPB

; Context Specific Idles
AnimatorIdleNames=Compliant
AnimatorIdleNames=CompliantHostage
AnimatorIdleNames=CompliantHostageScaredA
AnimatorIdleNames=CompliantHostageScaredB
AnimatorIdleNames=RestrainedFidget
AnimatorIdleNames=RestrainedAggressiveFidgetA
AnimatorIdleNames=RestrainedAggressiveFidgetB
AnimatorIdleNames=RestrainedAggressiveFidgetC
AnimatorIdleNames=TrainerFidgetRail
AnimatorIdleNames=TrainerFidgetArmsFolded
AnimatorIdleNames=TrainerFidgetArmsHips

; Non-Compliant Idles
AnimatorIdleNames=NonCompliantConfusedA
AnimatorIdleNames=NonCompliantConfusedB
AnimatorIdleNames=NonCompliantConfusedC
AnimatorIdleNames=NonCompliantBelligerentA
AnimatorIdleNames=NonCompliantBelligerentB
AnimatorIdleNames=NonCompliantBelligerentC

; Cower Idles
AnimatorIdleNames=HostageCowerStanding
AnimatorIdleNames=HostageCowerCrouchingA
AnimatorIdleNames=HostageCowerCrouchingB
AnimatorIdleNames=EnemyCowerCrouchingA
AnimatorIdleNames=EnemyCowerCrouchingB

; Area Specific Only
AnimatorIdleNames=FoodWallWipeCounter
AnimatorIdleNames=TalkingA
AnimatorIdleNames=TalkingB
AnimatorIdleNames=ListeningA
AnimatorIdleNames=ListeningB
AnimatorIdleNames=NearBoombox
AnimatorIdleNames=SmokingA
AnimatorIdleNames=StandHostageWallHugRight
AnimatorIdleNames=StandHostageWallHugLeft
AnimatorIdleNames=StandHostageWallHugCenter
AnimatorIdleNames=BarflyLeaning
AnimatorIdleNames=WashFaceSink
AnimatorIdleNames=LookInCooler
AnimatorIdleNames=HittingRegister
AnimatorIdleNames=OnFloor
AnimatorIdleNames=cCowerInCorner
AnimatorIdleNames=sCowerInCorner_FaceOut
AnimatorIdleNames=Gargoyle

; Starting Incapacitated Idles
AnimatorIdleNames=hurtLyingAgainstWall
AnimatorIdleNames=hurtLyingAgainstWallA
AnimatorIdleNames=hurtLyingAgainstWallB
AnimatorIdleNames=hurtFacingWall
AnimatorIdleNames=hurtFacingWallA
AnimatorIdleNames=hurtLyingOnSide
AnimatorIdleNames=hurtLyingOnSideA
AnimatorIdleNames=hurtOnSideInPain
AnimatorIdleNames=hurtOnSideInPainA
AnimatorIdleNames=ChairKO
AnimatorIdleNames=TamWilSilence
AnimatorIdleNames=IncapacitatedA
AnimatorIdleNames=IncapacitatedB
AnimatorIdleNames=IncapacitatedC
AnimatorIdleNames=IncapacitatedD
AnimatorIdleNames=IncapacitatedE
AnimatorIdleNames=IncapacitatedF
AnimatorIdleNames=IncapacitatedG
AnimatorIdleNames=IncapacitatedH
AnimatorIdleNames=IncapacitatedI

; Leave this Idle.  It is necessary for when we start up (for now). [crombie]
AnimatorIdleNames=GenericAllTypesIdleStandingFallback
AnimatorIdleNames=GenericOfficerIdleStandingFallback
AnimatorIdleNames=GenericAllTypesIdleCrouchingFallback
AnimatorIdleNames=GenericOfficerIdleCrouchingFallback

; Test Idles for crombie
AnimatorIdleNames=FreakOut
AnimatorIdleNames=FreakOutAgain

; Procedural Idles ** commented out for now [crombie] **
; ProceduralIdleNames=AimAround 
; ProceduralIdleNames=LookAtFriendly 
; ProceduralIdleNames=LookAtFriendlyStackedUp

;
; Animator Idle Actions
; for the "Seans"
;

; Crouched Idles ********************************************************
[CrouchedFidget]
AnimationName=cFidgetLOWER
IdleCharacterType=AllTypesIdle
IdleWeaponStatus=IdleWithoutWeapon
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0


; ******************************************
; cEnemy HG
; ******************************************
[CrouchedAlertHGA]
AnimationName=cAlertHG1
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[CrouchedAlertHGB]
AnimationName=cAlertHG2
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[CrouchedAlertHGC]
AnimationName=cGuardHG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7


; *****************************************
; cEnemy MG
; *****************************************
[CrouchedFidgetMG]
AnimationName=cFidgetMG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=3
MaxNumberOfTimesToPlay=5

[CrouchedAlertMGA]
AnimationName=cAlertMG1
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=3
MaxNumberOfTimesToPlay=5

[CrouchedAlertMGB]
AnimationName=cAlertMG2
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=3
MaxNumberOfTimesToPlay=5

[CrouchedAlertMGC]
AnimationName=cGuardMG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

; *****************************************
; cEnemy G36
; *****************************************
[CrouchedFidgetG36]
AnimationName=cFidgetMG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=3
MaxNumberOfTimesToPlay=5

[CrouchedAlertG36A]
AnimationName=cAlertMG1
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=3
MaxNumberOfTimesToPlay=5

[CrouchedAlertG36B]
AnimationName=cAlertMG2
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=3
MaxNumberOfTimesToPlay=5

[CrouchedAlertG36C]
AnimationName=cGuardMG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

; *****************************************
; cEnemy SMG
; *****************************************
[CrouchedAlertSMG]
AnimationName=cGangIdleSMG1
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

; *****************************************
; cEnemy UMP
; *****************************************
[CrouchedAlertUMP]
AnimationName=cGangIdleSMG1
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithUMP
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

; *****************************************
; cEnemy SG
; *****************************************
[CrouchedAlertSG]
AnimationName=cGangIdleSG1
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

;*******************************************
; cEnemy No weapon Equipped
;********************************************

[CrouchedFidgetEnemyNoGun]
AnimationName=cEnemyFidgetNoGun
IdleCharacterType=EnemyIdle
IdleCharacterAggression=PassiveCharactersOnly
IdleWeaponStatus=IdleWithoutWeapon
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5

Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10



; Standing ********************************************************
; ******************************************
; sEnemy MG
; ******************************************
[StandingFidgetMG]
AnimationName=sFidgetMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[StandingFidgetCheckGunMG]
AnimationName=sFidgetCheckGunMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookBehindMG]
AnimationName=sFidgetLookBehindMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookLeftMG]
AnimationName=sFidgetLookLeftMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookAroundMG]
AnimationName=sFidgetLookAroundMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=2
MaxNumberOfTimesToPlay=3


[StandingGuardMGA]
AnimationName=sGuardMG1
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=4.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[StandingGuardMGB]
AnimationName=sGuardMG2
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=4.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

; ******************************************
; sEnemy G36
; ******************************************
[StandingFidgetG36]
AnimationName=sFidgetMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[StandingFidgetCheckGunG36]
AnimationName=sFidgetCheckGunMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookBehindG36]
AnimationName=sFidgetLookBehindMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookLeftG36]
AnimationName=sFidgetLookLeftMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookAroundG36]
AnimationName=sFidgetLookAroundMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=2
MaxNumberOfTimesToPlay=3


[StandingGuardG36A]
AnimationName=sGuardMG1
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=4.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[StandingGuardG36B]
AnimationName=sGuardMG2
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=4.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7


; ******************************************
; sEnemy SMG
; ******************************************
[StandingFidgetCheckGunSMG]
AnimationName=sFidgetCheckGunSMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetSMG]
AnimationName=sFidgetSMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithSubmachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[StandingGuardSMG]
AnimationName=sGuardSMG1
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithSubmachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

; ******************************************
; sEnemy UMP
; ******************************************
[StandingFidgetCheckGunUMP]
AnimationName=sFidgetCheckGunSMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithUMP
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetUMP]
AnimationName=sFidgetSMG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithUMP
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[StandingGuardUMP]
AnimationName=sGuardSMG1
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithUMP
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

; ******************************************
; sEnemy HG
; ******************************************
[StandingFidgetHG]
AnimationName=sFidgetHG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=2.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[StandingFidgetLookAroundHG]
AnimationName=sFidgetLookAroundHG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetScratchHG]
AnimationName=sFidgetScratchHG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetStepBackLookLeftHG]
AnimationName=sFidgetStepBackLookLeftHG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingGuardHGA]
AnimationName=sGuardHG1
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=4.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[StandingGuardHGB]
AnimationName=sGuardHG2
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=4.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7


; ******************************************
; sEnemy SG
; ******************************************

[StandingGuardSG]
AnimationName=sGangIdleSG
IdleCharacterType=EnemyIdle
IdleWeaponStatus=IdleWithShotGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

;*******************************************
; sEnemy No weapon Equipped
;********************************************

[StandingFidgetEnemyNoGun]
AnimationName=sEnemyFidgetNoGun
IdleCharacterType=EnemyIdle
IdleCharacterAggression=PassiveCharactersOnly
IdleWeaponStatus=IdleWithoutWeapon
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.8
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10




; Officer Only ********************************************************
; *****************************************
; SWAT HG
; *****************************************
[StandingStackUpLowReadyHG]
AnimationName=sStackUpLowReadyHG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3

[StandingStackUpLowReadyAltHG]
AnimationName=sStackUpLowReadyAltHG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3

[StandingStackUpGripHG]
AnimationName=sStackUpGripHG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpLookLeftHG]
AnimationName=sStackUpLookLeftHG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpShiftHG]
AnimationName=sStackUpShiftHG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookLeftHG]
AnimationName=sFidgetLookLeftHG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookRightHG]
AnimationName=sFidgetLookRightHG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookAroundHG]
AnimationName=sFidgetLookAroundHG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=2
MaxNumberOfTimesToPlay=3

[StandingFidgetStepBackLookLeftHG]
AnimationName=sFidgetStepBackLookLeftHG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

; *****************************************
; SWAT MG
; *****************************************
[StandingStackUpLowReadyMG]
AnimationName=sStackUpLowReadyM4A1
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3

[StandingStackUpLowReadyAltMG]
AnimationName=sStackUpLowReadyAltM4A1
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3

[StandingStackUpGripMG]
AnimationName=sStackUpGripM4A1
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpHandMG]
AnimationName=sStackUpHandM4A1
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.2
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpLookLeftMG]
AnimationName=sStackUpLookLeftM4A1
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=2.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpLookRightMG]
AnimationName=sStackUpLookRightM4A1
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=2.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpNeckRollMG]
AnimationName=sStackUpNeckRollM4A1
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpShiftMG]
AnimationName=sStackUpShiftM4A1
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpShoulderMG]
AnimationName=sStackUpShoulderM4A1
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1


; *****************************************
; SWAT G36K
; **************************************
[StandingStackUpLowReadyG36]
AnimationName=sFidgetMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3

[StandingStackUpLookAroundG36]
AnimationName=sFidgetLookAroundMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpLookLeftG36]
AnimationName=sFidgetLookLeftMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpLookBehindG36]
AnimationName=sStackUpLookBehindMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithG36
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.2
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1


; *****************************************
; SWAT SMG
; *****************************************
[StandingStackUpLowReadySMG]
AnimationName=sStackUpLowReadySMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3

[StandingStackUpLowReadyAltSMG]
AnimationName=sStackUpLowReadyAltSMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3

[StandingStackUpGripSMG]
AnimationName=sStackUpGripSMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpHandSMG]
AnimationName=sStackUpHandSMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpLookLeftSMG]
AnimationName=sStackUpLookLeftSMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpLookRightSMG]
AnimationName=sStackUpLookRightSMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpNeckRollSMG]
AnimationName=sStackUpNeckRollSMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpShiftSMG]
AnimationName=sStackUpShiftSMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpShoulderSMG]
AnimationName=sStackUpShoulderSMG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookLeftSMG]
AnimationName=sFidgetLookLeftSMG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookRightSMG]
AnimationName=sFidgetLookRightSMG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookAroundSMG]
AnimationName=sFidgetLookAroundSMG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=2
MaxNumberOfTimesToPlay=3


; *****************************************
; SWAT UMP
; *****************************************
[StandingStackUpLowReadyUMP]
AnimationName=sStackUpLowReadyUMP
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithUMP
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3

[StandingStackUpHandUMP]
AnimationName=sStackUpHandUMP
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithUMP
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpShiftUMP]
AnimationName=sStackUpShiftUMP
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithUMP
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackLookRightUMP]
AnimationName=sStackLookRightUMP
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithUMP
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1


; *****************************************
; SWAT SG
; *****************************************
[StandingStackUpLowReadySG]
AnimationName=sStackUpLowReadySG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3

[StandingStackUpLowReadyAltSG]
AnimationName=sStackUpLowReadyAltSG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3

[StandingStackUpGripSG]
AnimationName=sStackUpGripSG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpHandSG]
AnimationName=sStackUpHandSG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpLookLeftSG]
AnimationName=sStackUpLookLeftSG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpLookRightSG]
AnimationName=sStackUpLookRightSG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpNeckRollSG]
AnimationName=sStackUpNeckRollSG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpShiftSG]
AnimationName=sStackUpShiftSG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpShoulderSG]
AnimationName=sStackUpShoulderSG
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookLeftSG]
AnimationName=sFidgetLookLeftSG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookRightSG]
AnimationName=sFidgetLookRightSG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookAroundSG]
AnimationName=sFidgetLookAroundSG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=2
MaxNumberOfTimesToPlay=3

[StandingFidgetStepBackLookLeftSG]
AnimationName=sFidgetStepBackLookLeftSG
IdleCharacterType=OnlyWeaponUsersIdle
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

; *****************************************
; SWAT PB
; *****************************************
[StandingStackUpLowReadyPB]
AnimationName=sStackUpLowReadyPB
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithPaintballgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=5.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3

[StandingStackUpGripPB]
AnimationName=sStackUpGripPB
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithPaintballgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=0.5
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingStackUpLookAroundPB]
AnimationName=sStackUpLookAroundPB
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithPaintballgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookLeftPB]
AnimationName=sFidgetLookLeftPB
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithPaintballgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookRightPB]
AnimationName=sFidgetLookRightPB
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithPaintballgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[StandingFidgetLookAroundPB]
AnimationName=sFidgetLookAroundPB
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithPaintballgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
MinNumberOfTimesToPlay=2
MaxNumberOfTimesToPlay=3

; *****************************************
; SWAT Grenade
; *****************************************

[StandingStackupGrenade]
AnimationName=sStackUpIdleGrenade
IdleCharacterType=OfficerIdle
IdleWeaponStatus=IdleWithGrenade
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1


; Hostage Only ********************************************************
; *****************************************
; cHostage
; *****************************************
[CrouchedHostageFidgetA]
AnimationName=cHostageFidget1
IdleCharacterType=HostageIdle
IdleCharacterAggression=PassiveCharactersOnly
IdleWeaponStatus=IdleWithoutWeapon
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[CrouchedHostageFidgetB]
AnimationName=cHostageFidget2
IdleCharacterType=HostageIdle
IdleCharacterAggression=PassiveCharactersOnly
IdleWeaponStatus=IdleWithoutWeapon
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[CrouchedHostageFidgetC]
AnimationName=cHostageFidget3
IdleCharacterType=HostageIdle
IdleCharacterAggression=PassiveCharactersOnly
IdleWeaponStatus=IdleWithoutWeapon
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10


; *****************************************
; sHostage
; *****************************************
[StandingLookingIdleA]
AnimationName=sLookingIdle1
IdleCharacterType=AllTypesIdle
IdleCharacterAggression=AggressionDoesNotMatter
IdleWeaponStatus=IdleWeaponDoesNotMatter
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=2.0
IdleCategory=StandingLookingIdleA
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[StandingCivilian]
AnimationName=sCivilianFidget
IdleCharacterType=HostageIdle
IdleCharacterAggression=AggressionDoesNotMatter
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[Standing1Civilian]
AnimationName=sStand1
IdleCharacterType=HostageIdle
IdleCharacterAggression=AggressiveCharactersOnly
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[Standing2Civilian]
AnimationName=sStand2
IdleCharacterType=HostageIdle
IdleCharacterAggression=AggressiveCharactersOnly
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[StandingArmsFoldedCivilian]
AnimationName=sArmsFolded
IdleCharacterType=HostageIdle
IdleCharacterAggression=AggressiveCharactersOnly
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[StandingHostageCowerFidgetA]
AnimationName=sHostageCowerFidget1
IdleCharacterType=HostageIdle
IdleCharacterAggression=PassiveCharactersOnly
IdleWeaponStatus=IdleWithoutWeapon
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[StandingHostageCowerFidgetB]
AnimationName=sCowerRearBack
IdleCharacterType=HostageIdle
IdleCharacterAggression=PassiveCharactersOnly
IdleWeaponStatus=IdleWithoutWeapon
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[StandingHostageCowerFidgetC]
AnimationName=sCowerLookAround1
IdleCharacterType=HostageIdle
IdleCharacterAggression=PassiveCharactersOnly
IdleWeaponStatus=IdleWithoutWeapon
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[StandingHostageCowerFidgetD]
AnimationName=sCowerLookAround2
IdleCharacterType=HostageIdle
IdleCharacterAggression=PassiveCharactersOnly
IdleWeaponStatus=IdleWithoutWeapon
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

[StandingHostageCowerFidgetE]
AnimationName=sCowerCoverHead
IdleCharacterType=HostageIdle
IdleCharacterAggression=PassiveCharactersOnly
IdleWeaponStatus=IdleWithoutWeapon
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
MinNumberOfTimesToPlay=4
MaxNumberOfTimesToPlay=7

; *****************************************
; Aiming
; *****************************************
[StandingAimingEnemy]
AnimationName=sFidgetLOWER
IdleCharacterType=EnemyIdle
IdleCharacterAggression=AggressionDoesNotMatter
IdleWeaponStatus=IdleWithAnyWeapon
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
IdleTime=IdleAiming

[CrouchingAiming]
AnimationName=cFidgetLOWER
IdleCharacterType=OnlyWeaponUsersIdle
IdleCharacterAggression=AggressionDoesNotMatter
IdleWeaponStatus=IdleWithAnyWeapon
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.2
Weight=1.0
IdleTime=IdleAiming

[StandingAimingOfficerHG]
AnimationName=sStackUpLowReadyHG
IdleCharacterType=OfficerIdle
IdleCharacterAggression=AggressionDoesNotMatter
IdleWeaponStatus=IdleWithHandgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
IdleTime=IdleAiming

[StandingAimingOfficerMG]
AnimationName=sStackUpLowReadyM4A1
IdleCharacterType=OfficerIdle
IdleCharacterAggression=AggressionDoesNotMatter
IdleWeaponStatus=IdleWithMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
IdleTime=IdleAiming

[StandingAimingOfficerSMG]
AnimationName=sStackUpLowReadySMG
IdleCharacterType=OfficerIdle
IdleCharacterAggression=AggressionDoesNotMatter
IdleWeaponStatus=IdleWithSubMachineGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
IdleTime=IdleAiming

[StandingAimingOfficerSG]
AnimationName=sStackUpLowReadySG
IdleCharacterType=OfficerIdle
IdleCharacterAggression=AggressionDoesNotMatter
IdleWeaponStatus=IdleWithShotgun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
IdleTime=IdleAiming

[StandingAimingOfficerPB]
AnimationName=sStackUpLowReadyPB
IdleCharacterType=OfficerIdle
IdleCharacterAggression=AggressionDoesNotMatter
IdleWeaponStatus=IdleWithPaintballGun
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
IdleTime=IdleAiming

; Compliant ********************************************************
[Compliant]
AnimationName=ComplyFidget
IdleCharacterType=AllTypesIdle
IdleTime=IdleAnytime
IdleCharacterAggression=AggressionDoesNotMatter
CharacterIdlePosition=IdlePositionDoesNotMatter
AnimationTweenTime=0.8
Weight=1.0
IdleCategory=Compliant
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[CompliantHostage]
AnimationName=ComplyFidgetHostage
IdleCharacterType=HostageIdle
IdleTime=IdleAnytime
IdleCharacterAggression=PassiveCharactersOnly
CharacterIdlePosition=IdlePositionDoesNotMatter
AnimationTweenTime=0.8
Weight=1.0
IdleCategory=Compliant
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[CompliantHostageScaredA]
AnimationName=ComplyFidgetScared1
IdleCharacterType=HostageIdle
IdleTime=IdleAnytime
IdleCharacterAggression=PassiveCharactersOnly
CharacterIdlePosition=IdlePositionDoesNotMatter
AnimationTweenTime=0.8
Weight=1.0
IdleCategory=Compliant
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[CompliantHostageScaredB]
AnimationName=ComplyFidgetScared2
IdleCharacterType=HostageIdle
IdleTime=IdleAnytime
IdleCharacterAggression=PassiveCharactersOnly
CharacterIdlePosition=IdlePositionDoesNotMatter
AnimationTweenTime=0.8
Weight=1.0
IdleCategory=Compliant
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

; Restrained ********************************************************
[RestrainedFidget]
AnimationName=CuffsFidget
IdleCharacterType=AllTypesIdle
IdleCharacterAggression=PassiveCharactersOnly
IdleTime=IdleAnytime
CharacterIdlePosition=IdlePositionDoesNotMatter
AnimationTweenTime=0.8
Weight=1.0
IdleCategory=Restrained
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[RestrainedAggressiveFidgetA]
AnimationName=cuffsFidgetAggressive1
IdleCharacterType=EnemyIdle
IdleCharacterAggression=AggressiveCharactersOnly
IdleTime=IdleAnytime
CharacterIdlePosition=IdlePositionDoesNotMatter
AnimationTweenTime=0.8
Weight=0.25
IdleCategory=Restrained
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[RestrainedAggressiveFidgetB]
AnimationName=cuffsFidgetAggressive2
IdleCharacterType=EnemyIdle
IdleCharacterAggression=AggressiveCharactersOnly
IdleTime=IdleAnytime
CharacterIdlePosition=IdlePositionDoesNotMatter
AnimationTweenTime=0.8
Weight=0.25
IdleCategory=Restrained
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[RestrainedAggressiveFidgetC]
AnimationName=cuffsFidgetAggressive3
IdleCharacterType=EnemyIdle
IdleCharacterAggression=AggressiveCharactersOnly
IdleTime=IdleAnytime
CharacterIdlePosition=IdlePositionDoesNotMatter
AnimationTweenTime=0.8
Weight=0.25
IdleCategory=Restrained
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

; Trainer ********************************************************
[TrainerFidgetRail]
AnimationName=sInstructorFidgetRail
IdleCharacterType=AllTypesIdle
IdleCharacterAggression=AggressionDoesNotMatter
CharacterIdlePosition=IdlePositionDoesNotMatter
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=Trainer
MinNumberOfTimesToPlay=10
MaxNumberOfTimesToPlay=15

[TrainerFidgetArmsFolded]
AnimationName=sInstructorArmsOnFolded
IdleCharacterType=AllTypesIdle
IdleCharacterAggression=AggressionDoesNotMatter
CharacterIdlePosition=IdlePositionDoesNotMatter
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=Trainer
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[TrainerFidgetArmsHips]
AnimationName=sInstructorArmsOnHips
IdleCharacterType=AllTypesIdle
IdleCharacterAggression=AggressionDoesNotMatter
CharacterIdlePosition=IdlePositionDoesNotMatter
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=Trainer
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

; Non Compliant Idles ********************************************************
[NonCompliantConfusedA]
AnimationName=Confused1
IdleCharacterType=HostageIdle
IdleCharacterAggression=PassiveCharactersOnly
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=NonCompliant
MinNumberOfTimesToPlay=3
MaxNumberOfTimesToPlay=5

[NonCompliantConfusedB]
AnimationName=Confused2
IdleCharacterType=HostageIdle
IdleCharacterAggression=PassiveCharactersOnly
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=NonCompliant
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=1

[NonCompliantConfusedC]
AnimationName=Confused3
IdleCharacterType=HostageIdle
IdleCharacterAggression=PassiveCharactersOnly
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=NonCompliant
MinNumberOfTimesToPlay=3
MaxNumberOfTimesToPlay=5

[NonCompliantBelligerentA]
AnimationName=Belligerent1
IdleCharacterType=HostageIdle
IdleCharacterAggression=AggressiveCharactersOnly
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
IdleCategory=NonCompliant
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=2

[NonCompliantBelligerentB]
AnimationName=Belligerent2
IdleCharacterType=HostageIdle
IdleCharacterAggression=AggressiveCharactersOnly
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=3.0
IdleCategory=NonCompliant
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=2

[NonCompliantBelligerentC]
AnimationName=Belligerent3
IdleCharacterType=HostageIdle
IdleCharacterAggression=AggressiveCharactersOnly
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=NonCompliant
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=2

; Cower Idles ********************************************************
[HostageCowerStanding]
AnimationName=sHostageCowerFidget1
IdleCharacterType=HostageIdle
IdleCharacterAggression=AggressionDoesNotMatter
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=Cower
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[HostageCowerCrouchingA]
AnimationName=cHostageFidget2
IdleCharacterType=HostageIdle
IdleCharacterAggression=AggressionDoesNotMatter
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=Cower
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[HostageCowerCrouchingB]
AnimationName=cHostageFidget3
IdleCharacterType=HostageIdle
IdleCharacterAggression=AggressionDoesNotMatter
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=Cower
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[EnemyCowerCrouchingA]
AnimationName=cHostageFidget2
IdleCharacterType=EnemyIdle
IdleCharacterAggression=AggressionDoesNotMatter
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=Cower
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

[EnemyCowerCrouchingB]
AnimationName=cHostageFidget3
IdleCharacterType=EnemyIdle
IdleCharacterAggression=AggressionDoesNotMatter
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=Cower
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10

; Starting Incapacitated  **********************************************
[hurtLyingAgainstWall]
AnimationName=hurtLyingAgainstWall
AnimationTweenTime=0.5
Weight=5.0
IdleCategory=hurtLyingAgainstWall

[hurtLyingAgainstWallA]
AnimationName=hurtLyingAgainstWallAccent1
AnimationTweenTime=0.5
Weight=0.5
IdleCategory=hurtLyingAgainstWall

[hurtLyingAgainstWallB]
AnimationName=hurtLyingAgainstWallAccent2
AnimationTweenTime=0.5
Weight=0.5
IdleCategory=hurtLyingAgainstWall


[hurtFacingWall]
AnimationName=hurtFacingWall
AnimationTweenTime=0.5
Weight=5.0
IdleCategory=hurtFacingWall

[hurtFacingWallA]
AnimationName=hurtFacingWallAccent1
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=hurtFacingWall


[hurtLyingOnSide]
AnimationName=hurtLyingOnSide
AnimationTweenTime=0.5
Weight=5.0
IdleCategory=hurtLyingOnSide

[hurtLyingOnSideA]
AnimationName=hurtLyingOnSideAccent1
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=hurtLyingOnSide


[hurtOnSideInPain]
AnimationName=hurtOnSideInPain
AnimationTweenTime=0.5
Weight=5.0
IdleCategory=hurtOnSideInPain

[hurtOnSideInPainA]
AnimationName=hurtOnSideInPainAccent1
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=hurtOnSideInPain


[ChairKO]
AnimationName=ChairKO1
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=ChairKO

[TamWilSilence]
AnimationName=TamWilLyingDown
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=TamWilSilence

[IncapacitatedA]
AnimationName=Incapacitated01
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=IncapacitatedA

[IncapacitatedB]
AnimationName=Incapacitated02
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=IncapacitatedB

[IncapacitatedC]
AnimationName=Incapacitated03
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=IncapacitatedC

[IncapacitatedD]
AnimationName=Incapacitated04
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=IncapacitatedD

[IncapacitatedE]
AnimationName=Incapacitated05
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=IncapacitatedE

[IncapacitatedF]
AnimationName=Incapacitated06
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=IncapacitatedF

[IncapacitatedG]
AnimationName=Incapacitated07
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=IncapacitatedG

[IncapacitatedH]
AnimationName=Incapacitated08
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=IncapacitatedH

[IncapacitatedI]
AnimationName=Incapacitated09
AnimationTweenTime=0.5
Weight=1.0
IdleCategory=IncapacitatedI


; Area Specific ********************************************************
[FoodWallWipeCounter]
AnimationName=sWipeCounter
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10
IdleCategory=FoodWallWipeCounter

[TalkingA]
AnimationName=sDeliver1
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10
IdleCategory=Talking

[TalkingB]
AnimationName=sDeliver2
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10
IdleCategory=Talking

[ListeningA]
AnimationName=sReceive1
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10
IdleCategory=Listening

[ListeningB]
AnimationName=sReceive2
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10
IdleCategory=Listening

[NearBoombox]
AnimationName=sHeadBobMusic
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10
IdleCategory=NearBoombox

[SmokingA]
AnimationName=sCigaretteIdle
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10
IdleCategory=Smoking

[StandHostageWallHugRight]
AnimationName=sHostageWallHugRight
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10
IdleCategory=WallHug

[StandHostageWallHugLeft]
AnimationName=sHostageWallHugLeft
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10
IdleCategory=WallHug

[StandHostageWallHugCenter]
AnimationName=sHostageWallHugCenter
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=5
MaxNumberOfTimesToPlay=10
IdleCategory=WallHug

[BarflyLeaning]
AnimationName=BarbershopBarfly
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
IdleCategory=Barfly

[WashFaceSink]
AnimationName=sWashHands
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=2
IdleCategory=Sink

[LookInCooler]
AnimationName=sLookInCooler
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=2
IdleCategory=Cooler

[HittingRegister]
AnimationName=GangAtRegister1
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=2
IdleCategory=Register

[OnFloor]
AnimationName=OnFloor
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=1.0
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3
IdleCategory=OnFloor

[cCowerInCorner]
AnimationName=cCowerInCorner
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=1.0
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3
IdleCategory=cCowerInCorner

[sCowerInCorner_FaceOut]
AnimationName=sCowerInCorner_FaceOut
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=1.0
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3
IdleCategory=sCowerInCorner_FaceOut

[Gargoyle]
AnimationName=Gargoyle
IdleCharacterType=AllTypesIdle
CharacterIdlePosition=IdleStanding
AnimationTweenTime=1.0
Weight=1.0
MinNumberOfTimesToPlay=1
MaxNumberOfTimesToPlay=3
IdleCategory=Gargoyle


*********************************************************************************
; Leave these Idle definitions.  It is necessary for when we start up (for now). [crombie]
[GenericAllTypesIdleStandingFallback]
AnimationName=sStand1
IdleCharacterType=AllTypesIdle
IdleTime=IdleAnytime
IdleWeaponStatus=IdleWeaponDoesNotMatter
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.4
Weight=0.001

[GenericOfficerIdleStandingFallback]
AnimationName=sFidgetLOWER
IdleCharacterType=OfficerIdle
IdleTime=IdleAnytime
IdleWeaponStatus=IdleWeaponDoesNotMatter
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=0.001

[GenericAllTypesIdleCrouchingFallback]
AnimationName=cFidgetLOWER
IdleCharacterType=AllTypesIdle
IdleTime=IdleAnytime
IdleWeaponStatus=IdleWeaponDoesNotMatter
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.2
Weight=0.001

[GenericOfficerIdleCrouchingFallback]
AnimationName=cFidgetLOWER
IdleCharacterType=OfficerIdle
IdleTime=IdleAnytime
IdleWeaponStatus=IdleWeaponDoesNotMatter
CharacterIdlePosition=IdleCrouching
AnimationTweenTime=0.2
Weight=0.001

; Test Idles For Crombie

[FreakOut]
AnimationName=sDieRight
IdleCharacterType=AllTypesIdle
IdleWeaponStatus=IdleWeaponDoesNotMatter
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=0.001
IdleCategory=FreakingOut

[FreakOutAgain]
AnimationName=sHitChestLeft
IdleCharacterType=AllTypesIdle
IdleWeaponStatus=IdleWeaponDoesNotMatter
CharacterIdlePosition=IdleStanding
AnimationTweenTime=0.2
Weight=0.001
IdleCategory=FreakingOut